Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.28 @ 20:35:41 // Winter2019/RPGLIKE Player: DanielJ Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (601) 3005 Value Destroyed (29023) 29023 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (20341) 20341 TOTAL SCORE: 60069 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 18336 Follower Combat Kills 1038 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Friendly Fire -1733 Cogmind --------- Core Integrity 0/1000 Matter 575/650 Energy 15/1380 System Corruption 8% Temperature Cool (88) Movement Hovering (44) Location -2/Research Parts ------- > --- POWER (4) -------- Light Particle Reactor Quantum Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (7) ------ Experimental Targeting Computer Experimental Target Analyzer Advanced Core Analyzer Advanced Kinecellerator Experimental Transmission Jammer Advanced Reaction Control System Advanced Force Field > --- WEAPON (9) ------- Improved Lightning Gun Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun Railgun Railgun Stasis Projector > --- INVENTORY (4) ---- Energy Filter Improved Stasis Canceller Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Targeting Computer Experimental Target Analyzer Advanced Core Analyzer Advanced Kinecellerator Experimental Transmission Jammer Advanced Reaction Control System Advanced Force Field > --- WEAPON ----------- Improved Lightning Gun Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun Railgun Railgun > --- INVENTORY -------- Energy Filter Improved Stasis Canceller Long-range Tractor Beam Stasis Projector [Rating: 207] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Advanced Matter Compressor Processor Improved Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Railgun Ballistic Cannon Compact Mass Driver Launcher Advanced EMP Blaster Special Weapon Stasis Projector Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Slots Evolved 21 | 5 . 1 1 4 1 1 . . 2 . . 1 1 2 2 Power 3 | 1 . . . . . . . . . . . 1 . . 1 Propulsion 4 | 1 . . . 1 . . . . 1 . . . . 1 . Utility 6 | 1 . . . 1 . 1 . . 1 . . . . 1 1 Weapon 8 | 2 . 1 1 2 1 . . . . . . . 1 . . Parts Attached 245 | 6 10 2 9 29 15 11 24 3 21 . . 9 17 52 37 Power 35 | 1 2 . . 4 4 . 4 . 3 . . 3 2 5 7 Engine 12 | 1 2 . . 3 3 . 1 . 2 . . . . . . Core 5 | . . . . 1 1 . 1 . . . . 2 . . . Reactor 18 | . . . . . . . 2 . 1 . . 1 2 5 7 Propulsion 46 | 2 . . 2 10 2 . 6 . 7 . . 1 2 12 2 Treads 7 | . . . 2 5 . . . . . . . . . . . Leg 10 | 2 . . . 4 1 . 3 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 23 | . . . . 1 1 . . . 6 . . 1 2 10 2 Flight 6 | . . . . . . . 3 . 1 . . . . 2 . Utility 68 | . 5 1 . 2 4 4 6 . 7 . . . 5 17 17 Device 53 | . 3 1 . 2 2 4 5 . 6 . . . 3 11 16 Storage 2 | . . . . . . . 1 . . . . . 1 . . Processor 9 | . . . . . 2 . . . . . . . 1 5 1 Hackware . | . . . . . . . . . . . . . . . . Protection 4 | . 2 . . . . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 96 | 3 3 1 7 13 5 7 8 3 4 . . 5 8 18 11 Energy Gun 53 | 3 3 1 3 4 2 4 3 2 1 . . 5 5 10 7 Energy Cannon 5 | . . . 1 . . 2 . 1 . . . . 1 . . Ballistic Gun 31 | . . . 3 8 2 1 5 . 3 . . . 2 5 2 Ballistic Cannon 4 | . . . . . 1 . . . . . . . . 3 . Launcher 2 | . . . . 1 . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 2 5 3 . 2 . 2 . . 1 2 11 7 Parts Lost 1 | . . . . . . . . . . . . . . 1 . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 . Utility . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 98 | . 97 97 97 99 99 100 98 93 98 100 100 97 100 98 99 Engine 6 | . 22 21 18 8 8 5 3 . 1 5 5 5 1 . . Core 2 | . . . . 5 3 5 4 5 3 . . 2 . . . Reactor 4 | . . . . . . . 1 5 5 5 5 5 13 12 13 Treads 1 | . . . 14 2 . . . . . . . . . . . Leg 8 | . 22 21 3 13 18 17 11 . . . . . . . . Hover 7 | . . . . . . . . . 9 21 21 20 19 19 20 Flight 1 | . . . . . . . 4 17 11 . . . . . . Device 17 | . 15 21 18 19 15 17 16 11 15 21 21 20 17 16 17 Processor 4 | . . . . . 2 5 5 5 5 5 5 5 4 8 8 Energy Gun 27 | . 32 34 38 31 30 24 23 18 24 26 26 24 27 26 25 Ballistic Gun 14 | . . . 4 15 18 20 22 23 18 15 15 15 14 12 12 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 148 | 10 30 28 31 42 58 61 67 74 79 79 79 100 106 126 148 Greatest Support 160 | 20 20 30 61 71 69 69 86 64 108 108 108 108 113 135 160 Greatest Overweight (x) 3 | . 1 1 . 2 3 . 1 1 1 . . 1 1 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 Average Capacity 3 | 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 Most Carried 4 | . 2 2 2 3 3 3 3 3 3 2 2 4 4 4 4 Average Carried 2 | . 