Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.30 @ 16:42:27 Player: Fgdfgfthgr Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (417) 2085 Value Destroyed (20127) 20127 Prototype IDs (225) 4500 Alien Tech Used (8) 1600 Bonus (24169) 24169 TOTAL SCORE: 62581 Bonus ------- High Alert Combat Kills 2187 Follower Combat Kills 1293 Met Data Miner 300 Used Data Conduit 3000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 2500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Friendly Fire -611 Cogmind --------- Core Integrity 0/1600 Matter 170/300 Energy 58/100 System Corruption 1% Temperature Cool (0) Movement Flying (23) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Electron Diverter Electron Diverter > --- UTILITY (16) ----- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Graphene Brace Experimental Thermal Defense Suite Advanced System Shield > --- WEAPON (2) ------- Core Stripper > --- INVENTORY (5) ---- Improved Antigrav System Advanced Transmission Jammer Improved Weapon Shielding Improved Shock Absorption System Guided Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System High-capacity Storage Unit Advanced Energy Well Enhanced Optical Array Experimental Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Light Regenerative Plating Graphene Brace AEGIS Remote Shield Antimissile System Quantum Router > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Myomer Leg Advanced VSS Leg Enhanced Biometal Leg Long-range Sensor Array Advanced Transmission Jammer Improved System Shield Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Cooled Phase Cannon Cooled Phase Cannon Enhanced Nova Cannon Guided Remote Datajack Core Stripper [Rating: 222] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Flight Unit Electron Diverter Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Ghost Barrier Protection Light Regenerative Plating Artifact Phase Redirector Weapon Neutron Cannon Energy Gun Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Guided Remote Datajack Impact Weapon Core Stripper Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . Utility 13 | . . . 1 . 1 1 . . . . 1 . . . . 2 . . . . 2 . . 2 . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 450 | . 10 5 18 18 33 20 2 6 13 15 28 7 3 7 14 14 13 5 3 14 32 40 12 3 19 30 20 46 Power 35 | . 2 1 1 1 4 3 . . . 2 2 . . 2 . 3 . . . . 1 . 2 . 1 3 2 5 Engine 15 | . 2 1 1 1 3 2 . . . 1 2 . . 2 . . . . . . . . . . . . . . Core 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . . 1 . . . . . 3 . . . . 1 . 2 . 1 3 2 5 Propulsion 107 | . 2 . 5 4 12 6 . . 5 2 9 . 1 . 3 2 1 1 3 5 5 8 . . 3 10 6 14 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 99 | . 2 . 5 4 12 6 . . 5 2 9 . 1 . 3 2 1 1 3 5 5 8 . . 3 10 6 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Utility 215 | . 6 4 4 3 14 7 1 3 5 7 9 7 2 . 5 8 6 4 . 8 24 27 5 3 10 13 11 19 Device 137 | . . 1 1 1 3 2 1 3 4 5 3 5 . . 4 2 6 2 . 8 22 25 5 2 8 8 6 10 Storage 11 | . 5 . 1 . . . . . . 1 . . . . . . . 1 . . 1 . . . . 1 . 1 Processor 22 | . 1 1 . . 2 2 . . . . 1 1 1 . . 2 . . . . . . . . . 4 3 4 Hackware 9 | . . . . . . . . . . . 2 . . . . 2 . . . . . 2 . 1 . . . 2 Protection 34 | . . 2 2 2 9 3 . . 1 1 3 1 1 . 1 2 . 1 . . 1 . . . . . 2 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 93 | . . . 8 10 3 4 1 3 3 4 8 . . 5 6 1 6 . . 1 2 5 5 . 5 4 1 8 Energy Gun 6 | . . . 2 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Energy Cannon 66 | . . . 4 6 3 3 1 2 1 3 6 . . 4 4 1 3 . . 1 2 5 2 . 5 4 1 5 Ballistic Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . 1 2 . . . 1 1 1 1 . . 1 2 . 3 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Impact Weapon 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 1 2 . . 2 . . . . 2 . . 1 . . . . . . . . 5 1 4 . . 5 Corrupted Parts 7 | . . . . . . . . . 1 3 . . . . . . . . . 2 . . . . . . . 1 System Corruption 30 | . . . . . . . . . 5 10 . . . . . . . . . 14 . . . . . . . 1 Parts Lost 49 | . . 1 . . 1 . 1 . 1 . . 1 . . . . . . . 2 9 4 1 . 2 4 3 19 Power 8 | . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 4 Propulsion 9 | . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . 1 4 Utility 28 | . . . . . 1 . 1 . 1 . . 1 . . . . . . . . 5 3 . . 2 3 2 9 Weapon 4 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 2 Highest Loss Streak 12 | . . 1 . . 1 . 1 . 1 . . 1 . . . . . . . 2 3 1 1 . 2 2 3 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 98 99 99 99 100 99 99 99 100 100 97 100 98 100 100 100 99 95 93 93 95 94 93 95 60 Engine 5 | . 14 14 11 11 6 5 . . . 3 6 6 6 6 13 5 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 6 6 6 5 . 5 11 11 11 11 6 5 9 9 9 8 7 3 Leg 30 | . 28 28 32 32 35 38 38 38 38 37 32 33 33 33 33 29 29 29 29 28 25 25 25 22 22 25 22 12 Device 11 | . . . 11 10 10 7 13 15 14 15 13 10 6 6 6 11 11 11 11 10 18 22 23 27 27 24 25 12 Storage 7 | . 17 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 5 7 3 Processor 10 | . 8 12 . . 4 14 8 7 7 7 6 13 13 13 13 17 17 17 17 17 15 15 15 13 10 10 15 11 Hackware 2 | . . . . . . . . . . . 6 6 6 6 6 6 5 5 5 5 5 3 . 4 4 4 3 3 Protection 6 | . . 1 11 10 11 6 7 7 7 6 5 2 6 6 6 2 5 4 5 5 7 5 5 4 4 4 3 2 Energy Cannon 12 | . . . 16 21 18 15 15 15 8 14 13 13 13 10 12 10 10 11 11 11 9 10 8 4 8 7 7 3 Ballistic Gun 2 | . 28 28 4 . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 Heaviest Build 154 | 11 48 49 59 63 68 75 74 74 75 86 95 90 89 89 85 95 105 94 94 96 119 128 116 112 136 154 136 151 Greatest Support 163 | 20 26 26 39 39 62 82 82 82 97 97 104 91 91 91 91 100 100 95 115 130 130 130 130 130 138 163 163 160 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . . . 1 1 . . . . . 1 . . . 1 1 . . . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 13 Most Carried 20 | . 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 Average Carried 19 | . 