Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.02 @ 13:40:19 Player: GU2 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (126) 630 Value Destroyed (3752) 3752 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1092) 1092 TOTAL SCORE: 10754 Bonus ------- High Alert Combat Kills 92 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 43/300 Energy 33/100 System Corruption 1% Temperature Cool (9) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (3) ------- Improved Arc Projector > --- INVENTORY (20) --- Large Storage Unit Improved Sensor Array Authchip [Device] Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Encrypted Comm Array Advanced Targeting Computer Core Analyzer Core Analyzer > --- WEAPON ----------- Improved Arc Projector Mass Driver Mass Driver > --- INVENTORY -------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Large Battery Improved Sensor Array Authchip [Device] Autogun Autogun Gauss Cannon Gauss Cannon Mass Driver Heavy Rocket Launcher [Rating: 64] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Core Analyzer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Shock Rifle Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Slots Evolved 10 | . . 2 2 . . 2 . . . . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 3 | . . 1 . . . . . . . . 1 . 1 Utility 5 | . . 1 2 . . . . . . . 1 . 1 Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 121 | 6 10 11 12 10 11 16 . 14 . 1 2 18 10 Power 15 | 1 1 1 2 1 2 2 . 2 . . . 1 2 Engine 13 | 1 1 1 2 1 2 2 . 2 . . . . 1 Core 2 | . . . . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 31 | 2 5 4 1 1 4 5 . 1 . 1 1 4 2 Treads 19 | . . 3 1 1 4 5 . . . 1 . 4 . Leg 1 | . . . . . . . . . . . . . 1 Wheel 5 | 2 . . . . . . . 1 . . 1 . 1 Hover 6 | . 5 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 33 | 1 2 4 5 3 1 2 . 5 . . 1 6 3 Device 9 | . 1 1 . 2 1 . . 1 . . 1 1 1 Storage 7 | 1 . 1 1 . . . . 1 . . . 2 1 Processor 11 | . 1 2 2 1 . 1 . 3 . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . 2 . . 1 . . . . . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 2 2 4 5 4 7 . 6 . . . 7 3 Energy Gun 14 | 2 . 1 1 2 3 3 . . . . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 10 | . 1 1 1 . . 1 . 4 . . . . 2 Ballistic Cannon 12 | . . . 2 2 . 2 . 1 . . . 5 . Launcher 2 | . . . . . 1 . . . . . . 1 . Special Weapon 2 | . . . . 1 . . . 1 . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . 1 . 1 . . . . 1 Parts Lost 52 | . 3 . . 4 1 6 7 . . . . 11 20 Power 7 | . 1 . . . . . 2 . . . . 2 2 Propulsion 14 | . 2 . . 1 . . 4 . . . . 2 5 Utility 10 | . . . . . . 2 . . . . . 2 6 Weapon 21 | . . . . 3 1 4 1 . . . . 5 7 Highest Loss Streak 14 | . 3 . . 3 1 4 6 . . . . 10 14 To Critical Strikes 2 | . . . . . . . 2 . . . . . . Average Backups 13 | . 5 7 15 19 19 17 11 4 7 7 5 10 6 Power 1 | . 1 1 2 2 2 1 1 1 . . . . . Propulsion 2 | . 2 . 2 4 3 5 2 . 1 1 . 1 . Utility 4 | . . 3 5 6 7 4 3 . 1 2 2 3 4 Weapon 3 | . 1 1 4 4 4 4 2 2 3 3 3 4 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 32 | . 1 2 7 3 5 1 7 3 1 . . 1 1 Power 6 | . . 2 1 1 . . 1 1 . . . . . Propulsion 4 | . . . . . 3 . 1 . . . . . . Utility 7 | . . . . 1 2 1 2 . . . . . 1 Weapon 14 | . 1 . 6 1 . . 3 2 . . . 1 . Tool/Special 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 90 | . 91 99 98 99 99 99 46 57 84 84 83 73 58 Engine 10 | . 12 11 9 9 9 15 8 10 15 15 13 4 1 Treads 17 | . . 26 27 27 27 23 9 . . . . 7 9 Wheel 1 | . 3 . . . . . . 4 7 7 9 8 . Hover 1 | . 22 6 . . . . . . . . . . . Device 5 | . 7 7 . 6 6 . . 5 7 7 13 8 2 Storage 7 | . 14 4 9 9 9 7 3 4 7 7 6 6 6 Processor 22 | . 