Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.18 @ 21:03:26 Player: ZLD1 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (16) 80 Value Destroyed (528) 528 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 9279 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1600 Matter 36/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (9) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-density Centrium Leg Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Biomechanical Wings Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Improved Signal Interpreter Improved Transmission Jammer Advanced ECM Suite Reaction Control System > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Biometal Leg Biometal Leg Field Propulsion Array [Rating: 96] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Field Propulsion Array Treads Light Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Signal Interpreter Device Transmission Jammer Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Molecular Scythe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . 2 . . 2 . . 2 2 . . 2 Power 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Propulsion 9 | . . . 2 . . . 1 . . 1 . . 1 . . 1 1 . . 2 Utility 7 | . . 2 . 1 . . 1 . . 1 . . 1 . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 93 | 6 2 15 20 10 . . . . 7 . . 1 2 1 6 3 9 1 5 5 Power 14 | 1 . 2 1 4 . . . . 2 . . . 1 . . 1 2 . . . Engine 10 | 1 . 2 1 4 . . . . 2 . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . 1 . . 1 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 37 | 2 . 7 7 2 . . . . 2 . . . . 1 3 1 6 . 1 5 Treads 2 | . . 2 . . . . . . . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . . 1 . . 2 . . 3 Wheel 5 | 2 . 3 . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 Flight 22 | . . 2 7 2 . . . . 2 . . . . . 3 1 4 . 1 . Utility 18 | 1 2 2 3 2 . . . . 3 . . 1 . . 1 . 1 . 2 . Device 8 | . . . . 2 . . . . 2 . . . . . 1 . 1 . 2 . Storage 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . Processor 6 | . 1 1 2 . . . . . 1 . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 1 | . . 1 . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 24 | 2 . 4 9 2 . . . . . . . . 1 . 2 1 . 1 2 . Energy Gun 6 | 1 . 2 1 . . . . . . . . . . . . . . 1 1 . Energy Cannon 3 | . . 1 2 . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . . 5 2 . . . . . . . . 1 . 2 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 6 | . . 1 1 1 . . . . . . . . . . 1 . . . 1 1 Parts Lost 43 | . . 6 6 . . 1 . 1 2 . . . . . 4 5 . 2 10 6 Power 4 | . . 1 . . . . . . 1 . . . . . . . . 1 1 . Propulsion 22 | . . 3 3 . . 1 . 1 1 . . . . . 1 2 . . 6 4 Utility 9 | . . . 1 . . . . . . . . . . . 2 3 . . 2 1 Weapon 8 | . . 2 2 . . . . . . . . . . . 1 . . 1 1 1 Highest Loss Streak 6 | . . 5 4 . . 1 . 1 1 . . . . . 4 4 . 2 6 2 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 51 | . 89 85 82 76 76 73 53 46 39 41 41 45 42 42 36 23 30 40 37 18 Engine 3 | . 14 10 9 7 7 5 . . . . . . . . . . . . . . Treads 1 | . . 8 . . . . . . . . . . . . . . . . . . Wheel 2 | . 28 11 . . . . . . . . . . . . . . . . . . Flight 11 | . . . 33 29 30 29 20 15 5 5 5 5 5 5 5 6 18 21 14 . Device 4 | . . . . 5 7 7 6 6 9 11 11 11 10 10 6 . 2 4 10 1 Storage 3 | . 14 11 9 7 7 7 6 4 . . . . . . . . . . . . Processor 15 | . 3 13 22 23 23 23 20 20 23 23 23 27 26 26 22 16 4 4 4 4 Protection 1 | . . 10 . . . . . . . . . . . . . . . . . . Energy Gun 2 | . 14 9 1 . . . . . . . . . . . . . . 2 2 . Ballistic Gun 1 | . 14 9 1 . