Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.12 @ 10:25:58 Player: sxnwlfkk Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1250) 1250 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (88) 88 TOTAL SCORE: 3588 Bonus ------- High Alert Combat Kills 88 Cogmind --------- Core Integrity 0/550 Matter 105/300 Energy 100/100 System Corruption 44% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Machine Analyzer Target Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle Chainsword > --- INVENTORY (5) ---- Wheel Transmission Jammer Particle Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Targeting Computer ECM Suite > --- WEAPON ----------- Light Assault Rifle Chainsword > --- INVENTORY -------- Aluminum Leg Wheel Flight Unit Heat Sink Transmission Jammer Particle Gun Light Assault Rifle Rocket Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 42 | 7 4 8 3 2 18 Power 7 | 2 . 2 . . 3 Engine 7 | 2 . 2 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 2 . . 9 Treads 2 | . . 2 . . . Leg 11 | 2 . . . . 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 1 2 1 3 Device 4 | . 2 1 . 1 . Storage 1 | 1 . . . . . Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 12 | 2 2 3 1 1 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 2 3 1 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 20 | . . 7 3 . 10 Power 4 | . . 2 . . 2 Propulsion 4 | . . 2 . . 2 Utility 7 | . . 1 1 . 5 Weapon 5 | . . 2 2 . 1 Highest Loss Streak 6 | . . 6 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 93 94 95 95 77 Engine 10 | . 14 13 11 11 7 Treads 10 | . . 10 22 22 4 Leg 14 | . 28 16 . . 18 Device 12 | . 7 13 11 22 11 Storage 10 | . 14 14 11 11 4 Processor 7 | . . . 11 11 13 Protection 1 | . . . 11 . . Ballistic Gun 16 | . 28 24 17 11 6 Launcher 2 | . . . . 6 5 Slashing Weapon 2 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 18 | 11 13 17 18 18 18 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 3 | 3 . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 6 Most Carried 8 | 5 8 8 5 5 8 Average Carried 5 | 3 6 6 3 4 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 8 5 5 5 4 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 828 | 227 39 139 120 46 257 Remotely . | . . . . . . Salvage Created 982 | . 39 108 222 . 613 Parts 83 | . 6 3 11 3 60 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 34 | . 3 2 7 . 22 Melee 3 | . . . . . 3 Guns 14 | . 3 2 7 . 2 AOE 17 | . . . . . 17 Classes Destroyed 10 | . 1 1 1 1 6 Worker 2 | . . . . 1 1 Builder 4 | . . . . . 4 Tunneler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Operator 2 | . . . . . 2 Watcher 2 | . . . . . 2 Swarmer 12 | . 3 . 2 . 7 Grunt 18 | . . . 5 . 13 Duelist 1 | . . . . . 1 Sentry 3 | . . 2 . . 1 Best Kill Streak 18 | . 2 2 5 1 18 Combat Bots Only 10 | . 2 2 5 . 10 Max Kills in Single Turn 4 | . 1 1 1 1 4 Gunslinging . | . . . . . . Exploded 4 | . . . . . 4 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2847 | . 177 587 534 . 1549 Core 839 | . 30 163 76 . 570 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 . 22 . 81 . Volleys Fired 89 | . 12 5 28 . 44 Largest 2 | . 2 2 2 . 2 Hottest 53 | . 40 40 40 . 53 Shots Fired 113 | . 24 10 33 . 46 Gun 91 | . 24 10 33 . 24 Cannon . | . . . . . . Launcher 22 | . . . . . 22 Special . | . . . . . . Kinetic 91 | . 24 10 33 . 24 Thermal . | . . . . . . Explosive 22 | . . . . . 22 Electromagnetic . | . . . . . . Robot Hit Streak 27 | . 9 13 27 . 17 Robot Miss Streak 2 | . 1 . 1 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 106 | . 20 8 30 . 48 Core Hits 80 | . 4 4 9 1 62 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks 10 | . . . . . 10 Impact . | . . . . . . Slashing 10 | . . . . . 10 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3475 | . 206 85 334 8 2842 Guns 883 | . 206 85 334 . 258 Cannons . | . . . . . . Explosions 2141 | . . . . . 2141 Melee 307 | . . . . . 307 Ramming 144 | . . . . 8 136 Kinetic 883 | . 206 85 334 . 258 Thermal . | . . . . . . Explosive 2141 | . . . . . 2141 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 307 | . . . . . 307 Piercing . | . . . . . . Highest Corruption 44 | . . . . . 44 Average Corruption 10 | . . . . . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 2 | . . . . . 2 Matter Fused 4 | . . . . . 4 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 7 | . . . . . 7 Projectiles . | . . . . . . Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 252 | . . . . . 252 Shots 6 | . . . . . 6 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 169 | . . 2 6 . 169 Average Temperature 42 | . . 2 4 . 54 Received Heat Transfer 672 | . . 54 195 . 423 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 631 | . 