1 1 1 1 2 2 2 2 2 2 2 2 3 2 3 Final Capacity 4 | 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 Final Carried 4 | . 2 2 2 3 3 2 3 3 2 2 2 4 3 2 3 Class Distribution -------------------- 47% | Scavenger-Executioner 17% | Generator-Executioner 16% | Gunner 15% | Executioner Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Mines Gunner | -9/Materials Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Garrison Scavenger-Executioner | -6/Factory Executioner | -6/Waste Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Generator-Executioner | -5/Factory Generator-Executioner | -4/Factory Scavenger-Executioner | -3/Research Generator-Executioner | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Matter Collected 11432 | 260 90 30 132 793 458 692 1112 388 928 488 84 290 1194 1973 2520 Remotely 190 | . . . . . . . . . . . . . . . 190 Salvage Created 31671 | 174 111 664 998 2057 1340 1647 2830 908 2413 867 294 1312 2417 4432 9207 Parts 1519 | 12 9 28 79 121 67 92 136 50 109 42 6 62 115 255 336 Haulers Intercepted 10 | . . . 3 4 1 . . . . . . . . 2 . Recyclers Shooed 5 | . . . 1 . . . 1 . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . 25 4 . . . . Prevented 8 | . . . . . . . . . . 8 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 455 | . 2 11 25 36 25 31 36 6 32 11 1 14 34 59 132 Guns 416 | . 2 7 22 32 25 27 35 6 32 11 1 12 30 56 118 AOE 27 | . . 3 2 3 . 3 1 . . . . 2 3 1 9 Classes Destroyed 27 | 2 2 2 3 5 1 1 2 1 1 2 . 1 . 1 3 Worker 32 | . . 2 5 4 . . 4 . 2 . . 7 1 4 3 Builder 25 | . . . 2 3 . . 2 . 3 . . . 3 10 2 Tunneler 8 | 5 . . . . . . 1 . . . . . 1 1 . Hauler 10 | . . . 3 4 1 . . . . . . . . 2 . Recycler 8 | 1 . 1 1 2 . . 1 . . . . . 1 . 1 Carrier 4 | . . . . . . . . . . . . . . 1 3 Mechanic 4 | . . . . 1 . . . . . . . . . . 3 Operator 14 | . . . . 3 . . 2 . 4 . . 2 3 . . Drone 2 | . . . . . . . . . . . . 2 . . . Watcher 29 | . 1 . 2 4 3 . 3 . 1 . . 3 3 5 4 Swarmer 76 | . . 3 13 6 9 13 1 . 7 . . 1 7 10 6 Saboteur 12 | . . . . . . . 1 . . . . . 1 3 7 Grunt 195 | . 2 8 5 18 10 10 17 . 18 6 . 9 11 18 63 Brawler 20 | . . . . 1 1 . 3 . . 1 . 1 2 3 8 Duelist 19 | . . . . 1 . . 1 . 2 1 . 2 . 3 9 Protector 8 | . . . . . . . 1 . . . . . 1 . 6 Sentry 52 | . . . 7 6 3 6 8 . 3 . 1 2 6 8 2 Hunter 26 | . . . . 4 1 1 . . 1 . . 1 . 6 12 Programmer 31 | . . . . . 1 . 4 . 1 . . . 5 7 13 Behemoth 4 | . . . . . . 1 . . . 1 . . 1 1 . Compactor 6 | . . . . . . . . 6 . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . 1 Executioner 5 | . . . . . . . . . . . . . . . 5 Thief 1 | . . . . . . . . . . 1 . . . . . Surgeon 1 | . . . . . . . . . 1 . . . . . . Thug 5 | . . . . . . . . . 2 3 . . . . . Martyr 1 | . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 29 | 4 2 4 12 7 6 14 13 2 11 5 1 18 12 16 29 Combat Bots Only 26 | . 2 3 9 5 6 14 8 2 10 4 1 6 10 12 26 Max Kills in Single Turn 9 | 1 1 3 3 3 2 3 4 1 3 2 1 9 3 4 4 Gunslinging 2 | . . . 2 2 1 1 2 . 2 1 . 1 1 2 2 Exploded 3 | . . 3 1 1 . 1 1 . . . . 1 2 1 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Damage Taken 9160 | . 21 150 689 641 450 1044 717 . 390 114 8 74 422 1019 3421 Core 7182 | . 16 124 550 505 348 809 531 . 294 89 6 57 324 786 2743 Absorbed by Shields 5991 | . . . . . . 300 575 . 346 124 8 78 393 899 3268 Redirected to Core 6109 | . 16 80 443 425 326 721 490 . 269 66 6 49 311 748 2159 Core Remaining (%) 96 | 100 . 86 92 100 . 90 . . . . 100 96 100 100 . Volleys Fired 700 | 11 5 16 37 64 29 60 66 23 55 32 5 22 49 88 138 Largest 9 | 3 3 4 5 7 8 8 8 8 8 8 8 8 9 9 9 Hottest 597 | 130 135 180 245 298 364 407 389 404 465 465 465 507 570 597 597 Shots Fired 4923 | 33 15 51 170 418 214 407 419 176 416 164 40 162 381 722 1135 Gun 4891 | 33 15 51 170 418 214 396 419 155 416 164 40 162 381 722 1135 Cannon 32 | . . . . . . 11 . 21 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1876 | . . . 8 140 89 177 227 92 175 84 15 66 129 263 411 Thermal 1461 | 22 2 . 14 49 47 124 133 40 186 60 20 74 130 216 344 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 1586 | 11 13 51 148 229 78 106 59 44 55 20 5 22 122 243 380 Robot Hit Streak 132 | 7 8 16 23 39 52 39 46 132 40 39 27 41 51 57 67 Robot Miss Streak 4 | 2 1 2 4 4 3 2 1 1 2 1 1 1 3 3 2 Penetration Max 2 | . . . . 1 1 1 1 . 1 . . . 1 2 2 Secondary Targets 164 | . 1 2 6 12 4 9 11 . 10 4 . 3 12 19 71 Max Gunslinging Chain 3 | . 1 1 2 2 1 2 2 . 2 2 . 1 2 2 3 Shots Hit Robots 3468 | 18 11 28 109 274 150 212 292 145 286 132 20 97 247 538 909 Core Hits 1390 | 7 4 17 45 90 61 83 117 24 84 34 5 58 108 199 454 Critical Hits 161 | . . . . . . . 2 3 1 1 1 3 12 36 102 Critical Kills 59 | . . . . . . . . 