Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.08 @ 14:58:24 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (3876) 3876 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1412) 1412 TOTAL SCORE: 9743 Bonus ------- High Alert Combat Kills 681 Follower Combat Kills 14 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -283 Cogmind --------- Core Integrity 474/850 Matter 276/300 Energy 258/290 System Corruption 12% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Medium Storage Unit Improved Transmission Jammer System Guard > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (12) --- Gravmag System Improved Maneuvering Thrusters Relay Coupler [Grunt] (22) Relay Coupler [Grunt] (23) Relay Coupler [Sentry] (24) Relay Coupler [Sentry] (22) Relay Coupler [Hunter] (18) Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Improved Transmission Jammer Hardened Heavy Armor Plating Thermal Shield > --- WEAPON ----------- Gauss Rifle Coil Gun > --- INVENTORY -------- Light Ion Engine Airjet Improved Maneuvering Thrusters Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] System Guard Minigun Minigun Proton Missile Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor 0b10 Alert Chip Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Slots Evolved 8 | . . . . . 4 . . . 4 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . . . 1 Utility 4 | . . . . . 2 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 117 | 6 9 11 1 7 15 9 33 1 25 Power 14 | 1 1 2 . . 1 1 5 . 3 Engine 9 | 1 1 2 . . 1 1 1 . 2 Core 5 | . . . . . . . 4 . 1 Reactor . | . . . . . . . . . . Propulsion 32 | 2 3 1 . 1 8 1 8 . 8 Treads . | . . . . . . . . . . Leg 30 | 2 3 1 . 1 8 1 8 . 6 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 25 | 1 2 . 1 1 2 6 5 . 7 Device 14 | . 1 . . . . 5 1 . 7 Storage 3 | 1 . . . 1 1 . . . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 7 | . 1 . . . 1 1 4 . . Artifact . | . . . . . . . . . . Weapon 46 | 2 3 8 . 5 4 1 15 1 7 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 31 | 2 2 4 . 3 3 1 9 1 6 Ballistic Cannon . | . . . . . . . . . . Launcher 15 | . 1 4 . 2 1 . 6 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 35 | . 2 . . . . 3 13 . 17 Power 6 | . . . . . . 1 2 . 3 Propulsion 14 | . . . . . . 1 6 . 7 Utility 6 | . 2 . . . . . 2 . 2 Weapon 9 | . . . . . . 1 3 . 5 Highest Loss Streak 8 | . 1 . . . . 2 4 . 8 Average Slot Usage (%) 90 | . 92 85 87 100 99 99 90 90 81 Engine 6 | . 14 14 14 14 9 8 . . 3 Core 3 | . . . . . . . 8 9 4 Leg 31 | . 28 28 28 28 36 35 34 36 28 Device 2 | . 1 . . . . . . . 10 Storage 15 | . 14 14 14 14 18 18 18 18 13 Processor 3 | . . . 2 14 9 9 1 . . Protection 5 | . 5 . . . 9 8 9 9 3 Ballistic Gun 20 | . 27 27 28 27 17 18 17 18 12 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 9 13 13 13 19 40 41 51 48 60 Greatest Support 100 | 20 20 20 20 20 65 65 65 60 100 Greatest Overweight (x) 10 | . . . . . . . 1 . 10 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 8 12 12 12 12 12 Average Capacity 10 | 5 6 6 6 6 11 12 12 12 12 Most Carried 12 | 5 6 6 6 8 12 12 12 12 12 Average Carried 9 | 2 5 5 6 6 10 11 11 11 10 Final Capacity 12 | 6 6 6 6 8 12 12 12 12 12 Final Carried 12 | 4 6 6 6 8 12 10 12 12 8 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Matter Collected 3854 | 237 263 185 . 220 425 285 1224 101 914 Remotely . | . . . . . . . . . . Salvage Created 3787 | . 556 138 . 132 490 372 795 . 1304 Parts 239 | . 40 20 . 15 28 19 57 . 60 Haulers Intercepted 3 | . 1 . . . 2 . . . . Recyclers Shooed 3 | . 1 . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 89 | . 14 11 . 7 6 7 29 . 15 Guns 57 | . 13 4 . 3 4 7 15 . 11 AOE 32 | . 1 7 . 4 2 . 14 . 4 Classes Destroyed 13 | . 6 . . 1 2 . 1 . 3 Worker 2 | . 1 . . . . . . . 1 Builder 3 | . . . . 1 1 . . . 1 Hauler 3 | . 1 . . . 2 . . . . Recycler 4 | . 1 . . 1 . . . . 2 Mechanic 1 | . . . . . . . . . 1 Watcher 3 | . 1 . . . . . 1 . 1 Swarmer 37 | . 