Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.24 @ 02:34:15 Player: cptwinky Result: Destroyed by PP-ELK(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (152) 760 Value Destroyed (5064) 5064 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1212) 1212 TOTAL SCORE: 10636 Bonus ------- High Alert Combat Kills 1039 Follower Combat Kills 164 Destroyed Z-Imprinter 1000 Friendly Fire -991 Cogmind --------- Core Integrity 0/700 Matter 242/300 Energy 35/100 System Corruption 0% Temperature Cool (9) Movement Walking (130) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite Phase Shifter > --- WEAPON (2) ------- Chainsword Makeshift Spear > --- INVENTORY (14) --- Heavy Riot Gun Heavy Riot Gun Gauss Rifle Great Axe CR-A16's Pointy Stick Fire Trap Fire Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite Hardened Light Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Rocket Launcher Makeshift Spear > --- INVENTORY -------- Makeshift Leg Makeshift Leg Heavy Riot Gun Heavy Riot Gun Gauss Rifle Advanced EMP Blaster Chainsword Great Axe CR-A16's Pointy Stick Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 4 | . . . . . 3 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 173 | 6 14 5 4 7 61 23 21 16 8 8 Power 15 | 1 2 . . 1 6 4 1 . . . Engine 14 | 1 2 . . 1 5 4 1 . . . Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 37 | 2 3 . 2 . 17 6 3 1 1 2 Treads 10 | . . . 2 . 7 1 . . . . Leg 27 | 2 3 . . . 10 5 3 1 1 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 1 2 . 2 . 12 7 6 6 2 2 Device 14 | . . . . . 3 2 4 4 . 1 Storage 4 | 1 1 . 1 . 1 . . . . . Processor 2 | . . . . . 1 1 . . . . Hackware 4 | . . . . . 2 2 . . . . Protection 16 | . 1 . 1 . 5 2 2 2 2 1 Artifact . | . . . . . . . . . . . Weapon 81 | 2 7 5 . 6 26 6 11 9 5 4 Energy Gun 15 | . 5 2 . 3 5 . . . . . Energy Cannon 8 | . . . . 1 4 . 2 1 . . Ballistic Gun 4 | 2 . . . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 21 | . 1 2 . 2 7 1 3 2 1 2 Special Weapon 2 | . . . . . . . . 2 . . Impact Weapon 2 | . . . . . 1 . . . 1 . Slashing Weapon 21 | . 1 . . . 7 4 4 3 1 1 Piercing Weapon 3 | . . . . . . . 1 . 2 . Special Melee Weapon 5 | . . 1 . . 1 1 1 1 . . Unidentified Prototypes 5 | . . . . . 3 1 . . . 1 Parts Lost 22 | . . . . 3 6 3 . . . 10 Power 3 | . . . . 1 1 . . . . 1 Propulsion 6 | . . . . . 2 . . . . 4 Utility 7 | . . . . . 1 3 . . . 3 Weapon 6 | . . . . 2 2 . . . . 2 Highest Loss Streak 8 | . . . . 3 2 1 . . . 8 Average Slot Usage (%) 97 | . 90 100 99 99 97 95 96 100 99 92 Engine 9 | . 13 14 14 13 7 7 7 7 7 6 Treads 9 | . . . 16 28 16 . . . . . Leg 19 | . 28 28 11 . 9 28 30 30 30 28 Device 6 | . . . . . 9 4 13 12 8 . Storage 9 | . 14 14 14 14 9 7 7 7 7 7 Processor 7 | . . . . . 3 9 15 15 15 15 Hackware 5 | . . . . . 7 12 7 7 7 5 Protection 9 | . 4 14 13 14 14 7 . 2 6 11 Energy Gun 6 | . 15 26 28 19 4 . . . . . Energy Cannon 2 | . . . . 7 6 . . . . . Slashing Weapon 4 | . . . . . 5 14 6 4 5 . Piercing Weapon 2 | . . . . . . . 3 7 6 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 10 20 18 57 50 82 49 45 46 51 51 Greatest Support 67 | 20 26 26 40 40 62 62 62 62 67 67 Greatest Overweight 46 | . . . 31 10 46 . . . . . Average Overweight 1 | . . . 4 9 4 . . . . . Largest Inventory Capacity 19 | 7 9 9 19 19 19 14 14 14 14 14 Average Capacity 15 | 6 8 9 15 19 17 14 14 14 14 14 Most Carried 19 | 4 9 9 10 15 19 14 14 14 14 14 Average Carried 13 | 1 7 9 7 11 16 13 13 14 13 12 Final Capacity 19 | 7 9 9 19 19 14 14 14 14 14 14 Final Carried 15 | 4 9 9 7 15 14 14 14 14 13 9 Class Distribution -------------------- 59% | Scavenger-Mutant 37% | Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2487 | 206 178 50 . 