Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 15:03:46

Player: Chaotick

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (45)      225
Value Destroyed (1646)     1646
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 5791

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     279/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (6) ------
    Targeting Computer
    Armor Integrity Analyzer
    Graphene Brace
    Hacking Suite
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Storm Laser

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
    Armored Treads
    Armored Treads
            Carbon-fiber Leg
  Makeshift Leg
>           --- UTILITY ----------
            Targeting Computer
            Armor Integrity Analyzer
            Weapon Cycler
            Graphene Brace
            Hacking Suite
            Power Bank
>           --- WEAPON -----------
      Heavy Laser
            Slug Cannon
>           --- INVENTORY --------
            Storm Laser
            Scythe
[Rating: 56]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Power Bank
  Device                   Power Bank
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reflective Plating
Weapon                     Flak Gun
  Energy Gun               Particle Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             86   | 6   17  22  20  5   1   7   3   5   
  Power                    11   | 1   2   4   2   1   .   .   .   1   
    Engine                 9    | 1   1   4   1   1   .   .   .   1   
    Core                   2    | .   1   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   3   2   7   .   1   3   1   1   
    Treads                 7    | .   .   2   2   .   1   .   1   1   
    Leg                    13   | 2   3   .   5   .   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  17   | 1   1   2   9   2   .   2   .   .   
    Device                 8    | .   1   1   4   1   .   1   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   2   .   .   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             4    | .   .   1   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   11  14  2   2   .   2   2   3   
    Energy Gun             9    | 1   4   1   .   .   .   .   1   2   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   2   6   1   .   .   2   .   .   
    Ballistic Cannon       3    | .   .   .   1   1   .   .   1   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   
    Special Weapon         11   | .   5   6   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   .   .   .   
Parts Lost                 23   | .   .   2   8   .   .   3   .   10  
  Power                    4    | .   .   1   2   .   .   .   .   1   
  Propulsion               10   | .   .   .   4   .   .   2   .   4   
  Utility                  6    | .   .   1   2   .   .   1   .   2   
  Weapon                   3    | .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      8    | .   .   2   8   .   .   2   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  86  83  90  92  92  90  89  
  Engine                   7    | .   3   14  14  7   7   7   7   6   
  Core                     3    | .   10  2   2   .   .   .   .   .   
  Treads                   9    | .   .   20  12  15  18  14  5   8   
  Leg                      16   | .   28  5   9   15  11  12  15  12  
  Device                   16   | .   13  3   12  22  23  21  23  22  
  Storage                  4    | .   14  2   .   .   .   .   .   .   
  Processor                6    | .   .   .   5   7   7   10  15  15  
  Hackware                 3    | .   .   .   .   6   7   7   7   7   
  Protection               3    | .   .   9   10  7   7   5   .   .   
  Energy Gun               3    | .   10  2   .   .   .   .   .   6   
  Energy Cannon            1    | .   .   10  6   .   .   .   .   .   
  Ballistic Gun            5    | .   6   9   6   .   .   6   8   .   
  Ballistic Cannon         3    | .   .   .   .   6   7   3   5   6   
  Special Weapon           3    | .   10  3   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 13  17  36  48  33  33  33  25  26  
  Greatest Support         68   | 20  20  40  45  40  68  68  35  40  
  Greatest Overweight (x)  9    | .   .   1   9   .   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   5   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   5   5   5   5   5   5   
  Average Carried          5    | 3   7   5   4   4   5   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   5   5   5   5   4   5   4   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 39% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Matter Collected           1557 | 213 273 328 252 161 59  142 57  72  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1469 | .   388 413 407 122 41  51  .   47  
  Parts                    102  | .   35  28  24  6   4   2   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   10  .   .   4   2   .   6   
  Prevented                2    | .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  41   | .   11  12  7   5   1   2   .   3   
  Guns                     21   | .   11  6   3   .   .   1   .   .   
  Cannons                  14   | .   .   6   3   2   1   1   .   1   
  AOE                      5    | .   .   .   .   3   .   .   .   2   
Classes Destroyed          9    | .   3   1   3   .   1   1   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   1   .   .   .   .   
  Swarmer                  11   | .   3   2   .   3   .   .   .   3   
  Grunt                    14   | .   8   .   4   2   .   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   .   .   
  Hunter                   2    | .   .   .   1   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   
  Subdweller               10   | .   .   10  .   .   .   .   .   .   
