Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 03:03:02

Player: mr roboto

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (65)      325
Value Destroyed (1712)     1712
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (973)                973
              TOTAL SCORE: 5570

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    73
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             496/700
Matter                     187/300
Energy                     64/100
System Corruption          1%
Temperature                Cool (48)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Titanium Leg
>          --- UTILITY (4) ------
  Advanced Visual Processing Unit
           Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Targeting Computer
>          --- WEAPON (3) -------
           Plasma Cannon
>          --- INVENTORY (5) ----
  Advanced Visual Processing Unit

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Advanced Visual Processing Unit
           Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Targeting Computer
>          --- WEAPON -----------
           Gatling Laser
           Autogun
           Gauss Cannon
>          --- INVENTORY --------
  Advanced Visual Processing Unit
           Plasma Cannon
     Light Assault Rifle
           Proton Missile Launcher
           Remote Datajack
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Terrain Scan Processor
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Gauss Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Slots Evolved              6    | .   .   2   2   .   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             55   | 5   2   10  6   5   27  
  Power                    7    | 1   .   1   1   1   3   
    Engine                 5    | 1   .   1   1   1   1   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   3   1   2   7   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    15   | 2   .   3   1   2   7   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   .   2   1   .   3   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              6    | .   .   2   1   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 1   2   4   3   2   14  
    Energy Gun             6    | 1   1   .   1   1   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          8    | .   .   1   1   1   5   
    Ballistic Cannon       4    | .   .   3   .   .   1   
    Launcher               4    | .   1   .   1   .   2   
    Special Weapon         3    | .   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 25   | .   .   .   3   6   16  
  Power                    6    | .   .   .   .   3   3   
  Propulsion               7    | .   .   .   1   2   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   11   | .   .   .   2   1   8   
  Highest Loss Streak      11   | .   .   .   3   3   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  92  98  94  90  
  Engine                   6    | .   14  11  18  13  .   
  Core                     5    | .   .   .   .   .   11  
  Leg                      27   | .   28  28  26  26  27  
  Storage                  5    | .   14  11  9   9   1   
  Processor                19   | .   .   8   17  18  25  
  Energy Gun               8    | .   26  11  1   10  5   
  Ballistic Gun            8    | .   .   10  9   11  7   
  Ballistic Cannon         6    | .   .   11  15  .   6   
  Launcher                 1    | .   1   .   1   5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 12  15  23  30  23  24  
  Greatest Support         63   | 20  20  37  37  35  63  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         6    | 6   8   8   8   8   5   
  Most Carried             8    | 4   6   8   8   8   8   
  Average Carried          5    | 1   4   7   7   5   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 3   6   8   5   8   1   

