Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.18 @ 22:21:35 Player: Sam Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1840) 1840 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4840 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Gravmag System Heavy EM Pulse Gun Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Targeting Computer Targeting Computer Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Treads Improved Heat Sink Medium Matter Pod High-capacity Matter Pod Targeting Computer Recoil Stabilizer Matter Filter Weapon Cycler Improved EM Pulse Cannon Ion Cannon Autogun [Rating: 38] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 56 | 6 8 8 6 16 2 10 Power 9 | 1 1 1 . 4 1 1 Engine 8 | 1 1 1 . 4 . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 19 | 2 2 2 3 5 1 4 Treads 14 | . 2 2 3 5 . 2 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight 1 | . . . . . 1 . Utility 12 | 1 3 3 2 1 . 2 Device 3 | . . 1 . 1 . 1 Storage 5 | 1 3 . . . . 1 Processor 4 | . . 2 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 2 2 1 6 . 3 Energy Gun 3 | 1 . . . . . 2 Energy Cannon 4 | . . . 1 2 . 1 Ballistic Gun 9 | 1 2 2 . 4 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 22 | . 5 . 1 4 5 7 Power 3 | . 1 . . . . 2 Propulsion 7 | . 2 . 1 1 1 2 Utility 5 | . . . . 1 2 2 Weapon 7 | . 2 . . 2 2 1 Highest Loss Streak 6 | . 3 . 1 2 5 6 Average Slot Usage (%) 92 | . 94 100 99 99 57 44 Engine 11 | . 13 11 9 15 7 . Treads 12 | . 3 22 17 15 7 2 Leg 5 | . 23 . . . . . Hover 1 | . . . . . . 10 Device 2 | . . 6 . 3 3 4 Storage 17 | . 25 22 18 15 8 4 Processor 18 | . . 15 36 26 13 . Energy Gun 3 | . 11 . . . . 10 Energy Cannon 5 | . . . 8 8 7 3 Ballistic Gun 12 | . 15 22 9 12 3 . Naked Turns 37 | . . . . . 8 29 Heaviest Build 71 | 13 41 46 49 71 70 24 Greatest Support 40 | 20 40 40 40 40 40 40 Greatest Overweight (x) 10 | 4 4 1 2 1 10 4 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 4 Average Capacity 13 | 5 12 16 16 16 10 4 Most Carried 16 | 3 12 16 16 16 15 4 Average Carried 12 | 2 9 14 15 15 9 3 Final Capacity 16 | 6 16 16 16 16 4 4 Final Carried 16 | 3 11 16 16 15 4 3 Class Distribution -------------------- 59% | Mutant 30% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1434 | 213 383 227 127 337 . 147 Remotely . | . . . . . . . Salvage Created 2152 | . 631 264 602 634 . 21 Parts 139 | . 39 21 39 39 . 1 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 40 | . 10 5 15 10 . . Guns 26 | . 10 5 4 7 . . Cannons 12 | . . . 10 2 . . AOE 1 | . . . . 1 . . Classes Destroyed 13 | . 4 3 2 4 . . Worker 2 | . . 2 . . . . Builder 1 | . 1 . . . . . Tunneler 2 | . . . 1 1 . . Hauler 1 | . . . . 1 . . Recycler 1 | . 1 . . . . . Operator 2 | . . 1 . . . 1 Watcher 3 | . 2 . . 1 . . Swarmer 7 | . . . 7 . . . Grunt 25 | . 10 4 8 3 . . Brawler 3 | . . . . 3 . . Duelist 2 | . . . . 2 . . Sentry 1 | . . 1 . . . . Programmer 2 | . . . . 2 . . Best Kill Streak 5 | . 4 2 5 3 . 1 Combat Bots Only 5 | . 3 2 5 3 . . Max Kills in Single Turn 2 | . 1 2 2 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 3256 | . 589 217 448 1053 177 772 Core 954 | . 107 60 75 269 103 340 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 57 85 86 . . . Volleys Fired 122 | . 44 23 24 27 . 4 Largest 3 | . 2 2 2 3 . 2 Hottest 162 | . 60 46 92 162 . 75 Shots Fired 269 | . 86 46 48 80 . 9 Gun 217 | . 86 46 24 52 . 9 Cannon 52 | . . . 24 28 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 173 | . 51 46 24 52 . . Thermal 9 | . . . . 5 . 