Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.31 @ 21:43:25 Player: Kaeinara Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2567) 2567 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6077 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Improved Melee Analysis Suite Energy Filter Hardlight Generator System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Advanced EMP Blaster Power Maul > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Improved Melee Analysis Suite Energy Filter Improved Power Shielding System Restoration Module Recalibrator Heavy Particle Gun Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced EMP Blaster Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 2 . . . Utility 2 | . . 1 . . . 1 . Weapon 1 | . . 1 . . . . . Parts Attached 52 | 6 1 6 5 11 5 17 1 Power 7 | 1 . . 1 1 . 4 . Engine 5 | 1 . . 1 1 . 2 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 18 | 2 . 1 2 6 . 7 . Treads . | . . . . . . . . Leg 18 | 2 . 1 2 6 . 7 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 1 2 . 2 1 2 . Device 1 | . . . . . . 1 . Storage 2 | 1 1 . . . . . . Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 4 | . . 2 . 1 1 . . Artifact . | . . . . . . . . Weapon 18 | 2 . 3 2 2 4 4 1 Energy Gun 7 | 2 . 2 . 1 2 . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 3 | . . . 1 . . 1 1 Ballistic Cannon 1 | . . 1 . . . . . Launcher 2 | . . . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 1 . 1 1 . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 . Parts Lost 29 | . . 4 4 . . 6 15 Power 4 | . . . 1 . . 1 2 Propulsion 13 | . . 1 2 . . 4 6 Utility 3 | . . . . . . . 3 Weapon 9 | . . 3 1 . . 1 4 Highest Loss Streak 15 | . . 2 3 . . 4 15 To Critical Strikes 2 | . . . 1 . . 1 . Average Backups 8 | 1 2 4 5 9 9 9 9 Power 1 | . 1 1 1 1 2 . 1 Propulsion 1 | . . . 1 1 2 1 1 Utility 3 | . . 2 3 4 5 4 4 Weapon 1 | 1 1 . . 1 . 2 2 Tool/Special . | . . . . . . . . Unused Backups 13 | . . . . 1 2 5 5 Power 3 | . . . . 1 1 . 1 Propulsion . | . . . . . . . . Utility 9 | . . . . . . 5 4 Weapon 1 | . . . . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 85 99 91 99 100 95 86 Engine 8 | . 14 11 8 9 9 8 . Core 3 | . . . . . . 6 13 Leg 29 | . 28 22 18 35 36 29 27 Device 3 | . . . . . . 5 6 Storage 8 | . 14 11 11 9 9 7 7 Processor 5 | . . . . 5 9 7 6 Protection 10 | . . 21 22 12 9 8 5 Energy Gun 8 | . 28 28 11 5 8 . . Energy Cannon 1 | . . . . . . 3 . Ballistic Gun 1 | . . . 11 5 . . 7 Launcher 4 | . . . . 7 9 5 . Impact Weapon 4 | . . . 7 9 9 4 . Slashing Weapon 1 | . . . . . . 2 5 Peak Build Rating 49 | 6 7 11 12 34 38 49 46 Average Rating 33 | 4 6 9 9 29 36 44 42 On Entrance 19 | . 6 6 10 12 34 38 46 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 12 17 23 28 33 36 48 39 Greatest Support 72 | 20 20 20 20 72 72 72 66 Greatest Overweight (x) 5 | . . 1 5 . . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 Most Carried 10 | 4 3 7 7 10 10 10 10 Average Carried 8 | 1 2 4 5 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 2 2 6 7 10 10 10 5 Class Distribution -------------------- 68% | Mutant 16% | Tank 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Matter Collected 1163 | 214 . 171 104 49 114 404 107 Remotely . | . . . . . . . . Salvage Created 2489 | . . 434 257 49 277 1119 353 Parts 133 | . . 32 14 2 14 58 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 13 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 59 | . . 14 6 1 5 22 11 Melee 10 | . . . . . . 10 . Guns 18 | . . 6 5 . 1 1 5 Cannons 7 | . . 6 1 . . . . AOE 18 | . . 2 . . 3 7 6 Classes Destroyed 12 | . . 6 1 . 1 4 . Worker 2 | . . 1 . . 1 . . Builder 3 | . . 1 . . 1 1 . Mechanic 1 | . . 1 . . . . . Watcher 1 | . . . . . . 1 . Swarmer 11 | . . 8 . . . 3 . Grunt 24 | . . 3 4 . 2 9 6 Brawler 6 | . . . 