Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.14 @ 18:10:57

Player: Inkie

Result: Destroyed by Lightning with EMDS

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (96)      480
Value Destroyed (2853)     2853
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (1057)               1057
              TOTAL SCORE: 9170

 Bonus
-------
High Alert Combat Kills    124
Follower Combat Kills      2171
Network Hubs Disabled      400
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Friendly Fire              -2838

 Cogmind 
---------
Core Integrity             0/850
Matter                     194/300
Energy                     15/100
System Corruption          30%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Hub_04(d)

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
  Advanced Terrain Scanner
           Hacking Drone Bay (1/1)
  Advanced Variable Charge Gun
  Advanced KE Penetrator

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
      Improved Treads
      Improved Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
      Improved Targeting Computer
      Advanced Melee Analysis Suite
      Improved Light Armor Plating
               Centrium Medium Armor Plating
>              --- WEAPON -----------
      Advanced Variable Charge Gun
      Advanced KE Penetrator
>              --- INVENTORY --------
               Fusion Compressor
  Experimental Sensor Array
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
     Makeshift ECM Suite
               Hacking Drone Bay
               Wave Gun
               Rocket Launcher
               Phasing Sabre
               CR-A16's Pointy Stick
[Rating: 81]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Arc Hub 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             143  | 6   18  2   21  .   3   6   21  41  4   14  7   
  Power                    13   | 1   3   1   2   .   .   1   1   3   1   .   .   
    Engine                 8    | 1   3   1   2   .   .   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               35   | 2   5   .   2   .   .   .   11  8   1   5   1   
    Treads                 16   | 2   3   .   .   .   .   .   2   2   1   5   1   
    Leg                    2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Wheel                  8    | .   2   .   2   .   .   .   1   3   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   4   2   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Utility                  48   | 1   2   .   7   .   3   2   5   21  1   4   2   
    Device                 26   | .   2   .   2   .   1   1   2   14  .   3   1   
    Storage                5    | 1   .   .   2   .   .   .   1   1   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   .   2   .   .   1   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   1   .   2   1   2   4   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   8   1   10  .   .   3   4   9   1   5   4   
    Energy Gun             11   | .   2   .   .   .   .   .   2   3   .   2   2   
    Energy Cannon          11   | .   .   .   6   .   .   1   2   2   .   .   .   
    Ballistic Gun          10   | 2   5   .   .   .   .   .   .   .   .   2   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   1   4   .   .   2   .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   3   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   2   .   1   .   6   3   2   2   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   14  .   
Parts Lost                 31   | .   3   .   4   .   .   .   .   14  .   .   10  
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               14   | .   1   .   1   .   .   .   .   7   .   .   5   
  Utility                  11   | .   1   .   3   .   .   .   .   3   .   .   4   
  Weapon                   5    | .   1   .   .   .   .   .   .   3   .   .   1   
  Highest Loss Streak      7    | .   2   .   1   .   .   .   .   5   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   90  100 92  88  90  100 82  80  94  92  81  
  Engine                   5    | .   12  14  10  11  11  11  3   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   2   4   6   4   
  Treads                   8    | .   8   .   .   .   .   .   2   4   11  16  28  
  Wheel                    15   | .   14  28  21  22  22  22  16  6   20  16  .   
  Hover                    1    | .   .   .   .   .   .   .   3   10  1   .   .   
  Device                   6    | .   10  14  10  .   .   1   2   5   6   6   5   
  Storage                  8    | .   14  14  11  11  11  11  6   6   6   6   4   
  Processor                10   | .   .   .   9   11  11  11  6   17  14  13  13  
  Hackware                 1    | .   .   .   1   11  8   .   .   .   .   .   .   
  Protection               8    | .   .   .   5   .   4   20  17  8   11  12  10  
  Energy Gun               4    | .   8   14  .   .   .   .   .   1   6   7   5   
  Energy Cannon            3    | .   .   .   16  11  11  6   7   2   .   .   .   
