Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.15 @ 09:15:26 Player: Luigi Panache Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (91) 455 Value Destroyed (2202) 2202 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 4228 Bonus ------- High Alert Combat Kills 391 Cogmind --------- Core Integrity 0/400 Matter 227/300 Energy 250/250 System Corruption 1% Temperature Cool (9) Movement Treading (180) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Light Regenerative Plating > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (24) --- Ion Engine Light Treads Light Treads Light Treads Weight Redist. System Improved Signal Interpreter Light Regenerative Plating Light Regenerative Plating Hacking Suite Hacking Suite EM Pulse Gun EM Pulse Gun EM Pulse Gun EM Pulse Gun EM Pulse Gun Faulty Advanced Beam Cannon Heavy Assault Rifle EMP Blaster EMP Blaster EMP Blaster Rocket Launcher Datajack Heavy Hammer Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Light Regenerative Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Weight Redist. System Improved Signal Interpreter Light Regenerative Plating Light Regenerative Plating Hacking Suite Hacking Suite EM Pulse Gun EM Pulse Gun EM Pulse Gun EM Pulse Gun EM Pulse Gun Advanced Beam Cannon Heavy Assault Rifle EMP Blaster EMP Blaster EMP Blaster Rocket Launcher Datajack Heavy Hammer Katana [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 49 | 2 10 24 13 Power 6 | . 2 3 1 Engine 6 | . 2 3 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 2 3 5 Treads 9 | 2 . 2 5 Leg . | . . . . Wheel 3 | . 2 1 . Hover . | . . . . Flight . | . . . . Utility 16 | . 3 9 4 Device 1 | . . 1 . Storage 5 | . 3 2 . Processor . | . . . . Hackware . | . . . . Protection 10 | . . 6 4 Artifact . | . . . . Weapon 15 | . 3 9 3 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 13 | . 2 9 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 20 | . 5 12 3 Power 2 | . . 2 . Propulsion 6 | . 2 3 1 Utility 4 | . . 3 1 Weapon 8 | . 3 4 1 Highest Loss Streak 3 | . 3 3 1 Average Slot Usage (%) 93 | . 90 92 99 Engine 11 | . 14 10 11 Treads 14 | . 23 4 21 Wheel 8 | . 3 16 . Device 1 | . . 4 . Storage 26 | . 20 25 33 Protection 6 | . . 8 10 Energy Gun 1 | . 3 1 . Ballistic Gun 21 | . 23 19 21 Naked Turns . | . . . . Heaviest Build 84 | 11 41 84 82 Greatest Support 46 | 40 40 40 46 Greatest Overweight (x) 6 | . 5 6 3 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 24 | 6 16 24 24 Average Capacity 17 | 6 7 19 24 Most Carried 24 | 6 8 24 24 Average Carried 15 | 6 5 17 23 Final Capacity 24 | 6 16 24 24 Final Carried 24 | 6 6 24 24 Class Distribution -------------------- 53% | Mutant 39% | Hauler-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1794 | 218 324 868 384 Remotely . | . . . . Salvage Created 3202 | . 509 1704 989 Parts 203 | . 30 104 69 Haulers Intercepted 4 | . . 2 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 71 | . 12 38 21 Guns 64 | . 10 38 16 AOE 7 | . 2 . 5 Classes Destroyed 10 | . 5 5 . Worker 4 | . 1 2 1 Builder 2 | . 2 . . Hauler 4 | . . 2 2 Recycler 3 | . . 2 1 Operator 5 | . 2 3 . Watcher 2 | . . 1 1 Swarmer 24 | . 3 14 7 Grunt 30 | . 9 14 7 Duelist 1 | . . 1 . Sentry 16 | . . 9 7 Best Kill Streak 11 | . 5 7 11 Combat Bots Only 8 | . 3 6 8 Max Kills in Single Turn 3 | . 3 2 2 Gunslinging 1 | . . 1 1 Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 3533 | . 969 1652 912 Core 584 | . 171 307 106 Absorbed by Shields . | . . . . Core Remaining (%) 65 | 100 31 . . Volleys Fired 253 | . 67 126 60 Largest 2 | . 2 2 2 Hottest 70 | . 70 63 46 Shots Fired 481 | . 126 241 114 Gun 478 | . 126 241 111 Cannon . | . . . . Launcher 3 | . . . 3 Special . | . . . . Kinetic 444 | . 108 225 111 Thermal 10 | . 10 . . Explosive . | . . . . Electromagnetic 27 | . 8 16 3 Robot Hit Streak 16 | . 16 16 16 Robot Miss Streak 7 | . 4 7 4 Penetration Max . | . . . . Secondary Targets 11 | . 2 5 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 335 | . 87 161 87 Core Hits 129 | . 29 63 37 Critical Hits 2 | . 1 . 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5137 | . 1318 2347 1472 Guns 4625 | . 1071 2270 1284 Cannons . | . . . . Explosions 417 | . 236 . 181 Melee . | . . . . Ramming 95 | . 11 77 7 Kinetic 4326 | . 916 2126 1284 Thermal 378 | . 338 . 40 Explosive . | . . . . Electromagnetic 338 | . 53 144 141 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . 7 6 . Projectiles . | . . . . Explosions 7 | . 7 . . Melee 6 | . . 6 . Knockbacks 2 | . . 2 . Impact 2 | . . 2 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 80 | . 57 23 . Shots 1 | . 1 . . Rammed 11 | . 