265 734 316 304 296 80 58 Remotely . | . . . . . . . . . . . Salvage Created 6210 | . 433 52 . 157 2704 1485 729 347 . 303 Parts 319 | . 34 8 . 11 150 64 31 12 . 9 Haulers Intercepted 11 | . 2 . . . 6 3 . . . . Recyclers Shooed 3 | . . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 7 7 . . Prevented 9 | . . . . . . . 5 4 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 115 | . 8 5 . 6 50 20 14 8 . 4 Melee 27 | . . . . . 9 16 1 . . 1 Guns 14 | . 5 1 . 2 5 . . . . 1 Cannons 13 | . . . . . 13 . . . . . AOE 53 | . 3 4 . 4 20 4 8 8 . 2 Classes Destroyed 20 | . 4 3 . . 5 3 3 . . 2 Worker 3 | . 1 . . . 1 1 . . . . Builder 5 | . . 1 . . 3 1 . . . . Tunneler 2 | . . 1 . . 1 . . . . . Hauler 11 | . 2 . . . 6 3 . . . . Recycler 5 | . . . . . . 5 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 4 | . 1 . . . 2 1 . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 19 | . . 5 . 4 3 . 4 3 . . Grunt 63 | . 8 . . 3 32 13 3 4 . . Duelist 3 | . . . . . 2 . . 1 . . Protector 1 | . . . . . 1 . . . . . Sentry 14 | . . . . . 11 2 1 . . . Hunter 5 | . . . . . 1 4 . . . . Programmer 1 | . . . . . . 1 . . . . Z-Technician 3 | . . . . . . . . . . 3 Z-Light 3 | . . . . . . . . . . 3 Tinkerer 1 | . . . . . . . 1 . . . Thug 3 | . . . . 1 . . 2 . . . Savage 4 | . . . . . . . 3 . . 1 Butcher 1 | . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . . 1 Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 8 | . 3 4 . 3 8 5 5 3 . 3 Combat Bots Only 7 | . 2 3 . 3 7 4 5 3 . 3 Max Kills in Single Turn 5 | . 3 2 . 3 5 2 4 3 . 2 Gunslinging . | . . . . . . . . . . . Exploded 5 | . 2 1 . 3 5 2 4 3 . 1 Melee 1 | . . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 6171 | . 200 275 . 322 1805 1136 351 295 . 1787 Core 942 | . 11 49 . 25 135 207 75 29 . 411 Absorbed by Shields 165 | . . . . . 21 144 . . . . Core Remaining (%) 80 | 100 . . . 66 75 . . . . . Volleys Fired 216 | . 34 12 . 16 96 5 14 26 . 13 Largest 2 | . 2 2 . 2 2 1 2 1 . 1 Hottest 126 | . 80 80 . 96 119 30 126 80 . 39 Shots Fired 329 | . 67 19 . 21 164 5 15 25 . 13 Gun 163 | . 66 14 . 13 64 . . . . 6 Cannon 93 | . . . . 2 83 . 4 4 . . Launcher 62 | . 1 5 . 6 17 5 11 10 . 7 Special 11 | . . . . . . . . 11 . . Kinetic 40 | . 34 . . . . . . . . 6 Thermal 11 | . . . . . . . . 11 . . Explosive 39 | . 1 5 . 6 16 5 1 2 . 3 Electromagnetic 239 | . 32 14 . 15 148 . 14 12 . 4 Robot Hit Streak 28 | . 9 4 . 11 28 9 5 17 . 2 Robot Miss Streak 4 | . 4 4 . 3 4 . 2 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 342 | . 41 7 . 16 161 65 14 21 . 17 Core Hits 239 | . 21 7 . 13 106 38 18 17 . 19 Critical Hits 2 | . . . . . 2 . . . . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 216 | . 3 . . . 40 98 7 10 22 36 Impact 8 | . . . . . . . . . 8 . Slashing 172 | . 3 . . . 40 98 2 8 10 11 Piercing 31 | . . . . . . . 1 1 4 25 Sneak Attacks 23 | . . . . . 2 11 5 1 . 4 Combat Hostiles 2 | . . . . . . 1 1 . . . Follow-up Attacks 14 | . . . . . 8 5 . 1 . . Damage Inflicted 15354 | . 625 474 . 789 5609 3865 1331 1211 . 1450 Guns 1440 | . 434 50 . 147 741 . . . . 68 Cannons 1781 | . . . . 47 1539 . 109 86 . . Explosions 6596 | . 191 424 . 595 2079 632 1053 908 . 714 Melee 5369 | . . . . . 1201 3233 169 98 . 668 Ramming 49 | . . . . . 49 . . . . . Kinetic 248 | . 180 . . . . . . . . 68 Thermal 834 | . 78 . . 44 344 13 10 194 . 151 Explosive 4417 | . 113 424 . 551 1629 619 292 435 . 354 Electromagnetic 4437 | . 254 50 . 194 2386 . 860 484 . 209 Impact . | . . . . . . . . . . . Slashing 4980 | . . . . . 1201 3233 169 68 . 309 Piercing 389 | . . . . . . . . 30 . 