  Ballistic Gun            2    | .   16  11  .   .   .   .   .   .   .   .   4   
  Launcher                 3    | .   .   2   4   11  11  15  4   .   5   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   5   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 14  16  17  34  25  33  35  42  45  49  52  52  
  Greatest Support         172  | 40  40  24  24  24  24  24  46  46  100 172 172 
  Greatest Overweight (x)  4    | 1   3   .   2   1   1   1   3   4   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   1   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   9   10  10  10  10  10  10  10  9   
  Most Carried             10   | .   8   8   10  9   10  10  10  10  10  10  10  
  Average Carried          8    | .   4   7   8   9   9   9   9   9   9   10  9   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | .   8   8   9   9   10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
 Scavenger-Mutant | -6/Cetus
 Scavenger-Mutant | -6/Archives
 Scavenger-Mutant | -6/Hub_04(d)

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Hub  
Matter Collected           2054 | 231  456  24   327  .    60   123  210  370  62   159  32   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3784 | .    709  86   788  .    .    32   203  1060 28   253  625  
  Parts                    192  | .    43   8    61   .    .    4    6    27   1    20   22   
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    2    1    .    .    .    .    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    1    13   .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Arc Hub 
Combat Hostiles Destroyed  66   | .   15  5   24  .   .   5   3   9   2   .   3   
  Melee                    7    | .   .   .   .   .   .   .   .   7   .   .   .   
  Guns                     18   | .   12  3   .   .   .   .   .   .   .   .   3   
  Cannons                  17   | .   3   .   9   .   .   .   3   2   .   .   .   
  AOE                      24   | .   .   2   15  .   .   5   .   .   2   .   .   
Classes Destroyed          11   | .   3   1   4   .   .   1   .   .   .   .   2   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   1   .   .   .   .   4   .   .   .   
  Operator                 12   | .   3   .   2   .   .   .   .   .   .   7   .   
  Drone                    2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   .   3   10  .   .   3   .   .   2   .   3   
  Grunt                    31   | .   15  2   10  .   .   .   1   3   .   .   .   
  Sentry                   12   | .   .   .   4   .   .   .   2   6   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           12   | .   3   3   12  .   .   3   1   2   2   4   3   
  Combat Bots Only         6    | .   3   3   6   .   .   3   1   1   2   .   3   
Max Kills in Single Turn   5    | .   1   1   4   .   .   2   1   1   2   1   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   1   4   .   .   2   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Hub  
Damage Taken               6716  | .    681  109  880  .    .    126  251  1543 79   .    3047 
  Core                     1161  | .    110  22   153  .    .    15   44   161  .    .    656  
  Absorbed by Shields      76    | .    .    .    .    .    .    .    .    66   10   .    .    
  Reduced by Siege Mode    69    | .    .    .    .    .    .    .    .    .    .    .    69   
  Regen/Repaired (Parts)   193   | .    .    .    193  .    .    .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    47   .    .    .    58   .    .    .    .    .    
Volleys Fired              189   | .    62   10   41   .    .    7    9    33   2    .    25   
  Largest                  2     | .    2    2    2    .    .    2    2    2    1    .    2    
  Hottest                  275   | .    76   76   136  .    .    75   150  150  33   .    275  
Shots Fired                311   | .    120  15   71   .    .    8    18   40   2    1    36   
  Gun                      161   | .    102  10   .    .    .    .    .    17   .    1    31   
  Cannon                   122   | .    18   .    61   .    .    2    18   23   .    .    .    
  Launcher                 28    | .    .    5    10   .    .    6    .    .    2    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  101   | .    82   5    .    .    .    .    .    .    .    1    13   
  Thermal                  175   | .    38   5    61   .    .    2    18   33   .    .    18   
  Explosive                28    | .    .    5    10   .    .    6    .    .    2    .    5    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    3    .    .    .    
  Phasic                   4     | .    .    .    .    .    .    .    .    4    .    .    .    
  Robot Hit Streak         22    | .    13   7    22   .    .    .    12   14   .    1    4    
  Robot Miss Streak        5     | .    5    2    1    .    .    2    2    2    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           218   | .    71   10   53   .    .    .    13   46   .    11   14   
  Core Hits                168   | .    33   7    34   .    .    8    5    18   2    5    56   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2     | .    1    .    .    .    .    .    .    1    .    .    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              38    | .    .    .    .    .    .    .    .    28   .    10   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 38    | .    .    .    .    .    .    .    .    28   .    10   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    .    .    .    4    .    7    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10117 | .    1006 349  2342 .    .    364  325  1782 190  1050 2709 
  Guns                     1408  | .    856  71   .    .    .    .    .    128  .    35   318  
  Cannons                  1933  | .    133  .    944  .    .    .    325  531  .    .    .    