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 35 | 12 17 30 31 19 16 16 6 6 4 1 1 1 15 1 17 1 30 35 29 7 Greatest Support 66 | 32 32 40 20 22 16 16 6 6 11 3 3 3 9 3 18 22 66 66 66 60 Greatest Overweight (x) 8 | . . 5 2 1 . 1 . . . . . . 1 . 5 . . . 8 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 9 10 9 8 8 8 8 6 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 5 7 10 10 8 8 8 8 8 5 4 4 5 5 5 5 5 5 5 5 3 Average Carried 5 | 4 5 9 6 7 8 7 8 6 4 4 4 4 4 5 4 4 3 4 3 . Final Capacity 10 | 8 10 10 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 4 7 9 7 8 8 8 8 5 4 4 4 5 5 5 4 3 5 4 3 1 Class Distribution -------------------- 72% | Mutant 21% | Sprinter 4% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Sprinter | -2/Research Sprinter | -2/Quarantine Infiltrator-Sprinter | -2/Section 7 Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Matter Collected 998 | 246 43 54 305 . . . . . 70 . 46 52 . . 55 112 . . 15 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 563 | . 48 162 309 20 . . . . . . . . . . 24 . . . . . Parts 37 | . 2 10 24 1 . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 14 | . 1 3 8 1 . . . . . . . . . . 1 . . . . . Guns 5 | . 1 3 1 . . . . . . . . . . . . . . . . . Cannons 9 | . . . 7 1 . . . . . . . . . . 1 . . . . . Classes Destroyed 5 | . 1 2 2 . . . . . . . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . . . . . Swarmer 4 | . . . 4 . . . . . . . . . . . . . . . . . Grunt 2 | . 1 1 . . . . . . . . . . . . . . . . . . Sentry 8 | . . 2 4 1 . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . 1 2 5 1 . . . . . . . . . . 1 . . . . . Combat Bots Only 5 | . 1 2 5 1 . . . . . . . . . . 1 . . . . . Max Kills in Single Turn 2 | . 1 1 2 1 . . . . . . . . . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Damage Taken 9454 | . 31 978 697 113 . 64 . 44 370 . 28 . 64 . 1001 1414 81 636 1150 2783 Core 4858 | . . 279 122 26 . 49 . 44 270 . . . 54 . 606 1165 51 120 452 1620 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 15 | . . 15 . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 20 | . . 20 . . . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 100 30 77 . . 89 . . 63 . . 100 . . 42 10 . . 57 . Volleys Fired 62 | . 3 17 24 3 . . . . . . . . . . 10 . . 3 2 . Largest 2 | . 2 2 2 2 . . . . . . . . . . 1 . . 1 1 . Hottest 140 | . 70 140 88 88 . . . . . . . . . . 65 . . 60 65 . Shots Fired 103 | . 6 33 43 6 . . . . . . . . . . 10 . . 3 2 . Gun 60 | . 6 30 19 . . . . . . . . . . . . . . 3 2 . Cannon 43 | . . 3 24 6 . . . . . . . . . . 10 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 63 | . 3 13 31 6 . . . . . . . . . . 10 . . . . . Thermal 37 | . 3 20 12 . . . . . . . . . . . . . . . 2 . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . . . 3 . . Robot Hit Streak 23 | . 3 23 11 7 . . . . . . . . . . 3 . . . 1 . Robot Miss Streak 4 | . 2 1 4 3 . . . . . . . . . . 1 . . 1 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 79 | . 4 30 32 5 . . . . . . . . . . 6 1 . . 1 . Core Hits 38 | . 2 8 17 7 . . . . . . . . . . 2 . . . 1 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . 2 . . . . . . . . . . . . . . . . . . Burn 2 | . . 2 . . . . . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1631 | . 49 494 626 143 . . . . 23 . . . . . 263 . . . 29 4 Guns 741 | . 49 419 244 . . . . . . . . . . . . . . . 29 . Cannons 859 | . . 75 378 143 . . . . . . . . . . 263 . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 31 | . . . 4 . . . . . 23 . . . . . . . . . . 4 Kinetic 1076 | . 24 150 496 143 . . . . . . . . . . 263 . . . . . Thermal 524 | . 25 344 126 . . . . . . . . . . . . . . . 29 . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 9 9 . . 1 . . . . 