4 6 1 Targets Rammed 11 | . 4 6 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 72 | . 72 17 7 Average Temperature 15 | . 27 4 3 Received Heat Transfer 1086 | . 360 468 258 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 646 | . 596 . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 2 . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 790 | . 195 786 790 Initial 331 | . . . 331 Average 371 | . 81 428 572 Maximum Alert Level 3 | . . 3 3 Low Security (%) 38 | 100 100 24 . Level 1 13 | . . 22 11 Level 2 33 | . . 37 63 Level 3 13 | . . 15 25 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 4 5 3 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 8 | . 3 4 1 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 11 | . 2 7 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 119 | . 28 61 30 Peak Tracking Total 9 | . 5 9 6 Tactical Retreats 10 | . 1 7 2 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 12 | . 5 3 4 Terminals 9 | . 4 2 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 28 | . 13 8 7 Successful 15 | . 8 5 2 Failed 12 | . 4 3 5 Catastrophic 2 | . . . 2 Database Lockouts 1 | . 1 . . Manual 18 | . 10 2 6 Terminals 24 | . 12 6 6 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 9 | . 5 3 1 Robot Analysis 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Branch Access Points 2 | . 1 1 . Unreport Threat 1 | . . . 1 Reprogram Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 3 | . 3 . . Terminals 2 | . 2 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 6 | . 1 2 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 3112 | 9 829 1470 804 Spaces Moved 1518 | 5 401 806 306 Core 2 | . 2 . . Treads 735 | 3 288 138 306 Legs 2 | 2 . . . Wheels 779 | . 111 668 . Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 120 80 90 180 Average Speed 139 | 144 139 121 185 Slowest Speed 300 | 160 300 200 220 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 2 61 59 57 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . 5 . 5 Melee . | . . . . Projectile . | . . . . AOE 10 | . 5 . 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 2045 | 6 543 1060 436 Wait 147 | . 54 57 36 Move 1515 | 4 400 805 306 Hop . | . . . . Pick Up 39 | . 4 29 6 Fast Attach 14 | . 2 10 2 Attach 11 | . 4 6 1 Detach . | . . . . Swap 24 | 2 4 8 10 Drop 31 | . 4 13 14 Fire 253 | . 67 126 60 Melee . | . . . . Ram 4 | . 1 3 . Kick . | . . . . Crush 7 | . 3 3 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 10 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 16) 121 | -10/Materials | Discovered new exit (range 11) 232 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 631 | -10/Materials | Core integrity fell below 50% 744 | -10/Materials | Lost 3 parts (2n1w) 828 | -10/Materials | Central database locked down 832 | -10/Materials | Discovered new exit (range 8) 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Utility x2 1110 | -9/Materials | Repaired EM Pulse Gun 1568 | -9/Materials | Lost 3 parts (2u1w) 1594 | -9/Materials | Discovered new exit (range 11) 1722 | -9/Materials | Core integrity fell below 50% 1804 | -9/Materials | Identified exit to Mines 1804 | -9/Materials | Identified exit to Storage 2309 | -9/Materials | Entered Storage 2375 | -9/Storage | Build established: Hauler-Mutant 2446 | -9/Storage | Core integrity fell below 20% 2472 | -9/Storage | Destroyed 8 combat bots 2638 | -9/Storage | Garrison activated, responded to threat 2971 | -9/Storage | Found Prototype Protection 2971 | -9/Storage | Identified Lgt. Regenerative Plating 2975 | -9/Storage | Found Lgt. Regenerative Plating 2979 | -9/Storage | Found Lgt. Regenerative Plating 2982 | -9/Storage | Found Lgt. Regenerative Plating 3109 | -9/Storage | First assault squad dispatched 3113 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03023_ S-10 Pest destroyed. 03025_ Y-45 Defender destroyed. 03025_ Chain reaction triggered in Imp. Ion Engine. 03036_ Acquired Lgt. Treads. 03038_ K-01 Serf collects debris. 03051_ U-05 Engineer lays Concrete. 03053_ K-01 Serf collects debris. 03054_ U-05 Engineer lays Concrete. 03060_ K-01 Serf collects debris. 03061_ U-05 Engineer lays Concrete. 03066_ Acquired 43 matter. 03066_ U-05 Engineer lays Concrete. 03067_ U-05 Engineer builds a Wall. 03070_ U-05 Engineer lays Concrete. 03070_ Dropped Hvy. Assault Rifle. 03070_ Acquired Hvy. Assault Rifle. 03072_ U-05 Engineer lays Concrete. 03075_ U-05 Engineer builds a Wall. 03109_ ALERT: Significant disruption in Zone 3U, assault force dispatched. 03110_ Imp. Assault Rifle destroyed. 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