1 1 . . 2 6 12 37 Critical Parts Destroyed 78 | . . . . . . . 2 1 . 1 1 1 4 17 51 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 80741 | 221 121 568 1996 4811 2540 3777 6464 2573 5646 2674 396 4023 6462 11927 26542 Guns 74045 | 185 121 422 1599 4297 2412 3349 6399 2525 5569 2598 396 2193 5621 11695 24664 Cannons 218 | . . . . . . 170 . 48 . . . . . . . Explosions 6380 | 36 . 146 397 514 128 258 65 . 69 76 . 1830 841 142 1878 Melee . | . . . . . . . . . . . . . . . . Ramming 98 | . . . . . . . . . 8 . . . . 90 . Kinetic 25945 | . . . 46 1182 590 1225 2778 1750 2119 1445 50 627 1822 3743 8568 Thermal 29161 | 117 . 146 470 1033 820 1509 2471 733 2426 929 221 1901 2666 3935 9784 Explosive 821 | . . . . . . . . . . . . 588 233 . . Electromagnetic 24716 | 104 121 422 1480 2596 1130 1043 1215 90 1093 300 125 907 1741 4159 8190 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 1 . 1 1 . . . . . . 2 4 8 Average Corruption 1 | . . . 1 . 1 1 . . . . . . 1 2 3 Corruption Purged 1 | . . . . . . . . . . . . . . 1 . Effects 78 | . . . . . 2 14 . . . . . . 8 28 26 Message Errors 6 | . . . . . . 2 . . . . . . 1 2 1 Matter Fused 2 | . . . . . . . . . . . . . . 1 1 Heat Flow Errors 5 | . . . . . . . . . . . . . . 3 2 Energy Discharges 7 | . . . . . . 2 . . . . . . 1 1 3 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 1 . . . . . . . 3 2 Targeting Errors 44 | . . . . . 2 8 . . . . . . 5 13 16 Weapon Failures 7 | . . . . . . 1 . . . . . . 1 4 1 Overload Shots 4 | . . . . . . . 4 . . . . . . . . Effects 1 | . . . . . . . 1 . . . . . . . . Heat Surge 1 | . . . . . . . 1 . . . . . . . . Overflow Damage 333 | 6 . . . 13 . 8 . . 49 . . 148 35 . 74 Projectiles . | . . . . . . . . . . . . . . . . Explosions 333 | 6 . . . 13 . 8 . . 49 . . 148 35 . 74 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 487 | . . 30 73 45 33 30 6 . 74 50 . . . 88 58 Shots 14 | . . 1 3 2 1 1 1 . 1 1 . . . 2 1 Rammed 3 | . . . . . . . . . 1 . . . . 2 . Targets Rammed 3 | . . . . . . . . . 1 . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 748 | . 30 1 4 114 563 222 199 184 199 196 184 266 198 420 748 Average Temperature 111 | . 20 1 4 34 129 84 80 81 85 93 110 129 122 130 143 Received Heat Transfer 1934 | . 15 81 105 270 141 346 269 . 77 24 6 20 61 129 390 Effects 20 | . . . . . 3 1 . . . . . . . 5 11 Shutdowns 10 | . . . . . 2 . . . . . . . . 2 6 Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Interference 5 | . . . . . 1 . . . . . . . . 3 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . 1 2 3 . 1 . . . . . . 1 4 5 Combat Hostiles 12 | . . 1 1 1 . 1 . . . . . . 1 2 5 Parts Fried 127 | . . . 8 16 4 7 9 . 1 1 . 3 4 20 54 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 86 | . . . 2 . . 3 13 . 16 6 . 6 7 18 15 Heat Transferred 38693 | 273 . 200 835 1438 1491 2630 4449 1332 3935 1556 370 2206 3499 4766 9713 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 40 | 1 . . 6 7 3 4 2 . . 1 . 3 4 3 6 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Peak Influence 4363 | 30 92 168 699 793 1180 2072 1584 303 2206 . . 1507 1661 1850 4363 Average Influence 985 | 13 45 72 489 433 592 1407 1192 296 1378 . . 1168 1078 1123 2126 Maximum Alert Level 5 | . . . 2 3 4 5 4 1 5 . . 4 5 5 5 Low Security (%) 14 | 100 100 100 10 10 . . . . 10 . . . . . . Level 1 8 | . . . 21 28 10 . . 100 10 . . . . . . Level 2 18 | . . . 67 53 74 . . . 2 . . 18 13 7 . Level 3 15 | . . . . 8 10 15 19 . 3 . . 14 35 47 21 Level 4 26 | . . . . . 4 52 80 . 25 . . 66 45 20 21 Level 5 8 | . . . . . . 19 . . 43 . . . 5 24 6 High Security 7 | . . . . . . 12 . . 3 . . . . . 50 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 98 | . . . 4 7 6 4 13 . 13 . . 3 9 11 28 Investigation 13 | . . . . 2 3 . 2 . 3 . . . 2 . 1 Extermination 9 | . . . . . 1 . 3 . 1 . . 1 1 2 . Reinforcement 16 | . . . 2 3 1 . 2 . 5 . . 1 . 2 . Assault 49 | . . . 2 1 . 4 3 . 3 . . 1 4 4 27 Garrison 11 | . . . . 1 1 . 3 . 1 . . . 2 3 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . . 1 . 1 . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . 1 . . 1 . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Distress Signals 16 | . . . 2 2 1 . 1 . 2 . . 4 1 3 . Communications Jammed 70 | . . . . . . . . . . . . . . . 70 Distress Signals 69 | . . . . . . . . . . . . . . . 69 Times Spotted 610 | . 4 11 34 48 28 43 45 5 58 12 1 18 40 65 198 Peak Tracking Total 18 | . 2 3 8 6 3 15 7 4 7 4 1 5 9 7 18 Tactical Retreats 17 | . . . 1 1 . 1 3 . 1 1 . 1 . 1 7 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Traps Triggered 18 | . . . 