Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 00:14:52 Player: ZOT Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1202) 1202 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 3897 Bonus ------- Follower Combat Kills 25 Entered Garrisons 200 Cogmind --------- Core Integrity 24/550 Matter 270/300 Energy 22/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Experimental Sensor Array Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Disposable Heat Sink Improved Sensor Array > --- WEAPON ----------- Field Laser Ion Cannon Gauss Rifle Datajack > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Wheel Experimental Sensor Array [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Improved Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . . 2 . . Parts Attached 42 | 8 7 2 14 5 3 3 Power 7 | 1 1 . 2 1 1 1 Engine 7 | 1 1 . 2 1 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 3 1 5 1 2 . Treads . | . . . . . . . Leg 12 | 2 3 . 4 1 2 . Wheel 1 | . . 1 . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 9 | 2 2 . 3 . . 2 Device 8 | 2 2 . 3 . . 1 Storage . | . . . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 3 1 1 4 3 . . Energy Gun 7 | 3 1 . 2 1 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 1 | . . . . 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 3 | . . . 1 . . 2 Parts Lost 19 | . . 1 1 4 1 12 Power 3 | . . . . 1 . 2 Propulsion 6 | . . 1 . 1 1 3 Utility 3 | . . . . . . 3 Weapon 7 | . . . 1 2 . 4 Highest Loss Streak 11 | . . 1 1 2 1 11 To Critical Strikes 1 | . . . . 1 . . Average Backups 4 | 2 4 4 4 4 5 4 Power 1 | . 1 1 1 1 2 1 Propulsion . | . 1 . . 1 1 . Utility 1 | . . 1 1 1 2 1 Weapon . | 1 1 1 1 . . . Tool/Special . | . . . . . . . Unused Backups 7 | . 4 2 1 . . . Power 1 | . 1 . . . . . Propulsion 5 | . 3 1 1 . . . Utility 1 | . . 1 . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 100 99 91 95 95 66 Engine 11 | . 14 14 11 9 9 8 Leg 24 | . 28 26 22 24 23 13 Wheel 1 | . . 1 5 . . . Device 28 | . 28 28 32 27 27 22 Energy Gun 17 | . 28 24 13 8 8 1 Energy Cannon 3 | . . . 4 9 9 6 Ballistic Gun 1 | . . . . 4 9 5 Launcher 1 | . . 3 1 . . . Special Melee Weapon 2 | . . . . 8 9 6 Peak Build Rating 27 | 9 14 14 20 27 27 26 Average Rating 16 | 4 10 13 18 23 26 18 On Entrance 15 | . 9 14 14 20 27 26 Avg Prop Armor Cover (%) 8 | . . 8 9 . . . Naked Turns 17 | . . . . . . 17 Heaviest Build 24 | 11 14 15 19 24 24 24 Greatest Support 35 | 20 20 20 30 35 35 25 Greatest Overweight (x) 2 | 1 . 1 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 3 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 . Class Distribution -------------------- 53% | Mutant 28% | Scavenger-Mutant 18% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Matter Collected 750 | 280 70 75 135 72 91 27 Remotely . | . . . . . . . Salvage Created 1357 | 40 274 148 364 262 207 62 Parts 80 | 3 17 8 20 20 8 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 34 | . 8 3 11 4 4 4 Guns 20 | . 8 . 8 . 1 3 Cannons 11 | . . . 3 4 3 1 AOE 3 | . . 3 . . . . Classes Destroyed 10 | 1 3 2 1 1 2 . Worker 2 | . . 1 . 1 . . Builder 1 | . . 1 . . . . Tunneler 2 | 2 . . . . . . Watcher 3 | . 1 . 1 1 . . Swarmer 12 | . 4 . 4 . . 4 Grunt 14 | . 4 3 5 . 2 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 5 | . . . 2 3 . . Hunter 1 | . . . . 1 . . Best Kill Streak 5 | 2 3 3 5 2 2 4 Combat Bots Only 5 | . 2 2 5 2 2 4 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Hostile Shots Fired 248 | . 26 29 43 36 14 100 Missed 65 | . 11 10 11 7 3 23 Hits 183 | . 15 19 32 29 11 77 Melee 2 | . . . . . 2 . Projectile 181 | . 15 19 32 29 9 77 Critical Strikes 7 | . . . . 2 2 3 Damage Taken 2370 | . 150 320 327 401 204 968 Core 684 | . 54 34 70 23 32 471 Absorbed by Shields 51 | . . . . . . 51 Core Remaining (%) 82 | 100 . 64 82 . . . Volleys Fired 128 | 2 26 18 34 19 11 18 Largest 3 | 2 2 2 2 3 3 3 Hottest 156 | 90 96 86 156 151 151 151 Shots Fired 230 | 4 47 24 52 41 32 30 Gun 166 | 4 47 18 42 22 21 12 Cannon 57 | . . . 9 19 11 18 Launcher 6 | . . 6 . . . . Special 1 | . . . 1 . . . Kinetic 27 | . . . . 7 11 9 Thermal 159 | 2 21 8 52 34 21 21 Explosive 6 | . . 