Best Kill Streak           4    | .   2   4   2   3   1   1   .   3   
  Combat Bots Only         4    | .   2   4   2   3   1   1   .   3   
Max Kills in Single Turn   3    | .   1   1   1   3   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        386  | .    51   56   78   19   2    44   .    136  
  Missed                   97   | .    13   15   22   3    1    8    .    35   
Damage Taken               4820 | .    410  861  1009 235  14   677  .    1614 
  Core                     1077 | .    82   159  136  15   .    138  .    547  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   100  | .    .    .    83   12   .    5    .    .    
Core Remaining (%)         59   | 100  .    3    75   .    .    .    .    .    
Volleys Fired              187  | .    51   53   38   15   2    12   .    16   
  Largest                  2    | .    2    2    2    1    1    2    .    2    
  Hottest                  165  | .    165  103  103  60   60   60   .    117  
Shots Fired                292  | .    74   87   62   16   2    21   .    30   
  Gun                      173  | .    57   50   34   .    .    18   .    14   
  Cannon                   84   | .    .    20   28   15   2    3    .    16   
  Launcher                 1    | .    .    .    .    1    .    .    .    .    
  Special                  34   | .    17   17   .    .    .    .    .    .    
  Kinetic                  146  | .    22   36   34   15   2    21   .    16   
  Thermal                  140  | .    52   51   28   .    .    .    .    9    
  Explosive                1    | .    .    .    .    1    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         24   | .    5    24   16   4    4    15   .    3    
  Robot Miss Streak        7    | .    2    1    2    2    .    4    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           178  | .    33   57   43   10   2    20   .    13   
  Core Hits                95   | .    19   16   20   12   1    22   .    5    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    
  Critical Strikes         4    | .    .    .    1    1    .    1    .    1    
    Meltdown               1    | .    .    .    1    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    1    .    1    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4209 | .    476  965  894  878  75   495  .    426  
  Guns                     1886 | .    476  583  357  .    .    374  .    96   
  Cannons                  1794 | .    .    382  523  570  75   121  .    123  
  Explosions               418  | .    .    .    .    308  .    .    .    110  
  Melee                    94   | .    .    .    .    .    .    .    .    94   
  Ramming                  17   | .    .    .    14   .    .    .    .    3    
  Kinetic                  2206 | .    175  411  357  570  75   495  .    123  
  Thermal                  1546 | .    301  554  523  .    .    .    .    168  
  Explosive                181  | .    .    .    .    181  .    .    .    .    
  Electromagnetic          165  | .    .    .    .    127  .    .    .    38   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 94   | .    .    .    .    .    .    .    .    94   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    .    .    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    .    .    
  Corruption Purged        3    | .    .    .    .    3    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    .    .    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            174  | .    .    .    .    152  .    .    .    22   
  Projectiles              156  | .    .    .    .    145  .    .    .    11   
  Explosions               18   | .    .    .    .    7    .    .    .    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    2    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    2    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    .    .    .    .    .    49   
  Shots                    1    | .    .    .    .    .    .    .    .    1    
  Rammed                   7    | .    .    .    6    .    .    .    .    1    
Targets Rammed             7    | .    .    .    6    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        474  | .    474  274  446  21   12   28   .    266  
  Average Temperature      118  | .    109  165  156  10   9    10   .    93   
  Received Heat Transfer   1035 | .    183  444  288  36   .    84   .    .    
  Effects                  16   | .    3    1    12   .    .    .    .    .    
    Shutdowns              6    | .    2    .    4    .    .    .    .    .    
    Energy Bleed           3    | .    .    1    2    .    .    .    .    .    
    Interference           4    | .    .    .    4    .    .    .    .    .    
    Short Circuit          2    | .    1    .    1    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    
  Parts Melted             7    | .    .    4    2    .    .    .    .    1    
  Heat Transferred         2606 | .    717  925  703  .    .    .    .    261  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Peak Influence             195  | .   172 .   165 195 .   .   .   .   
  Initial                  21   | .   .   .   .   21  .   .   .   .   
  Average                  48   | .   45  .   56  53  .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   4   6   .   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   .   
  Reinforcement            7    | .   3   .   3   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Distress Signals           4    | .   1   .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              79   | .   18  17  16  13  1   4   .   10  
  Peak Tracking Total      6    | .   3   6   4   3   1   1   .   3   
  Tactical Retreats        3    | .   1   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Machines Disabled          5    | .   .   1   1   3   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Machines Accessed          11   | .   4   1   1   4   .   1   .   .   
  Terminals                8    | .   4   .   1   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   11  9   5   9   .   1   .   .   
  Successful               18   | .   3   9   2   3   .   1   .   .   
  Failed                   17   | .   8   .   3   6   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   4   2   2   .   .   .   3   .   
  Terminals                23   | .   11  .   5   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   3   9   2   2   .   1   .   .   
