Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 22:27:25 Player: EH-D33 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (156) 780 Value Destroyed (5214) 5214 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (5836) 5836 TOTAL SCORE: 21270 Bonus ------- High Alert Combat Kills 537 Follower Combat Kills 779 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -80 Cogmind --------- Core Integrity 1551/1600 Matter 5/300 Energy 318/320 System Corruption 1% Temperature Cool (5) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Electron Diverter Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY (11) ----- Advanced Power Amplifier Gravity Neutralizer Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Cloaking Device Improved Point Defense System Makeshift System Shield > --- WEAPON (3) ------- Fusion Bomb Launcher > --- INVENTORY (5) ---- Light Particle Reactor Quantum Reactor Phase Gun Vortex Rifle (35) Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Electron Diverter Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Gravity Neutralizer Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Cloaking Device Improved Point Defense System Makeshift System Shield Z-Drone Bay > --- WEAPON ----------- Fusion Bomb Launcher > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Phase Gun Vortex Rifle [Rating: 166] Favorites ----------- Power Neutrino Core Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Wave Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Barrage Gun Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Slashing Weapon Scythe Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . . . 4 2 . . . . 2 . . 2 2 . . . . 2 . 2 2 Power 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . 1 1 . . . . . . . . 1 . . . . 1 . 1 1 Utility 9 | . . . . 2 1 . . . . 2 . . 1 . . . . . 1 . 1 1 Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 168 | 9 12 2 6 10 9 16 2 . 2 8 . 4 37 6 4 2 9 . 7 8 11 4 Power 28 | 1 1 . 1 1 4 3 . . . . . 1 4 1 . . 2 . 2 3 2 2 Engine 7 | 1 1 . 1 . 2 1 . . . . . . 1 . . . . . . . . . Core 7 | . . . . 1 2 2 . . . . . 1 1 . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . 2 1 . . 2 . 2 3 2 2 Propulsion 49 | 5 3 . 2 5 4 4 . . 1 3 . . 12 1 1 . 2 . 2 2 . 2 Treads 3 | 1 . . 1 . . . . . . . . . 1 . . . . . . . . . Leg 20 | 2 3 . 1 . . 4 . . 1 3 . . 6 . . . . . . . . . Wheel 3 | 2 . . . . . . . . . . . . 1 . . . . . . . . . Hover 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Flight 19 | . . . . 5 . . . . . . . . 4 1 1 . 2 . 2 2 . 2 Utility 47 | 1 4 1 . 3 1 5 1 . . 3 . 2 11 4 1 . . . 1 1 8 . Device 25 | . 1 . . 3 . 3 . . . 3 . 2 4 2 . . . . 1 1 5 . Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Processor 10 | . . 1 . . . 1 . . . . . . 2 2 1 . . . . . 3 . Hackware 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . Protection 8 | . 2 . . . 1 . 1 . . . . . 4 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 4 1 3 1 . 4 1 . 1 2 . 1 10 . 2 2 5 . 2 2 1 . Energy Gun 22 | 2 2 . . . . 1 . . . . . . 9 . . . 4 . 2 1 1 . Energy Cannon 5 | . . . . . . . . . 1 1 . . 1 . 1 . 1 . . . . . Ballistic Gun 9 | . 2 . 3 . . 1 1 . . 1 . . . . 1 . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 . . . . . 1 . . . . . . . 1 . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Unidentified Prototypes 19 | . . . . . 2 1 . . . . . . 4 . . . 3 . 4 1 3 1 Parts Lost 76 | . 2 1 7 3 7 4 1 . 2 1 . . 32 . . . 2 4 . 8 . 2 Power 12 | . . . 1 1 1 . . . . . . . 5 . . . 1 1 . 2 . . Propulsion 23 | . 1 . 4 1 3 1 . . 1 1 . . 8 . . . . 1 . 1 . 1 Utility 19 | . . 1 . . 1 2 . . . . . . 11 . . . . 2 . 1 . 1 Weapon 22 | . 1 . 2 1 2 1 1 . 1 . . . 8 . . . 1 . . 4 . . Highest Loss Streak 10 | . 2 1 2 2 4 3 1 . 2 1 . . 10 . . . 2 6 . 8 . 1 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Average Backups 6 | 1 6 9 6 7 9 7 7 7 7 7 8 8 7 3 4 4 4 3 3 3 4 4 Power . | . . 1 . . 1 . 1 1 1 1 1 1 1 . . . . . . . . 1 Propulsion 1 | 1 2 3 1 . 1 2 2 2 2 1 1 1 1 1 2 2 1 1 1 1 1 . Utility 2 | . 1 4 3 3 4 3 2 2 3 3 4 4 2 . . . . . . . . . Weapon 1 | . 1 . 1 1 . . 1 2 1 1 2 2 1 1 2 2 2 2 2 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 12 | . . . . 1 1 2 . . . 1 . . 4 . . . 1 . . 1 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . 1 . . . . 1 . . 2 . . . 1 . . 1 1 . Utility 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 98 96 67 78 92 97 100 99 99 100 99 89 71 81 86 88 71 70 71 66 80 Engine 6 | . 14 14 13 4 2 7 7 7 7 6 6 4 . 4 . . . . . . . . Core 4 | . . . . 4 7 6 7 7 7 6 6 7 6 5 5 5 3 . . . . . Reactor 1 | . . . . . . . . . . . . . 2 . 5 5 6 4 5 9 8 11 Treads 2 | . . . 19 . . . . . . . . . 1 . . . . . . . . . Leg 15 | . 9 28 6 3 . 19 30 30 29 25 26 26 17 . . . . . . . . . Wheel 1 | . 18 . