Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 17:54:00

Player: Elxavo

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (33)      165
Value Destroyed (1335)     1335
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (744)                744
              TOTAL SCORE: 5644

 Bonus
-------
Follower Combat Kills      185
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             0/850
Matter                     258/300
Energy                     85/100
System Corruption          2%
Temperature                Cool (2)
Movement                   Flying (35)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Cesium-ion Thruster
>          --- UTILITY (7) ------
           0b10 Decoder Chip [Generic]
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Signal Interpreter
  Advanced Terrain Scanner
           Particle Charger
           Weapon Cycler

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
            Fission Core
>           --- PROPULSION -------
            Flexi-carbon Leg
   Improved VSS Leg
>           --- UTILITY ----------
     Medium Storage Unit
            Matter Compressor
   Advanced Terrain Scanner
            Tactical Coordination Suite
            Weapon Cycler
  Makeshift Light Armor Plating
>           --- WEAPON -----------
   Improved EM Pulse Cannon
      Heavy Machine Gun
>           --- INVENTORY --------
   Advanced Signal Interpreter
   Advanced Terrain Scanner
            0b10 Decoder Chip [Generic]
            Particle Charger
   Hardened Heavy Armor Plating
            Hacking Suite
            Battle Cannon
            Remote Datajack
[Rating: 55]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Tactical Coordination Suite
  Storage                  Medium Storage Unit
  Processor                0b10 Decoder Chip [Generic]
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  5    | .   .   .   2   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             65   | 9   1   3   17  .   5   1   29  
  Power                    10   | 1   .   1   2   .   .   .   6   
    Engine                 6    | 1   .   .   2   .   .   .   3   
    Core                   4    | .   .   1   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 3   .   2   2   .   1   .   6   
    Treads                 1    | .   .   .   .   .   1   .   .   
    Leg                    8    | 2   .   2   1   .   .   .   3   
    Wheel                  4    | 1   .   .   1   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  22   | 2   1   .   7   .   1   1   10  
    Device                 6    | 1   .   .   1   .   .   .   4   
    Storage                6    | 1   1   .   3   .   .   1   .   
    Processor              2    | .   .   .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             7    | .   .   .   2   .   1   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 3   .   .   6   .   3   .   7   
    Energy Gun             3    | 1   .   .   1   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          7    | 2   .   .   3   .   .   .   2   
    Ballistic Cannon       4    | .   .   .   .   .   1   .   3   
    Launcher               1    | .   .   .   1   .   .   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 40   | .   .   1   9   .   .   .   30  
  Power                    6    | .   .   .   1   .   .   .   5   
  Propulsion               10   | .   .   1   2   .   .   .   7   
  Utility                  12   | .   .   .   2   .   .   .   10  
  Weapon                   12   | .   .   .   4   .   .   .   8   
  Highest Loss Streak      14   | .   .   1   3   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 99  86  77  94  100 69  
  Engine                   7    | .   14  8   2   11  11  11  1   
  Core                     2    | .   .   5   5   .   .   .   6   
  Treads                   4    | .   .   .   .   .   6   11  1   
  Leg                      5    | .   28  27  15  .   .   .   3   
  Wheel                    6    | .   .   .   2   11  11  11  1   
  Device                   6    | .   14  14  8   11  1   .   15  
  Storage                  18   | .   14  14  17  22  22  22  12  
  Protection               16   | .   .   .   12  11  20  22  14  
  Energy Gun               6    | .   .   .   3   11  10  11  .   
  Ballistic Gun            3    | .   28  28  9   .   .   .   2   
  Ballistic Cannon         5    | .   .   .   .   .   6   11  6   
  Piercing Weapon          1    | .   .   .   .   .   3   .   .   
Peak Build Rating          55   | 7   8   10  12  7   20  24  55  
  Average Rating           22   | 5   7   8   9   7   16  22  39  
  On Entrance              10   | .   7   8   9   7   7   20  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             61   | 14  19  19  27  22  29  30  61  
  Greatest Support         35   | 20  20  20  20  10  22  22  35  
  Greatest Overweight (x)  20   | .   .   1   2   2   2   2   20  
  Average Overweight (x)   1    | .   .   .   .   2   1   1   3   
Largest Inventory Capacity 25   | 8   10  10  25  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  9   
  Most Carried             10   | 6   10  10  8   2   10  10  10  
  Average Carried          7    | 3   8   9   4   2   7   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   
  Final Carried            10   | 6   10  9   2   2   10  10  4   

 Class Distribution 
--------------------
 51% | Mutant
 36% | Derelict-Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
  Derelict-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Matter Collected           1674 | 354 67  191 345 2   56  95  564 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1371 | 110 88  92  509 23  .   61  488 
  Parts                    85   | 7   11  6   38  2   .   .   21  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   9   .   
