Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.26 @ 22:43:01 Player: Spark Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (132) 660 Value Destroyed (4129) 4129 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8489 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 119/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Component Analysis Suite > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Proton Missile Launcher Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Fission Core Cooling System Improved Targeting Computer Improved Light Armor Plating Shield Generator Drone Bay Hacking Drone Bay Heavy Ion Cannon Heavy Ion Cannon Autogun Rocket Launcher Mini Grenade Launcher Scythe Scythe [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 9 | . 1 2 2 2 . . . 2 Power 1 | . . . 1 . . . . . Propulsion 2 | . 1 . 1 . . . . . Utility 5 | . . 2 . 2 . . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 75 | 8 7 5 9 13 2 1 8 22 Power 15 | 1 . 2 2 4 1 . 1 4 Engine 7 | 1 . 2 2 2 . . . . Core 8 | . . . . 2 1 . 1 4 Reactor . | . . . . . . . . . Propulsion 19 | 3 2 . 5 4 . . . 5 Treads 17 | 2 1 . 5 4 . . . 5 Leg 2 | 1 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 2 2 1 2 . 1 3 8 Device 7 | . . 1 . 1 . 1 . 4 Storage 3 | 1 1 . . . . . 1 . Processor 7 | 1 1 . 1 1 . . 1 2 Hackware 1 | . . . . . . . . 1 Protection 3 | . . 1 . . . . 1 1 Artifact . | . . . . . . . . . Weapon 20 | 2 3 1 1 3 1 . 4 5 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 4 | . . . . 1 . . . 3 Ballistic Gun 7 | 1 2 1 1 . 1 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 1 . . 2 . . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . 1 Parts Lost 34 | . . . . 3 . . 6 25 Power 6 | . . . . 2 . . 1 3 Propulsion 9 | . . . . 1 . . 3 5 Utility 11 | . . . . . . . 2 9 Weapon 8 | . . . . . . . . 8 Highest Loss Streak 25 | . . . . 2 . . 4 25 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 12 | 4 11 14 14 14 15 14 12 11 Power 1 | . 1 2 2 1 . 1 . 1 Propulsion . | . . 1 1 . 1 1 . . Utility 4 | 1 4 5 6 3 5 5 4 4 Weapon 6 | . 4 5 5 8 8 7 7 5 Tool/Special . | . . . . . . . . . Unused Backups 8 | . 2 2 2 1 1 . . . Power 1 | . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . 1 . 2 1 . . . . Weapon 2 | . 1 . . . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 96 99 99 99 100 100 92 85 Engine 7 | . 12 9 15 12 11 7 2 . Core 6 | . . . . 1 2 7 11 10 Treads 25 | . 33 30 33 27 28 28 21 17 Device 7 | . . 10 8 13 14 14 7 2 Storage 9 | . 12 10 8 7 7 7 12 10 Processor 14 | . 11 10 8 14 14 14 18 15 Protection 5 | . . 9 8 7 7 7 3 5 Energy Cannon 3 | . . . . 4 . . 4 6 Ballistic Gun 5 | . 21 10 8 2 10 7 2 . Launcher 6 | . 2 9 8 6 2 7 6 10 Peak Build Rating 65 | 7 13 17 24 33 33 40 42 65 Average Rating 30 | 6 11 15 22 30 32 38 39 50 On Entrance 22 | . 7 13 16 24 33 32 40 34 Naked Turns 56 | . . . . . . . . 56 Heaviest Build 66 | 17 29 35 40 51 51 42 46 66 Greatest Support 106 | 40 60 60 82 86 86 86 86 106 Greatest Overweight (x) 13 | . . . . . . . 1 13 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 12 15 15 15 15 15 15 14 Most Carried 15 | 5 14 15 15 15 15 15 15 15 Average Carried 12 | 4 11 14 14 14 14 14 12 11 Final Capacity 15 | 10 15 15 15 15 15 15 15 5 Final Carried 15 | 5 14 15 15 15 15 14 12 . Class Distribution -------------------- 68% | Hacker-Mutant 18% | Scavenger-Mutant 8% | Hacker-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Bomber | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 2725 | 233 199 164 403 290 105 . 