4 Explosive . | . . . . . . . Electromagnetic 87 | . 35 . 24 23 . 5 Robot Hit Streak 20 | . 11 20 17 20 . 18 Robot Miss Streak 4 | . 4 2 2 4 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 193 | . 56 36 32 62 . 7 Core Hits 91 | . 28 12 20 28 . 3 Critical Hits 3 | . . 1 . 2 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 1 . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3935 | . 759 382 840 1733 . 221 Guns 2140 | . 719 382 201 698 . 140 Cannons 1222 | . . . 639 583 . . Explosions 557 | . 40 . . 452 . 65 Melee . | . . . . . . . Ramming 16 | . . . . . . 16 Kinetic 1667 | . 386 382 201 698 . . Thermal 707 | . 40 . . 562 . 105 Explosive . | . . . . . . . Electromagnetic 1545 | . 333 . 639 473 . 100 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . 3 3 . 8 8 9 Average Corruption 6 | . 2 2 . 6 8 8 Corruption Purged . | . . . . . . . Effects 46 | . 1 2 . 25 3 15 Message Errors 13 | . 1 . . 7 1 4 Matter Fused 11 | . . . . 5 . 6 Heat Flow Errors 6 | . . . . 2 2 2 Energy Discharges 4 | . . 1 . 2 . 1 Data Loss (minor) 3 | . . 1 . 1 . 1 Data Loss (major) 2 | . . . . 2 . . Misfires 3 | . . . . 2 . 1 Targeting Errors 2 | . . . . 2 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 56 | . . . 4 22 . 30 Projectiles 5 | . . . 4 1 . . Explosions 51 | . . . . 21 . 30 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 551 | . . . . 508 . 43 Shots 9 | . . . . 8 . 1 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 465 | . 48 16 186 465 127 204 Average Temperature 57 | . 19 5 55 99 69 48 Received Heat Transfer 948 | . 324 84 162 90 . 288 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 622 | . 50 . . 448 . 124 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 . . 3 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 386 | . 167 207 366 386 95 196 Initial 98 | . . 18 13 98 95 42 Average 105 | . 38 87 114 164 71 86 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 80 | 100 100 98 65 62 100 100 Level 1 19 | . . 1 34 37 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 2 2 5 . 3 Investigation 2 | . 1 . 1 . . . Extermination 2 | . . . . 1 . 1 Reinforcement 8 | . 1 2 1 2 . 2 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 5 | . 1 1 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 18 11 22 14 5 13 Peak Tracking Total 8 | . 4 3 5 2 5 8 Tactical Retreats 5 | . 1 1 . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 7 | . 3 2 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . 3 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 20 | . . . . 18 . 2 Max in Single Turn 5 | . . . . 5 . 2 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 15 | . 1 2 4 6 . 2 Terminals 11 | . 1 2 4 3 . 1 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 38 | . 2 6 12 13 . 5 Successful 18 | . . 2 8 7 . 1 Failed 20 | . 2 4 4 6 . 4 Catastrophic 3 | . . 2 . 1 . . Database Lockouts . | . . . . . . . Manual 13 | . 2 2 6 3 . . Terminals 31 | . 2 6 12 8 . 3 Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 . 2 Terminal Hacks 11 | . . 2 6 2 . 1 Record 1 | . . . . 1 . . Branch Access Points 2 | . . . 1 1 . . Emergency Access Points 1 | . . 1 . . . . Locate Traps 4 | . . . 3 . . 1 Disarm Traps 1 | . . . 1 . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . . . 2 1 . . Terminals 3 | . . . 2 1 . . Track 1 | . . . 1 . . . Botnet 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 2 4 3 . 2 Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . 1 . . Matter 153 | . . . . 153 . . Time 81 | . . . . 81 . . Total Robot Build Rating 1 | . . . . 1 . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 44 | . . . . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 9 | . . . . 9 . . Highest-Rated Ally 9 | . . . . 9 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 4047 | 60 904 477 804 1307 85 410 Spaces Moved 2209 | 46 490 217 213 603 102 538 Core 105 | 20 . . . . 15 70 Treads 1162 | . 60 217 213 603 24 45 Legs 456 | 26 430 . . . . . Wheels . | . . . . . . . Hover 412 | . . . . . . 412 Flight 74 | . . . . . 63 11 Fastest Speed 40 | 50 120 160 180 180 40 40 Average Speed 140 | 105 152 176 180 180 79 69 Slowest Speed 550 | 250 240 180 200 180 550 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 81 23 24 15 85 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 72 | . . . . 72 . . Terrain Destroyed 121 | . 3 . . 118 . . Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 119 | . 3 . . 116 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2911 | 54 560 276 587 764 104 566 Wait 455 | . 9 9 330 107 . . Move 2204 | 45 489 216 212 603 101 538 Hop . | . . . . . . . Pick Up 45 | 3 10 11 9 6 1 5 Fast Attach 14 | 6 2 . . . 1 5 Attach 22 | . 4 2 3 7 1 5 Detach 1 | . . . . . . 1 Swap 20 | . 2 6 3 9 . . Drop 26 | . . 9 6 5 . 6 Fire 122 | . 44 23 24 27 . 4 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 890 | -10/Materials | Lost 3 parts (1n2w) 935 | -10/Materials | Discovered new exit (range 8) 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Utility x2 1290 | -9/Materials | Discovered new exit (range 13) 1440 | -9/Materials | Identified exit to Materials 1442 | -9/Materials | Entered another Materials area 1442 | -8/Materials | Evolved 2 slots: Utility x2 2114 | -8/Materials | Discovered new exit (range 10) 2245 | -8/Materials | Identified exit to Factory 2246 | -8/Materials | Entered Factory 2246 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2338 | -7/Factory | Repaired Imp. EM Pulse Cannon 2534 | -7/Factory | Identified exit to Storage 2534 | -7/Factory | Identified exit to Lower Caves 2617 | -7/Factory | Build established: Scavenger-Gunner 2706 | -7/Factory | Fabricated T-07 Excavator (x1) 3165 | -7/Factory | Garrison activated, responded to threat 3553 | -7/Factory | Sucked down chute 3553 | -7/Factory | Entered Waste 3566 | -7/Waste | Spotted C-40 Crusher 3571 | -7/Waste | Spotted C-40 Crusher 3584 | -7/Waste | Spotted C-40 Crusher 3589 | -7/Waste | Spotted C-40 Crusher 3593 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3596 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3598 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3601 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3602 | -7/Waste | Core integrity fell below 50% 3613 | -7/Waste | Spotted C-40 Crusher 3619 | -7/Waste | Discovered new exit (range 16) 3620 | -7/Waste | Spotted C-40 Crusher 3632 | -7/Waste | Lost 5 parts (1n2u2w) 3638 | -7/Waste | Entered Factory 4016 | -7/Factory | Core integrity fell below 20% 4048 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Construction Platform disabled. System corrupted: Component data lost. O-24 Administrator destroyed. Lgt. Nuclear Core destroyed. K-01 Serf cleans the Garrison Access. System corrupted: Energy discharge (-25). Slammed into G-47 Trooper. Lightning Gun destroyed. Slammed into G-47 Trooper. Gravmag System destroyed. Particle Charger destroyed. P-60 Hacker resets G-47 Trooper, system corruption cleaned. Imp. Ion Engine destroyed. Dropped Cld. Pulse Rifle. Com. Matter Pod destroyed. LLQIUJLTQPUEOOSJSVE,UZ/J<7#GMP6 83GXLZ%RZQMUGIOYOX5 VIDO J