  Prevented                2    | .   .   .   .   .   .   2   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  26   | .   2   2   10  .   .   .   12  
  Guns                     13   | .   2   2   7   .   .   .   2   
  Cannons                  9    | .   .   .   .   .   .   .   9   
  AOE                      3    | .   .   .   3   .   .   .   .   
Classes Destroyed          11   | 3   2   1   2   .   .   .   3   
  Worker                   1    | 1   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   
  Swarmer                  2    | .   2   .   .   .   .   .   .   
  Grunt                    8    | .   .   2   5   .   .   .   1   
  Sentry                   6    | .   .   .   5   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   .   4   
  Programmer               4    | .   .   .   .   .   .   .   4   
Best Kill Streak           3    | 2   2   2   3   1   .   .   1   
  Combat Bots Only         3    | .   2   2   3   .   .   .   1   
Max Kills in Single Turn   2    | 1   1   1   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        507  | .    22   21   90   5    .    8    361  
  Missed                   130  | .    5    5    20   3    .    1    96   
Damage Taken               5648 | .    131  218  1060 30   .    117  4092 
  Core                     1146 | .    23   40   190  30   .    .    863  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  140  | .    .    .    30   .    .    3    107  
  Regen/Repaired (Parts)   55   | .    .    .    .    .    .    .    55   
Core Remaining (%)         73   | 100  .    74   .    .    .    45   .    
Volleys Fired              197  | 9    12   6    64   3    2    6    95   
  Largest                  2    | 2    2    2    2    1    2    2    2    
  Hottest                  108  | 40   40   40   60   40   108  108  108  
Shots Fired                296  | 18   24   12   79   3    3    12   145  
  Gun                      194  | 18   24   12   77   3    2    6    52   
  Cannon                   96   | .    .    .    .    .    1    6    89   
  Launcher                 2    | .    .    .    2    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    .    4    
  Kinetic                  248  | 18   24   12   59   .    1    6    128  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                2    | .    .    .    2    .    .    .    .    
  Electromagnetic          42   | .    .    .    18   3    2    6    13   
  Robot Hit Streak         18   | 6    4    5    18   2    .    6    11   
  Robot Miss Streak        8    | 1    4    2    2    1    .    3    8    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           191  | 13   11   8    62   2    .    5    90   
  Core Hits                75   | 5    5    5    25   1    .    3    31   
  Critical Kills           3    | .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 12   | .    .    .    .    .    .    .    12   
  Critical Strikes         17   | .    .    .    .    .    .    .    17   
    Destroy                16   | .    .    .    .    .    .    .    16   
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3071 | 151  119  87   776  28   .    145  1765 
  Guns                     1659 | 151  119  87   617  28   .    63   594  
  Cannons                  1253 | .    .    .    .    .    .    82   1171 
  Explosions               159  | .    .    .    159  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2472 | 151  119  87   481  .    .    82   1552 
  Thermal                  50   | .    .    .    50   .    .    .    .    
  Explosive                109  | .    .    .    109  .    .    .    .    
