Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.14 @ 02:24:11 Player: obl-vn Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (111) 555 Value Destroyed (4449) 4449 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1093) 1093 TOTAL SCORE: 10977 Bonus ------- Pacifist 200 High Alert Combat Kills 95 Awakened Behemoth Slayer 1000 Friendly Fire -202 Cogmind --------- Core Integrity 0/1000 Matter 276/300 Energy 99/100 System Corruption 29% Temperature Cool (49) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Core Shielding > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (150) Improved Thermal Shield Hacking Drone Bay Phasing AFG CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced System Shield > --- WEAPON ----------- Improved Arc Projector Gatling Laser Plasma Rifle Improved Heavy Machine Gun Heavy Pick Heavy Pick > --- INVENTORY -------- Reinforced Deuterium Engine Improved Titanium Leg Improved Titanium Leg Armored Huge Wheel Compact Matter Pod Precision Energy Filter Hacking Drone Bay Phasing AFG Storm Laser Heavy Proton Cannon CR-A16's Behemoth Slayer [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 4 | . . . 2 1 . . . 1 . . . Weapon 4 | . . 2 . . . . . . . . 2 Parts Attached 86 | 4 . 11 15 4 . 3 . 6 11 2 30 Power 7 | . . 2 1 . . . . . 2 . 2 Engine 4 | . . 2 1 . . . . . 1 . . Core 3 | . . . . . . . . . 1 . 2 Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 . 1 4 1 . . . 1 2 . 10 Treads 13 | 2 . 1 4 1 . . . 1 2 . 2 Leg 7 | . . . . . . . . . . . 7 Wheel 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | . . 3 6 2 . 2 . 1 3 . 9 Device 9 | . . . . 2 . 1 . . . . 6 Storage 1 | . . . . . . 1 . . . . . Processor 5 | . . 3 . . . . . . 1 . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 10 | . . . 6 . . . . 1 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 32 | 2 . 5 4 1 . 1 . 4 4 2 9 Energy Gun 7 | . . . . . . 1 . . 2 2 2 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 19 | 2 . 4 4 . . . . 4 . . 5 Ballistic Cannon 2 | . . 1 . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . 2 . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . . 2 . . . . 4 Parts Lost 31 | . . . . 1 . . . . 7 5 18 Power 2 | . . . . . . . . . 1 . 1 Propulsion 11 | . . . . . . . . . 3 1 7 Utility 5 | . . . . . . . . . 2 1 2 Weapon 13 | . . . . 1 . . . . 1 3 8 Highest Loss Streak 14 | . . . . 1 . . . . 5 5 14 To Critical Strikes 2 | . . . . . . . . . 1 . 1 Average Backups 8 | 2 3 4 4 4 5 8 10 11 11 9 9 Power . | . 2 . . . . . . . 1 1 . Propulsion 1 | . . . 1 . 1 1 1 . . . 2 Utility 4 | . 1 3 2 2 3 5 6 5 4 4 3 Weapon 2 | . . . . 1 1 2 3 4 5 4 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . . 2 1 . . . . 2 . . 4 Power 1 | . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . 1 1 . . . . 1 . . 2 Weapon 3 | . . . . . . . . 1 . . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 57 81 99 99 100 97 100 95 92 90 76 Engine 5 | . . 7 9 7 7 7 7 6 4 . . Treads 19 | . 28 22 17 23 23 23 23 23 20 19 1 Leg 2 | . . . . . . . . . . . 18 Device 3 | . . . . 6 7 . 3 6 6 6 5 Storage 3 | . . . . . . 6 7 6 6 6 4 Processor 14 | . . 19 18 15 15 15 15 13 13 20 11 Protection 10 | . . . 17 15 15 15 10 10 11 4 . Energy Gun 1 | . . . . . . . . . 1 7 11 Ballistic Gun 21 | . 28 31 27 23 23 21 23 20 23 18 7 Ballistic Cannon 4 | . . . 