2 21 31 28 27 22 11 12 23 23 20 19 17 Protection 2 | . . . 3 . 2 6 2 . . . . 2 5 Energy Gun 6 | . 11 . 3 8 16 8 3 . . . . . . Ballistic Gun 7 | . 8 21 12 . . 4 . 13 15 15 13 5 3 Ballistic Cannon 4 | . . . 1 9 . 9 6 3 7 7 6 6 4 Peak Build Rating 64 | 6 11 24 32 34 36 43 43 41 42 43 53 64 56 Average Rating 32 | 4 8 20 30 32 34 39 19 27 41 42 52 45 32 On Entrance 29 | . 6 10 24 32 30 35 43 1 41 42 42 53 47 Avg Prop Armor Cover (%) 8 | . . . . . . 7 . . . . . 17 . Naked Turns 64 | . . . . . . . 50 14 . . . . . Heaviest Build 84 | 12 17 33 55 61 60 74 74 40 40 40 40 78 84 Greatest Support 88 | 26 26 60 60 60 66 66 66 28 28 28 56 88 88 Greatest Overweight (x) 23 | . 2 . . 1 . 1 4 3 1 1 . 12 23 Average Overweight (x) . | . . . . . . 1 . . 1 1 . . 1 Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 20 8 8 8 8 20 20 Average Capacity 14 | 7 8 8 17 20 20 20 11 7 8 8 8 13 20 Most Carried 20 | 2 8 15 20 20 20 20 20 8 8 8 7 15 9 Average Carried 13 | . 5 7 15 19 19 17 10 5 7 8 5 10 5 Final Capacity 20 | 8 8 15 20 20 20 20 5 8 8 8 8 20 20 Final Carried 20 | 2 4 15 20 16 20 20 4 8 8 8 5 9 3 Class Distribution -------------------- 63% | Mutant 36% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Matter Collected 3352 | 201 199 438 206 601 125 594 . 108 121 109 . 556 94 Remotely . | . . . . . . . . . . . . . . Salvage Created 4696 | . 238 530 273 982 1219 809 . 108 . 105 . 399 33 Parts 280 | . 21 55 20 46 62 48 . 4 . 3 . 21 . Haulers Intercepted 8 | . 1 1 . . 5 1 . . . . . . . Recyclers Shooed 5 | . . . . . 1 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 89 | . 8 14 5 20 10 11 . 4 . 2 . 14 1 Melee 3 | . 2 . . . . . . . . . . . 1 Guns 46 | . 4 14 4 6 9 3 . 4 . 1 . 1 . Cannons 31 | . . . 1 14 . 8 . . . 1 . 7 . AOE 7 | . . . . . 1 . . . . . . 6 . Classes Destroyed 14 | . 4 4 1 . 1 2 . . . . . 2 . Worker 8 | . . 1 . . 3 4 . . . . . . . Builder 3 | . 1 1 . . 1 . . . . . . . . Hauler 8 | . 1 1 . . 5 1 . . . . . . . Recycler 7 | . . . . . 4 3 . . . . . . . Operator 2 | . . 1 . . 1 . . . . . . . . Watcher 9 | . . 4 1 . 3 1 . . . . . . . Swarmer 38 | . 6 9 . 6 3 2 . 4 . . . 8 . Grunt 19 | . 2 2 . 7 6 1 . . . . . . 1 Brawler 3 | . . . . . . 3 . . . . . . . Sentry 14 | . . 3 4 4 1 1 . . . 1 . . . Specialist 4 | . . . . . . . . . . . . 4 . Hunter 6 | . . . 1 3 . . . . . 1 . 1 . Programmer 4 | . . . . . . 4 . . . . . . . Heavy 1 | . . . . . . . . . . . . 1 . Best Kill Streak 12 | . 5 4 2 6 12 7 . 4 . 1 . 4 1 Combat Bots Only 6 | . 5 4 2 6 3 3 . 4 . 1 . 4 1 Max Kills in Single Turn 4 | . 1 2 1 2 4 2 . 1 . 1 . 3 1 Gunslinging 1 | . . 1 . . 1 . . . . . . . . Exploded 3 | . . . . . 1 . . . . . . 3 . Melee 1 | . 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Hostile Shots Fired 1000 | . 57 77 34 137 60 107 7 52 . 24 . 230 215 Missed 252 | . 13 18 8 28 19 26 1 17 . 10 . 64 48 Hits 748 | . 44 59 26 109 41 81 6 35 . 14 . 166 167 Melee 17 | . . . . . . 11 6 . . . . . . Projectile 731 | . 44 59 26 109 41 70 . 35 . 14 . 166 167 AOE 1 | . . . . . . 1 . . . . . . . Critical Strikes 23 | . 2 1 1 3 . 4 4 3 . . . 1 4 Part Disruptions 8 | . . . . . . 2 . . . . . 6 . Damage Taken 11093 | . 433 674 363 1132 516 1361 236 555 . 115 . 2635 3073 Core 2546 | . 157 135 39 102 62 151 164 169 . 5 . 544 1018 Absorbed by Shields 248 | . . . . 191 57 . . . . . . . . Redirected to Shielding 51 | . . . . . 21 30 . . . . . . . Regen/Repaired (Parts) 46 | . . . . . 46 . . . . . . . . Core Remaining (%) 55 | 100 37 66 . . 63 . . . . 30 . 36 . Volleys Fired 282 | . 13 42 20 69 41 39 1 11 . 4 . 24 18 Largest 3 | . 2 2 2 2 2 3 3 3 . 3 . 3 3 Hottest 159 | . 