2 . . 1 3 Duelist 3 | . . . . . 1 . 2 Sentry 8 | . . 3 . 1 2 2 . Specialist 1 | . . . . . . 1 . Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . . 4 . Best Kill Streak 11 | . . 9 3 1 5 7 11 Combat Bots Only 11 | . . 5 3 1 3 6 11 Max Kills in Single Turn 3 | . . 2 1 1 3 3 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . 1 2 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Hostile Shots Fired 342 | . . 72 38 12 14 109 97 Missed 107 | . . 22 9 1 4 38 33 Hits 235 | . . 50 29 11 10 71 64 Melee 34 | . . . 2 . . 6 26 Projectile 201 | . . 50 27 11 10 65 38 Critical Strikes 14 | . . 1 2 . . 4 7 Damage Taken 4238 | . . 622 351 165 228 1161 1711 Core 920 | . . 111 52 12 38 111 596 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 38 | . . 23 12 3 . . . Core Remaining (%) 87 | 100 100 . 59 . 90 . . Volleys Fired 101 | . . 27 22 4 17 16 15 Largest 3 | . . 3 3 1 2 2 2 Hottest 136 | . . 136 106 63 75 91 67 Shots Fired 195 | . . 73 47 4 21 25 25 Gun 137 | . . 53 39 4 13 9 19 Cannon 29 | . . 20 8 . . 1 . Launcher 29 | . . . . . 8 15 6 Special . | . . . . . . . . Kinetic 70 | . . 20 30 . . 1 19 Thermal 64 | . . 21 17 4 13 9 . Explosive 10 | . . . . . 4 . 6 Electromagnetic 51 | . . 32 . . 4 15 . Robot Hit Streak 9 | . . 9 6 7 3 4 7 Robot Miss Streak 4 | . . 4 3 1 2 3 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 152 | . . 39 31 11 14 37 20 Core Hits 97 | . . 21 10 . 12 23 31 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 8 | . . . 1 1 2 4 . Critical Strikes 16 | . . 6 1 1 2 6 . Burn 3 | . . 3 . . . . . Destroy 1 | . . . 1 . . . . Corrupt 3 | . . 3 . . . . . Smash 8 | . . . . 1 2 5 . Sever 1 | . . . . . . 1 . Melee Attacks 92 | . . . 1 8 42 38 3 Impact 75 | . . . 1 8 42 21 3 Slashing 17 | . . . . . . 17 . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . 1 5 . Combat Hostiles 5 | . . . . . . 5 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6223 | . . 818 404 187 673 2262 1879 Guns 1223 | . . 425 278 50 103 40 327 Cannons 347 | . . 222 99 . . 26 . Explosions 2851 | . . 171 . . 464 755 1461 Melee 1802 | . . . 27 137 106 1441 91 Ramming . | . . . . . . . . Kinetic 755 | . . 222 206 . . . 327 Thermal 817 | . . 343 171 50 103 150 . Explosive 1703 | . . . . . 242 . 1461 Electromagnetic 1146 | . . 253 . . 222 671 . Impact 967 | . . . 27 137 106 606 91 Slashing 835 | . . . . . . 835 . Piercing . | . . . . . . . . Highest Corruption 17 | . . . 2 . 1 9 17 Average Corruption 5 | . . . 2 . 1 5 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 54 | . . . 1 . 1 39 13 Message Errors 12 | . . . . . . 10 2 Matter Fused 14 | . . . . . 1 9 4 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 11 | . . . . . . 9 2 Data Loss (minor) 11 | . . . 1 . . 7 3 Data Loss (major) 1 | . . . . . . 1 . Misfires 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 413 | . . . . 26 57 330 . Projectiles 6 | . . . . . . 6 . Explosions 26 | . . . . . 8 18 . Melee 381 | . . . . 26 49 306 . Knockbacks 6 | . . 1 2 . . 3 . Impact 3 | . . . . . . 3 . Kinetic 3 | . . 1 2 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 211 | . . 33 . . 80 98 . Shots 8 | . . 1 . . 3 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 257 | . . 218 257 28 30 256 173 Average Temperature 76 | . . 90 119 13 12 62 50 Received Heat Transfer 966 | . . 174 162 45 63 225 297 Effects 2 | . . 1 1 . . . . Energy Bleed 2 | . . 1 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . . . 1 1 4 . Combat Hostiles 6 | . . . . 1 1 4 . Parts Fried 8 | . . 2 . 2 1 3 . Impact Corruptions 12 | . . . . 2 2 8 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1817 | . . 866 444 111 222 174 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 2 . . 1 2 . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 80 | 100 100 69 100 100 100 70 . Level 1 19 | . . 