11 16 19 19 19 19 19 20 18 19 19 19 20 19 19 19 19 20 19 19 18 19 18 18 19 19 18 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 20 18 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 19 19 20 20 18 20 19 19 5 Class Distribution -------------------- 44% | Hacker-Mutant 33% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Matter Collected 5454 | 197 463 101 200 220 330 200 35 88 143 113 362 80 65 58 200 78 252 50 30 110 335 441 202 30 150 387 193 341 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21055 | . 527 338 764 1438 2174 1415 835 112 241 49 1161 275 . . 314 78 795 25 . 819 2324 2254 230 182 655 2057 1153 840 Parts 928 | . 38 26 36 79 113 78 31 11 7 5 46 10 . . 14 8 22 2 . 33 95 105 2 6 26 68 45 22 Haulers Intercepted 19 | . 2 . 3 4 6 1 . . . . . . . . . . . . . . 1 . . 1 . . 1 . Recyclers Shooed 10 | . . . . 1 . 2 . . . . 2 . . . . . . . . . 4 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 191 | . . . . . . . 43 14 . 3 . 12 . 2 15 . 6 2 66 28 . . . . . . . . Prevented 43 | . . . . . . . . 2 . . . . . . 7 . 16 . 16 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Combat Hostiles Destroyed 316 | . 8 8 15 24 28 20 15 5 3 4 15 6 . . 9 1 15 . . 13 29 32 3 1 10 26 15 11 Guns 16 | . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 241 | . . . 15 22 26 19 15 1 1 . 11 5 . . 5 1 9 . . 11 25 29 2 1 7 15 11 10 AOE 23 | . . . . . . . . 4 1 4 2 1 . . 4 . 6 . . 1 . . . . . . . . Classes Destroyed 23 | . 5 1 1 2 5 1 1 . . . . . . . . . . . . 1 1 1 . . . 3 . 1 Worker 15 | . . . . 2 2 2 . . . . 6 . . . . 1 . . . . 1 . . . 1 . . . Builder 5 | . . . . 1 1 2 . . . . . . . . . . . . . . 1 . . . . . . . Tunneler 8 | . . . . . 2 6 . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . 2 . 3 4 6 1 . . . . . . . . . . . . . . 1 . . 1 . . 1 . Recycler 13 | . 2 1 . 2 1 2 . . . . 2 . . . . . . . . . 3 . . . . . . . Minesweeper 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . . . . 5 . . . . . . . . . . . . . . . . 2 . . 1 . . . Watcher 25 | . 2 . 3 2 4 2 . . . . 2 . . . . . . . . . 4 4 . . 1 1 . . Swarmer 59 | . 3 3 6 7 . 3 3 4 . 4 . . . . 6 . 5 . . . 4 . . . 5 3 3 . Grunt 108 | . 5 3 3 7 17 11 2 1 . . 8 6 . . 1 . 6 . . 6 6 8 3 . 5 7 . 3 Brawler 9 | . . . 1 . . 1 3 . . . . . . . 1 . . . . . . . . . . 3 . . Duelist 11 | . . . . . 1 . 2 . . . . . . . . . 3 . . . . 4 . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 52 | . . 2 5 10 8 3 2 . . . 4 . . . 1 . 1 . . . 6 5 . 1 . 3 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . Hunter 21 | . . . . . 2 . 2 . . . . . . . . . . . . 4 5 2 . . . 2 4 . Programmer 23 | . . . . . . 2 1 . . . 1 . . . . 1 . . . 1 4 10 . . . . 3 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Tracker 6 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 2 . Combat Programmer 7 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 2 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Wasp 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 11 | . 4 3 3 6 4 5 9 4 2 4 8 3 . . 3 1 7 1 . 8 11 5 2 2 3 9 4 4 Combat Bots Only 9 | . 3 3 3 5 4 4 9 4 2 4 3 3 . . 3 1 7 . . 8 9 5 2 1 3 8 4 4 Max Kills in Single Turn 4 | . 2 1 1 1 2 2 1 2 1 4 4 1 . . 3 1 3 1 . 1 2 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 2 1 4 1 1 . . 2 . 2 . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Damage Taken 17261 | . 182 232 338 608 1002 614 414 121 314 320 940 545 . . 116 32 278 10 . 1216 1799 891 211 54 322 1966 665 4071 Core 2965 | . 8 55 37 55 70 53 45 12 74 . 68 74 . . . . . . . 105 202 176 21 . 26 344 61 1479 Absorbed by Shields 2905 | . . . . . . . . . . . . . . . . . 230 . . 72 145 735 64 32 72 298 160 1097 Redirected to Core 216 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 190 . . Regen/Repaired (Parts) 2021 | . . . 36 148 46 . . . . . 194 68 63 . 26 105 . 28 . 63 235 332 87 60 . 99 134 297 Core Remaining (%) 81 | 100 . 74 . 77 87 . . . . 73 . . . . 83 . . . . 89 . . 65 . 98 70 . . Volleys Fired 1146 | . 40 19 43 70 113 62 28 47 21 7 52 37 . . 13 16 20 8 1 35 90 98 19 19 58 101 68 61 Largest 2 | . 2 2 2 2 2 2 2 2 1 2 2 2 . . 2 2 2 2 1 2 2 2 1 1 1 2 1 2 Hottest 300 | . 40 40 120 136 136 130 130 145 80 155 180 180 . . 180 180 180 180 90 180 210 240 88 40 88 300 40 300 Shots Fired 1850 | . 80 38 86 127 226 124 56 92 21 13 100 64 . . 24 18 38 16 1 57 152 180 19 19 60 103 67 69 Gun 118 | . 80 38 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 1704 | . . . 86 119 226 124 56 90 19 12 99 64 . . 22 18 29 16 1 57 152 180 16 19 60 103 67 69 Launcher 25 | . . . . 8 . . . 2 2 1 1 . . . 2 . 9 . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Kinetic 118 | . 80 38 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1599 | . . . 86 119 226 124 56 90 19 12 99 64 . . 22 18 29 16 1 52 152 180 4 19 32 62 48 69 Explosive 6 | . . . . . . . . 2 . 1 . . . . 2 . 1 . . . . . . . . . . . Electromagnetic 124 | . . . . 8 . . . . 2 . 1 . . . . . 8 . . 5 . . 12 . 28 41 19 . Robot Hit Streak 60 | . 10 12 17 21 32 60 21 12 11 12 19 21 . . 22 13 14 2 . 41 36 50 25 15 18 17 21 36 Robot Miss Streak 3 | . 3 2 2 1 2 3 2 1 1 2 2 1 . . 1 . 1 1 . 1 3 3 3 . 1 2 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 264 | . . . . . . . . . . . . . . . . . . . . . . . 16 10 31 90 67 50 Shots Hit Robots 1274 | . 57 31 59 84 180 95 44 13 19 11 74 29 . . 17 3 26 3 . 45 103 121 10 13 25 90 57 65 Core Hits 619 | . 24 17 27 36 70 46 24 9 10 4 43 13 . . 19 2 32 1 . 21 50 59 5 5 12 35 27 28 Critical Kills 15 | . . . . 2 1 1 . . . . 2 . . . . . . . . . 4 3 . . . 1 1 . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Critical Strikes 25 | . . . . 2 1 1 . . . . 2 . . . . . . . . . 4 3 . . . 6 3 3 Meltdown 14 | . . . . 2 1 1 . . . . 2 . . . . . . . . . 4 3 . . . . 1 . Destroy 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Melee Attacks 4 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47298 | . 637 334 1119 1870 3798 2658 1258 673 437 690 3071 1390 . . 1046 137 2185 147 . 1891 5564 5947 345 502 1271 4858 2724 2746 Guns 971 | . 