Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 17:41:11 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (117) 585 Value Destroyed (4334) 4334 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1241) 1241 TOTAL SCORE: 12720 Bonus ------- High Alert Combat Kills 150 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 234 Friendly Fire -143 Cogmind --------- Core Integrity 1055/1150 Matter 82/300 Energy 40/100 System Corruption 0% Temperature Warm (141) Movement Treading (480) Ox4 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Medium Treads > --- UTILITY (8) ------ Advanced Cooling System Huge Storage Unit Makeshift Transmission Jammer Layered Heavy Armor Plating > --- WEAPON (4) ------- Enhanced Coil Gun Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (25) --- Advanced Heat Sink Matter Compressor (100) Matter Compressor (250) Weapon Cycler Improved Force Field Advanced System Restoration Module Long-range Tractor Beam Drone Bay (0/2) Thermic Laser Thermic Laser Thermic Laser Dispersion Rifle Vortex Rifle (35) Vortex Rifle (35) Vortex Driver (30) Vortex Driver (30) Great Axe Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Armored Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Improved Kinecellerator Weapon Cycler Makeshift Transmission Jammer Layered Heavy Armor Plating > --- WEAPON ----------- Coil Gun Enhanced Coil Gun Railgun Heavy Gauss Cannon > --- INVENTORY -------- Antimatter Reactor Medium Treads Advanced Heat Sink Matter Compressor Matter Compressor Weapon Cycler Layered Heavy Armor Plating Layered Heavy Armor Plating Improved Force Field Advanced System Restoration Module Long-range Tractor Beam Drone Bay Thermic Laser Thermic Laser Thermic Laser Dispersion Rifle Vortex Rifle Vortex Rifle Vortex Driver Vortex Driver Enhanced Gauss Cannon Long-range Missile Launcher Great Axe [Rating: 113] Favorites ----------- Power Reinforced Fission Core Engine Reinforced Ion Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Weapon Cycler Device Weapon Cycler Storage Huge Storage Unit Processor Enhanced Optical Array Protection Powered Armor Weapon Flak Gun Energy Gun Thermic Laser Energy Cannon Vortex Driver Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . . . . . . 2 Utility 6 | . . . . 1 1 2 . . . . 2 . . . . . Weapon 2 | . . 2 . . . . . . . . . . . . . . Parts Attached 131 | . 3 8 9 8 15 8 5 1 4 4 13 7 7 16 7 16 Power 8 | . . 1 1 . . 2 . . . . . . . 3 . 1 Engine 2 | . . 1 1 . . . . . . . . . . . . . Core 2 | . . . . . . 2 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 3 . 1 Propulsion 20 | . . 2 3 3 2 . . . . . 4 . . 1 . 5 Treads 16 | . . 2 2 3 1 . . . . . 3 . . 1 . 4 Leg . | . . . . . . . . . . . . . . . . . Wheel 4 | . . . 1 . 1 . . . . . 1 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 51 | . 1 . . 5 9 4 3 . 1 . 7 3 5 4 6 3 Device 25 | . 1 . . . 2 1 3 . . . 3 3 2 3 6 1 Storage 4 | . . . . 3 1 . . . . . . . . . . . Processor 2 | . . . . . 1 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 20 | . . . . 2 5 2 . . 1 . 4 . 3 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 52 | . 2 5 5 . 4 2 2 1 3 4 2 4 2 8 1 7 Energy Gun 4 | . . 1 . . . . . . . . . . . 1 1 1 Energy Cannon 2 | . . . . . . . . . . . . . . 2 . . Ballistic Gun 22 | . 2 4 5 . 2 . 1 . 1 . 2 2 . 2 . 1 Ballistic Cannon 14 | . . . . . 1 1 1 1 1 2 . 1 2 2 . 2 Launcher 4 | . . . . . . . . . . 2 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 1 . . 