Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 18:16:22 Player: Zellbot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (57) 285 Value Destroyed (1570) 1570 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1139) 1139 TOTAL SCORE: 9054 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 115 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 62/150 System Corruption 26% Temperature Cool (8) Movement Walking (120) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (7) ------ Power Amplifier Advanced Shield Generator Hacking Suite Hacking Suite > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Cooling System High-capacity Matter Pod (200) Shock Absorption System Plasma Rifle Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Armored Scrap Engine Advanced Sensor Array Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Longsword +1 > --- INVENTORY -------- Cooling System High-capacity Matter Pod [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon HERF Cannon Ballistic Gun Assault Rifle Launcher Guided EMP Blaster Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . 4 . . . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 . . . 2 . . . . . . Utility 5 | . . . . . 2 1 . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 91 | 8 14 3 1 . 18 5 27 1 2 1 5 1 3 2 . Power 10 | 1 1 1 . . . 1 5 . . . . . . 1 . Engine 5 | 1 1 1 . . . . 1 . . . . . . 1 . Core 5 | . . . . . . 1 4 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 39 | 4 7 . . . 10 1 15 . . . 1 . 1 . . Treads . | . . . . . . . . . . . . . . . . Leg 10 | 2 7 . . . . . . . . . . . 1 . . Wheel 3 | 2 . . . . . . . . . . 1 . . . . Hover 1 | . . . . . . . 1 . . . . . . . . Flight 25 | . . . . . 10 1 14 . . . . . . . . Utility 25 | 1 2 1 . . 6 3 4 1 2 . 2 1 2 . . Device 13 | . 1 . . . 2 2 1 1 1 . 2 1 2 . . Storage 3 | 1 1 . . . 1 . . . . . . . . . . Processor 2 | . . . . . . 1 1 . . . . . . . . Hackware 4 | . . . . . 2 . 1 . 1 . . . . . . Protection 3 | . . 1 . . 1 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 17 | 2 4 1 1 . 2 . 3 . . 1 2 . . 1 . Energy Gun 6 | 1 2 1 . . . . . . . . 1 . . 1 . Energy Cannon 1 | . . . . . . . . . . . 1 . . . . Ballistic Gun 4 | 1 2 . . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . 1 . 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 5 . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . System Corruption 20 | . . . . . . . . . . . . . . 20 . Parts Lost 33 | . 4 2 . . 4 . 10 . . 8 2 . 3 . . Power 5 | . 1 . . . . . 3 . . 1 . . . . . Propulsion 14 | . 2 . . . 4 . 4 . . 3 1 . . . . Utility 9 | . . 1 . . . . 2 . . 3 . . 3 . . Weapon 5 | . 1 1 . . . . 1 . . 1 1 . . . . Highest Loss Streak 8 | . 1 1 . . 3 . 4 . . 8 1 . 2 . . To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 75 | . 83 94 95 85 70 84 81 69 . 46 23 23 16 32 41 Engine 5 | . 2 14 14 14 9 . 2 . . . . . . 2 5 Core 1 | . . . . . . 7 9 7 . 2 . . . . . Leg 17 | . 27 28 28 28 7 . . . . . . . . 5 5 Flight 6 | . . . . . 19 30 26 23 . 12 . . . . . Device 6 | . 9 . . . 4 12 6 7 . 8 7 11 4 11 11 Storage 8 | . 14 14 14 14 5 . . . . . . . . . . Hackware 5 | . . . . . 9 15 19 23 . 17 11 11 11 11 11 Protection 3 | . . 8 14 14 6 . . . . . . . . . . Energy Gun 9 | . 14 21 18 . . . . . . . 2 . . . 5 Ballistic Gun 5 | . 14 6 . . . . . . . . . . . . . Slashing Weapon 2 | . . . 4 14 9 7 7 7 . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 22 | 12 22 21 21 19 19 14 17 9 10 10 18 2 6 19 19 Greatest Support 20 | 20 20 20 20 20 20 13 20 14 14 14 10 3 20 20 20 Greatest Overweight (x) 5 | . 1 1 1 . 4 1 2 . . . 5 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 6 9 10 10 10 7 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 1 10 9 8 5 5 5 5 5 4 2 4 3 5 5 5 Average Carried 5 | . 6 8 6 5 3 4 4 4 3 2 2 3 4 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 1 9 8 5 5 5 5 5 4 2 2 3 3 5 3 5 Scrap Engine Consumption 1 | . . . . . . . . 