10 10 2 . . 2 . Average Corruption 5 | . . . . . 9 9 . . 1 . . . . 10 10 1 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . 1 7 . . 1 . . . . 1 5 . . . . . Message Errors 3 | . . . . . . 2 . . . . . . . . 1 . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . Heat Flow Errors 3 | . . . . . . 3 . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . 2 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . 1 1 . . 1 . . . . . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . 5 . . . . . 1 . . . . . . . . . . . Impact 1 | . . . . . . . . . 1 . . . . . . . . . . . Kinetic 5 | . . . 5 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 13 | . . . 2 . . . . . 11 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . . . 1 . . 1 . . 2 . . . . . . . . . . . Targets Rammed 5 | . . . 1 . . 1 . . 2 . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 460 | . 39 460 406 102 . 266 . . . . . . . . 3 . 1 . 9 . Average Temperature 142 | . 22 180 146 53 . 119 . . . . . . . . 3 . 1 . 9 . Received Heat Transfer 1267 | . 12 231 333 36 . 18 . . 102 . . . . . 223 141 18 18 36 99 Effects 13 | . . 3 9 . . 1 . . . . . . . . . . . . . . Shutdowns 2 | . . 1 1 . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . 2 2 . . 1 . . . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1295 | . 74 888 296 . . . . . . . . . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Peak Influence 601 | . 35 159 427 309 138 201 93 32 175 93 . . 73 70 240 601 382 434 316 295 Initial 337 | . . 14 50 189 108 96 93 32 15 93 . . 28 25 49 126 337 214 243 165 Average 163 | . 11 72 232 225 123 141 93 28 57 93 . . 29 49 144 251 350 317 279 232 Maximum Alert Level 2 | . . . 2 1 . 1 . . . . . . . . 1 2 1 2 1 1 Low Security (%) 64 | 100 100 100 56 45 100 97 100 100 100 100 . . 100 100 69 36 . . . 35 Level 1 33 | . . . 28 54 . 2 . . . . . . . . 30 52 100 83 100 64 Level 2 2 | . . . 14 . . . . . . . . . . . . 11 . 16 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 1 . . 2 . . 3 . . . . . 3 1 1 1 3 2 Investigation 2 | . . . 1 . . . . . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . Reinforcement 16 | . . 1 . . . 2 . . 2 . . . . . 3 1 1 1 3 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Distress Signals 7 | . . 1 2 . . . . . . . . . . . 1 1 . 1 . 1 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . 4 . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . 4 . Times Spotted 225 | . 4 11 18 10 5 9 . 5 9 . 3 . 7 6 25 46 4 23 18 22 Peak Tracking Total 23 | . 3 5 11 5 5 4 . 5 5 . 3 . 6 6 17 23 4 14 10 9 Tactical Retreats 26 | . . 2 2 3 . 1 . . 2 . . . . . 2 6 . 4 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Traps Triggered 8 | . . 1 1 1 . 2 1 . 1 . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Machines Disabled 1 | . . . 1 . . . . . . . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Machines Accessed 2 | . . 1 . . . . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 6 | . . 3 . . . . . . 3 . . . . . . . . . . . Successful 3 | . . 2 . . . . . . 1 . . . . . . . . . . . Failed 3 | . . 1 . . . . . . 2 . . . . . . . . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 3 . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . 1 . . . . . . . . . . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . 6 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Total Allies 2 | . . . . . . . . . 2 . . . . . . . . . . . Largest Group 2 | . . . . . . . . . 2 . . . . . . . . . . . Highest-Rated Group 42 | . . . . . . . . . 42 . . . . . . . . . . . Highest-Rated Ally 21 | . . . . . . . . . 