637 334 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 42248 | . . . 1119 1765 3796 2658 1258 314 288 390 2430 1155 . . 738 137 819 120 . 1773 5564 5947 345 502 1059 4858 2526 2687 Explosions 3944 | . . . . 105 . . . 359 75 300 641 235 . . 308 . 1366 27 . 118 . . . . 212 . 198 . Melee 119 | . . . . . . . . . 74 . . . . . . . . . . . . . . . . . . 45 Ramming 16 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 14 Kinetic 1016 | . 637 334 . . . . . . . . . . . . . . . . . . . . . . . . . 45 Thermal 40364 | . . . 1119 1765 3796 2658 1258 314 288 390 3071 1390 . . 738 137 1153 147 . 1748 5564 5947 . 502 293 3339 2060 2687 Explosive 1165 | . . . . . . . . 359 . 300 . . . . 276 . 230 . . . . . . . . . . . Electromagnetic 4663 | . . . . 105 . . . . 75 . . . . . 32 . 802 . . 143 . . 345 . 978 1519 664 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 74 | . . . . . . . . . 74 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 1 1 1 5 11 4 4 4 5 . . . . . 14 2 7 9 . 5 3 3 15 Average Corruption 3 | . . . . . . 1 1 1 2 1 3 4 4 4 . . . . . 7 1 4 8 . 5 2 1 4 Corruption Purged 6 | . . . . . . 1 . 1 4 . . . . . . . . . . . . . . . . . . . Corruption Blocked 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . Effects 138 | . . . . . . . 4 . 1 6 8 20 11 3 . . . . . 1 2 27 12 . 11 2 3 27 Message Errors 27 | . . . . . . . . . . 1 2 3 3 . . . . . . . 1 7 2 . 4 1 1 2 Matter Fused 32 | . . . . . . . 2 . 1 2 2 3 4 . . . . . . . 1 9 4 . . . 1 3 Heat Flow Errors 15 | . . . . . . . . . . 2 . 3 . 1 . . . . . . . 3 3 . 1 . . 2 Energy Discharges 19 | . . . . . . . 2 . . 1 . 5 2 1 . . . . . . . . 1 . 1 . . 6 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . . . . . . . . 2 4 1 1 . . . . . 1 . 1 1 . 2 . . 5 Data Loss (major) 7 | . . . . . . . . . . . . 1 1 . . . . . . . . 1 1 . 1 . . 2 Misfires 7 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . 2 Alerts 5 | . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 1 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 1424 | . . . . 22 39 21 29 60 2 . 14 23 . . 38 . 92 22 . 83 253 156 . 8 51 386 38 87 Projectiles 1291 | . . . . 22 39 21 29 48 2 . 10 23 . . 38 . 60 22 . 15 253 156 . 8 49 386 23 87 Explosions 133 | . . . . . . . . 12 . . 4 . . . . . 32 . . 68 . . . . 2 . 15 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 153 | . . . . . . . . . . . 47 . . . 10 . 57 10 . 22 . . . . . . . 7 Shots 10 | . . . . . . . . . . . 1 . . . 1 . 6 1 . 1 . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Kicked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 601 | . 15 15 126 393 372 171 80 150 342 183 346 405 . 179 161 114 197 198 56 317 355 210 231 . 218 525 . 601 Average Temperature 100 | . 6 7 34 97 79 61 32 67 158 61 123 133 . 92 63 45 110 103 34 125 102 96 93 . 58 128 . 215 Received Heat Transfer 3899 | . 114 135 75 246 540 222 60 27 . 84 324 315 . . 27 . 32 . . 583 414 99 18 11 14 354 4 201 Effects 33 | . . . . . 2 . . . 1 . 1 3 . . . . . . . 2 1 . . . . 4 . 19 Shutdowns 9 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 2 . 5 Energy Bleed 5 | . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Damage (minor) 4 | . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . . . 1 Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 4 11 2 . Combat Hostiles 19 | . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 3 11 2 . Parts Fried 44 | . . . . . . . . . . . . . . . . . 3 . . 1 . . 4 . 9 21 6 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 18 | . . . . 2 3 1 . . . . 2 . . . . . . . . . 5 3 . . . . 2 . Combat Hostiles 16 | . . . . 2 2 1 . . . . 2 . . . . . . . . . 4 3 . . . . 2 . Parts Melted 96 | . . . 8 12 21 13 2 1 . . 4 . . . . . . . . . 13 13 . . . 1 4 4 Heat Transferred 35591 | . . . 2257 3219 6697 3570 1665 522 850 185 1832 200 . . . . 200 50 . 50 3737 4545 . 481 224 1813 1654 1840 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . 1 . . . . . . 2 3 . . 1 . 1 1 . 1 . . . . 1 . 1 . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Peak Influence 962 | . 239 95 229 325 269 387 . . . . 249 . . . . 94 . . . . 489 826 . 86 349 962 853 635 Initial 504 | . . . 31 18 31 9 . . . . . . . . . 26 . . . . 38 206 . . 42 170 504 426 Average 179 | . 87 36 80 131 67 203 . . . . 109 . . . . 40 . . . . 238 505 . 40 234 446 670 363 Maximum Alert Level 3 | . 1 . 1 1 1 1 . . . . 1 . . . . . . . . . 2 3 . . 1 3 3 2 Low Security (%) 68 | . 97 100 92 75 95 53 . . . . 88 . . . . 100 . . . . 45 . . 100 27 20 . 21 Level 1 17 | . 2 . 7 24 4 46 . . . . 11 . . . . . . . . . 38 34 . . 72 34 . 21 Level 2 9 | . . . . . . . . . . . . . . . . . . . . . 16 43 . . . 29 56 57 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . 22 . . . 16 43 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 1 . 3 1 4 4 . . . . 8 . . . . 4 . . . . 9 6 . . 1 6 8 2 Investigation 10 | . 1 . 1 . . . . . . . 3 . . . . 3 . . . . . 2 . . . . . . Extermination 10 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 2 . . . . 1 1 Reinforcement 20 | . . . 2 1 4 2 . . . . 2 . . . . . . . . . 4 . . . 1 3 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept 13 | . . . . . . . . . . . 2 . . . . . . . . . 3 2 . . . 3 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Distress Signals 29 | . 1 . 4 2 4 . . . . . . . . . . . . . . . 3 2 . . 2 8 1 2 Communications Jammed 64 | . . . . . . . . . . . . . . . . . . . . . 18 12 . . 33 1 . . Distress Signals 63 | . . . . . . . . . . . . . . . . . . . . . 18 12 . . 32 1 . . Times Spotted 484 | . 16 9 25 28 44 26 15 6 5 5 23 7 . . 14 1 18 . . 13 39 43 4 2 17 43 18 63 Peak Tracking Total 22 | . 6 2 4 5 5 5 9 4 3 4 4 4 . . 5 1 7 . . 6 7 9 2 1 5 9 4 22 Tactical Retreats 19 | . 1 . 1 1 1 1 . 1 . 1 . . . . . . 2 . . . 1 2 . . 1 2 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Traps Triggered 14 | . 1 . 1 5 1 . . . . . . . . . . . . . . . . . . . . . 3 3 Indirectly 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . 3 . . . . . . . . . . 10 . . . . . . . . . Most Traps Carried 3 | . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Machines Disabled 34 | . . 1 . 5 2 2 . . . . 4 . . . . . . . . 1 . 5 1 1 7 3 . 2 Max in Single Turn 2 | . . . . 1 1 1 . . . . 2 . . . . . . . . 1 . 1 1 1 1 1 . . Garrison Access 7 | . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . 1 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Machines Accessed 115 | . 8 1 8 11 13 11 . . 4 . 10 . . . 1 6 2 1 6 . 2 7 1 3 8 1 5 6 Terminals 63 | . 6 . 6 8 8 7 . . . . 5 . . . 1 1 . . . . 1 2 . 2 6 1 4 5 Fabricators 10 | . . . . . . 2 . . . . 2 . . . . 3 . . . . . 3 . . . . . . Repair Stations 12 | . . . 1 2 2 1 . . . . 1 . . . . 1 . . . . . 2 . . 1 . . 1 Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 8 | . . . . 1 1 . . . . . 2 . . . . 1 . . . . . . . 1 1 . 1 . Total Hacks 347 | . 24 1 18 28 33 29 . . 31 . 44 . . . 1 26 5 1 10 . 9 23 1 3 33 5 9 13 Successful 224 | . 14 1 12 22 27 17 . . 31 . 22 . . . 1 19 5 1 10 . 3 15 1 . 14 1 5 3 Failed 123 | . 10 . 6 6 6 12 . . . . 22 . . . . 7 . . . . 6 8 . 3 19 4 4 10 Catastrophic 26 | . 1 . . 1 2 1 . . . . 5 . . . . 1 . . . . 1 4 . 2 4 . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 79 | . 12 . 6 4 9 11 . . . . 18 . . . . 9 . . 2 1 . 4 . 1 1 . . 1 Terminals 178 | . 20 . 15 19 22 21 . . . . 21 . . . 1 6 . . . . 2 6 . 2 20 5 7 11 Fabricators 41 | . . . . . . 5 . . . . 14 . . . . 16 . . . . . 6 . . . . . . Repair Stations 47 | . . . 2 8 4 1 . . . . 6 . . . . 3 . . . . . 11 . . 10 . . 2 Recycling Units 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . 6 2 . . . . . . . . . . . . . . 7 . . . . . . . Garrison Access 12 | . . . . 1 1 . . . . . 3 . . . . 1 . . . . . . . 1 3 . 2 . Terminal Hacks 140 | . 13 1 8 13 11 13 . . 31 . 7 . . . 1 4 5 1 10 . . 3 1 . 11 1 4 2 Record 31 | . . . . . 1 . . . 11 . . . . . 1 . 4 . 9 . . . 1 . 3 . 1 . Part Schematic 25 | . . . . 4 . 1 . . 12 . 2 . . . . 3 . . . . . . . . 2 1 . . Robot Schematic 6 | . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 5 . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 2 . 2 2 3 2 . . 3 . . . . . . . . . . . . . . . . . . . Open Door 9 | . . 1 . 1 . . . . . . . . . . . . 1 1 1 . . . . . . . 3 1 Level Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 5 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . Unreport Threat 6 | . . . 1 1 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . Locate Traps 10 | . 4 . . 2 . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 8 | . 1 . 1 . 1 3 . . . . 1 . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 19 | . . . . . . 1 . . . . 6 . . . . 9 . . . . . 3 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 10 | . . . . . . . . . . . 3 . . . . 5 . . . . . 2 . . . . . . Build 8 | . . . . . . . . . . . 3 . . . . 4 . . . . . 1 . . . . . . Repair Station Hacks 28 | . . . 2 8 4 . . . . . 3 . . . . 2 . . . . . 6 . . 2 . . 1 Scan Component 18 | . . . 1 4 2 . . . . . 2 . . . . 1 . . . . . 5 . . 2 . . 1 Repair 10 | . . . 1 4 2 . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 6 2 . . . . . . . . . . . . . . 3 . . . . . . . Insert Component 5 | . . . . . 2 1 . . . . . . . . . . . . . . 2 . . . . . . . Analyze 6 | . . . . . 4 1 . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 6 | . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . Seal Access 6 | . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . Unauthorized Hacks 20 | . 1 . 2 . 5 1 . . . . 5 . . . . 3 . . . . . 3 . . . . . . Terminals 8 | . . . 1 . 5 . . . . . 2 . . . . . . . . . . . . . . . . . Botnet 6 | . . . 1 . 4 . . . . . 1 . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . 3 . . . . 3 . . . . . 3 . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Recompile 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 74 | . 7 . 3 9 8 11 . . . . 8 . . . 1 5 . . . . 2 5 . 3 6 1 1 4 Full Trace Events 6 | . 1 . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . 4 2 2 . . 12 . 2 . . . . 3 . . . . 1 . . . 2 1 . . Parts Built 11 | . . . . . . . . . . . 3 . . . . 7 . . . . . 1 . . . . . . Authchips 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . Time 726 | . . . . . . . . . . . 269 . . . . 401 . . . . . 56 . . . . . . Total Part Build Rating 80 | . . . . . . . . . . . 19 . . . . 55 . . . . . 6 . . . . . . Parts Repaired 10 | . . . 1 4 2 . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Time 359 | . . . 32 134 70 . . . . . 26 . . . . 29 . . . . . 68 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 2 1 . . . . . . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 4 | . . . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 . . Autooverrided 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Total Allies 71 | . . 5 . 10 . . . . . . . . . 6 . . 3 . . . . . . . 1 2 . 44 Largest Group 15 | . . 5 1 10 9 . . . . . . . . 6 6 . 3 . . . . . . . 1 1 . 15 Highest-Rated Group 205 | . . 87 11 88 80 . . . . . . . . 174 174 . 93 . . . . . . . 47 58 . 205 Highest-Rated Ally 58 | . . 31 11 16 16 . . . . . . . . 51 51 . 31 . . . . . . . 47 58 . 15 Total Orders 16 | . . . . . . . . . 7 1 . . . . . . . . . . 2 . . . . 6 . . RETURN 16 | . . . . . . . . . 7 1 . . . . . . . . . . 2 . . . . 6 . . Ally Attacks 525 | . . 14 . 3 56 . . . 48 49 . . . . 32 . 2 . . . 7 . . . 3 74 . 237 Total Damage 9073 | . . 186 . 23 510 . . . 207 216 . . . . 763 . 21 . . . 38 . . . 64 1366 . 5679 Kills 40 | . . 1 . 1 5 . . . 1 . . . . . 8 . . . . . . . . . . 6 . 18 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Robot Analysis Total 138 | . 5 . 2 . 2 1 . . 128 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . 1 1 . 2 . 1 . . 1 . 2 1 . 1 . . . . . . . . Drone Launches 38 | . . . . . . . . . 12 9 . . . . . . . . . . 5 . . . . 12 . . Drone Recoveries 33 | . . . . . . . . . 11 9 . . . . . . . . . . 3 . . . . 10 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Turns Passed 27890 | . 