Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 03:03:02 Player: mr roboto Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1712) 1712 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (973) 973 TOTAL SCORE: 5570 Bonus ------- Pacifist 200 High Alert Combat Kills 73 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 496/700 Matter 187/300 Energy 64/100 System Corruption 1% Temperature Cool (48) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Advanced Visual Processing Unit Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (5) ---- Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Gatling Laser Autogun Gauss Cannon > --- INVENTORY -------- Advanced Visual Processing Unit Plasma Cannon Light Assault Rifle Proton Missile Launcher Remote Datajack [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Terrain Scan Processor Storage Small Storage Unit Processor Terrain Scan Processor Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 . . 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . 1 . . . Parts Attached 55 | 5 2 10 6 5 27 Power 7 | 1 . 1 1 1 3 Engine 5 | 1 . 1 1 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 15 | 2 . 3 1 2 7 Treads . | . . . . . . Leg 15 | 2 . 3 1 2 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 . 2 1 . 3 Device . | . . . . . . Storage 1 | 1 . . . . . Processor 6 | . . 2 1 . 3 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 1 2 4 3 2 14 Energy Gun 6 | 1 1 . 1 1 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | . . 1 1 1 5 Ballistic Cannon 4 | . . 3 . . 1 Launcher 4 | . 1 . 1 . 2 Special Weapon 3 | . . . . . 3 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . . . 3 6 16 Power 6 | . . . . 3 3 Propulsion 7 | . . . 1 2 4 Utility 1 | . . . . . 1 Weapon 11 | . . . 2 1 8 Highest Loss Streak 11 | . . . 3 3 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 85 92 98 94 90 Engine 6 | . 14 11 18 13 . Core 5 | . . . . . 11 Leg 27 | . 28 28 26 26 27 Storage 5 | . 14 11 9 9 1 Processor 19 | . . 8 17 18 25 Energy Gun 8 | . 26 11 1 10 5 Ballistic Gun 8 | . . 10 9 11 7 Ballistic Cannon 6 | . . 11 15 . 6 Launcher 1 | . 1 . 1 5 . Naked Turns . | . . . . . . Heaviest Build 30 | 12 15 23 30 23 24 Greatest Support 63 | 20 20 37 37 35 63 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 6 | 6 8 8 8 8 5 Most Carried 8 | 4 6 8 8 8 8 Average Carried 5 | 1 4 7 7 5 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 3 6 8 5 8 1 Class Distribution -------------------- 33% | Skirmisher 31% | Scavenger-Gunner 22% | Mutant 5% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Matter Collected 1636 | 141 . 393 99 201 802 Remotely . | . . . . . . Salvage Created 1855 | . . 492 284 264 815 Parts 133 | . . 41 21 22 49 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . 1 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Combat Hostiles Destroyed 42 | . . 7 7 14 14 Guns 13 | . . 4 . 5 4 Cannons 17 | . . 3 4 . 10 AOE 12 | . . . 3 9 . Classes Destroyed 11 | . . 6 2 1 2 Worker 7 | . . . 2 . 5 Builder 4 | . . 1 2 . 1 Recycler 5 | . . 1 1 . 3 Operator 1 | . . 1 . . . Watcher 6 | . . 3 1 . 2 Swarmer 16 | . . . 2 10 4 Grunt 11 | . . 1 3 3 4 Sentry 9 | . . 6 2 . 1 Specialist 1 | . . . . . 1 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . . 3 Best Kill Streak 7 | . . 3 6 7 5 Combat Bots Only 7 | . . 3 3 7 5 Max Kills in Single Turn 3 | . . 2 2 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . 1 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Damage Taken 3319 | . 27 206 711 597 1778 Core 410 | . . 27 75 104 204 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 100 93 . 67 . Volleys Fired 142 | 1 1 26 24 21 69 Largest 3 | 1 2 3 3 3 3 Hottest 151 | 50 90 115 101 90 151 Shots Fired 350 | 1 2 78 64 51 154 Gun 203 | 1 2 51 20 43 86 Cannon 129 | . . 26 40 . 63 Launcher 16 | . . 1 4 8 3 Special 2 | . . . . . 2 Kinetic 265 | . . 51 60 22 132 Thermal 45 | 1 1 26 . . 17 Explosive 13 | . . 1 4 8 . Electromagnetic 25 | . 1 . . 