1 . . 1 . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . . . . . . . 3 . 1 Parts Lost 23 | . . 2 . . . . . 1 . . . 1 3 . 2 14 Power 3 | . . 1 . . . . . . . . . . . . . 2 Propulsion 5 | . . . . . . . . . . . . . . . . 5 Utility 9 | . . . . . . . . . . . . 1 2 . 1 5 Weapon 6 | . . 1 . . . . . 1 . . . . 1 . 1 2 Highest Loss Streak 11 | . . 1 . . . . . 1 . . . 1 3 . 2 11 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 97 99 100 100 94 93 93 93 93 93 93 94 89 87 87 87 Engine 2 | . 14 11 11 9 7 . . . . . . . . . . . Core 3 | . . . . . . 5 6 6 6 6 5 5 5 4 . . Treads 13 | . . 6 21 27 19 13 13 13 13 13 11 11 11 11 11 20 Leg 1 | . 28 15 . . . . . . . . . . . . . . Wheel 4 | . . . . . 4 6 6 6 6 6 4 5 5 5 5 4 Device 16 | . 11 11 11 9 7 13 13 13 13 13 22 28 23 23 22 20 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 5 5 5 5 5 5 Processor 4 | . . . . . 3 6 6 6 6 6 5 5 5 5 5 4 Protection 8 | . . . . 9 10 13 13 13 13 13 10 5 5 5 5 5 Ballistic Gun 20 | . 14 42 44 36 28 16 17 19 18 20 16 20 11 11 14 13 Ballistic Cannon 5 | . . . . . . 9 8 6 7 5 5 2 10 8 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 165 | 13 17 23 28 106 112 139 139 140 140 134 143 137 160 165 152 160 Greatest Support 131 | 20 20 43 43 63 83 28 28 28 28 28 96 28 28 28 28 131 Greatest Overweight (x) 5 | . . 1 . 1 3 4 4 4 4 4 5 4 5 5 5 5 Average Overweight (x) 3 | . . . . . 2 4 4 4 4 4 4 4 4 5 5 4 Largest Inventory Capacity 25 | . 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | . 8 8 8 10 19 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | . 8 8 8 10 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 20 | . 6 7 7 8 13 24 24 24 24 25 24 24 24 24 24 23 Final Capacity 25 | 8 8 8 8 10 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 8 8 8 10 24 25 25 24 25 25 25 25 25 25 24 17 Class Distribution -------------------- 47% | Tank 46% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Tank | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Gunner | -4/Proximity Caves Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 4812 | 162 61 394 568 188 376 427 552 103 23 24 273 434 102 743 194 188 Remotely 442 | . . . . . . . . . . . . . . 442 . . Salvage Created 5002 | . 205 477 918 248 219 323 382 89 . 77 47 310 38 102 294 1273 Parts 237 | . 14 35 61 12 12 10 12 4 . 16 . 6 . 2 11 42 Haulers Intercepted 7 | . . 1 1 1 1 2 . . . . . . . . . 1 Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 11 6 . 12 . 5 . . 10 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 91 | . 6 11 16 2 3 3 9 3 . 9 1 6 1 2 8 11 Melee 1 | . . . . . . . . . . . . . . . 1 . Guns 69 | . 6 11 16 2 3 1 9 3 . 1 1 6 1 2 6 1 Cannons 6 | . . . . . . 2 . . . 1 . . . . 1 2 AOE 11 | . . . . . . . . . . 7 . . . . . 4 Classes Destroyed 14 | . 3 5 1 . 2 1 1 . . 1 . . . . . . Worker 8 | . . . 1 . 1 . . . . . . . . . . 6 Builder 2 | . 1 . 1 . . . . . . . . . . . . . Hauler 7 | . . 1 1 1 1 2 . . . . . . . . . 1 Recycler 6 | . . 1 2 1 . . . . . . . . . . . 2 Drone 2 | . . . . . . . . . . 2 . . . . . . Watcher 3 | . . 1 1 . . . . . . . . . . . . 1 Swarmer 28 | . 3 3 . . . . 3 2 . 7 . . . . 5 5 Grunt 33 | . 3 5 10 . . . 3 . . . . 5 . 2 3 2 Brawler 3 | . . 1 1 . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . Sentry 15 | . . 2 5 2 1 2 1 . . . 1 1 . . . . Hunter 6 | . . . . . 1 . . 1 . . . . . . . 4 Programmer 1 | . . . . . 1 . . . . . . . . . . . Behemoth 2 | . . . . . . 