Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 18:34:25 Player: Timo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2843) 2843 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 6544 Bonus ------- High Alert Combat Kills 572 Follower Combat Kills 159 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Salvage Targeting Computer Target Analyzer Target Analyzer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Carbon-fiber Leg Improved Light Armor Plating Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Improved Heat Sink High-capacity Matter Pod Advanced Signal Interpreter Target Analyzer Target Analyzer Core Analyzer Recoil Stabilizer Improved Power Shielding Hardened Medium Armor Plating System Backup Module Minigun Enhanced Autogun [Rating: 42] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 107 | 7 9 . 13 30 48 Power 14 | 2 1 . 1 4 6 Engine 10 | 2 . . . 2 6 Core 4 | . 1 . 1 2 . Reactor . | . . . . . . Propulsion 22 | 2 3 . 2 8 7 Treads 15 | . 2 . 2 8 3 Leg 6 | 2 . . . . 4 Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 34 | 1 3 . 2 11 17 Device 7 | . . . . 2 5 Storage 5 | 1 3 . . 1 . Processor 9 | . . . 1 2 6 Hackware . | . . . . . . Protection 13 | . . . 1 6 6 Artifact . | . . . . . . Weapon 37 | 2 2 . 8 7 18 Energy Gun 5 | 1 2 . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 20 | 1 . . 4 5 10 Ballistic Cannon 7 | . . . . . 7 Launcher 3 | . . . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 2 . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 26 | . 1 . . 5 20 Power 4 | . 1 . . 2 1 Propulsion 7 | . . . . 2 5 Utility 10 | . . . . 1 9 Weapon 5 | . . . . . 5 Highest Loss Streak 4 | . 1 . . 3 4 Average Slot Usage (%) 96 | . 90 100 97 98 95 Engine 3 | . 5 . . 4 3 Core 5 | . 5 14 10 4 3 Treads 16 | . 22 28 21 17 11 Leg 1 | . 5 . . . 1 Device 7 | . . . . 9 9 Storage 17 | . 25 28 22 18 14 Processor 19 | . . . 10 18 26 Protection 7 | . . . 10 8 7 Energy Gun 1 | . 10 14 1 2 . Ballistic Gun 10 | . 14 14 10 11 8 Ballistic Cannon 2 | . . . . . 5 Launcher 2 | . . . 8 4 . Naked Turns 1 | . . . . . 1 Heaviest Build 68 | 12 32 32 41 54 68 Greatest Support 48 | 3 40 40 40 40 48 Greatest Overweight (x) 5 | 3 3 . 1 2 5 Average Overweight (x) . | 1 . . . 1 1 Largest Inventory Capacity 16 | 6 14 14 14 16 16 Average Capacity 14 | 5 12 14 14 14 15 Most Carried 16 | 6 11 14 14 16 16 Average Carried 13 | 3 8 13 12 13 14 Final Capacity 16 | 6 14 14 14 16 4 Final Carried 16 | 6 10 14 14 16 4 Class Distribution -------------------- 70% | Mutant 28% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 3340 | 270 95 103 443 556 1873 Remotely . | . . . . . . Salvage Created 2564 | . 143 . 263 751 1407 Parts 129 | . 5 . 17 36 71 Haulers Intercepted 4 | . . . 1 2 1 Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 63 | . 3 . 8 16 36 Guns 30 | . 3 . 2 12 13 Cannons 23 | . . . . . 23 AOE 10 | . . . 6 4 . Classes Destroyed 11 | . 1 . 4 3 3 Worker 3 | . . . . 2 1 Hauler 4 | . . . 1 2 1 Recycler 1 | . . . 1 . . Watcher 3 | . . . . 1 2 Swarmer 10 | . . . 3 3 4 Grunt 33 | . 3 . 4 4 22 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 11 | . . . 1 7 3 Hunter 3 | . . . . 2 1 Programmer 4 | . . . . . 4 Best Kill Streak 8 | . 2 . 3 3 8 Combat Bots Only 8 | . 2 . 3 3 8 Max Kills in Single Turn 2 | . 1 . 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6521 | . 431 . 225 1674 4191 Core 930 | . 34 . 17 169 710 Absorbed by Shields 21 | . . . . . 21 Core Remaining (%) 87 | 100 . 86 95 69 . Volleys Fired 272 | . 27 . 31 87 127 Largest 2 | . 1 . 1 2 2 Hottest 96 | . 40 . 30 63 96 Shots Fired 375 | . 27 . 31 103 214 Gun 228 | . 27 . 24 94 83 Cannon 131 | . . . . . 131 Launcher 16 | . . . 7 9 . Special . | . . . . . . Kinetic 340 | . 24 . 24 78 214 Thermal 16 | . . . . 16 . Explosive 16 | . . . 7 9 . Electromagnetic 3 | . 3 . . . . Robot Hit Streak 18 | . 12 . 13 15 18 Robot Miss Streak 5 | . 2 . 5 3 5 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 274 | . 22 . 16 78 158 Core Hits 139 | . 8 . 16 41 74 Critical Hits 11 | . . . . . 11 Critical Kills 7 | . . . . . 7 Critical Parts Destroyed 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6330 | . 207 . 618 1547 3958 Guns 2791 | . 206 . 