  Explosions               4613  | .    .    278  1390 .    .    364  .    .    190  .    2391 
  Melee                    2138  | .    .    .    .    .    .    .    .    1123 .    1015 .    
  Ramming                  25    | .    17   .    8    .    .    .    .    .    .    .    .    
  Kinetic                  926   | .    697  41   .    .    .    .    .    .    .    35   153  
  Thermal                  2285  | .    292  30   944  .    .    .    325  479  .    .    215  
  Explosive                3123  | .    .    278  1390 .    .    364  .    .    190  .    901  
  Electromagnetic          1521  | .    .    .    .    .    .    .    .    81   .    .    1440 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2138  | .    .    .    .    .    .    .    .    1123 .    1015 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   99    | .    .    .    .    .    .    .    .    99   .    .    .    
Highest Corruption         30    | .    .    .    .    .    .    .    .    .    .    11   30   
  Average Corruption       9     | .    .    .    .    .    .    .    .    .    .    5    13   
  Corruption Purged        14    | .    .    .    .    .    .    .    .    .    .    14   .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    .    .    .    .    .    .    .    5    10   
    Message Errors         2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    2    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             7     | .    .    .    .    .    .    .    .    .    .    .    7    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            471   | .    .    7    70   .    .    .    .    33   33   300  28   
  Projectiles              3     | .    .    .    3    .    .    .    .    .    .    .    .    
  Explosions               135   | .    .    7    67   .    .    .    .    .    33   .    28   
  Melee                    333   | .    .    .    .    .    .    .    .    33   .    300  .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      405   | .    3    .    199  .    .    .    .    .    .    .    203  
  Shots                    10    | .    .    .    7    .    .    .    .    .    .    .    3    
  Rammed                   5     | .    3    .    2    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    3    .    2    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        333   | .    171  .    333  .    .    80   285  85   .    246  330  
  Average Temperature      96    | .    47   .    119  .    .    24   130  34   .    107  116  
  Received Heat Transfer   1249  | .    402  21   228  .    .    .    24   538  .    .    36   
  Effects                  6     | .    .    .    5    .    .    .    .    .    .    .    1    
    Shutdowns              2     | .    .    .    1    .    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    2    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              18    | .    .    .    .    .    .    .    .    .    .    .    18   
  Longest Duration         18    | .    .    .    .    .    .    .    .    .    .    .    18   
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    .    .    .    .    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    4    .    .    .    2    6    .    .    .    
  Heat Transferred         4022  | .    815  74   1702 .    .    .    481  703  .    .    247  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   
-------                    Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Hub  
Peak Influence             1195 | .    274  246  774  249  .    .    729  458  928  476  1195 
  Initial                  330  | .    .    61   95   249  .    .    330  259  156  291  .    
  Average                  237  | .    133  140  351  249  .    .    464  310  585  112  566  
Maximum Alert Level        4    | .    1    1    3    1    .    .    3    2    3    2    4    
  Low Security (%)         49   | 100  80   82   26   .    .    .    .    3    9    75   23   
  Level 1                  32   | .    19   17   41   100  .    .    53   88   4    12   23   
  Level 2                  12   | .    .    .    20   .    .    .    42   8    54   11   10   
  Level 3                  3    | .    .    .    11   .    .    .    3    .    31   .    23   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    18   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    3    .    6    .    .    .    1    2    .    .    6    
  Investigation            3    | .    .    .    2    .    .    .    .    1    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    1    .    .    .    1    
  Reinforcement            9    | .    3    .    3    .    .    .    .    1    .    .    2    
  Assault                  3    | .    .    .    1    .    .    .    .    .    .    .    2    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    .    .    1    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Arc Hub 
Distress Signals           9    | .   .   .   4   .   .   .   .   2   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              167  | .   39  6   35  .   1   7   8   25  14  3   29  
  Peak Tracking Total      14   | .   5   3   8   .   1   4   6   3   4   1   14  
  Tactical Retreats        4    | .   1   1   .   .   .   .   .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Arc Hub 
Traps Triggered            16   | .   5   .   1   .   .   .   .   9   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Arc Hub 
Machines Disabled          23   | .   1   .   4   .   .   .   .   1   .   1   16  
  Max in Single Turn       6    | .   1   .   1   .   .   .   .   .   .   .   6   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Arc Hub 
Machines Accessed          14   | .   3   1   8   .   .   .   .   .   1   .   1   
  Terminals                10   | .   2   1   6   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                39   | .   9   5   20  .   .   .   .   .   4   .   1   
  Successful               11   | .   2   1   7   .   .   .   .   .   1   .   .   