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 16 10 . . . . . . . . . . . . . . . . Flight 4 | . . . . 14 10 . . . . . . . 1 17 21 21 21 16 18 19 17 21 Device 11 | . 5 . . 12 12 13 14 15 15 19 20 20 16 10 10 10 10 10 12 12 15 23 Storage 7 | . 14 14 14 9 7 7 7 7 7 6 6 6 4 . . . . . . . . . Processor 8 | . . . 14 9 7 7 7 7 7 6 6 6 5 16 20 21 21 16 14 14 16 16 Hackware 3 | . . . . . . 4 7 7 7 6 6 6 8 5 5 5 5 5 4 4 4 4 Protection 3 | . 6 12 . . 2 2 . . . 6 6 6 3 5 5 5 5 . . . . . Energy Gun 4 | . 19 14 . . . 1 . . . . . . 6 5 8 7 4 5 6 6 3 2 Energy Cannon 1 | . . . . . . . . . 6 6 6 6 1 . . . . . . . . . Ballistic Gun 6 | . 8 5 25 7 3 . 4 7 7 6 6 5 1 . . . . . . . . . Launcher 1 | . . . . . . 4 7 7 . . . . 4 . . . . . . 1 1 1 Peak Build Rating 166 | 6 12 15 14 20 45 62 54 54 54 68 66 69 93 83 93 94 103 90 115 131 134 166 Average Rating 50 | 3 8 13 10 14 29 49 52 53 52 63 66 66 76 73 85 91 94 76 93 112 115 157 On Entrance 57 | . 6 12 12 9 18 40 53 53 54 53 66 66 67 65 75 88 94 90 76 115 95 126 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 14 25 30 26 26 43 48 54 48 48 65 62 62 71 32 33 32 41 25 41 68 50 61 Greatest Support 80 | 26 26 26 40 22 45 76 76 76 76 78 78 78 80 29 32 32 33 33 55 59 51 73 Greatest Overweight (x) 4 | 4 1 1 1 1 . 1 . . . 1 . . 2 1 1 . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 6 9 10 10 10 10 10 10 10 10 10 10 10 9 5 5 5 5 5 5 5 5 5 Most Carried 10 | 3 10 10 9 9 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Average Carried 7 | 1 6 9 6 7 9 8 8 9 9 9 10 9 8 4 4 4 4 4 4 3 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 10 9 6 9 10 8 9 10 10 10 10 10 5 5 5 5 5 4 5 2 5 4 Class Distribution -------------------- 51% | Mutant 20% | Derelict-Mutant 8% | Derelict-Scout 5% | Scout 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Messiah-Tank | -5/Factory Scout | -4/Factory Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Upper Caves Derelict-Scout | -4/Warlord Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Testing Scout | -2/Research Scout | -1/Access Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 3857 | 245 287 86 257 175 98 577 181 6 72 193 . . 1031 75 127 31 147 . 85 20 . 164 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5333 | . 739 236 362 273 146 146 130 . 60 637 . 40 2050 105 . . . 86 167 63 . 93 Parts 288 | . 38 20 37 18 12 7 8 . 2 30 . 8 79 5 . . . 3 6 8 . 7 Haulers Intercepted 7 | . 2 . . . 1 . . . . 1 . . 2 . . . . . 1 . . . Recyclers Shooed 6 | . . . . . . . . . . . . . 5 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . 12 . . 5 9 2 4 . . . . . . . . 3 . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 120 | . 9 8 12 11 4 7 9 . 3 8 . 4 34 4 . . . 1 1 1 . 4 Guns 64 | . 8 8 11 7 . 3 1 . 1 5 . . 14 4 . . . . 1 1 . . Cannons 11 | . . . 1 4 1 . . . . 3 . . 2 . . . . . . . . . AOE 39 | . . . . . 3 3 8 . 2 . . 4 14 . . . . 1 . . . 4 Classes Destroyed 18 | . 5 2 1 1 2 2 . . 1 1 . . 3 . . . . . . . . . Worker 7 | . . . . . 1 . . . . . . . 3 . . . . . . . . 3 Builder 6 | . . . . . 2 . . . . 1 . . 3 . . . . . . . . . Tunneler 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . . . . Hauler 7 | . 2 . . . 1 . . . . 1 . . 2 . . . . . 1 . . . Recycler 4 | . 1 . . . . . . . . . . . 3 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Operator 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 6 | . 3 . . . 1 . . . . 1 . . 1 . . . . . . . . . Swarmer 53 | . . 6 3 6 4 4 5 . . 3 . 4 10 4 . . . . . . . 4 Grunt 37 | . 9 2 . 4 . 1 4 . . 3 . . 14 . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 4 | . . . . . . 1 . . 1 . . . 2 . . . . . . . . . Specialist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hunter 6 | . . . . . . . . . . 2 . . 3 . . . . . 1 . . . Programmer 5 | . . . . . . . . . . . . . 4 . . . . . . 1 . . Behemoth 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . Subdweller 9 | . . . 9 . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 3 3 4 8 3 8 . 3 3 . 4 12 4 . . . 1 1 1 . 7 Combat Bots Only 12 | . 2 3 3 4 3 3 8 . 3 3 . 4 12 4 . . . 1 1 1 . 4 Max Kills in Single Turn 8 | . 1 2 1 1 8 1 2 . 1 2 . 4 4 1 . . . 1 1 1 . 7 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 1 2 . 1 . . 4 3 . . . . 1 . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Hostile Shots Fired 1074 | . 58 37 68 62 42 115 36 . 36 67 . 22 365 10 37 . 6 10 6 60 8 29 Missed 420 | . 11 12 19 22 32 52 14 . 14 27 . 10 125 5 22 . 1 4 3 23 6 18 Hits 654 | . 47 25 49 40 10 63 22 . 22 40 . 12 240 5 15 . 5 6 3 37 2 11 Melee 10 | . . . . 1 . . . . . . . . 8 . . . . . . . . 1 Projectile 644 | . 47 25 49 39 10 63 22 . 22 40 . 12 232 5 15 . 5 6 3 37 2 10 AOE 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Critical Strikes 19 | . 2 . . . . 3 . . . 1 . . 8 . . . . . . 5 . . Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Damage Taken 10974 | . 595 200 900 416 316 728 346 . 222 429 . 207 4457 75 262 . 168 315 80 864 48 346 Core 1510 | . 71 14 163 105 67 72 24 . 39 32 . 34 496 17 61 . . 127 . 118 21 49 Absorbed by Shields 366 | . . . . . . . . . . 159 . . 207 . . . . . . . . . Redirected to Shielding 207 | . 2 . . . . . . . . . . . 103 9 30 . 50 13 . . . . Regen/Repaired (Parts) 163 | . . . . . . . . . . . . 90 . . . . 73 . . . . . Core Remaining (%) 75 | 100 . . . 80 . . . . 71 . . 92 50 . . . . 82 . 90 98 96 Volleys Fired 414 | . 55 17 43 24 18 28 18 . 5 25 . 8 127 10 3 . 1 . 8 7 3 14 Largest 3 | . 2 2 2 2 2 1 1 . 2 2 . 2 3 1 2 . 1 . 2 3 1 1 Hottest 221 | . 80 85 65 65 65 80 39 . 97 102 . 102 205 81 162 . 81 . 182 221 88 88 Shots Fired 696 | . 106 34 84 47 25 28 18 . 10 50 . 9 221 10 6 . 1 . 16 14 3 14 Gun 539 | . 106 32 83 40 16 13 10 . 5 25 . 6 150 10 6 . 1 . 16 13 3 4 Cannon 93 | . . 2 1 7 9 6 . . 2 25 . 1 40 . . . . . . . . . Launcher 56 | . . . . . . 5 8 . 3 . . 2 27 . . . . . . 1 . 10 Special 8 | . . . . . . 4 . . . . . . 4 . . . . . . . . . Kinetic 266 | . 27 17 83 47 25 6 10 . 5 25 . 6 15 . . . . . . . . . Thermal 164 | . . . . . . 13 . . . . . . 99 10 6 . 1 . 16 12 3 4 Explosive 56 | . . . . . . 5 8 . 3 . . 2 27 . . . . . . 1 . 10 Electromagnetic 202 | . 79 17 1 . . . . . 2 25 . 1 76 . . . . . . 1 . . Robot Hit Streak 23 | . 23 14 6 7 10 6 3 . 5 8 . 1 13 3 5 . . . 3 9 . 3 Robot Miss Streak 7 | . 3 3 3 2 3 7 3 . 2 2 . 1 5 1 1 . 2 . 4 . 2 1 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 7 | . 1 2 2 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 435 | . 70 19 53 29 11 17 9 . 6 35 . 1 139 7 4 . 4 1 14 12 . 4 Core Hits 250 | . 24 11 20 13 11 12 10 . 7 18 . 4 93 4 2 . . 1 6 5 . 9 Critical Kills 11 | . . . 1 3 . . . . . 5 . . 1 . . . . . 1 . . . Critical Parts Destroyed 8 | . 1 . . 1 1 . . . . 2 . . . . . . . . 2 1 . . Critical Strikes 23 | . 3 . 1 4 1 . . . . 7 . . 3 . . . . . 3 1 . . Destroy 19 | . 1 . 1 4 1 . . . . 7 . . 1 . . . . . 3 1 . . Corrupt 4 | . 2 . . . . . . . . . . . 2 . . . . . . . . . Melee Attacks 24 | . . . . 8 2 . . . . . . . . . . . 4 1 4 5 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . 8 2 . . . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . . . . . . 4 1 4 5 . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15081 | . 1035 289 939 634 796 625 1000 . 202 730 . 301 6740 166 96 . 32 3 322 281 . 890 Guns 6742 | . 985 276 909 405 143 223 90 . 46 161 . . 2528 166 96 . 25 . 315 272 . 102 Cannons 1498 | . . . 30 197 62 . . . 24 569 . . 616 . . . . . . . . . Explosions 6754 | . 46 . . . 591 402 910 . 132 . . 301 3584 . . . . . . . . 788 Melee 58 | . . . . 32 . . . . . . . . . . . . 7 3 7 9 . . Ramming 29 | . 4 13 . . . . . . . . . . 12 . . . . . . . . . Kinetic 2416 | . 238 90 939 602 205 . 90 . 46 161 . . 45 . . . . . . . . . Thermal 3997 | . 46 . . . 591 223 79 . . . . . 2082 166 96 . 25 . 315 272 . 102 Explosive 5791 | . . . . . . 402 831 . 132 . . 301 3337 . . . . . . . . 788 Electromagnetic 2790 | . 747 186 . . . . . . 24 569 . . 1264 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . 32 . . . . . . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . . . . . . . . 7 3 7 9 . . Highest Corruption 11 | . . . . . . . . . . . . 2 11 . . . . . . 5 . 1 Average Corruption 5 | . . . . . . . . . . . . 1 6 . . . . . . 3 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . . . . . . 2 30 . . . . . . 4 . . Message Errors 9 | . . . . . . . . . . . . . 7 . . . . . . 2 . . Matter Fused 9 | . . . . . . . . . . . . . 9 . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . . . . . 1 2 . . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 481 | . 31 . . . 57 88 94 . . 43 . . 112 . . . . . . . . 56 Projectiles 51 | . . . . . . . . . . 43 . . 8 . . . . . . . . . Explosions 430 | . 31 . . . 57 88 94 . . . . . 104 . . . . . . . . 56 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . . . . 8 10 . 50 . . . 27 . . . . . . . . . Shots 4 | . . . . . . 1 1 . 1 . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 2 . . . . . . . . . . 1 . . . . . . . . . Kicked 4 | . 1 2 . . . . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 409 | . 313 72 . 44 84 334 . . 4 2 . . 409 56 147 . 41 . 71 185 100 136 Average Temperature 68 | . 78 25 . 12 29 109 . . 3 1 . . 94 28 70 . 41 . 31 87 48 34 Received Heat Transfer 1522 | . 372 24 . 81 24 162 81 . 42 85 . 36 531 . . . 18 9 9 30 9 9 Effects 8 | . . . . . . 2 . . . . . . 6 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . 2 . . . . . . . . 1 . . 2 . . . . . . . . . Combat Hostiles 3 | . 1 . . . . . . . . . . . 2 . . . . . . . . . Parts Fried 7 | . 4 1 . . . . . . . . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Melted 8 | . . . . . 