Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.18 @ 21:03:26

Player: ZLD1

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (16)      80
Value Destroyed (528)      528
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (51)                 51
              TOTAL SCORE: 9279

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      40

 Cogmind 
---------
Core Integrity             0/1600
Matter                     36/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (11) --
                   (None)
>              --- UTILITY (9) ------
      Improved Signal Interpreter
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
  High-density Centrium Leg

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
           Biomechanical Wings
           Field Propulsion Array
           Field Propulsion Array
           Field Propulsion Array
           Field Propulsion Array
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Transmission Jammer
  Advanced ECM Suite
           Reaction Control System
>          --- WEAPON -----------
  Enhanced Quantum Rifle
>          --- INVENTORY --------
           Biometal Leg
           Biometal Leg
           Field Propulsion Array
[Rating: 96]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Field Propulsion Array
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Compact Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Field Propulsion Array
Utility                    Signal Interpreter
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Slashing Weapon          Molecular Scythe
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   2   .   .   2   .   .   2   .   .   2   2   .   .   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               9    | .   .   .   2   .   .   .   1   .   .   1   .   .   1   .   .   1   1   .   .   2   
  Utility                  7    | .   .   2   .   1   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             93   | 6   2   15  20  10  .   .   .   .   7   .   .   1   2   1   6   3   9   1   5   5   
  Power                    14   | 1   .   2   1   4   .   .   .   .   2   .   .   .   1   .   .   1   2   .   .   .   
    Engine                 10   | 1   .   2   1   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               37   | 2   .   7   7   2   .   .   .   .   2   .   .   .   .   1   3   1   6   .   1   5   
    Treads                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   3   
    Wheel                  5    | 2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 22   | .   .   2   7   2   .   .   .   .   2   .   .   .   .   .   3   1   4   .   1   .   
  Utility                  18   | 1   2   2   3   2   .   .   .   .   3   .   .   1   .   .   1   .   1   .   2   .   
    Device                 8    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   1   .   2   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   1   2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   4   9   2   .   .   .   .   .   .   .   .   1   .   2   1   .   1   2   .   
    Energy Gun             6    | 1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Energy Cannon          3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   5   2   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
Parts Lost                 43   | .   .   6   6   .   .   1   .   1   2   .   .   .   .   .   4   5   .   2   10  6   
  Power                    4    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               22   | .   .   3   3   .   .   1   .   1   1   .   .   .   .   .   1   2   .   .   6   4   
  Utility                  9    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   2   1   
  Weapon                   8    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   
  Highest Loss Streak      6    | .   .   5   4   .   .   1   .   1   1   .   .   .   .   .   4   4   .   2   6   2   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     51   | .   89  85  82  76  76  73  53  46  39  41  41  45  42  42  36  23  30  40  37  18  
  Engine                   3    | .   14  10  9   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   1    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   28  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   33  29  30  29  20  15  5   5   5   5   5   5   5   6   18  21  14  .   
  Device                   4    | .   .   .   .   5   7   7   6   6   9   11  11  11  10  10  6   .   2   4   10  1   
  Storage                  3    | .   14  11  9   7   7   7   6   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                15   | .   3   13  22  23  23  23  20  20  23  23  23  27  26  26  22  16  4   4   4   4   
  Protection               1    | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   14  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Ballistic Gun            1    | .   14  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             35   | 12  17  30  31  19  16  16  6   6   4   1   1   1   15  1   17  1   30  35  29  7   
  Greatest Support         66   | 32  32  40  20  22  16  16  6   6   11  3   3   3   9   3   18  22  66  66  66  60  
  Greatest Overweight (x)  8    | .   .   5   2   1   .   1   .   .   .   .   .   .   1   .   5   .   .   .   8   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 6   9   10  9   8   8   8   8   6   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 5   7   10  10  8   8   8   8   8   5   4   4   5   5   5   5   5   5   5   5   3   
  Average Carried          5    | 4   5   9   6   7   8   7   8   6   4   4   4   4   4   5   4   4   3   4   3   .   