  Failed                   28   | .   7   4   13  .   .   .   .   .   3   .   1   
    Catastrophic           8    | .   1   3   4   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   5   5   14  .   .   .   9   14  1   .   15  
  Terminals                32   | .   8   5   15  .   .   .   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   5   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             5    | .   1   1   2   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   1   7   .   .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   11  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Time                     83   | .   .   .   83  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Arc Hub 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   15  .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Hub  
Total Allies               53   | .    .    .    .    .    4    .    5    34   5    .    5    
  Largest Group            13   | .    .    .    .    .    4    4    8    13   11   11   11   
  Highest-Rated Group      799  | .    .    .    .    .    160  160  455  499  799  799  653  
  Highest-Rated Ally       159  | .    .    .    .    .    41   41   85   159  159  159  96   
Zionite Dispatches         6    | .    .    .    .    .    .    .    2    3    .    .    1    
  Heavy                    1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    1    1    .    .    .    
  Fire                     3    | .    .    .    .    .    .    .    .    2    .    .    1    
Total Orders               11   | .    .    .    .    .    .    .    .    9    2    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    1    1    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    1    1    .    .    
  RETURN                   7    | .    .    .    .    .    .    .    .    7    .    .    .    
Ally Attacks               379  | .    .    .    .    .    .    5    52   168  83   17   54   
  Total Damage             9205 | .    .    .    .    .    .    34   1787 3217 1497 1066 1604 
  Kills                    75   | .    .    .    .    .    .    2    12   24   20   5    12   
Allies Corrupted           8    | .    .    .    .    .    .    .    .    3    .    .    5    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Ext Cet Arc Hub 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   2   1   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   8   .   .   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   8   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   1   1   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Hub  
Turns Passed               11132 | 85   1719 191  840  30   1358 639  473  1628 422  3280 467  
Spaces Moved               4993  | 55   834  174  525  29   1214 380  397  697  204  183  301  
  Core                     122   | 11   2    .    .    .    .    .    .    .    .    .    109  
  Treads                   1086  | 44   382  .    .    .    .    .    .    283  123  62   192  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3501  | .    450  174  525  29   1214 380  335  192  81   121  .    
  Hover                    284   | .    .    .    .    .    .    .    62   222  .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   90   105  105  105  53   53   100  100  50   
  Average Speed            118   | 139  122  90   102  105  105  105  93   167  152  126  120  
  Slowest Speed            305   | 160  200  90   120  105  105  105  135  305  240  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 4    84   40   57   10   87   57   11   63   59   78   35   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    1    1    1    1    1    .    
Scrap Searched             10    | .    .    1    .    .    5    4    .    .    .    .    .    
Spaces Dug                 41    | .    .    .    15   .    .    .    .    1    21   .    4    
Terrain Destroyed          563   | .    .    36   103  .    .    23   1    11   21   .    368  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               25    | .    .    .    .    .    .    .    1    11   .    .    13   
  AOE                      538   | .    .    36   103  .    .    23   .    .    21   .    355  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Ext  Cet  Arc  Hub  
Total                      9793 | 60   1405 195  753  28   1298 610  477  1066 315  3214 372  
  Wait                     4109 | .    480  3    141  .    73   214  32   37   98   3000 31   
  Move                     4982 | 54   833  173  524  28   1213 379  396  696  203  182  301  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  41   | .    9    3    12   .    4    2    3    5    2    .    1    
  Fast Attach              70   | 6    11   .    6    .    2    .    18   15   2    8    2    
  Attach                   19   | .    3    .    4    .    1    1    1    5    .    .    4    
  Detach                   6    | .    .    .    .    .    1    .    .    1    .    .    4    
  Swap                     54   | .    4    2    11   .    .    5    2    21   2    6    1    
  Drop                     65   | .    .    4    12   .    4    2    16   10   6    8    3    
  Fire                     189  | .    62   10   41   .    .    7    9    33   2    .    25   
  Melee                    38   | .    .    .    .    .    .    .    .    28   .    10   .    