2 1 . 3 2 . 1 . . 1 4 2 2 Indirectly 1 | . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Machines Disabled 92 | . . 3 3 7 9 8 1 . 22 2 . 25 7 3 2 Max in Single Turn 16 | . . 2 2 1 3 2 1 . 3 1 . 16 2 1 1 Garrison Access 11 | . . . . 1 . . . . 2 . . . 3 3 2 Garrison Relay 4 | . . . . . . 4 . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . 1 . . . 1 . . 1 . . 1 Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Machines Accessed 52 | . 2 . 1 5 7 . 4 . 8 1 . 2 8 8 6 Terminals 23 | . 2 . 1 3 4 . 4 . 3 . . . 3 1 2 Fabricators 10 | . . . . . 2 . . . 3 . . 1 1 1 2 Repair Stations 2 | . . . . . . . . . . . . 1 . 1 . Recycling Units 4 | . . . . 2 . . . . . . . . 2 . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . Garrison Access 10 | . . . . . 1 . . . 2 . . . 2 3 2 Total Hacks 110 | . 5 . 2 15 13 . 12 . 18 1 . 6 16 12 10 Successful 57 | . 3 . . 9 6 . 5 . 8 1 . 6 7 7 5 Failed 53 | . 2 . 2 6 7 . 7 . 10 . . . 9 5 5 Catastrophic 10 | . 1 . 1 1 2 . 2 . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 25 | . . . 1 1 4 . 7 . 3 . . . 9 . . Terminals 57 | . 5 . 2 9 7 . 12 . 6 . . . 9 2 5 Fabricators 26 | . . . . . 5 . . . 9 . . 4 3 2 3 Repair Stations 4 | . . . . . . . . . . . . 2 . 2 . Recycling Units 8 | . . . . 6 . . . . . . . . 2 . . Scanalyzers 3 | . . . . . . . . . . . . . . 3 . Garrison Access 11 | . . . . . 1 . . . 3 . . . 2 3 2 Terminal Hacks 22 | . 3 . . 4 3 . 5 . . 1 . . 3 2 1 Part Schematic 4 | . . . . . . . 1 . . . . . . 2 1 Robot Schematic 1 | . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 7 | . . . . 1 . . 3 . . . . . 3 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 14 | . . . . . 2 . . . 5 . . 4 . 1 2 Network Status 1 | . . . . . . . . . . . . 1 . . . Load Schematic 4 | . . . . . 1 . . . 2 . . 1 . . . Build 9 | . . . . . 1 . . . 3 . . 2 . 1 2 Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 7 | . . . . 5 . . . . . . . . 2 . . Process 1 | . . . . 1 . . . . . . . . . . . Report Inventory 3 | . . . . 2 . . . . . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . . . . 1 . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . 1 . Garrison Access Hacks 11 | . . . . . 1 . . . 3 . . . 2 3 2 Unlock Access 1 | . . . . . 1 . . . . . . . . . . Seal Access 9 | . . . . . . . . . 2 . . . 2 3 2 Coupler Status 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . . 1 . . 1 . 2 . . 1 1 . . Used 2 | . . . . . . . 1 . 1 . . . . . . Hacking Detections 37 | . 2 . 1 4 6 . 4 . 7 . . 1 4 5 3 Full Trace Events 13 | . . . 1 1 3 . 2 . 3 . . . 2 . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . 3 . 1 . Matter 405 | . . . . . . . . . . . . 252 . 153 . Time 161 | . . . . . . . . . . . . 134 . 27 . Total Robot Build Rating 13 | . . . . . . . . . . . . 12 . 1 . Part Schematics Acquired 4 | . . . . . . . 1 . . . . . . 2 1 Parts Built 6 | . . . . . 1 . . . 2 . . . . . 3 Matter 1024 | . . . . . 234 . . . 234 . . . . . 556 Time 254 | . . . . . 58 . . . 58 . . . . . 138 Total Part Build Rating 48 | . . . . . 7 . . . 14 . . . . . 27 Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 56 | . . . . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 171 | . . . . 171 . . . . . . . . . . . Retrieved Matter 171 | . . . . 171 . . . . . . . . . . . Retrieved Components 14 | . . . . 6 . . . . . . . . 8 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . 2 . 8 . . . . . . 1 . . Machine Destruction 11 | . . . . 2 . 8 . . . . . . 1 . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Total Allies 24 | . . . . . . . . 19 . . . 3 1 1 . Largest Group 19 | . . . . . . . . 19 19 . . 3 1 1 . Highest-Rated Group 696 | . . . . . . . . 696 696 . . 90 48 6 . Highest-Rated Ally 50 | . . . . . . . . 50 50 . . 30 48 6 . Total Orders 8 | . . . . . . . . . . . . 5 1 1 1 GOTO 1 | . . . . . . . . . . . . 1 . . . ROAM 3 | . . . . . . . . . . . . 1 1 1 . FOLLOW 1 | . . . . . . . . . . . . 1 . . . EXPLORE 3 | . . . . . . . . . . . . 2 . . 1 Ally Attacks 185 | . . . . . . . . . 170 . . 12 3 . . Total Damage 4613 | . . . . . . . . . 4322 . . 201 90 . . Kills 34 | . . . . . . . . . 32 . . 1 1 . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . Drone Launches 17 | . . . . . . . . . . . . 14 . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Turns Passed 14317 | 132 290 1179 829 1522 1158 1315 1725 386 939 414 110 543 790 1411 1574 Spaces Moved 10864 | 77 171 718 402 884 764 842 1248 251 912 530 153 373 894 1156 1489 Core 229 | 7 . . . 1 1 . 219 . . . . . . 1 . Treads 404 | . . . 315 89 . . . . . . . . . . . Legs 4014 | 70 171 718 87 794 763 842 569 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 4980 | . . . . . . . . . 