1 . . . . . . 1 . . . Best Kill Streak 20 | . 5 8 13 2 2 1 9 2 . 5 1 5 1 2 5 20 Combat Bots Only 9 | . 4 7 8 1 1 1 9 2 . 5 1 5 1 2 5 8 Max Kills in Single Turn 5 | . 1 2 2 1 1 1 1 1 . 5 1 1 1 1 2 5 Gunslinging 1 | . . 1 1 . . . . . . . . . . . 1 . Exploded 5 | . . . . . . . . . . 5 . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 529 | . 26 38 42 8 63 18 42 7 . 9 6 36 15 2 48 169 Missed 140 | . 9 6 11 1 23 7 12 1 . 1 1 8 2 1 9 48 Damage Taken 7920 | . 191 363 419 95 485 177 587 100 . 114 122 544 328 73 923 3399 Core 432 | . 50 65 21 . 20 . 20 17 . . . 20 . . 124 95 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 289 | . . . . . 16 . . . . . . . . 273 . . Core Remaining (%) 90 | 100 80 . 78 100 97 . . . . 95 . . . . 85 . Volleys Fired 201 | . 16 21 32 9 16 11 16 5 . 7 3 9 20 4 19 13 Largest 4 | . 2 4 4 4 4 4 4 4 . 4 4 4 4 4 4 4 Hottest 183 | . 60 109 92 92 97 147 127 127 . 128 130 130 170 170 152 183 Shots Fired 645 | . 32 81 128 36 65 44 49 17 . 16 12 31 38 16 45 35 Gun 554 | . 32 81 128 36 65 22 46 14 . 9 9 29 17 10 33 23 Cannon 82 | . . . . . . 22 3 3 . 3 3 2 21 6 12 7 Launcher 9 | . . . . . . . . . . 4 . . . . . 5 Special . | . . . . . . . . . . . . . . . . . Kinetic 615 | . 16 78 128 36 65 44 49 17 . 12 12 31 38 16 43 30 Thermal 5 | . . 3 . . . . . . . . . . . . 2 . Explosive 9 | . . . . . . . . . . 4 . . . . . 5 Electromagnetic 16 | . 16 . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 6 4 11 24 28 9 6 4 . 1 11 12 4 4 5 7 Robot Miss Streak 15 | . 2 5 4 1 4 3 4 5 . 15 2 5 3 4 5 4 Penetration Max 2 | . . . . . . . . . . . . . . 2 . 2 Secondary Targets 21 | . 1 4 5 . . . 4 1 . . . 3 . . 3 . Max Gunslinging Chain 2 | . 1 1 2 . . . 1 1 . . . 1 . . 1 . Shots Hit Robots 423 | . 22 47 92 31 43 34 41 14 . 5 6 25 16 6 21 20 Core Hits 340 | . 12 24 42 6 15 29 42 12 . 10 8 29 6 4 12 89 Critical Kills 5 | . . 2 2 . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . 2 3 . . . 1 . . . . . . 1 1 1 Destroy 6 | . . 2 3 . . . 1 . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . 1 1 1 Melee Attacks 42 | . . . . . 8 1 . . 1 . . 1 . 29 . 2 Impact . | . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . 8 1 . . 1 . . 1 . 29 . 2 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11197 | . 267 653 1429 485 647 802 678 199 . 460 211 768 645 391 702 2860 Guns 7476 | . 242 653 1429 479 647 429 651 154 . 25 211 704 425 281 583 563 Cannons 1228 | . . . . . . 373 27 45 . 29 . 64 220 110 117 243 Explosions 2485 | . 25 . . . . . . . . 406 . . . . . 2054 Melee . | . . . . . . . . . . . . . . . . . Ramming 8 | . . . . 6 . . . . . . . . . . 2 . Kinetic 8531 | . 87 653 1429 479 647 802 678 199 . 54 211 768 645 391 682 806 Thermal 59 | . 25 . . . . . . . . . . . . . 18 16 Explosive 722 | . . . . . . . . . . 406 . . . . . 316 Electromagnetic 1877 | . 155 . . . . . . . . . . . . . . 1722 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . . . . . . . 3 . Average Corruption 2 | . . . . . 2 . . . . . . . . . 2 . Corruption Purged 3 | . . . . . . . . . . . . . . . 3 . Corruption Blocked 24 | . . . . . . . . . . . . . . 24 . . Effects 10 | . . . . . 8 . . . . . . . . . 2 . Message Errors 4 | . . . . . 3 . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . . . . . . Data Loss (minor) 3 | . . . . . 2 . . . . . . . . . 1 . Misfires 1 | . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 89 | . . . . . . 6 . . . 41 . . . 24 . 