Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.12 @ 16:24:39 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (2961) 2961 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 6759 Bonus ------- High Alert Combat Kills 448 Cogmind --------- Core Integrity 518/700 Matter 18/300 Energy 100/100 System Corruption 6% Temperature Cool (2) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Laser Advanced EMP Blaster > --- INVENTORY (25) --- Deuterium Engine Light Treads High-capacity Matter Pod (0) Machine Analyzer Improved Sensor Array Experimental Sensor Array Particle Charger Weapon Cycler Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Advanced EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Missile Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Field Laser Heavy Laser > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Treads High-capacity Matter Pod Machine Analyzer Improved Sensor Array Experimental Sensor Array Improved Targeting Computer Kinecellerator Weapon Cycler Hardened Light Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Enhanced Autogun Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Heavy Missile Launcher Makeshift Spear [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Heavy Laser Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 78 | . 15 4 . 4 35 20 Power 3 | . 1 . . 1 . 1 Engine 3 | . 1 . . 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | . 2 1 . 1 10 3 Treads 9 | . 2 1 . 1 5 . Leg . | . . . . . . . Wheel 8 | . . . . . 5 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | . 2 . . 1 6 8 Device 6 | . . . . . 4 2 Storage 2 | . 1 . . 1 . . Processor 4 | . 1 . . . . 3 Hackware 1 | . . . . . . 1 Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 41 | . 10 3 . 1 19 8 Energy Gun 6 | . 1 . . . 2 3 Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 5 1 . 1 2 2 Ballistic Cannon 8 | . . . . . 8 . Launcher 15 | . 4 2 . . 6 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 27 | . 1 1 . 1 12 12 Power 3 | . 1 . . . . 2 Propulsion 13 | . . 1 . 1 7 4 Utility 7 | . . . . . 3 4 Weapon 4 | . . . . . 2 2 Highest Loss Streak 12 | . 1 1 . 1 4 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 100 100 99 80 97 Engine 11 | . 13 14 14 13 9 7 Treads 22 | . 23 28 28 28 16 14 Wheel 4 | . . . . . 9 13 Device 2 | . . . . . 5 9 Storage 11 | . 14 14 14 14 9 7 Processor 12 | . 11 14 14 14 9 13 Hackware 1 | . . . . . . 6 Protection 1 | . . . . . 5 5 Energy Gun 4 | . 11 . . . 4 11 Ballistic Gun 11 | . 12 25 14 14 2 . Ballistic Cannon 1 | . . . . . 7 . Launcher 4 | . 4 2 14 13 . . Naked Turns . | . . . . . . . Heaviest Build 113 | 11 29 29 27 101 113 108 Greatest Support 42 | 20 40 40 40 40 42 24 Greatest Overweight (x) 11 | . . . . 2 11 4 Average Overweight (x) 1 | . . . . . 6 4 Largest Inventory Capacity 25 | . 15 15 15 25 25 25 Average Capacity 18 | . 12 15 15 18 25 25 Most Carried 25 | . 13 15 15 23 25 25 Average Carried 16 | . 8 13 14 16 21 23 Final Capacity 25 | 8 15 15 15 25 25 25 Final Carried 23 | 6 13 15 14 22 23 20 Class Distribution -------------------- 95% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1775 | 200 191 291 . 170 754 169 Remotely . | . . . . . . . Salvage Created 2760 | . 481 241 . 74 1347 617 Parts 191 | . 50 19 . 11 70 41 Haulers Intercepted 3 | . 2 . . . 1 . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 84 | . 17 12 . 7 30 18 Guns 28 | . 5 9 . . 6 8 Cannons 7 | . . . . . 7 . AOE 47 | . 12 3 . 7 15 10 Classes Destroyed 15 | . 6 1 . . 7 1 Worker 13 | . 4 . . . 4 5 Builder 5 | . . . . . 2 3 Tunneler 3 | . . 1 . 1 1 . Hauler 3 | . 2 . . . 1 . Recycler 3 | . . . . . 2 1 Operator 1 | . 1 . . . . . Watcher 6 | . 3 . . . 3 . Swarmer 35 | . 9 8 . 5 3 10 Grunt 34 | . 8 4 . 2 16 4 Brawler 2 | . . . . . 2 . Duelist 3 | . . . . . 2 1 Protector 1 | . . . . . 1 . Sentry 5 | . . . . . 5 . Hunter 3 | . . . . . 1 2 Programmer 1 | . . . . . . 1 Best Kill Streak 14 | . 7 4 . 3 14 9 Combat Bots Only 9 | . 6 4 . 3 9 7 Max Kills in Single Turn 4 | . 2 2 . 2 3 4 Gunslinging 1 | . 1 1 . . . . Exploded 2 | . 2 1 . 2 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 4027 | . 654 139 . 124 1247 1863 Core 539 | . 129 12 . 