21 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 . . . . . . . . . . . Total Damage 331 | . . . . . . . . . 331 . . . . . . . . . . . Kills 2 | . . . . . . . . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . . . 1 . 5 4 . . . . Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . . Patrols 7 | . . . . . . . . . . . . . 1 . 3 3 . . . . Guards 2 | . . . . . . . . . . . . . . . 1 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Turns Passed 2980 | 59 119 352 254 158 28 180 43 31 323 33 84 97 81 26 172 194 98 99 218 331 Spaces Moved 5642 | 56 104 189 392 371 87 524 120 83 479 95 240 270 212 67 358 474 270 327 592 332 Core 132 | 21 . 4 . . . . . 1 36 . . . . . 7 . . . 7 56 Treads 70 | . . 70 . . . . . . . . . . . . . . . . . . Legs 121 | . . . . . . . . . . . . . . . . . 1 . . 120 Wheels 254 | 35 104 115 . . . . . . . . . . . . . . . . . . Hover 156 | . . . . . . . . . . . . . . . . . . . . 156 Flight 4909 | . . . 392 371 87 524 120 82 443 95 240 270 212 67 351 474 269 327 585 . Fastest Speed 26 | 50 100 100 26 27 32 32 35 35 35 35 35 35 35 35 34 37 28 28 28 50 Average Speed 43 | 81 100 128 31 31 32 33 35 36 40 35 35 35 35 35 39 38 30 28 34 96 Slowest Speed 450 | 100 100 300 175 105 32 110 35 50 50 35 35 35 75 35 300 40 110 28 450 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 72 | . . . 6 3 2 4 . 4 3 1 . . . . 7 28 3 4 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 23 24 42 18 70 23 4 70 19 4 55 43 9 85 17 17 8 52 29 15 Regions Visited 20 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . 1 1 1 . . 1 . . 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . . 1 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 5 | . . . 1 . . . . . . . . . . . 3 . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 5 | . . . 1 . . . . . . . . . . . 3 . . . 1 . AOE . | . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Res Qua Sec Acc Total 6000 | 66 113 263 477 405 84 524 120 78 604 93 239 271 218 68 371 458 283 326 597 342 Wait 183 | . . 26 28 9 . . . . 116 . . . . . . . . . 3 1 Move 5496 | 55 103 188 379 365 83 515 120 76 472 92 239 269 212 66 343 429 263 318 577 332 Hop 57 | . . . 6 3 1 4 . 2 3 1 . . . . 7 16 3 4 7 . Pick Up 57 | 5 4 10 9 4 . 2 . . 4 . . 1 1 . 2 4 6 . 3 2 Fast Attach 25 | 5 . 7 . 2 . . . . 2 . . 1 1 1 2 . 2 . 2 . Attach 60 | 1 2 2 19 7 . . . . 5 . . . 1 . 4 3 7 1 3 5 Detach 22 | . 1 . 8 7 . . . . . . . . 1 . 1 1 2 . . 1 Swap 8 | . . 6 1 1 . . . . . . . . . . . . . . . . Drop 24 | . . 7 2 4 . 2 . . . . . . 2 1 2 4 . . . . Fire 62 | . 3 17 24 3 . . . . . . . . . . 10 . . 3 2 . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . Ram 4 | . . . 1 . . 1 . . 2 . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research -2/Research -2/Quarantine -2/Section 7 -1/Access History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 178 | -10/Materials | Identified exit to Materials 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Repaired Com. Wheel 321 | -9/Materials | Build established: Mutant 512 | -9/Materials | Discovered new exit (range 7) 515 | -9/Materials | Core integrity fell below 50% 528 | -9/Materials | Identified exit to Materials 531 | -9/Materials | Entered another Materials area 531 | -8/Materials | Evolved 2 slots: Propulsion x2 552 | -8/Materials | Lost 5 parts (1p2n2w) 644 | -8/Materials | Discovered new exit (range 10) 646 | -8/Materials | Identified exit to Factory 655 | -8/Materials | Lost 4 parts (1n1u2w) 780 | -8/Materials | Discovered exit to Factory (range 20) 785 | -8/Materials | Entered Factory 785 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 895 | -7/Factory | Discovered new exit (range 6) 897 | -7/Factory | Identified exit to Lower Caves 943 | -7/Factory | Manually triggered Chute Trap 943 | -7/Factory | Sucked down chute 943 | -7/Factory | Entered Waste 946 | -7/Waste | Spotted C-40 Crusher 946 | -7/Waste | Spotted C-40 Crusher 951 | -7/Waste | Spotted C-40 Crusher 957 | -7/Waste | Spotted C-40 Crusher 958 | -7/Waste | EMP discharged 959 | -7/Waste | Spotted C-40 Crusher 961 | -7/Waste | Spotted C-40 Crusher 966 | -7/Waste | Discovered new exit (range 10) 970 | -7/Waste | Identified exit to Factory 971 | -7/Waste | Entered Factory 1063 | -7/Factory | Build established: Sprinter 1143 | -7/Factory | Discovered new exit (range 16) 1149 | -7/Factory | Identified exit to Factory 1151 | -7/Factory | Entered another Factory area 1151 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -6/Factory | Manually triggered Chute Trap 1194 | -6/Factory | Sucked down chute 1194 | -6/Factory | Entered Waste 1209 | -6/Waste | Spotted C-40 Crusher 1211 | -6/Waste | Spotted C-40 Crusher 1212 | -6/Waste | Spotted C-40 Crusher 1213 | -6/Waste | Spotted C-40 Crusher 1214 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1220 | -6/Waste | Discovered new exit (range 12) 1220 | -6/Waste | Spotted C-40 Crusher 1224 | -6/Waste | Identified exit to Factory 1225 | -6/Waste | Entered Factory 1350 | -6/Factory | Fabricated H-55 Commando (x2) 1425 | -6/Factory | Discovered new exit (range 16) 1427 | -6/Factory | Build established: Mutant 1430 | -6/Factory | Identified exit to Lower Caves 1543 | -6/Factory | Discovered new exit (range 14) 1547 | -6/Factory | Identified exit to Factory 1548 | -6/Factory | Entered another Factory area 1548 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1578 | -5/Factory | Discovered new exit (range 7) 1581 | -5/Factory | Identified exit to Upper Caves 1581 | -5/Factory | Entered Upper Caves 1662 | -5/Upper Caves | Discovered new exit (range 6) 1663 | -5/Upper Caves | Identified exit to Upper Caves 1665 | -5/Upper Caves | Entered another Upper Caves area 1700 | -5/Upper Caves | Learned Factory non-interactive machine intel 1760 | -5/Upper Caves | Discovered new exit (range 7) 1762 | -5/Upper Caves | Encountered a Warlord checkpoint 1762 | -5/Upper Caves | Identified exit to Factory 1762 | -5/Upper Caves | Entered Factory 1762 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1763 | -4/Factory | Loaded intel: 226 non-interactive machine locations 1843 | -4/Factory | Manually triggered Chute Trap 1843 | -4/Factory | Sucked down chute 1843 | -4/Factory | Entered Waste 1848 | -4/Waste | Spotted C-40 Crusher 1853 | -4/Waste | Spotted C-40 Crusher 1853 | -4/Waste | Spotted C-40 Crusher 1857 | -4/Waste | Spotted C-40 Crusher 1857 | -4/Waste | Spotted C-40 Crusher 1857 | -4/Waste | Spotted C-40 Crusher 1858 | -4/Waste | EMP discharged 1858 | -4/Waste | System corruption reached 10% 1865 | -4/Waste | Discovered new exit (range 10) 1868 | -4/Waste | Identified exit to Factory 1869 | -4/Waste | Entered Factory 1921 | -4/Factory | Found Quantum Capacitor 2029 | -4/Factory | Spotted B-86 Titan 2036 | -4/Factory | Discovered new exit (range 13) 2039 | -4/Factory | Core integrity fell below 50% 2040 | -4/Factory | Identified exit to Research 2041 | -4/Factory | Lost 4 parts (1n2u1w) 2041 | -4/Factory | Entered Research 2041 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2101 | -3/Research | Spotted B-86 Titan 2184 | -3/Research | Core integrity fell below 50% 2201 | -3/Research | Spotted B-86 Titan 2205 | -3/Research | Core integrity fell below 20% 2231 | -3/Research | Discovered new exit (range 8) 2234 | -3/Research | Identified