 Class Distribution 
--------------------
 33% | Skirmisher
 31% | Scavenger-Gunner
 22% | Mutant
  5% | Scavenger-Skirmisher
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
       Skirmisher | -8/Materials
       Skirmisher | -8/Garrison
 Scavenger-Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  
-----------                Run  | Scr Mat Mat Mat Gar Fac 
Matter Collected           1636 | 141 .   393 99  201 802 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1855 | .   .   492 284 264 815 
  Parts                    133  | .   .   41  21  22  49  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   1   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Combat Hostiles Destroyed  42   | .   .   7   7   14  14  
  Guns                     13   | .   .   4   .   5   4   
  Cannons                  17   | .   .   3   4   .   10  
  AOE                      12   | .   .   .   3   9   .   
Classes Destroyed          11   | .   .   6   2   1   2   
  Worker                   7    | .   .   .   2   .   5   
  Builder                  4    | .   .   1   2   .   1   
  Recycler                 5    | .   .   1   1   .   3   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  6    | .   .   3   1   .   2   
  Swarmer                  16   | .   .   .   2   10  4   
  Grunt                    11   | .   .   1   3   3   4   
  Sentry                   9    | .   .   6   2   .   1   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               3    | .   .   .   .   .   3   
Best Kill Streak           7    | .   .   3   6   7   5   
  Combat Bots Only         7    | .   .   3   3   7   5   
Max Kills in Single Turn   3    | .   .   2   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Fac  
Damage Taken               3319 | .    27   206  711  597  1778 
  Core                     410  | .    .    27   75   104  204  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  100  93   .    67   .    
Volleys Fired              142  | 1    1    26   24   21   69   
  Largest                  3    | 1    2    3    3    3    3    
  Hottest                  151  | 50   90   115  101  90   151  
Shots Fired                350  | 1    2    78   64   51   154  
  Gun                      203  | 1    2    51   20   43   86   
  Cannon                   129  | .    .    26   40   .    63   
  Launcher                 16   | .    .    1    4    8    3    
  Special                  2    | .    .    .    .    .    2    
  Kinetic                  265  | .    .    51   60   22   132  
  Thermal                  45   | 1    1    26   .    .    17   
  Explosive                13   | .    .    1    4    8    .    
  Electromagnetic          25   | .    1    .    .    21   3    
  Robot Hit Streak         7    | .    2    7    4    5    7    
  Robot Miss Streak        5    | .    .    4    4    2    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           183  | .    2    40   32   28   81   
  Core Hits                98   | .    .    19   17   23   39   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         11   | .    .    1    2    .    8    
    Burn                   1    | .    .    1    .    .    .    
    Blast                  10   | .    .    .    2    .    8    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4553 | .    25   726  999  872  1931 
  Guns                     1331 | .    25   410  147  258  491  
  Cannons                  2071 | .    .    300  528  .    1243 
  Explosions               1112 | .    .    .    324  614  174  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  39   | .    .    16   .    .    23   
  Kinetic                  2914 | .    .    585  675  104  1550 
  Thermal                  426  | .    13   125  .    91   197  
  Explosive                847  | .    .    .    324  523  .    
  Electromagnetic          327  | .    12   .    .    154  161  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       5    | .    .    .    .    .    5    
  Effects                  12   | .    .    .    .    .    12   
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            137  | .    .    .    11   25   101  
  Projectiles              97   | .    .    .    11   .    86   
  Explosions               40   | .    .    .    .    25   15   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 20   | .    .    2    8    .    10   
  Impact                   2    | .    .    1    .    .    1    
  Kinetic                  18   | .    .    1    8    .    9    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      197  | .    .    .    67   130  .    
  Shots                    6    | .    .    .    2    4    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             5    | .    .    1    .    .    4    
  Kicked                   5    | .    .    1    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        551  | 10   30   147  551  113  300  
  Average Temperature      92   | 7    18   46   201  44   69   
  Received Heat Transfer   849  | .    .    54   324  234  237  
  Effects                  11   | .    .    .    11   .    .    
    Shutdowns              4    | .    .    .    4    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           5    | .    .    .    5    .    .    
    Damage (major)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    .    
  Heat Transferred         1042 | .    37   444  .    100  461  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Peak Influence             577  | .   .   278 393 577 437 
  Initial                  291  | .   .   .   95  258 291 
  Average                  196  | .   .   113 223 445 173 
Maximum Alert Level        2    | .   .   1   1   2   2   
  Low Security (%)         60   | 100 100 85  40  .   67  
  Level 1                  24   | .   .   14  59  26  26  
  Level 2                  14   | .   .   .   .   73  5   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   9   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            5    | .   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | .   .   16  10  12  30  