9 7 7 6 7 5 . . . Peak Build Rating 87 | 4 4 17 28 36 36 52 40 56 59 54 87 Average Rating 38 | 2 3 11 25 34 36 36 39 43 54 51 62 On Entrance 29 | . 4 4 17 28 36 36 40 39 56 54 42 Avg Prop Armor Cover (%) 26 | 26 26 26 . . . . . . . . . Naked Turns 56 | . . . . . . . . . . . 56 Heaviest Build 63 | 3 3 21 39 41 40 58 58 62 63 54 62 Greatest Support 88 | 3 20 40 40 68 68 68 68 88 88 81 81 Greatest Overweight (x) 1 | . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 15 15 15 15 15 15 Average Capacity 11 | 5 5 5 5 5 5 13 15 15 15 15 14 Most Carried 15 | 4 5 5 5 5 5 15 14 15 15 13 15 Average Carried 9 | 2 3 4 4 4 5 8 13 14 14 12 13 Final Capacity 15 | 5 5 5 5 5 5 15 15 15 15 15 5 Final Carried 15 | 3 4 5 5 5 5 13 14 15 13 10 5 Class Distribution -------------------- 83% | Gunner 7% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Matter Collected 4191 | 240 . 463 952 243 87 128 298 184 459 . 1137 Remotely . | . . . . . . . . . . . . Salvage Created 4801 | . . 544 1349 235 57 . 214 63 418 54 1867 Parts 229 | . . 26 70 9 6 . 3 4 23 1 87 Haulers Intercepted 8 | . . 1 3 . . . . . . . 4 Recyclers Shooed 2 | . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 6 . 3 . 17 1 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 90 | . . 10 28 5 3 . 7 1 7 1 28 Melee 1 | . . . . . . . . . . . 1 Guns 81 | . . 10 24 4 3 . 5 1 6 1 27 Cannons 7 | . . . 4 1 . . 2 . . . . Classes Destroyed 16 | . . 4 6 . . . 2 . 2 1 1 Worker 6 | . . . 3 . . . . . . . 3 Hauler 8 | . . 1 3 . . . . . . . 4 Recycler 1 | . . . 1 . . . . . . . . Operator 3 | . . 1 1 . . . . . . . 1 Drone 2 | . . . . . . . 2 . . . . Watcher 2 | . . . 1 . . . . 1 . . . Swarmer 11 | . . . 4 . 3 . . . . . 4 Grunt 43 | . . 7 16 2 . . 2 1 3 . 12 Brawler 3 | . . . 1 1 . . . . 1 . . Duelist 1 | . . . . . . . . . . 1 . Sentry 12 | . . 3 6 2 . . 1 . . . . Specialist 1 | . . . . . . . . . . . 1 Hunter 8 | . . . 1 . . . 1 . . . 6 Programmer 7 | . . . . . . . . . 2 . 5 Behemoth 2 | . . . . . . . 1 . 1 . . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 14 | . . 3 11 3 3 . 2 1 4 1 14 Combat Bots Only 12 | . . 3 9 3 3 . 2 1 4 1 12 Max Kills in Single Turn 2 | . . 1 2 1 1 . 2 1 2 1 2 Gunslinging 1 | . . . . . . . . . 1 . 1 Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Hostile Shots Fired 775 | . . 32 72 34 8 . 59 1 87 33 449 Missed 226 | . . 6 15 11 1 . 21 . 17 6 149 Hits 549 | . . 26 57 23 7 . 38 1 70 27 300 Melee 11 | . . . . 4 . . . . 1 6 . Projectile 538 | . . 26 57 19 7 . 38 1 69 21 300 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 16 | . . . 1 1 . . 1 . 3 2 8 Part Disruptions 12 | . . . . . . . . . . . 12 Damage Taken 8560 | . . 322 745 301 85 . 458 20 1520 617 4492 Core 1258 | . . 24 69 . . . 12 . 85 57 1011 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 23 | . . . . . . . . . . . 23 Ignored by Resistances 230 | . . . 76 16 26 . 52 . 15 . 45 Regen/Repaired (Parts) 230 | . . 123 107 . . . . . . . . Core Remaining (%) 93 | 100 100 94 87 . . . 98 . . 83 . Volleys Fired 220 | . 2 31 53 7 3 2 20 6 18 5 73 Largest 5 | . 2 4 4 4 4 1 4 4 4 4 5 Hottest 288 | . 40 89 108 108 105 30 105 105 120 270 288 Shots Fired 736 | . 4 73 185 28 12 2 72 24 66 19 251 Gun 656 | . 4 73 142 20 9 . 54 18 66 19 251 Cannon 80 | . . . 43 8 3 2 18 6 . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 642 | . 