  Final Capacity           10   | 8   10  10  8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            9    | 4   7   9   7   8   8   8   8   5   4   4   4   5   5   5   4   3   5   4   3   1   

 Class Distribution 
--------------------
 72% | Mutant
 21% | Sprinter
  4% | Infiltrator-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
             Sprinter | -7/Factory
             Sprinter | -7/Waste
             Sprinter | -7/Factory
               Mutant | -6/Factory
               Mutant | -6/Waste
               Mutant | -6/Factory
               Mutant | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -4/Factory
               Mutant | -4/Waste
               Mutant | -4/Factory
               Mutant | -3/Research
             Sprinter | -2/Research
             Sprinter | -2/Quarantine
 Infiltrator-Sprinter | -2/Section 7
               Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-----------                Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Matter Collected           998  | 246 43  54  305 .   .   .   .   .   70  .   46  52  .   .   55  112 .   .   15  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            563  | .   48  162 309 20  .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   
  Parts                    37   | .   2   10  24  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Combat Hostiles Destroyed  14   | .   1   3   8   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     5    | .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          5    | .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   2   4   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   1   2   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat Bots Only         5    | .   1   2   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   -1   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Res  Qua  Sec  Acc  
Damage Taken               9454 | .    31   978  697  113  .    64   .    44   370  .    28   .    64   .    1001 1414 81   636  1150 2783 
  Core                     4858 | .    .    279  122  26   .    49   .    44   270  .    .    .    54   .    606  1165 51   120  452  1620 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  15   | .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   20   | .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  100  30   77   .    .    89   .    .    63   .    .    100  .    .    42   10   .    .    57   .    
Volleys Fired              62   | .    3    17   24   3    .    .    .    .    .    .    .    .    .    .    10   .    .    3    2    .    
  Largest                  2    | .    2    2    2    2    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    
  Hottest                  140  | .    70   140  88   88   .    .    .    .    .    .    .    .    .    .    65   .    .    60   65   .    
Shots Fired                103  | .    6    33   43   6    .    .    .    .    .    .    .    .    .    .    10   .    .    3    2    .    
  Gun                      60   | .    6    30   19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    
  Cannon                   43   | .    .    3    24   6    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  63   | .    3    13   31   6    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
  Thermal                  37   | .    3    20   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Robot Hit Streak         23   | .    3    23   11   7    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    
  Robot Miss Streak        4    | .    2    1    4    3    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           79   | .    4    30   32   5    .    .    .    .    .    .    .    .    .    .    6    1    .    .    1    .    
  Core Hits                38   | .    2    8    17   7    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1631 | .    49   494  626  143  .    .    .    .    23   .    .    .    .    .    263  .    .    .    29   4    
  Guns                     741  | .    49   419  244  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    
  Cannons                  859  | .    .    75   378  143  .    .    .    .    .    .    .    .    .    .    263  .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  31   | .    .    .    4    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  1076 | .    24   150  496  143  .    .    .    .    .    .    .    .    .    .    263  .    .    .    .    .    
  Thermal                  524  | .    25   344  126  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    9    9    .    .    1    .    .    .    .    10   10   2    .    .    2    .    
  Average Corruption       5    | .    .    .    .    .    9    9    .    .    1    .    .    .    .    10   10   1    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    1    7    .    .    1    .    .    .    .    1    5    .    .    .    .    .    
    Message Errors         3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    5    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      13   | .    .    .    2    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    1    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5    | .    .    .    1    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        460  | .    39   460  406  102  .    266  .    .    .    .    .    .    .    .    3    .    1    .    9    .    
  Average Temperature      142  | .    22   180  146  53   .    119  .    .    .    .    .    .    .    .    3    .    1    .    9    .    
