Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 16:54:47 Player: puppuppit Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (15) 3000 Robots Destroyed (246) 1230 Value Destroyed (9046) 9046 Prototype IDs (52) 1040 Alien Tech Used (0) 0 Bonus (5475) 5475 TOTAL SCORE: 21291 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2940 Follower Combat Kills 978 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Acquired ECA 300 Friendly Fire -1043 Cogmind --------- Core Integrity 0/700 Matter 143/300 Energy 100/100 System Corruption 0% Temperature Critical (642) Movement Walking (110) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (5) ------ Medium Storage Unit Surveybot 24 Chip Experimental Target Analyzer > --- WEAPON (4) ------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY (10) --- Encrypted Comm Array 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Advanced Target Analyzer Experimental Target Analyzer Phasing AFG > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Antimatter Cannon Scatter Rocket Array > --- INVENTORY -------- High-capacity Matter Pod Encrypted Comm Array 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Hacking Drone Bay [Rating: 90] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Potential Leg Leg Potential Leg Wheel Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Target Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Antimatter Cannon Energy Gun Zionite Phaser-S Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Scatter Rocket Array Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 3 | . . . . . . . 1 . 2 . . . . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . Parts Attached 221 | 9 1 20 66 . 2 . 14 37 6 10 20 4 12 19 1 Power 18 | 1 . 4 6 . . . 2 3 . . . . . 2 . Engine 14 | 1 . 4 6 . . . 2 1 . . . . . . . Core 2 | . . . . . . . . 2 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 2 . Propulsion 40 | 3 . 6 19 . 2 . 1 2 2 2 . . . 3 . Treads . | . . . . . . . . . . . . . . . . Leg 10 | . . . . . 2 . . 2 2 2 . . . 2 . Wheel 28 | 3 . 6 19 . . . . . . . . . . . . Hover 2 | . . . . . . . 1 . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . Utility 59 | 3 1 3 8 . . . 6 6 2 2 9 1 9 8 1 Device 20 | 2 . 1 2 . . . . 4 1 1 2 1 3 3 . Storage 4 | 1 1 . 1 . . . . . . . 1 . . . . Processor 12 | . . . 1 . . . 2 . 1 . 1 . 6 1 . Hackware 6 | . . . . . . . 3 . . . 3 . . . . Protection 17 | . . 2 4 . . . 1 2 . 1 2 . . 4 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 104 | 2 . 7 33 . . . 5 26 2 6 11 3 3 6 . Energy Gun 5 | . . . . . . . . . . . . . . 5 . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 33 | 2 . 5 23 . . . . 3 . . . . . . . Ballistic Cannon 40 | . . . 7 . . . 5 12 2 4 8 1 . 1 . Launcher 17 | . . 2 3 . . . . 4 . 2 3 1 2 . . Special Weapon 8 | . . . . . . . . 7 . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . . . 2 . . 1 1 . 6 8 . Parts Lost 42 | . . 5 10 . . 1 . 6 1 2 3 2 . 11 1 Power 4 | . . 1 . . . 1 . . . . 1 . . 1 . Propulsion 10 | . . 2 4 . . . . . . . . . . 4 . Utility 10 | . . . 2 . . . . 1 . 1 2 1 . 2 1 Weapon 18 | . . 2 4 . . . . 5 1 1 . 1 . 4 . Highest Loss Streak 7 | . . 2 3 . . 1 . 2 1 1 1 3 . 7 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 87 96 100 100 93 99 98 98 88 98 80 96 82 88 Engine 6 | . 14 10 10 11 11 5 8 6 . 2 6 7 7 2 . Leg 16 | . . . . . 8 22 18 23 23 21 23 23 23 13 15 Wheel 6 | . 28 25 32 33 24 11 2 . . . . . . . . Hover 1 | . . . . . . . 6 3 . . . . . 2 . Device 9 | . 14 9 2 11 11 11 6 7 15 13 14 14 16 4 10 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 7 7 Processor 4 | . . . . . . . 2 6 5 7 . . 10 15 15 Hackware 1 | . . . . . . . 7 . . . 6 . . . . Protection 3 | . . 4 5 . . . 1 3 7 4 6 . . 4 1 Energy Gun 1 | . . . . . . . . . . . . . . 15 30 Ballistic Gun 6 | . 28 22 27 . . . . 