  Ram                      4    | .    2    .    2    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            48   | .    .    .    .    .    .    .    .    48   .    .    .    
  Rewire                   167  | .    .    .    .    .    .    .    .    167  .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac x2 / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-6/Archives (discovered 2 exits: *Hub x2)
-6/Hub_04(d)

 History 
---------
  Turn | Location           | Event
    12 | -11/Junkyard       | Discovered new exit (range 16)
    86 | -11/Junkyard       | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   462 | -10/Materials      | Discovered new exit (range 5)
   470 | -10/Materials      | Discovered new exit (range 16)
   902 | -10/Materials      | Discovered new exit (range 7)
  1014 | -10/Materials      | Discovered new exit (range 5)
  1233 | -10/Materials      | Discovered new exit (range 8)
  1805 | -10/Materials      | Entered Mines
  1881 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1948 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1952 | -10/Mines          | Found Prototype Device
  1961 | -10/Mines          | Core integrity fell below 50%
  1987 | -10/Mines          | Discovered new exit (range 11)
  1996 | -10/Mines          | Entered Materials
  1996 | -9/Materials       | Evolved 2 slots: Utility x2
  1997 | -9/Materials       | Identified exit to Mines
  2359 | -9/Materials       | Repaired Arm. Wheel
  2448 | -9/Materials       | Discovered new exit (range 14)
  2796 | -9/Materials       | First assault squad dispatched
  2813 | -9/Materials       | Repaired Adv. Beam Cannon
  2836 | -9/Materials       | Entered Mines
  2839 | -9/Mines           | Met a Derelict bent on vengeance
  2851 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2866 | -9/Mines           | Entered Zion
  2879 | -7/Zion            | Learned 8 Factory zone layouts
  2910 | -7/Zion            | Given the Hacking Drone Bay
  2966 | -7/Zion            | Discovered new exit (range 12)
  3040 | -7/Zion            | Learned 12 Factory zone layouts
  3152 | -7/Zion            | Received a hallucinogenic algorithm
  3380 | -7/Zion            | Found CR-A16's Pointy Stick
  3404 | -7/Zion            | Given A8's code to call for help
  3681 | -7/Zion            | Imprinted
  3683 | -7/Zion            | Declared Zion's savior
  3746 | -7/Zion            | Identified Exp. Sensor Array
  3967 | -7/Zion            | Found Prototype Device
  4224 | -7/Zion            | Entered Proximity Caves
  4224 | -6/Proximity Caves | Accompanied by 4 allies
  4360 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  4619 | -6/Proximity Caves | Spotter reported a threat
  4625 | -6/Proximity Caves | Spotter reported a threat
  4756 | -6/Proximity Caves | Learned Factory trap positions
  4818 | -6/Proximity Caves | Discovered new exit (range 10)
  4863 | -6/Proximity Caves | Entered Factory
  4863 | -6/Factory         | Accompanied by 4 allies
  4863 | -6/Factory         | Evolved 6 slots: Propulsion x4, Utility x2
  4864 | -6/Factory         | Identified exit to Factory
  4865 | -6/Factory         | Loaded intel: 83 trap records
  5063 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  5064 | -6/Factory         | Zion Heavy squad teleported in
  5127 | -6/Factory         | Zion Light squad teleported in
  5327 | -6/Factory         | Discovered new exit (range 14)
  5334 | -6/Factory         | Build established: Scavenger-Mutant
  5336 | -6/Factory         | Entered Extension
  5336 | -6/Extension       | Accompanied by 1 ally
  5436 | -6/Extension       | Lost 5 parts (1p3n1w)
  5526 | -6/Extension       | Zion Fire squad teleported in
  5600 | -6/Extension       | Identified Hacking Drone Bay
  5604 | -6/Extension       | Rescued a captive Derelict
  5630 | -6/Extension       | Zion Fire squad teleported in