4 73 185 28 12 2 72 24 63 12 167 Thermal 82 | . . . . . . . . . 3 7 72 Explosive . | . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . . . . . 12 Robot Hit Streak 48 | . 1 41 48 10 5 . 13 4 11 12 17 Robot Miss Streak 9 | . 3 2 8 4 2 . 9 4 5 2 5 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 15 | . . 1 2 . . . . . 1 1 10 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 1 1 Shots Hit Robots 512 | . 1 58 117 20 8 . 45 12 53 15 183 Core Hits 286 | . . 24 71 14 6 . 26 6 16 7 116 Critical Kills 3 | . . . 1 . . . . . 1 . 1 Critical Parts Destroyed 5 | . . . 2 . . . 1 1 . . 1 Critical Strikes 12 | . . . 3 . . . 1 1 2 . 5 Burn 3 | . . . . . . . . . . . 3 Destroy 8 | . . . 3 . . . 1 1 1 . 2 Impale 1 | . . . . . . . . . 1 . . Melee Attacks 20 | . . . . . . . . . 12 . 8 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 20 | . . . . . . . . . 12 . 8 Sneak Attacks 2 | . . . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11400 | . 12 655 2365 496 144 . 986 267 1365 400 4710 Guns 10290 | . 10 655 1971 417 144 . 866 228 1070 400 4529 Cannons 632 | . . . 394 79 . . 120 39 . . . Explosions . | . . . . . . . . . . . . Melee 468 | . . . . . . . . . 295 . 173 Ramming 10 | . 2 . . . . . . . . . 8 Kinetic 8466 | . 10 655 2365 496 144 . 986 267 1000 197 2346 Thermal 2307 | . . . . . . . . . 70 203 2034 Explosive . | . . . . . . . . . . . . Electromagnetic 149 | . . . . . . . . . . . 149 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 468 | . . . . . . . . . 295 . 173 Highest Corruption 29 | . . . . 5 5 5 . . 2 2 29 Average Corruption 5 | . . . . 5 5 5 . . 1 2 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 49 | . . . . 17 5 1 . . 3 . 23 Message Errors 7 | . . . . 3 1 . . . 1 . 2 Matter Fused 17 | . . . . 7 3 . . . 1 . 6 Heat Flow Errors 10 | . . . . 4 1 1 . . . . 4 Energy Discharges 3 | . . . . 1 . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Misfires 2 | . . . . 1 . . . . . . 1 Misdirections 4 | . . . . . . . . . . . 4 Weapon Failures 5 | . . . . 1 . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 10 | . . . 10 . . . . . . . . Projectiles 10 | . . . 10 . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 6 | . . . 4 . . . 1 1 . . . Impact . | . . . . . . . . . . . . Kinetic 4 | . . . 2 . . . 1 1 . . . Secondary 2 | . . . 2 . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . Rammed 5 | . 2 . . . . . . . . . 3 Targets Rammed 5 | . 2 . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 258 | . . 12 258 211 228 70 249 1 105 118 217 Average Temperature 69 | . . 3 64 106 131 50 88 1 46 50 81 Received Heat Transfer 1944 | . . 141 306 84 . . 114 9 399 207 684 Effects 6 | . . . 2 . . . 3 . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 5 | . . . 2 . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . 2 8 Heat Transferred 4366 | . . . . . . . . . 125 450 3791 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Maximum Alert Level 3 | . . . 2 . . . . 3 . . 2 Low Security (%) 77 | 100 100 100 86 100 . . . 17 . . 62 Level 1 17 | . . . 10 . . . . 54 . . 33 Level 2 1 | . . . 3 . . . . . . . 3 Level 3 3 | . . . . . . . . 27 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 750 | . 15 135 463 53 . . . 750 . . 417 Initial 750 | . . 1 39 53 . . . 750 . . . Average 121 | . 