Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 16:40:43 Player: Zephirth Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (2991) 2991 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8466 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 421/1000 Matter 171/300 Energy 29/100 System Corruption 5% Temperature Cool (0) Movement Walking (470) Ox5 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg > --- UTILITY (4) ------ Improved Coolant Injector Huge Storage Unit Triangulator > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Large Storage Unit Large Storage Unit Large Matter Pod (150) Triangulator Triangulator Improved Signal Interpreter Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Improved Dynamic Insulation System Long-range Tractor Beam Drone Bay (2/2) Long-range Proton Cannon Long-range Proton Cannon Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Terrain Scanner Weapon Cycler > --- WEAPON ----------- Heavy Laser Beamcaster Beamcaster Long-range Proton Cannon Gauss Cannon > --- INVENTORY -------- Advanced Heat Sink Improved Coolant Injector Large Storage Unit Large Storage Unit Large Matter Pod Triangulator Triangulator Triangulator Improved Signal Interpreter Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Hardlight Generator Improved Dynamic Insulation System Long-range Tractor Beam Drone Bay Long-range Proton Cannon Long-range Proton Cannon Heavy Phase Cannon Mass Driver [Rating: 84] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . . . 2 . 2 Power 3 | . . 1 . . . . . 1 . 1 Propulsion 2 | . . . 1 1 . . . . . . Utility 2 | . . . 1 . . . . 1 . . Weapon 3 | . . 1 . 1 . . . . . 1 Parts Attached 85 | 6 5 14 15 4 3 1 1 1 24 11 Power 20 | 1 . 3 6 . . . . . 8 2 Engine 15 | 1 . 3 5 . . . . . 4 2 Core 5 | . . . 1 . . . . . 4 . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 2 4 4 2 . 1 . . 6 3 Treads 2 | . 2 . . . . . . . . . Leg 19 | . . 4 4 1 . 1 . . 6 3 Wheel 2 | 2 . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 1 2 1 . 1 . 1 1 4 4 Device 10 | . . . 1 . . . 1 1 4 3 Storage 4 | 1 . 2 . . . . . . . 1 Processor 2 | . 1 . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 2 5 4 2 2 . . . 6 2 Energy Gun 8 | . . 1 2 1 . . . . 4 . Energy Cannon 3 | . . 1 . 1 . . . . . 1 Ballistic Gun 9 | 2 2 3 1 . 1 . . . . . Ballistic Cannon 4 | . . . . . 1 . . . 2 1 Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . . . Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 2 | . . . 2 . . . . . . . Parts Lost 47 | . . 1 6 2 3 . 1 . 15 19 Power 9 | . . . 2 . . . . . 3 4 Propulsion 10 | . . . . 1 1 . . . 3 5 Utility 10 | . . 1 . . . . 1 . 4 4 Weapon 18 | . . . 4 1 2 . . . 5 6 Highest Loss Streak 18 | . . 1 3 2 3 . 1 . 9 18 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 3 7 6 10 14 13 15 14 13 11 18 Power . | . 1 . . . . . . . . . Propulsion . | 2 3 1 . . . . . . . 2 Utility 8 | . . . 5 9 11 12 11 10 9 14 Weapon 2 | . 2 4 4 4 . 2 2 2 . 2 Tool/Special . | . . . . . . . . . . . Unused Backups 30 | . 1 3 3 5 . 1 . . 1 16 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 19 | . . . 2 3 . 1 . . . 13 Weapon 8 | . 1 2 . 2 . . . . . 3 Tool/Special 1 | . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 89 97 99 95 84 88 91 86 94 94 Engine 15 | . 14 20 16 15 15 15 15 13 12 9 Core 1 | . . . . . . . . . 4 10 Treads 2 | . 7 9 . . . . . . . . Leg 19 | . . 12 26 26 15 19 23 20 24 22 Device 8 | . . . 9 7 7 7 6 13 18 16 Storage 10 | . 14 11 18 15 8 7 7 6 6 5 Processor 4 | . 3 10 . . 5 7 7 6 . . Energy Gun 6 | . . . 11 14 . . . . 13 16 Energy Cannon 4 | . . 10 . . 7 7 7 6 2 3 Ballistic Gun 12 | . 28 21 9 7 14 15 15 13 2 . Ballistic Cannon 3 | . . . . . 6 7 7 6 6 5 Launcher 1 | . . . 