713 618 Remotely . | . . . . . . . . . Salvage Created 3930 | . 272 203 732 410 134 . 548 1631 Parts 242 | . 21 18 52 34 9 . 12 96 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 5 | . . . 2 . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 80 | . 5 6 15 9 5 . 19 21 Melee 1 | . . . . . . . 1 . Guns 23 | . 3 5 7 1 4 . 2 1 Cannons 12 | . . . . 4 1 . 2 5 AOE 40 | . 2 1 8 4 . . 14 11 Classes Destroyed 14 | . 4 3 4 1 . . 1 1 Worker 10 | . 3 . 3 1 . . . 3 Builder 25 | . 2 . 3 5 . . . 15 Hauler 1 | . . . 1 . . . . . Recycler 6 | . . . 3 . . . . 3 Operator 2 | . . . 2 . . . . . Watcher 8 | . 2 . 3 1 . . . 2 Swarmer 24 | . . 2 7 1 5 . 5 4 Grunt 29 | . 5 1 4 4 . . 8 7 Brawler 5 | . . 1 . . . . 2 2 Duelist 4 | . . . . . . . 3 1 Sentry 9 | . . 2 3 2 . . 1 1 Hunter 4 | . . . 1 . . . . 3 Programmer 4 | . . . . 2 . . . 2 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 12 | . 7 3 10 8 3 . 6 12 Combat Bots Only 6 | . 2 3 4 3 3 . 6 6 Max Kills in Single Turn 6 | . 4 1 3 6 1 . 3 6 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 1 1 2 . . 3 3 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 661 | . 12 29 72 88 21 . 89 350 Missed 185 | . 5 8 22 38 7 . 26 79 Hits 476 | . 7 21 50 50 14 . 63 271 Melee 4 | . . . . . . . 4 . Projectile 472 | . 7 21 50 50 14 . 59 271 Critical Strikes 25 | . . 1 2 . . . 8 14 Actively Blocked 1 | . . . 1 . . . . . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 5818 | . 109 202 511 530 128 . 840 3498 Core 1048 | . 9 52 38 18 . . 73 858 Absorbed by Shields 102 | . . . . . . . . 102 Redirected to Shielding 55 | . . 4 15 10 8 . 18 . Ignored by Resistances 3329 | . 65 128 315 332 79 . 502 1908 Regen/Repaired (Parts) 18 | . . . 18 . . . . . Core Remaining (%) 92 | 100 96 87 93 . . . 87 . Volleys Fired 178 | . 14 12 43 19 10 . 32 48 Largest 3 | . 2 2 2 2 2 . 2 3 Hottest 185 | . 53 53 55 98 88 . 98 185 Shots Fired 326 | . 28 20 72 31 20 . 55 100 Gun 125 | . 26 16 43 7 16 . 12 5 Cannon 83 | . . . . 13 4 . 17 49 Launcher 118 | . 2 4 29 11 . . 26 46 Special . | . . . . . . . . . Kinetic 125 | . 26 16 43 7 16 . 12 5 Thermal 83 | . . . . 13 4 . 17 49 Explosive 98 | . 2 4 29 11 . . 26 26 Electromagnetic 20 | . . . . . . . . 20 Robot Hit Streak 45 | . 15 25 45 19 21 . 21 27 Robot Miss Streak 3 | . 1 . 3 1 2 . 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 260 | . 23 18 56 22 15 . 55 71 Core Hits 233 | . 17 10 51 21 8 . 47 79 Critical Kills 4 | . . . . . . . . 4 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 5 | . . 1 . . . . . 4 Meltdown 4 | . . . . . . . . 4 Destroy 1 | . . 1 . . . . . . Melee Attacks 7 | . . . . . . . 7 . Impact . | . . . . . . . . . Slashing 7 | . . . . . . . 7 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 12243 | . 693 345 2059 1556 256 . 2828 4506 Guns 1555 | . 318 244 521 57 176 . 169 70 Cannons 2131 | . . . . 382 80 . 429 1240 Explosions 8336 | . 375 101 1518 1117 . . 2029 3196 Melee 201 | . . . . . . . 201 . Ramming 20 | . . . 20 . . . . . Kinetic 1555 | . 318 244 521 57 176 . 169 70 Thermal 2819 | . . . . 969 80 . 429 1341 Explosive 6831 | . 375 101 1518 530 . . 2029 2278 Electromagnetic 817 | . . . . . . . . 817 Impact . | . . . . . . . . . Slashing 201 | . . . . . . . 201 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 . 