6 . . . . Electromagnetic 38 | 2 26 10 . . . . Robot Hit Streak 13 | 2 10 10 13 7 8 2 Robot Miss Streak 6 | 1 2 2 4 6 3 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 140 | 3 21 17 37 25 21 16 Core Hits 63 | 2 14 11 13 10 8 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 2 1 3 . 1 . Burn 7 | . 2 1 3 . 1 . Melee Attacks 5 | . . . . 3 . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2782 | 39 370 447 668 480 429 349 Guns 1611 | 39 329 194 483 206 245 115 Cannons 853 | . . . 161 274 184 234 Explosions 294 | . 41 253 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 263 | . . . . 38 127 98 Thermal 1971 | 26 160 122 668 442 302 251 Explosive 205 | . . 205 . . . . Electromagnetic 343 | 13 210 120 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 9 | . 4 . . 5 . . Projectiles 5 | . . . . 5 . . Explosions 4 | . 4 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 65 | . . 65 . . . . Shots 2 | . . 2 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 210 | 30 210 14 198 78 197 160 Average Temperature 61 | 18 91 5 39 29 87 90 Received Heat Transfer 688 | . 45 147 81 45 81 289 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 4368 | 74 531 309 1604 814 629 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 163 | 10 60 67 163 98 104 143 Initial 61 | . . 9 18 61 35 54 Average 49 | 1 19 15 87 72 62 110 Influence Increases 1204 | 10 223 168 357 203 119 124 Destroy 0b10 Robot/C 700 | . 160 80 220 80 80 80 Destroy 0b10 Robot/NC 40 | 10 5 10 5 10 . . Destroy Leader 166 | . 32 20 42 42 20 10 Allied During Kill 3 | . . 3 . . . . Successful Hack 51 | . 24 8 . 5 . 14 Select Force Hacks 50 | . . . . 50 . . Disable Machine 60 | . . 15 15 15 15 . Destroy Structure 44 | . 2 32 . 1 4 5 Lose Combat Pursuer 90 | . . . 75 . . 15 Influence Decreases 1146 | 10 198 144 259 266 119 150 Entered New Map 212 | . . 16 31 86 49 30 Time Decay 744 | 10 198 118 218 140 60 . Lost Part 190 | . . 10 10 40 10 120 Squads Dispatched 6 | . 1 . 1 2 2 . Investigation 3 | . 1 . 1 1 . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 2 | . . . . 1 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 10 4 17 6 4 8 Peak Tracking Total 4 | . 4 2 4 2 3 4 Tactical Retreats 3 | . . . 2 . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Traps Triggered 5 | . . . 1 . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Disabled 5 | . 1 1 1 1 1 . Max in Single Turn 1 | . 1 . 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged 1 | . . . . 1 . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Accessed 15 | . 6 1 1 3 2 2 Terminals 12 | . 5 1 1 3 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 39 | . 18 3 2 7 6 3 Successful 16 | . 7 1 . 4 3 1 Failed 23 | . 11 2 2 3 3 2 Catastrophic 7 | . 4 . 2 . . 1 Database Lockouts . | . . . . . . . Manual 18 | . 8 2 2 4 1 1 Terminals 30 | . 15 3 2 7 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 3 . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 10 | . 5 1 . 3 . 1 Record 1 | . 1 . . . . . Branch Access Points 3 | . 1 1 . 1 . . Emergency Access Points 1 | . . . . . . 1 Locate Traps 2 | . 1 . . 1 . . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . . Terminals 1 | . . . . 1 . . Sabotage 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 6 1 1 2 2 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 80 | . 80 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 10 | . . 10 . . . . Total Damage 128 | . . 128 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Active Infowar (turns) 2315 | 19 581 605 484 297 132 197 Sensors 835 | . . . 209 297 132 197 Terrain 1470 | 9 581 605 275 . . . Seismic 187 | 19 168 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Turns Passed 2432 | 87 581 605 485 297 132 245 Spaces Moved 1565 | 46 397 433 322 157 63 147 Core 45 | 20 . . . . . 25 Treads . | . . . . . . . Legs 1314 | 26 397 386 177 157 63 108 Wheels 206 | . . 47 145 . . 14 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 95 95 120 120 50 Average Speed 115 | 91 120 117 109 120 120 113 Slowest Speed 190 | 120 120 190 190 120 120 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 71 88 27 19 15 27 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . 2 48 . 3 2 . Melee . | . . . . . . . Projectile 5 | . . . . 3 2 . AOE 50 | . 