6 9 . 7 . . 15 . . Grunt 31 | . 8 2 . . 3 1 11 . 6 Brawler 3 | . . . . . . . 1 . 2 Duelist 2 | . . . . . . . . . 2 Sentry 9 | . . . . . 2 5 1 . 1 Hunter 5 | . . . . . 1 1 1 . 2 Programmer 2 | . . . . . . . . . 2 Thug 2 | . . . . . 2 . . . . Best Kill Streak 7 | . 6 3 . 4 3 5 7 . 7 Combat Bots Only 7 | . 3 3 . 4 3 5 7 . 6 Max Kills in Single Turn 5 | . 2 3 . 2 3 1 2 . 5 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 3 . 2 1 . 2 . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Damage Taken 6195 | . 446 259 . 155 267 772 1800 . 2496 Core 858 | . 58 38 . . 70 76 240 . 376 Absorbed by Shields 54 | . . . . . . . 54 . . Core Remaining (%) 63 | 100 . . . 61 . . . 29 . Volleys Fired 346 | . 57 18 . 10 29 24 132 3 73 Largest 2 | . 2 2 . 2 2 2 2 2 2 Hottest 69 | . 50 50 . 50 53 56 64 53 69 Shots Fired 612 | . 112 35 . 20 52 48 193 7 145 Gun 574 | . 110 29 . 16 50 48 172 7 142 Cannon . | . . . . . . . . . . Launcher 38 | . 2 6 . 4 2 . 21 . 3 Special . | . . . . . . . . . . Kinetic 574 | . 110 29 . 16 50 48 172 7 142 Thermal . | . . . . . . . . . . Explosive 28 | . 2 6 . 4 2 . 14 . . Electromagnetic 10 | . . . . . . . 7 . 3 Robot Hit Streak 16 | . 11 6 . 5 11 14 9 2 16 Robot Miss Streak 4 | . 3 3 . 1 4 4 3 3 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 3 | . . . . . . . 2 . 1 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 Shots Hit Robots 344 | . 76 15 . 6 35 41 64 2 105 Core Hits 212 | . 35 16 . 14 29 22 47 . 49 Critical Hits 3 | . . . . . . 1 . . 2 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8518 | . 848 508 . 252 789 673 2635 59 2754 Guns 5605 | . 721 179 . 75 512 673 1094 59 2292 Cannons . | . . . . . . . . . . Explosions 2913 | . 127 329 . 177 277 . 1541 . 462 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5605 | . 721 179 . 75 512 673 1094 59 2292 Thermal 186 | . . . . . . . . . 186 Explosive 2272 | . 127 329 . 177 277 . 1362 . . Electromagnetic 455 | . . . . . . . 179 . 276 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . 6 6 12 Average Corruption 7 | . . . . . . . 6 6 8 Corruption Purged . | . . . . . . . . . . Effects 152 | . . . . . . . 63 27 62 Message Errors 27 | . . . . . . . 13 6 8 Matter Fused 41 | . . . . . . . 20 8 13 Heat Flow Errors 11 | . . . . . . . 2 3 6 Energy Discharges 15 | . . . . . . . 7 2 6 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 22 | . . . . . . . 8 2 12 Data Loss (major) 7 | . . . . . . . 3 2 2 Misfires 5 | . . . . . . . 1 2 2 Alerts 1 | . . . . . . . . . 1 Targeting Errors 19 | . . . . . . . 7 . 12 Weapon Failures 3 | . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 105 | . 3 . . . 2 . 98 . 2 Projectiles . | . . . . . . . . . . Explosions 105 | . 3 . . . 2 . 98 . 2 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 338 | . . . . 9 . . 207 . 122 Shots 13 | . . . . 1 . . 8 . 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 455 | . 33 2 . . 25 25 204 286 455 Average Temperature 86 | . 10 2 . . 9 11 45 121 181 Received Heat Transfer 1443 | . 171 66 . . 63 162 423 . 558 Effects 17 | . . . . . . . . 3 14 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 5 | . . . . . . . . 1 4 Interference 2 | . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Peak Influence 1199 | . 306 328 . 105 165 123 1199 662 1075 Average Influence 494 | . 178 199 . 64 73 34 838 560 915 Maximum Alert Level 4 | . 1 1 . . . . 4 2 3 Low Security (%) 41 | 100 59 71 . 100 100 100 4 . . Level 1 6 | . 40 28 . . . . 4 . . Level 2 14 | . . . . . . . 21 100 . Level 3 30 | . . . . . . . 40 . 100 Level 4 7 | . . . . . . . 29 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 3 . . . 1 4 . . 7 Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 5 | . 3 . . . . . . . 2 Assault 3 | . . . . . . . . . 3 Garrison 4 | . . . . . . 4 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Distress Signals 6 | . 5 . . . . . 1 . . Communications Jammed 2 | . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . 2 Times Spotted 178 | . 33 11 . 7 16 7 37 33 34 Peak Tracking Total 7 | . 4 3 . 4 5 5 7 7 5 Tactical Retreats 10 | . 4 . . . 1 . 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Traps Triggered 9 | . . . . . 1 1 4 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Machines Disabled 12 | . 2 . . . . 1 5 1 3 Max in Single Turn 2 | . 2 . . . . 1 1 1 1 Garrison Relay 4 | . . . . . . . 4 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Machines Accessed 28 | . 6 . 2 1 5 3 . 9 2 Terminals 18 | . 4 . . . 4 2 . 6 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 2 . . . 1 . . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 63 | . 21 . 5 1 9 6 . 18 3 Successful 32 | . 10 . 5 1 4 3 . 8 1 Failed 31 | . 11 . . . 5 3 . 10 2 Catastrophic 5 | . . . . . . . . 3 2 Database Lockouts . | . . . . . . . . . . Manual 16 | . 3 . 1 . 4 2 . 5 1 Terminals 44 | . 16 . . . 8 4 . 13 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . 5 . . . 1 . . 5 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 26 | . 8 . 5 1 3 2 . 6 1 Record 6 | . . . 5 . . . . . 1 Robot Schematic 1 | . . . . . . . . 1 . Prototype ID Bank 3 | . 1 . . . 1 . . 1 . Open Door 2 | . . . . 1 . 1 . . . Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . . . Security Status 1 | . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . 1 . Assault Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . 1 . . 2 . Retrieve Components 5 | . 2 . . . 1 . . 2 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 6 . . . 4 2 . 8 2 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 31 | . 16 . . . 10 . . 5 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . 14 . . Machine Destruction 14 | . . . . . . . 14 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders 5 | . . . . . . 5 . . . GOTO 1 | . . . . . . 1 . . . EXPLORE 4 | . . . . . . 4 . . . Ally Attacks 5 | . . . . . 5 . . . . Total Damage 103 | . . . . . 103 . . . . Kills 2 | . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches 10 | . . . . . . 10 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Turns Passed 9917 | 84 796 767 591 955 922 750 2334 813 1905 Spaces Moved 5861 | 68 464 568 492 654 586 199 1431 636 763 Core 23 | 19 . . . . . . . . 4 Treads . | . . . . . . . . . . Legs 5769 | 49 464 568 492 654 586 199 1431 636 690 Wheels . | . . . . . . . . . . Hover 69 | . . . . . . . . . 69 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 122 122 116 Average Speed 122 | 100 120 120 120 120 122 122 122 122 131 Slowest Speed 550 | 120 120 120 120 120 122 122 153 122 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . . . . 11 . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 62 | 4 64 90 88 100 36 43 92 99 10 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 4 | . 1 . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 4 | . . 2 . 2 . . . . . Spaces Dug 25 | . . . . . . . 25 . . Terrain Destroyed 208 | . 13 39 . 30 18 . 98 . 10 Melee . | . . . . . . . . . . Projectile 36 | . . . . . . . 33 . 3 AOE 172 | . 13 39 . 30 18 . 65 . 7 Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Total 8032 | 83 610 616 492 805 735 658 1833 669 1531 Wait 1569 | . 65 13 . 120 91 419 192 22 647 Move 5829 | 67 463 567 491 653 563 198 1429 635 763 Hop 11 | . . . . . 11 . . . . Pick Up 86 | 10 7 2 . 8 14 2 21 4 18 Fast Attach 20 | . 1 1 1 . 3 5 6 1 2 Attach 47 | 6 1 . . 1 4 3 11 . 21 Detach . | . . . . . . . . . . Swap 50 | . 7 10 . 6 8 1 16 . 2 Drop 64 | . 9 5 . 7 12 6 16 4 5 Fire 346 | . 57 18 . 