1 . . . . . . . 5 2 . . . . . . . . Heat Transferred 5196 | . 50 . . . 400 500 80 . . . . . 2871 259 148 . 37 . 407 296 . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Maximum Alert Level 4 | . . . . . 1 . . . . . . . 4 2 . . . . 1 . . 1 Low Security (%) 78 | 100 100 100 . 100 79 . . . . 100 100 100 27 . . . . . 62 100 100 68 Level 1 5 | . . . . . 20 . . . . . . . 9 . . . . . 37 . . 31 Level 2 9 | . . . . . . . . . . . . . 29 100 . . . . . . . . Level 3 2 | . . . . . . . . . . . . . 12 . . . . . . . . . Level 4 4 | . . . . . . . . . . . . . 20 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1302 | . 70 78 . 147 232 . . . . 175 56 106 1302 686 . . . . 307 171 74 288 Initial 636 | . . 4 . . 62 . . . . 157 56 18 . 636 . . . . 193 166 69 38 Average 178 | . 16 14 . 75 67 . . . . 104 41 22 569 631 . . . . 212 135 50 110 Influence Increases 6085 | . 371 211 70 363 297 230 180 . 85 510 . 134 2177 120 105 . 45 105 344 129 105 504 Destroy 0b10 Robot/C 2580 | . 180 160 60 220 80 140 180 . 40 180 . 80 960 80 . . . 20 100 20 . 80 Destroy 0b10 Robot/NC 235 | . 35 5 . . 30 . . . 10 20 . . 105 . . . . . 15 . . 15 Destroy Leader 428 | . 50 30 10 40 14 . . . . 34 . 10 166 10 . . . 10 44 . . 10 Allied During Kill 190 | . . . . . . . . . 20 51 . . 101 . . . . . 18 . . . Successful Hack 105 | . 44 . . 3 7 . . . . 12 . 12 . . . . . . . . . 27 Disable Machine 390 | . 45 . . . 90 . . . . 30 . 15 165 . . . . . . 15 15 15 Destroy Structure 867 | . 2 1 . 10 16 . . . . 3 . 17 560 . . . . . 2 34 . 222 Advance Influence 300 | . . . . . . . . . . 150 . . . . . . . . 150 . . . Partial Spotted 105 | . 15 . . 30 . . . . . . . . . . . . . . 15 . . 45 Lose Combat Pursuer 885 | . . 15 . 60 60 90 . . 15 30 . . 120 30 105 . 45 75 . 60 90 90 Influence Decreases 5805 | . 360 168 124 226 234 430 160 20 72 363 134 160 878 793 446 145 185 40 112 301 166 288 Entered New Map 1648 | . . 7 29 . 75 74 . 20 . 6 104 8 . 663 232 55 140 . 22 131 56 26 Time Decay 3309 | . 360 151 80 205 148 316 150 . 68 302 30 152 398 120 214 90 45 30 90 90 110 160 Lost Part 551 | . . 10 15 21 11 40 10 . 4 10 . . 320 . . . . 10 . 80 . 20 Lost Ally 297 | . . . . . . . . . . 45 . . 160 10 . . . . . . . 82 Squads Dispatched 32 | . 1 . . 1 1 . . . . 4 . 1 11 . . . . . 6 1 1 5 Investigation 5 | . . . . . . . . . . . . 1 2 . . . . . . 1 . 1 Extermination 7 | . . . . . 1 . . . . 1 . . 2 . . . . . 1 . 1 1 Reinforcement 13 | . 1 . . 1 . . . . . . . . 5 . . . . . 4 . . 2 Assault 4 | . . . . . . . . . . 2 . . 2 . . . . . . . . . Garrison 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . 3 . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 18 | . 1 . . . 2 . . . . 1 . . 5 . . . 2 . 2 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 277 | . 16 9 12 20 12 14 8 . 5 13 1 6 70 6 9 . 14 5 9 15 8 25 Peak Tracking Total 17 | . 3 3 3 6 6 5 4 . 3 4 1 5 6 4 5 . 9 6 5 8 4 17 Tactical Retreats 34 | . . 1 1 4 3 3 . . 1 1 . . 4 1 2 . 2 1 . 2 5 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 8 | . . . . . 1 . . . . 1 . 2 3 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 30 | . 3 . . . 6 . 4 . . 2 . 1 11 . . . . . . 1 1 1 Max in Single Turn 5 | . 1 . . . 5 . 1 . . 1 . 1 3 . . . . . . 1 1 1 Garrison Access 5 | . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 33 | . 7 . . 4 4 . . 1 . 1 . 2 3 . . 1 5 . 1 . 1 3 Terminals 11 | . 5 . . 3 2 . . . . . . . . . . . . . . . . 1 Fabricators 3 | . . . . . 1 . . . . . . . 2 . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . 1 . 1 . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 6 | . . . . 1 1 . . . . . . 1 . . . . . . 1 . 1 1 Total Hacks 90 | . 24 . . 10 10 . . 5 . 3 . 6 6 . . 1 12 . 4 . 3 6 Successful 53 | . 14 . . 4 6 . . 5 . 1 . 3 3 . . 1 12 . 1 . 1 2 Failed 37 | . 10 . . 6 4 . . . . 2 . 3 3 . . . . . 3 . 2 4 Catastrophic 9 | . 1 . . 1 2 . . . . . . . 2 . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 14 . . 5 4 1 . . . 5 . . 8 3 . . . . 3 15 13 3 Terminals 40 | . 20 . . 9 7 . . . . . . . . . . . . . . . . 4 Fabricators 6 | . . . . . 2 . . . . . . . 4 . . . . . . . . . Repair Stations 10 | . 3 . . . . . . . . 3 . 4 . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 12 | . . . . 1 1 . . . . . . 2 . . . . . . 4 . 3 1 Terminal Hacks 29 | . 7 . . 1 2 . . 5 . . . . . . . 1 12 . . . . 1 Record 10 | . . . . . . . . . . . . . . . . . 10 . . . . . Part Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 5 | . 4 . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . 1 2 . . . . 1 Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . . Network Status 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . . . . 1 . 3 . . . . . . . . . . Scan Component 5 | . 2 . . . . . . . . 1 . 2 . . . . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 1 . . . . . . . . . . . . . 1 . 1 1 Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 1 Unauthorized Hacks 8 | . 4 . . 2 2 . . . . . . . . . . . . . . . . . Terminals 7 | . 4 . . 2 1 . . . . . . . . . . . . . . . . . Botnet 6 | . 3 . . 2 1 . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 6 . . 3 1 . . . . 1 . 2 2 . . . . . 1 . . 2 Full Trace Events 5 | . 1 . . . . . . . . . . 1 2 . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . 20 . . . . . . . . . . . 8 . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . . . 106 . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Time 39 | . . . . . . . . . . . . 39 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Total Allies 20 | . . . . . . . . 4 . . . . 8 1 . . . . 1 . 4 2 Largest Group 5 | . . . . . . . . 4 4 4 . . 3 1 . . . . 1 . 4 5 Highest-Rated Group 410 | . . . . . . . . 152 152 152 . . 210 28 . . . . 167 . 203 410 Highest-Rated Ally 167 | . . . . . . . . 40 40 40 . . 85 28 . . . . 167 . 81 122 Zionite Dispatches 11 | . . . . . . . . . . 1 . . 3 1 . . . . 1 . 4 1 Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Recon 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Hacker 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Total Orders 9 | . . . . . . . . . . 3 . . . 1 . . . . . . 3 2 DROP 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . EXPLORE 6 | . . . . . . . . . . 2 . . . . . . . . . . 2 2 RETURN 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 117 | . . . . . . . . . 5 23 . . 67 . . . . . 13 . 5 4 Total Damage 4529 | . . . . . . . . . 153 530 . . 2456 . . . . . 984 . 108 298 Kills 31 | . . . . . . . . . 1 3 . . 21 . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Active Infowar (turns) 8589 | . 551 . . . . 518 915 814 1153 534 77 600 793 247 449 185 715 64 193 189 235 357 Optics 2069 | . . . . . . . . . . . . . . 179 449 185 715 7 . . 177 357 Sensors 8462 | . 551 . . . . 518 915 814 1153 534 77 515 759 247 449 185 715 64 193 189 227 357 Traps 793 | . . . . . . . . . . . . 85 708 . . . . . . . . . Decoding 2564 | . . . . . . . . . . . . . . 177 449 185 715 64 193 189 235 357 Cloaking 471 | . . . . . . . . . . . . . . . . . . . . . 114 357 Robot Analysis Total 5 | . 4 . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 2 . . 1 1 1 1 . . . . . . 2 . . . . . . Drone Launches 6 | . . . . . . . . . . 2 . . . . . . . . . . 4 . Drone Recoveries 5 | . . . . . . . . . . 1 . . . . . . . . . . 2 2 Decoded 0b10 Intel 75 | . . . . . . . . . . . . . . 12 . . . . 13 15 16 19 Items 75 | . . . . . . . . . . . . . . 12 . . . . 13 15 16 19 Zionite Intel Received 6 | . . . . . . . . . . 1 . . . . . . . . . 4 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 14940 | 126 1297 1351 1566 559 536 914 926 814 1153 678 77 600 1709 247 449 185 715 64 193 189 235 357 Spaces Moved 15013 | 94 798 782 895 724 926 825 693 617 877 428 64 284 1165 287 1222 583 1403 161 450 394 654 687 Core 19 | 9 . . . 10 . . . . . . . . . . . . . . . . . . Treads 644 | . . . 644 . . . . . . . . . . . . . . . . . . . Legs 5620 | 55 245 782 251 123 . 439 693 617 877 428 64 284 762 . . . . . . . . . Wheels 622 | 30 553 . . . . . . . . . . . 39 . . . . . . . . . Hover 750 | . . . . . 364 386 . . . . . . . . . . . . . . . . Flight 7358 | . . . . 591 562 . . . . . . . 364 287 1222 583 1403 161 450 394 654 687 Fastest Speed 21 | 50 90 120 120 34 31 48 125 125 125 122 122 122 32 28 28 31 31 31 28 29 29 21 Average Speed 77 | 113 99 157 153 54 39 89 125 125 126 126 122 122 94 30 31 31 31 31 28 33 29 25 Slowest Speed 260 | 250 190 190 190 190 60 126 125 125 127 193 122 122 260 108 111 31 111 32 32 101 29 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . 12 . . . . . . . . . 1 1 1 . . . 3 2 3 Potential Cave-ins 14 | . . . . . . . . . . . . . 3 . . . . . . . . 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 96 100 47 44 22 74 87 75 88 19 66 8 31 9 84 74 93 40 10 61 22 19 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 4 | . . 1 . . . . . 3 . . . . . . . . . . . . . . Known Exits Taken 18 | . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 2 1 . . 4 3 3 2 . . . . . 3 3 . . . . . . Spaces Dug 227 | . . . . 6 2 1 . . . . . . 50 . . . . . . 23 . 145 Terrain Destroyed 786 | . 1 1 . 9 18 65 83 . 20 . . 16 314 . . . . . . 23 . 236 Melee 8 | . . . . 6 2 . . . . . . . . . . . . . . . . . Projectile 13 | . . 1 . 3 3 4 . . . . . . 2 . . . . . . . . . AOE 764 | . 1 . . . 13 61 83 . 20 . . 15 312 . . . . . . 23 . 236 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp War Pro Res Tes Res Acc Total 17623 | 110 1192 863 1003 814 1071 966 733 660 907 517 63 525 1560 437 1285 585 1685 173 498 434 692 850 Wait 1768 | . 