Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.07 @ 02:12:22 Player: Klin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1177) 1177 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-126) -126 TOTAL SCORE: 3241 Bonus ------- Friendly Fire -126 Cogmind --------- Core Integrity 93/550 Matter 169/300 Energy 290/290 System Corruption 0% Temperature Cool (78) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Heat Sink Small Storage Unit Large Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Deuterium Engine Aluminum Leg Improved Power Shielding Improved Weapon Shielding Improved Reclamation Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Large Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Gauss Rifle Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Power Shielding Improved Weapon Shielding Medium Laser [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 41 | 6 1 . 12 22 Power 8 | 1 . . 2 5 Engine 6 | 1 . . 2 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 16 | 2 . . 7 7 Treads . | . . . . . Leg 16 | 2 . . 7 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 . . 4 Device 2 | . . . . 2 Storage 2 | 1 . . . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 . . 3 6 Energy Gun 4 | . . . 2 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 1 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 13 | . . . 3 10 Power 1 | . . . 1 . Propulsion 7 | . . . 2 5 Utility 1 | . . . . 1 Weapon 4 | . . . . 4 Highest Loss Streak 4 | . . . 1 4 Average Slot Usage (%) 83 | . 98 100 84 73 Engine 10 | . 14 14 10 8 Leg 24 | . 28 28 29 18 Device 4 | . . . . 10 Storage 11 | . 14 14 11 9 Processor 10 | . 12 14 11 7 Energy Gun 5 | . . . 10 4 Ballistic Gun 14 | . 28 28 12 8 Launcher 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 39 | 13 13 13 17 39 Greatest Support 72 | 20 20 20 40 72 Greatest Overweight (x) 7 | 4 . . . 7 Average Overweight (x) . | 1 . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 12 Average Capacity 6 | 5 6 6 6 6 Most Carried 7 | . 5 6 6 7 Average Carried 5 | . 3 5 5 5 Final Capacity 12 | 6 6 6 6 12 Final Carried 6 | . 5 6 6 5 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1068 | 221 25 120 336 366 Remotely . | . . . . . Salvage Created 1969 | . 56 193 992 728 Parts 124 | . 8 12 60 44 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 6 | . . . 3 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 34 | . 3 6 10 15 Guns 32 | . 3 6 10 13 AOE 2 | . . . . 2 Classes Destroyed 11 | . 2 1 7 1 Worker 5 | . . . 1 4 Builder 3 | . . . 2 1 Tunneler 2 | . . . 2 . Hauler 1 | . . . 1 . Recycler 4 | . . . 3 1 Watcher 4 | . 1 . 1 2 Swarmer 13 | . 3 3 . 7 Grunt 15 | . . 3 6 6 Brawler 1 | . . . 1 . Sentry 4 | . . . 3 1 Hunter 1 | . . . . 1 Thug 1 | . . . 1 . Best Kill Streak 6 | . 3 3 5 6 Combat Bots Only 4 | . 3 3 3 4 Max Kills in Single Turn 4 | . 1 2 2 4 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2617 | . 34 197 460 1926 Core 616 | . 10 33 116 457 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 82 71 . Volleys Fired 164 | . 4 12 62 86 Largest 2 | . 2 2 2 2 Hottest 92 | . 40 40 65 92 Shots Fired 247 | . 8 24 106 109 Gun 243 | . 8 24 106 105 Cannon . | . . . . . Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 193 | . 8 24 76 85 Thermal 15 | . . . . 15 Explosive 4 | . . . . 4 Electromagnetic 35 | . . . 30 5 Robot Hit Streak 15 | . 2 12 15 7 Robot Miss Streak 9 | . 1 2 9 6 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 153 | . 4 17 74 58 Core Hits 89 | . 4 11 40 34 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2489 | . 49 197 1035 1208 Guns 2267 | . 49 197 1029 992 Cannons . | . . . . . Explosions 216 | . . . . 216 Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 1593 | . 49 197 572 775 Thermal 157 | . . . . 157 Explosive 216 | . . . . 216 Electromagnetic 517 | . . . 457 60 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Effects 6 | . . . 6 . Message Errors 1 | . . . 1 . Heat Flow Errors 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Targeting Errors 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles . | . . . . . Explosions 4 | . . . . 4 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 46 | . . . . 46 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 2 | . . . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 368 | . . 8 95 368 Average Temperature 46 | . . 3 14 89 Received Heat Transfer 906 | . . 66 192 648 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 370 | . . . . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 218 | . 137 218 205 190 Average Influence 103 | . 62 143 119 102 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 99 | 100 100 98 99 100 Level 1 . | . . 1 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 1 5 3 Investigation 8 | . 1 1 4 2 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 6 8 20 29 Peak Tracking Total 5 | . 3 3 3 5 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 13 | . 2 1 5 5 Terminals 9 | . 2 . 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 42 | . 