Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 15:03:46 Player: Chaotick Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1646) 1646 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5791 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Targeting Computer Armor Integrity Analyzer Graphene Brace Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Storm Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Targeting Computer Armor Integrity Analyzer Weapon Cycler Graphene Brace Hacking Suite Power Bank > --- WEAPON ----------- Heavy Laser Slug Cannon > --- INVENTORY -------- Storm Laser Scythe [Rating: 56] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Power Bank Device Power Bank Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Reflective Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 86 | 6 17 22 20 5 1 7 3 5 Power 11 | 1 2 4 2 1 . . . 1 Engine 9 | 1 1 4 1 1 . . . 1 Core 2 | . 1 . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 3 2 7 . 1 3 1 1 Treads 7 | . . 2 2 . 1 . 1 1 Leg 13 | 2 3 . 5 . . 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 2 9 2 . 2 . . Device 8 | . 1 1 4 1 . 1 . . Storage 1 | 1 . . . . . . . . Processor 3 | . . . 2 . . 1 . . Hackware 1 | . . . . 1 . . . . Protection 4 | . . 1 3 . . . . . Artifact . | . . . . . . . . . Weapon 38 | 2 11 14 2 2 . 2 2 3 Energy Gun 9 | 1 4 1 . . . . 1 2 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 12 | 1 2 6 1 . . 2 . . Ballistic Cannon 3 | . . . 1 1 . . 1 . Launcher 1 | . . . . 1 . . . . Special Weapon 11 | . 5 6 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . Parts Lost 23 | . . 2 8 . . 3 . 10 Power 4 | . . 1 2 . . . . 1 Propulsion 10 | . . . 4 . . 2 . 4 Utility 6 | . . 1 2 . . 1 . 2 Weapon 3 | . . . . . . . . 3 Highest Loss Streak 8 | . . 2 8 . . 2 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 86 83 90 92 92 90 89 Engine 7 | . 3 14 14 7 7 7 7 6 Core 3 | . 10 2 2 . . . . . Treads 9 | . . 20 12 15 18 14 5 8 Leg 16 | . 28 5 9 15 11 12 15 12 Device 16 | . 13 3 12 22 23 21 23 22 Storage 4 | . 14 2 . . . . . . Processor 6 | . . . 5 7 7 10 15 15 Hackware 3 | . . . . 6 7 7 7 7 Protection 3 | . . 9 10 7 7 5 . . Energy Gun 3 | . 10 2 . . . . . 6 Energy Cannon 1 | . . 10 6 . . . . . Ballistic Gun 5 | . 6 9 6 . . 6 8 . Ballistic Cannon 3 | . . . . 6 7 3 5 6 Special Weapon 3 | . 10 3 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 48 | 13 17 36 48 33 33 33 25 26 Greatest Support 68 | 20 20 40 45 40 68 68 35 40 Greatest Overweight (x) 9 | . . 1 9 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 5 Average Carried 5 | 3 7 5 4 4 5 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 5 5 4 5 4 Class Distribution -------------------- 59% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Matter Collected 1557 | 213 273 328 252 161 59 142 57 72 Remotely . | . . . . . . . . . Salvage Created 1469 | . 388 413 407 122 41 51 . 47 Parts 102 | . 35 28 24 6 4 2 . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . 10 . . 4 2 . 6 Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 41 | . 11 12 7 5 1 2 . 3 Guns 21 | . 11 6 3 . . 1 . . Cannons 14 | . . 6 3 2 1 1 . 1 AOE 5 | . . . . 3 . . . 2 Classes Destroyed 9 | . 3 1 3 . 1 1 . . Worker 1 | . 1 . . . . . . . Watcher 3 | . . . 2 1 . . . . Swarmer 11 | . 3 2 . 3 . . . 3 Grunt 14 | . 8 . 4 2 . . . . Sentry 2 | . . . 2 . . . . . Hunter 2 | . . . 1 . . 1 . . Programmer 1 | . . . . . 1 . . . Behemoth 1 | . . . . . . 1 . . Subdweller 10 | . . 10 . . . . . . Best Kill Streak 4 | . 2 4 2 3 1 1 . 3 Combat Bots Only 4 | . 2 4 2 3 1 1 . 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 386 | . 51 56 78 19 2 44 . 136 Missed 97 | . 13 15 22 3 1 8 . 35 Damage Taken 4820 | . 410 861 1009 235 14 677 . 1614 Core 1077 | . 82 159 136 15 . 138 . 547 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 100 | . . . 83 12 . 5 . . Core Remaining (%) 59 | 100 . 3 75 . . . . . Volleys Fired 187 | . 51 53 38 15 2 12 . 16 Largest 2 | . 2 2 2 1 1 2 . 2 Hottest 165 | . 165 103 103 60 60 60 . 117 Shots Fired 292 | . 74 87 62 16 2 21 . 30 Gun 173 | . 57 50 34 . . 18 . 14 Cannon 84 | . . 20 28 15 2 3 . 16 Launcher 1 | . . . . 1 . . . . Special 34 | . 17 17 . . . . . . Kinetic 146 | . 22 36 34 15 2 21 . 16 Thermal 140 | . 52 51 28 . . . . 9 Explosive 1 | . . . . 1 . . . . Electromagnetic 5 | . . . . . . . . 5 Robot Hit Streak 24 | . 5 24 16 4 4 15 . 3 Robot Miss Streak 7 | . 2 1 2 2 . 4 . 7 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 178 | . 33 57 43 10 2 20 . 13 Core Hits 95 | . 19 16 20 12 1 22 . 5 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 4 | . . . 1 1 . 1 . 1 Meltdown 1 | . . . 1 . . . . . Destroy 1 | . . . . . . . . 1 Blast 2 | . . . . 1 . 1 . . Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4209 | . 476 965 894 878 75 495 . 426 Guns 1886 | . 476 583 357 . . 374 . 96 Cannons 1794 | . . 382 523 570 75 121 . 123 Explosions 418 | . . . . 308 . . . 110 Melee 94 | . . . . . . . . 94 Ramming 17 | . . . 14 . . . . 3 Kinetic 2206 | . 175 411 357 570 75 495 . 123 Thermal 1546 | . 301 554 523 . . . . 168 Explosive 181 | . . . . 181 . . . . Electromagnetic 165 | . . . . 127 . . . 38 Impact . | . . . . . . . . . Slashing 94 | . . . . . . . . 94 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . Average Corruption 1 | . . . . 1 . . . . Corruption Purged 3 | . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . 2 . . . . Message Errors 1 | . . . . 1 . . . . Misfires 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 174 | . . . . 152 . . . 22 Projectiles 156 | . . . . 145 . . . 11 Explosions 18 | . . . . 7 . . . 11 Melee . | . . . . . . . . . Knockbacks 4 | . . . . 2 . . . 2 Impact . | . . . . . . . . . Kinetic 4 | . . . . 2 . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 49 | . . . . . . . . 49 Shots 1 | . . . . . . . . 1 Rammed 7 | . . . 6 . . . . 1 Targets Rammed 7 | . . . 6 . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 474 | . 474 274 446 21 12 28 . 266 Average Temperature 118 | . 109 165 156 10 9 10 . 93 Received Heat Transfer 1035 | . 183 444 288 36 . 84 . . Effects 16 | . 3 1 12 . . . . . Shutdowns 6 | . 2 . 4 . . . . . Energy Bleed 3 | . . 1 2 . . . . . Interference 4 | . . . 4 . . . . . Short Circuit 2 | . 1 . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 7 | . . 4 2 . . . . 1 Heat Transferred 2606 | . 717 925 703 . . . . 261 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Peak Influence 195 | . 172 . 165 195 . . . . Initial 21 | . . . . 21 . . . . Average 48 | . 45 . 56 53 . . . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . 4 6 . . . . Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 7 | . 3 . 3 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 18 17 16 13 1 4 . 10 Peak Tracking Total 6 | . 3 6 4 3 1 1 . 3 Tactical Retreats 3 | . 1 . . . . 2 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Disabled 5 | . . 1 1 3 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Accessed 11 | . 4 1 1 4 . 1 . . Terminals 8 | . 4 . 1 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . 11 9 5 9 . 1 . . Successful 18 | . 3 9 2 3 . 1 . . Failed 17 | . 8 . 3 6 . . . . Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 4 2 2 . . . 3 . Terminals 23 | . 11 . 5 7 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 3 9 2 2 . 1 . . Record 10 | . 1 8 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . Insert Component 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 4 . 1 3 . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total Allies 5 | . . . . . . . 4 1 Largest Group 4 | . . . . . . . 4 3 Highest-Rated Group 160 | . . . . . . . 155 160 Highest-Rated Ally 85 | . . . . . . . 41 85 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 Total Damage 202 | . . . . . . . . 202 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 6 | . . 3 . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Turns Passed 8579 | 65 2409 973 720 659 748 999 1368 638 Spaces Moved 4280 | 43 576 466 281 367 464 653 1038 392 Core 23 | 2 . . 3 . . . . 18 Treads 1730 | . . 351 185 367 464 337 . 26 Legs 2527 | 41 576 115 93 . . 316 1038 348 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 130 130 50 Average Speed 142 | 116 120 151 173 160 160 146 130 130 Slowest Speed 500 | 120 120 190 500 160 160 210 130 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 3 89 32 24 12 65 73 89 49 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 11 | . . 1 . . 1 2 5 2 Spaces Dug 16 | . 16 . . . . . . . Terrain Destroyed 55 | . 17 2 8 18 1 1 . 8 Melee . | . . . . . . . . . Projectile 43 | . 17 2 8 9 1 1 . 5 AOE 12 | . . . . 9 . . . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total 6405 | 55 2190 612 441 418 467 676 1058 488 Wait 1724 | 1 1519 34 72 22 . . 9 67 Move 4272 | 42 575 465 280 366 463 652 1037 392 Hop . | . . . . . . . . . Pick Up 48 | 6 12 13 10 4 . . 3 . Fast Attach 43 | 6 2 2 17 3 1 6 2 4 Attach 12 | . 1 6 1 1 . 1 1 1 Detach 1 | . . . . 1 . . . . Swap 31 | . 14 14 2 1 . . . . Drop 66 | . 16 15 15 5 1 5 6 3 Fire 187 | . 51 53 38 15 2 12 . 16 Melee 3 | . . . . . . . . 3 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 6 | . . . 6 . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . 1 . . . . . 1 Trap . | . . . . . . . . . Miscellaneous 9 | . . 9 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 12) 66 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 9) 542 | -10/Materials | Discovered new exit (range 6) 852 | -10/Materials | Discovered new exit (range 9) 1267 | -10/Materials | Discovered new exit (range 6) 1936 | -10/Materials | Discovered new exit (range 14) 2466 | -10/Materials | Discovered new exit (range 9) 2475 | -10/Materials | Entered Subcaves 2477 | -10/Subcaves | Learned Materials trap positions 2516 | -10/Subcaves | Learned 4 Materials zone layouts 2607 | -10/Subcaves | Ambushed by swarm of Subdwellers 2613 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2630 | -10/Subcaves | Core integrity fell below 50% 2659 | -10/Subcaves | Lost 4 allies 2820 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2912 | -10/Subcaves | Discovered new exit (range 10) 2944 | -10/Subcaves | Discovered new exit (range 7) 3092 | -10/Subcaves | Core integrity fell below 20% 3158 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3233 | -10/Subcaves | Visited 4L-MR0's lab 3289 | -10/Subcaves | Found Power Bank 3294 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 3448 | -10/Subcaves | Entered Materials 3448 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3449 | -8/Materials | Identified exit to Factory 3450 | -8/Materials | Loaded intel: 29 trap records 3889 | -8/Materials | Build established: Scavenger-Mutant 4050 | -8/Materials | Met 7R-MNS 4081 | -8/Materials | Lost 8 parts (2p4n2u) 4168 | -8/Materials | Entered Factory 4168 | -7/Factory | Evolved 2 slots: Utility x2 4169 | -7/Factory | Caught up to 7R-MNS 4813 | -7/Factory | Identified exit to Storage 4813 | -7/Factory | Identified exit to Lower Caves 4814 | -7/Factory | Discovered new exit (range 4) 4827 | -7/Factory | Entered Lower Caves 5043 | -7/Lower Caves | Learned Factory garrison access intel 5208 | -7/Lower Caves | Discovered new exit (range 10) 5575 | -7/Lower