929 1188 1379 1658 3974 1529 443 742 436 492 1193 810 476 1307 1449 670 732 966 1033 870 1046 1128 266 373 596 679 580 946 Spaces Moved 16797 | 1 461 589 596 581 2155 1018 282 491 174 291 722 558 393 1047 948 268 512 667 640 502 422 557 174 300 402 436 395 1215 Core 408 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 15875 | 1 461 589 596 581 2155 1018 282 491 174 291 722 558 393 1047 948 268 512 667 640 502 422 557 174 300 402 436 395 293 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 513 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 513 Fastest Speed 23 | 120 120 190 190 190 120 122 124 124 124 126 120 120 120 120 120 120 124 124 114 106 106 112 112 112 110 115 110 23 Average Speed 127 | 120 170 190 190 190 148 123 124 124 124 126 125 120 120 120 120 123 124 124 121 113 107 114 112 112 110 115 113 58 Slowest Speed 196 | 120 190 190 190 190 192 124 124 124 126 196 192 120 120 120 120 124 194 124 124 114 177 186 112 112 114 115 186 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 55 | 2 71 98 56 94 99 29 47 61 77 49 20 70 67 81 96 7 71 73 89 57 12 41 96 9 53 28 14 42 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 30 | . 1 1 1 . . . . . 24 . . . . 1 . . 2 . . . . . . . . . . . Known Exits Taken 19 | . . . . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . 1 . . Scrap Searched 32 | . . 1 . . . . 1 5 . 3 . 2 3 3 5 . 3 3 . 3 . . . . . . . . Spaces Dug 99 | . . . . 3 . 1 . 9 . . 4 13 . . . 11 . 5 1 5 13 15 . 5 10 1 2 1 Terrain Destroyed 529 | . . . . 3 . 7 8 55 . 18 40 59 . . 79 14 38 15 1 27 33 45 . 5 30 21 12 19 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 287 | . . . . . . 7 8 25 . 1 15 33 . . 3 14 8 12 1 10 33 43 . 5 24 21 5 19 AOE 242 | . . . . 3 . . . 30 . 17 25 26 . . 76 . 30 3 . 17 . 2 . . 6 . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Res Acc Com Total 21686 | . 531 625 772 1009 2732 1174 329 551 376 394 926 618 398 1098 1229 590 559 786 896 729 849 868 242 327 524 606 520 1428 Wait 2825 | . 1 2 75 321 357 47 13 6 150 77 97 16 . 34 240 272 8 101 241 173 289 141 22 6 19 11 33 73 Move 16768 | . 460 588 595 580 2154 1017 281 490 173 290 721 557 392 1046 947 267 511 666 639 501 421 556 173 299 400 435 394 1215 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 176 | . 10 8 13 6 26 8 3 . 5 2 8 1 . 3 5 10 3 1 4 3 12 12 7 . 9 11 2 4 Fast Attach 130 | . 5 2 8 8 11 4 . . . 4 7 . 2 5 3 4 1 4 1 . . 6 5 . 9 3 10 28 Attach 81 | . . 1 3 . 2 2 1 . 3 . 3 1 . . . 6 . . . 3 13 5 3 2 3 13 4 13 Detach 17 | . 1 2 3 . 1 . . . 1 . 1 . 1 . . . . . . . 1 1 . . . 1 . 4 Swap 243 | . 5 2 7 10 20 14 1 6 10 11 18 6 1 2 11 4 12 1 2 11 19 29 6 1 8 14 6 6 Drop 286 | . 9 1 25 13 47 20 2 2 9 3 19 . 2 8 10 11 4 5 8 3 4 20 7 . 17 17 3 17 Fire 1146 | . 40 19 43 70 113 62 28 47 21 7 52 37 . . 13 16 20 8 1 35 90 98 19 19 58 101 68 61 Melee 4 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory -4/Lab -3/Research -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 18) 633 | -10/Materials | Discovered new exit (range 18) 930 | -10/Materials | Entered Mines 936 | -10/Mines | Learned location of 1 exit from Materials 1054 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1359 | -10/Mines | Learned location of Storage (-9) 1650 | -10/Mines | Discovered new exit (range 9) 1795 | -10/Mines | Found the Drone Emporium 1809 | -10/Mines | Found Prototype Device 1838 | -10/Mines | Discovered new exit (range 8) 2113 | -10/Mines | Identified Thief Drone Bay 2118 | -10/Mines | Entered Materials 2118 | -9/Materials | Accompanied by 1 ally 2118 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2119 | -9/Materials | Identified exit to Materials 2183 | -9/Materials | Repaired Imp. Aluminum Leg 2771 | -9/Materials | Discovered new exit (range 9) 3497 | -9/Materials | Entered Storage 3536 | -9/Storage | Repaired Imp. Aluminum Leg 3570 | -9/Storage | Repaired Med. Armor Plating 3609 | -9/Storage | Repaired Imp. Heat Sink 4231 | -9/Storage | Discovered exit to Materials (range 7) 4793 | -9/Storage | Repaired Imp. Aluminum Leg 4958 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5155 | -9/Storage | Entered Materials 5155 | -8/Materials | Accompanied by 9 allies 5155 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5234 | -8/Materials | Build established: Commander-Mutant 5795 | -8/Materials | Build established: Mutant 5849 | -8/Materials | Repaired Reflective Plating 6046 | -8/Materials | Discovered new exit (range 16) 6099 | -8/Materials | Repaired Imp. Aluminum Leg 6518 | -8/Materials | Discovered new exit (range 4) 6758 | -8/Materials | Build established: Scavenger-Mutant 7174 | -8/Materials | Discovered new exit (range 5) 9129 | -8/Materials | Entered Factory 9129 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9396 | -7/Factory | Identified exit to Lower Caves 9738 | -7/Factory | Build established: Mutant 9840 | -7/Factory | Discovered new exit (range 6) 9974 | -7/Factory | Discovered new exit (range 11) 10069 | -7/Factory | Discovered new exit (range 10) 10658 | -7/Factory | Entered Lower Caves 10691 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10870 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10913 | -7/Lower Caves | Learned Factory stockpile data 10921 | -7/Lower Caves | Destroyed 9 combat bots 11087 | -7/Lower Caves | Discovered new exit (range 12) 11101 | -7/Lower Caves | Entered another Lower Caves area 11135 | -7/Lower Caves | Encountered a Warlord checkpoint 11253 | -7/Lower Caves | Spotted B-75 Beast 11566 | -7/Lower Caves | Identified exit to Factory 11820 | -7/Lower Caves | Discovered new exit (range 8) 11843 | -7/Lower Caves | Entered Data Miner 11843 | -7/Data Miner | Discovered new exit (range 6) 11867 | -7/Data Miner | Met Data Miner 11915 | -7/Data Miner | Learned location of Section 7 (-2) 11915 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11939 | -7/Data Miner | Received God Mode back door access code