8 1 19 14 Successful 35 | . 7 1 15 12 Failed 7 | . 1 . 4 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 33 | . 8 . 16 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . . . 3 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 29 | . 7 1 14 7 Record 15 | . 2 . 7 6 Robot Analysis 1 | . . . 1 . Prototype ID Bank 3 | . 2 . 1 . Open Door 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Recycling Unit Index 1 | . 1 . . . Alert Level 2 | . . . 2 . Locate Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Transport Status 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . . . 1 5 Recycle Component 1 | . . . . 1 Report Inventory 3 | . . . 1 2 Retrieve Components 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 9 | . 1 . 5 3 Full Trace Events 8 | . 1 . 5 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . . 1 Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 13 | . . . . 13 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2701 | 90 368 312 887 1044 Spaces Moved 1575 | 51 257 227 547 493 Core 34 | 25 . . . 9 Treads . | . . . . . Legs 1541 | 26 257 227 547 484 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 131 | 144 120 120 120 153 Slowest Speed 400 | 250 120 120 120 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 50 52 48 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 24 | . . . 1 23 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 22 | . . . 1 21 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1953 | 64 308 243 671 667 Wait 141 | 8 42 . 39 52 Move 1571 | 50 256 226 546 493 Hop . | . . . . . Pick Up 17 | . 5 3 2 7 Fast Attach 24 | 6 1 . 7 10 Attach 5 | . . . . 5 Detach . | . . . . . Swap 12 | . . . 5 7 Drop 17 | . . 2 8 7 Fire 164 | . 4 12 62 86 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 10) 412 | -10/Materials | Identified exit to Mines 459 | -10/Materials | Entered Mines 472 | -10/Mines | Met a Derelict bent on vengeance 610 | -10/Mines | Discovered new exit (range 8) 653 | -10/Mines | Met a Derelict shopkeep closing up shop 745 | -10/Mines | Discovered new exit (range 10) 771 | -10/Mines | Entered Materials 771 | -9/Materials | Evolved 2 slots: Propulsion x2 921 | -9/Materials | Identified exit to Mines 1177 | -9/Materials | Discovered new exit (range 8) 1658 | -9/Materials | Entered another Materials area 1658 | -8/Materials | Evolved 2 slots: Utility x2 1820 | -8/Materials | Build established: Scavenger-Mutant 2004 | -8/Materials | Lost 4 parts (3n1u) 2282 | -8/Materials | Build established: Mutant 2610 | -8/Materials | Discovered new exit (range 5) 2668 | -8/Materials | Core integrity fell below 50% 2694 | -8/Materials | Core integrity fell below 20% 2702 | -8/Materials | Self-destructed Last Messages --------------- Acquired Imp. Carbon-fiber Leg. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. Acquired Imp. Reclamation Unit. Dropped Aluminum Leg. Slug penetrates G-47 Trooper. Slug penetrates Wall. Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. Rocket Launcher destroyed. Slug penetrates G-47 Trooper. R-06 Scavenger collects Aluminum Leg. Slug penetrates R-06 Scavenger. R-06 Scavenger destroyed. K-01 Serf destroyed. Slug penetrates Wall. Slug penetrates G-47 Trooper. Gauss Rifle destroyed. The unstable cave ceiling collapses. Med. Laser destroyed. Map ----- +----------------------------------------------------+ | ???????????# #????????????????? | | ????????#### ###########??????? | | ???????##!! ???? | | ???????#! ???? | | ???????#! ???? | | ???????# #####+#######????? | | ???????#! #????????????????? | | ???????##!!%*% #????????????????? | | ???????##### * #????????????????? | | ???????# #????????????????? | | ???????# < #????????????????? | | ???????# #????????????????? | | ????######## #????????????????? | | ????# # #????????????????? | | ????# # #????????????????? | | ????# + #????????????????? | | ????# # #????????????????? | | ????# / + #????????????????? | | ????# # %#?????? ?????????? | | ????######?#ggg#?### ?????????? | | ???????#### # ?????????? | | ???????# ???????? | | ???????# g ???????? | | ???????#!!*! %= ???????? | | ???????#!!%* =# ????????? | | ???????#@== #???????????????? | | ???????#!! ##???????????????? | | ???????##### T ????????????? | | ???????????# g #??????????? | | ???????????# ^ #??????????? | | ???????????# = #??????????? | | ??????????? #?????????? | | ??????????? !!! #?????????? | | ??????????? !!! ??????????? | | ??????????? !!! ??????????? | | ???????????### ???????????? | | ?????????????? ????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Reclamation Efficiency 15 Evasion (%) 40 Targeting Accuracy 5 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key Please Form A Line Challenges ------------ None Game ------ Seed CoolingProtonDesublimator Manual? 0 Play Time 00:30:36 Cumulative 7.4 hours Start 2020.01.07 @ 01:44:00 End 2020.01.07 @ 02:12:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 886d5558-1853-4d5e-b75d-642625d55ab2