5 7 . . . . . . Peak Build Rating 84 | 6 10 14 28 38 33 38 40 42 70 84 Average Rating 34 | 3 8 11 19 33 32 35 39 42 58 75 On Entrance 28 | . 6 9 14 28 33 33 38 40 42 65 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 149 | 10 14 42 43 47 50 47 53 54 92 149 Greatest Support 75 | 32 40 40 47 50 50 55 55 55 75 62 Greatest Overweight (x) 3 | . . 1 1 1 1 1 . . 2 3 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 15 25 Average Capacity 14 | 6 8 8 15 15 15 15 15 15 15 21 Most Carried 24 | 6 8 9 15 15 15 15 15 13 15 24 Average Carried 12 | 3 7 6 10 14 13 14 14 13 11 18 Final Capacity 25 | 8 8 15 15 15 15 15 15 15 15 25 Final Carried 18 | 6 6 8 15 13 15 15 14 13 11 18 Class Distribution -------------------- 56% | Gunner 16% | Scavenger-Skirmisher 15% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Matter Collected 2398 | 163 255 671 451 . 161 64 155 . 362 116 Remotely . | . . . . . . . . . . . Salvage Created 3517 | . 274 964 873 104 78 . 81 . 708 435 Parts 178 | . 12 64 50 6 5 . 5 . 27 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 5 . 5 . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 62 | . 6 20 14 2 2 . 2 . 9 7 Guns 36 | . 6 12 8 . 2 . 1 . 3 4 Cannons 18 | . . 8 . . . . 1 . 6 3 AOE 8 | . . . 6 2 . . . . . . Classes Destroyed 15 | . 4 4 3 . 2 . . . 2 . Worker 5 | . . . 5 . . . . . . . Builder 2 | . . . 2 . . . . . . . Recycler 3 | . 1 . 2 . . . . . . . Mechanic 2 | . . 1 1 . . . . . . . Operator 2 | . 1 1 . . . . . . . . Watcher 7 | . . 4 2 . . . . . . 1 Swarmer 8 | . 3 5 . . . . . . . . Grunt 28 | . 3 6 9 . . . . . 5 5 Brawler 3 | . . 2 1 . . . . . . . Sentry 14 | . . 7 3 2 . . 1 . . 1 Specialist 3 | . . . . . . . . . 3 . Hunter 1 | . . . 1 . . . . . . . Programmer 3 | . . . . . 1 . 1 . . 1 Heavy 1 | . . . . . . . . . 1 . Behemoth 1 | . . . . . 1 . . . . . Best Kill Streak 9 | . 5 5 9 2 1 . 1 . 5 2 Combat Bots Only 6 | . 3 4 6 2 1 . 1 . 5 2 Max Kills in Single Turn 5 | . 1 2 5 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Hostile Shots Fired 636 | . 43 124 60 45 28 . 58 . 146 132 Missed 185 | . 12 33 23 19 10 . 26 . 46 16 Hits 451 | . 31 91 37 26 18 . 32 . 100 116 Melee 4 | . . . . . . . . . 4 . Projectile 447 | . 31 91 37 26 18 . 32 . 96 116 Critical Strikes 20 | . . 2 1 . 1 . . . 8 8 Part Disruptions 3 | . . . . . . . . . 2 1 Damage Taken 7469 | . 301 1058 675 205 483 . 250 . 2089 2408 Core 1185 | . 65 147 34 21 15 . 16 . 308 579 Absorbed by Shields 20 | . . . . . . . . . 20 . Regen/Repaired (Parts) 143 | . . . . . . 143 . . . . Core Remaining (%) 80 | 100 74 63 93 . . . 92 . 63 . Volleys Fired 198 | . 23 61 34 7 10 . 10 . 28 25 Largest 5 | . 2 3 3 4 4 . 4 . 4 5 Hottest 340 | . 46 106 131 184 184 . 154 . 265 340 Shots Fired 600 | . 46 171 89 22 36 . 39 . 107 90 Gun 415 | . 46 121 76 15 20 . 20 . 64 53 Cannon 165 | . . 50 . 4 12 . 19 . 43 37 Launcher 20 | . . . 13 3 4 . . . . . Special . | . . . . . . . . . . . Kinetic 314 | . 46 119 31 7 22 . 30 . 32 27 Thermal 234 | . . 52 26 11 10 . 9 . 73 53 Explosive 20 | . . . 13 3 4 . . . . . Electromagnetic 32 | . . . 19 1 . . . . 2 10 Robot Hit Streak 17 | . 5 10 7 5 11 . 17 . 9 11 Robot Miss Streak 10 | . 7 10 4 2 3 . 2 . 6 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 339 | . 19 90 49 15 26 . 26 . 55 59 Core Hits 162 | . 9 39 50 7 9 . 5 . 23 20 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 16 | . . 2 5 . 1 . 1 . 2 5 Burn 10 | . . . 5 . 1 . . . 1 3 Destroy 2 | . . 2 . . . . . . . . Blast 4 | . . . . . . . 1 . 1 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8104 | . 317 1559 1786 285 614 . 509 . 1500 1534 Guns 4215 | . 317 1048 660 177 278 . 227 . 711 797 Cannons 2292 | . . 509 . 25 189 . 282 . 550 737 Explosions 1572 | . . . 1126 60 147 . . . 239 . Melee . | . . . . . . . . . . . Ramming 25 | . . 2 . 23 . . . . . . Kinetic 3349 | . 