70 68 175 5 631 Initial 23 | . . 23 . . 1 Average 137 | . 54 36 51 . 362 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 78 | 100 100 100 100 100 31 Level 1 1 | . . . . . 5 Level 2 19 | . . . . . 63 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 3 . 4 Investigation 3 | . 1 . 1 . 1 Extermination . | . . . . . . Reinforcement 5 | . . . 2 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 3 3 12 . 29 Peak Tracking Total 9 | . 3 2 9 . 7 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . 3 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 5 | . . . . . 5 Max in Single Turn 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 6 | . 4 . 1 . 1 Terminals 5 | . 3 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 6 . 1 . 1 Successful 5 | . 3 . 1 . 1 Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 6 | . 4 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 1 . 1 Record 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . . . 1 . . Reinforcement Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2326 | 61 293 625 412 221 714 Spaces Moved 1212 | 37 208 405 125 132 305 Core 16 | 10 . 6 . . . Treads 394 | . . 112 125 132 25 Legs 802 | 27 208 287 . . 280 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 160 160 110 Average Speed 133 | 126 120 131 160 160 123 Slowest Speed 200 | 200 120 190 160 160 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 35 | 3 31 72 14 52 41 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 90 | . . . . . 90 Melee . | . . . . . . Projectile . | . . . . . . AOE 90 | . . . . . 90 Terrain Rammed 51 | . . . . . 51 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1728 | 48 228 487 305 141 519 Wait 303 | . 2 64 148 6 83 Move 1207 | 36 207 404 124 131 305 Hop . | . . . . . . Pick Up 18 | 5 2 3 2 1 5 Fast Attach 20 | 6 1 3 1 1 8 Attach 11 | . . 4 2 1 4 Detach . | . . . . . . Swap 11 | 1 3 1 . . 6 Drop 8 | . 1 3 . . 4 Fire 89 | . 12 5 28 . 44 Melee 10 | . . . . . 10 Ram 50 | . . . . . 50 Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 10) 205 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 355 | -10/Materials | Entered Mines 453 | -10/Mines | Identified exit to Materials 578 | -10/Mines | Discovered exit to Materials (range 10) 718 | -10/Mines | Core integrity fell below 50% 741 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 743 | -10/Mines | Found Prototype Device 743 | -10/Mines | Identified Exp. Sensor Array 768 | -10/Mines | Lost 6 parts (1p2n1u2w) 980 | -10/Mines | Entered Materials 980 | -9/Materials | Evolved 2 slots: Utility x2 1000 | -9/Materials | Discovered new exit (range 11) 1333 | -9/Materials | Discovered new exit (range 7) 1392 | -9/Materials | Entered Mines 1393 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1472 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1494 | -9/Mines | Learned Materials stockpile data 1586 | -9/Mines | Discovered new exit (range 11) 1613 | -9/Mines | Entered Materials 1613 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1895 | -8/Materials | Lost 4 parts (1p1n1u1w) 1906 | -8/Materials | Destroyed 10 combat bots 1943 | -8/Materials | Crushed by falling debris 1974 | -8/Materials | Lost 3 parts (3u) 2145 | -8/Materials | Discovered new exit (range 15) 2221 | -8/Materials | System corruption reached 10% 2248 | -8/Materials | Core integrity fell below 50% 2278 | -8/Materials | System corruption reached 30% 2293 | -8/Materials | Core integrity fell below 20% 2327 | -8/Materials | Core destroyed Last Messages --------------- 02302_ Slammed into Wall. 02304_ Destabilizing: Core damaged (-5). 02307_ Slammed into Wall. 02307_ Destabilizing: System corrupted (+1). 02309_ Slammed into Wall. 02309_ Destabilizing: System corrupted (+1). 02309_ Destabilizing: System corrupted (+2). 02312_ Slammed into Wall. 02312_ Destabilizing: Core damaged (-16). 02313_ System corrupted: Heat flow error (+200). 02314_ Slammed into Wall. 02314_ Destabilizing: Core damaged (-5). 02317_ Slammed into Wall. 02317_ Destabilizing: Core damaged (-27). 02319_ Slammed into Wall. 02319_ Destabilizing: System corrupted (+1). 02322_ Slammed into Wall. 02322_ Destabilizing: System corrupted (+1). 02324_ Slammed into Wall. 02327_ Destabilizing: Core damaged (-22). 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[ ####### #?????????? | | ?# #?????# #?????????? | | ?# #?????# #?????????? | | ?###########?????###########?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed VariableMobileBiocell Manual? 0 Play Time 00:36:56 Cumulative 8.3 hours Start 2022.08.12 @ 09:33:45 End 2022.08.12 @ 10:25:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 4 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5131166a-371d-4a53-b8cf-3daa9bba3df9