359 Highest Corruption 7 | . . . . . . 6 6 7 7 . Average Corruption 4 | . . . . . . 1 6 6 7 . Corruption Purged . | . . . . . . . . . . . Effects 58 | . . . . . . 9 21 27 1 . Message Errors 15 | . . . . . . 1 8 6 . . Matter Fused 13 | . . . . . . 1 6 6 . . Heat Flow Errors 8 | . . . . . . 1 3 4 . . Energy Discharges 9 | . . . . . . 3 1 5 . . Data Loss (minor) 9 | . . . . . . 3 2 3 1 . Data Loss (major) 2 | . . . . . . . . 2 . . Weapon Failures 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 844 | . . 30 . 57 236 372 . 61 . 88 Projectiles 20 | . . . . . 14 . . 6 . . Explosions 251 | . . 30 . 57 52 43 . 53 . 16 Melee 573 | . . . . . 170 329 . 2 . 72 Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 430 | . 8 38 . 73 42 175 62 32 . . Shots 14 | . 1 1 . 2 4 2 3 1 . . Rammed 11 | . . . . . 11 . . . . . Targets Rammed 12 | . . . . . 12 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 270 | . 162 72 . 84 84 270 250 258 . 187 Average Temperature 44 | . 62 27 . 29 20 130 77 73 . 36 Received Heat Transfer 1977 | . 108 . . 108 789 264 123 36 . 549 Siege Activations . | . . . . . . . . . . . Robots Corrupted 12 | . . . . . 6 . 5 1 . . Combat Hostiles 8 | . . . . . 3 . 5 . . . Parts Fried 33 | . . . . 1 19 . 6 6 . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1354 | . . . . . 250 50 50 980 . 24 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 12 | . 2 . . 1 4 . 1 1 . 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 975 | . 198 220 . 156 975 856 . . . . Initial 443 | . . 75 . . . 443 . . . . Average 324 | . 88 160 . 37 430 595 . . . . Maximum Alert Level 3 | . . 1 . . 3 3 . . . . Low Security (%) 43 | 100 100 52 . 100 19 . . . . . Level 1 13 | . . 47 . . 25 4 . . . . Level 2 27 | . . . . . 37 59 . . . . Level 3 14 | . . . . . 18 35 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 3 . . . 10 8 . . . . Investigation 8 | . 2 . . . 2 4 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 9 | . 1 . . . 6 2 . . . . Assault 2 | . . . . . 1 1 . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 13 | . 4 . . . 8 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 198 | . 16 5 . 13 90 36 13 10 . 15 Peak Tracking Total 8 | . 4 3 . 4 8 5 5 4 . 6 Tactical Retreats 19 | . 3 1 . 1 11 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 35 | . . . . . 8 27 . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . . . . . 1 1 . . . . Reused 4 | . . . . . 1 . . . . 3 Traps Extracted . | . . . . . . . . . . . Installed 6 | . . . . . . . . . . 6 Triggered 1 | . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 12 | . . . . 2 6 3 . . . 1 Max in Single Turn 3 | . . . . 1 2 3 . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 31 | . 5 . 1 . 13 12 . . . . Terminals 17 | . 4 . . . 7 6 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . . 2 1 . . . . Recycling Units 5 | . 1 . . . 1 3 . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 111 | . 14 . 1 . 60 36 . . . . Successful 63 | . 7 . 1 . 38 17 . . . . Failed 47 | . 7 . . . 21 19 . . . . Catastrophic 6 | . . . . . 3 3 . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 49 | . 12 . . . 28 9 . . . . Terminals 64 | . 12 . . . 33 19 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 16 | . . . . . 13 3 . . . . Recycling Units 12 | . 2 . . . 2 8 . . . . Scanalyzers 10 | . . . . . 10 . . . . . Garrison Access 3 | . . . . . 2 1 . . . . Terminal Hacks 19 | . 4 . 1 . 9 5 . . . . Record 1 | . . . 1 . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . Robot Schematic 1 | . 1 . . . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . Machine Index 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Repair Station Index 1 | . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . Unreport Threat 3 | . . . . . 3 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Recall Extermination 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 14 | . . . . . 12 2 . . . . Scan Component 7 | . . . . . 6 1 . . . . Repair 7 | . . . . . 6 1 . . . . Recycling Unit Hacks 4 | . 1 . . . 1 2 . . . . Retrieve Components 4 | . 1 . . . 1 2 . . . . Scanalyzer 10 | . . . . . 10 . . . . . Insert Component 5 | . . . . . 5 . . . . . Analyze 5 | . . . . . 5 . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 10 | . 2 . . . 5 3 . . . . Terminals 7 | . 1 . . . 4 2 . . . . Track 1 | . 1 . . . . . . . . . Botnet 4 | . . . . . 2 2 . . . . Disrupt 2 | . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 1 . . . . Mask 2 | . . . . . 1 1 . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 4 . . . 13 10 . . . . Full Trace Events 5 | . . . . . 1 4 . . . . Feedback Events 1 | . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . Matter 153 | . . . . . . 153 . . . . Time 40 | . . . . . . 40 . . . . Total Robot Build Rating 3 | . . . . . . 3 . . . . Part Schematics Acquired 6 | . . . . . 5 1 . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 146 | . . . . . . 146 . . . . Time 36 | . . . . . . 36 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired 7 | . . . . . 6 1 . . . . Time 223 | . . . . . 204 19 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 24 | . 9 . . . 10 5 . . . . Parts Scanalyzed 5 | . . . . . 5 . . . . . Part Schematics Acquired 5 | . . . . . 5 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 3 1 . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 20 | . . . . 4 . 3 3 1 9 . Largest Group 11 | . . . . 3 . 3 3 2 11 11 Highest-Rated Group 267 | . . . . 40 . 24 82 48 267 267 Highest-Rated Ally 31 | . . . . 31 . 8 31 31 31 31 Total Orders 17 | . . . . . . . 2 7 2 6 STAY 11 | . . . . . . . 1 5 1 4 FOLLOW 5 | . . . . . . . 1 2 1 1 DROP 1 | . . . . . . . . . . 1 Ally Attacks 68 | . . . . 26 . 4 . 14 . 24 Total Damage 781 | . . . . 293 . 32 . 212 . 244 Kills 8 | . . . . 5 . . . 2 . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . . . 1 . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . 1 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 11712 | 76 600 331 473 1712 2906 1487 787 914 1692 734 Spaces Moved 6565 | 56 355 236 285 774 1158 795 573 645 1260 428 Core 5 | 5 . . . . . . . . . . Treads 1650 | . . . 139 774 737 . . . . . Legs 4910 | 51 355 236 146 . 421 795 573 645 1260 428 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 191 120 120 122 122 122 125 Average Speed 143 | 113 120 120 163 209 173 121 122 122 124 125 Slowest Speed 237 | 120 120 120 215 211 237 123 122 122 125 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 6 59 40 64 100 83 21 64 68 80 39 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 7 | . 1 1 1 1 . . . . 3 . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 11 | . . 1 . 1 . . 2 2 5 . Spaces Dug 47 | . 1 11 . . . 9 . 14 3 9 Terrain Destroyed 457 | . 24 50 . 43 160 95 10 25 3 47 Melee 25 | . 1 . . . . 9 . 3 3 9 Projectile 4 | . . . . . . . . . . 4 AOE 428 | . 23 50 . 43 160 86 10 22 . 34 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 8218 | 65 463 262 293 845 1830 1175 641 719 1349 576 Wait 820 | . 33 10 . 38 390 211 12 22 46 58 Move 6555 | 55 354 235 284 773 1157 794 572 644 1259 428 Hop . | . . . . . . . . . . . Pick Up 87 | 4 12 . . 11 26 11 3 . 7 13 Fast Attach 58 | 6 3 . 2 . 29 9 5 . 2 2 Attach 23 | . . . . 3 7 3 5 . 1 4 Detach 17 | . 1 . 1 . 4 5 4 . 1 1 Swap 92 | . 