Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 20:13:37 Player: Sen Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1335) 1335 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5965 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 94/300 Energy 78/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System (fused) Improved Trap Scanner 0b10 Decoder Chip [Generic] System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Weapon Cycler Heavy Riot Gun Heavy Beamcaster Heavy Battle Rifle Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Gravmag System Combat Antigrav System > --- UTILITY ---------- Advanced Weight Redist. System Improved Trap Scanner Advanced Terrain Scanner 0b10 Decoder Chip [Generic] Bomb Factory No. 2 > --- WEAPON ----------- Ripper Phasing Sabre > --- INVENTORY -------- Weapon Cycler Heavy Riot Gun Heavy Beamcaster Heavy Battle Rifle [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Improved Trap Scanner Device Improved Trap Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Ripper Energy Gun Cooled Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . . Power 2 | . . . 1 . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . 1 2 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 89 | 6 17 9 15 12 16 1 4 . 9 . Power 16 | 1 3 1 5 2 3 . . . 1 . Engine 9 | 1 3 1 1 . 3 . . . . . Core 7 | . . . 4 2 . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 8 6 4 4 5 1 . . 2 . Treads 1 | . . . . . 1 . . . . . Leg 23 | 2 8 6 1 1 3 1 . . 1 . Wheel . | . . . . . . . . . . . Hover 6 | . . . 3 1 1 . . . 1 . Flight 2 | . . . . 2 . . . . . . Utility 22 | 1 3 1 3 2 5 . 3 . 4 . Device 11 | . 1 . 1 . 4 . 3 . 2 . Storage 4 | 1 1 1 . 1 . . . . . . Processor 3 | . 1 . . 1 . . . . 1 . Hackware 3 | . . . 1 . 1 . . . 1 . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 3 1 3 4 3 . 1 . 2 . Energy Gun 11 | 1 2 1 1 4 2 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 . . . 1 . Corrupted Parts 3 | . . 1 . . 2 . . . . . System Corruption 17 | . . 4 . . 13 . . . . . Parts Lost 34 | . 1 1 12 4 10 . . . . 6 Power 10 | . . 1 4 . 3 . . . . 2 Propulsion 15 | . . . 6 3 3 . . . . 3 Utility 4 | . . . . 1 2 . . . . 1 Weapon 5 | . 1 . 2 . 2 . . . . . Highest Loss Streak 10 | . 1 1 10 2 9 . . . . 6 To Critical Strikes 1 | . . . . 1 . . . . . . Average Backups 5 | . 5 10 7 7 9 4 4 5 3 4 Power 1 | . 1 2 1 2 2 2 2 2 . . Propulsion 1 | . 3 4 2 . . 1 2 2 . . Utility 1 | . . 3 3 1 2 . . 1 . 1 Weapon 1 | . . . . 2 3 1 . . 2 3 Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . . 1 . 2 1 . 1 . . 3 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 2 | . . 1 . 1 . . . . . . Weapon 5 | . . . . 1 . . 1 . . 3 Tool/Special 1 | . . . . . 1 . . . . . Average Slot Usage (%) 75 | . 95 98 87 78 95 2 15 20 71 70 Engine 2 | . 14 10 4 . 4 . . . . . Core 9 | . . . 11 15 14 . . . 12 10 Leg 11 | . 28 43 19 2 11 2 . . 5 4 Hover 8 | . . . 10 10 10 . . . 12 10 Device 12 | . 2 . 3 7 12 . 9 13 20 18 Storage 3 | . 14 11 5 4 5 . . . . . Processor 7 | . 7 11 9 13 12 . . . 4 6 Hackware 1 | . . . 5 . 5 . . . 1 6 Energy Gun 5 | . 14 10 7 13 12 . . . . . Ballistic Gun 2 | . 14 11 1 . . . . . . . Slashing Weapon 5 | . . . . . . . 5 6 11 11 Peak Build Rating 64 | 6 8 12 24 33 57 34 18 13 64 55 Average Rating 34 | 4 6 10 18 28 49 15 11 13 49 49 On Entrance 15 | . 6 8 12 23 33 2 2 13 13 55 Naked Turns 123 | . . . . . 6 113 4 . . . Heaviest Build 46 | 14 19 29 34 36 46 . 