Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 12:33:00

Player: puppuppit

Result: Destroyed by X-57 Shotgunner with Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (129)     645
Value Destroyed (2664)     2664
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (883)                883
              TOTAL SCORE: 7012

 Bonus
-------
High Alert Combat Kills    358
Follower Combat Kills      25
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     82/185
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (2) --------
         Light Ion Engine
         Light Nuclear Core
>              --- PROPULSION (3) ---
               Wheel
               Wheel
>              --- UTILITY (3) ------
      Improved Cooling System
               Disposable Heat Sink
        Medium Storage Unit
>              --- WEAPON (3) -------
  High-powered Shock Rifle
               YOLO Cannon
>              --- INVENTORY (10) ---
      Improved Heat Sink
      Advanced Heat Sink
               Disposable Heat Sink
               Disposable Heat Sink
       Layered Light Armor Plating
      Improved EM Shotgun
  High-powered Shock Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Wheel
               Wheel
>              --- UTILITY ----------
      Improved Cooling System
               Disposable Heat Sink
        Medium Storage Unit
>              --- WEAPON -----------
  High-powered Shock Rifle
               YOLO Cannon
>              --- INVENTORY --------
      Improved Heat Sink
      Advanced Heat Sink
               Disposable Heat Sink
               Disposable Heat Sink
       Layered Light Armor Plating
      Improved EM Shotgun
  High-powered Shock Rifle
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             96   | 7   6   7   .   8   54  14  
  Power                    17   | 1   .   1   .   2   10  3   
    Engine                 11   | 1   .   1   .   2   5   2   
    Core                   6    | .   .   .   .   .   5   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               29   | 2   1   2   .   2   20  2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   4   .   
    Wheel                  24   | 2   1   2   .   2   15  2   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 2   2   1   .   2   8   4   
    Device                 13   | 1   1   1   .   2   5   3   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   2   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   3   3   .   2   16  5   
    Energy Gun             10   | 1   .   .   .   .   6   3   
    Energy Cannon          14   | .   2   2   .   1   7   2   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   1   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   .   2   .   
Parts Lost                 26   | .   .   2   .   3   13  8   
  Power                    6    | .   .   1   .   2   1   2   
  Propulsion               11   | .   .   .   .   .   8   3   
  Utility                  2    | .   .   1   .   1   .   .   
  Weapon                   7    | .   .   .   .   .   4   3   
  Highest Loss Streak      8    | .   .   2   .   2   8   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 98  100 98  91  90  
  Engine                   11   | .   14  12  14  12  7   10  
  Core                     2    | .   .   .   .   .   6   4   
  Wheel                    26   | .   28  28  28  28  23  24  
  Device                   15   | .   14  14  14  13  17  14  
  Storage                  11   | .   14  14  14  14  9   9   
  Energy Gun               4    | .   1   .   .   .   7   16  
  Energy Cannon            20   | .   14  26  28  27  17  6   
  Ballistic Gun            1    | .   11  .   .   .   .   .   
Peak Build Rating          40   | 9   12  12  15  15  30  40  
  Average Rating           18   | 7   11  11  13  14  25  25  
  On Entrance              13   | .   9   12  12  15  15  29  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 12  22  22  22  24  34  31  
  Greatest Support         42   | 20  26  26  26  26  42  30  
  Greatest Overweight (x)  3    | .   1   .   .   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  
  Most Carried             10   | 4   10  10  10  10  10  10  
  Average Carried          9    | .   9   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 4   10  10  10  10  10  7   