  5801 | -6/Extension       | Rescued a captive Derelict
  5813 | -6/Extension       | Zion Light squad teleported in
  5818 | -6/Extension       | Rescued a captive Derelict
  6074 | -6/Extension       | Lost 3 parts (2n1w)
  6129 | -6/Extension       | Retrieved Zion intel report: Unaware Analyses
  6429 | -6/Extension       | Rescued a captive Derelict
  6429 | -6/Extension       | Rescued a captive Derelict
  6453 | -6/Extension       | Lost 5 parts (2n2u1w)
  6499 | -6/Extension       | Rescued a captive Derelict
  6557 | -6/Extension       | Rescued a captive Derelict
  6558 | -6/Extension       | Rescued a captive Derelict
  6661 | -6/Extension       | Rescued A7
  6675 | -6/Extension       | Terminal network hard line cut
  6930 | -6/Extension       | Discovered exit to Factory (range 10)
  6933 | -6/Extension       | Discovered new exit (range 6)
  6964 | -6/Extension       | Entered Cetus
  6964 | -6/Cetus           | Accompanied by 10 allies (A7)
  6969 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  6994 | -6/Cetus           | Spotted Cetus Guard
  6997 | -6/Cetus           | Spotted Cetus Guard
  6997 | -6/Cetus           | Spotted Cetus Guard
  7002 | -6/Cetus           | Allies destroyed Cetus Guard
  7011 | -6/Cetus           | Allies destroyed Cetus Guard
  7019 | -6/Cetus           | Allies destroyed Cetus Guard
  7112 | -6/Cetus           | Started Cetus Manufacturing Module
  7124 | -6/Cetus           | Escorted A7 to Cetus Mainframe
  7137 | -6/Cetus           | Manufactured an Enhanced Grunt
  7149 | -6/Cetus           | Discovered new exit (range 16)
  7162 | -6/Cetus           | Manufactured an Enhanced Grunt
  7187 | -6/Cetus           | Manufactured an Enhanced Grunt
  7212 | -6/Cetus           | Manufactured an Enhanced Grunt
  7237 | -6/Cetus           | Manufactured an Enhanced Grunt
  7386 | -6/Cetus           | Entered Archives
  7386 | -6/Archives        | Accompanied by 11 allies (A7)
  7391 | -6/Archives        | Received a hacking code to weaken MAIN.C
  7436 | -6/Archives        | Discovered new exit (range 16)
  9878 | -6/Archives        | System corruption reached 10%
 10098 | -6/Archives        | Discovered new exit (range 16)
 10666 | -6/Archives        | Entered Hub_04(d)
 10666 | -6/Hub_04(d)       | Accompanied by 8 allies
 10674 | -6/Hub_04(d)       | Zion Fire squad teleported in
 10879 | -6/Hub_04(d)       | Garrison activated, responded to threat
 10935 | -6/Hub_04(d)       | Network Hub disabled
 10978 | -6/Hub_04(d)       | Network Hub disabled
 11016 | -6/Hub_04(d)       | First assault squad dispatched
 11027 | -6/Hub_04(d)       | Spotted Lightning
 11036 | -6/Hub_04(d)       | Spotted Lightning
 11036 | -6/Hub_04(d)       | Spotted Lightning
 11037 | -6/Hub_04(d)       | Spotted Lightning
 11040 | -6/Hub_04(d)       | Spotted Lightning
 11041 | -6/Hub_04(d)       | Spotted Lightning
 11083 | -6/Hub_04(d)       | Retrieved Zion intel report: Active Garrisons
 11084 | -6/Hub_04(d)       | Lost 7 parts (3n3u1w)
 11088 | -6/Hub_04(d)       | Core integrity fell below 50%
 11089 | -6/Hub_04(d)       | Enhanced Grunt warped into view, answering call for help
 11092 | -6/Hub_04(d)       | Enhanced Grunt warped into view, answering call for help
 11119 | -6/Hub_04(d)       | Core integrity fell below 20%
 11132 | -6/Hub_04(d)       | System corruption reached 30%
 11133 | -6/Hub_04(d)       | Destroyed by Lightning with EMDS

 Last Messages 
---------------
[ Establishing connection... ]
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : Recon ]
>>\\ZION-INTEL
[ Establishing connection... ]
  [ Retrieving vulnerable data list... ]
    [ 1 : Unaware Analyses ]
    [ 2 : Depthwide Sectors/-1 ]
    [ 3 : Component Stockpiles ]
>>\\ZION-SEEK-1
[ Targeting Unaware Analyses... ]
11121_ EMDS Slug penetrates Wall.