18 Projectiles 68 | . . . . . . 6 . . . 23 . . . 24 . 15 Explosions 21 | . . . . . . . . . . 18 . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . . . 1 . 2 2 2 Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . 1 . 1 2 2 Secondary 1 | . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 . Highest Temperature 318 | . 85 114 131 110 192 318 249 162 . 240 95 142 224 150 306 174 Average Temperature 71 | . 34 45 49 49 72 120 106 70 . 93 51 76 66 75 106 38 Received Heat Transfer 1585 | . 87 87 156 36 30 18 63 . . . 18 198 36 . 60 796 Effects 3 | . . . . . . 1 2 . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . 5 Combat Hostiles 4 | . . . . . . . . . . . . . . . . 4 Parts Fried 11 | . . . . . . . . . . . . . . . . 11 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . . . . . . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 1006 | . 223 313 442 246 208 179 . . . . 353 . . . . 1006 Initial 302 | . . 93 91 122 111 . . . . . 302 . . . . . Average 135 | . 104 161 227 164 63 45 . . . . 331 . . . . 180 Maximum Alert Level 3 | . 1 1 2 1 1 . . . . . 1 . . . . 3 Low Security (%) 73 | . 82 65 50 82 85 100 . . . . . . . . . 81 Level 1 23 | . 17 34 45 17 14 . . . . . 100 . . . . . Level 2 . | . . . 4 . . . . . . . . . . . . 1 Level 3 1 | . . . . . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 4 . 3 2 . . . . 2 . . . . 5 Investigation 4 | . . . . . 2 1 . . . . 1 . . . . . Extermination 3 | . . . . . 1 1 . . . . 1 . . . . . Reinforcement 4 | . . . 1 . . . . . . . . . . . . 3 Assault 2 | . . . . . . . . . . . . . . . . 2 Garrison 3 | . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 11 | . 3 2 2 . 1 . . . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 144 | . 9 14 20 3 8 6 11 3 . 12 1 6 1 13 8 29 Peak Tracking Total 10 | . 5 9 5 1 3 1 9 2 . 6 1 5 1 7 3 10 Tactical Retreats 7 | . 2 . . . . . 1 . . 1 . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 7 | . . . . . 1 . . . . . 2 . . . . 4 Indirectly 4 | . . . . . . . . . . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . 4 . . . . . 11 . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 31 | . 1 . . . . . . . . . . . . . . 30 Max in Single Turn 9 | . 1 . . . . . . . . . . . . . . 9 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 34 | . . . 4 2 9 3 . 1 1 . 1 2 1 6 . 4 Terminals 15 | . . . 4 2 6 1 . . . . . . . . . 2 Fabricators 4 | . . . . . 1 2 . . . . . . . . . 1 Repair Stations 2 | . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 Total Hacks 88 | . . . 20 4 25 7 . 1 6 . 2 2 1 15 . 5 Successful 51 | . . . 13 2 8 2 . 1 6 . . 2 1 15 . 1 Failed 37 | . . . 7 2 17 5 . . . . 2 . . . . 4 Catastrophic 11 | . . . 1 . 5 2 . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 36 | . . . 15 4 12 2 . . . . . . . . . 3 Terminals 43 | . . . 20 4 15 1 . . . . . . . . . 3 Fabricators 10 | . . . . . 3 6 . . . . . . . . . 1 Repair Stations 7 | . . . . . 7 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 . . . . 1 Terminal Hacks 38 | . . . 11 . 2 . . 1 6 . . 2 1 15 . . Record 9 | . . . . . . . . . . . . . . 9 . . Part Schematic 6 | . . . . . . . . . 6 . . . . . . . Prototype ID Bank 6 | . . . 1 . . . . . . . . . . 5 . . Open Door 5 | . . . . . . . . 1 . . . 2 1 1 . . Level Access Points 2 | . . . 1 . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . Alert Level 4 | . . . 3 . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . . . . . . . . Network Status 2 | . . . . . 