  Peak Tracking Total      8    | .   .   3   3   6   8   
  Tactical Retreats        2    | .   .   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Traps Triggered            5    | .   1   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Mat Mat Gar Fac 
Machines Disabled          2    | .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Fac 
Machines Accessed          11   | .   1   3   2   .   5   
  Terminals                8    | .   1   3   1   .   3   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                22   | .   2   8   4   .   8   
  Successful               13   | .   .   4   2   .   7   
  Failed                   9    | .   2   4   2   .   1   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                17   | .   2   8   2   .   5   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             10   | .   .   4   1   .   5   
  Record                   1    | .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   
  Patrol Status            2    | .   .   1   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         7    | .   1   3   1   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Mat Mat Gar Fac 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              2    | .   .   .   .   .   2   
  Non-combat               1    | .   .   .   .   .   1   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   .   2   
  parse_system             1    | .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  
--------                   Run  | Scr Mat Mat Mat Gar Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Fac  
Turns Passed               3245 | 55   165  668  209  531  1617 
Spaces Moved               2356 | 34   130  491  126  440  1135 
  Core                     4    | 4    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2352 | 30   130  491  126  440  1135 
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  100  90   100  110  
  Average Speed            114  | 111  120  109  100  104  121  
  Slowest Speed            180  | 120  120  120  180  110  130  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    26   41   18   63   18   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          87   | .    .    5    31   39   12   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    .    .    2    .    10   
  AOE                      75   | .    .    5    29   39   2    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Fac  
Total                      2636 | 51   136  568  158  477  1246 
  Wait                     20   | .    .    20   .    .    .    
  Move                     2347 | 33   129  490  126  434  1135 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  36   | 10   4    10   2    6    4    
  Fast Attach              11   | .    .    2    .    .    9    
  Attach                   23   | 5    1    2    5    3    7    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     21   | .    1    6    1    2    11   
  Drop                     20   | 2    .    11   .    .    7    
  Fire                     142  | 1    1    26   24   21   69   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     5    | .    .    1    .    .    4    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    11   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 11)
  221 | -10/Materials | Entered another Materials area
  221 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  642 | -9/Materials  | Build established: Skirmisher
  838 | -9/Materials  | Discovered new exit (range 19)
  889 | -9/Materials  | Entered another Materials area
  889 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1097 | -8/Materials  | Lost 3 parts (1n2w)
 1098 | -8/Materials  | Identified exit to Garrison
 1098 | -8/Materials  | Entered Garrison
 1228 | -8/Garrison   | Triggered checkpoint
 1258 | -8/Garrison   | Destroyed 7 combat bots
 1282 | -8/Garrison   | Triggered checkpoint
 1318 | -8/Garrison   | Discovered new exit (range 11)
 1342 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1350 | -8/Garrison   | Installed Relay Interface Framework
 1410 | -8/Garrison   | Lost 3 parts (2p1n)
 1494 | -8/Garrison   | Triggered checkpoint
 1590 | -8/Garrison   | Discovered new exit (range 17)
 1608 | -8/Garrison   | Triggered checkpoint
 1629 | -8/Garrison   | Entered Factory
 1629 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1814 | -7/Factory    | Build established: Mutant
 1960 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 2458 | -7/Factory    | Build established: Scavenger-Gunner
 2914 | -7/Factory    | Cargo convoy interrupted
 3218 | -7/Factory    | Garrison activated, responded to threat
 3246 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03213_ Destroyed Tractor Beam.
03213_ Door malfunctions. <x2>
03213_ Remote Datajack destroyed.
03213_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03215_ K-01 Serf destroyed.
03215_ R-06 Scavenger destroyed.
03216_ Penetrated by Slug.
03216_ Gauss Cannon destroyed.
03216_ Knocked back.
03218_ Chain reaction triggered in Corrupted Unknown Engine.
03218_ H-61 Shepherd calls for garrison reinforcements.
03218_ ALERT: Activating Garrison Access F004.
03220_ H-61 Shepherd IFF system glitched.
03220_ Lgt. Nuclear Core destroyed. <x2>
03235_ Carbon-fiber Leg destroyed.
03237_ Imp. Carbon-fiber Leg destroyed.
03241_ Proton Missile Launcher destroyed.
03244_ Lgt. Assault Rifle destroyed.
03244_ X-57 Shotgunner destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            430
Matter Stores              287
Matter Capacity            300
Sight Range                20
Terrain Scan Density       285
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Everything Is Under Control
Novice Programmer
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              MasterQuantumTriangulator
  Manual?         0
Play Time         00:44:53
  Cumulative      6.5 hours
  Start           2022.03.25 @ 21:12:15
  End             2022.03.26 @ 03:03:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          15
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e13497e6-430e-417d-8416-80ff55aa22c6