1 1 1 . 1 Average Corruption 1 | . . 2 . 1 1 1 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . 1 . 2 1 2 . 5 Message Errors 4 | . . . . . . 2 . 2 Matter Fused 3 | . . . . 1 1 . . 1 Energy Discharges 1 | . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 303 | . 30 . 20 187 . . 57 9 Projectiles 12 | . . . . . . . 12 . Explosions 291 | . 30 . 20 187 . . 45 9 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 481 | . 11 11 122 232 . . 31 74 Shots 30 | . 1 1 9 10 . . 2 7 Rammed 2 | . . . 2 . . . . . Targets Rammed 4 | . . . 4 . . . . . Kicked . | . . . . . . . . . Crushed 2 | . . . 2 . . . . . Highest Temperature 756 | . 4 16 40 104 96 . 237 756 Average Temperature 171 | . 3 5 14 40 31 . 57 285 Received Heat Transfer 2050 | . 60 102 207 141 . . 323 1217 Effects 77 | . . . . . . . . 77 Shutdowns 21 | . . . . . . . . 21 Energy Bleed 3 | . . . . . . . . 3 Interference 13 | . . . . . . . . 13 Matter Decay 6 | . . . . . . . . 6 Short Circuit 8 | . . . . . . . . 8 Damage (minor) 10 | . . . . . . . . 10 Damage (major) 13 | . . . . . . . . 13 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Melted 12 | . . . . 4 . . . 8 Heat Transferred 3476 | . . . . 881 111 . 592 1892 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . 2 . . . 4 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 97 | 100 100 100 100 86 . . . 100 Level 1 2 | . . . . 13 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 288 | . 78 89 162 288 . . . 189 Initial 34 | . . . 10 34 . . . . Average 39 | . 10 35 56 72 . . . 48 Influence Increases 3023 | . 189 184 703 471 120 . 435 921 Destroy 0b10 Robot/C 1600 | . 100 120 300 180 100 . 380 420 Destroy 0b10 Robot/NC 260 | . 35 . 75 35 . . . 115 Destroy Leader 358 | . 24 40 78 42 20 . 40 114 Successful Hack 44 | . 2 . 21 . . . . 21 Disable Machine 156 | . . 8 12 124 . . . 12 Destroy Structure 425 | . 13 16 202 90 . . . 104 Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 165 | . . . 15 . . . 15 135 Influence Decreases 2978 | . 189 149 634 575 120 . 435 876 Entered New Map 95 | . . . 25 70 . . . . Time Decay 2523 | . 189 149 609 475 120 . 375 606 Lost Part 340 | . . . . 30 . . 60 250 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 18 | . . . 4 3 . . 1 10 Investigation 3 | . . . 1 1 . . . 1 Extermination 4 | . . . . 1 . . . 3 Reinforcement 9 | . . . 3 1 . . . 5 Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . 2 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 7 | . 2 . 2 . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 10 7 26 10 5 . 22 34 Peak Tracking Total 8 | . 3 3 4 3 3 . 7 8 Tactical Retreats 6 | . . . 1 . . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 4 | . 2 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 40 | . . 2 3 31 . . 1 3 Max in Single Turn 22 | . . 1 1 22 . . 1 1 Garrison Access 4 | . . . 1 1 . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 20 | . 3 1 6 3 . . . 7 Terminals 13 | . 3 . 4 1 . . . 5 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 4 | . . . 1 1 . . . 2 Total Hacks 51 | . 8 1 21 7 . . . 14 Successful 32 | . 6 . 14 3 . . . 9 Failed 19 | . 2 1 7 4 . . . 5 Catastrophic 2 | . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 37 | . 8 . 15 3 . . . 11 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 9 | . . . 4 2 . . . 3 Terminal Hacks 24 | . 6 . 11 . . . . 7 Record 7 | . 2 . 5 . . . . . Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . 1 Investigation Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Assault Status 2 | . . . 1 . . . . 1 Recall Investigation 2 | . . . . . . . . 2 Recall Assault 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 4 | . . . 1 1 . . . 2 Seal Access 4 | . . . 1 1 . . . 2 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 5 3 . . . 3 Full Trace Events 3 | . . . 1 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Active Infowar (turns) 3766 | . . 293 1032 922 423 605 491 . Sensors 3766 | . . 293 1032 922 423 605 491 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 8616 | 958 760 293 1032 922 423 605 2277 1346 Spaces Moved 4422 | 225 430 154 536 530 242 377 1256 672 Core 151 | 13 . . . . . . . 138 Treads 4266 | 207 430 154 536 530 242 377 1256 534 Legs 5 | 5 . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 156 156 160 160 160 50 Average Speed 163 | 152 160 160 156 158 160 160 171 168 Slowest Speed 700 | 160 160 160 160 160 160 160 240 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 28 65 17 53 20 31 34 96 26 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 593 | . 13 15 231 103 . . 133 98 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 1 4 AOE 588 | . 13 15 231 103 . . 132 94 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 5479 | 840 478 181 660 580 259 380 1309 792 Wait 665 | 594 5 . 55 1 . . . 10 Move 4414 | 224 429 153 535 529 241 376 1255 672 Hop . | . . . . . . . . . Pick Up 63 | 13 15 6 6 8 1 1 1 12 Fast Attach 6 | . 1 1 . . 2 . 1 1 Attach 42 | 8 2 2 2 5 . 1 4 18 Detach 3 | . 1 . . . . . 1 1 Swap 57 | . 4 3 8 11 2 . 9 20 Drop 41 | 1 7 4 7 7 3 2 . 10 Fire 178 | . 14 12 43 19 10 . 32 48 Melee 6 | . . . . . . . 6 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . 4 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 959 | -11/Scrapyard | Entered Materials 959 | -10/Materials | Evolved 1 slot: Propulsion x1 960 | -10/Materials | Build established: Hacker-Mutant 1479 | -10/Materials | Identified exit to Materials 1479 | -10/Materials | Discovered exit to Materials (range 5) 1719 | -10/Materials | Entered another Materials area 1719 | -9/Materials | Evolved 2 slots: Utility x2 1980 | -9/Materials | Identified exit to Materials 1980 | -9/Materials | Discovered exit to Materials (range 8) 2012 | -9/Materials | Entered another Materials area 2012 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2133 | -8/Materials | Repaired Imp. Signal Interpreter 3000 | -8/Materials | Identified exit to Factory 3000 | -8/Materials | Discovered exit to Factory (range 11) 3044 | -8/Materials | Entered Factory 3044 | -7/Factory | Evolved 2 slots: Utility x2 3834 | -7/Factory | Cargo convoy interrupted 3899 | -7/Factory | Identified exit to Lower Caves 3899 | -7/Factory | Discovered exit to Lower Caves (range 15) 3966 | -7/Factory | Entered Lower Caves 4384 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4388 | -7/Lower Caves | Identified exit to Zion 4389 | -7/Lower Caves | Entered Zion 4466 | -7/Zion | Identified exit to Proximity Caves 4466 | -7/Zion | Discovered exit to Proximity Caves (range 13) 4495 | -7/Zion | Given the Hacking Drone Bay 4499 | -7/Zion | Found Prototype Device 4500 | -7/Zion | Identified Hacking Drone Bay 4521 | -7/Zion | Build established: Scavenger-Mutant 4573 | -7/Zion | System corruption cleaned by Quarantine Array 4592 | -7/Zion | Given A8's code to call for help 4994 | -7/Zion | Entered Proximity Caves 5461 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5753 | -6/Proximity Caves | Build established: Hacker-Mutant 5801 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 5994 | -6/Proximity Caves | Learned Factory stockpile data 6031 | -6/Proximity Caves | Learned Factory trap positions 7120 | -6/Proximity Caves | Identified exit to Factory 7120 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7190 | -6/Proximity Caves | Build established: Scavenger-Mutant 7271 | -6/Proximity Caves | Entered Factory 7271 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7272 | -6/Factory | Loaded intel: 75 trap records 7948 | -6/Factory | Build established: Hacker-Bomber 8025 | -6/Factory | Garrison activated, responded to threat 8361 | -6/Factory | Spotted B-75 Beast 8402 | -6/Factory | Destroyed B-75 Beast 8468 | -6/Factory | Core integrity fell below 50% 8505 | -6/Factory | Core integrity fell below 20% 8507 | -6/Factory | Released all parts (2) 8537 | -6/Factory | Lost 25 parts (3p5n9u8w) 8587 | -6/Factory | Identified exit to Lower Caves 8587 | -6/Factory | Discovered exit to Lower Caves (range 16) 8617 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. IM4CM KXQ14N9DIW6VD02V,QGOJINTPB Acquired Component Analysis Suite. Acquired Hvy. Plasma Cannon. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3C. Penetrated by Slug. Slug penetrates Nuclear Reactor. Penetrated by Slug. Slug penetrates Door. U-05 Engineer builds a Door. EXIT=FOUND: LOWER CAVES Penetrated by Slug. Slug penetrates Wall. Slug penetrates Door. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer builds a Door. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????!??????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????#???? | | ?????????????????????????????# ? " | | ?????????????????????????????# " | | ?????????????????????????????# | | ?????????????????????????????# " | | ???##############????????????# " | | ???# ! #????????????# " | | ???# #????????????+ | | ???# " !!! " " #????????????# | | ???# " !!! " " #????????????# | | ???# " !!! " " #????????????# | | ???# " " " #????????????# | | ???# " " " #????????????# | | ???# " " " #????????????# | | ???# " @ " " #????????????# | | ???# " " " #????????????# | | ???# " " " #????????????# | | ???# #????????????# | | ???#########+################# | | ????????# ^ | | ????????# ^^ | | ????????# ^ | | ????????# ^ | | ????????# ^ | | ????????# #####+########## | | # ????# #?# #???# | | ?? # #?# """ #???# | | ??? " " + ### """ #???# | | ????????# " """ #???# | | ????????# ### ##### | | ????????# #?# """ / | | ????????# #?# """ #######+# | | ????????# #?# """ ## | | ????????# #?# ## | | ????????# #?########### | | ????????# #???????????# | | ????????# ????????????# | | ????????# ????????????# | | ???????? ????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 510 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Lgt. Treads | -7/Factory | Scanalyzed Fusion Compressor | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Signal Interpreter | 18% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ReactivePropulsionDetonator Manual? 0 Play Time 01:22:20 Cumulative 5.8 hours Start 2025.08.26 @ 21:20:36 End 2025.08.26 @ 22:43:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1cd6265-1c46-4739-ac76-4478e932e50c