1 1 . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 2 2 2 1 . . . . . . . . . 1 Terminals 6 | . . . 2 2 1 . . . . . . . . . . 1 Botnet 6 | . . . 2 2 1 . . . . . . . . . . 1 Fabricators 2 | . . . . . 1 1 . . . . . . . . . . Report 2 | . . . . . 1 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . . 4 2 8 3 . . . . 1 . . . . 4 Full Trace Events 4 | . . . . . 2 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . 21 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 13 | . . . . . 13 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 2 | . . . . . . . 2 . . . . . . . . . Largest Group 2 | . . . . . . . 2 2 . . . . . . . . Highest-Rated Group 58 | . . . . . . . 58 58 . . . . . . . . Highest-Rated Ally 29 | . . . . . . . 29 29 . . . . . . . . Total Orders 4 | . . . . . . . . . . . . 2 2 . . . EXPLORE 3 | . . . . . . . . . . . . 1 2 . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . Ally Attacks 8 | . . . . . . . . 8 . . . . . . . . Total Damage 77 | . . . . . . . . 77 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . 3 . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 . 1 . 3 1 . . . Drone Launches 6 | . . . . . . . . . . . . 2 4 . . . Drone Recoveries 4 | . . . . . . . . . . . . 2 2 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 12313 | . 226 729 646 332 1390 866 635 860 1061 703 358 748 951 1404 860 544 Spaces Moved 6170 | 1 122 274 272 144 831 479 348 462 654 425 176 364 240 689 437 252 Core . | . . . . . . . . . . . . . . . . . Treads 771 | . . 105 272 144 222 . . . . . 1 . . . . 27 Legs 292 | 1 122 169 . . . . . . . . . . . . . . Wheels 5107 | . . . . . 609 479 348 462 654 425 175 364 240 689 437 225 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 115 | 120 120 160 160 163 115 160 160 160 160 160 160 160 160 175 175 175 Average Speed 163 | 120 120 179 160 173 147 160 160 160 160 160 170 160 174 175 175 182 Slowest Speed 245 | 120 120 240 160 243 165 160 160 160 160 160 245 160 175 175 175 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 2 30 33 65 18 27 16 57 71 79 70 5 76 64 80 69 11 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . Known Exits Taken 4 | . . . 1 . 1 . . . . . 1 . 1 . . . Unknown Exits Taken 12 | 1 1 1 . 1 . 1 1 1 1 1 . 1 . 1 1 . Scrap Searched 14 | . . . . . . . 4 4 2 . . 3 1 . . . Spaces Dug 60 | . . . . . 8 1 . . . 6 . 1 15 23 2 4 Terrain Destroyed 197 | . 3 . . . 8 3 . 1 . 54 3 5 23 32 27 38 Melee 35 | . . . . . 8 1 . . . . . 1 . 23 . 2 Projectile 75 | . . . . . . 2 . 1 . 1 3 4 23 9 27 5 AOE 87 | . 3 . . . . . . . . 53 . . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 7996 | . 174 462 412 204 941 570 398 574 666 438 229 517 759 834 504 314 Wait 1258 | . 29 149 79 35 44 37 5 105 6 . 30 123 478 76 40 22 Move 6153 | . 121 273 271 143 830 478 347 461 653 424 175 363 239 688 435 252 Hop . | . . . . . . . . . . . . . . . . . Pick Up 79 | . 2 6 6 4 19 17 2 1 . 1 2 6 7 2 1 3 Fast Attach 30 | . 2 3 1 . 2 1 . . 1 . 6 3 1 9 . 1 Attach 33 | . . 5 1 2 2 2 . 1 . . 4 1 3 . 2 10 Detach 14 | . 1 . 1 . . 1 . . 1 . 2 . . 5 . 3 Swap 68 | . 1 . 7 6 11 5 5 . 3 4 3 3 3 7 5 5 Drop 94 | . 2 5 14 4 9 17 3 1 1 1 4 8 8 14 . 3 Fire 201 | . 16 21 32 9 16 11 16 5 . 7 3 9 20 4 19 13 Melee 42 | . . . . . 8 1 . . 1 . . 1 . 29 . 2 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . . . . . . . . . 1 . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . Rewire 21 | . . . . . . . 20 . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 14) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Weapon x2 515 | -9/Materials | Build established: Gunner 566 | -9/Materials | Destroyed 7 combat bots 764 | -9/Materials | Discovered new exit (range 16) 956 | -9/Materials | Entered Storage 976 | -9/Storage | Identified exit to Materials 1336 | -9/Storage | Garrison activated, responded to threat 1410 | -9/Storage | Destroyed 8 combat bots 1602 | -9/Storage | Entered Materials 1602 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1925 | -8/Materials | Discovered new exit (range 4) 1932 | -8/Materials | Build established: Tank 1934 | -8/Materials | Entered Factory 1934 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1994 | -7/Factory | Repaired Seismic Detector 2237 | -7/Factory | Build established: Scavenger-Tank 2455 | -7/Factory | Discovered new exit (range 3) 2637 | -7/Factory | Build established: Tank 2686 | -7/Factory | Found Powered Armor 3184 | -7/Factory | Discovered new exit (range 20) 3278 | -7/Factory | Identified exit to Factory 3324 | -7/Factory | Entered another Factory area 3324 | -6/Factory | Evolved 2 slots: Utility x2 4057 | -6/Factory | Spotted B-75 Beast 4065 | -6/Factory | Destroyed B-75 Beast 4108 | -6/Factory | Discovered new exit (range 8) 4190 | -6/Factory | Entered Lower Caves 4447 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4523 | -6/Lower Caves | Destroyed 9 combat bots 4783 | -6/Lower Caves | Discovered new exit (range 16) 4825 | -6/Lower Caves | Entered another Lower Caves area 4825 | -6/Lower Caves | Accompanied by 2 allies 4969 | -6/Lower Caves | Discovered new exit (range 10) 5126 | -6/Lower Caves | Learned 4 Factory zone layouts 5658 | -6/Lower Caves | Discovered new exit (range 12) 5685 | -6/Lower Caves | Entered Zion 6341 | -6/Zion | Given A8's code to call for help 6538 | -6/Zion | Identified exit to Deep Caves 6712 | -6/Zion | Discovered new exit (range 21) 6746 | -6/Zion | Entered Proximity Caves 6943 | -5/Proximity Caves | Spotted B-75 Beast 6946 | -5/Proximity Caves | Spotter reported a threat 7131 | -5/Proximity Caves | Spotter reported a threat 7332 | -5/Proximity Caves | Discovered new exit (range 12) 7449 | -5/Proximity Caves | Entered Factory 7449 | -5/Factory | Evolved 2 slots: Utility x2 7450 | -5/Factory | Identified exit to Upper Caves 7807 | -5/Factory | Entered Upper Caves 7922 | -5/Upper Caves | Learned Factory terminal intel 8014 | -5/Upper Caves | Discovered new exit (range 67) 8125 | -5/Upper Caves | Build established: Gunner 8463 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8555 | -5/Upper Caves | Entered another Upper Caves area 8559 | -5/Upper Caves | Spotted B-75 Beast 8578 | -5/Upper Caves | Destroyed B-75 Beast 8605 | -5/Upper Caves | Lost 3 parts (2u1w) 8623 | -5/Upper Caves | Discovered new exit (range 11) 8998 | -5/Upper Caves | Identified exit to Warlord 9506 | -5/Upper Caves | Entered Warlord 10017 | -5/Warlord | Warlord's base attacked by MAIN.C 10051 | -5/Warlord | Found Prototype Energy Cannon 10051 | -5/Warlord | Identified Vortex Driver 10055 | -5/Warlord | Found Vortex Driver 10067 | -5/Warlord | Found Prototype Energy Gun 10067 | -5/Warlord | Identified Vortex Rifle 10071 | -5/Warlord | Found Vortex Rifle 10367 | -5/Warlord | Warlord forces counterattacked 10504 | -5/Warlord | Met Warlord 10556 | -5/Warlord | Learned Armory emergency access