  Electromagnetic          440  | .    .    .    136  28   .    63   213  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    1    1    2    2    
  Average Corruption       1    | .    .    .    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    6    .    .    9    12   
    Message Errors         7    | .    .    .    1    .    .    3    3    
    Matter Fused           5    | .    .    .    2    .    .    1    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    3    
    Energy Discharges      5    | .    .    .    .    .    .    4    1    
    Data Loss (minor)      4    | .    .    .    1    .    .    1    2    
    Data Loss (major)      2    | .    .    .    2    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    .    .    .    14   
  Projectiles              14   | .    .    .    .    .    .    .    14   
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    .    .    1    12   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    .    1    12   
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    37   .    .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        416  | .    .    18   43   .    39   78   416  
  Average Temperature      93   | .    .    10   9    .    23   30   114  
  Received Heat Transfer   918  | .    .    144  444  18   .    .    312  
  Effects                  1    | .    .    .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    
  Heat Transferred         50   | .    .    .    50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Peak Influence             223  | 15  117 85  223 8   .   .   145 
  Initial                  49   | .   9   45  33  3   .   .   49  
  Average                  59   | 4   90  64  77  7   .   .   52  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         97   | 100 100 100 91  100 .   .   100 
  Level 1                  2    | .   .   .   8   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   1   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            2    | .   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Distress Signals           1    | .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              69   | .   7   2   16  2   .   4   38  
  Peak Tracking Total      8    | .   3   2   3   2   .   2   8   
  Tactical Retreats        7    | .   1   .   1   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Traps Triggered            2    | .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Disabled          2    | .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Accessed          6    | .   2   .   2   .   .   .   2   
  Terminals                2    | .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                23   | .   9   .   5   .   .   .   9   
  Successful               14   | .   7   .   2   .   .   .   5   
  Failed                   9    | .   2   .   3   .   .   .   4   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   2   .   9   .   4   
  Terminals                6    | .   3   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   6   
  Recycling Units          7    | .   6   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   .   .   .   1   
  Record                   1    | .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   2   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   
  Time                     64   | .   .   .   .   .   .   .   64  
Parts Recycled             1    | .   1   .   .   .   .   .   .   
  Recycled Matter          40   | .   40  .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Total Allies               6    | .   .   .   .   .   4   .   2   
  Largest Group            4    | .   .   .   .   .   4   4   2   
  Highest-Rated Group      192  | .   .   .   .   .   157 157 192 
  Highest-Rated Ally       96   | .   .   .   .   .   41  41  96  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   .   10  14  
  Total Damage             830  | .   .   .   .   .   .   214 616 
  Kills                    7    | .   .   .   .   .   .   4   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   3   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         3    | .   .   .   .   .   .   .   3   
  Items                    2    | .   .   .   .   .   .   .   2   
  Machines                 1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               6889 | 138  292  167  895  83   2227 1163 1924 
Spaces Moved               3307 | 79   192  119  377  71   1357 522  590  
  Core                     105  | 1    .    .    .    .    .    .    104  
  Treads                   1096 | .    .    .    .    .    611  485  .    
  Legs                     994  | 66   192  119  268  .    .    .    349  
  Wheels                   1110 | 12   .    .    109  71   746  37   135  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   2    | .    .    .    .    .    .    .    2    
  Fastest Speed            35   | 50   120  120  95   110  110  110  35   
  Average Speed            180  | 113  120  121  150  110  161  216  260  
  Slowest Speed            1050 | 120  120  190  260  110  225  225  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    29   50   33   22   90   66   17   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    2    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          38   | .    .    .    23   .    .    .    15   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    .    .    15   
  AOE                      23   | .    .    .    23   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      3978 | 111  233  132  632  73   1387 542  868  
  Wait                     340  | .    18   2    164  .    8    11   137  
  Move                     3300 | 78   191  118  376  70   1356 521  590  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  58   | 14   8    .    8    .    12   1    15   
  Fast Attach              7    | .    .    1    .    .    2    .    4    
  Attach                   45   | 7    .    .    13   .    2    .    23   
  Detach                   2    | .    .    .    .    .    .    .    2    
  Swap                     13   | 2    1    2    4    .    1    1    2    
  Drop                     16   | 1    3    3    3    .    4    2    .    