80 46 82 85 100 137 130 69 . 86 . 159 126 Shots Fired 587 | . 21 84 40 125 80 106 4 31 . 13 . 51 32 Gun 400 | . 21 84 37 53 79 51 1 31 . 9 . 14 20 Cannon 174 | . . . 3 68 . 55 3 . . 4 . 31 10 Launcher 9 | . . . . . 1 . . . . . . 6 2 Special 4 | . . . . 4 . . . . . . . . . Kinetic 370 | . 5 84 32 68 . 65 3 31 . 13 . 41 28 Thermal 20 | . 16 . . 4 . . . . . . . . . Explosive 8 | . . . . . . . . . . . . 6 2 Electromagnetic 189 | . . . 8 53 80 41 1 . . . . 4 2 Robot Hit Streak 17 | . 5 9 14 17 11 10 4 4 . 5 . 5 7 Robot Miss Streak 6 | . 4 5 4 5 3 6 1 3 . 4 . 3 1 Penetration Max 1 | . . . . 1 . . . . . . . . . Secondary Targets 8 | . . 4 . . 2 . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . 1 . . . . . Shots Hit Robots 379 | . 17 53 27 79 50 74 3 17 . 6 . 28 25 Core Hits 238 | . 8 23 11 45 34 60 4 8 . 5 . 28 12 Critical Kills 3 | . 1 1 1 . . . . . . . . . . Critical Parts Destroyed 4 | . 2 1 . . . . . . . . . . 1 Critical Strikes 20 | . 3 2 1 6 2 1 . . . . . 2 3 Destroy 4 | . . 2 1 . . . . . . . . . 1 Blast 8 | . . . . 3 . 1 . . . . . 2 2 Corrupt 5 | . . . . 3 2 . . . . . . . . Smash 3 | . 3 . . . . . . . . . . . . Melee Attacks 15 | . 14 . . . . 1 . . . . . . . Impact 14 | . 14 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9440 | . 407 875 412 1983 1450 1489 63 302 . 106 . 1598 755 Guns 4284 | . 118 872 369 638 991 567 1 277 . 59 . 150 242 Cannons 2920 | . . . 43 1024 . 922 62 . . 47 . 629 193 Explosions 1892 | . . . . 321 459 . . . . . . 815 297 Melee 289 | . 289 . . . . . . . . . . . . Ramming 55 | . . 3 . . . . . 25 . . . 4 23 Kinetic 4857 | . 18 872 322 1024 . 1027 62 277 . 106 . 747 402 Thermal 880 | . 100 . . 321 459 . . . . . . . . Explosive 1112 | . . . . . . . . . . . . 815 297 Electromagnetic 2247 | . . . 90 638 991 462 1 . . . . 32 33 Impact 289 | . 289 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . 9 28 29 29 29 . 12 1 Average Corruption 20 | . . . . . . 8 20 28 29 29 . 10 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 122 | . . . . . . 32 10 24 33 16 . 7 . Message Errors 31 | . . . . . . 11 1 6 8 5 . . . Matter Fused 37 | . . . . . . 10 3 8 9 5 . 2 . Heat Flow Errors 4 | . . . . . . 1 . 1 1 . . 1 . Energy Discharges 14 | . . . . . . 3 3 2 4 1 . 1 . Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 15 | . . . . . . 1 . 5 7 . . 2 . Data Loss (major) 7 | . . . . . . 1 . 1 3 1 . 1 . Misfires 5 | . . . . . . 2 1 . . 2 . . . Alerts 3 | . . . . . . 2 . . 1 . . . . Misdirections 3 | . . . . . . . 2 1 . . . . . Weapon Failures 2 | . . . . . . 1 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 180 | . 128 . . . 7 7 . . . . . 38 . Projectiles 7 | . . . . . . 7 . . . . . . . Explosions 45 | . . . . . 7 . . . . . . 38 . Melee 128 | . 128 . . . . . . . . . . . . Knockbacks 35 | . 1 . . 5 . 20 . . . . . 7 2 Impact 1 | . 1 . . . . . . . . . . . . Kinetic 31 | . . . . 5 . 17 . . . . . 7 2 Secondary 3 | . . . . . . 3 . . . . . . . Self-Inflicted Damage 397 | . . . . 21 156 . . 12 . . . 159 49 Shots 11 | . . . . 1 5 . . . . . . 4 1 Rammed 12 | . . . . . 1 . . 3 . . . 1 7 Targets Rammed 16 | . . 1 . . 1 . . 3 . . . 1 10 Kicked 2 | . . . . . . . . . . . . . 2 Crushed 2 | . . 1 . . . . . . . . . . 1 Highest Temperature 451 | . 50 27 25 99 205 451 51 218 252 36 . 319 201 Average Temperature 66 | . 22 9 5 25 64 128 31 38 140 16 . 98 73 Received Heat Transfer 1774 | . 57 144 90 186 79 120 . . . 18 . 81 999 Effects 8 | . . . . . . 8 . . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . Interference 5 | . . . . . . 5 . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Robots Corrupted 3 | . 2 . . 1 . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . . . Parts Fried 6 | . 1 . . . 4 1 . . . . . . . Impact Corruptions 5 | . 5 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . Heat Transferred 1050 | . 225 . . 425 400 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 3 5 . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Maximum Alert Level 2 | . . . . 2 1 . . . . . . 1 1 Low Security (%) 75 | 100 100 100 100 22 44 100 100 100 . . 100 83 99 Level 1 19 | . . . . 50 55 . . . . . . 16 . Level 2 4 | . . . . 27 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Peak Influence 628 | . 89 169 68 628 306 125 21 70 . . 12 308 206 Initial 306 | . . 24 68 22 306 125 21 . . . 12 8 161 Average 117 | . 41 47 16 323 189 29 3 11 . . 12 112 95 Influence Increases 3057 | . 307 448 171 646 462 355 . 108 . 50 . 410 100 Destroy 0b10 Robot/C 1780 | . 160 280 100 400 200 220 . 80 . 40 . 280 20 Destroy 0b10 Robot/NC 210 | . 10 40 5 20 85 45 . . . . . 5 . Destroy Leader 374 | . 32 80 52 20 56 74 . 10 . 10 . 40 . Successful Hack 83 | . . 17 13 14 20 1 . 18 . . . . . Disable Machine 75 | . 15 15 . . 15 15 . . . . . . 15 Anti-Garrison Action 150 | . . . . 150 . . . . . . . . . Destroy Structure 145 | . . 1 1 12 26 . . . . . . 55 50 Partial Spotted 15 | . 15 . . . . . . . . . . . . Lose Combat Pursuer 225 | . 75 15 . 30 60 . . . . . . 30 15 Influence Decreases 3057 | . 250 342 300 52 814 570 61 108 . 30 8 114 408 Entered New Map 812 | . . 33 95 12 322 151 40 . . . 8 4 147 Time Decay 1815 | . 220 309 205 . 482 369 21 108 . 30 . . 71 Lost Part 430 | . 30 . . 40 10 50 . . . . . 110 190 Squads Dispatched 17 | . 2 1 . . 4 5 . 1 . . . 2 2 Investigation 3 | . . . . . 3 . . . . . . . . Extermination 3 | . . . . . . 2 . 1 . . . . . Reinforcement 8 | . 2 1 . . 1 . . . . . . 2 2 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Distress Signals 5 | . . 3 . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 149 | . 17 22 8 23 27 16 4 5 . 2 . 17 8 Peak Tracking Total 7 | . 5 5 3 6 5 3 4 4 . 1 . 7 7 Tactical Retreats 12 | . 3 1 . 1 4 . . . . . . 2 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Traps Triggered 6 | . 2 . . 1 . 1 . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Machines Disabled 6 | . 1 1 . 1 1 1 . . . . . . 1 Max in Single Turn 1 | . 1 1 . 1 1 1 . . . . . . 1 Garrison Relay 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Machines Accessed 27 | . 1 7 2 2 7 3 . 3 1 . 1 . . Terminals 18 | . . 5 1 2 5 1 . 3 . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 1 . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . . . . . Total Hacks 71 | . 2 19 7 4 19 11 . 7 1 . 1 . . Successful 39 | . 1 12 4 1 10 4 . 5 1 . 1 . . Failed 30 | . 1 6 3 3 9 6 . 2 . . . . . Catastrophic 7 | . . 3 . 1 2 1 . . . . . . . Database Lockouts 2 | . . 1 . . . 1 . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 46 | . . 12 4 4 14 4 . 7 . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . . . . . . Scanalyzers 14 | . . 5 . . 3 6 . . . . . . . Garrison Access 4 | . . . 3 . . 1 . . . . . . . Terminal Hacks 22 | . . 6 3 1 5 . . 5 1 . 1 . . Record 5 | . . 2 . . 1 . . 2 . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . . . . Prototype ID Bank 2 | . . 1 . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . . . 1 . . 1 . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . Emergency Access Points 3 | . . . 1 . . . . 2 . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . . . . . . . . Retrieve Components 3 | . 1 2 . . . . . . . . . . . Scanalyzer 10 | . . 4 . . 3 3 . . . . . . . Insert Component 4 | . . 2 . . 1 1 . . . . . . . