Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.22 @ 19:39:46

Player: Analote

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (617)      617
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2412

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             384/550
Matter                     300/300
Energy                     455/455
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (108) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
    Cooled Ion Engine
           Deuterium Engine
>          --- PROPULSION (5) ---
           Flight Unit
           VTOL Module
  Improved Flight Unit
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
           Flail
           Flail
>          --- INVENTORY (4) ----
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Light Cannon
           Maul

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
           VTOL Module
           VTOL Module
  Improved Flight Unit
>          --- UTILITY ----------
           Cooling System
>          --- WEAPON -----------
           Maul
           Maul
>          --- INVENTORY --------
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Light Cannon
           Flail
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Cooling System
  Device                   Cooling System
Weapon                     Maul
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              5    | .   1   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   1   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 2   4   17  8   
  Power                    5    | 1   .   2   2   
    Engine                 5    | 1   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | .   .   10  1   
    Treads                 .    | .   .   .   .   
    Leg                    4    | .   .   4   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 7    | .   .   6   1   
  Utility                  2    | .   2   .   .   
    Device                 2    | .   2   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 1   2   5   5   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   1   2   .   
    Ballistic Cannon       2    | .   .   1   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          7    | .   1   2   4   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 6    | .   .   3   3   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   1   2   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   .   1   3   
Average Slot Usage (%)     74   | .   58  84  72  
  Engine                   15   | .   12  17  13  
  Leg                      12   | .   .   23  .   
  Flight                   11   | .   .   9   34  
  Device                   14   | .   22  13  8   
  Energy Gun               2    | .   8   .   .   
  Ballistic Gun            7    | .   3   11  .   
  Ballistic Cannon         1    | .   .   3   .   
  Impact Weapon            9    | .   11  5   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 7   14  23  34  
  Greatest Support         46   | 3   3   46  25  
  Greatest Overweight (x)  4    | 2   4   4   1   
  Average Overweight (x)   .    | 1   3   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | 2   2   4   4   
  Average Carried          2    | .   1   3   3   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            4    | .   2   4   4   

 Class Distribution 
--------------------
 80% | Hacker-Mutant
 19% | Hacker-Sprinter