  Fire                     197  | 9    12   6    64   3    2    6    95   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   34 | -11/Scrapyard      | Discovered new exit (range 14)
  139 | -11/Scrapyard      | Entered Materials
  211 | -10/Materials      | Discovered new exit (range 16)
  315 | -10/Materials      | Build established: Mutant
  398 | -10/Materials      | Discovered new exit (range 8)
  431 | -10/Materials      | Entered Mines
  495 | -10/Mines          | Discovered new exit (range 6)
  503 | -10/Mines          | Identified exit to Materials
  598 | -10/Mines          | Entered Materials
  598 | -9/Materials       | Evolved 2 slots: Utility x2
  837 | -9/Materials       | Build established: Scavenger-Mutant
  847 | -9/Materials       | Lost 3 parts (2u1w)
 1431 | -9/Materials       | Discovered new exit (range 15)
 1493 | -9/Materials       | Entered Mines
 1520 | -9/Mines           | Build established: Mutant
 1563 | -9/Mines           | Core integrity fell below 50%
 1566 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1576 | -9/Mines           | Entered Zion
 1624 | -7/Zion            | System corruption cleaned by Quarantine Array
 1785 | -7/Zion            | Found CR-A16's Pointy Stick
 1879 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1942 | -7/Zion            | Learned Factory emergency access door positions
 2209 | -7/Zion            | Opened final containment barrier to the Deep Caves
 2238 | -7/Zion            | Discovered new exit (range 3)
 2238 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 2371 | -7/Zion            | Given A8's code to call for help
 3068 | -7/Zion            | Met Imprinter
 3129 | -7/Zion            | Imprinted
 3131 | -7/Zion            | Declared Zion's savior
 3774 | -7/Zion            | Discovered new exit (range 14)
 3803 | -7/Zion            | Entered Proximity Caves
 3803 | -6/Proximity Caves | Accompanied by 4 allies
 4451 | -6/Proximity Caves | Build established: Derelict-Mutant
 4915 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4960 | -6/Proximity Caves | Discovered new exit (range 7)
 4966 | -6/Proximity Caves | Entered Factory
 4966 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
 5019 | -6/Factory         | Repaired Power Shielding
 5057 | -6/Factory         | Repaired Deuterium Engine
 5752 | -6/Factory         | Cargo convoy interrupted
 5836 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 5846 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 6043 | -6/Factory         | Lost 6 parts (1p3n1u1w)
 6307 | -6/Factory         | Lost 3 parts (1p1u1w)
 6538 | -6/Factory         | Terminal network hard line cut
 6803 | -6/Factory         | Core integrity fell below 50%
 6877 | -6/Factory         | Lost 14 parts (2p2n6u4w)
 6878 | -6/Factory         | Core integrity fell below 20%
 6890 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06830_ Penetrated by Slug.
06831_ Jacked X-62 Marksman...
>>parse_system
Reading system data...
06839_ Remote Datajack destroyed.
06840_ Slug penetrates Wall.
06845_ Med. Storage Unit destroyed.
06846_ >> DECODED: Terminal location.
06846_ Slug penetrates Wall. <x2>
06846_ Hrd. Heavy Armor Plating destroyed.
06848_ Penetrated by Slug.
06849_ Wall collapses.
06852_ Penetrated by Slug. <x3>
06877_ Slug penetrates Wall. <x2>
06877_ Hacking Suite destroyed.
06879_ Matter Compressor destroyed.
06879_ Penetrated by Slug.
06884_ >> DECODED: Unknown Device location.
06886_ System corrupted: Matter fused (-10).
06888_ Acquired Cesium-ion Thruster.

 Map 
-----
+----------------------------------------------------+
|           ##   ##       ############??#+## """" "" |
|           T#   ##       #????????????????# """" "" |
|            #   ##       #????????????????#         |
|           ##   ##       #????????????????# """" "" |
|           ##   ##       #????????????????# """" "" |
|           #######       #????????????????# "?"" "" |
| /"#       #?????#       #????????????????# """" "" |
| !##       ##????#       #?????????+??????#         |
|  #         #????#       #??????     ?????##+###### |
|  #  %      ######       ######       ??            |
|  #                        ^          ??            |
|  # %   %                             ??            |
|  /                                   ??            |
|  #       "                 ^         ???           |
|  #      "%"                          ???           |
|  #   /   " #########s#########      ????           |
|  #         ##?#            #???     ?????##+###### |
|  ##### #####??#            #????###??????????????? |
|  #???? #?#?##?#            ###???????????????????? |
| ##?????#??????#      s     + ????????????????????? |
| ??????????????#            #?????????????????????? |
| ??????????????#           s#?????????????????????? |
| ??????????????#  ""  ""    +?????????????????????? |
| ??#??# ???????#  ""  ""    #?????????????????????? |
| ?????????#????#  """ """   #?????????????????????? |
| ??????????????#  """ """ @ #?????????????????????? |
| ??!??????????##  """ """   #?????????????????????? |
| ?????? ???????#            #?????????????????????? |
| ???????????????#############?????????????????????? |
| "????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|  ??????????????????????????????????????????!?????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????+?? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          28
Energy Capacity            485
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Core Shielding             20
Power Shielding            33
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           1
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Visual Processing Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisPhysicsShearcannon
  Manual?         0
Play Time         01:30:41
  Cumulative      21.6 hours
  Start           2024.10.02 @ 16:19:23
  End             2024.10.02 @ 17:54:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8218cc2-57ff-4473-984c-4bd2d1e8b989