10 29 24 132 3 73 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 8) 699 | -10/Materials | Identified exit to Mines 824 | -10/Materials | Discovered new exit (range 9) 881 | -10/Materials | Entered Mines 961 | -10/Mines | Discovered new exit (range 7) 1069 | -10/Mines | Learned Materials emergency access door positions 1239 | -10/Mines | Learned location of Zion (-6) 1417 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1453 | -10/Mines | Discovered new exit (range 5) 1648 | -10/Mines | Entered Exiles 1677 | -10/Exiles | Met 8R-AWN 1698 | -10/Exiles | Met EX-HEX 1761 | -10/Exiles | Met EX-DEC 1810 | -10/Exiles | Visited The Gauntlet 2053 | -10/Exiles | Met EX-BIN 2070 | -10/Exiles | Aligned with FarCom system 2071 | -10/Exiles | Given EX-Vault access code 2100 | -10/Exiles | Opened EX-Vault 2126 | -10/Exiles | Found Prototype Processor 2126 | -10/Exiles | Identified 0b10 Alert Chip 2150 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2225 | -10/Exiles | Discovered new exit (range 14) 2239 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2239 | -10/Exiles | Entered Mines 2419 | -9/Mines | Discovered new exit (range 12) 2498 | -9/Mines | Learned Materials stockpile data 2503 | -9/Mines | Learned Materials non-interactive machine intel 2663 | -9/Mines | Discovered new exit (range 7) 2664 | -9/Mines | Learned location of Storage (-8) 2761 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2800 | -9/Mines | Escorted by a lone wolf Derelict 2876 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3194 | -9/Mines | Entered Materials 3194 | -8/Materials | Accompanied by 1 ally 3194 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3197 | -8/Materials | Loaded intel: 37 non-interactive machine locations 3245 | -8/Materials | Discovered new exit (range 12) 3891 | -8/Materials | Identified exit to Storage 4116 | -8/Materials | Entered Storage 4305 | -8/Storage | Garrison activated, responded to threat 4800 | -8/Storage | Garrison activated, responded to threat 4864 | -8/Storage | Identified exit to Garrison 4866 | -8/Storage | Entered Garrison 4902 | -8/Garrison | Triggered checkpoint 4902 | -8/Garrison | Triggered checkpoint 4946 | -8/Garrison | Destroyed 7 combat bots 4963 | -8/Garrison | Triggered checkpoint 5069 | -8/Garrison | Garrison Relay disabled 5167 | -8/Garrison | Discovered new exit (range 12) 5218 | -8/Garrison | Triggered checkpoint 5232 | -8/Garrison | Crushed by falling debris 5247 | -8/Garrison | Garrison Relay disabled 5482 | -8/Garrison | Triggered checkpoint 5491 | -8/Garrison | Core integrity fell below 50% 5526 | -8/Garrison | Lost 4 parts (2n1u1w) 5564 | -8/Garrison | Garrison Relay disabled 5667 | -8/Garrison | Discovered new exit (range 12) 5854 | -8/Garrison | Build established: Scavenger-Mutant 5977 | -8/Garrison | Triggered checkpoint 6071 | -8/Garrison | Garrison Relay disabled 6218 | -8/Garrison | Triggered checkpoint 6714 | -8/Garrison | Triggered checkpoint 6771 | -8/Garrison | Discovered new exit (range 13) 6820 | -8/Garrison | Installed Relay Interface Framework 7200 | -8/Garrison | Entered Recycling 7241 | -8/Recycling | Spotter reported a threat 7248 | -8/Recycling | Identified exit to Factory 7316 | -8/Recycling | Spotter reported a threat 7352 | -8/Recycling | Spotter reported a threat 7353 | -8/Recycling | Spotter reported a threat 7354 | -8/Recycling | Spotter reported a threat 7359 | -8/Recycling | Spotter reported a threat 7362 | -8/Recycling | Spotter reported a threat 7439 | -8/Recycling | Spotter reported a threat 7502 | -8/Recycling | Spotter reported a threat 7522 | -8/Recycling | Spotter reported a threat 7536 | -8/Recycling | Spotter reported a threat 7543 | -8/Recycling | Spotter reported a threat 7563 | -8/Recycling | Spotter reported a threat 7565 | -8/Recycling | Spotter reported a threat 7596 | -8/Recycling | Spotter reported a threat 7613 | -8/Recycling | Spotter reported a threat 7618 | -8/Recycling | Spotter reported a threat 7699 | -8/Recycling | Spotter reported a threat 7703 | -8/Recycling | Spotter reported a threat 7734 | -8/Recycling | Spotter reported a threat 7737 | -8/Recycling | Spotter reported a threat 7752 | -8/Recycling | Spotter reported a threat 7812 | -8/Recycling | Spotter reported a threat 7828 | -8/Recycling | Spotter reported a threat 7845 | -8/Recycling | Spotter reported a threat 7849 | -8/Recycling | Spotter reported a threat 7853 | -8/Recycling | Spotter reported a threat 7866 | -8/Recycling | Spotter reported a threat 7879 | -8/Recycling | Spotter reported a threat 7879 | -8/Recycling | Spotter reported a threat 7896 | -8/Recycling | Spotter reported a threat 7900 | -8/Recycling | Spotter reported a threat 7902 | -8/Recycling | Spotter reported a threat 7905 | -8/Recycling | Spotter reported a threat 7919 | -8/Recycling | Spotter reported a threat 7940 | -8/Recycling | Spotter reported a threat 7949 | -8/Recycling | Spotter reported a threat 8013 | -8/Recycling | Entered Factory 8013 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9063 | -6/Factory | First assault squad dispatched 9207 | -6/Factory | Lost 8 parts (1p4n1u2w) 9350 | -6/Factory | Lost 3 parts (1p1n1w) 9396 | -6/Factory | Lost 3 parts (1n1u1w) 9512 | -6/Factory | System corruption reached 10% 9918 | -6/Factory | Self-destructed Last Messages --------------- 09744_ Slug penetrates P-60 Hacker. 09745_ Lgt. Fission Core destroyed. 09747_ Slug penetrates P-60 Hacker. 09747_ P-60 Hacker destroyed. 09752_ Acquired Unknown Device. 09753_ Identified Adv. Heat Sink. 09754_ Dropped Adv. Heat Sink. 09757_ Acquired Gravmag System. 09763_ ALERT: Significant disruption in Zone 9A, assault force dispatched. 09764_ Acquired Imp. Deuterium Engine. 09767_ System corrupted: Component data lost. 09783_ System corrupted: Heat flow error (+144). 09812_ Acquired 51 matter. 09861_ System corrupted: Component data lost. 09873_ Slug penetrates I-36 Angel. 09873_ Slug penetrates Wall. 09876_ Slug penetrates I-36 Angel. 09877_ System corrupted: Component data lost. 09880_ U-05 Engineer call for reinforcements jammed. 09894_ System corrupted: Energy discharge (-104). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????# ##???????????????????????? | | ????????????????????# #??????????????????????? | | ?????????????" ?????# g ???????????????????????? | | ????????????? ?????+ g ???????????????????????? | | ????????????? ?????? g ???????????????????????? | | ????????????? ?????? ???????????????????????? | | ????????????#+#??????#k g#???????????????????????? | | ???????????## ######## #???????????????????????? | | ???????????# #???????????????????????? | | ???????????+ #???????????????????????? | | ???????????# ^ #???????????????????????? | | ???????????# ^ """"" ##+###??????????????????? | | ???????????# """"" #??????????????????? | | ???????????# """ T #??????????????????? | | ???????????# "" #??????????????????? | | ???????????# @ #??????????????????? | | ???????????# ########### #??????????????????? | | ??????###### #?????????## ##??????????????????? | | ??????# #??????????? #???????????????????? | | ??????# #######??????????? +???????????????????? | | ??????# #?????????????????w #???????????????????? | | ??????# #?????????????????? #???????????????????? | | ??????# #?????????????????? #???????????????????? | | ??????# #?????????????????? #???????????????????? | | ??????# #?????????????????? #???????????????????? | | ??????# #??????????????????? #???????????????????? | | ??????# #??????????????????? #???????????????????? | | ??????# #??????????????????? #???????C???????????? | | ??????# #??????????????????? #???????????????????? | | ??????# #????????????????????#???????????????????? | | #######"#????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #############????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Corruption Prevention 12 Armor Coverage 600 Evasion (%) 50 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ O-24 Administrator | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Troublemaker \\IAMDERELICT Challenges ------------ None Game ------ Seed LaserEnergyShredder Manual? 0 Play Time 01:47:12 Cumulative 24.4 hours Start 2019.12.08 @ 01:46:17 End 2019.12.08 @ 14:58:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 372e3955-11a4-4d6a-af83-d42a7159bee7