1 . . . . . . . Class Distribution -------------------- 44% | Scavenger-Mutant 18% | Mutant 16% | Hacker-Mutant 12% | Hacker-Sprinter 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -7/Recycling Hacker-Sprinter | -5/Factory Hacker-Scout | -5/Garrison Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Matter Collected 1468 | 145 503 158 . 49 124 86 286 10 . . 25 . 37 . 45 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2136 | . 693 78 . 100 297 35 882 . . . 25 . . . 26 Parts 131 | . 38 10 . 2 29 2 44 . . . 3 . . . 3 Haulers Intercepted 3 | . 2 . . . . . 1 . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . 1 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 42 | . 13 6 . 2 7 . 13 . . . . . . . 1 Melee 22 | . . . . 2 7 . 13 . . . . . . . . Guns 19 | . 12 6 . . . . . . . . . . . . 1 Classes Destroyed 11 | . 3 1 . . 3 1 2 . . . 1 . . . . Worker 1 | . . . . . . . . . . . 1 . . . . Hauler 3 | . 2 . . . . . 1 . . . . . . . . Recycler 4 | . . . . . 2 . 2 . . . . . . . . Operator 5 | . 2 . . . 1 . 2 . . . . . . . . Watcher 2 | . . . . . . 1 1 . . . . . . . . Swarmer 14 | . . 6 . . 3 . 4 . . . . . . . 1 Cutter 3 | . . . . . 3 . . . . . . . . . . Grunt 18 | . 13 . . 2 . . 3 . . . . . . . . Sentry 4 | . . . . . 1 . 3 . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . 2 . . . . . . . . Best Kill Streak 5 | . 3 3 . 2 5 1 4 . . . 1 . . . 1 Combat Bots Only 4 | . 3 3 . 2 3 . 4 . . . . . . . 1 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 . . . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 1 . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Damage Taken 4406 | . 728 263 . 59 332 . 954 . . 598 543 189 567 . 173 Core 1600 | . 119 80 . 27 76 . 292 . . 245 168 127 389 . 77 Absorbed by Shields 126 | . . . . . . . . . . 60 . . . . 66 Regen/Repaired (Parts) 46 | . . . . . . . 46 . . . . . . . . Core Remaining (%) 63 | 100 . . . 9 86 . . 58 . . . . . . . Volleys Fired 88 | . 68 14 . . . . . . . . 2 . . . 4 Largest 2 | . 2 2 . . . . . . . . 1 . . . 1 Hottest 115 | . 85 115 . . . . . . . . 65 . . . 69 Shots Fired 171 | . 136 28 . . . . . . . . 2 . . . 5 Gun 171 | . 136 28 . . . . . . . . 2 . . . 5 Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 78 | . 68 10 . . . . . . . . . . . . . Thermal 91 | . 68 18 . . . . . . . . . . . . 5 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . 2 . . . . Robot Hit Streak 11 | . 11 10 . . . . . . . . 3 . . . 2 Robot Miss Streak 5 | . 4 5 . . . . . . . . 1 . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 170 | . 93 10 . 4 12 2 46 . . . 1 . . . 2 Core Hits 72 | . 33 7 . 2 8 1 19 . . . 1 . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 9 | . 3 . . 1 . . 4 . . . . . . . 1 Burn 4 | . 3 . . . . . . . . . . . . . 1 Sever 5 | . . . . 1 . . 4 . . . . . . . . Melee Attacks 74 | . . . . 4 15 2 53 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 74 | . . . . 4 15 2 53 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 3 1 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 4861 | . 1181 142 . 190 768 115 2396 . . . 31 . . . 38 Guns 1372 | . 1173 142 . . . . . . . . 19 . . . 38 Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 3469 | . . . . 190 768 115 2396 . . . . . . . . Ramming 20 | . 8 . . . . . . . . . 12 . . . . Kinetic 583 | . 558 25 . . . . . . . . . . . . . Thermal 770 | . 615 117 . . . . . . . . . . . . 38 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 19 | . . . . . . . . . . . 19 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 3469 | . . . . 190 768 115 2396 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . . . 2 2 6 6 26 26 Average Corruption 9 | . . . . . . . . . . 2 2 3 6 11 26 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . 2 . 3 1 . 8 Matter Fused 3 | . . . . . . . . . . . . 1 . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Energy Discharges 5 | . . . . . . . . . . 1 . 1 1 . 2 Parts Rejected 2 | . . . . . . . . . . 1 . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 359 | . . . . . 68 47 244 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 359 | . . . . . 68 47 244 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . . . . . 6 . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . . . . Targets Rammed 3 | . 2 . . . . . . . . . 1 . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 255 | . 90 255 . . 44 . 14 . . 5 24 . . . 165 Average Temperature 45 | . 28 83 . . 25 . 6 . . 5 20 . . . 35 Received Heat Transfer 882 | . 435 . . 33 18 . 270 . . 63 9 . 54 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . Parts Melted 7 | . 7 . . . . . . . . . . . . . . Heat Transferred 2442 | . 1998 296 . . . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Peak Influence 477 | . 187 165 . 65 255 137 477 186 77 93 73 . . . . Initial 186 | . . . . . 25 115 61 186 77 53 48 . . . . Average 102 | . 68 49 . 25 119 126 273 186 77 56 46 . . . . Maximum Alert Level 2 | . . . . . 1 . 2 . . . . . . . . Low Security (%) 87 | 100 100 100 . 100 82 100 29 100 100 100 100 . . . . Level 1 10 | . . . . . 17 . 56 . . . . . . . . Level 2 2 | . . . . . . . 13 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 4 . . . 2 . 7 . . . 1 . . . . Investigation 5 | . 1 . . . . . 3 . . . 1 . . . . Extermination 2 | . . . . . . . 2 . . . . . . . . Reinforcement 7 | . 3 . . . 2 . 2 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Distress Signals 2 | . . . . . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 145 | . 31 9 . 3 12 1 38 . . 18 6 9 13 . 5 Peak Tracking Total 14 | . 4 3 . 3 6 1 11 . . 14 6 9 10 . 5 Tactical Retreats 20 | . . 1 . 1 2 . 7 . . 1 1 2 5 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Traps Triggered 5 | . 2 . . . . . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . Exploded 1 | . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Machines Disabled 3 | . . . . . . . 3 . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Machines Accessed 16 | . 1 1 1 . 1 . 7 2 1 1 1 . . . . Terminals 12 | . 1 1 . . 1 . 6 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 47 | . 1 2 1 . 2 . 19 13 3 3 3 . . . . Successful 25 | . . 2 1 . . . 10 8 1 1 2 . . . . Failed 22 | . 1 . . . 2 . 9 5 2 2 1 . . . . Catastrophic 3 | . . . . . 1 . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 11 | . 1 . 1 . 1 . 7 1 . . . . . . . Terminals 37 | . 1 2 . . 2 . 16 13 . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . Terminal Hacks 20 | . . 2 1 . . . 8 8 . 1 . . . . . Record 8 | . . 1 . . . . . 7 . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . Open Door 3 | . . . . . . . 3 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . Zone Layout 3 | . . 1 . . . . 2 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 . . 1 . 3 2 1 1 1 . . . . Full Trace Events 5 | . . . . . 1 . 3 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . Time 35 | . . . . . . . 35 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Used RIF Installer 1 | . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Total Allies 4 | . . 1 . . . . 2 . . . . . 1 . . Largest Group 2 | . . 1 1 . . . 2 . . . . . 1 . . Highest-Rated Group 167 | . . 31 31 . . . 111 . . . . . 167 . . Highest-Rated Ally 167 | . . 31 31 . . . 100 . . . . . 167 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . 20 . . . . . . . . Total Damage 543 | . . . . . . . 543 . . . . . . . . Kills 5 | . . . . . . . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Turns Passed 3984 | 59 1267 650 330 75 220 75 508 96 7 115 96 148 151 16 171 Spaces Moved 4107 | 42 807 382 207 48 339 212 676 315 14 244 111 292 273 12 133 Core 681 | 6 . . . . . . 3 . . 27 93 292 260 . . Treads . | . . . . . . . . . . . . . . . . Legs 1699 | 35 807 382 207 48 62 . . . . . . . 13 12 133 Wheels 19 | 1 . . . . . . . . . . 18 . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1708 | . . . . . 