Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 11:10:24

Player: the_guy

Result: Destroyed by as-55498 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (384)      384
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 914

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     98/300
Energy                     280/280
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (1500) Ox29
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Heavy Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Huge Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (25) ---
  Heavy Ion Engine
  Heavy Ion Engine
        Assault Rifle
        Plasma Cutter
        Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Sensor Array
>          --- WEAPON -----------
           Assault Rifle
           Plasma Cutter
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
     Light Armor Plating
  Improved Light Cannon
  Improved Light Cannon
           Grenade Launcher
           Plasma Cutter
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 5   15  4   
  Power                    3    | .   3   .   
    Engine                 3    | .   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   3   1   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   7   3   
    Energy Gun             4    | 1   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       2    | .   .   2   
    Launcher               4    | .   3   1   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   2   7   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   92  47  
  Engine                   11   | .   11  14  
  Wheel                    25   | .   28  5   
  Device                   10   | .   11  1   
  Storage                  14   | .   14  14  
  Energy Gun               4    | .   4   .   
  Ballistic Gun            12   | .   14  1   
  Launcher                 6    | .   6   .   
Naked Turns                .    | .   .   .   
Heaviest Build             95   | 9   92  95  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  31   | .   3   31  
  Average Overweight (x)   1    | .   1   18  
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         16   | 6   16  25  
  Most Carried             8    | 3   8   7   
  Average Carried          2    | .   2   5   
  Final Capacity           25   | 8   25  25  
  Final Carried            7    | .   7   5   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           410  | 136 274 .   
  Remotely                 .    | .   .   .   
Salvage Created            420  | .   386 34  
  Parts                    27   | .   27  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | .   10  9   
  Guns                     6    | .   6   .   
  Cannons                  4    | .   .   4   
  AOE                      9    | .   4   5   
Classes Destroyed          7    | .   5   2   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | .   7   .   
  Demolisher               1    | .   .   1   
  Assembled                8    | .   .   8   
Best Kill Streak           9    | .   5   9   
  Combat Bots Only         9    | .   3   9   
Max Kills in Single Turn   6    | .   2   6   
  Gunslinging              .    | .   .   .   
  Exploded                 5    | .   2   5   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        110  | .   33  77  
  Missed                   25   | .   6   19  
Damage Taken               1267 | .   336 931 
  Core                     252  | .   55  197 
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   350  | .   92  258 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              41   | .   32  9   
  Largest                  2    | .   2   2   
  Hottest                  85   | .   85  69  
Shots Fired                62   | .   50  12  
  Gun                      41   | .   39  2   
  Cannon                   9    | .   .   9   
  Launcher                 8    | .   7   1   
  Special                  4    | .   4   .   
  Kinetic                  38   | .   27  11  
  Thermal                  15   | .   15  .   
  Explosive                8    | .   7   1   
  Electromagnetic          1    | .   1   .   
  Robot Hit Streak         27   | .   27  10  
  Robot Miss Streak        3    | .   3   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           38   | .   29  9   
  Core Hits                37   | .   20  17  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Burn                   1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1338 | .   805 533 
  Guns                     391  | .   379 12  
  Cannons                  171  | .   .   171 
  Explosions               735  | .   385 350 
  Melee                    .    | .   .   .   
  Ramming                  41   | .   41  .   
  Kinetic                  395  | .   212 183 
  Thermal                  225  | .   225 .   
  Explosive                665  | .   315 350 
  Electromagnetic          12   | .   12  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         8    | .   6   8   
  Average Corruption       3    | .   2   7   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  9    | .   7   2   
    Message Errors         1    | .   .   1   
    Matter Fused           2    | .   2   .   
    Heat Flow Errors       2    | .   2   .   
    Data Loss (minor)      2    | .   1   1   
    Misfires               2    | .   2   .   
Overload Shots             .    | .   .   .   
Overflow Damage            3    | .   3   .   
  Projectiles              .    | .   .   .   
  Explosions               3    | .   3   .   
  Melee                    .    | .   .   .   
Knockbacks                 2    | .   .   2   
  Impact                   .    | .   .   .   
  Kinetic                  2    | .   .   2   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      87   | .   56  31  
  Shots                    2    | .   1   1   
  Rammed                   2    | .   2   .   
Targets Rammed             2    | .   2   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        204  | .   204 56  
  Average Temperature      72   | .   80  34  
  Received Heat Transfer   257  | .   168 89  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       1    | .   1   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             4    | .   4   .   
  Heat Transferred         544  | .   544 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             145  | .   145 29  
  Initial                  20   | .   .   20  
  Average                  47   | .   55  10  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   11  26  
  Peak Tracking Total      22   | .   3   22  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               13   | .   13  .   
  Failed                   9    | .   9   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                22   | .   22  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   13  .   
  Record                   3    | .   3   .   
  Prototype ID Bank        2    | .   2   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               764  | 45   636  83   
Spaces Moved               488  | 42   439  7    
  Core                     10   | 6    .    4    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   478  | 36   439  3    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   135  
  Average Speed            116  | 84   106  936  
  Slowest Speed            1600 | 90   135  1600 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       22   | 3    59   6    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          46   | .    37   9    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      46   | .    37   9    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      628  | 51  556 21  
  Wait                     42   | .   41  1   
  Move                     486  | 41  438 7   
  Hop                      .    | .   .   .   
  Pick Up                  24   | 5   19  .   
  Fast Attach              .    | .   .   .   
  Attach                   12   | 5   5   2   
  Detach                   1    | .   1   .   
  Swap                     12   | .   10  2   
  Drop                     8    | .   8   .   
  Fire                     41   | .   32  9   
  Melee                    .    | .   .   .   
  Ram                      2    | .   2   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 15)
  543 | -10/Materials | Discovered new exit (range 13)
  682 | -10/Materials | Entered Mines
  683 | -10/Mines     | Assembled infested the area
  688 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  700 | -10/Mines     | Core integrity fell below 50%
  719 | -10/Mines     | Core integrity fell below 20%
  745 | -10/Mines     | Destroyed 9 combat bots
  765 | -10/Mines     | Destroyed by as-55498 with Assembled Rifle

 Last Messages 
---------------
00716_ The unstable cave ceiling collapses. <x2>
00720_ D-53 Grenadier destroyed.
00721_ The unstable cave ceiling collapses. <x2>
00724_ D-53 Grenadier destroyed.
00725_ The unstable cave ceiling collapses.
00726_ as-55498 knocked back.
00727_ The unstable cave ceiling collapses. <x3>
00728_ as-55498 knocked back.
00729_ The unstable cave ceiling collapses.
00737_ Imp. Light Cannon destroyed.
00737_ K-01 Serf collects debris.
00739_ The unstable cave ceiling collapses. <x2>
00741_ K-01 Serf collects debris.
00743_ RNRW 0B|VGLKFXOPIPCDO
00744_ K-01 Serf collects debris.
00746_ The unstable cave ceiling collapses.
00746_ 2 Matter crushed.
00749_ The unstable cave ceiling collapses.
00758_ U-05 Engineer destroyed.
00759_ The unstable cave ceiling collapses. <x2>

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              198
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
Let's See Who's Tougher
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              StorageThiefFilter
  Manual?         0
Play Time         00:11:03
  Cumulative      7.0 hours
  Start           2024.04.08 @ 21:07:58
  End             2024.04.09 @ 11:10:24
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eac42d9d-1980-4888-a7ce-c77012153053