304 57 52 44 89 78 15 43 23 43 . 219 188 114 48 . 246 11 25 15 12 142 Move 14946 | 93 797 781 894 700 925 824 692 616 876 428 63 283 1164 284 1219 580 1402 160 449 387 649 680 Hop 22 | . . . . 11 . . . . . . . . . 1 1 1 . . . 3 2 3 Pick Up 66 | 3 10 1 . 4 10 5 2 1 1 4 . 2 12 2 3 . 1 . 1 2 1 1 Fast Attach 120 | 7 5 1 3 8 9 4 1 . 1 1 . 2 23 10 3 2 11 . 6 7 13 3 Attach 69 | 2 3 1 6 5 6 9 . . 1 2 . 1 19 4 2 . 2 1 . 2 1 2 Detach 34 | 1 1 . 3 4 1 4 . . . . . . 7 4 . 1 3 . . . 4 1 Swap 55 | 2 9 1 1 2 2 7 2 . . 8 . 7 7 . 1 . 2 . 1 . . 3 Drop 100 | 2 7 2 1 4 9 7 2 . . 6 . 3 12 8 5 1 13 . 4 6 7 1 Fire 414 | . 55 17 43 24 18 28 18 . 5 25 . 8 127 10 3 . 1 . 8 7 3 14 Melee 24 | . . . . 8 2 . . . . . . . . . . . 4 1 4 5 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . 1 2 . . . . . . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -6/Waste -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 5) 617 | -10/Materials | Discovered new exit (range 15) 970 | -10/Materials | Discovered new exit (range 16) 1290 | -10/Materials | Discovered new exit (range 5) 1346 | -10/Materials | Discovered new exit (range 6) 1424 | -10/Materials | Entered Mines 1480 | -10/Mines | Learned location of Storage (-8) 1549 | -10/Mines | Discovered new exit (range 14) 1689 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2013 | -10/Mines | Discovered new exit (range 8) 2545 | -10/Mines | Discovered new exit (range 4) 2775 | -10/Mines | Identified exit to Subcaves 2775 | -10/Mines | Entered Subcaves 2776 | -10/Subcaves | Approached by a straggling Scientist 2785 | -10/Subcaves | Discovered new exit (range 6) 2790 | -10/Subcaves | Identified exit to Materials 2833 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2906 | -10/Subcaves | Shifting Twisted Machinery released Mak. Spear 2911 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2923 | -10/Subcaves | Learned Materials machine intel 3047 | -10/Subcaves | Core integrity fell below 50% 3068 | -10/Subcaves | Core integrity fell below 20% 3703 | -10/Subcaves | Disturbed a concealed Subdweller 4027 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4341 | -10/Subcaves | Entered Materials 4341 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4341 | -8/Materials | Discovered new exit (range 7) 4342 | -8/Materials | Identified exit to Storage 4343 | -8/Materials | Loaded intel: 55 machine locations 4682 | -8/Materials | Identified exit to Garrison 4682 | -8/Materials | Discovered new exit (range 16) 4820 | -8/Materials | Identified exit to Factory 4860 | -8/Materials | Discovered exit to Factory (range 15) 4900 | -8/Materials | Entered Factory 4900 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4905 | -7/Factory | Identified exit to DSF 5075 | -7/Factory | Lost 4 parts (1p2n1w) 5403 | -7/Factory | Discovered new exit (range 6) 5405 | -7/Factory | Identified exit to Lower Caves 5436 | -7/Factory | Entered Lower Caves 5438 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5545 | -7/Lower Caves | Found DCF Scrap (13 items) 5595 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5601 | -7/Lower Caves | Found Prototype Special Weapon 5612 | -7/Lower Caves | Identified Molecular Deconstructor 5737 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6213 | -7/Lower Caves | Learned Factory emergency access door positions 6341 | -7/Lower Caves | Discovered new exit (range 8) 6348 | -7/Lower Caves | Identified exit to Lower Caves 6350 | -7/Lower Caves | Entered another Lower Caves area 6560 | -7/Lower Caves | Build established: Derelict-Mutant 6911 | -7/Lower Caves | Attracted the attention of an 0b10 base 6952 | -7/Lower Caves | Learned Factory garrison access intel 6958 | -7/Lower Caves | Destroyed 8 combat bots 7269 | -7/Lower Caves | Discovered new exit (range 5) 7273 | -7/Lower Caves | Identified exit to Zion 7276 | -7/Lower Caves | Entered Zion 7336 | -7/Zion | Given the Hacking Drone Bay 7339 | -7/Zion | Found Prototype Device 7474 | -7/Zion | Learned Factory emergency access door positions 7524 | -7/Zion | Learned location of Warlord (-4) 7754 | -7/Zion | Met Imprinter 7776 | -7/Zion | Imprinted 7779 | -7/Zion | Declared Zion's savior 8036 | -7/Zion | Discovered new exit (range 9) 8046 | -7/Zion | Identified exit to Proximity Caves 8090 | -7/Zion | Entered Proximity Caves 8090 | -6/Proximity Caves | Accompanied by 4 allies 8143 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8145 | -6/Proximity Caves | Spotter reported a threat 8203 | -6/Proximity Caves | Learned 4 Factory zone layouts 8700 | -6/Proximity Caves | Spotted B-75 Beast 9048 | -6/Proximity Caves | Discovered new exit (range 9) 9057 | -6/Proximity Caves | Identified exit to Factory 9243 | -6/Proximity Caves | Entered Factory 