from Data Miner 11987 | -7/Data Miner | Destroyed Data Miner 11989 | -7/Data Miner | Found Prototype Hackware 11990 | -7/Data Miner | Interfaced with the Data Conduit 12279 | -7/Data Miner | Entered Proximity Caves 12375 | -6/Proximity Caves | Spotted B-75 Beast 12686 | -6/Proximity Caves | Learned Factory terminal intel 12697 | -6/Proximity Caves | Discovered exit to Factory (range 10) 12709 | -6/Proximity Caves | Learned Factory non-interactive machine intel 12737 | -6/Proximity Caves | System corruption reached 10% 12771 | -6/Proximity Caves | Entered Factory 12771 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12772 | -6/Factory | Identified Ghost Barrier 12773 | -6/Factory | Loaded intel: 287 machine locations 12774 | -6/Factory | Loaded intel: 235 non-interactive machine locations 12775 | -6/Factory | Loaded intel: 26 terminal locations 12850 | -6/Factory | Identified exit to Lower Caves 13058 | -6/Factory | Fabricated Matter Neutralizer (x2) 13083 | -6/Factory | Build established: Hacker-Mutant 13129 | -6/Factory | Repaired Broken Titanium Leg 13134 | -6/Factory | Fabricated Lgt. Regenerative Plating? 13629 | -6/Factory | Intercept squad dispatched 13637 | -6/Factory | Spotted Tracker 13641 | -6/Factory | Spotted Combat Programmer 13643 | -6/Factory | Destroyed Tracker 13654 | -6/Factory | Destroyed Combat Programmer 13660 | -6/Factory | Found Prototype Energy Gun 13660 | -6/Factory | Identified Immobilizer 13964 | -6/Factory | Entered Lower Caves 14308 | -6/Lower Caves | Learned Factory terminal intel 14673 | -6/Lower Caves | Discovered new exit (range 15) 14702 | -6/Lower Caves | Identified exit to Lower Caves 14774 | -6/Lower Caves | Entered another Lower Caves area 14806 | -6/Lower Caves | Discovered new exit (range 7) 14812 | -6/Lower Caves | Identified exit to Factory 15108 | -6/Lower Caves | Encountered a Warlord checkpoint 15160 | -6/Lower Caves | Discovered new exit (range 6) 15170 | -6/Lower Caves | Identified exit to Zion 15250 | -6/Lower Caves | Entered Zion 15303 | -6/Zion | System corruption cleaned by Quarantine Array 15446 | -6/Zion | Found Prototype Launcher 15446 | -6/Zion | Identified Gui. Missile Launcher 15494 | -6/Zion | System corruption cleaned by Quarantine Array 15595 | -6/Zion | Found Rocket Array 15611 | -6/Zion | Discovered new exit (range 11) 15762 | -6/Zion | Gained Derelict followers 15821 | -6/Zion | Gained Derelict followers 16204 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 16522 | -6/Zion | Identified exit to Proximity Caves 16557 | -6/Zion | Entered Proximity Caves 16557 | -5/Proximity Caves | Accompanied by 6 allies 17119 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 17347 | -5/Proximity Caves | Discovered exit to Factory (range 10) 17747 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17947 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18006 | -5/Proximity Caves | Entered Factory 18006 | -5/Factory | Evolved 2 slots: Utility x2 18007 | -5/Factory | Loaded intel: 311 machine locations 18008 | -5/Factory | Loaded intel: 28 terminal locations 18109 | -5/Factory | Identified exit to Upper Caves 18109 | -5/Factory | Identified exit to Extension 18226 | -5/Factory | Fabricated Quantum Reactor (x2) 18304 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 18401 | -5/Factory | Repaired Neutron Cannon 18475 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 18596 | -5/Factory | Fabricated Imp. Force Field (x2) 18676 | -5/Factory | Entered Upper Caves 18677 | -5/Upper Caves | Identified exit to Upper Caves 18850 | -5/Upper Caves | A Commander dispatched an escort 18865 | -5/Upper Caves | Learned Extension emergency access door positions 18865 | -5/Upper Caves | Learned Extension garrison access intel 19189 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 19235 | -5/Upper Caves | Destroyed 7 combat bots 19266 | -5/Upper Caves | Learned location of 1 exit from Factory 19374 | -5/Upper Caves | Learned Factory terminal intel 19408 | -5/Upper Caves | Entered another Upper Caves area 19489 | -5/Upper Caves | Discovered new exit (range 11) 19499 | -5/Upper Caves | Identified exit to Factory 19919 | -5/Upper Caves | Learned Factory emergency access door positions 20128 | -5/Upper Caves | Discovered new exit (range 10) 20138 | -5/Upper Caves | Identified exit to Warlord 20374 | -5/Upper Caves | Entered Warlord 20761 | -5/Warlord | Learned Quarantine trap positions 20763 | -5/Warlord | Learned 4 Research zone layouts 20763 | -5/Warlord | Learned 4 Testing zone layouts 20764 | -5/Warlord | Learned Research scanalyzer intel 20977 | -5/Warlord | Met Warlord 20988 | -5/Warlord | Opened Warlord's prototype stash 20994 | -5/Warlord | Found Exp. Focal Shield 21002 | -5/Warlord | Warlord's base attacked by MAIN.C 21013 | -5/Warlord | Found Vortex Chain Reactor 21068 | -5/Warlord | Opened side exit 21140 | -5/Warlord | Discovered new exit (range 10) 21352 | -5/Warlord | Warlord forces counterattacked 21406 | -5/Warlord | Identified exit to Proximity Caves 21407 | -5/Warlord | Entered Proximity Caves 21407 | -4/Proximity Caves | Spotted B-86 Titan 21503 | -4/Proximity Caves | Learned Research stockpile data 22011 | -4/Proximity Caves | Discovered exit to Factory (range 5) 22093 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 22170 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 22181 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 22244 | -4/Proximity Caves | Destroyed 8 combat bots 22277 | -4/Proximity Caves | System corruption reached 10% 22277 | -4/Proximity Caves | Entered Factory 22277 | -4/Factory | Evolved 2 slots: Utility x2 22278 | -4/Factory | Identified exit to Upper Caves 22280 | -4/Factory | Loaded intel: 226 machine locations 22281 | -4/Factory | Loaded intel: 25 terminal locations 22758 | -4/Factory | Lost 3 parts (2u1w) 22880 | -4/Factory | Destroyed 9 combat bots 23299 | -4/Factory | Intercept squad dispatched 23315 | -4/Factory | Discovered new exit (range 8) 23321 | -4/Factory | Spotted Tracker 23321 | -4/Factory | Spotted Tracker 23322 | -4/Factory | Identified exit to Armory 23323 | -4/Factory | Entered Armory 23324 | -4/Armory | Loaded intel: 74 machine locations 23641 | -4/Armory | Ghost Barrier fried by hacking feedback 23702 | -4/Armory | Repaired Broken Enh. Biometal Leg? 23794 | -4/Armory | Build established: Scavenger-Mutant 24061 | -4/Armory | Fabricated Combat Drone Bay (x1) 24172 | -4/Armory | Intercept squad dispatched 24174 | -4/Armory | Spotted Tracker 24180 | -4/Armory | Destroyed Tracker 24180 | -4/Armory | Spotted Combat Programmer 24186 | -4/Armory | Destroyed Combat Programmer 24418 | -4/Armory | Discovered new exit (range 4) 24435 | -4/Armory | Found Quantum Capacitor 24449 | -4/Armory | Identified exit to Lab 24451 | -4/Armory | Entered Lab 24451 | -4/Lab | Discovered new exit (range 9) 24459 | -4/Lab | Identified exit to Research 24464 | -4/Lab | Hidden lab's door opened automatically 24464 | -4/Lab | Sensor layout match revealed 24465 | -4/Lab | Gained access to the hidden lab's interior 24468 | -4/Lab | Detected by scanners 24474 | -4/Lab | Confronted by A5 24481 | -4/Lab | Destroyed A5 with code downloaded from Data Conduit 24484 | -4/Lab | Disabled Active System Cloaker 24503 | -4/Lab | Found Alien Artifact 24503 | -4/Lab | Identified Integrated Reactor 24503 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 24510 | -4/Lab | Found Alien Artifact 24510 | -4/Lab | Identified Core Expander 24510 | -4/Lab | Installed Core Expander, added new Utility slot 24515 | -4/Lab | MAIN.C forces arrive to investigate 24579 | -4/Lab | Found Prototype Hackware 24582 | -4/Lab | Found Prototype Device 24583 | -4/Lab | Identified AEGIS Remote Shield 24590 | -4/Lab | Found Prototype Energy Gun 24590 | -4/Lab | Identified Hyp. EM Gauss Rifle 24611 | -4/Lab | Decrypted terminal 24611 | -4/Lab | Decrypted terminal 24627 | -4/Lab | Found Prototype Special Weapon 24689 | -4/Lab | Found Alien Artifact 24698 | -4/Lab | Identified Gui. Remote Datajack 24699 | -4/Lab | Found Alien Artifact 24717 | -4/Lab | Entered Research 24717 | -3/Research | Evolved 2 slots: Utility x2 24718 | -3/Research | Identified Quantum Router 24720 | -3/Research | Loaded intel: 115 machine locations 24721 | -3/Research | Loaded intel: 6 scanalyzer locations 24825 | -3/Research | Discovered new exit (range 16) 25009 | -3/Research | Build established: Hacker-Mutant 25081 | -3/Research | Identified exit to Quarantine 25090 | -3/Research | Entered Quarantine 25091 | -3/Quarantine | Loaded intel: 16 trap records 25092 | -3/Quarantine | Loaded intel: 95 machine locations 25344 | -3/Quarantine | Crushed by falling debris 25355 | -3/Quarantine | Found Alien Artifact 25372 | -3/Quarantine | Found Alien Artifact 25372 | -3/Quarantine | Identified Phase Armor 25436 | -3/Quarantine | Found Alien Artifact 25436 | -3/Quarantine | Identified Phase Redirector 25463 | -3/Quarantine | Identified exit to Research 25485 | -3/Quarantine | Found Alien Energy Cannon 25485 | -3/Quarantine | Identified Core Cannon 25577 | -3/Quarantine | Found Alien Artifact 25577 | -3/Quarantine | Identified Terrabomb 25577 | -3/Quarantine | Used Terrabomb 25666 | -3/Quarantine | Found Alien Impact Weapon 25686 | -3/Quarantine | Entered Research 25686 | -2/Research | Warlord forces began assault on 0b10 25686 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 25687 | -2/Research | Loaded intel: 96 machine locations 25796 | -2/Research | Research machine network offline 25832 | -2/Research | Found Antimissile System 25944 | -2/Research | Spotted Striker 25949 | -2/Research | Destroyed Striker 25955 | -2/Research | Spotted B-90 Cyclops 25983 | -2/Research | Allies destroyed B-90 Cyclops 26013 | -2/Research | Found Exp. Core Analyzer 26019 | -2/Research | Borebot progress halted 26117 | -2/Research | Warlord destroyed during the assault 26122 | -2/Research | Spotted Tracker 26122 | -2/Research | Spotted Tracker 26128 | -2/Research | Destroyed Tracker 26128 | -2/Research | Destroyed Tracker 26146 | -2/Research | Spotted Combat Programmer 26165 | -2/Research | Destroyed Combat Programmer 26177 | -2/Research | Found Exp. Targeting Computer 26181 | -2/Research | Found Exp. Phase Shifter 26183 | -2/Research | Spotted Executioner 26186 | -2/Research | Spotted Striker 26190 | -2/Research | Found Exp. Signal Interpreter 26194 | -2/Research | Destroyed Striker 26201 | -2/Research | Allies destroyed Executioner 26255 | -2/Research | Build established: Scavenger-Mutant 26259 | -2/Research | Spotted Executioner 26268 | -2/Research | Spotted Executioner 26280 | -2/Research | Destroyed Executioner 26283 | -2/Research | Destroyed Executioner 26304 | -2/Research | Destroyed 8 combat bots 26325 | -2/Research | Discovered new exit (range 6) 26365 | -2/Research | Entered Access 26365 | -1/Access | Evolved 2 slots: Utility x2 26366 | -1/Access | Loaded intel: 104 machine locations 26534 | -1/Access | Garrison activated, responded to threat 26782 | -1/Access | Intercept squad dispatched 26816 | -1/Access | Spotted Tracker 26816 | -1/Access | Spotted Tracker 26822 | -1/Access | Destroyed Tracker 26829 | -1/Access | Destroyed Tracker 26836 | -1/Access | Found Exp. Targeting Computer 26853 | -1/Access | Found Exp. Phase Shifter 26856 | -1/Access | Spotted Combat Programmer 26858 | -1/Access | Lost 3 parts (1n2u) 26860 | -1/Access | Destroyed Combat Programmer 26892 | -1/Access | Spotted Combat Programmer 26908 | -1/Access | Destroyed Combat Programmer 26938 | -1/Access | Discovered new exit (range 7) 26943 | -1/Access | Identified exit to Command 26945 | -1/Access | Entered Command 26946 | -1/Command | Loaded intel: 57 machine locations 27126 | -1/Command | Disengaged cave seal 27126 | -1/Command | Wild derelicts emerged from the dark