277 212 673 315 14 217 . . . . . Fastest Speed 23 | 50 120 120 120 120 23 26 26 29 29 29 50 50 50 120 120 Average Speed 76 | 109 124 157 157 120 46 26 27 29 29 31 73 50 53 120 120 Slowest Speed 380 | 120 190 190 190 120 380 77 150 29 29 50 300 50 120 120 120 Overloaded Moves 29 | . . . . . 29 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . 4 . 7 3 . 18 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 85 84 61 9 30 5 80 76 1 37 3 54 50 7 22 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 . . 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . . . . . . . 2 . 3 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Gar Fac Upp Upp Zhi Pro Total 4643 | 52 937 402 212 61 380 228 935 316 16 260 122 292 277 13 140 Wait 207 | . 29 3 . 10 1 . 163 . . . . . . . 1 Move 4032 | 41 806 381 206 47 331 211 662 308 13 209 110 291 272 11 133 Hop 24 | . . . . . 3 . 6 3 . 12 . . . . . Pick Up 29 | 1 11 . . . 1 4 5 1 . . 2 . 2 . 2 Fast Attach 65 | 8 6 2 1 . 15 3 20 1 1 1 3 1 3 . . Attach 14 | . 3 1 . . 1 1 3 . 1 . 2 . . 2 . Detach 3 | . . . . . 1 1 . . . . 1 . . . . Swap 13 | . 5 . . . 2 1 5 . . . . . . . . Drop 53 | 2 7 1 5 . 10 5 18 3 1 . 1 . . . . Fire 88 | . 68 14 . . . . . . . . 2 . . . 4 Melee 74 | . . . . 4 15 2 53 . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . . . . Kick 2 | . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . 38 . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 714 | -10/Materials | Discovered new exit (range 15) 944 | -10/Materials | Discovered new exit (range 4) 989 | -10/Materials | Build established: Scavenger-Mutant 1327 | -10/Materials | Entered Mines 1358 | -10/Mines | Core integrity fell below 50% 1586 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1628 | -10/Mines | Discovered new exit (range 10) 1679 | -10/Mines | Discovered new exit (range 6) 1924 | -10/Mines | Learned location of Zion (-7) 1934 | -10/Mines | Received a Mining Laser from a helpful Derelict 1969 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1969 | -10/Mines | Discovered new exit (range 5) 1977 | -10/Mines | Entered Exiles 1977 | -10/Exiles | Accompanied by 1 ally 2025 | -10/Exiles | Met 8R-AWN 2057 | -10/Exiles | Met EX-HEX 2114 | -10/Exiles | Met EX-BIN 2135 | -10/Exiles | Aligned with FarCom system 2137 | -10/Exiles | Given EX-Vault access code 2183 | -10/Exiles | Opened EX-Vault 2195 | -10/Exiles | Found Longsword +1 2221 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2238 | -10/Exiles | Exiles lab attacked by MAIN.C 2297 | -10/Exiles | Discovered new exit (range 10) 2307 | -10/Exiles | Left Exiles lab with Longsword +1 2307 | -10/Exiles | Entered Mines 2310 | -9/Mines | Discovered new exit (range 15) 2332 | -9/Mines | Core integrity fell below 20% 2382 | -9/Mines | Entered Materials 2382 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2593 | -8/Materials | Discovered new exit (range 13) 2598 | -8/Materials | Lost 3 parts (3n) 2602 | -8/Materials | Entered Factory 2602 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2603 | -7/Factory | Identified exit to Storage 2659 | -7/Factory | Discovered new exit (range 12) 2677 | -7/Factory | Entered Storage 2884 | -7/Storage | Repaired Cld. VTOL Module 2972 | -7/Storage | Discovered new exit (range 5) 2974 | -7/Storage | Identified exit to Factory 3056 | -7/Storage | Lost 4 parts (1p2n1u) 3074 | -7/Storage | Met 01-MTF 3175 | -7/Storage | Used back door to open Recycling access 3175 | -7/Storage | Discovered new exit (range 5) 3179 | -7/Storage | Identified exit to Recycling 3185 | -7/Storage | Entered Recycling 3185 | -7/Recycling | Accompanied by 1 ally (01-MTF) 3186 | -7/Recycling | Found Scrap Engine 3190 | -7/Recycling | 01-MTF left 3266 | -7/Recycling | Discovered new exit (range 16) 3281 | -7/Recycling | Entered Factory 3281 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3288 | -5/Factory | Identified exit to Garrison 3288 | -5/Factory | Entered Garrison 3318 | -5/Garrison | Spotted B-75 Beast 3325 | -5/Garrison | Discovered new exit (range 10) 3341 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3352 | -5/Garrison | Installed Relay Interface Framework 3366 | -5/Garrison | Triggered checkpoint 3366 | -5/Garrison | Triggered checkpoint 3399 | -5/Garrison | Discovered new exit (range 8) 3403 | -5/Garrison | Entered Factory 3419 | -5/Factory | Lost 8 parts (1p3n3u1w) 3479 | -5/Factory | Discovered new exit (range 15) 3499 | -5/Factory | Entered Upper Caves 3539 | -5/Upper Caves | Learned location of 1 exit from Factory 3584 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3615 | -5/Upper Caves | Core integrity fell below 50% 3640 | -5/Upper Caves | Discovered new exit (range 14) 3647 | -5/Upper Caves | Entered another Upper Caves area 3649 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3674 | -5/Upper Caves | Build established: Hacker-Mutant 3688 | -5/Upper Caves | Ambushed by research squad 3689 | -5/Upper Caves | Core integrity fell below 20% 3763 | -5/Upper Caves | Discovered new exit (range 9) 3798 | -5/Upper Caves | Entered Zhirov 3798 | -5/Zhirov | Discovered new exit (range 3) 3810 | -5/Zhirov | System corruption reached 10% 3814 | -5/Zhirov | Entered Proximity Caves 3951 | -4/Proximity Caves | Spotted B-86 Titan 3985 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03822_ Searching scrap... 03822_ Found Shock Absorption System. 03822_ Found Plasma Rifle. 03822_ Found 11 Matter. 03823_ Acquired 6 matter. 03824_ Acquired Plasma Rifle. 03826_ Acquired Shock Absorption System. 03842_ System corrupted: Substantial component data lost. 03849_ Searching scrap... 03849_ Found Adv. Cooling System. 03849_ Found 30 Matter. 03864_ System corrupted: Matter fused (-6). 03881_ System corrupted: Component data lost. 03917_ System corrupted: Energy discharge (-55). 03934_ System corrupted: Heat flow error (+196). 03958_ System corrupted: FCS attempts to trigger Hvy. Laser. 03958_ System corrupted: Hvy. Laser misfires. 03977_ System corrupted: Energy discharge (-43). 03981_ S-27 Virus suffers critical hit (Burn). 03983_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????######???????????????###?????????????????????? | | ????# ##?????????????## #?????????????????????? | | ?????# #?????????????# #?????????????????????? | | ####??# #?????????????# #?????????????????????? | | #### #?????????????# ###???????????????????? | | ##???????#????# #???????????????????? | | ####????# ???#@= #???????????????????? | | #????# ???##ss##???????????????????? | | ### #????# ####s ##???????????????????? | | ##?### ##???## # #???????????????????? | | #????## #####???## $ #???????????????????? | | ##????####??###### #???????????????????? | | ##????????# ##???????????????????? | | #????????# ## ##????????????????????? | | #????????# #### ### #?????????????????????? | | #????????# #??## ??# #?????????????????????? | | ###??????### #???###???# ##????????????????????? | | ?###????## ##?????????# ##???????????????????? | | ## ###### ##????????# #???????????????????? | | ## #??###???# #???????????????????? | | #### #???# #???????????????????? | | #???## #???????????????????? | | ## #???## ##???????????????????? | | ### ##### #????????????????????? | | ?## #????????????????????? | | #?## #????????????????????? | | ??### ### ### #????????????????????? | | ???## #?# #?# #????????????????????? | | #???# ## #?## #????????????????????? | | #???# ### #??# ????????????????????? | | ##???## ##?# #??# ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 100 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 150 Evasion (%) 72 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Array | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed PortableTerrainThermoblaster Manual? 0 Play Time 00:59:40 Cumulative 31.7 hours Start 2023.04.09 @ 17:04:08 End 2023.04.09 @ 18:16:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee62df33-bb0c-4b0a-afb2-efa31a0405a3