5 7 2 . . . . . Ballistic Cannon 19 | . . . 5 33 33 33 36 26 23 22 25 23 23 7 . Launcher 1 | . . . . . . . . 1 . 2 3 . 3 2 . Peak Build Rating 90 | 9 9 14 17 16 35 35 52 58 73 74 73 63 90 90 90 Average Rating 51 | 5 9 8 14 16 24 32 42 48 68 65 69 60 78 73 85 On Entrance 41 | . 9 9 14 16 16 35 31 50 58 73 70 58 62 80 90 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 68 | 14 19 25 33 29 29 29 43 60 68 66 61 45 47 63 63 Greatest Support 80 | 32 26 26 36 30 60 60 60 75 80 80 80 80 80 80 48 Greatest Overweight (x) 3 | . . 1 1 . . . . . 1 . . . . 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 9 10 10 10 10 Most Carried 10 | 1 3 10 10 10 10 9 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 2 4 9 10 9 7 9 8 9 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 3 10 10 10 9 7 10 10 9 10 10 10 10 10 8 Class Distribution -------------------- 29% | Gunner 24% | Skirmisher 21% | Tank 7% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -7/Deep Caves Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Matter Collected 9642 | 333 . 485 2086 . 20 34 575 1667 606 885 2002 357 32 503 57 Remotely 560 | . . . 560 . . . . . . . . . . . . Salvage Created 8092 | 119 . 73 2557 . . 24 683 926 464 1174 1564 137 . 186 185 Parts 402 | 12 . 9 169 . . 1 35 58 21 4 82 3 . 5 3 Haulers Intercepted 6 | . . . 4 . . . 1 . 1 . . . . . . Recyclers Shooed 4 | . . . 3 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 2 . . 3 Prevented 6 | . . . . . . . . . . . . 6 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Combat Hostiles Destroyed 181 | . . 9 45 . . 1 10 39 7 6 44 5 . 13 2 Guns 48 | . . 5 33 . . . . 2 2 1 . . . 3 2 Cannons 73 | . . . 2 . . 1 10 23 5 5 22 1 . 4 . AOE 60 | . . 4 10 . . . . 14 . . 22 4 . 6 . Classes Destroyed 21 | 2 . 3 8 . . . . 2 . 1 4 . . 1 . Worker 18 | . . . 7 . . . 1 . 4 . 6 . . . . Builder 16 | . . 1 8 . . . 1 . 2 . 4 . . . . Tunneler 5 | 4 . . 1 . . . . . . . . . . . . Hauler 6 | . . . 4 . . . 1 . 1 . . . . . . Recycler 15 | 1 . . 6 . . . 3 . 1 . 4 . . . . Mechanic 2 | . . . . . . . . . . . 2 . . . . Operator 6 | . . . 1 . . . 3 . . . 2 . . . . Watcher 7 | . . . 3 . . . 2 . 1 . 1 . . . . Swarmer 34 | . . 2 10 . . . . 18 . . 4 . . . . Grunt 68 | . . . 24 . . 1 6 10 5 . 16 4 . . 2 Brawler 2 | . . . 1 . . . . . . . 1 . . . . Duelist 2 | . . . 1 . . . . . . . 1 . . . . Protector 3 | . . . . . . . . . . . 3 . . . . Sentry 26 | . . . 9 . . . 4 8 . . 4 1 . . . Specialist 8 | . . . . . . . . 2 . . 6 . . . . Hunter 9 | . . . . . . . . 1 2 . 6 . . . . Programmer 1 | . . . . . . . . . . . 1 . . . . Heavy 2 | . . . . . . . . . . . 2 . . . . Compactor 6 | . . . . . . . . . . 6 . . . . . Z-Light 7 | . . . . . . . . . . . . . . 7 . Assembled 13 | . . 7 . . . . . . . . . . . 6 . Wasp 2 | . . . . . . . . . . . 2 . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 16 | 3 . 3 13 . . 1 7 8 4 2 16 5 . 3 2 Combat Bots Only 11 | . . 2 10 . . 1 3 8 3 2 11 5 . 3 2 Max Kills in Single Turn 6 | 1 . 2 3 . . 1 2 4 2 1 6 4 . 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 4 | . . 2 3 . . . . 4 . . 4 4 . 3 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Hostile Shots Fired 773 | . . 44 159 . . 17 23 163 58 2 186 42 . 55 24 Missed 268 | . . 13 46 . . 4 7 62 13 . 75 14 . 28 6 Damage Taken 8374 | . . 580 1510 . . 211 278 1421 392 106 1852 317 . 1190 517 Core 1300 | . . 99 199 . . 15 25 214 49 . 187 18 . 302 192 Absorbed by Shields 369 | . . . . . . . . 34 213 . 122 . . . . Redirected to Shielding 28 | . . . . . . . . . . . . . . 28 . Ignored by Resistances 133 | . . . 6 . . . . 17 98 12 . . . . . Regen/Repaired (Parts) 948 | . . . 103 . . . . . . 166 531 . 148 . . Core Remaining (%) 65 | 100 . 60 . . . 46 . 56 . . . . . . . Volleys Fired 537 | 12 . 24 160 . . 7 34 107 30 43 74 6 1 27 12 Largest 4 | 2 . 2 3 . . 