tunnel 27127 | -1/Command | Spotted B-99 Colossus 27194 | -1/Command | Spotted M Guard 27195 | -1/Command | First assault squad dispatched 27196 | -1/Command | Spotted Combat Programmer 27197 | -1/Command | Spotted Combat Programmer 27206 | -1/Command | Destroyed Combat Programmer 27220 | -1/Command | Destroyed Combat Programmer 27224 | -1/Command | Spotted M Guard 27229 | -1/Command | Identified Core Stripper 27230 | -1/Command | Destroyed M Guard 27246 | -1/Command | Found Prototype Protection 27246 | -1/Command | Identified Hvy. Regenerative Plating 27248 | -1/Command | Wild derelicts emerged from the dark tunnel 27276 | -1/Command | Lost 3 parts (1p2u) 27313 | -1/Command | Met MAIN.C 27473 | -1/Command | System corruption reached 10% 27487 | -1/Command | Released all parts (15) 27517 | -1/Command | Lost 12 parts (2p4n4u2w) 27521 | -1/Command | 0b10 Conduit disabled 27533 | -1/Command | Core integrity fell below 50% 27546 | -1/Command | Identified Core Reset Matrix 27546 | -1/Command | Used Core Reset Matrix 27550 | -1/Command | Emitted hypermatrix ping 27550 | -1/Command | Sensed 1 artifact in vicinity 27550 | -1/Command | Core integrity fell below 20% 27553 | -1/Command | Assembled emerged from beneath the floor 27555 | -1/Command | Assembled emerged from beneath the floor 27556 | -1/Command | Allies destroyed M Guard 27556 | -1/Command | All MAIN.C guards destroyed 27596 | -1/Command | Assembled emerged from beneath the floor 27731 | -1/Command | Found Prototype Device 27731 | -1/Command | Identified Exp. Thermal Defense Suite 27745 | -1/Command | Assembled emerged from beneath the floor 27751 | -1/Command | Found Unknown Device 27751 | -1/Command | Identified Quantum Capacitor 27804 | -1/Command | Assembled emerged from beneath the floor 27847 | -1/Command | Phase Generator disabled 27870 | -1/Command | Assembled emerged from beneath the floor 27884 | -1/Command | Spotted Alpha 7 27884 | -1/Command | Spotted Striker 27884 | -1/Command | Spotted Executioner 27884 | -1/Command | Spotted Executioner 27884 | -1/Command | Spotted Alpha 7 27884 | -1/Command | Spotted Striker 27884 | -1/Command | Spotted Executioner 27884 | -1/Command | Spotted Executioner 27887 | -1/Command | Spotted B-99 Colossus 27889 | -1/Command | Spotted B-99 Colossus 27891 | -1/Command | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 27889_ as-89607 suffers critical hit (Destroy). 27889_ as-89607 destroyed. 27889_ Penetrated by Slug. 27889_ Slug penetrates Wall. 27889_ Slug penetrates Alpha 7. 27889_ Field strength at 34. 27890_ Imp. Focal Shield destroyed. 27890_ Penetrated by Slug. 27890_ Slug penetrates Wall. 27890_ Slug penetrates Executioner. 27890_ Stasis field depleted. 27890_ Penetrated by Slug. 27890_ Slug penetrates as-95226. 27890_ Slug penetrates Executioner. 27890_ Slug penetrates Wall. 27890_ as-95226 destroyed. 27890_ Triggered Stasis Trap. 27890_ A bubble of rippling energy engulfs the area. 27890_ Field strength at 76. 27891_ Field strength at 52. Map ----- +----------------------------------------------------+ | ## # % =??# % ??????????? """ | | #### # ##### *%[ ?? = ????????T""" | | ???######???# %[ #? ??????######+## | | ????????????# #?? #?????# | | ????????????# +?? #?????# | | ????????????# " "? ####??# | | ????????????# "%" ##? #??# | | ????????????? " ?#?"" #### !! | | ???????##############?"" + = !! | | ???????# #?"" # ! | | ???????# ##"" * # | | ???????# """ ##"T ######### | | ???????# ""T"" ##"" # ### | | ???????# "" "" ##" # # | | ???????# ##"" + # | | ???????# ##"" # ! /# | | ???????####+##########% # /# | | ?????????# % % # / # | | ?????????# = ####### # # | | ?????????# % % #?????# ####### | | ?????????# ####"T###### ;#####?????# #?????# | | ?????????# #??#""#????# #???????####+#####?### | | ?????????# #######???##///K##??????# #???? | | ?????????# # #????#7 % #??????# #???? | | ?????????# # #???##% 7##?????# "" #???? | | ?????????# # ! #???# E @ #?????# """" #???? | | ?????????# # #???## K ##?????# """" #???? | | ?????????# / #???#%^ EE #?????# "" #???? | | ?????????# # #???##E ##?????# #???? | | ?????????# # ]#???? #?????# #???? | | ?????????# # #???## ##?????# ?? #???? | | ?????????# # #???? ^ ??????####?????#???? | | ?????????" ######????# ##??????????????????? | | ????????"T #?????????BB BB???????????????????? | | ????????## #?????????BB BB???????????????????? | | ?????????# ?????????? ??????????????????? | | ?????????# ????????? """""" ??????????????????? | | ????????? ????????? ?????? ?????????????????? | | ????????? ????????? ?????? ?????????????????? | | ????????? ????????? ??????????????????????????? | | ????????? ?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 72 Energy Capacity 1100 Matter Stores 300 Matter Capacity 500 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Corruption Containment 8 Armor Coverage 750 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 37 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Matter Neutralizer | x2 | -6/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory | Authchip Quantum Reactor | x2 | -5/Factory | Preloaded Exp. Targeting Computer | x1 | -5/Factory | Authchip Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Imp. Force Field | x2 | -5/Factory | Authchip Combat Drone Bay | x1 | -4/Armory | Authchip Alien Tech Used ----------------- Integrated Reactor Core Expander Phase Armor Phase Redirector Core Cannon Terrabomb Core Stripper Core Reset Matrix Achievements -------------- Cannon Specialist Challenges ------------ None Game ------ Seed WaveStealthLoader Manual? 0 Play Time 04:03:05 Cumulative 134.1 hours Start 2022.04.30 @ 00:46:54 End 2022.04.30 @ 16:42:27 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 0 Adventurer 58 Explorer 0 Win Type - Total 10 Types 5/1/1/0/1/0/0/1/1 Lore% 85 Gallery% 76 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c8df0b4-43dd-4df4-b1eb-3d0e96d06ea5