21 3 Robot Hit Streak 7 | . 2 7 4 5 7 Robot Miss Streak 5 | . . 4 4 2 5 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 183 | . 2 40 32 28 81 Core Hits 98 | . . 19 17 23 39 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . 1 2 . 8 Burn 1 | . . 1 . . . Blast 10 | . . . 2 . 8 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4553 | . 25 726 999 872 1931 Guns 1331 | . 25 410 147 258 491 Cannons 2071 | . . 300 528 . 1243 Explosions 1112 | . . . 324 614 174 Melee . | . . . . . . Ramming 39 | . . 16 . . 23 Kinetic 2914 | . . 585 675 104 1550 Thermal 426 | . 13 125 . 91 197 Explosive 847 | . . . 324 523 . Electromagnetic 327 | . 12 . . 154 161 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked 5 | . . . . . 5 Effects 12 | . . . . . 12 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 137 | . . . 11 25 101 Projectiles 97 | . . . 11 . 86 Explosions 40 | . . . . 25 15 Melee . | . . . . . . Knockbacks 20 | . . 2 8 . 10 Impact 2 | . . 1 . . 1 Kinetic 18 | . . 1 8 . 9 Secondary . | . . . . . . Self-Inflicted Damage 197 | . . . 67 130 . Shots 6 | . . . 2 4 . Rammed . | . . . . . . Targets Rammed 5 | . . 1 . . 4 Kicked 5 | . . 1 . . 4 Crushed . | . . . . . . Highest Temperature 551 | 10 30 147 551 113 300 Average Temperature 92 | 7 18 46 201 44 69 Received Heat Transfer 849 | . . 54 324 234 237 Effects 11 | . . . 11 . . Shutdowns 4 | . . . 4 . . Energy Bleed 1 | . . . 1 . . Interference 5 | . . . 5 . . Damage (major) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1042 | . 37 444 . 100 461 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Peak Influence 577 | . . 278 393 577 437 Initial 291 | . . . 95 258 291 Average 196 | . . 113 223 445 173 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 60 | 100 100 85 40 . 67 Level 1 24 | . . 14 59 26 26 Level 2 14 | . . . . 73 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . . . . 9 Investigation 1 | . . . . . 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . . . . . 5 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . . 16 10 12 30 Peak Tracking Total 8 | . . 3 3 6 8 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Traps Triggered 5 | . 1 . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Machines Accessed 11 | . 1 3 2 . 5 Terminals 8 | . 1 3 1 . 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 22 | . 2 8 4 . 8 Successful 13 | . . 4 2 . 7 Failed 9 | . 2 4 2 . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 2 8 2 . 5 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 10 | . . 4 1 . 5 Record 1 | . . . . . 1 Prototype ID Bank 1 | . . . . . 1 Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . . . . 1 Dispatch Records 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Patrol Status 2 | . . 1 . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 7 | . 1 3 1 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked 2 | . . . . . 2 Non-combat 1 | . . . . . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 2 | . . . . . 2 parse_system 1 | . . . . . 1 find_chute 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Turns Passed 3245 | 55 165 668 209 531 1617 Spaces Moved 2356 | 34 130 491 126 440 1135 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2352 | 30 130 491 126 440 1135 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 90 100 110 Average Speed 114 | 111 120 109 100 104 121 Slowest Speed 180 | 120 120 120 180 110 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 26 41 18 63 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 87 | . . 5 31 39 12 Melee . | . . . . . . Projectile 12 | . . . 2 . 10 AOE 75 | . . 5 29 39 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Total 2636 | 51 136 568 158 477 1246 Wait 20 | . . 20 . . . Move 2347 | 33 129 490 126 434 1135 Hop . | . . . . . . Pick Up 36 | 10 4 10 2 6 4 Fast Attach 11 | . . 2 . . 9 Attach 23 | 5 1 2 5 3 7 Detach . | . . . . . . Swap 21 | . 1 6 1 2 11 Drop 20 | 2 . 11 . . 7 Fire 142 | 1 1 26 24 21 69 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 1 . . 