Caves | Entered another Lower Caves area 5843 | -7/Lower Caves | Spotted B-75 Beast 6405 | -7/Lower Caves | Destroyed B-75 Beast 6464 | -7/Lower Caves | Discovered new exit (range 10) 6486 | -7/Lower Caves | Learned 12 Factory zone layouts 6574 | -7/Lower Caves | Entered Zion 6807 | -7/Zion | Learned Factory emergency access door positions 6898 | -7/Zion | Found Prototype Energy Gun 7242 | -7/Zion | Imprinted 7245 | -7/Zion | Declared Zion's savior 7668 | -7/Zion | Received a visual enhancement algorithm 7932 | -7/Zion | Discovered new exit (range 7) 7942 | -7/Zion | Entered Proximity Caves 7942 | -6/Proximity Caves | Accompanied by 2 allies 8014 | -6/Proximity Caves | Spotted B-75 Beast 8048 | -6/Proximity Caves | Rewired B-75 Beast 8065 | -6/Proximity Caves | Spotter reported a threat 8107 | -6/Proximity Caves | Spotter reported a threat 8236 | -6/Proximity Caves | Spotter reported a threat 8289 | -6/Proximity Caves | Spotter reported a threat 8562 | -6/Proximity Caves | Core integrity fell below 50% 8571 | -6/Proximity Caves | Core integrity fell below 20% 8580 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08557_ Destroyed Lgt. Fission Core. 08557_ H-66 Slayer knocked back. 08557_ Penetrated by Slug. 08558_ Arm. Treads destroyed. 08559_ Penetrated by Slug. 08561_ Slug penetrates Wall. 08562_ Penetrated by Slug. 08564_ Slug Cannon destroyed. 08566_ Penetrated by Slug. 08570_ Scythe destroyed. 08570_ Penetrated by Slug. 08570_ Weapon Cycler destroyed. 08570_ Penetrated by Slug. 08570_ Power Bank destroyed. 08570_ Penetrated by Slug. 08571_ Slammed into H-66 Slayer. 08571_ Destabilizing: System interference. 08571_ Targeting Computer temporarily disabled. 08573_ Slug penetrates Wall. 08580_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ????? ??????????????????????????????????????????? | | ???? # ??????????????????????????????????????????? | | #???# ??????????????????????????????????????????? | | #???# ??????????????????????????????????????????? | | ????# ##????????????????????????????????????????? | | ????? ###??????????????????????????????????????? | | ????? ##?????????????????????????????????????? | | ?????? #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | #????## #??????????#######????????????????????? | | ##??## #??????????## ##???????????????????? | | #?## #?????????## ##??????????????????? | | #?## ###???????# #??????????????????? | | ### #??????## ####??????????????????? | | #" #?????## @##?????????????????????? | | ## ##" #????## ####???????????????????? | | *#### ### #??### #??????????????????? | | ##??###### %#?## #??????????????????? | | ???????## ### #??????????????????? | | ???????# hh #??????????????????? | | ???????# #??????????????????? | | ??????# #### #?????????????????? | | ??????# #??## ## #????????????????? | | ??????# #???# #?# ##????????????????? | | ??????# ???# #? ##?????????????????? | | ??????## ??## ##??????????????????? | | ???????### ??## ##???????????????????? | | ?????????# ???### #????????????????????? | | ????????? ### ?????# #????????????????????? | | ???????? ##??# ????? ??????????????????????? | | ???????? "#????# ?????????????????????????????? | | ???????? ##????? ?????????????????????????????? | | ???????# ?????????????????????????????????????? | | ????????##" ?????????????????????????????????????? | | ??????????##?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 30 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectUltimateSlayer Manual? 0 Play Time 01:28:36 Cumulative 39.7 hours Start 2024.04.06 @ 19:02:26 End 2024.04.09 @ 15:03:46 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 41 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dace6979-73b5-48b8-91d7-2da63c936070