11 5 2 4 25 11 11 16 5 2 Drop 114 | . 12 . 4 . 46 18 9 2 10 13 Fire 216 | . 34 12 . 16 96 5 14 26 . 13 Melee 183 | . 3 . . . 30 81 6 9 18 36 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 12 | . . . . . 12 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 41 | . . . . . 8 27 . . . 6 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Discovered new exit (range 12) 677 | -10/Materials | Entered Mines 797 | -10/Mines | Discovered new exit (range 6) 892 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 892 | -10/Mines | Discovered new exit (range 5) 943 | -10/Mines | Assembled infested the area 1008 | -10/Mines | Entered Exiles 1009 | -10/Exiles | Identified exit to Mines 1041 | -10/Exiles | Met 8R-AWN 1058 | -10/Exiles | Met EX-HEX 1120 | -10/Exiles | Met EX-DEC 1143 | -10/Exiles | Learned location of Zion (-7) 1303 | -10/Exiles | Met EX-BIN 1481 | -10/Exiles | Entered Mines 1623 | -9/Mines | Learned location of Recycling (-9) 1638 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1753 | -9/Mines | Discovered new exit (range 9) 2214 | -9/Mines | Discovered new exit (range 13) 2279 | -9/Mines | Lost 3 parts (1p2w) 2885 | -9/Mines | Received a Mining Laser from a helpful Derelict 3193 | -9/Mines | Entered Materials 3193 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3447 | -8/Materials | Repaired Hvy. Hammer? 3506 | -8/Materials | Repaired Weapon Shielding 4044 | -8/Materials | Garrison activated, responded to threat 4523 | -8/Materials | Destroyed 7 combat bots 4544 | -8/Materials | Discovered new exit (range 16) 4631 | -8/Materials | Build established: Scavenger-Mutant 5028 | -8/Materials | Build established: Mutant 5162 | -8/Materials | Discovered new exit (range 12) 5378 | -8/Materials | Central database locked down 5391 | -8/Materials | Build established: Scavenger-Mutant 5856 | -8/Materials | Discovered new exit (range 15) 5908 | -8/Materials | Repaired Carbon-fiber Leg 5948 | -8/Materials | Repaired Carbon-fiber Leg 5981 | -8/Materials | Repaired Imp. Aluminum Leg 5993 | -8/Materials | First assault squad dispatched 6021 | -8/Materials | Repaired Axe 6099 | -8/Materials | Entered Factory 6099 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6792 | -7/Factory | Identified exit to Lower Caves 6899 | -7/Factory | First assault squad dispatched 6978 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 7097 | -7/Factory | System Shield fried by hacking feedback 7333 | -7/Factory | Repaired Carbon-fiber Leg 7469 | -7/Factory | Fabricated G-34 Mercenary (x3) 7586 | -7/Factory | Entered Lower Caves 7607 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7812 | -7/Lower Caves | Build established: Scavenger-Gladiator 7930 | -7/Lower Caves | Attacked by a faux Warlord 8211 | -7/Lower Caves | Build established: Scavenger-Mutant 8240 | -7/Lower Caves | Discovered new exit (range 8) 8248 | -7/Lower Caves | Identified exit to Lower Caves 8373 | -7/Lower Caves | Entered another Lower Caves area 8373 | -7/Lower Caves | Accompanied by 1 ally 8389 | -7/Lower Caves | Discovered new exit (range 15) 8457 | -7/Lower Caves | Encountered a Warlord checkpoint 9023 | -7/Lower Caves | Learned Factory emergency access door positions 9059 | -7/Lower Caves | Discovered new exit (range 12) 9283 | -7/Lower Caves | Identified exit to Zion 9287 | -7/Lower Caves | Entered Zion 9287 | -7/Zion | Accompanied by 2 allies 9334 | -7/Zion | System corruption cleaned by Quarantine Array 9399 | -7/Zion | Discovered new exit (range 15) 9454 | -7/Zion | Found Unknown Piercing Weapon 9454 | -7/Zion | Identified CR-A16's Pointy Stick 9591 | -7/Zion | Learned location of