9243 | -6/Factory | Accompanied by 4 allies 9243 | -6/Factory | Evolved 2 slots: Utility x2 9244 | -6/Factory | Identified exit to Lower Caves 9245 | -6/Factory | Identified exit to Factory 9247 | -6/Factory | Loaded intel: 4 garrison access locations 9478 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9479 | -6/Factory | Zion Recon squad teleported in 9590 | -6/Factory | Discovered exit to Factory (range 51) 9854 | -6/Factory | Build established: Mutant 9883 | -6/Factory | Garrison activated, responded to threat 9921 | -6/Factory | Sucked down chute 9921 | -6/Factory | Entered Waste 9921 | -6/Waste | The area was eerily silent 9971 | -6/Waste | A Compactor rumbled back to life 9972 | -6/Waste | Spotted C-40 Crusher 9980 | -6/Waste | Discovered new exit (range 16) 9997 | -6/Waste | Identified exit to Factory 9998 | -6/Waste | Entered Factory 10177 | -6/Factory | Repaired Broken Neutrino Core 10277 | -6/Factory | Discovered exit to Factory (range 15) 10598 | -6/Factory | Entered another Factory area 10598 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10905 | -5/Factory | Build established: Skirmisher 11113 | -5/Factory | Destroyed 12 combat bots 11125 | -5/Factory | Zion Light squad teleported in 11305 | -5/Factory | Lost 3 allies 11330 | -5/Factory | Found Prototype Protection 11330 | -5/Factory | Identified Zio. Weapon Casing 11343 | -5/Factory | Lost 8 parts (4n3u1w) 11498 | -5/Factory | First assault squad dispatched 11541 | -5/Factory | Spotted B-75 Beast 11545 | -5/Factory | Destroyed B-75 Beast 11588 | -5/Factory | Zion Heavy squad teleported in 11606 | -5/Factory | Build established: Messiah-Tank 11794 | -5/Factory | Zion Hacker squad teleported in 11825 | -5/Factory | Lost 3 parts (1n2w) 11866 | -5/Factory | Terminal network hard line cut 12001 | -5/Factory | Lost 3 allies 12021 | -5/Factory | Fabricated Adv. Cooling System? 12021 | -5/Factory | Lost 5 parts (2p2u1w) 12132 | -5/Factory | Lost 10 parts (2p3n4u1w) 12163 | -5/Factory | System corruption reached 10% 12180 | -5/Factory | Allied Derelicts emerged from ambush trap array 12236 | -5/Factory | Discovered new exit (range 8) 12238 | -5/Factory | Identified exit to Factory 12307 | -5/Factory | Entered another Factory area 12307 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12368 | -4/Factory | Zion Infowar Resupply teleported in 12538 | -4/Factory | Discovered new exit (range 8) 12554 | -4/Factory | Identified exit to Upper Caves 12554 | -4/Factory | Entered Upper Caves 12591 | -4/Upper Caves | Encountered a Warlord checkpoint 12610 | -4/Upper Caves | Discovered new exit (range 19) 12615 | -4/Upper Caves | Identified exit to Upper Caves 12895 | -4/Upper Caves | Build established: Derelict-Scout 13003 | -4/Upper Caves | Entered another Upper Caves area 13077 | -4/Upper Caves | Learned Research trap positions 13181 | -4/Upper Caves | Discovered new exit (range 5) 13183 | -4/Upper Caves | Identified exit to Warlord 13188 | -4/Upper Caves | Entered Warlord 13396 | -4/Warlord | Visited the Vortex Lab 13397 | -4/Warlord | Found Prototype Energy Gun 13397 | -4/Warlord | Identified Vortex Shotgun 13400 | -4/Warlord | Found Prototype Energy Cannon 13400 | -4/Warlord | Identified Vortex Driver 13402 | -4/Warlord | Found Prototype Energy Gun 13402 | -4/Warlord | Identified Vortex Rifle 13407 | -4/Warlord | Found Vortex Rifle 13417 | -4/Warlord | Warlord's base attacked by MAIN.C 13435 | -4/Warlord | Rebuked by Warlord 13472 | -4/Warlord | Opened side exit 13585 | -4/Warlord | Spotted B-86 Titan 13644 | -4/Warlord | Warlord forces counterattacked 13700 | -4/Warlord | Lost 6 allies 13779 | -4/Warlord | Lost 8 allies 13841 | -4/Warlord | Lost 3 allies 13864 | -4/Warlord | Spotted B-86 Titan 13898 | -4/Warlord | Discovered new exit (range 14) 13903 | -4/Warlord | Identified exit to Proximity Caves 13903 | -4/Warlord | Entered Proximity Caves 13905 | -3/Proximity Caves | Spotted B-86 Titan 13910 | -3/Proximity Caves | Destroyed B-86 Titan 13941 | -3/Proximity Caves | Lost 6 parts (2p1n2u1w) 13942 | -3/Proximity Caves | Spotter reported a threat 13965 | -3/Proximity Caves | Discovered new exit (range 5) 13965 | -3/Proximity Caves | Identified exit to Research 13967 | -3/Proximity Caves | Entered Research 13967 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13968 | -3/Research | Loaded intel: 106 trap records 13970 | -3/Research | Zion hero teleported in (P1-3CE) 14025 | -3/Research | Found Fusion Bomb Launcher 14085 | -3/Research | Garrison activated, responded to threat 14155 | -3/Research | Discovered new exit (range 10) 14160 | -3/Research | Identified exit to Testing 14160 | -3/Research | Entered Testing 14198 | -3/Testing | Retrieved Zion intel