30 . . . 29 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 322 | . . 322 159 53 172 250 . Initial 99 | . . . 99 53 . 70 . Average 84 | . . 100 137 14 15 120 . Influence Increases 2041 | . . 475 140 30 313 853 230 Destroy 0b10 Robot/C 1180 | . . 280 120 20 100 440 220 Destroy 0b10 Robot/NC 35 | . . 15 . . 10 10 . Destroy Leader 262 | . . 70 20 10 30 122 10 Successful Hack 50 | . . 5 . . 12 33 . Disable Machine 165 | . . 15 . . 90 60 . Destroy Structure 79 | . . 15 . . 56 8 . Lose Combat Pursuer 270 | . . 75 . . 15 180 . Influence Decreases 1989 | . . 219 257 169 157 759 428 Entered New Map 422 | . . . 157 86 . 86 93 Time Decay 1287 | . . 179 60 83 157 613 195 Lost Part 280 | . . 40 40 . . 60 140 Squads Dispatched 12 | . 1 2 . . . 9 . Investigation . | . . . . . . . . Extermination 4 | . . . . . . 4 . Reinforcement 8 | . 1 2 . . . 5 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Distress Signals 2 | . . . . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 1 21 6 7 12 31 13 Peak Tracking Total 9 | . . 6 3 4 3 5 9 Tactical Retreats 14 | . . 3 . . 1 10 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Machines Disabled 13 | . . 1 . . 6 4 2 Max in Single Turn 2 | . . 1 . . 1 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Machines Accessed 21 | . 2 2 . 3 5 9 . Terminals 16 | . 2 2 . 2 5 5 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 1 . 3 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 5 3 . 5 8 12 . Successful 15 | . 1 2 . 2 6 4 . Failed 18 | . 4 1 . 3 2 8 . Catastrophic 4 | . . . . 1 1 2 . Database Lockouts . | . . . . . . . . Manual 18 | . 3 3 . 2 4 6 . Terminals 24 | . 5 3 . 2 8 6 . Fabricators . | . . . . . . . . Repair Stations 8 | . . . . 3 . 5 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . . . 4 . . Open Door 2 | . . . . . 2 . . Branch Access Points 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . Scan Component 4 | . . . . 2 . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 1 2 . . 2 2 . Terminals 7 | . 1 2 . . 2 2 . Botnet 7 | . 1 2 . . 2 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 2 . 3 5 9 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Active Infowar (turns) 2159 | . . . . . . 1785 374 Sensors 2159 | . . . . . . 1785 374 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Turns Passed 4642 | 65 169 749 130 322 732 2069 406 Spaces Moved 2560 | 48 134 311 32 188 396 1171 280 Core 11 | 8 . . 1 . . . 2 Treads . | . . . . . . . . Legs 2549 | 40 134 311 31 188 396 1171 278 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 129 | 108 120 188 175 120 120 120 120 Slowest Speed 300 | 120 120 190 300 120 120 190 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 26 33 13 20 55 29 45 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 135 | . . 14 . . 58 7 56 Melee 1 | . . . . . 1 . . Projectile . | . . . . . . . . AOE 134 | . . 14 . . 57 7 56 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Total 3562 | 61 142 419 66 266 556 1735 317 Wait 665 | . 6 65 1 40 84 459 10 Move 2553 | 47 133 310 31 187 395 1170 280 Hop . | . . . . . . . . Pick Up 57 | 8 1 10 6 10 3 17 2 Fast Attach 7 | . . . . 1 4 2 . Attach 36 | 6 1 6 5 2 . 9 7 Detach 2 | . . . . . . 2 . Swap 20 | . . 1 . 8 3 8 . Drop 29 | . 1 . . 6 8 14 . Fire 101 | . . 27 22 4 17 16 15 Melee 92 | . . . 