164 1023 1398 Cannons 2559 | . . . . . 2559 Explosions 959 | . . . 440 519 . Melee . | . . . . . . Ramming 21 | . 1 . 14 5 1 Kinetic 5093 | . 182 . 164 790 3957 Thermal 233 | . . . . 233 . Explosive 959 | . . . 440 519 . Electromagnetic 24 | . 24 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . 1 Average Corruption 1 | . . . 2 . 1 Corruption Purged . | . . . . . . Effects 15 | . . . 9 . 6 Message Errors 6 | . . . 4 . 2 Energy Discharges 6 | . . . 2 . 4 Data Loss (minor) 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 34 | . . . . 1 33 Projectiles 33 | . . . . . 33 Explosions 1 | . . . . 1 . Melee . | . . . . . . Knockbacks 31 | . . . . . 31 Impact . | . . . . . . Kinetic 28 | . . . . . 28 Secondary 3 | . . . . . 3 Self-Inflicted Damage 15 | . . . . 15 . Shots 1 | . . . . 1 . Rammed 6 | . 1 . 2 2 1 Targets Rammed 7 | . 1 . 2 3 1 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 339 | . 18 . 22 239 339 Average Temperature 57 | . 7 . 12 49 66 Received Heat Transfer 2530 | . 234 . 84 477 1735 Effects 2 | . . . . 1 1 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 518 | . . . . 518 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1372 | . 115 44 172 322 1372 Initial 79 | . . 44 16 5 79 Average 210 | . 46 44 54 204 300 Maximum Alert Level 4 | . . . . 1 4 Low Security (%) 62 | 100 100 100 100 41 55 Level 1 28 | . . . . 58 25 Level 2 . | . . . . . 1 Level 3 3 | . . . . . 6 Level 4 5 | . . . . . 10 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 1 1 3 12 Investigation 2 | . . 1 . . 1 Extermination 4 | . . . . . 4 Reinforcement 6 | . 1 . 1 . 4 Assault 3 | . . . . . 3 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . . 1 . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 141 | . 11 . 15 33 82 Peak Tracking Total 17 | . 4 . 4 5 17 Tactical Retreats 10 | . 1 . . . 9 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 6 | . 1 . 3 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . . 4 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 6 | . . . . 6 . Max in Single Turn 4 | . . . . 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 31 | . . 1 8 8 14 Terminals 12 | . . . 3 3 6 Fabricators 2 | . . . . . 2 Repair Stations 6 | . . . 1 2 3 Recycling Units 5 | . . . 2 1 2 Scanalyzers 5 | . . . 2 2 1 Garrison Access . | . . . . . . Total Hacks 71 | . . 1 20 22 28 Successful 50 | . . 1 16 16 17 Failed 21 | . . . 4 6 11 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 21 | . . . 5 6 10 Fabricators 8 | . . . . . 8 Repair Stations 17 | . . . 2 10 5 Recycling Units 9 | . . . 6 1 2 Scanalyzers 15 | . . . 7 5 3 Garrison Access . | . . . . . . Terminal Hacks 12 | . . 1 3 3 5 Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . 1 . . . Locate Traps 2 | . . . . . 2 Reprogram Traps 1 | . . . . . 1 Reinforcement Status 1 | . . . . 1 . Recall Investigation 1 | . . . . 1 . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . . . 1 Zone Layout 3 | . . . 2 . 1 Fabricator Hacks 6 | . . . . . 6 Network Status 2 | . . . . . 2 Load Schematic 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks 12 | . . . 2 8 2 Scan Component 7 | . . . 1 4 2 Repair 5 | . . . 1 4 . Recycling Unit Hacks 8 | . . . 5 1 2 Report Inventory 6 | . . . 3 1 2 Retrieve Components 2 | . . . 2 . . Scanalyzer 12 | . . . 6 4 2 Insert Component 6 | . . . 3 2 1 Analyze 6 | . . . 3 2 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . . . 3 5 12 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . 3 2 1 Parts Built 2 | . . . . . 2 Matter 168 | . . . . . 168 Time 84 | . . . . . 84 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 5 | . . . 1 4 . Time 172 | . . . 38 134 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . . . 12 . . Parts Scanalyzed 6 | . . . 3 2 1 Part Schematics Acquired 6 | . . . 3 2 1 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 26 | . . . . . 26 Total Damage 445 | . . . . . 445 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 7311 | 116 258 263 1218 2031 3425 Spaces Moved 3591 | 72 112 159 641 890 1717 Core 335 | 72 20 . . . 243 Treads 3190 | . 87 159 641 890 1413 Legs 66 | . 5 . . . 