door positions 10556 | -5/Warlord | Learned Testing stockpile data 10558 | -5/Warlord | Learned 4 Research zone layouts 10558 | -5/Warlord | Learned 4 Quarantine zone layouts 10692 | -5/Warlord | Warlord base infiltrated, sounded retreat 10825 | -5/Warlord | Spotted Striker 10830 | -5/Warlord | Discovered new exit (range 19) 10865 | -5/Warlord | Lost 4 allies 10910 | -5/Warlord | Entered Proximity Caves 11454 | -4/Proximity Caves | Crushed by falling debris 11706 | -4/Proximity Caves | Discovered new exit (range 20) 11770 | -4/Proximity Caves | Entered Factory 11770 | -4/Factory | Evolved 2 slots: Propulsion x2 11771 | -4/Factory | Identified exit to Upper Caves 11772 | -4/Factory | Loaded intel: 27 terminal locations 12027 | -4/Factory | Spotted B-86 Titan 12213 | -4/Factory | Garrison activated, responded to threat 12217 | -4/Factory | Assembled infested ambush trap array 12247 | -4/Factory | Destroyed 8 combat bots 12265 | -4/Factory | Lost 3 parts (1p2n) 12270 | -4/Factory | First assault squad dispatched 12314 | -4/Factory | Self-destructed Last Messages --------------- 12304_ Penetrated by Slug. 12304_ Enh. Optical Array destroyed. 12304_ Critical hit (Blast). 12305_ K-01 Serf collects debris. 12306_ Terminal disabled. 12306_ Med. Treads destroyed. 12307_ U-05 Engineer lays Concrete. 12307_ Imp. Kinecellerator destroyed. 12308_ Lrn. Missile Launcher blasted off. 12308_ U-05 Engineer lays Concrete. 12309_ Critical hit (Burn: +50). 12309_ K-01 Serf collects debris. 12310_ The unstable cave ceiling collapses. 12310_ U-05 Engineer destroyed. 12312_ Railgun destroyed. 12312_ Lyr. Heavy Armor Plating destroyed. 12312_ Weapon Cycler destroyed. 12312_ Critical hit (Blast). 12314_ Med. Treads destroyed. 12314_ Arm. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | "" """ # "G # #""??? ?? | | "" """ ?# # #"T???"" """ ?? | | ?# ! # #""????" "* ?? | | "" """ ??# |%= # #""????" !!! ?? | | "" """ ??# ! [ # #?????? !%! ?? | | "" """???# %[ # #?????" !!! ? | | ???# % # #????" ? | | ????# % = # #???? ? | | #####????# =%[= #??? =% | | ?????????# =!! #?? % * | | ?????????#^ = # ########### | | ???????? # "%" | | ???????? + k % | | ?????????# != | | ????????? = != | | ????????? [ ! = % | | ???????? =%!* # # ! ########+#? | | ???????? / d [ [g %g# #?????????? | | ????????# % [[% [ gg #?????????? | | ???????## % %% [ # #?????????? | | ???????# * #?????????? | | ???????# #?????????? | | ????????# d #?????????? | | ?????? H #?????????? | | ?????????# ; #?????????? | | ?????????# @ ;# #?????????? | | ?????????+ % ## #?????????? | | ?????????# k#? #?????????? | | ?????????# #? #?????????? | | ?????????# #? #?????????? | | ?????????? = " #? +?????????? | | ??????????? % "" #? #?????????? | | ????????????! *%= #? # ????????? | | ?????????????! ## #######? # ????????? | | ????????????? ?###???????? # ????????? | | ?????????????? ???????????? #?????????? | | ?????????????? ????????????? ????????????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 625 Weapon Cycling 30 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Imp. Particle Charger | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleDiametricBrace Manual? 0 Play Time 01:21:38 Cumulative 267.7 hours Start 2024.05.06 @ 13:50:51 End 2024.05.07 @ 17:41:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 51 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 098ba480-1dd2-4a02-8d4e-fc03a48e4286