317 1048 241 111 282 . 353 . 396 601 Thermal 3057 | . . 509 232 91 185 . 156 . 1087 797 Explosive 1333 | . . . 1126 60 147 . . . . . Electromagnetic 340 | . . . 187 . . . . . 17 136 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . 2 . . . . . 3 5 Average Corruption 2 | . . . 2 . . . . . 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . . 4 . . . . . 3 . Message Errors 2 | . . . 2 . . . . . . . Matter Fused 1 | . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 23 | . . . 17 . . . . . . 6 Projectiles 6 | . . . . . . . . . . 6 Explosions 17 | . . . 17 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . 1 10 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 1 8 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 106 | . . . 99 7 . . . . . . Shots 4 | . . . 3 1 . . . . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 4 | . . 3 . 1 . . . . . . Kicked 3 | . . 2 . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 638 | . 10 394 72 261 304 . 362 . 471 638 Average Temperature 172 | . 4 145 22 92 166 . 145 . 206 311 Received Heat Transfer 2006 | . 48 363 243 60 60 . 66 . 773 393 Effects 65 | . . 6 . . 2 . 2 . 9 46 Shutdowns 35 | . . 3 . . . . 1 . 6 25 Energy Bleed 11 | . . 1 . . 1 . . . 1 8 Interference 5 | . . 1 . . 1 . . . . 3 Matter Decay 4 | . . . . . . . 1 . 1 2 Short Circuit 2 | . . 1 . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 1 1 . . . . . 1 1 Heat Transferred 6170 | . . 1073 962 185 333 . 222 . 1767 1628 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 82 | 100 100 40 91 100 . . . 100 100 100 Level 1 17 | . . 59 8 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Peak Influence 311 | . 115 311 240 103 . . . 5 100 90 Initial 109 | . . 39 109 103 . . . . 3 51 Average 99 | . 60 192 111 55 . . . . 68 22 Influence Increases 2002 | . 175 604 557 94 60 . 50 5 229 228 Destroy 0b10 Robot/C 1240 | . 120 400 280 40 40 . 40 . 180 140 Destroy 0b10 Robot/NC 115 | . 10 30 60 . . . . . 10 5 Destroy Leader 344 | . 30 128 74 20 20 . 10 . 20 42 Successful Hack 33 | . . 15 . 12 . . . 5 . 1 Disable Machine 60 | . 15 15 30 . . . . . . . Destroy Structure 120 | . . 1 83 22 . . . . 4 10 Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 75 | . . 15 15 . . . . . 15 30 Influence Decreases 2002 | . 80 438 590 260 122 . 50 . 135 327 Entered New Map 407 | . . 56 152 125 24 . . . 2 48 Time Decay 1264 | . 80 372 378 120 70 . 50 . . 194 Lost Part 331 | . . 10 60 15 28 . . . 133 85 Squads Dispatched 10 | . 1 2 . 1 . . . . 2 4 Investigation 3 | . . 1 . . . . . . . 2 Extermination 1 | . . . . . . . . . . 1 Reinforcement 5 | . 1 1 . . . . . . 2 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Distress Signals 5 | . . 2 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 98 | . 9 29 22 2 2 . 2 . 16 16 Peak Tracking Total 8 | . 3 6 8 2 1 . 1 . 4 6 Tactical Retreats 5 | . . 1 1 . . . . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Traps Triggered 4 | . . 1 . . . . . . 2 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Machines Disabled 4 | . 1 1 2 . . . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Machines Accessed 12 | . . 4 2 1 1 . . 1 . 3 Terminals 5 | . . 3 . . . . . 1 . 1 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 2 | . . . 1 . . . . . . 1 Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 45 | . . 23 2 4 1 . . 2 . 13 Successful 32 | . . 19 1 1 1 . . 1 . 9 Failed 13 | . . 4 1 3 . . . 1 . 4 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 16 | . . 11 . . . . . 2 . 3 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 4 | . . . . 4 . . . . . . Recycling Units 8 | . . . 1 . . . . . . 7 Scanalyzers 13 | . . 12 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . . 7 . . 1 . . 1 . 3 Record 7 | . . 4 . . . . . . . 