  Received Heat Transfer   1267 | .    12   231  333  36   .    18   .    .    102  .    .    .    .    .    223  141  18   18   36   99   
  Effects                  13   | .    .    3    9    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           5    | .    .    2    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1295 | .    74   888  296  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Peak Influence             601  | .   35  159 427 309 138 201 93  32  175 93  .   .   73  70  240 601 382 434 316 295 
  Initial                  337  | .   .   14  50  189 108 96  93  32  15  93  .   .   28  25  49  126 337 214 243 165 
  Average                  163  | .   11  72  232 225 123 141 93  28  57  93  .   .   29  49  144 251 350 317 279 232 
Maximum Alert Level        2    | .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   1   2   1   2   1   1   
  Low Security (%)         64   | 100 100 100 56  45  100 97  100 100 100 100 .   .   100 100 69  36  .   .   .   35  
  Level 1                  33   | .   .   .   28  54  .   2   .   .   .   .   .   .   .   .   30  52  100 83  100 64  
  Level 2                  2    | .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   11  .   16  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   1   .   .   2   .   .   3   .   .   .   .   .   3   1   1   1   3   2   
  Investigation            2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            16   | .   .   1   .   .   .   2   .   .   2   .   .   .   .   .   3   1   1   1   3   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Distress Signals           7    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Times Spotted              225  | .   4   11  18  10  5   9   .   5   9   .   3   .   7   6   25  46  4   23  18  22  
  Peak Tracking Total      23   | .   3   5   11  5   5   4   .   5   5   .   3   .   6   6   17  23  4   14  10  9   
  Tactical Retreats        26   | .   .   2   2   3   .   1   .   .   2   .   .   .   .   .   2   6   .   4   2   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Traps Triggered            8    | .   .   1   1   1   .   2   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
----------                 Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Machines Accessed          2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                6    | .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Successful               3    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Failed                   3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
------------               Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
--------                   Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Total Allies               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      42   | .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       21   | .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             331  | .   .   .   .   .   .   .   .   .   331 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   4   .   .   .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrols                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   3   .   .   .   .   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
-------------              Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Turns Passed               2980 | 59  119 352 254 158 28  180 43  31  323 33  84  97  81  26  172 194 98  99  218 331 
Spaces Moved               5642 | 56  104 189 392 371 87  524 120 83  479 95  240 270 212 67  358 474 270 327 592 332 
  Core                     132  | 21  .   4   .   .   .   .   .   1   36  .   .   .   .   .   7   .   .   .   7   56  
  Treads                   70   | .   .   70  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     121  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   120 
  Wheels                   254  | 35  104 115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    156  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   156 
  Flight                   4909 | .   .   .   392 371 87  524 120 82  443 95  240 270 212 67  351 474 269 327 585 .   
  Fastest Speed            26   | 50  100 100 26  27  32  32  35  35  35  35  35  35  35  35  34  37  28  28  28  50  
  Average Speed            43   | 81  100 128 31  31  32  33  35  36  40  35  35  35  35  35  39  38  30  28  34  96  
  Slowest Speed            450  | 100 100 300 175 105 32  110 35  50  50  35  35  35  75  35  300 40  110 28  450 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            72   | .   .   .   6   3   2   4   .   4   3   1   .   .   .   .   7   28  3   4   7   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   23  24  42  18  70  23  4   70  19  4   55  43  9   85  17  17  8   52  29  15  
  Regions Visited          20
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        13   | .   1   1   1   .   .   1   .   .   1   1   1   1   .   .   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc 
Total                      6000 | 66  113 263 477 405 84  524 120 78  604 93  239 271 218 68  371 458 283 326 597 342 
  Wait                     183  | .   .   26  28  9   .   .   .   .   116 .   .   .   .   .   .   .   .   .   3   1   
  Move                     5496 | 55  103 188 379 365 83  515 120 76  472 92  239 269 212 66  343 429 263 318 577 332 
  Hop                      57   | .   .   .   6   3   1   4   .   2   3   1   .   .   .   .   7   16  3   4   7   .   