 Class Distribution 
--------------------
 61% | Mutant
 29% | Scavenger-Skirmisher
  7% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           1370 | 244  203  90   .    148  550  135  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4730 | 199  647  556  .    302  2470 556  
  Parts                    255  | 14   38   17   .    14   135  37   
Haulers Intercepted        6    | .    2    .    .    .    4    .    
Recyclers Shooed           7    | 1    2    1    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  63   | .   8   6   .   5   31  13  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     15   | .   1   .   .   .   8   6   
  Cannons                  32   | .   7   3   .   3   15  4   
  AOE                      13   | .   .   3   .   2   7   1   
Classes Destroyed          16   | 2   6   1   .   .   5   2   
  Worker                   15   | .   .   1   .   4   10  .   
  Builder                  10   | .   1   1   .   1   7   .   
  Tunneler                 11   | 5   .   3   .   1   2   .   
  Hauler                   6    | .   2   .   .   .   4   .   
  Recycler                 16   | 1   3   4   .   1   7   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 2    | .   2   .   .   .   .   .   
  Watcher                  5    | .   3   .   .   .   2   .   
  Swarmer                  17   | .   4   3   .   2   4   4   
  Cutter                   3    | .   .   .   .   .   3   .   
  Grunt                    31   | .   4   3   .   3   17  4   
  Sentry                   8    | .   .   .   .   .   5   3   
  Specialist               1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           12   | 6   9   3   .   3   12  5   
  Combat Bots Only         10   | .   4   3   .   2   10  5   
Max Kills in Single Turn   3    | 1   1   3   .   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   2   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        264   | .    20   13   .    17   123  91   
  Missed                   101   | .    9    7    .    .    43   42   
Damage Taken               2816  | .    213  180  .    276  1482 665  
  Core                     653   | .    20   39   .    42   424  128  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   117   | .    .    .    .    .    117  .    
Core Remaining (%)         79    | 100  .    .    .    59   .    .    
Volleys Fired              262   | 15   41   34   .    25   121  26   
  Largest                  3     | 2    2    2    .    2    3    3    
  Hottest                  204   | 70   136  136  .    136  204  168  
Shots Fired                605   | 30   82   67   .    44   319  63   
  Gun                      211   | 30   38   .    .    .    102  41   
  Cannon                   381   | .    44   65   .    42   208  22   
  Launcher                 13    | .    .    2    .    2    9    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  53    | 15   38   .    .    .    .    .    
  Thermal                  497   | 15   44   65   .    42   291  40   
  Explosive                13    | .    .    2    .    2    9    .    
  Electromagnetic          42    | .    .    .    .    .    19   23   
  Robot Hit Streak         20    | 7    7    6    .    8    20   7    
  Robot Miss Streak        7     | 3    5    7    .    3    4    4    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    
Shots Hit Robots           354   | 19   45   39   .    24   192  35   
  Core Hits                175   | 10   24   15   .    13   94   19   
  Critical Kills           1     | .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         4     | .    .    .    .    .    3    1    
    Burn                   3     | .    .    .    .    .    3    .    
    Meltdown               1     | .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           8542  | 192  855  980  .    686  4800 1029 
  Guns                     2486  | 192  230  .    .    .    1580 484  
  Cannons                  4720  | .    570  834  .    527  2481 308  
  Explosions               1321  | .    55   146  .    159  739  222  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  15    | .    .    .    .    .    .    15   
  Kinetic                  297   | 67   230  .    .    .    .    .    
  Thermal                  6530  | 125  570  834  .    527  3737 737  
  Explosive                1099  | .    55   146  .    159  739  .    
  Electromagnetic          601   | .    .    .    .    .    324  277  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            133   | .    .    38   .    .    95   .    
  Projectiles              87    | .    .    38   .    .    49   .    
  Explosions               46    | .    .    .    .    .    46   .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      341   | .    100  102  .    .    95   44   
  Shots                    10    | .    1    3    .    .    5    1    
  Rammed                   1     | .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        328   | 150  159  297  .    328  268  198  
  Average Temperature      78    | 61   50   81   .    107  82   73   
  Received Heat Transfer   1053  | .    42   42   .    114  657  198  
  Effects                  5     | .    .    .    .    2    3    .    
    Interference           4     | .    .    .    .    1    3    .    
    Matter Decay           1     | .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    1    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    1    1    
  Parts Melted             18    | .    2    3    .    1    10   2    
  Heat Transferred         11501 | 370  962  1443 .    925  6734 1067 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    2    1    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             749  | 30  470 315 .   154 749 742 
  Initial                  448  | .   19  105 .   .   3   448 
  Average                  277  | 12  188 203 .   64  384 622 
Maximum Alert Level        3    | .   2   1   .   .   3   3   
  Low Security (%)         41   | 100 53  48  .   100 13  .   
  Level 1                  31   | .   38  51  .   .   41  .   
  Level 2                  24   | .   8   .   .   .   43  87  
  Level 3                  1    | .   .   .   .   .   2   12  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   .   6   .   
  Investigation            3    | .   1   .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           5    | .   3   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   14  7   .   7   41  18  
  Peak Tracking Total      7    | .   6   3   .   3   6   7   
  Tactical Retreats        6    | .   1   .   .   1   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   1   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   1   2   .   
  Triggered                2    | .   .   .   .   1   1   .   
Most Traps Carried         2    | .   .   .   .   2   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          6    | .   1   2   .   .   3   .   
  Max in Single Turn       1    | .   1   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          17   | .   6   .   5   .   5   1   
  Terminals                9    | .   5   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                89   | .   18  .   50  .   19  2   
  Successful               66   | .   9   .   50  .   7   .   
  Failed                   23   | .   9   .   .   .   12  2   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   21   | .   12  .   1   .   8   .   
  Terminals                32   | .   17  .   .   .   13  2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             63   | .   9   .   50  .   4   .   
  Record                   49   | .   .   .   49  .   .   .   
  Robot Analysis           9    | .   6   .   .   .   3   .   
  Prototype ID Bank        4    | .   3   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         11   | .   6   .   .   .   4   1   
  Full Trace Events        6    | .   2   .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     51   | .   .   .   .   .   51  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   4   .   .   .   .   
  Total Damage             43   | .   .   43  .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       9    | .   6   .   .   .   3   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               3701 | 91   456  778  258  553  1269 296  
Spaces Moved               2932 | 45   372  735  278  511  765  226  
  Core                     6    | 4    .    .    .    .    2    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     6    | .    .    .    .    .    6    .    
  Wheels                   2920 | 41   372  735  278  511  757  226  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   90   80   80   
  Average Speed            87   | 77   81   90   90   90   86   82   
  Slowest Speed            200  | 80   95   90   90   90   200  95   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 4    75   99   62   98   40   22   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    2    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          251  | .    26   36   .    9    167  13   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    7    .    
  AOE                      244  | .    26   36   .    9    160  13   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Total                      3544 | 70   446  782  288  559  1118 281  
  Wait                     155  | .    8    3    .    5    127  12   
  Move                     2927 | 44   371  734  277  510  765  226  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  39   | 4    10   2    5    4    14   .    
  Fast Attach              42   | 7    2    1    .    4    23   5    
  Attach                   16   | .    .    1    .    .    12   3    
  Detach                   10   | .    1    .    .    .    8    1    
  Swap                     38   | .    4    5    .    4    19   6    
  Drop                     51   | .    9    2    6    6    27   1    
  Fire                     262  | 15   41   34   .    25   121  26   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    1    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 9)
  309 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 5)
  521 | -10/Materials | Discovered new exit (range 9)
  548 | -10/Materials | Entered Mines
  609 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  662 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  663 | -10/Mines     | Discovered new exit (range 5)
  716 | -10/Mines     | Learned location of 1 exit from Materials
  740 | -10/Mines     | Discovered new exit (range 9)
  760 | -10/Mines     | Learned location of Zion (-7)
  809 | -10/Mines     | Discovered new exit (range 10)
 1100 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1218 | -10/Mines     | Discovered new exit (range 8)
 1326 | -10/Mines     | Entered Exiles
 1354 | -10/Exiles    | Met 8R-AWN
 1368 | -10/Exiles    | Met EX-HEX
 1406 | -10/Exiles    | Met EX-BIN
 1416 | -10/Exiles    | Aligned with FarCom system
 1417 | -10/Exiles    | Given EX-Vault access code
 1453 | -10/Exiles    | Opened EX-Vault
 1461 | -10/Exiles    | Found YOLO Cannon
 1482 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1494 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1575 | -10/Exiles    | Discovered new exit (range 12)
 1584 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 1584 | -10/Exiles    | Entered Mines
 1586 | -9/Mines      | Discovered new exit (range 12)
 1606 | -9/Mines      | Learned Materials stockpile data
 1671 | -9/Mines      | Discovered new exit (range 8)
 1718 | -9/Mines      | Found a hidden stash of uninstalled traps
 2137 | -9/Mines      | Entered Materials
 2137 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 2138 | -8/Materials  | Identified exit to Factory
 2314 | -8/Materials  | Repaired Adv. Beam Cannon?
 2798 | -8/Materials  | Build established: Scavenger-Skirmisher
 2974 | -8/Materials  | Discovered exit to Factory (range 10)
 3022 | -8/Materials  | Core integrity fell below 50%
 3073 | -8/Materials  | Lost 8 parts (1p4n3w)
 3084 | -8/Materials  | Destroyed 10 combat bots
 3293 | -8/Materials  | Garrison activated, responded to threat
 3406 | -8/Materials  | Identified exit to Garrison
 3406 | -8/Materials  | Entered Garrison
 3489 | -8/Garrison   | Spotted B-75 Beast
 3497 | -8/Garrison   | Core integrity fell below 20%
 3506 | -8/Garrison   | Destroyed B-75 Beast
 3603 | -8/Garrison   | Triggered checkpoint
 3661 | -8/Garrison   | Lost 6 parts (1p2n3w)
 3702 | -8/Garrison   | Destroyed by X-57 Shotgunner with Shotgun