5 5 23 22 Greatest Support 90 | 20 20 46 46 15 75 90 3 3 15 19 Greatest Overweight (x) 8 | . . . 8 7 4 . 1 1 2 2 Average Overweight (x) 1 | . . . . 1 1 . . 1 1 . Largest Inventory Capacity 15 | 8 10 15 15 10 10 5 5 5 5 5 Average Capacity 7 | 6 8 12 10 8 9 5 5 5 5 5 Most Carried 14 | 2 10 14 11 10 10 5 5 5 5 5 Average Carried 5 | . 6 10 7 7 9 4 4 5 3 4 Final Capacity 15 | 8 10 15 5 10 5 5 5 5 5 5 Final Carried 10 | 2 10 10 5 10 5 5 5 5 4 5 Class Distribution -------------------- 57% | Mutant 26% | Scavenger-Mutant 16% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Matter Collected 1334 | 240 344 183 225 119 124 . . . 99 . Remotely . | . . . . . . . . . . . Salvage Created 1921 | . 590 379 274 190 488 . . . . . Parts 94 | . 36 29 5 9 15 . . . . . Haulers Intercepted 2 | . 2 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Combat Hostiles Destroyed 29 | . 9 8 6 5 1 . . . . . Guns 26 | . 9 8 3 5 1 . . . . . Cannons 2 | . . . 2 . . . . . . . Classes Destroyed 12 | . 4 2 2 2 2 . . . . . Worker 1 | . . . . . 1 . . . . . Builder 3 | . . . . . 3 . . . . . Hauler 2 | . 2 . . . . . . . . . Recycler 4 | . 1 . . . 3 . . . . . Operator 2 | . 1 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 3 | . . . . 3 . . . . . . Grunt 19 | . 9 7 3 . . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 2 | . . . 2 . . . . . . . Hunter 3 | . . . 1 1 1 . . . . . Programmer 1 | . . . . 1 . . . . . . Best Kill Streak 7 | . 3 4 2 3 7 . . . . . Combat Bots Only 3 | . 3 3 2 3 1 . . . . . Max Kills in Single Turn 5 | . 2 1 1 2 5 . . . . . Gunslinging 1 | . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Hostile Shots Fired 435 | . 66 34 138 50 81 3 24 3 . 36 Missed 125 | . 11 8 22 21 32 1 14 1 . 15 Hits 310 | . 55 26 116 29 49 2 10 2 . 21 Melee 3 | . . 1 . . . 2 . . . . Projectile 307 | . 55 25 116 29 49 . 10 2 . 21 AOE 4 | . . . . . 4 . . . . . Critical Strikes 12 | . 1 1 6 2 1 1 . . . . Damage Taken 5289 | . 684 316 1628 466 1337 89 82 16 . 671 Core 1484 | . 146 68 378 42 334 89 59 16 . 352 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 20 | . . . . 20 . . . . . . Core Remaining (%) 69 | 100 41 83 31 94 . . . . . . Volleys Fired 140 | . 53 26 28 17 16 . . . . . Largest 2 | . 2 2 2 2 2 . . . . . Hottest 96 | . 70 60 96 80 70 . . . . . Shots Fired 247 | . 87 53 46 34 27 . . . . . Gun 231 | . 87 53 37 28 26 . . . . . Cannon 15 | . . . 9 6 . . . . . . Launcher 1 | . . . . . 1 . . . . . Special . | . . . . . . . . . . . Kinetic 94 | . 53 26 9 6 . . . . . . Thermal 84 | . 19 3 37 14 11 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 69 | . 15 24 . 14 16 . . . . . Robot Hit Streak 13 | . 10 6 13 9 8 . . . . . Robot Miss Streak 4 | . 3 3 2 4 3 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 165 | . 56 32 38 18 21 . . . . . Core Hits 80 | . 27 17 12 9 15 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . 2 . . . . . . Burn 2 | . . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3357 | . 729 436 589 442 1161 . . . . . Guns 2240 | . 729 436 368 301 406 . . . . . Cannons 242 | . . . 217 25 . . . . . . Explosions 871 | . . . . 116 755 . . . . . Melee . | . . . . . . . . . . . Ramming 4 | . . . 4 . . . . . . . Kinetic 892 | . 427 223 217 25 . . . . . . Thermal 972 | . 198 11 368 242 153 . . . . . Explosive 707 | . . . . 116 591 . . . . . Electromagnetic 782 | . 104 202 . 59 417 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 30 | . . 4 . 2 14 30 30 30 30 . Average Corruption 17 | . . 