29 187 182 Absorbed by Shields 352 | . . . . . 352 . Core Remaining (%) 66 | 100 . . . 32 66 . Volleys Fired 193 | . 52 18 . 8 67 48 Largest 2 | . 2 2 . 1 2 2 Hottest 132 | . 80 46 . 30 94 132 Shots Fired 318 | . 86 31 . 8 111 82 Gun 191 | . 68 26 . . 27 70 Cannon 66 | . . . . . 66 . Launcher 61 | . 18 5 . 8 18 12 Special . | . . . . . . . Kinetic 154 | . 35 26 . . 79 14 Thermal 101 | . 31 . . . 14 56 Explosive 55 | . 18 5 . 8 15 9 Electromagnetic 8 | . 2 . . . 3 3 Robot Hit Streak 13 | . 13 3 . . 13 12 Robot Miss Streak 5 | . 3 5 . 1 3 4 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 193 | . 53 16 . . 71 53 Core Hits 178 | . 36 17 . 10 67 48 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . . 3 Burn 3 | . . . . . . 3 Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 2 | . . . . . 2 . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8708 | . 1429 523 . 563 3778 2415 Guns 2023 | . 501 251 . . 367 904 Cannons 1077 | . . . . . 1077 . Explosions 5599 | . 928 271 . 555 2334 1511 Melee . | . . . . . . . Ramming 9 | . . 1 . 8 . . Kinetic 1968 | . 271 251 . . 1240 206 Thermal 1135 | . 196 . . . 204 735 Explosive 4784 | . 928 271 . 555 1819 1211 Electromagnetic 812 | . 34 . . . 515 263 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . . 8 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 224 | . 78 1 . 12 39 94 Projectiles 21 | . . . . . 21 . Explosions 203 | . 78 1 . 12 18 94 Melee . | . . . . . . . Knockbacks 8 | . . . . . 8 . Impact . | . . . . . . . Kinetic 8 | . . . . . 8 . Secondary . | . . . . . . . Self-Inflicted Damage 441 | . 32 18 . 64 109 218 Shots 23 | . 1 1 . 4 6 11 Rammed 4 | . . 1 . 3 . . Targets Rammed 4 | . . 1 . 3 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 375 | . 60 . . . 279 375 Average Temperature 82 | . 22 . . . 101 83 Received Heat Transfer 843 | . 54 9 . . 582 198 Effects 6 | . . . . . 4 2 Energy Bleed 2 | . . . . . 1 1 Interference 3 | . . . . . 3 . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 2466 | . 450 . . . 362 1654 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 981 | . 378 369 . 198 680 981 Initial 309 | . . 126 . . . 309 Average 267 | . 198 195 . 56 431 508 Maximum Alert Level 3 | . 1 1 . . 2 3 Low Security (%) 51 | . 51 72 . 100 22 . Level 1 23 | . 48 27 . . 7 33 Level 2 22 | . . . . . 69 49 Level 3 2 | . . . . . . 16 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 4 . . 1 4 4 Investigation 7 | . 3 . . 1 1 2 Extermination . | . . . . . . . Reinforcement 5 | . 1 . . . 2 2 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 11 | . 3 . . . 4 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 21 12 . 12 47 28 Peak Tracking Total 9 | . 4 3 . 3 9 8 Tactical Retreats 7 | . . . . 6 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 7 | . 2 . . . 4 1 Max in Single Turn 1 | . 1 . . . 1 1 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 16 | . 6 . 1 1 5 3 Terminals 8 | . 4 . . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . . . 2 Total Hacks 35 | . 14 . 1 1 11 8 Successful 17 | . 5 . 1 1 5 5 Failed 18 | . 9 . . . 6 3 Catastrophic 5 | . 4 . . . . 1 Database Lockouts . | . . . . . . . Manual 31 | . 14 . . . 10 7 Terminals 24 | . 12 . . . 8 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 2 | . . . . . 2 . Garrison Access 4 | . . . . . . 4 Terminal Hacks 4 | . . . 1 1 1 1 Record 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . . . 1 Terminal Index 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 5 . . . 2 4 Terminals 6 | . 3 . . . 1 2 Track 1 | . 1 . . . . . Botnet 3 | . 2 . . . . 1 Operators 2 | . . . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Tunnel 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Jam 2 | . . . . . . 2 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 . . . 4 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . 4 . Total Damage 61 | . . . . . 61 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 5331 | . 1096 1080 254 1020 1106 775 Spaces Moved 2684 | 1 590 637 159 521 391 385 Core . | . . . . . . . Treads 1879 | . 504 637 159 521 56 2 Legs 87 | 1 86 . . . . . Wheels 718 | . . . . . 