Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 14:48:54 Player: ventricule Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (13) 65 Value Destroyed (372) 372 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4577 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 137/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Signal Interpreter Terrain Scan Processor Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Airjet Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Improved Sensor Array Signal Interpreter Improved Terrain Scanner Targeting Computer > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Aerolev Unit Aerolev Unit Aerolev Unit Reaction Control System Hardlight Generator Gatling Laser Remote Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Medium Laser Energy Gun Medium Laser Launcher Guided Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Slots Evolved 6 | . . 2 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 2 . 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 43 | 7 3 5 1 5 9 . . 9 4 Power 5 | 1 . . . . 2 . . 2 . Engine 3 | 1 . . . . 1 . . 1 . Core 2 | . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 4 . 4 . 3 2 . . 4 . Treads 2 | 2 . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover 4 | . . 1 . . . . . 3 . Flight 9 | . . 3 . 3 2 . . 1 . Utility 13 | . 3 1 1 2 3 . . . 3 Device 5 | . . 1 . 2 2 . . . . Storage 3 | . 1 . . . 1 . . . 1 Processor 4 | . 1 . 1 . . . . . 2 Hackware . | . . . . . . . . . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 8 | 2 . . . . 2 . . 3 1 Energy Gun 6 | 2 . . . . 2 . . 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . . 2 1 Parts Lost 10 | . . . . . . . . 10 . Power 2 | . . . . . . . . 2 . Propulsion 7 | . . . . . . . . 7 . Utility . | . . . . . . . . . . Weapon 1 | . . . . . . . . 1 . Highest Loss Streak 9 | . . . . . . . . 9 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 98 89 90 96 89 92 92 78 21 Engine 6 | . 14 11 9 9 5 . . 1 . Core 1 | . . . . . 1 7 7 5 . Leg 7 | . 28 13 . . . . . . . Hover 1 | . . 7 . . . . . 2 . Flight 14 | . . 9 27 27 27 30 30 24 . Device 9 | . . 3 9 14 19 23 23 18 . Storage 8 | . 13 11 9 9 7 7 7 6 . Processor 14 | . 10 11 18 18 15 15 15 15 21 Energy Gun 14 | . 28 22 18 18 10 7 7 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 24 | 9 15 14 14 15 23 22 22 24 10 Greatest Support 40 | 40 20 20 18 21 25 25 25 30 3 Greatest Overweight (x) 4 | 2 . 4 . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 8 10 10 10 10 10 Average Capacity 7 | 5 7 8 8 8 9 10 10 9 5 Most Carried 10 | 5 8 8 8 8 10 10 10 10 5 Average Carried 7 | 3 6 7 7 7 9 10 10 8 4 Final Capacity 10 | 5 8 8 8 8 10 10 10 5 5 Final Carried 10 | 5 8 8 7 8 10 10 10 4 5 Class Distribution -------------------- 79% | Mutant 20% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Matter Collected 450 | 257 15 78 . 50 . . . 50 . Remotely . | . . . . . . . . . . Salvage Created 320 | . 15 143 . 55 . . . 107 . Parts 20 | . 3 11 . 1 . . . 5 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Combat Hostiles Destroyed 12 | . . 5 . 1 . . . 6 . Guns 7 | . . 5 . . . . . 2 . AOE 4 | . . . . . . . . 4 . Classes Destroyed 6 | . 1 3 . 1 . . . 1 . Operator 1 | . 1 . . . . . . . . Swarmer 7 | . . 3 . . . . . 4 . Grunt 1 | . . 1 . . . . . . . Brawler 2 | . . 1 . . . . . 1 . Sentry 1 | . . . . 1 . . . . . Hunter 1 | . . . . . . . . 1 . Best Kill Streak 5 | . 1 5 . 1 . . . 4 . Combat Bots Only 5 | . . 5 . 1 . . . 4 . Max Kills in Single Turn 3 | . 1 1 . 1 . . . 3 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Damage Taken 1756 | . . 101 . 133 48 . . 1390 84 Core 814 | . . 33 . 75 37 . . 585 84 Absorbed by Shields 10 | . . . . . . . . 10 . Regen/Repaired (Parts) 14 | . . . . . 14 . . . . Core Remaining (%) 94 | 100 100 91 . 86 . . . . . Volleys Fired 32 | . 2 9 . 8 . . . 13 . Largest 2 | . 2 2 . 2 . . . 1 . Hottest 100 | . 100 100 . 100 . . . 80 . Shots Fired 51 | . 4 18 . 16 . . . 13 . Gun 49 | . 4 18 . 16 . . . 11 . Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 49 | . 4 18 . 16 . . . 11 . Explosive 2 | . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | . 2 10 . 5 . . . 12 . Robot Miss Streak 2 | . 1 2 . 1 . . . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 41 | . 2 13 . 13 . . . 13 . Core Hits 24 | . 2 7 . 2 . . . 13 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . . Burn 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1115 | . 26 160 . 163 . . . 766 . Guns 636 | . 26 160 . 163 . . . 