  Pick Up                  57   | 5   4   10  9   4   .   2   .   .   4   .   .   1   1   .   2   4   6   .   3   2   
  Fast Attach              25   | 5   .   7   .   2   .   .   .   .   2   .   .   1   1   1   2   .   2   .   2   .   
  Attach                   60   | 1   2   2   19  7   .   .   .   .   5   .   .   .   1   .   4   3   7   1   3   5   
  Detach                   22   | .   1   .   8   7   .   .   .   .   .   .   .   .   1   .   1   1   2   .   .   1   
  Swap                     8    | .   .   6   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     24   | .   .   7   2   4   .   2   .   .   .   .   .   .   2   1   2   4   .   .   .   .   
  Fire                     62   | .   3   17  24  3   .   .   .   .   .   .   .   .   .   .   10  .   .   3   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Ram                      4    | .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Waste
-4/Factory
-3/Research
-2/Research
-2/Quarantine
-2/Section 7
-1/Access

 History 
---------
 Turn | Location       | Event
   14 | -11/Junkyard   | Discovered new exit (range 16)
   60 | -11/Junkyard   | Entered Materials
  164 | -10/Materials  | Discovered new exit (range 16)
  178 | -10/Materials  | Identified exit to Materials
  179 | -10/Materials  | Entered another Materials area
  179 | -9/Materials   | Evolved 2 slots: Utility x2
  300 | -9/Materials   | Repaired Com. Wheel
  321 | -9/Materials   | Build established: Mutant
  512 | -9/Materials   | Discovered new exit (range 7)
  515 | -9/Materials   | Core integrity fell below 50%
  528 | -9/Materials   | Identified exit to Materials
  531 | -9/Materials   | Entered another Materials area
  531 | -8/Materials   | Evolved 2 slots: Propulsion x2
  552 | -8/Materials   | Lost 5 parts (1p2n2w)
  644 | -8/Materials   | Discovered new exit (range 10)
  646 | -8/Materials   | Identified exit to Factory
  655 | -8/Materials   | Lost 4 parts (1n1u2w)
  780 | -8/Materials   | Discovered exit to Factory (range 20)
  785 | -8/Materials   | Entered Factory
  785 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  895 | -7/Factory     | Discovered new exit (range 6)
  897 | -7/Factory     | Identified exit to Lower Caves
  943 | -7/Factory     | Manually triggered Chute Trap
  943 | -7/Factory     | Sucked down chute
  943 | -7/Factory     | Entered Waste
  946 | -7/Waste       | Spotted C-40 Crusher
  946 | -7/Waste       | Spotted C-40 Crusher
  951 | -7/Waste       | Spotted C-40 Crusher
  957 | -7/Waste       | Spotted C-40 Crusher
  958 | -7/Waste       | EMP discharged
  959 | -7/Waste       | Spotted C-40 Crusher
  961 | -7/Waste       | Spotted C-40 Crusher
  966 | -7/Waste       | Discovered new exit (range 10)
  970 | -7/Waste       | Identified exit to Factory
  971 | -7/Waste       | Entered Factory
 1063 | -7/Factory     | Build established: Sprinter
 1143 | -7/Factory     | Discovered new exit (range 16)
 1149 | -7/Factory     | Identified exit to Factory
 1151 | -7/Factory     | Entered another Factory area
 1151 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1194 | -6/Factory     | Manually triggered Chute Trap
 1194 | -6/Factory     | Sucked down chute
 1194 | -6/Factory     | Entered Waste
 1209 | -6/Waste       | Spotted C-40 Crusher
 1211 | -6/Waste       | Spotted C-40 Crusher
 1212 | -6/Waste       | Spotted C-40 Crusher
 1213 | -6/Waste       | Spotted C-40 Crusher
 1214 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 1220 | -6/Waste       | Discovered new exit (range 12)
 1220 | -6/Waste       | Spotted C-40 Crusher
 1224 | -6/Waste       | Identified exit to Factory
 1225 | -6/Waste       | Entered Factory
 1350 | -6/Factory     | Fabricated H-55 Commando (x2)