335 383 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 160 140 145 Average Speed 170 | 120 154 160 160 188 214 148 Slowest Speed 560 | 120 160 160 160 320 560 465 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 56 | 2 95 98 53 91 38 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . 2 . 1 . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug 26 | . . . . 22 4 . Terrain Destroyed 373 | . 81 48 . 78 94 72 Melee 1 | . . . . . 1 . Projectile 16 | . . . . . 16 . AOE 356 | . 81 48 . 78 77 72 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 3118 | . 695 666 159 548 542 508 Wait 84 | . 16 1 . 3 25 39 Move 2678 | . 589 636 158 520 390 385 Hop . | . . . . . . . Pick Up 53 | . 14 4 . 9 15 11 Fast Attach 19 | . 3 . . . 13 3 Attach 28 | . 3 2 . 2 11 10 Detach 3 | . . 1 . . 1 1 Swap 31 | . 9 2 . 2 11 7 Drop 23 | . 9 1 1 1 7 4 Fire 193 | . 52 18 . 8 67 48 Melee 2 | . . . . . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . 1 . 3 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 15) 692 | -10/Materials | Discovered new exit (range 15) 868 | -10/Materials | Discovered new exit (range 15) 983 | -10/Materials | Crushed by falling debris 983 | -10/Materials | Core integrity fell below 50% 1097 | -10/Materials | Entered Mines 1133 | -10/Mines | Met a Derelict bent on vengeance 1141 | -10/Mines | Discovered new exit (range 9) 1518 | -10/Mines | Discovered new exit (range 16) 1671 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1671 | -10/Mines | Discovered new exit (range 5) 1727 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1875 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1879 | -10/Mines | Found Prototype Device 2177 | -10/Mines | Entered Exiles 2201 | -10/Exiles | Discovered new exit (range 15) 2224 | -10/Exiles | Met 8R-AWN 2248 | -10/Exiles | Met EX-HEX 2330 | -10/Exiles | Met EX-DEC 2360 | -10/Exiles | Learned location of Zion (-6) 2416 | -10/Exiles | Discovered new exit (range 10) 2431 | -10/Exiles | Entered Mines 2649 | -9/Mines | Found a hidden stash of uninstalled traps 2846 | -9/Mines | Discovered new exit (range 5) 2940 | -9/Mines | Discovered new exit (range 11) 2965 | -9/Mines | Escorted by a lone wolf Derelict 2973 | -9/Mines | Learned Materials stockpile data 3139 | -9/Mines | Met a Derelict shopkeep closing up shop 3451 | -9/Mines | Entered Materials 3451 | -8/Materials | Accompanied by 1 ally 3451 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3452 | -8/Materials | Identified exit to Storage 3500 | -8/Materials | Identified Exp. Sensor Array 3839 | -8/Materials | Destroyed 9 combat bots 3841 | -8/Materials | Lost 3 parts (2n1u) 3939 | -8/Materials | Discovered new exit (range 16) 4151 | -8/Materials | Lost 4 parts (1n1u2w) 4251 | -8/Materials | First assault squad dispatched 4557 | -8/Materials | Entered Factory 4557 | -7/Factory | Evolved 2 slots: Utility x2 5121 | -7/Factory | Identified exit to Lower Caves 5314 | -7/Factory | Destroyed 7 combat bots 5332 | -7/Factory | Self-destructed Last Messages --------------- 05323_ Penetrated by Slug. 05324_ K-01 Serf collects debris. 05325_ U-05 Engineer builds a Wall. 05326_ Adv. Treads destroyed. 05326_ U-05 Engineer destroyed. 05328_ R-06 Scavenger collects Structural Scanner. 05328_ Slug penetrates Wall. 05328_ Sml. Matter Pod fried. 05328_ K-01 Serf destroyed. 05330_ H-55 Commando destroyed. 05330_ Door malfunctions. 05330_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 05330_ R-06 Scavenger destroyed. 05330_ Deuterium Engine destroyed. 05330_ Destroyed Deuterium Engine. 05330_ K-01 Serf destroyed. 05330_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 05330_ Door malfunctions. 05331_ The unstable cave ceiling collapses. 05331_ Penetrated by Slug. 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Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledAntimissileSaw Manual? 0 Play Time 00:23:53 Cumulative 345.7 hours Start 2023.05.12 @ 13:57:15 End 2023.05.12 @ 16:24:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 485 Rogue 458 Adventurer 4 Explorer 23 Win Type - Total 19 Types 14/0/2/2/1/0/0/0/0 Lore% 78 Gallery% 92 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7f8ca0a-97fc-4ade-b6af-c44109768bf7