61 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 50 Average Speed 170 | 141 165 160 165 182 169 Slowest Speed 270 | 200 200 160 185 210 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 16 46 49 52 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 166 | . . . 56 95 15 Melee . | . . . . . . Projectile 15 | . . . . . 15 AOE 151 | . . . 56 95 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 4433 | 84 163 170 768 1201 2047 Wait 291 | . 7 . 55 132 97 Move 3586 | 71 111 158 640 889 1717 Hop . | . . . . . . Pick Up 79 | 5 1 8 11 27 27 Fast Attach 51 | 7 5 . 7 19 13 Attach 44 | . 4 . 6 7 27 Detach 24 | 1 7 . 4 4 8 Swap 12 | . . . . 4 8 Drop 67 | . . 4 12 29 22 Fire 272 | . 27 . 31 87 127 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 6 | . 1 . 2 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 7) 331 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered Mines 378 | -10/Mines | Met a Derelict shopkeep closing up shop 522 | -10/Mines | Assembled infested the area 527 | -10/Mines | Assisted by a Guerilla fighting off Assembled 630 | -10/Mines | Discovered new exit (range 5) 638 | -10/Mines | Entered Materials 638 | -9/Materials | Evolved 2 slots: Utility x2 639 | -9/Materials | Identified exit to Mines 805 | -9/Materials | Repaired Lgt. Nuclear Core 1759 | -9/Materials | Discovered new exit (range 19) 1856 | -9/Materials | Entered another Materials area 1856 | -8/Materials | Evolved 2 slots: Utility x2 2176 | -8/Materials | Repaired Hrd. Medium Armor Plating 2234 | -8/Materials | Repaired Arm. Treads 2567 | -8/Materials | Repaired Assault Rifle 2651 | -8/Materials | Garrison activated, responded to threat 2794 | -8/Materials | Lost 3 parts (1p1n1u) 2887 | -8/Materials | Repaired Mni. Grenade Launcher 3558 | -8/Materials | Discovered new exit (range 18) 3646 | -8/Materials | Build established: Skirmisher 3885 | -8/Materials | Identified exit to Factory 3887 | -8/Materials | Entered Factory 3887 | -7/Factory | Evolved 2 slots: Utility x2 4102 | -7/Factory | Build established: Mutant 5405 | -7/Factory | Build established: Skirmisher 6672 | -7/Factory | Local fabrication network quarantined 6687 | -7/Factory | First assault squad dispatched 6710 | -7/Factory | Fabricated Gauss Cannon (x2) 6716 | -7/Factory | Allied Derelicts emerged from ambush trap array 6872 | -7/Factory | Lost 4 parts (2n2u) 6916 | -7/Factory | Destroyed 8 combat bots 6981 | -7/Factory | Lost 3 parts (1p1u1w) 7010 | -7/Factory | Core integrity fell below 50% 7051 | -7/Factory | Lost 4 parts (1n3w) 7058 | -7/Factory | Build established: Mutant 7151 | -7/Factory | Core integrity fell below 20% 7165 | -7/Factory | Released all parts (10) 7187 | -7/Factory | Lost 3 parts (1n1u1w) 7248 | -7/Factory | Discovered new exit (range 15) 7312 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07189_ Acquired 3 matter. 07190_ Acquired 24 matter. 07191_ Dropped Aluminum Leg. 07192_ Acquired Carbon-fiber Leg. 07194_ Dropped Lgt. Nuclear Core. 07195_ Acquired Lgt. Angular Momentum Engine. 07196_ K-01 Serf collects debris. 07199_ Acquired Carbon-fiber Leg. 07201_ Acquired Particle Gun. 07213_ Dropped Particle Gun. 07214_ Acquired Imp. Light Armor Plating. 07215_ Acquired 50 matter. 07221_ Acquired Imp. Salvage Targeting Computer. 07224_ Acquired Core Analyzer. 07226_ T-07 Excavator is excavating. 07248_ EXIT=FOUND 07277_ System Backup Module destroyed. 07308_ Dropped Carbon-fiber Leg. 07309_ Slammed into Y-54 Guardian. 07311_ Recoil Stabilizer destroyed. 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"""" * #????????#########????????# #??????? | | # ??????????????????# #??????? | | # ] ![ #????????????????# #??????? | | # ! ??????????????# #??????? | | # #######+####### =< ??????????????# #??????? | | #?????????????????### ???????????????+ +??????? | | #???????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ?????????????????????????????????????? ??????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Adv. Sensor Array | -9/Materials | Scanalyzed Imp. Datajack | -9/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntgegrationHeatCompactor Manual? 1 Play Time 01:44:58 Cumulative 38.8 hours Start 2021.06.05 @ 16:35:04 End 2021.06.05 @ 18:34:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e4733413-8147-4bff-a343-d23cff4620a0