3 61 102 12 . . . 422 . . 132 Influence Increases 3196 | . 15 287 805 127 70 . 145 777 180 30 760 Destroy 0b10 Robot/C 1760 | . . 200 560 100 60 . 100 20 140 20 560 Destroy 0b10 Robot/NC 110 | . . 10 45 . . . 10 5 . . 40 Destroy Leader 390 | . . 52 148 20 10 . 20 2 40 10 88 Successful Hack 29 | . . 24 . 5 . . . . . . . Disable Machine 60 | . . . 45 . . . . . . . 15 Destroy Structure 22 | . . 1 7 2 . . . . . . 12 Advance Influence 750 | . . . . . . . . 750 . . . Lose Combat Pursuer 75 | . 15 . . . . . 15 . . . 45 Influence Decreases 2856 | . 10 197 782 245 60 10 145 606 351 30 420 Entered New Map 199 | . . 4 56 65 . 10 . . 64 . . Time Decay 1747 | . 10 193 426 170 60 . 145 206 277 10 250 Search Patrol Dispatched 100 | . . . . . . . . 100 . . . Lost Part 210 | . . . . 10 . . . . 10 20 170 Purge Threat 600 | . . . 300 . . . . 300 . . . Squads Dispatched 11 | . . 1 7 1 . . . . . . 2 Investigation 2 | . . . 2 . . . . . . . . Extermination 2 | . . . . 1 . . . . . . 1 Reinforcement 3 | . . 1 1 . . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Distress Signals 6 | . 1 . 3 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 140 | . 3 14 37 5 3 . 10 2 7 4 55 Peak Tracking Total 11 | . 3 3 7 3 3 . 3 1 4 4 11 Tactical Retreats 3 | . 1 . . . . . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Traps Triggered 4 | . 1 . 1 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Machines Disabled 4 | . . . 3 . . . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Machines Accessed 14 | . 1 3 3 3 . 1 . 2 . . 1 Terminals 8 | . 1 1 2 1 . . . 2 . . 1 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 39 | . 1 12 7 8 . 3 . 5 . . 3 Successful 20 | . . 8 4 2 . 3 . 3 . . . Failed 18 | . 1 3 3 6 . . . 2 . . 3 Catastrophic 3 | . 1 . 1 1 . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 9 | . 1 4 1 3 . . . . . . . Terminals 20 | . 1 5 4 2 . . . 5 . . 3 Fabricators 3 | . . . . 3 . . . . . . . Repair Stations 6 | . . 3 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 10 | . . 2 2 . . 3 . 3 . . . Part Schematic 3 | . . . . . . 3 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Unreport Threat 4 | . . . 2 . . . . 2 . . . Locate Traps 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . . Repair 2 | . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 3 | . . 2 . 1 . . . . . . . Terminals 2 | . . 2 . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . Skim 1 | . . 1 . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . Haulers 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 1 2 2 3 . . . 1 . . 1 Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . 18 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . Time 52 | . . 26 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Turns Passed 8030 | 36 89 534 1187 667 175 1500 1411 434 890 105 1002 Spaces Moved 4189 | 49 139 270 464 360 99 884 625 234 439 53 573 Core 500 | 49 138 127 . . . . . . . . 186 Treads 3335 | . 1 143 464 360 99 884 625 234 439 53 33 Legs 354 | . . . . . . . . . . . 354 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 160 166 166 166 166 165 160 160 50 Average Speed 149 | 50 50 108 162 166 166 166 166 165 172 160 105 Slowest Speed 240 | 50 160 160 165 166 166 166 166 166 240 160 195 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 41 34 48 9 10 83 85 7 55 14 21 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 1 . 