 Last Messages 
---------------
03546_ Y-45 Defender destroyed.
03556_ Acquired 75 matter.
03571_ ALERT: Dispatching investigation squad to Factory.
03574_ Acquired 10 matter.
03603_ Beams of light sweep through the air. An alarm sounds.
03605_ X-57 Shotgunner destroyed.
03608_ Lgt. Ion Engine destroyed.
03615_ G-47 Trooper destroyed.
03617_ Critical hit (Burn: +37).
03618_ X-57 Shotgunner misfires.
03619_ Adv. Beam Cannon destroyed.
03621_ Wheel destroyed. <x2>
03628_ Hvy. Particle Gun destroyed.
03630_ Imp. EM Shotgun destroyed.
03650_ Acquired Hpw. Shock Rifle. <x2>
03660_ Acquired Lgt. Nuclear Core.
03670_ Imp. Heat Sink fried.
03670_ G-47 Trooper destroyed.
03684_ Acquired 30 matter.
03702_ G-47 Trooper destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Coolant Potential          50
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                45
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaServoCycler
  Manual?         0
Play Time         00:41:56
  Cumulative      463.6 hours
  Start           2024.09.02 @ 11:53:00
  End             2024.09.02 @ 12:33:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          175
  Rogue           175
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           0/0/2/2/0/0/0/0/0
Lore%             46
Gallery%          75
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b1ef29b0-1ac8-4d42-a070-8e1eebb4dc72