3 Open Door 1 | . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Recycling Unit Hacks 6 | . . . 1 . . . . . . 5 Recycle Component 1 | . . . . . . . . . . 1 Process 2 | . . . . . . . . . . 2 Report Inventory 2 | . . . 1 . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . 1 Scanalyzer 12 | . . 12 . . . . . . . . Insert Component 6 | . . 6 . . . . . . . . Analyze 5 | . . 5 . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . . 3 . 1 . . . . . 3 Full Trace Events 3 | . . 1 . . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . 1 Recycled Matter 201 | . . . . . . . . . . 201 Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Active Infowar (turns) 1072 | . . . . . . . . 11 372 689 Terrain 1068 | . . . . . . . . 11 372 685 Triangulation 4 | . . . . . . . . . . 4 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Turns Passed 4882 | 56 205 866 888 258 340 809 388 11 372 689 Spaces Moved 2549 | 41 111 365 483 164 157 552 287 9 134 246 Core 4 | 4 . . . . . . . . . . Treads 183 | . 23 160 . . . . . . . . Legs 2237 | . . 205 483 164 157 552 287 9 134 246 Wheels 125 | 37 88 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 160 115 123 123 123 123 123 105 185 Average Speed 158 | 95 112 175 152 133 190 145 123 123 175 232 Slowest Speed 338 | 100 160 190 185 195 195 195 123 123 270 338 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 18 45 35 4 23 69 55 . 90 8 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . 3 . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . 1 1 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 145 | . . . 93 21 22 . . . 4 5 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . 1 . . . . 5 AOE 139 | . . . 93 21 21 . . . 4 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac DSF Fac Total 2998 | 58 148 473 568 188 173 556 297 9 210 318 Wait 13 | . . . . . . . . . . 13 Move 2539 | 40 110 364 482 163 156 551 286 8 133 246 Hop . | . . . . . . . . . . . Pick Up 104 | 12 5 16 25 6 4 2 . . 17 17 Fast Attach 9 | . 1 3 1 1 . 1 . . 2 . Attach 54 | 6 . 3 12 2 2 . 1 1 18 9 Detach . | . . . . . . . . . . . Swap 25 | . 4 8 3 2 1 . . . 5 2 Drop 47 | . 5 15 11 6 . 2 . . 7 1 Fire 198 | . 23 61 34 7 10 . 10 . 28 25 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . 2 . 1 . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 558 | -9/Materials | Build established: Gunner 758 | -9/Materials | Discovered new exit (range 8) 1101 | -9/Materials | Discovered new exit (range 15) 1128 | -9/Materials | Entered another Materials area 1128 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1435 | -8/Materials | Build established: Scavenger-Gunner 1680 | -8/Materials | Lost 3 parts (2p1w) 1997 | -8/Materials | Discovered new exit (range 15) 2016 | -8/Materials | Entered Factory 2016 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2233 | -7/Factory | Discovered new exit (range 10) 2243 | -7/Factory | Garrison activated, responded to threat 2246 | -7/Factory | Build established: Gunner 2274 | -7/Factory | Entered Lower Caves 2284 | -7/Lower Caves | Spotted B-75 Beast 2311 | -7/Lower Caves | Destroyed B-75 Beast 2330 | -7/Lower Caves | Lost 3 parts (1n2w) 2599 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2614 | -7/Lower Caves | Entered Zion 2636 | -7/Zion | Given the Hacking Drone Bay 2644 | -7/Zion | Found Prototype Device 2729 | -7/Zion | Discovered new exit (range 11) 2957 | -7/Zion | Learned location of Warlord (-4) 3256 | -7/Zion | Learned location of Quarantine (-3) 3257 | -7/Zion | Learned location of Recycling (-7) 3423 | -7/Zion | Entered Proximity Caves 3425 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3479 | -6/Proximity Caves | Spotted B-75 Beast 3575 | -6/Proximity Caves | Learned location of 1 exit from