4 . 1 11 25 30 30 30 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . 1 . 4 4 15 6 3 4 . Message Errors 7 | . . . . . 1 3 1 1 1 . Matter Fused 9 | . . . . 3 . 2 3 . 1 . Heat Flow Errors 3 | . . . . . . . 1 1 1 . Energy Discharges 7 | . . . . . 2 3 . 1 1 . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 1 | . . 1 . . . . . . . . Misdirections 6 | . . . . . . 6 . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 135 | . . . . 36 99 . . . . . Projectiles . | . . . . . . . . . . . Explosions 135 | . . . . 36 99 . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 144 | . . . 2 56 86 . . . . . Shots 3 | . . . . 1 2 . . . . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . Kicked 2 | . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 450 | . 270 9 450 27 147 . 200 109 101 4 Average Temperature 126 | . 105 4 215 11 54 . 107 72 64 4 Received Heat Transfer 1500 | . 396 150 648 . 93 . 24 . . 189 Effects 11 | . 2 . 9 . . . . . . . Shutdowns 4 | . . . 4 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 2 | . 2 . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 4 | . 1 . 1 2 . . . . . . Heat Transferred 2375 | . 568 25 894 592 296 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 146 | . 146 86 91 70 38 . . . . . Initial 46 | . . 46 26 11 . . . . . . Average 25 | . 77 26 30 17 2 . . . . . Influence Increases 1034 | . 314 233 198 186 103 . . . . . Destroy 0b10 Robot/C 580 | . 180 160 120 100 20 . . . . . Destroy 0b10 Robot/NC 65 | . 20 10 . . 35 . . . . . Destroy Leader 176 | . 54 42 40 30 10 . . . . . Successful Hack 58 | . 11 6 7 24 10 . . . . . Disable Machine 75 | . 30 15 . 15 15 . . . . . Destroy Structure 50 | . 19 . 1 17 13 . . . . . Lose Combat Pursuer 30 | . . . 30 . . . . . . . Influence Decreases 1034 | . 203 281 236 211 103 . . . . . Entered New Map 116 | . . 65 37 14 . . . . . . Time Decay 713 | . 193 140 169 173 38 . . . . . Lost Part 139 | . 10 10 30 24 65 . . . . . Purge Threat 66 | . . 66 . . . . . . . . Squads Dispatched 11 | . 2 3 1 2 3 . . . . . Investigation 4 | . 1 1 1 . 1 . . . . . Extermination 2 | . . . . 2 . . . . . . Reinforcement 5 | . 1 2 . . 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Distress Signals 3 | . . 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 68 | . 12 14 11 6 9 6 2 1 . 7 Peak Tracking Total 9 | . 5 3 6 4 5 6 2 1 . 9 Tactical Retreats 4 | . . . 2 . 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Traps Triggered 3 | . 1 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Machines Disabled 5 | . 2 1 . 1 1 . . . . . Max in Single Turn 2 | . 2 1 . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Machines Accessed 13 | . 1 2 6 2 2 . . . . . Terminals 9 | . 1 2 5 . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 29 | . 5 5 10 4 5 . . . . . Successful 14 | . 2 3 4 2 3 . . . . . Failed 15 | . 3 2 6 2 2 . . . . . Catastrophic 3 | . 1 . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 3 1 3 . . . . . 10 . Terminals 22 | . 5 5 9 . 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . 3 2 . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 2 2 4 . 2 . . . . . Record 2 | . . . . . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Patrol Status 2 | . 1 . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 1 . . . . . Scan Component 2 | . . . . 1 1 . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 2 4 2 2 . . . . . Full Trace Events 3 | . 1 . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 13 | . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Active Infowar (turns) 2998 | . . . . . 527 . 93 104 2136 138 Sensors 74 | . . . . . 74 . . . . . Terrain 2211 | . . . . . . . 43 . 2033 135 Traps 2823 | . . . . . 394 . 51 104 2136 138 Decoding 1886 | . . . . . . . . . 1748 138 ECM 527 | . . . . . 527 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Turns Passed 5240 | 59 472 366 423 674 536 194 119 104 2136 157 Spaces Moved 3248 | 43 237 214 255 301 234 220 175 104 1303 162 Core 598 | 6 . . 3 . 13 163 175 104 71 63 Treads . | . . . . . . . . . . . Legs 907 | 37 237 214 122 105 114 57 . . 21 . Wheels . | . . . . . . . . . . . Hover 1729 | . . . 130 182 107 . . . 1211 99 Flight 14 | . . . . 14 . . . . . . Fastest Speed 50 | 50 120 120 52 116 50 50 50 100 100 50 Average Speed 137 | 110 120 120 115 193 170 73 64 100 159 96 Slowest Speed 595 | 120 120 120 450 595 290 140 100 100 170 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 36 23 24 7 9 73 6 18 85 40 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 4 | . 1 1 1 1 . . . . . . Unknown Exits Taken 4 | 1 . . . . . . 1 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 59 | . 28 . 1 17 13 . . . . . Melee . | . . . . . . . . . . . Projectile 4 | . . . 1 3 . . . . . . AOE 55 | . 28 . . 14 13 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Dee Total 3751 | 52 338 271 331 357 341 252 180 103 1362 164 Wait 176 | . 8 9 20 14 53 30 . . 42 . Move 3240 | 42 236 213 255 300 234 219 174 103 1302 162 Hop . | . . . . . . . . . . . Pick Up 36 | 3 10 4 5 6 4 1 . . 3 . Fast Attach 52 | 6 4 3 6 12 9 1 4 . 7 . Attach 23 | . 1 2 8 . 7 . . . 5 . Detach 5 | . . . . . 2 . 1 . 1 1 Swap 29 | . 12 6 3 1 7 . . . . . Drop 48 | 1 14 8 4 7 9 1 1 . 2 1 Fire 140 | . 53 26 28 17 16 . . . . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Core integrity fell below 50% 484 | -10/Materials | Discovered new exit (range 15) 520 | -10/Materials | Identified exit to Materials 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x2 830 | -9/Materials | Build established: Scavenger-Mutant 891 | -9/Materials | Discovered new exit (range 6) 897 | -9/Materials | Identified exit to Materials 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1137 | -8/Materials | Core integrity fell below 50% 1168 | -8/Materials | Lost 10 parts (4p5n1w) 1254 | -8/Materials | Discovered new exit (range 18) 1301 | -8/Materials | Identified exit to Factory 1321 | -8/Materials | Entered Factory 1321 | -7/Factory | Evolved 2 slots: Utility x2 1396 | -7/Factory | Build established: Mutant 1413 | -7/Factory | Discovered new exit (range 15) 1587 | -7/Factory | Repaired Hover Unit 1930 | -7/Factory | Build established: Scavenger-Mutant 1970 | -7/Factory | Identified exit to Factory 1995 | -7/Factory | Entered another Factory area 1995 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2462 | -6/Factory | System corruption reached 10% 2525 | -6/Factory | Released all parts (8) 2531 | -6/Factory | Sucked down chute 2531 | -6/Factory | Entered Waste 2546 | -6/Waste | EMP discharged 2555 | -6/Waste | Lost 9 parts (3p2n2u2w) 2598 | -6/Waste | Spotted C-40 Crusher 2605 | -6/Waste | Spotted C-40 Crusher 2646 | -6/Waste | EMP discharged 2646 | -6/Waste | System corruption reached 30% 2657 | -6/Waste | Build established: Mutant 2669 | -6/Waste | Spotted C-40 Crusher 2670 | -6/Waste | Spotted C-40 Crusher 2681 | -6/Waste | Spotted C-40 Crusher 2692 | -6/Waste | Spotted C-40 Crusher 2704 | -6/Waste | Discovered new exit (range 15) 2725 | -6/Waste | Entered Factory 2807 | -6/Factory | Core integrity fell below 50% 2818 | -6/Factory | Discovered new exit (range 15) 2844 | -6/Factory | Entered Lower Caves 2921 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2948 | -6/Lower Caves | Entered Zion 3017 | -6/Zion | Learned location of Warlord (-4) 3052 | -6/Zion | System corruption cleaned by Quarantine Array 3403 | -6/Zion | Learned 12 Factory zone layouts 3463 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3521 | -6/Zion | Found Prototype Device 3521 | -6/Zion | Identified Bomb Factory No. 2 3552 | -6/Zion | Given A8's code to call for help 3615 | -6/Zion | Met Imprinter 4011 | -6/Zion | Received a visual enhancement algorithm 4013 | -6/Zion | Ran a visual enhancement algorithm 4037 | -6/Zion | Ran a visual enhancement algorithm 4853 | -6/Zion | Build established: Derelict-Mutant 5045 | -6/Zion | Opened final containment barrier to the Deep Caves 5073 | -6/Zion | Discovered new exit (range 3) 5073 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5084 | -6/Zion | Entered Deep Caves 5203 | -6/Deep Caves | Attacked by Z-Imprinter 5211 | -6/Deep Caves | Z-Facility disabled 5225 | -6/Deep Caves | Core integrity fell below 20% 5241 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05073_ EXIT=FOUND 05073_ The room is plastered with warning signs of various forms. 05078_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. [Achievement: Signs Are For Wimps] LOCATION=UNKNOWN GOAL=ESCAPE 05192_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05203_ Imp. Gravmag System destroyed. 05207_ Carbon-fiber Leg destroyed. 05211_ Z-Facility disabled. 05214_ Lgt. Nuclear Core destroyed. 05214_ Mic. Nuclear Core destroyed. 05219_ Adv. Terrain Scanner destroyed. 05219_ Broken Cmb. Antigrav System destroyed. 05223_ Dropped Ripper. Map ----- +----------------------------------------------------+ | ?????# ??## #???####??????#??????? | | ###??# ?## ###### ##?????######?? | | # #?# ## ## # #???### ### | | ## ##### #? | | #? | | #? | | ##? | | #?? | | """"" """"" ##? | | """""""""""""" ## | | """""""""""""" | | """""""""""""" | | """"""""""" | | """"""""""""" | | """""""""??""" ## | | """"""??"?"""" ##? | | """""??"""""" #?? | | """""""" " " ##? | | /"""""""""o o ??? | | """"""?" ??? | | """"""?""o ??? | | """""?"" ??? | | """"""""""" ??? | | """""""""""""o ??? | | """""" ??? ???? | | """""" """ @ ????????? | | """""" """"" ????????? | | """""" """"""" ????????? | | """"" """"""" ????????? | | """" """"""" ????????? | | """" """"" ????????? | | """" """ ????????? | | """ ????????? | | """"""""""I ????????? | | " """"" " o ????????? | | ????????? | | ?????????? | | ?????????? | | ??????????? | | ??????????? | | ??????????? | | ##### ???????????? | | ## ### ####????## ???????????? | | ?# ??## ##??????????#????????????? | | ?###????### #####????????????????????????? | | ??????????###########????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 40 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hover Unit | 33% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed PoweredThermoelectricCharge Manual? 0 Play Time 01:05:41 Cumulative 59.4 hours Start 2025.06.15 @ 18:47:48 End 2025.06.15 @ 20:13:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f7aa117-7d96-4938-a3db-a6a98c05d808