386 530 153 373 894 1155 1489 Flight 1237 | . . . . . . . 460 251 526 . . . . . . Fastest Speed 31 | 50 120 120 120 120 120 120 34 34 31 53 53 53 53 48 44 Average Speed 84 | 113 148 135 151 124 120 120 84 107 57 53 53 53 53 55 46 Slowest Speed 200 | 120 150 150 160 160 200 120 120 109 120 53 53 108 118 150 48 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . 3 . 1 . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 3 26 98 37 62 15 94 30 95 25 60 22 29 30 35 24 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . . . . 1 2 . . . . Spaces Dug 11 | . . . . . . 2 . . . . . 5 4 . . Terrain Destroyed 721 | 5 . 19 16 26 62 150 8 . 93 54 7 94 93 29 65 Melee . | . . . . . . . . . . . . . . . . Projectile 216 | . . . . 5 1 7 2 . 51 44 7 17 36 7 39 AOE 505 | 5 . 19 16 21 61 143 6 . 42 10 . 77 57 22 26 Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Total 14150 | 93 195 887 527 1156 938 1009 1765 308 1160 583 166 656 1073 1663 1971 Wait 1626 | . . 148 28 111 86 49 358 25 115 17 2 233 49 234 171 Move 10841 | 76 170 717 401 883 764 841 1242 250 909 529 152 372 893 1155 1487 Hop 5 | . . . . . . . 3 . 1 . . . . . 1 Pick Up 34 | . 3 1 3 5 3 . 3 2 3 . . 1 3 2 5 Fast Attach 187 | 6 8 1 9 25 12 5 15 1 13 . . 9 13 46 24 Attach 21 | . 1 1 . 2 . 1 3 1 5 . . . 1 4 2 Detach 13 | . . . . 1 1 . 3 . 2 . . 1 1 3 1 Swap 38 | . 1 . . 2 3 5 6 1 3 . . . 3 3 11 Drop 191 | . 6 1 11 26 13 6 21 3 14 . . 6 14 45 25 Fire 700 | 11 5 16 37 64 29 60 66 23 55 32 5 22 49 88 138 Melee . | . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . 1 . . . . 2 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . 3 . . 13 . . . 9 10 6 Rewire 10 | . . . . . . 4 . . . . 4 . 2 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 440 | . 1 2 38 37 27 35 45 2 26 5 3 12 36 71 100 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: Fac x4 / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x2 / [*Upp x2]) -4/Factory -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 4 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 393 | -10/Materials | Discovered new exit (range 14) 423 | -10/Materials | Entered Mines 463 | -10/Mines | Discovered new exit (range 15) 482 | -10/Mines | Build established: Gunner 572 | -10/Mines | Learned Materials stockpile data 718 | -10/Mines | Found a hidden stash of uninstalled traps 997 | -10/Mines | Discovered new exit (range 14) 1009 | -10/Mines | Reached level 2 1026 | -10/Mines | Upgraded with Weapon slot (x1) 1602 | -10/Mines | Entered Materials 1604 | -9/Materials | Reached level 3 1604 | -9/Materials | Reached level 4 1614 | -9/Materials | Upgraded with Weapon slot (x1) 1736 | -9/Materials | Destroyed 8 combat bots 1744 | -9/Materials | Discovered new exit (range 15) 1790 | -9/Materials | Reached level 5 1928 | -9/Materials | Destroyed 9 combat bots 1948 | -9/Materials | Reached level 6 2284 | -9/Materials | Discovered new exit (range 15) 2402 | -9/Materials | First assault squad dispatched 2431 | -9/Materials | Entered another Materials area 2433 | -8/Materials | Reached level 7 2439 | -8/Materials | Upgraded with Weapon slot (x1) 2684 | -8/Materials | Reached level 8 2756 | -8/Materials | Build established: Executioner 2842 | -8/Materials | Reached level 9 2856 | -8/Materials | Upgraded with Utility slot (x1) 2856 | -8/Materials | Upgraded with Weapon slot (x1) 3380 | -8/Materials | Discovered new exit (range 9) 3444 | -8/Materials | Reached level 10 3570 | -8/Materials | Upgraded with Propulsion slot (x1) 3647 | -8/Materials | Reached level 11 3804 | -8/Materials | Discovered new exit (range 22) 3953 | -8/Materials | Entered Factory 3955 | -7/Factory | Reached level 12 3955 | -7/Factory | Upgraded with Weapon slot (x1) 4110 | -7/Factory | Reached level 13 4415 | -7/Factory | Build established: Scavenger-Executioner 4716 | -7/Factory | Identified exit to Factory 4752 | -7/Factory | Reached level 14 4862 | -7/Factory | Fabricated HERF Cannon (x1) 4943 | -7/Factory | Local fabrication network quarantined 4956 | -7/Factory | Discovered new exit (range 5) 5057 | -7/Factory | Garrison activated, responded to threat 5111 | -7/Factory | Identified exit to Garrison 5111 | -7/Factory | Entered Garrison 5111 | -7/Garrison | Upgraded with Utility slot (x1) 5113 | -7/Garrison | Reached level 15 5148 | -7/Garrison | Triggered checkpoint 5189 | -7/Garrison | Garrison Relay disabled 5288 | -7/Garrison | Triggered checkpoint 5342 | -7/Garrison | Destroyed 14 combat bots 5346 | -7/Garrison | Triggered checkpoint 