3 4 4 4 4 4 4 1 4 2 Hottest 192 | 40 . 46 117 . . 117 192 192 188 188 170 170 40 170 120 Shots Fired 1409 | 24 . 36 457 . . 21 131 214 108 125 223 17 1 34 18 Gun 562 | 24 . 31 407 . . . . 22 29 27 . . . 4 18 Cannon 769 | . . . 44 . . 21 131 140 79 98 213 16 1 26 . Launcher 35 | . . 5 6 . . . . 9 . . 10 1 . 4 . Special 43 | . . . . . . . . 43 . . . . . . . Kinetic 1309 | 24 . 31 451 . . 21 131 162 108 125 213 16 1 26 . Thermal 43 | . . . . . . . . 43 . . . . . . . Explosive 35 | . . 5 6 . . . . 9 . . 10 1 . 4 . Electromagnetic . | . . . . . . . . . . . . . . . . Phasic 22 | . . . . . . . . . . . . . . 4 18 Robot Hit Streak 21 | 6 . 5 13 . . 2 5 21 11 9 8 3 . 8 6 Robot Miss Streak 14 | 2 . 2 7 . . 8 7 4 4 4 12 7 . 14 1 Penetration Max 1 | . . . . . . . . . 1 1 . . . . . Secondary Targets 9 | . . 1 7 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . 1 Shots Hit Robots 749 | 15 . 21 259 . . 6 49 127 55 74 104 5 . 19 15 Core Hits 517 | 7 . 17 104 . . 3 27 65 26 22 181 14 . 46 5 Critical Kills 1 | . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . 1 . . . . . . Critical Strikes 34 | . . . 3 . . . 4 4 4 5 7 1 . 3 3 Destroy 9 | . . . 2 . . . . . 2 5 . . . . . Blast 20 | . . . 1 . . . 4 2 2 . 7 1 . 3 . Sever 2 | . . . . . . . . 2 . . . . . . . Intensify 3 | . . . . . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 26059 | 181 . 642 4813 . . 134 1272 3820 1417 2209 8572 668 . 1836 495 Guns 5168 | 181 . 245 3739 . . . . 125 149 135 . . . 99 495 Cannons 11405 | . . . 362 . . 134 1272 2102 1254 2074 3532 143 . 532 . Explosions 8957 | . . 397 712 . . . . 1141 . . 4977 525 . 1205 . Melee . | . . . . . . . . . . . . . . . . Ramming 88 | . . . . . . . . 11 14 . 63 . . . . Kinetic 15979 | 181 . 245 4101 . . 134 1272 2227 1403 2209 3532 143 . 532 . Thermal 564 | . . . . . . . . 441 . . 53 70 . . . Explosive 8822 | . . 397 712 . . . . 1141 . . 4912 455 . 1205 . Electromagnetic 12 | . . . . . . . . . . . 12 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 594 | . . . . . . . . . . . . . . 99 495 Highest Corruption 2 | . . 2 . . . . . . . . 1 1 1 . . Average Corruption 1 | . . 2 . . . . . . . . 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 21 | . . 5 . . . . . . . . 8 8 . . . Message Errors 4 | . . . . . . . . . . . 1 3 . . . Matter Fused 5 | . . 1 . . . . . . . . 3 1 . . . Heat Flow Errors 2 | . . 1 . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 5 | . . 1 . . . . . . . . 1 3 . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 458 | . . 32 69 . . . 13 30 15 . 179 52 . 68 . Projectiles 159 | . . . . . . . 13 4 15 . 82 . . 45 . Explosions 299 | . . 32 69 . . . . 26 . . 97 52 . 23 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 61 | . . . 2 . . 2 6 9 14 . 23 . . 5 . Impact 1 | . . . . . . . . . . . 1 . . . . Kinetic 56 | . . . 2 . . 2 6 9 13 . 19 . . 5 . Secondary 4 | . . . . . . . . . 1 . 3 . . . . Self-Inflicted Damage 385 | . . 100 . . . . 32 39 . . 178 . . 36 . Shots 13 | . . 3 . . . . 1 1 . . 6 . . 2 . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . 4 1 . 2 . . . . Kicked 7 | . . . . . . . . 4 1 . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 642 | . . 80 289 . . 13 209 223 360 208 196 156 . 64 642 Average Temperature 60 | . . 15 27 . . 6 46 73 130 41 67 60 . 23 249 Received Heat Transfer 2676 | . . 84 759 . . 117 144 403 106 . 595 138 . 225 105 Effects 14 | . . . 3 . . . . . 1 . . . . . 10 Shutdowns 1 | . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 6 | . . . 3 . . . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 1610 | . . . . . . . . 1480 . . 50 80 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Peak Influence 2750 | 25 28 96 1151 415 . 82 328 2111 1310 419 2750 . . . . Initial 1108 | . 16 10 . 415 . . 31 213 1108 409 149 . . . . Average 808 | 10 26 59 577 415 . 