2 48 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Total 1968 | 85 461 503 400 227 94 198 Wait 155 | 23 11 46 17 37 11 10 Move 1557 | 45 396 432 321 156 62 145 Hop . | . . . . . . . Pick Up 26 | 7 9 2 3 5 . . Fast Attach 15 | 2 1 2 7 1 2 . Attach 16 | 5 . . 1 5 . 5 Detach 1 | . . . 1 . . . Swap 16 | 1 6 . 6 1 2 . Drop 27 | . 12 3 10 . 1 1 Fire 128 | 2 26 18 34 19 11 18 Melee 5 | . . . . 3 . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 22 | . . . . . 5 17 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 8) 328 | -10/Materials | Discovered new exit (range 16) 512 | -10/Materials | Discovered new exit (range 5) 518 | -10/Materials | Identified exit to Mines 669 | -10/Materials | Entered Mines 729 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 729 | -10/Mines | Discovered new exit (range 5) 866 | -10/Mines | Received a Mining Laser from a helpful Derelict 1016 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1021 | -10/Mines | Found Prototype Device 1132 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1154 | -10/Mines | Discovered new exit (range 11) 1161 | -10/Mines | Learned Materials emergency access door positions 1258 | -10/Mines | Discovered new exit (range 9) 1274 | -10/Mines | Entered Materials 1274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -9/Materials | Build established: Scavenger-Mutant 1652 | -9/Materials | Discovered new exit (range 10) 1759 | -9/Materials | Entered another Materials area 1759 | -8/Materials | Evolved 2 slots: Weapon x2 1770 | -8/Materials | Identified exit to Storage 1870 | -8/Materials | Garrison activated, responded to threat 2056 | -8/Materials | Discovered new exit (range 15) 2056 | -8/Materials | Entered Storage 2097 | -8/Storage | Garrison activated, responded to threat 2185 | -8/Storage | Identified exit to Garrison 2188 | -8/Storage | Entered Garrison 2206 | -8/Garrison | Triggered checkpoint 2213 | -8/Garrison | Build established: Scavenger-Skirmisher 2344 | -8/Garrison | Triggered checkpoint 2389 | -8/Garrison | Core integrity fell below 50% 2399 | -8/Garrison | Discovered new exit (range 9) 2411 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2426 | -8/Garrison | Core integrity fell below 20% 2429 | -8/Garrison | Identified Exp. Sensor Array 2431 | -8/Garrison | Identified exit to Factory 2433 | -8/Garrison | Self-destructed Last Messages --------------- 02384_ Field strength at 47. 02385_ Field strength at 37. 02385_ Critical hit (Burn: +26). 02386_ Field strength at 23. 02387_ Field strength at 13. 02387_ Disposable Heat Sink destroyed. 02388_ Stasis field depleted. 02397_ Wheel destroyed. 02399_ EXIT=FOUND 02400_ Cryofiber Web destroyed. 02411_ Attempting to access garrison exit controls... 02411_ Remote lockdown engaged. 02412_ Imp. Ion Engine destroyed. 02429_ Identified Exp. Sensor Array. 02431_ EXIT=IDENTIFIED: FACTORY 02431_ Identified Hvy. Ion Engine. 02431_ Faulty integration triggers energy drain (-18). 02432_ Dropped Faulty Hvy. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????+???# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #???#####????????????????????? | | ??????????????????# #???# #????????????????????? | | ????????????????### ##### < #????????????????????? | | ????????????????+ g* #????????????????????? | | ????????????????# g p@ #????????????????????? | | ????????????????# ##########????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????+ #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | """"###+##?###??# #?????????????????????????????? | | ### #### #?????????????????????????????? | | ^ #?????????????????????????????? | | #?????????????????????????????? | | ## ###########?????????????????????????????? | | ## #???????????????????????????????????????? | | ??????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #???????????#############?????????????? | | ## ###???????????#"# "#?????????????? | | ## #?????????????#" #####"T"#?????????????? | | #?????????????#" #???#####?????????????? | | +?????????????#" #?????????????????????? | | #?????????????#"# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionGuidedHumpback Manual? 0 Play Time 00:50:46 Cumulative 106.8 hours Start 2025.11.30 @ 23:08:29 End 2025.12.01 @ 00:14:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 38 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36413f20-8a33-4c2e-a8b5-5e45b53106a7