Factory 3796 | -6/Proximity Caves | Discovered new exit (range 12) 3811 | -6/Proximity Caves | Entered Factory 3811 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3812 | -6/Factory | Identified exit to Factory 3821 | -6/Factory | Identified exit to DSF 3822 | -6/Factory | Entered DSF 3882 | -6/DSF | Additional patrols routed to DSF 3918 | -6/DSF | Lost 3 parts (1u2w) 4092 | -6/DSF | Sterilization system engaged 4099 | -6/DSF | Lost 9 parts (2p2n3u2w) 4112 | -6/DSF | Ambient heat levels rising (+10) 4127 | -6/DSF | Ambient heat levels rising (+10) 4142 | -6/DSF | Ambient heat levels rising (+10) 4157 | -6/DSF | Ambient heat levels rising (+10) 4168 | -6/DSF | Discovered exit to Factory (range 14) 4172 | -6/DSF | Ambient heat levels rising (+10) 4187 | -6/DSF | Ambient heat levels rising (+10) 4194 | -6/DSF | Entered Factory 4194 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4195 | -5/Factory | Identified exit to Upper Caves 4296 | -5/Factory | Build established: Scavenger-Skirmisher 4880 | -5/Factory | Core integrity fell below 50% 4883 | -5/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. R-10 Processor collects Flexi-carbon Leg. Penetrated by Slug. Lrn. Proton Cannon destroyed. Critical hit (Burn: +37). Slug penetrates P-70 Sage. P-70 Sage knocked back. G-50 Soldier Carbon-fiber Leg blasted off. G-50 Soldier knocked back. Mass Driver destroyed. Knocked back. Beamcaster destroyed. Gauss Cannon destroyed. Penetrated by Slug. Imp. Terrain Scanner destroyed. Penetrated by Slug. Knocked back. Subcomponent Replicator disabled. Acquired 6 matter. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????#?? ?????????????????????? | | ????????????????????????? ??? ???????????????????? | | ??????????????????????##?????????? ??????????????? | | ??????????????????????#?? ??????? ?????????????? | | ????????????????????#?#??????? ?? ?#????????????? | | ???????????????????????????????? ??????????#????? | | ??????????????????#?#?????????? ? ??#??????????? | | ????????? ?????#???#???#?????? ?? ??????????????? | | ????????????????????????######+##+######?????????? | | ????????????? #########?# ?##??????? | | ??????????????# ### """" """"" #??????? | | ??????????????# # #@ """"" """"" #??????? | | ???????????? ?# ###%h """ """ #???????? | | ??????????? ??# %H ug % #???????? | | ??????????????+ %p### g """"" """"" #???? ??? | | ????????? ????# %#?# p% """"" """"" #??????? | | ??????????????# ### "" """ #???????? | | ??????????????# #?# ######### | | ??????????????# ##############+##### | | ????????????? ^^% % | | ??????????? | | ?????????? | | ????????? | | ?????????? """" ^ | | ?????????? """" | | ???????????? "" % | | ?????????????? #################### | | ????????????????? ??#???#?#??????????##### ### | | ??????????????????? ????? ?? ??#????????# #?? | | ?????????????????????????????????????????#???# #?# | | ????????????????????????????????????#?????#?##+### | | ?????????????????????????????"??????????????# | | ????????????????????????????????????????????# | | ??????????????????????????????? ?? ??#??????# | | ?????????????????????????????""????????#????# | | ????????????????????????????????????????#???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 57 Energy Capacity 700 Matter Stores 440 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Flail | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Hot Goods Item+ Organ Harvest Resistances Are Futile There's More Where That Came From Well Done Window Shopping Challenges ------------ None Game ------ Seed NeutronAmuletClaymores Manual? 0 Play Time 01:12:46 Cumulative 6.6 hours Start 2026.07.14 @ 15:24:45 End 2026.07.14 @ 16:40:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a0d8184-3be9-4efd-8819-62b2bf55e2df