39 179 1197 1173 313 1349 . . . . Maximum Alert Level 5 | . . . 4 2 . . 1 5 4 2 5 . . . . Low Security (%) 21 | 100 100 100 21 . . 100 67 . . . 10 . . . . Level 1 15 | . . . 11 . . . 32 13 . 48 8 . . . . Level 2 16 | . . . 32 100 . . . 4 . 51 16 . . . . Level 3 12 | . . . 26 . . . . 27 . . 1 . . . . Level 4 18 | . . . 8 . . . . 26 100 . 14 . . . . Level 5 12 | . . . . . . . . 28 . . 26 . . . . High Security 3 | . . . . . . . . . . . 19 . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 1 5 . . . 3 . 4 . 25 . . . . Investigation 7 | . 1 1 2 . . . 1 . . . 2 . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . Reinforcement 16 | . . . 1 . . . 2 . 3 . 10 . . . . Assault 15 | . . . 2 . . . . . 1 . 12 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . 2 . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Distress Signals 9 | . . 1 5 . . . 1 . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 288 | . . 17 65 . . 3 17 42 14 6 101 5 . 15 3 Peak Tracking Total 18 | . . 3 9 . . 3 3 7 6 2 18 4 . 4 3 Tactical Retreats 22 | . . 3 6 . . 2 1 1 1 . 8 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Traps Triggered 8 | . . . 2 . . . . 3 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . . . Reused 6 | . . . 4 . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . 3 . . . . . . . Triggered 8 | . . . 4 . . . . 2 . . . 1 . . 1 Most Traps Carried 3 | . . . . . . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Machines Disabled 45 | . . . 3 . . . 1 18 . . 16 1 4 2 . Max in Single Turn 4 | . . . 1 . . . 1 1 . . 4 1 1 . . Garrison Relay 8 | . . . . . . . . 8 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 14 | . . . . . . . . 10 . . . . 4 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Machines Accessed 44 | . 1 1 14 . 5 1 8 2 . . 12 . . . . Terminals 30 | . 1 . 11 . . 1 7 2 . . 8 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 3 | . . . 1 . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . Total Hacks 174 | . 6 1 49 . 50 3 26 5 . . 34 . . . . Successful 122 | . 3 1 33 . 50 . 14 1 . . 20 . . . . Failed 50 | . 3 . 15 . . 3 11 4 . . 14 . . . . Catastrophic 7 | . 1 . . . . 2 2 . . . 2 . . . . Database Lockouts 2 | . . . 1 . . . 1 . . . . . . . . Manual 72 | . 6 . 29 . 1 3 16 . . . 16 . 1 . . Terminals 94 | . 6 . 33 . . 3 25 5 . . 22 . . . . Fabricators 4 | . . . . . . . . . . . 4 . . . . Repair Stations 9 | . . . 3 . . . . . . . 6 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 13 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . 2 . . . . Terminal Hacks 74 | . 2 1 7 . 50 . 6 1 . . 7 . . . . Record 49 | . . . . . 49 . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . Robot Analysis 6 | . 2 . 2 . . . 2 . . . . . . . . Prototype ID Bank 6 | . . . 2 . . . 2 . . . 2 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . Terminal Index 3 | . . . 1 . . . 1 . . . 1 . . . . Reprogram Traps 2 | . . . 2 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . 2 . . . . . . . 4 . . . . Scan Component 3 | . . . 1 . . . . . . . 2 . . . . Repair 3 | . . . 1 . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 13 . . . . . . . . . . . . Insert Component 6 | . . . 6 . . . . . . . . . . . . Analyze 7 | . . . 7 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks 25 | . 1 . 10 . . . 7 . . . 7 . . . . Terminals 25 | . 1 . 10 . . . 7 . . . 7 . . . . Botnet 25 | . 1 . 10 . . . 7 . . . 7 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 2 . . . 2 . . . . Used 3 | . . . . . . . 1 . . . 2 . . . . Hacking Detections 30 | . 1 . 11 . . 1 6 2 . . 9 . . . . Full Trace Events 10 | . 1 . 3 . . 1 2 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 3 . 4 . . Robots Built 2 | . . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . Time 67 | . . . . . . . . . . . 67 . . . . Total Robot Build Rating 8 | . . . . . . . . . . . 