5360 | -7/Garrison | Triggered checkpoint 5412 | -7/Garrison | Triggered checkpoint 5440 | -7/Garrison | Garrison Relay disabled 5479 | -7/Garrison | Discovered exit to Factory (range 12) 5651 | -7/Garrison | Spotted B-75 Beast 5671 | -7/Garrison | Destroyed B-75 Beast 5750 | -7/Garrison | Reached level 16 5796 | -7/Garrison | Triggered checkpoint 5872 | -7/Garrison | Garrison Relay disabled 5898 | -7/Garrison | Discovered exit to Factory (range 5) 6010 | -7/Garrison | Phase Generator disabled 6080 | -7/Garrison | Triggered checkpoint 6262 | -7/Garrison | Triggered checkpoint 6263 | -7/Garrison | High security lockdown imminent 6310 | -7/Garrison | Garrison Relay disabled 6324 | -7/Garrison | Discovered exit to Factory (range 11) 6343 | -7/Garrison | High security lockdown engaged 6413 | -7/Garrison | Installed Relay Interface Framework 6426 | -7/Garrison | Entered Factory 6428 | -6/Factory | Reached level 17 6702 | -6/Factory | Reached level 18 7476 | -6/Factory | First assault squad dispatched 7587 | -6/Factory | Garrison activated, responded to threat 7631 | -6/Factory | Destroyed 8 combat bots 7727 | -6/Factory | Reached level 19 7768 | -6/Factory | Discovered new exit (range 10) 7996 | -6/Factory | Destroyed 8 combat bots 8087 | -6/Factory | Discovered new exit (range 12) 8151 | -6/Factory | Sucked down chute 8151 | -6/Factory | Entered Waste 8153 | -6/Waste | Spotted C-40 Crusher 8172 | -6/Waste | Spotted C-40 Crusher 8195 | -6/Waste | Destroyed C-40 Crusher 8199 | -6/Waste | Spotted C-40 Crusher 8202 | -6/Waste | Destroyed C-40 Crusher 8233 | -6/Waste | Destroyed C-40 Crusher 8237 | -6/Waste | Destroyed C-40 Crusher 8261 | -6/Waste | Spotted C-40 Crusher 8263 | -6/Waste | Destroyed C-40 Crusher 8309 | -6/Waste | Spotted C-40 Crusher 8332 | -6/Waste | Destroyed C-40 Crusher 8370 | -6/Waste | Warlord forces began an assault 8464 | -6/Waste | Build established: Executioner 8492 | -6/Waste | Discovered new exit (range 12) 8537 | -6/Waste | Entered Factory 8537 | -6/Factory | Accompanied by 19 allies 8700 | -6/Factory | Fabricated Railgun (x2) 8737 | -6/Factory | Local fabrication network quarantined 8791 | -6/Factory | Reached level 20 8792 | -6/Factory | Upgraded with Propulsion slot (x1) 8887 | -6/Factory | First assault squad dispatched 8940 | -6/Factory | Garrison activated, responded to threat 9189 | -6/Factory | Discovered new exit (range 17) 9287 | -6/Factory | Discovered new exit (range 16) 9318 | -6/Factory | Reached level 21 9361 | -6/Factory | Build established: Scavenger-Executioner 9377 | -6/Factory | Upgraded with Utility slot (x1) 9394 | -6/Factory | Destroyed 10 combat bots 9439 | -6/Factory | High security lockdown imminent 9476 | -6/Factory | Entered Lower Caves 9659 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9737 | -6/Lower Caves | Spotted B-75 Beast 9746 | -6/Lower Caves | Destroyed B-75 Beast 9761 | -6/Lower Caves | Discovered new exit (range 10) 9890 | -6/Lower Caves | Entered another Lower Caves area 9941 | -6/Lower Caves | Encountered a Warlord checkpoint 9941 | -6/Lower Caves | Discovered new exit (range 9) 10000 | -6/Lower Caves | Entered Factory 10016 | -5/Factory | Reached level 22 10020 | -5/Factory | Upgraded with Power slot (x1) 10103 | -5/Factory | Local fabrication network quarantined 10161 | -5/Factory | Fabricated L-41 Fighter (x3) 10300 | -5/Factory | First assault squad dispatched 10320 | -5/Factory | Repaired Rnf. Fission Core 10341 | -5/Factory | Build established: Generator-Executioner 10390 | -5/Factory | Discovered new exit (range 26) 10399 | -5/Factory | Discovered new exit (range 27) 10412 | -5/Factory | Discovered new exit (range 29) 10439 | -5/Factory | Discovered new exit (range 68) 10543 | -5/Factory | Entered another Factory area 10545 | -4/Factory | Reached level 23 10779 | -4/Factory | Reached level 24 10783 | -4/Factory | Upgraded with Weapon slot (x1) 10793 | -4/Factory | First assault squad dispatched 10884 | -4/Factory | Garrison activated, responded to threat 10934 | -4/Factory | Destroyed 10 combat bots 10985 | -4/Factory | Reached level 25 11006 | -4/Factory | Found Quantum Capacitor 11176 | -4/Factory | Destroyed 7 combat bots 11259 | -4/Factory | Discovered new exit (range 17) 11270 | -4/Factory | Spotted B-86 Titan 11295 | -4/Factory | Destroyed B-86 Titan 11333 | -4/Factory | Entered Research 11335 | -3/Research | Reached level 26 11335 | -3/Research | Upgraded with Utility slot (x1) 11442 | -3/Research | Reached level 27 11482 | -3/Research | Discovered new exit (range 14) 11692 | -3/Research | Found Prototype Processor 11692 | -3/Research | Identified Exp. Terrain Scan Processor 11964 | -3/Research | Fabricated K-01 Serf (x1) 12028 | -3/Research | Reached level 28 12036 | -3/Research | Upgraded with Propulsion slot (x1) 12053 | -3/Research | Destroyed 8 combat bots 12077 | -3/Research | Build established: Scavenger-Executioner 12083 | -3/Research | First assault squad dispatched 12089 | -3/Research | Found Prototype Processor 12089 | -3/Research | Identified Exp. Target Analyzer 12102 | -3/Research | Found Prototype Processor 12102 | -3/Research | Identified Exp. Signal Interpreter 12159 | -3/Research | Garrison activated, responded to threat 12167 | -3/Research | Spotted B-86 Titan 12192 | -3/Research | Destroyed B-86 Titan 12271 | -3/Research | Garrison activated, responded to threat 12301 | -3/Research | Destroyed 12 combat bots 12635 | -3/Research | Reached level 29 12713 | -3/Research | Discovered new exit (range 16) 12744 | -3/Research | Entered another Research area 12746 | -2/Research | Reached level 30 12885 | -2/Research | Fabricated Adv. Reaction Control System (x1) 12994 | -2/Research | First assault squad dispatched 13093 | -2/Research | Found Prototype Device 13093 | -2/Research | Identified Beam Splitter 13183 | -2/Research | Fabricated Quantum Reactor (x2) 13213 | -2/Research | Found Prototype Device 13213 | -2/Research | Identified Exp. Transmission Jammer 13236 | -2/Research | Local fabrication network quarantined 13429 | -2/Research | Reached level 31 13462 | -2/Research | Destroyed 9 combat bots 13523 | -2/Research | Build established: Generator-Executioner 13530 | -2/Research | High security lockdown imminent 13567 | -2/Research | Destroyed 13 combat bots 13610 | -2/Research | High security lockdown engaged 13709 | -2/Research | Spotted Executioner 13713 | -2/Research | Destroyed Executioner 13766 | -2/Research | Reached level 32 13771 | -2/Research | Upgraded with Utility slot (x1) 13798 | -2/Research | Destroyed 17 combat bots 13859 | -2/Research | Scanned by Researcher 13872 | -2/Research | Crushed by falling debris 13872 | -2/Research | Spotted Investigator 13905 | -2/Research | Destroyed Investigator 13913 | -2/Research | Found Prototype Launcher 13913 | -2/Research | Identified Containment Facilitator 13922 | -2/Research | Destroyed 9 combat bots 13993 | -2/Research | Core integrity fell below 50% 14056 | -2/Research | Reached level 33 14115 | -2/Research | Destroyed 26 combat bots 14146 | -2/Research | Upgraded with Power slot (x1) 14168 | -2/Research | Spotted Executioner 14168 | -2/Research | Destroyed Executioner 14180 | -2/Research | Found Prototype Device 14182 | -2/Research | Spotted Executioner 14184 | -2/Research | Spotted Executioner 14185 | -2/Research | Destroyed Executioner 14190 | -2/Research | Spotted Executioner 14212 | -2/Research | Destroyed Executioner 14224 | -2/Research | Destroyed Executioner 14239 | -2/Research | Found Prototype Processor 14239 | -2/Research | Identified Exp. Targeting Computer 14260 | -2/Research | Identified Adv. Kinecellerator 14264 | -2/Research | Spotted Executioner 14264 | -2/Research | Spotted Striker 14277 | -2/Research | Destroyed 24 combat bots 14301 | -2/Research | Destroyed Striker 14311 | -2/Research | Core integrity fell below 20% 14314 | -2/Research | Spotted Striker 14314 | -2/Research | Spotted Striker 14318 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 14315_ P-80 Master resets P-80 Master, system corruption cleaned. 14315_ Slug penetrates Wall. 14315_ Penetrated by Slug. 14316_ E-15 Imp destroyed. 14316_ Knocked back. 14317_ Slug penetrates Wall. 14317_ Penetrated by Slug. 14318_ System corrupted: Railgun targeting data glitched. 14318_ Slug penetrates P-80 Master. 14318_ P-80 Master suffers critical hit. 14318_ P-80 Master destroyed. 14318_ Slug penetrates Wall. 14318_ Switching to secondary target: P-80 Master. 14318_ Slug penetrates P-80 Master. 14318_ Destroyed Sml. Battery. 14318_ Slug penetrates Wall. 14318_ Slug penetrates P-80 Master. [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Rambo] Map ----- +----------------------------------------------------+ | ##### #??????# ######" ##[#??????????????# | | ????#%#??????# # " #?%#??????????????# ! | | ????# #??????# # # #?%#??????????????# == | | ????#%#??????#"# = # #?*=??????????????# %% | | ????#%########%# # #?![??????????????###"### | | ????# "+ # #?%[???????????????# # | | ????# ######## # # #? ?????????"""???# = !# | | ????# #??????# # # #? ?????????"""???# # | | ????# #?