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
 Hacker-Sprinter | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           793  | 212 38  468 75  
  Remotely                 .    | .   .   .   .   
Salvage Created            884  | .   101 632 151 
  Parts                    56   | .   1   46  9   
Haulers Intercepted        5    | .   .   4   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  18   | .   2   15  1   
  Melee                    1    | .   .   .   1   
  Guns                     10   | .   2   8   .   
  Cannons                  7    | .   .   7   .   
Classes Destroyed          7    | .   1   5   1   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   .   1   
  Hauler                   5    | .   .   4   1   
  Watcher                  2    | .   .   1   1   
  Swarmer                  5    | .   .   5   .   
  Grunt                    8    | .   2   6   .   
  Sentry                   5    | .   .   4   1   
Best Kill Streak           7    | .   2   7   1   
  Combat Bots Only         7    | .   2   7   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               798  | .    120  234  444  
  Core                     231  | .    30   35   166  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  88   91   .    
Volleys Fired              69   | .    10   59   .    
  Largest                  2    | .    1    2    .    
  Hottest                  46   | .    40   46   .    
Shots Fired                95   | .    10   85   .    
  Gun                      62   | .    10   52   .    
  Cannon                   33   | .    .    33   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  85   | .    .    85   .    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          10   | .    10   .    .    
  Robot Hit Streak         46   | .    10   46   .    
  Robot Miss Streak        1    | .    .    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           103  | .    10   76   17   
  Core Hits                36   | .    5    27   4    
  Critical Hits            2    | .    .    2    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              19   | .    .    1    18   
  Impact                   19   | .    .    1    18   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    1    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        3    | .    .    .    3    
Damage Inflicted           2069 | .    176  1398 495  
  Guns                     820  | .    130  690  .    
  Cannons                  663  | .    .    663  .    
  Explosions               46   | .    46   .    .    
  Melee                    527  | .    .    45   482  
  Ramming                  13   | .    .    .    13   
  Kinetic                  1353 | .    .    1353 .    
  Thermal                  46   | .    46   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          130  | .    130  .    .    
  Impact                   527  | .    .    45   482  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            61   | .    6    24   31   
  Projectiles              24   | .    .    24   .    
  Explosions               6    | .    6    .    .    
  Melee                    31   | .    .    .    31   
Knockbacks                 6    | .    .    5    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  5    | .    .    5    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      28   | .    23   .    5    
  Shots                    1    | .    1    .    .    
  Rammed                   4    | .    .    .    4    
Targets Rammed             4    | .    .    .    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        .    | .    .    .    .    
  Average Temperature      .    | .    .    .    .    
  Received Heat Transfer   474  | .    87   108  279  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    1    .    2    
  Impact Corruptions       2    | .    .    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             360  | .   50  360 214 
  Initial                  50   | .   .   14  50  
  Average                  99   | .   32  133 127 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         88   | 100 100 79  93  
  Level 1                  11   | .   .   20  6   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   .   3   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   2   19  12  
  Peak Tracking Total      11   | .   2   6   11  
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1158 | 56  301 587 214 
Spaces Moved               821  | 45  115 315 346 
  Core                     196  | 45  115 36  .   
  Treads                   .    | .   .   .   .   
  Legs                     120  | .   .   120 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   505  | .   .   159 346 
  Fastest Speed            27   | 50  150 29  27  
  Average Speed            103  | 118 237 124 37  
  Slowest Speed            265  | 150 250 265 108 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            1    | .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 3   28  41  30  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          3    | .   3   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      3    | .   3   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1012 | 48  134 427 403 
  Wait                     32   | .   1   7   24  
  Move                     816  | 44  114 314 344 
  Hop                      1    | .   .   .   1   
  Pick Up                  30   | 2   5   18  5   
  Fast Attach              .    | .   .   .   .   
  Attach                   15   | 2   3   7   3   
  Detach                   .    | .   .   .   .   
  Swap                     17   | .   1   11  5   
  Drop                     13   | .   .   10  3   
  Fire                     69   | .   10  59  .   
  Melee                    15   | .   .   1   14  
  Ram                      4    | .   .   .   4   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 15)
   57 | -11/Scrapyard | Entered Materials
   57 | -10/Materials | Evolved 1 slot: Propulsion x1
  307 | -10/Materials | Build established: Hacker-Mutant
  313 | -10/Materials | Identified exit to Materials
  313 | -10/Materials | Discovered exit to Materials (range 5)
  358 | -10/Materials | Entered another Materials area
  358 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  706 | -9/Materials  | Identified exit to Mines
  706 | -9/Materials  | Discovered exit to Mines (range 9)
  806 | -9/Materials  | Destroyed 7 combat bots
  941 | -9/Materials  | Identified exit to Materials
  941 | -9/Materials  | Discovered exit to Materials (range 4)
  945 | -9/Materials  | Entered another Materials area
  945 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1159 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01088_ K-01 Serf collects debris.
01088_ R-06 Scavenger collects Med. Storage Unit.
01089_ R-06 Scavenger collects Ion Engine.
01091_ K-01 Serf collects debris. <x2>
01093_ R-06 Scavenger collects Maul.
01095_ K-01 Serf collects debris.
01096_ Flail follow-up attack on Y-45 Defender. <x2>
01100_ K-01 Serf collects debris.
01101_ Dropped Deuterium Engine.
01102_ Sneak attack on K-01 Serf.
01102_ Destroyed Lgt. Ion Engine.
01102_ K-01 Serf system corrupted by crushing effect.
01102_ K-01 Serf knocked back.
01105_ W-25 Informer distress signal alerts nearby ally.
01105_ Acquired 55 matter.
01111_ K-01 Serf cleans the Material Compactor.
01124_ VTOL Module destroyed. <x2>
01131_ Slammed into G-50 Soldier. <x4>
01158_ Cooling System destroyed.
[Achievement: Back For More]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          32
Energy Capacity            630
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                64
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              ReactiveBeamUnit
  Manual?         0
Play Time         00:11:56
  Cumulative      35.3 hours
  Start           2021.03.22 @ 19:24:15
  End             2021.03.22 @ 19:39:46
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          50
  Rogue           0
  Adventurer      0
  Explorer        50
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cbf2eec9-3f88-451e-9d02-70164cdf396c