8 . . . . Part Schematics Acquired 20 | . . . 6 . . . . . . . . . 14 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . 2 . . . . Time 100 | . . . 32 . . . . . . . 68 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 34 | . . . . . . . . 34 . . . . . . . Machine Destruction 34 | . . . . . . . . 34 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Total Allies 25 | . . . . . . . . 3 . 18 2 . 2 . . Largest Group 18 | . . . . . . . . 3 1 18 18 . 2 2 . Highest-Rated Group 434 | . . . . . . . . 89 39 434 434 . 192 192 . Highest-Rated Ally 96 | . . . . . . . . 39 39 35 40 . 96 96 . Total Orders 3 | . . . . . . . . 2 . . . . 1 . . STAY 1 | . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 236 | . . . . . . . . 29 3 . 171 . . 33 . Total Damage 6167 | . . . . . . . . 620 16 . 3377 . . 2154 . Kills 42 | . . . . . . . . 9 . . 25 . . 8 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Robot Analysis Total 6 | . 2 . 2 . . . 2 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . 1 . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Turns Passed 11540 | 96 58 467 1610 53 268 136 677 1946 532 784 1534 1080 982 1216 101 Spaces Moved 9018 | 50 62 401 1141 66 310 124 556 1282 382 586 1175 1054 858 938 33 Core 5 | 1 . . . . . . . . . . . . . 4 . Treads . | . . . . . . . . . . . . . . . . Legs 7090 | . . . . . 118 124 556 1282 382 586 1175 1054 858 922 33 Wheels 1911 | 49 62 401 1141 66 192 . . . . . . . . . . Hover 12 | . . . . . . . . . . . . . . 12 . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 90 90 80 80 80 90 90 90 60 90 60 60 100 45 210 Average Speed 97 | 98 90 92 82 80 83 90 90 96 100 97 97 99 100 115 210 Slowest Speed 210 | 100 90 115 115 80 90 90 90 100 180 100 100 100 100 210 210 Overloaded Moves 123 | . . . . . . . . . 28 . 66 14 . 15 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 17 48 87 15 71 37 49 87 8 89 32 98 87 75 4 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . . . 1 1 . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . . 1 1 1 . Scrap Searched 6 | . . 3 . . . . . . . . . 2 1 . . Spaces Dug 11 | . . 5 . . . . 1 . . . 4 1 . . . Terrain Destroyed 694 | . . 30 56 . . 2 42 35 12 10 357 42 . 105 3 Melee . | . . . . . . . . . . . . . . . . Projectile 138 | . . . 2 . . 2 20 2 12 10 68 11 . 8 3 AOE 556 | . . 30 54 . . . 22 33 . . 289 31 . 97 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Dee Pro Total 10579 | 70 63 456 1460 65 320 133 650 1720 461 697 1380 1071 951 1034 48 Wait 484 | . . 2 31 . . 1 26 176 36 55 90 6 34 27 . Move 9005 | 49 61 400 1140 65 309 123 556 1281 382 585 1174 1053 857 937 33 Hop . | . . . . . . . . . . . . . . . . Pick Up 84 | . 1 4 24 . 3 . 8 23 2 2 6 1 3 7 . Fast Attach 72 | 7 . 5 14 . 2 . 5 3 1 5 7 2 8 13 . Attach 38 | . . 3 12 . . . 2 8 2 1 . 2 2 5 1 Detach 23 | . . 3 1 . . . 4 2 . . 2 1 6 4 . Swap 111 | 2 1 12 40 . . . 7 26 3 4 13 . 2 1 . Drop 110 | . . 3 38 . 6 2 8 20 4 2 8 . 6 11 2 Fire 537 | 12 . 24 160 . . 7 34 107 30 43 74 6 1 27 12 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . 4 1 . 2 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . 5 . . 4 . . . . Rewire 28 | . . . . . . . . 25 . . . . 1 2 . Trap 3 | . . . . . . . . 3 . . . . . . . Miscellaneous 68 | . . . . . . . . 37 . . . . 