287 . Cannons . | . . . . . . . . . . Explosions 470 | . . . . . . . . 470 . Melee . | . . . . . . . . . . Ramming 9 | . . . . . . . . 9 . Kinetic . | . . . . . . . . . . Thermal 636 | . 26 160 . 163 . . . 287 . Explosive 470 | . . . . . . . . 470 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 7 7 8 8 Average Corruption 7 | . . . . . . 7 7 7 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . . . 5 1 Matter Fused 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 2 | . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 62 | . . . . . . . . 62 . Projectiles . | . . . . . . . . . . Explosions 62 | . . . . . . . . 62 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 16 | . . . . . . . . 16 . Shots 2 | . . . . . . . . 2 . Rammed 2 | . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 240 | . 78 150 . 240 3 . . 232 . Average Temperature 85 | . 40 72 . 115 2 . . 83 . Received Heat Transfer 552 | . . 18 . 36 18 . . 426 54 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 4 | . 1 1 . 1 . . . 1 . Heat Transferred 1760 | . 74 481 . 555 . . . 650 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Peak Influence 351 | . 32 195 81 130 109 53 61 351 203 Initial 178 | . . 13 81 33 58 38 37 42 178 Average 85 | . 9 85 81 77 68 42 40 159 182 Maximum Alert Level 1 | . . . . . . . . 1 1 Low Security (%) 94 | 100 100 100 100 100 100 100 100 66 99 Level 1 5 | . . . . . . . . 33 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . 1 . 1 2 . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . 1 . 1 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Distress Signals 3 | . . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 1 9 . 6 11 6 . 28 7 Peak Tracking Total 17 | . 1 5 . 4 8 6 . 17 10 Tactical Retreats 5 | . . 1 . . 1 . . 3 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Traps Triggered 5 | . . . . . 1 . . 3 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Machines Accessed 20 | . 3 3 . 5 4 . 1 . 4 Terminals 15 | . 3 1 . 5 3 . . . 3 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . . 1 . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 57 | . 6 20 . 11 9 . 1 . 10 Successful 33 | . 4 18 . 2 4 . 1 . 4 Failed 24 | . 2 2 . 9 5 . . . 6 Catastrophic 5 | . 1 . . 1 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 34 | . 6 1 . 11 7 . . . 9 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 4 | . . 3 . . . . . . 1 Scanalyzers 16 | . . 16 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 12 | . 4 . . 2 2 . . . 4 Prototype ID Bank 1 | . . . . . . . . . 1 Open Door 2 | . . . . 2 . . . . . Alert Level 2 | . . . . . 1 . . . 1 Locate Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 16 | . . 16 . . . . . . . Insert Component 8 | . . 8 . . . . . . . Analyze 8 | . . 8 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 1 . 4 3 . 1 . 4 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . 8 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 51 | . . . . . 51 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . Parts Scanalyzed 8 | . . 8 . . . . . . . Part Schematics Acquired 8 | . . 8 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 1 | . . . . 1 . . . . . EXPLORE 1 | . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 1 | . . . . 1 . . . . . Drone Recoveries 1 | . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Turns Passed 1164 | 80 222 183 6 152 150 24 8 192 147 Spaces Moved 1649 | 51 168 211 13 247 328 76 24 262 269 Core 315 | 25 . 1 . . . . . 20 269 Treads 22 | 22 . . . . . . . . . Legs 236 | 4 168 64 . . . . . . . Wheels . | . . . . . . . . . . Hover 4 | . . . . . . . . 4 . Flight 1072 | . . 146 13 247 328 76 24 238 . Fastest Speed 31 | 50 120 34 34 34 31 31 31 31 50 Average Speed 51 | 128 120 64 34 34 31 31 31 32 50 Slowest Speed 280 | 160 120 280 34 34 34 31 31 50 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 17 | . . 4 . 4 1 . . 8 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 26 23 3 39 8 69 1 66 10 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 4 | . . . . . . . . 4 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 4 | . . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Gar Fac Total 1895 | 62 186 236 13 297 375 75 23 346 282 Wait 62 | . . 4 . 23 26 . . 9 . Move 1610 | 50 167 202 12 238 326 75 23 248 269 Hop 13 | . . 4 . 4 1 . . 4 . Pick Up 35 | 5 9 5 . 9 3 . . . 4 Fast Attach 19 | 5 1 3 . 1 5 . . 1 3 Attach 14 | . 1 2 1 1 1 . . 7 1 Detach 11 | . . 1 . 1 4 . . 4 1 Swap 10 | 2 1 . . 3 3 . . 1 . Drop 34 | . 5 6 . 9 6 . . 4 4 Fire 32 | . 2 9 . 8 . . . 13 . Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . 2 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 53 | . . . . . . . . 53 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 324 | -9/Materials | Build established: Mutant 484 | -9/Materials | Discovered new exit (range 6) 485 | -9/Materials | Identified exit to Materials 486 | -9/Materials | Entered another Materials area 486 | -8/Materials | Evolved 2 slots: Utility x2 486 | -8/Materials | Discovered new exit (range 10) 491 | -8/Materials | Identified exit to Storage 492 | -8/Materials | Entered Storage 621 | -8/Storage | Found Prototype Launcher 643 | -8/Storage | Discovered new exit (range 5) 644 | -8/Storage | Identified exit to Factory 644 | -8/Storage | Entered Factory 644 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 718 | -7/Factory | Repaired Imp. Flight Unit 794 | -7/Factory | Sucked down chute 794 | -7/Factory | Entered Waste 799 | -7/Waste | Spotted C-40 Crusher 803 | -7/Waste | Spotted C-40 Crusher 809 | -7/Waste | EMP discharged 809 | -7/Waste | Spotted C-40 Crusher 810 | -7/Waste | Spotted C-40 Crusher 810 | -7/Waste | Spotted C-40 Crusher 810 | -7/Waste | Spotted C-40 Crusher 813 | -7/Waste | Discovered new exit (range 16) 817 | -7/Waste | Identified exit to Factory 818 | -7/Waste | Entered Factory 825 | -7/Factory | Identified exit to Garrison 826 | -7/Factory | Entered Garrison 836 | -7/Garrison | Triggered checkpoint 890 | -7/Garrison | Discovered new exit (range 13) 900 | -7/Garrison | Triggered checkpoint 912 | -7/Garrison | Triggered checkpoint 915 | -7/Garrison | Identified Gui. Missile Launcher 921 | -7/Garrison | Triggered checkpoint 949 | -7/Garrison | Discovered new exit (range 12) 956 | -7/Garrison | Triggered checkpoint 1000 | -7/Garrison | Core integrity fell below 50% 1006 | -7/Garrison | Identified exit to Factory 1009 | -7/Garrison | Installed Relay Interface Framework 1018 | -7/Garrison | Core integrity fell below 20% 1018 | -7/Garrison | Entered Factory 1033 | -7/Factory | Lost 9 parts (2p7n) 1117 | -7/Factory | Found Prototype Launcher 1117 | -7/Factory | Identified Rocket Array 1165 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01099_ Acquired Plasma Cannon. 01115_ Acquired Visual Processing Unit. 01116_ System corrupted: Component data lost. 01117_ Acquired Prototype Launcher. 01117_ Identified Rocket Array. 01118_ Dropped Rocket Array. 01123_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Hpw. Field Laser Exp. Propulsion Shielding 01139_ Connecting with Recycling Unit... 01139_ Triggered Ambush Trap. 01139_ B-48 Gladiator emerges from a hatch in the floor. 01139_ G-47 Trooper emerges from a hatch in the floor. 01141_ Dropped Plasma Cannon. 01142_ Acquired Prototype Hover Unit. 01153_ Critical hit (Burn: +37). 01160_ U-05 Engineer lays Concrete. 01164_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ""???????????????????????? | | ?????????????????????k k ???????????????????????? | | ???????????????????? ???????????????????????? | | ?????????????????#??# ???????????????????????? | | ?????????????????? ?# w #??????????????????????? | | ?????????????????? ?# #??????????????????????? | | ??????????????????? # #??????????????????????? | | ??????????????????? # #??????????????????????? | | ????????????????????/ #??????????????????????? | | ????????????????????#s #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# u @#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#a #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #????????????###???????? | | ????????????????????# #############T ######### | | ????????????######??# | | ???????????? ?# | | ???????????""""""""?# | | ???????????? # | | ??????? """"""""" # | | ????# + | | ??????? """"""""" # | | ???????????? # ########### ########???? | | ???????????""""""""?#k #?????????# #??????????? | | ???????????? ?# #????????##+###########? | | ??????????? ??# #????????# #? | | ???????###########??# #????????# [ #? | | ???????# ????# #????????# #? | | ???????# =! ???# #????????# #? | | ???????# =! ??# #????????# """" """" #? | | ???????# =! ?# ########?# """" """" #? | | ??????? # #?# """" """"?? | | ???????# # ### """" """??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Power Shielding 33 Evasion (%) 71 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaStorageMegatreads Manual? 0 Play Time 00:45:45 Cumulative 48.9 hours Start 2022.06.29 @ 13:56:28 End 2022.06.29 @ 14:48:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52e5eb9a-c624-43e3-a318-6d0d9a1d108a