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 1 4 1 . 1 . . Spaces Dug 2 | . . . 1 . . . . . . . 1 Terrain Destroyed 5 | . . . 2 . . . . . . 1 2 Melee 1 | . . . . . . . . . . . 1 Projectile 4 | . . . 2 . . . . . . 1 1 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Total 5453 | 59 151 454 780 413 102 915 952 269 509 61 788 Wait 791 | . 4 125 225 37 1 4 306 11 23 1 54 Move 4178 | 48 138 269 463 359 98 883 624 233 438 52 573 Hop . | . . . . . . . . . . . . Pick Up 56 | 7 2 8 6 3 . 5 1 6 4 . 14 Fast Attach 39 | . 2 5 3 1 . 6 . 1 1 . 20 Attach 40 | 4 1 5 3 3 . 3 . 2 6 3 10 Detach 7 | . . 1 . . . 3 . . 1 . 2 Swap 32 | . . 3 11 1 . 3 1 3 5 . 5 Drop 62 | . . 7 16 2 . 6 . 7 1 . 23 Fire 220 | . 2 31 53 7 3 2 20 6 18 5 73 Melee 20 | . . . . . . . . . 12 . 8 Ram 3 | . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 126 | -10/Materials | Entered another Materials area 126 | -9/Materials | Evolved 2 slots: Weapon x2 318 | -9/Materials | Build established: Mutant 588 | -9/Materials | Repaired Lgt. Treads 605 | -9/Materials | Discovered new exit (range 16) 653 | -9/Materials | Central database locked down 660 | -9/Materials | Entered another Materials area 660 | -8/Materials | Evolved 2 slots: Utility x2 860 | -8/Materials | Build established: Scavenger-Gunner 924 | -8/Materials | Repaired Lgt. Treads+ 1378 | -8/Materials | Build established: Gunner 1433 | -8/Materials | Destroyed 9 combat bots 1455 | -8/Materials | Garrison activated, responded to threat 1543 | -8/Materials | Destroyed 8 combat bots 1824 | -8/Materials | Discovered new exit (range 11) 1847 | -8/Materials | Entered Factory 1847 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2267 | -7/Factory | Discovered new exit (range 10) 2514 | -7/Factory | Entered Lower Caves 2515 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2546 | -7/Lower Caves | Learned Factory non-interactive machine intel 2689 | -7/Lower Caves | Entered Zion 2774 | -7/Zion | System corruption cleaned by Quarantine Array 2890 | -7/Zion | Found CR-A16's Pointy Stick 2922 | -7/Zion | Discovered new exit (range 15) 3199 | -7/Zion | Found Prototype Device 3200 | -7/Zion | Identified Phasing AFG 3326 | -7/Zion | Given the Hacking Drone Bay 3326 | -7/Zion | Found Prototype Device 3500 | -7/Zion | Given A8's code to call for help 3776 | -7/Zion | Learned location of Warlord (-5) 3966 | -7/Zion | Found Prototype Energy Gun 3969 | -7/Zion | Identified Storm Laser 4189 | -7/Zion | Entered Proximity Caves 4192 | -6/Proximity Caves | Spotter reported a threat 4192 | -6/Proximity Caves | Spotter reported a threat 4316 | -6/Proximity Caves | Spotted B-75 Beast 4652 | -6/Proximity Caves | Destroyed B-75 Beast 4680 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4784 | -6/Proximity Caves | Spotter reported a threat 4837 | -6/Proximity Caves | Spotter reported a threat 4921 | -6/Proximity Caves | Spotter reported a threat 5034 | -6/Proximity Caves | Learned location of Extension (-5) 5333 | -6/Proximity Caves | Discovered new exit (range 5) 5600 | -6/Proximity Caves | Entered Factory 5600 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5601 | -6/Factory | Loaded intel: 197 non-interactive machine locations 5851 | -6/Factory | Discovered new exit (range 14) 5950 | -6/Factory | Search patrols dispatched 6034 | -6/Factory | Entered Lower Caves 6530 | -6/Lower Caves | Spotted B-75 Beast 6590 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 6593 | -6/Lower Caves | Destroyed B-75 Beast 6618 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 6777 | -6/Lower Caves | Encountered a Warlord checkpoint 6834 | -6/Lower Caves | Discovered new exit (range 10) 6924 | -6/Lower Caves | Entered another Lower Caves area 6964 | -6/Lower Caves | Discovered new exit (range 7) 7029 | -6/Lower Caves | Entered Factory 7029 | -5/Factory | Evolved 2 slots: Weapon x2 7052 | -5/Factory | Lost 5 parts (1n1u3w) 7703 | -5/Factory | Destroyed 10 combat bots 7860 | -5/Factory | Cargo convoy interrupted 7868 | -5/Factory | System corruption reached 10% 7900 | -5/Factory | Destroyed 12 combat bots 7931 | -5/Factory | Released all parts (6) 7935 | -5/Factory | Core integrity fell below 50% 7958 | -5/Factory | Lost 14 parts (6n2u6w) 7968 | -5/Factory | Core integrity fell below 20% 8012 | -5/Factory | Spotted B-75 Beast 8031 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07949_ Triggered Proton Bomb Trap. 07949_ A bubble of electromagnetic force engulfs the area. 07949_ Door malfunctions. 07951_ System corrupted: Heat flow error (+254). 07971_ M-28 Smith repairs X-72 Disruptor. 07976_ System corrupted: Matter fused (-8). 07979_ P-70 Sage resets T-07 Excavator, system corruption cleaned. 07987_ Acquired Imp. Core Shielding. 07993_ System corrupted: Matter fused (-6). 08001_ O-24 Administrator sends out distress signal. 08001_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08009_ YRISH FDV9H5D>0RKMXO 08013_ K-01 Serf cleans the Matter Pump. 08019_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 08027_ System corrupted: Heat flow error (+200). Map ----- +----------------------------------------------------+ | ???????????????????????????# """ """???????? | | ?????????????????????????### ????????? | | ?????????????????????????# !! ""????????? | | ?????????????????????????? = !! ""????????? | | ??????????????????????????#" !! 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YY @ # #????????????? | | ## " " !* # # #????????????? | | + " " # """ """ # #????????????? | | ## " " + """ """ # #????????????? | | ?# " " # """p""" # #????????????? | | ?# " " # "" # #????????????? | | ?# " " ""Y"" # "" # #????????????? | | ## " " """"" # # #????????????? | | + # ] # #????????????? | | ########### ################ ????????????? | | ##??????????????????????????+#+#######???????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 25 Resistance: TH 25 Resistance: EM 15 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Salvage Targeting 1 Defensive Hacking 14 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Powered Hammer | -7/Zion | Archive Force Field | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 12% | -9/Materials Lgt. Treads | 23% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed ShadeAluminumBeacon Manual? 0 Play Time 01:14:43 Cumulative 93.7 hours Start 2026.03.14 @ 01:04:44 End 2026.03.14 @ 02:24:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 45 Gallery% 48 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 936d51bd-02d9-403b-84ae-d6d5543d3da0