31 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -7/Waste -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 12) 155 | -10/Materials | Entered Mines 187 | -10/Mines | Assembled infested the area 317 | -10/Mines | Build established: Mutant 560 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 572 | -10/Mines | Discovered new exit (range 4) 579 | -10/Mines | Met a Derelict shopkeep closing up shop 622 | -10/Mines | Entered Materials 622 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 846 | -9/Materials | Discovered new exit (range 3) 1042 | -9/Materials | Destroyed 10 combat bots 1043 | -9/Materials | Discovered new exit (range 5) 1083 | -9/Materials | Repaired Hvy. Assault Rifle 1142 | -9/Materials | Build established: Scavenger-Tank 1244 | -9/Materials | Discovered new exit (range 10) 1324 | -9/Materials | Discovered new exit (range 13) 1329 | -9/Materials | Central database locked down 1533 | -9/Materials | Discovered new exit (range 16) 1548 | -9/Materials | Lost 3 parts (2n1w) 1699 | -9/Materials | Build established: Scavenger-Gunner 1822 | -9/Materials | First assault squad dispatched 1904 | -9/Materials | Lost 3 parts (1n2w) 2232 | -9/Materials | Entered Mines 2251 | -9/Mines | Met a Derelict bent on vengeance 2281 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2281 | -9/Mines | Discovered new exit (range 5) 2285 | -9/Mines | Entered Exiles 2298 | -9/Exiles | Discovered new exit (range 15) 2305 | -9/Exiles | Met 8R-AWN 2329 | -9/Exiles | Met EX-HEX 2359 | -9/Exiles | Met EX-DEC 2375 | -9/Exiles | Learned location of Zion (-7) 2390 | -9/Exiles | Met EX-BIN 2405 | -9/Exiles | Aligned with FarCom system 2405 | -9/Exiles | Given EX-Vault access code 2438 | -9/Exiles | Opened EX-Vault 2443 | -9/Exiles | Found Potential Leg 2446 | -9/Exiles | Found Potential Leg 2464 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2467 | -9/Exiles | Build established: Gunner 2479 | -9/Exiles | Exiles lab attacked by MAIN.C 2538 | -9/Exiles | Discovered new exit (range 10) 2553 | -9/Exiles | Left Exiles lab with Potential Leg 2553 | -9/Exiles | Entered Mines 2610 | -8/Mines | Core integrity fell below 50% 2670 | -8/Mines | Discovered new exit (range 7) 2689 | -8/Mines | Entered Materials 2689 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2858 | -8/Materials | Build established: Skirmisher 2974 | -8/Materials | Discovered new exit (range 5) 3219 | -8/Materials | Central database locked down 3281 | -8/Materials | Discovered new exit (range 4) 3366 | -8/Materials | Identified exit to Garrison 3366 | -8/Materials | Entered Garrison 3392 | -8/Garrison | Triggered checkpoint 3449 | -8/Garrison | Garrison Relay disabled 3707 | -8/Garrison | Triggered checkpoint 3708 | -8/Garrison | Triggered checkpoint 3734 | -8/Garrison | Destroyed 8 combat bots 3741 | -8/Garrison | Triggered checkpoint 3784 | -8/Garrison | Discovered new exit (range 13) 3800 | -8/Garrison | Triggered checkpoint 3823 | -8/Garrison | Garrison Relay disabled 4332 | -8/Garrison | Discovered new exit (range 9) 4370 | -8/Garrison | Triggered checkpoint 4415 | -8/Garrison | Garrison Relay disabled 4486 | -8/Garrison | Discovered new exit (range 10) 4567 | -8/Garrison | Garrison Relay disabled 5136 | -8/Garrison | Garrison Relay disabled 5145 | -8/Garrison | Garrison Relay disabled 5158 | -8/Garrison | Garrison Relay disabled 5167 | -8/Garrison | Garrison Relay disabled 5312 | -8/Garrison | Entered Factory 5312 | -7/Factory | Accompanied by 1 ally 5312 | -7/Factory | Evolved 2 slots: Utility x2 5386 | -7/Factory | Discovered new exit (range 16) 5609 | -7/Factory | Build established: Tank 5712 | -7/Factory | First assault squad dispatched 5844 | -7/Factory | Sucked down chute 5844 | -7/Factory | Entered Waste 5865 | -7/Waste | Found Prototype Launcher 5895 | -7/Waste | Spotted C-40 Crusher 5900 | -7/Waste | Identified Scatter Rocket Array 5914 | -7/Waste | Destroyed C-40 Crusher 5935 | -7/Waste | Spotted C-40 Crusher 5947 | -7/Waste | Spotted C-40 Crusher 5970 | -7/Waste | Destroyed C-40 Crusher 6000 | -7/Waste | Destroyed C-40 Crusher 6026 | -7/Waste | Spotted C-40 Crusher 6082 | -7/Waste | Spotted C-40 Crusher 6088 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6096 | -7/Waste | Destroyed C-40 Crusher 6123 | -7/Waste | Spotted C-40 Crusher 6151 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6192 | -7/Waste | Destroyed C-40 Crusher 6203 | -7/Waste | Destroyed C-40 Crusher 6339 | -7/Waste | Warlord forces began an assault 6490 | -7/Waste | Discovered new exit (range 10) 6628 | -7/Waste | Entered Factory 6628 | -7/Factory | Accompanied by 18 allies 7023 | -7/Factory | Repaired Remote Force Field 7028 | -7/Factory | First assault squad dispatched 7220 | -7/Factory | Cargo convoy interrupted 7253 | -7/Factory | Destroyed 11 combat bots 7263 | -7/Factory | Lost 3 allies 7339 | -7/Factory | Discovered new exit (range 4) 7378 | -7/Factory | Identified exit to Storage 7378 | -7/Factory | Identified exit to Lower Caves 7642 | -7/Factory | Lost 3 allies 7859 | -7/Factory | High security lockdown imminent 7911 | -7/Factory | Repaired Hrd. Medium Armor Plating 7939 | -7/Factory | High security lockdown engaged 7954 | -7/Factory | Fabricated X-62 Marksman (x2) 8162 | -7/Factory | Entered Lower Caves 8181 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8194 | -7/Lower Caves | Met a Warlord Commander 8195 | -7/Lower Caves | Learned location of Warlord (-4) 8196 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8201 | -7/Lower Caves | Found Encrypted Comm Array 8218 | -7/Lower Caves | Lost 3 parts (2u1w) 8230 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8414 | -7/Lower Caves | Encountered a Warlord checkpoint 8468 | -7/Lower Caves | Build established: Gunner 8515 | -7/Lower Caves | Learned Factory stockpile data 8985 | -7/Lower Caves | Discovered new exit (range 4) 9242 | -7/Lower Caves | Entered Zion 9301 | -7/Zion | System corruption cleaned by Quarantine Array 9325 | -7/Zion | Given the Hacking Drone Bay 9325 | -7/Zion | Found Prototype Device 9325 | -7/Zion | Identified Hacking Drone Bay 9337 | -7/Zion | Given A8's code to call for help 9362 | -7/Zion | Discovered new exit (range 15) 9523 | -7/Zion | Found Prototype Processor 9523 | -7/Zion | Identified Exp. Terrain Scan Processor 9526 | -7/Zion | Found Prototype Processor 9526 | -7/Zion | Identified Exp. Signal Interpreter 9529 | -7/Zion | Found Prototype Processor 9529 | -7/Zion | Identified Exp. Target Analyzer 9719 | -7/Zion | Discovered new exit (range 3) 9719 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9840 | -7/Zion | Rebuked by Imprinter 9931 | -7/Zion | Learned location of Quarantine (-2) 9967 | -7/Zion | Found Prototype Device 9967 | -7/Zion | Identified Phasing AFG 10042 | -7/Zion | Found Exp. Terrain Scan Processor 10193 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10193 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10224 | -7/Zion | Entered Deep Caves 10224 | -7/Deep Caves | Accompanied by 2 allies 10383 | -7/Deep Caves | Attacked by Z-Imprinter 10391 | -7/Deep Caves | Allies destroyed Z-Imprinter 10446 | -7/Deep Caves | Z-Facility disabled 10509 | -7/Deep Caves | Core integrity fell below 50% 10609 | -7/Deep Caves | Found Prototype Protection 10609 | -7/Deep Caves | Identified Zio. Weapon Casing 10641 | -7/Deep Caves | Lost 7 parts (1p1n1u4w) 10715 | -7/Deep Caves | Found Prototype Protection 10715 | -7/Deep Caves | Identified Zio. Heavy Carapace 10906 | -7/Deep Caves | Found Surveybot 24 Chip 10908 | -7/Deep Caves | Found Surveybot 24 Scanner 11195 | -7/Deep Caves | Discovered new exit (range 7) 11367 | -7/Deep Caves | Found Deploy-a-Sentry 11440 | -7/Deep Caves | Entered Proximity Caves 11536 | -6/Proximity Caves | Core integrity fell below 20% 11542 | -6/Proximity Caves | Core destroyed Last Messages --------------- 11516_ Dropped Phasing AFG. 11516_ Dropped Surveybot 24 Scanner. 11521_ G-50 Soldier suffers critical hit (Intensify). 11521_ G-50 Soldier destroyed. 11527_ Switching to secondary target: G-67 Veteran. 11532_ Zio. Heavy Carapace destroyed. 11533_ G-67 Veteran suffers critical hit (Intensify). 