11126_ System corrupted: Adv. Terrain Scanner rejected.
11126_ Acquired Adv. Terrain Scanner.
11128_ Slug penetrates Wall. <x2>
11130_ Control Node disabled.
11131_ EMDS Slug penetrates Backup Mainframe.
11131_ Imp. Targeting Computer destroyed.
11132_ Penetrated by EMDS Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|           ???#  !/    # " # " " " " " "  T## #?#   |
|           ?#?#  !/    #   + " " " " "    "## #?#   |
|           ?#?#  !     #   #           %   ## #?#   |
|           ???#        #   ######+#######"### ###   |
|           #??#   """" +   #?##           +     +   |
|           ####   """" #   #?## """" "    #######   |
|           ???#   """" #   #??? """" " !  #?????### |
|           ???#   """  #   #?#? """" "    #???????? |
|           ???#        "   #?## """"      #???????? |
|           ???##########   #??#      !    #???????? |
|           ??????#?????#   #?##!          #?? ????? |
|           ????#?#?????#   #?##########+###???????? |
|           ?##??#???#?##   ##########    ?#???????? |
|           ?#?????#?#?##                  ??"?????? |
|           ##?#?######?#                  ????????? |
|           ????????????#                  ????????? |
|           ##?#??#??#####m###########    ???? ????? |
|           ???#???##?#   Y  T #??##????????  ?????? |
|           ???###?####        ##?#?????#???#??????? |
|           ????????#?#        ##?#?#??#???   ?????? |
|           ????????#?# "" "   #?? ????#????"??????? |
|           ?#?#??##??# """"hh #??????#??????? ????? |
|           ????#???#?# """"   ##????#??????"? ????? |
|           #??##?#??## """    #?#?????# ??????????? |
|           #?#????#??#        ###?????????????????? |
|           ?#??###???#    @   #??????????##???????? |
|           ???##????######;####????##?????????????? |
|           ????##?#????###;#????#?????????????????? |
|           ??#?????#?????  !????? ???? ???????????? |
|           ###???#???????   ????? ????????????????? |
|           ???????????? ?   ??? ??????????????????? |
|           ??????????????   ????? ???????????"????? |
|           ?????????????" " "?????????????????????? |
|           ?????????????" " "?"?? ????????????????? |
|           ?????????????     ?  ? ???? ???????????? |
|           ??????????#??     ?????????????????????? |
|           ???????? ????###+#???#?????????????????? |
|           ????????????????????? ?????????????????? |
|           ??????????? ???????????????????????????? |
|           ??????????? ?????????????? ????????????? |
|           ?????? ????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Coolant Potential          50
Energy Generation          27
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             450
Evasion (%)                54
Targeting Accuracy         6
Melee Accuracy             16
Recoil Reduction           6
Offensive Hacking          10

 Item Schematics 
-----------------
      Gravity Neutralizer | -6/Factory | Z-intel
        Imp. Spread Laser | -6/Factory | Z-intel
       Imp. Lightning Gun | -6/Factory | Z-intel
               Shock Maul | -6/Factory | Z-intel
          Adv. Beam Rifle | -6/Factory | Z-intel
 Imp. Cesium-ion Thruster | -6/Factory | Z-intel
    Hvy. Deuterium Engine | -6/Factory | Z-intel
          Com. Ion Cannon | -6/Factory | Z-intel
         Cld. VTOL Module | -6/Factory | Z-intel
              Imp. Airjet | -6/Factory | Z-intel
         Hpw. Field Laser | -6/Factory | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakHelicalStabilizer
  Manual?         0
Play Time         01:12:00
  Cumulative      448.7 hours
  Start           2023.04.11 @ 23:21:59
  End             2023.04.14 @ 18:10:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          490
  Rogue           481
  Adventurer      8
  Explorer        1
Win Type          -
  Total           7
  Types           4/1/2/0/0/0/0/0/0
Lore%             79
Gallery%          90
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c7c632f-4aeb-4603-90aa-d2a20e5472ff