######+####### #? ?????????"""???# # | | ????# #?# # #????????????"""???#/!] # | | ##### #?# # #???????????? ??##/] # | | #?# # #???????????? ??# /] # | | ##### #?# |! # #######+######+#"""####"# | | #?# #?# ! " " | | ! #? ?# +% "%" = [ [%= | | #? ?# # = %! %=!%= "= | | #? ?# """"""" + =!! = ! [[ | | !#? ?# """"""" ####E############"/#"####/"## | | #? ?# """"""" # =!%h #?# # | | #? ?# # ]%h [ #?# # | | ###? ?# # K|!pK*[#?# ! " | | ###? ?##?########### %|%=#?# ! # | | #? ????#[! ! # !%! #?# # """ | | #? ????#[! # !=% ### " """ | | #???????##[ # =%!;## ""T"" # """ | | #???????# !# @ *=### """"" # | | #???????########+### |#?########### | | #??????#####???# #?##;#######?????????########## | | #??????# ??# #??#######???????????# ??? | | #??????# ?## ##? #???????????# ### | | ###??????# # # #???????????# + | | ?????????# # # #???????????# ### | | ?????????# + + #???????????# ??? | | ?????????# # # = #???????????# ???? | | ?????????######## ############????????#########? | | ???????????????# ##### ]#??????????# ## | | ???????????????# " ############ !* #" | | ???????????????# "T [%[ | | ???????????????# ############ != ## | | ???????????????# ##### #??????????# #? | | ???????????????#######???#######??????????###+###? | | ??????????????????????????????????????????? ?? | | ????????????????????????????????????????? | | ???????????????????????????????? | | ??????????????????????????????????????# | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????# """T""" | | ??????????????????????????????????????############ | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 100 Energy Generation 102 Energy Capacity 1380 Matter Stores 750 Matter Capacity 750 Sight Range 24 Terrain Scan Density 10 Jamming Range 22 Power Amplification 20 Armor Coverage 300 Resistance: KI 25 Resistance: TH 25 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Targeting Accuracy 12 Target Analysis 12 Core Analysis 10 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Kinecelleration 50 Salvage Targeting 2 Stasis Canceling 2 Offensive Hacking 10 Item Schematics ----------------- Railgun | -6/Factory | Hacked Centrium Leg | -3/Research | Hacked Lgt. Quantum Reactor | -3/Research | Hacked Quantum Reactor | -2/Research | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ HERF Cannon | x1 | -7/Factory | Preloaded Railgun | x2 | -6/Factory L-41 Fighter | x3 | -5/Factory K-01 Serf | x1 | -3/Research | Preloaded Adv. Reaction Control System | x1 | -2/Research | Preloaded Quantum Reactor | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 40k Club 50k Club A New Friend Dangerous Findings Gun Specialist Gunslinger Ooh, Shiny! Rambo Rockin' Loadout Sniper Total Silence Ultimate Loadout root@ Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Was Fac Low Low Fac Fac Res Res Levels Raised 32 | . . 1 4 5 3 2 3 . 2 . . 1 3 4 4 XP Earned 52887 | 4000 285 1985 6030 7555 4955 2730 4008 67 2714 269 99 1824 4308 5461 6597 XP Spent 51755 | 4000 . 1460 4510 7450 4470 3110 5980 . 2500 . . 2000 3870 6325 6080 Upgrades 95 | 12 . 5 13 11 11 4 10 . 2 . . 3 3 11 10 Power Slot 3 | 1 . . . . . . . . . . . 1 . . 1 Propulsion Slot 4 | 1 . . . 1 . . . . 1 . . . . 1 . Utility Slot 6 | 1 . . . 1 . 1 . . 1 . . . . 1 1 Weapon Slot 8 | 2 . 1 1 2 1 . . . . . . . 1 . . Core Integrity 8 | . . 2 2 3 1 . . . . . . . . . . Heat Dissipation 20 | 5 . . 3 . 5 1 2 . . . . . 1 . 3 Energy Generation 3 | . . . 1 . . . . . . . . . . 2 . Energy Storage 9 | . . . 1 2 1 . . . . . . . . . 5 Matter Storage 7 | . . . 1 . . . . . . . . . . 6 . Mass Support 9 | . . 2 1 . . . 5 . . . . . 1 . . Inventory Capacity 4 | 2 . . . 1 . . . . . . . 1 . . . Sight Range 2 | . . . . . 2 . . . . . . . . . . Ranged Accuracy 8 | . . . 3 1 . 2 2 . . . . . . . . KI Resistance % 1 | . . . . . 1 . . . . . . . . . . TH Resistance % 1 | . . . . . . . . . . . . . . 1 . KI Damage % 1 | . . . . . . . 1 . . . . . . . . TH Damage % 1 | . . . . . . . . . . . . 1 . . . Protomatter Created 10413 | . 30 23 388 759 329 476 660 389 554 283 60 266 732 1494 3970 Integrity Restored 8592 | . 16 27 735 739 480 749 935 15 419 76 63 74 689 1385 2190 Core 6171 | . 16 27 586 566 348 712 618 10 261 65 63 24 357 786 1732 Parts 2421 | . . . 149 173 132 37 317 5 158 11 . 50 332 599 458 Protomatter Decayed 7285 | . 24 . 100 494 129 103 270 285 1242 256 . 84 530 975 2793 Game ------ Seed TerrainLaserPenetrator Manual? 0 Play Time 04:09:23 Cumulative 33.7 hours Start 2019.12.27 @ 21:01:38 End 2019.12.28 @ 20:35:41 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c1f564e-c2e2-470e-8788-a61f516d1964