 1425 | -6/Factory     | Discovered new exit (range 16)
 1427 | -6/Factory     | Build established: Mutant
 1430 | -6/Factory     | Identified exit to Lower Caves
 1543 | -6/Factory     | Discovered new exit (range 14)
 1547 | -6/Factory     | Identified exit to Factory
 1548 | -6/Factory     | Entered another Factory area
 1548 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1578 | -5/Factory     | Discovered new exit (range 7)
 1581 | -5/Factory     | Identified exit to Upper Caves
 1581 | -5/Factory     | Entered Upper Caves
 1662 | -5/Upper Caves | Discovered new exit (range 6)
 1663 | -5/Upper Caves | Identified exit to Upper Caves
 1665 | -5/Upper Caves | Entered another Upper Caves area
 1700 | -5/Upper Caves | Learned Factory non-interactive machine intel
 1760 | -5/Upper Caves | Discovered new exit (range 7)
 1762 | -5/Upper Caves | Encountered a Warlord checkpoint
 1762 | -5/Upper Caves | Identified exit to Factory
 1762 | -5/Upper Caves | Entered Factory
 1762 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1763 | -4/Factory     | Loaded intel: 226 non-interactive machine locations
 1843 | -4/Factory     | Manually triggered Chute Trap
 1843 | -4/Factory     | Sucked down chute
 1843 | -4/Factory     | Entered Waste
 1848 | -4/Waste       | Spotted C-40 Crusher
 1853 | -4/Waste       | Spotted C-40 Crusher
 1853 | -4/Waste       | Spotted C-40 Crusher
 1857 | -4/Waste       | Spotted C-40 Crusher
 1857 | -4/Waste       | Spotted C-40 Crusher
 1857 | -4/Waste       | Spotted C-40 Crusher
 1858 | -4/Waste       | EMP discharged
 1858 | -4/Waste       | System corruption reached 10%
 1865 | -4/Waste       | Discovered new exit (range 10)
 1868 | -4/Waste       | Identified exit to Factory
 1869 | -4/Waste       | Entered Factory
 1921 | -4/Factory     | Found Quantum Capacitor
 2029 | -4/Factory     | Spotted B-86 Titan
 2036 | -4/Factory     | Discovered new exit (range 13)
 2039 | -4/Factory     | Core integrity fell below 50%
 2040 | -4/Factory     | Identified exit to Research
 2041 | -4/Factory     | Lost 4 parts (1n2u1w)
 2041 | -4/Factory     | Entered Research
 2041 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 2101 | -3/Research    | Spotted B-86 Titan
 2184 | -3/Research    | Core integrity fell below 50%
 2201 | -3/Research    | Spotted B-86 Titan
 2205 | -3/Research    | Core integrity fell below 20%
 2231 | -3/Research    | Discovered new exit (range 8)
 2234 | -3/Research    | Identified exit to Research
 2235 | -3/Research    | Entered another Research area
 2235 | -2/Research    | Evolved 2 slots: Power x1, Propulsion x1
 2252 | -2/Research    | Lost 4 parts (1n3u)
 2330 | -2/Research    | Discovered new exit (range 13)
 2333 | -2/Research    | Identified exit to Quarantine
 2333 | -2/Research    | Entered Quarantine
 2398 | -2/Quarantine  | Spotted Alpha 7
 2410 | -2/Quarantine  | Spotted Fortress
 2430 | -2/Quarantine  | Discovered new exit (range 6)
 2431 | -2/Quarantine  | Identified exit to Section 7
 2432 | -2/Quarantine  | Entered Section 7
 2492 | -2/Section 7   | Found Prototype Slashing Weapon
 2509 | -2/Section 7   | Identified Molecular Scythe
 2545 | -2/Section 7   | Spotted B-90 Cyclops
 2636 | -2/Section 7   | Lost 6 parts (1p3n1u1w)
 2640 | -2/Section 7   | Discovered new exit (range 13)
 2648 | -2/Section 7   | Identified exit to Access
 2650 | -2/Section 7   | Entered Access
 2650 | -1/Access      | Evolved 2 slots: Propulsion x2
 2673 | -1/Access      | Lost 3 parts (2n1u)
 2964 | -1/Access      | Core integrity fell below 50%
 2974 | -1/Access      | Core integrity fell below 20%
 2981 | -1/Access      | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
02966_ Penetrated by Slug.