11535_ Overheating: Energy bleed (-23). 11535_ Carbon-fiber Leg fries itself beyond repair. 11536_ Overheating: Core damaged (-84). 11536_ Hvy. Laser fries itself beyond repair. 11537_ Overheating: System interference. 11537_ Surveybot 24 Chip temporarily disabled. 11537_ Exp. Target Analyzer temporarily disabled. 11538_ Overheating: Matter decay (-35). 11539_ Overheating: Zio. Laser-S damaged (-6). 11539_ Carbon-fiber Leg fries itself beyond repair. 11540_ Overheating: Matter decay (-54). 11541_ Overheating: Matter decay (-38). 11542_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | ??????????# ? ###?##??????????????????????????? | | ??????##?### #######???????????????????????? | | ?############ ########## ?????????????????? | | ?############ ########## ?? ???????????????? | | ############# ######### ????#????????????? | | ############# #### ? ?????????????? | | ############# ### ?? ???????????? | | ############## ## ### ??????????? | | ############### #### ?##????????? | | ############### ####? ##????????? | | ############### #### ## ?????? | | ############### ###### ## ?????? | | ############### ## ##### ## ?? ???? | | ############## ##### ###### # ????? | | ############# ############# # ? ????? | | ########### #################### ????? | | ####### # #################### #? ?? | | ####### ## ##############?### #?? | | ######## ### #### ################# ?#?? | | ######## ### #### ############# #####? | | ######### #### ########### ##??#?? | | ################# ##### ## ###??#? | | ################ ###### ## ## ? | | ######### ###### ## ? ? | | ######## ###### ## ## ? ??? | | ####### ## ###;@ #### ### ? ? | | #######* # ## ##%! #### ### ? | | ####### ## # %g #### ### ?? | | ######## ## ##;# #### ## ? ? | | ############### #;###### #### ? ? ? | | ################ ############## ????? | | ################################# ###?? | | ################################## #?#??? | | ################################## ##########??? | | ##############################################???? | | ##############################################???? | | ######################################?#####?##??? | | #############################################????? | | #############################################????? | | ############################################?????? | | #########################################?##?????? | | #######################################??##??????? | | #########################################????????? | | #########################################????????? | | ######################################?#?????????? | | ###################################?#?#??????????? | | ##################################?###???????????? | | ####################################?????????????? | | ?#?###############################???????????????? | | #?#?#############################????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 27 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 10 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 10 Target Analysis 14 Armor Integrity Analysis 30 Offensive Hacking 20 Authchip Count 7 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Arm. Huge Wheel | -7/Zion | Archive Energy Well | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Robot Schematics ------------------ X-62 Marksman | -7/Factory | Hacked I-36 Angel | -7/Factory | Hacked H-55 Commando | -7/Factory | Hacked L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ X-62 Marksman | x2 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldCoolantWeb Manual? 0 Play Time 01:38:23 Cumulative 148.1 hours Start 2025.02.24 @ 12:23:45 End 2025.02.24 @ 16:54:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 56 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8dbdba47-744b-4f0b-970f-31ac4fd6337b