1 8 42 38 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 538 | -9/Materials | Build established: Tank 958 | -9/Materials | Discovered new exit (range 15) 984 | -9/Materials | Entered Mines 1088 | -9/Mines | Lost 3 parts (1p2n) 1104 | -9/Mines | Discovered new exit (range 5) 1114 | -9/Mines | Entered Materials 1114 | -8/Materials | Evolved 2 slots: Propulsion x2 1418 | -8/Materials | Discovered new exit (range 16) 1436 | -8/Materials | Entered Storage 1465 | -8/Storage | Build established: Mutant 1608 | -8/Storage | Learned location of Armory (-3) 1937 | -8/Storage | Identified exit to Recycling 2150 | -8/Storage | Discovered new exit (range 15) 2168 | -8/Storage | Entered Factory 2168 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3366 | -7/Factory | Lost 4 parts (1p3n) 4228 | -7/Factory | Discovered new exit (range 6) 4236 | -7/Factory | Identified exit to Lower Caves 4237 | -7/Factory | Entered Lower Caves 4246 | -7/Lower Caves | Identified exit to Lower Caves 4444 | -7/Lower Caves | Build established: Scavenger-Mutant 4480 | -7/Lower Caves | Learned Factory garrison access intel 4593 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4612 | -7/Lower Caves | System corruption reached 10% 4615 | -7/Lower Caves | Core integrity fell below 50% 4635 | -7/Lower Caves | Core integrity fell below 20% 4643 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04625_ Slug penetrates Earth. 04625_ G-47 Trooper destroyed. 04625_ Acquired Flak Gun. 04627_ Acquired Gauss Rifle. 04628_ Penetrated by Slug. 04628_ Aluminum Leg destroyed. 04630_ Slug penetrates L-41 Fighter. 04630_ L-41 Fighter destroyed. 04631_ Slug penetrates L-41 Fighter. 04632_ Flak Gun severed. 04633_ Destroyed Carbon-fiber Leg. 04633_ Penetrated by Slug. 04635_ System corrupted: Component data lost. 04635_ The unstable cave ceiling collapses. 04635_ Destroyed Carbon-fiber Leg. 04636_ Penetrated by Slug. 04638_ The unstable cave ceiling collapses. 04641_ Gauss Rifle destroyed. 04642_ Imp. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????? ??????? #?????????? | | ????????????????????????????? ??????? #?????????? | | ????????????????????????????# ??????? #?????????? | | ??????????????????????? ## ?????## #?????????? | | ?????????????????????? ???? ??????????? | | ?????????????????? ?? ???? ##?????????? | | ???????????????? ? ???? #####???? | | ???????????????? # # ###??# ### | | ????????????????? # # #?## | | ?????????????????? ### | | ??????????????????? % ### | | ???????????????????# # #???? | | ???????????????????# Y% ###???? | | ???????????????????#$ ### ##?????? | | ???????????????????# #?###??????? | | ????????????????????## % #??????????? | | ???????????????????????# % # ##?????????? | | ????????????????????####%% % ######????? | | ???????????????????## %l #????? | | ???????????????????# @ # ### ###### | | ???????????????????# ## # ## #?# # | | ???????????????????##### ;###?### ###### # | | ??????????????????????## ????# #???# # | | ???????????????????????## ##???# #####???# | | ????????????????????????###????## ##???###?# | | ????????????????????????????????### #??### #### | | ??????????????????????????????????## #### #?# | | ???????????????????????????????????### #?## | | ??????????????????????????????????##?## ### | | ??????????????????????????????????# "#" | | ??????????????????????????????????#""" | | ??????????????????????????????????## ### | | ???????????????????????????????????##" ### | | ????????????????????????????????????##### ### | | ????????????????????????????????????## ## #?### | | ???????????????????????????????????## #???# | | ???????????????????????????????????# ##??? | | ???????????????????????????????????## #### | | ????????????????????????????????????###### | | ?????????????????????????????????????????## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ## | | ????????????????????????????????????????### #?# # | | ????????????????????????????????????????# # #??### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time Heavy Suspicion I Have A Map? Challenges ------------ None Game ------ Seed LightNodeFlamer Manual? 0 Play Time 01:03:46 Cumulative 36.4 hours Start 2026.05.31 @ 19:48:33 End 2026.05.31 @ 21:43:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dae016a-8ea7-4158-8a64-ded3279176a6