exit to Research 2235 | -3/Research | Entered another Research area 2235 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 2252 | -2/Research | Lost 4 parts (1n3u) 2330 | -2/Research | Discovered new exit (range 13) 2333 | -2/Research | Identified exit to Quarantine 2333 | -2/Research | Entered Quarantine 2398 | -2/Quarantine | Spotted Alpha 7 2410 | -2/Quarantine | Spotted Fortress 2430 | -2/Quarantine | Discovered new exit (range 6) 2431 | -2/Quarantine | Identified exit to Section 7 2432 | -2/Quarantine | Entered Section 7 2492 | -2/Section 7 | Found Prototype Slashing Weapon 2509 | -2/Section 7 | Identified Molecular Scythe 2545 | -2/Section 7 | Spotted B-90 Cyclops 2636 | -2/Section 7 | Lost 6 parts (1p3n1u1w) 2640 | -2/Section 7 | Discovered new exit (range 13) 2648 | -2/Section 7 | Identified exit to Access 2650 | -2/Section 7 | Entered Access 2650 | -1/Access | Evolved 2 slots: Propulsion x2 2673 | -1/Access | Lost 3 parts (2n1u) 2964 | -1/Access | Core integrity fell below 50% 2974 | -1/Access | Core integrity fell below 20% 2981 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 02966_ Penetrated by Slug. 02966_ Slug penetrates Wall. 02968_ Penetrated by Slug. 02970_ Cmb. Gravmag System destroyed. 02970_ Penetrated by Slug. 02971_ Slug penetrates Wall. 02971_ Penetrated by Slug. 02971_ Slug penetrates Wall. 02971_ Penetrated by Slug. 02972_ Slug penetrates Wall. 02973_ Penetrated by Slug. 02974_ Slug penetrates H-88 Terminator. 02975_ Slug penetrates Wall. 02975_ Slug penetrates H-88 Terminator. 02975_ Slug penetrates Wall. 02976_ Slug penetrates H-88 Terminator. 02977_ Slug penetrates Wall. 02977_ Penetrated by Slug. 02981_ Slug penetrates Door. 02981_ Slug penetrates O-32 Director. Map ----- +----------------------------------------------------+ | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????? ?????? ??####?????#?????????????????? | | ?????????? ???? ==*# ????!#?????????????????? | | ?????????? ? ==*# ? #?????????????????? | | ?????????? ==*# "" #?????????????????? | | ?????????# " # """ #?????????????????? | | ?????????#""" # T" #?????????????????? | | ?????????# """ # """ !#?????????????????? | | ?????????# " ?# = "" #?????????????????? | | ?????????# ???# ??????????????????? | | ?????????# ! ??????? ????????????????##### | | ?????????# ?????????##+################### | | ?????????# ???????????# | | ########"#+###??????????#o h | | % ############@ h | | H ################## | | ! #????????????????## | | #?????????????????# | | ################????????????????## | | +####### #???????????????????????????????# | | #?# #???????????????????????????????# | | #?#=% #???????????????????????????????# ! | | ""#?# #???????????????????????????????# | | ""#?# #???????????????????????????????# | | T"#? ???????????????????????????????##### | | ""# ??????????????????????????????????? | | [ ""# ?????????????????????????????????? | | # ??????????????????????????????????? | | !# ??????????????????????????????????? | | # ???????????????????????????????????? | | #??? ????????????????????????????????????? | | #???????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 6 Utility Shielding 33 Evasion (%) 72 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-55 Commando | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Denied? My Command Is Your Wish Nope Challenges ------------ None Game ------ Seed SignalAntigravCleaver Manual? 0 Play Time 00:59:39 Cumulative 37.7 hours Start 2023.04.18 @ 18:26:38 End 2023.04.18 @ 21:03:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3537b768-89cb-4d45-a267-c725282b9e39