  Record                   10   | .   1   8   1   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   1   3   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Total Allies               5    | .   .   .   .   .   .   .   4   1   
  Largest Group            4    | .   .   .   .   .   .   .   4   3   
  Highest-Rated Group      160  | .   .   .   .   .   .   .   155 160 
  Highest-Rated Ally       85   | .   .   .   .   .   .   .   41  85  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   .   7   
  Total Damage             202  | .   .   .   .   .   .   .   .   202 
  Kills                    2    | .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   3   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               8579 | 65   2409 973  720  659  748  999  1368 638  
Spaces Moved               4280 | 43   576  466  281  367  464  653  1038 392  
  Core                     23   | 2    .    .    3    .    .    .    .    18   
  Treads                   1730 | .    .    351  185  367  464  337  .    26   
  Legs                     2527 | 41   576  115  93   .    .    316  1038 348  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  160  160  130  130  50   
  Average Speed            142  | 116  120  151  173  160  160  146  130  130  
  Slowest Speed            500  | 120  120  190  500  160  160  210  130  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    89   32   24   12   65   73   89   49   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    .    1    1    1    .    
Scrap Searched             11   | .    .    1    .    .    1    2    5    2    
Spaces Dug                 16   | .    16   .    .    .    .    .    .    .    
Terrain Destroyed          55   | .    17   2    8    18   1    1    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               43   | .    17   2    8    9    1    1    .    5    
  AOE                      12   | .    .    .    .    9    .    .    .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  
Total                      6405 | 55   2190 612  441  418  467  676  1058 488  
  Wait                     1724 | 1    1519 34   72   22   .    .    9    67   
  Move                     4272 | 42   575  465  280  366  463  652  1037 392  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  48   | 6    12   13   10   4    .    .    3    .    
  Fast Attach              43   | 6    2    2    17   3    1    6    2    4    
  Attach                   12   | .    1    6    1    1    .    1    1    1    
  Detach                   1    | .    .    .    .    1    .    .    .    .    
  Swap                     31   | .    14   14   2    1    .    .    .    .    
  Drop                     66   | .    16   15   15   5    1    5    6    3    
  Fire                     187  | .    51   53   38   15   2    12   .    16   
  Melee                    3    | .    .    .    .    .    .    .    .    3    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    6    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    1    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            9    | .    .    9    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   46 | -11/Scrapyard      | Discovered new exit (range 12)
   66 | -11/Scrapyard      | Entered Materials
  315 | -10/Materials      | Build established: Mutant
  392 | -10/Materials      | Discovered new exit (range 9)
  542 | -10/Materials      | Discovered new exit (range 6)
  852 | -10/Materials      | Discovered new exit (range 9)
 1267 | -10/Materials      | Discovered new exit (range 6)
 1936 | -10/Materials      | Discovered new exit (range 14)
 2466 | -10/Materials      | Discovered new exit (range 9)
 2475 | -10/Materials      | Entered Subcaves
 2477 | -10/Subcaves       | Learned Materials trap positions
 2516 | -10/Subcaves       | Learned 4 Materials zone layouts
 2607 | -10/Subcaves       | Ambushed by swarm of Subdwellers
 2613 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
 2630 | -10/Subcaves       | Core integrity fell below 50%
 2659 | -10/Subcaves       | Lost 4 allies
 2820 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
 2912 | -10/Subcaves       | Discovered new exit (range 10)
 2944 | -10/Subcaves       | Discovered new exit (range 7)
 3092 | -10/Subcaves       | Core integrity fell below 20%
 3158 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
 3233 | -10/Subcaves       | Visited 4L-MR0's lab
 3289 | -10/Subcaves       | Found Power Bank
 3294 | -10/Subcaves       | Attached Power Bank, gained temporary slots: Power x3
 3448 | -10/Subcaves       | Entered Materials
 3448 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 3449 | -8/Materials       | Identified exit to Factory
 3450 | -8/Materials       | Loaded intel: 29 trap records
 3889 | -8/Materials       | Build established: Scavenger-Mutant
 4050 | -8/Materials       | Met 7R-MNS
 4081 | -8/Materials       | Lost 8 parts (2p4n2u)
 4168 | -8/Materials       | Entered Factory
 4168 | -7/Factory         | Evolved 2 slots: Utility x2