02966_ Slug penetrates Wall.
02968_ Penetrated by Slug. <x3>
02970_ Cmb. Gravmag System destroyed.
02970_ Penetrated by Slug. <x2>
02971_ Slug penetrates Wall.
02971_ Penetrated by Slug. <x2>
02971_ Slug penetrates Wall. <x2>
02971_ Penetrated by Slug.
02972_ Slug penetrates Wall. <x2>
02973_ Penetrated by Slug. <x2>
02974_ Slug penetrates H-88 Terminator.
02975_ Slug penetrates Wall. <x2>
02975_ Slug penetrates H-88 Terminator.
02975_ Slug penetrates Wall. <x2>
02976_ Slug penetrates H-88 Terminator.
02977_ Slug penetrates Wall.
02977_ Penetrated by Slug. <x4>
02981_ Slug penetrates Door.
02981_ Slug penetrates O-32 Director.

 Map 
-----
+----------------------------------------------------+
| ?#       #???????????????????????????????????????? |
| ?#       #???????????????????????????????????????? |
| ##       #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
| ##########???????????????????????????????????????? |
| ??????????#??????????????????????????????????????? |
| ?????????? ??????   ??####?????#?????????????????? |
| ??????????  ????   ==*#   ????!#?????????????????? |
| ??????????    ?    ==*#     ?  #?????????????????? |
| ??????????         ==*#   ""   #?????????????????? |
| ?????????# "          #   """  #?????????????????? |
| ?????????#"""         #    T"  #?????????????????? |
| ?????????# """        #   """ !#?????????????????? |
| ?????????#  "        ?# = ""   #?????????????????? |
| ?????????#         ???#        ??????????????????? |
| ?????????#   !   ???????     ????????????????##### |
| ?????????#     ?????????##+###################     |
| ?????????#   ???????????#                          |
| ########"#+###??????????#o           h             |
|           %  ############@          h              |
|                H            ##################     |
|                  !          #????????????????##    |
|                             #?????????????????#    |
|              ################????????????????##    |
| +#######     #???????????????????????????????#     |
|      #?#     #???????????????????????????????#     |
|      #?#=%   #???????????????????????????????#   ! |
|    ""#?#     #???????????????????????????????#     |
|    ""#?#     #???????????????????????????????#     |
|    T"#?       ???????????????????????????????##### |
|    ""#         ??????????????????????????????????? |
| [  ""#          ?????????????????????????????????? |
|      #         ??????????????????????????????????? |
|     !#         ??????????????????????????????????? |
|      #        ???????????????????????????????????? |
|      #???    ????????????????????????????????????? |
|      #???????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          39
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Additional Mass Support    6
Utility Shielding          33
Evasion (%)                72
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-55 Commando | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Denied?
My Command Is Your Wish
Nope

 Challenges 
------------
None

 Game 
------
Seed              SignalAntigravCleaver
  Manual?         0
Play Time         00:59:39
  Cumulative      37.7 hours
  Start           2023.04.18 @ 18:26:38
  End             2023.04.18 @ 21:03:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          39
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3537b768-89cb-4d45-a267-c725282b9e39