4 Crush . | . . . . . . Escape Stasis 11 | . . . . 11 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 11) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 642 | -9/Materials | Build established: Skirmisher 838 | -9/Materials | Discovered new exit (range 19) 889 | -9/Materials | Entered another Materials area 889 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1097 | -8/Materials | Lost 3 parts (1n2w) 1098 | -8/Materials | Identified exit to Garrison 1098 | -8/Materials | Entered Garrison 1228 | -8/Garrison | Triggered checkpoint 1258 | -8/Garrison | Destroyed 7 combat bots 1282 | -8/Garrison | Triggered checkpoint 1318 | -8/Garrison | Discovered new exit (range 11) 1342 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1350 | -8/Garrison | Installed Relay Interface Framework 1410 | -8/Garrison | Lost 3 parts (2p1n) 1494 | -8/Garrison | Triggered checkpoint 1590 | -8/Garrison | Discovered new exit (range 17) 1608 | -8/Garrison | Triggered checkpoint 1629 | -8/Garrison | Entered Factory 1629 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1814 | -7/Factory | Build established: Mutant 1960 | -7/Factory | Lost 4 parts (1p1n1u1w) 2458 | -7/Factory | Build established: Scavenger-Gunner 2914 | -7/Factory | Cargo convoy interrupted 3218 | -7/Factory | Garrison activated, responded to threat 3246 | -7/Factory | Self-destructed Last Messages --------------- 03213_ Destroyed Tractor Beam. 03213_ Door malfunctions. 03213_ Remote Datajack destroyed. 03213_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03215_ K-01 Serf destroyed. 03215_ R-06 Scavenger destroyed. 03216_ Penetrated by Slug. 03216_ Gauss Cannon destroyed. 03216_ Knocked back. 03218_ Chain reaction triggered in Corrupted Unknown Engine. 03218_ H-61 Shepherd calls for garrison reinforcements. 03218_ ALERT: Activating Garrison Access F004. 03220_ H-61 Shepherd IFF system glitched. 03220_ Lgt. Nuclear Core destroyed. 03235_ Carbon-fiber Leg destroyed. 03237_ Imp. Carbon-fiber Leg destroyed. 03241_ Proton Missile Launcher destroyed. 03244_ Lgt. Assault Rifle destroyed. 03244_ X-57 Shotgunner destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####?#####??##############?##############?? | | ??????? ? ??# #?# #?? | | ####### "??# """"" #?# "" """" #?? | | """ # """" "??# ""]F" #?# """ """" #?? | | "T" # """" T??# ""]"" #?# "T """" #?? | | " " # """" "" # ] ] #?# """ """" #?? | | # """" "" # #?# "" """" #?? | | # # #?# """" #?? | | # """" """" # """" """" #?# #?? | | ##+#### """" """" # """" """" #?# #?? | | ## #??# """" """" # """" """" #?# #?? | | ## #??# """" """" # """" """" #?# #?? | | ## ##?#= # #?# #?? | | # ] ########+#+######+##+;+##############+######## | | + | | # ###### | | #####????# g @ | | #????????# g!%* | | ?????????# gx k k | | ??############/ % H#####+################# | | ??# t%[ % ## #????????????# | | ??# =!= ! ##! """ #???????????## | | ??# =Y ;!= ## """ #???????????# | | ??# # %= %##!%""" #???????????#T = | | ??# # ! ## #???????????## | | ??# # ## """ ############## | | ??###+####;###### ## """ # # | | #### ########### ## """ # # | | ## # # | | ^ ## """ # # | | ## """ # # | | ## """ # + | | ## ? # # | | ######/### ^ ## """??# # | | #????? ?#^ """"""" ## ""???# # | | #?????" ?# """"""" ## ""???# # | | #?????G"?# """"""" ## ????# # | | #?????" # """"""" #####????# # | | #????? # #????????############## | | #????? # #??????????????##?????# | | #????? ##########+#######?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 430 Matter Stores 287 Matter Capacity 300 Sight Range 20 Terrain Scan Density 285 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control Novice Programmer Please Form A Line Challenges ------------ None Game ------ Seed MasterQuantumTriangulator Manual? 0 Play Time 00:44:53 Cumulative 6.5 hours Start 2022.03.25 @ 21:12:15 End 2022.03.26 @ 03:03:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e13497e6-430e-417d-8416-80ff55aa22c6