 4169 | -7/Factory         | Caught up to 7R-MNS
 4813 | -7/Factory         | Identified exit to Storage
 4813 | -7/Factory         | Identified exit to Lower Caves
 4814 | -7/Factory         | Discovered new exit (range 4)
 4827 | -7/Factory         | Entered Lower Caves
 5043 | -7/Lower Caves     | Learned Factory garrison access intel
 5208 | -7/Lower Caves     | Discovered new exit (range 10)
 5575 | -7/Lower Caves     | Entered another Lower Caves area
 5843 | -7/Lower Caves     | Spotted B-75 Beast
 6405 | -7/Lower Caves     | Destroyed B-75 Beast
 6464 | -7/Lower Caves     | Discovered new exit (range 10)
 6486 | -7/Lower Caves     | Learned 12 Factory zone layouts
 6574 | -7/Lower Caves     | Entered Zion
 6807 | -7/Zion            | Learned Factory emergency access door positions
 6898 | -7/Zion            | Found Prototype Energy Gun
 7242 | -7/Zion            | Imprinted
 7245 | -7/Zion            | Declared Zion's savior
 7668 | -7/Zion            | Received a visual enhancement algorithm
 7932 | -7/Zion            | Discovered new exit (range 7)
 7942 | -7/Zion            | Entered Proximity Caves
 7942 | -6/Proximity Caves | Accompanied by 2 allies
 8014 | -6/Proximity Caves | Spotted B-75 Beast
 8048 | -6/Proximity Caves | Rewired B-75 Beast
 8065 | -6/Proximity Caves | Spotter reported a threat
 8107 | -6/Proximity Caves | Spotter reported a threat
 8236 | -6/Proximity Caves | Spotter reported a threat
 8289 | -6/Proximity Caves | Spotter reported a threat
 8562 | -6/Proximity Caves | Core integrity fell below 50%
 8571 | -6/Proximity Caves | Core integrity fell below 20%
 8580 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
08557_ Destroyed Lgt. Fission Core.
08557_ H-66 Slayer knocked back.
08557_ Penetrated by Slug.
08558_ Arm. Treads destroyed.
08559_ Penetrated by Slug.
08561_ Slug penetrates Wall.
08562_ Penetrated by Slug. <x4>
08564_ Slug Cannon destroyed.
08566_ Penetrated by Slug. <x6>
08570_ Scythe destroyed.
08570_ Penetrated by Slug.
08570_ Weapon Cycler destroyed.
08570_ Penetrated by Slug.
08570_ Power Bank destroyed.
08570_ Penetrated by Slug.
08571_ Slammed into H-66 Slayer.
08571_ Destabilizing: System interference.
08571_ Targeting Computer temporarily disabled.
08573_ Slug penetrates Wall.
08580_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????? ??????????????????????????????????????????? |
| ?????? ??????????????????????????????????????????? |
| ?????? ??????????????????????????????????????????? |
| ?????  ??????????????????????????????????????????? |
| ???? # ??????????????????????????????????????????? |
| #???#  ??????????????????????????????????????????? |
| #???#  ??????????????????????????????????????????? |
| ????#  ##????????????????????????????????????????? |
| ?????   ###??????????????????????????????????????? |
| ?????     ##?????????????????????????????????????? |
| ??????     #?????????????????????????????????????? |
| ??????#    #?????????????????????????????????????? |
| ??????#    #?????????????????????????????????????? |
| #????##    #??????????#######????????????????????? |
| ##??##    #??????????##     ##???????????????????? |
|  #?##     #?????????##       ##??????????????????? |
| #?##      ###???????#         #??????????????????? |
| ###         #??????##      ####??????????????????? |
|         #"  #?????##     @##?????????????????????? |
|  ##    ##"  #????##       ####???????????????????? |
| *####  ###  #??###            #??????????????????? |
| ##??###### %#?##              #??????????????????? |
| ???????##   ###               #??????????????????? |
| ???????#     hh               #??????????????????? |
| ???????#                      #??????????????????? |
| ??????#        ####            #?????????????????? |
| ??????#        #??##    ##      #????????????????? |
| ??????#        #???#    #?#    ##????????????????? |
| ??????#         ???#     #?   ##?????????????????? |
| ??????##         ??##        ##??????????????????? |
| ???????###        ??##      ##???????????????????? |
| ?????????#        ???###    #????????????????????? |
| ?????????     ###  ?????#   #????????????????????? |
| ????????     ##??#  ?????  ??????????????????????? |
| ????????    "#????# ?????????????????????????????? |
| ????????    ##????? ?????????????????????????????? |
| ???????#    ?????????????????????????????????????? |
| ????????##" ?????????????????????????????????????? |
| ??????????##?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          30
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             800
Resistance: TH             15
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Armor Integrity Analysis   30
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectUltimateSlayer
  Manual?         0
Play Time         01:28:36
  Cumulative      39.7 hours
  Start           2024.04.06 @ 19:02:26
  End             2024.04.09 @ 15:03:46
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          41
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dace6979-73b5-48b8-91d7-2da63c936070