report: Guard Positions 14214 | -3/Testing | Build established: Sprinter 14226 | -3/Testing | Spotted Striker 14227 | -3/Testing | Spotted Striker 14231 | -3/Testing | Retrieved Zion intel report: Main Access 14231 | -3/Testing | Identified exit to Research 14272 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 14274 | -3/Testing | Retrieved Zion intel report: Emergency Access 14341 | -3/Testing | Lost 8 parts (2p1n1u4w) 14349 | -3/Testing | Entered Research 14349 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14350 | -2/Research | Identified exit to Quarantine 14353 | -2/Research | Zion Demo squad teleported in 14407 | -2/Research | Found Prototype Processor 14407 | -2/Research | Identified Spectral Analyzer 14447 | -2/Research | Zion Hacker squad teleported in 14486 | -2/Research | Zion Recon squad teleported in 14551 | -2/Research | Discovered new exit (range 24) 14557 | -2/Research | Identified exit to Access 14562 | -2/Research | Retrieved Zion intel report: Branch Access 14563 | -2/Research | Zion Infowar Resupply teleported in 14567 | -2/Research | Found Prototype Processor 14567 | -2/Research | Identified Exp. Terrain Scan Processor 14584 | -2/Research | Entered Access 14584 | -1/Access | Accompanied by 5 allies 14584 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14609 | -1/Access | Zion Heavy squad teleported in 14680 | -1/Access | Garrison activated, responded to threat 14695 | -1/Access | Build established: Scout 14777 | -1/Access | Lost 3 allies 14939 | -1/Access | Discovered new exit (range 7) 14940 | -1/Access | Identified exit to Surface 14941 | *** | Escaped! Last Messages --------------- reinforcements to area. 14933_ >> DECODED: Quantum Reactor location. 14934_ K-01 Serf cleans the Scanalyzer. 14934_ Slug penetrates Wall. 14934_ Penetrated by Slug. 14934_ Slug penetrates K-01 Serf. 14936_ Z-Drone Bay destroyed. 14938_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). 14938_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 14939_ The Access Shell folds into the floor. 14939_ EXIT=FOUND 14940_ EXIT=IDENTIFIED: SURFACE [Achievement: 20k Club] [Achievement: This Is Interesting...] [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | #???????????????????????????????????? | | +??????*????????????????????????????? | | #### ###### #???????????????????????????????????? | | ???# #????# #???????????????????????????????????? | | ???# #????# #???????????????????????????????????? | | ???# #????# #???????????????????????????????????? | | ####+###### ##??????????????????????????????????? | | # ############## #????????????????? | | + ???????????????? | | "" # = ???????????????? | | "" # ##############?????????????????????? | | ## ##??????????????????????????????????? | | ## #???????????????????????????????????? | | ## #???????????????????????????????????? | | ## #???????????????????????????????????? | | ## %#???????????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????= ????????????????????????????????????? | | ?????????? "????????????????????????????????????? | | ??????????[ ??????t?????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????## ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 57 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 1010 Cloak Strength 2 Power Amplification 30 Additional Mass Support 12 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 71 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 11 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Adv. Cooling System | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive EM Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Exp. Myomer Leg | -3/Testing | Z-intel Adv. Energy Well | -3/Testing | Z-intel Thermal Defense Suite | -3/Testing | Z-intel Electron Diverter | -3/Testing | Z-intel Tactical Quantum Warhead | -3/Testing | Z-intel Exp. Thermal Shield | -3/Testing | Z-intel Cld. Phase Cannon | -3/Testing | Z-intel Enh. Armored Leg | -3/Testing | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Adv. Cooling System | x2 | -5/Factory Repaired ---------- Neutrino Core | 5% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- 20k Club A Powerful Ally? Adventurer Charge!!! Dangerous Findings Decoder Ring Deconstruction Denied? Derelict Escape Epsilon Run Error 47 Explorer Factory Defaults Friend Of Zion Heroic Deeds Knowing Is Half The Battle Rockin' Loadout This Is Interesting... Challenges ------------ None Game ------ Seed ParticleMolecularCompressor Manual? 0 Play Time 03:19:25 Cumulative 42.5 hours Start 2025.05.15 @ 20:14:34 End 2025.05.19 @ 22:27:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 9% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c294893-7092-459a-b225-33e40be08123