Quarantine (-2) 9661 | -7/Zion | Learned Factory garrison access intel 9750 | -7/Zion | Learned Factory machine intel 9784 | -7/Zion | Learned Factory garrison access intel 9842 | -7/Zion | Learned Factory emergency access door positions 9965 | -7/Zion | Learned location of Warlord (-5) 10039 | -7/Zion | Learned location of Armory (-3) 10618 | -7/Zion | Discovered new exit (range 3) 10775 | -7/Zion | Gained Derelict followers 10829 | -7/Zion | Gained Derelict followers 10950 | -7/Zion | Identified exit to Deep Caves 10950 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10979 | -7/Zion | Entered Deep Caves 10979 | -7/Deep Caves | Accompanied by 11 allies 11434 | -7/Deep Caves | Attacked by Z-Imprinter 11471 | -7/Deep Caves | Destroyed Z-Imprinter 11520 | -7/Deep Caves | Z-Facility disabled 11596 | -7/Deep Caves | Core integrity fell below 50% 11604 | -7/Deep Caves | Found Prototype Protection 11604 | -7/Deep Caves | Identified Zio. Heavy Carapace 11629 | -7/Deep Caves | Core integrity fell below 20% 11679 | -7/Deep Caves | Lost 8 parts (1p4n2u1w) 11713 | -7/Deep Caves | Destroyed by PP-ELK(z) with Zionite Laser-S Last Messages --------------- 11604_ Identified Zio. Heavy Carapace. 11605_ Hrd. Light Armor Plating destroyed. 11610_ SS-3IS(z) misfires. 11611_ Zio. Heavy Carapace destroyed. 11621_ Dropped Fire Trap. 11621_ Installed Fire Trap. 11622_ Titanium Leg destroyed. 11624_ UK-GUW(z) triggered Fire Trap. 11624_ Burning plasma bursts from the floor. 11625_ UK-GUW(z) heat short circuits Phase Shifter. 11630_ Imp. Deuterium Engine destroyed. 11641_ Destroyed Prototype Protection. 11643_ Destroyed Imp. Maneuvering Thrusters. 11646_ Destroyed Prototype Storage. 11646_ Mak. Leg destroyed. 11648_ I3-GLA(z) Prototype Reactor severed. 11648_ Imp. Titanium Leg destroyed. 11651_ I3-GLA(z) destroyed. 11656_ Acquired Phase Shifter. 11657_ Acquired 58 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ???????????????????????## ###????###?????????????? | | ???????????????????????? #### #?????????????? | | ???????????????????????? # ## ??????????? | | ???????????????????????? zz zzz ??? | | ????????????#######????? ??? | | ???????# #### ##????# ??? | | ???????# #???##; ??? | | ???????# *##?##;@ ""?? | | ?? ####"###;; ""?? | | ?? ?????## # ; """? | | ??? ????????## """? | | ????? ###??????????#;[ ; """" | | ???????????????????####;; """" | | ?????????????????????# ;; """" | | ????????????????????# # """" | | ????????????????????###;# """" | | ?????????????????????#"## """" | | ????????????????????## # """ | | ????????????????????# | | ????????????????????# """ | | ????????????????????# """ | | ????????????????????## """ | | ?????????????????????### """ | | ???????????????????????# """ | | ???????????????????????## """ | | ????????????????????????# """ | | ????????????????????????## """ | | ?????????????????????????# "" | | ?????????????????????????# ? | | ?????????????????????????# " | | ????????????????????????? " | | ????????????????????????? " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Axe | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Adv. Signal Interpreter | -7/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory G-34 Mercenary | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentMomentumHumpback Manual? 0 Play Time 01:07:00 Cumulative 755.4 hours Start 2021.01.24 @ 01:27:44 End 2021.01.24 @ 02:34:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 537 Rogue 533 Adventurer 4 Explorer 0 Win Type - Total 82 Types 63/8/4/3/2/0/0/1/1 Lore% 95 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c5204cd-2bc4-4c34-ba8d-26809019fc0b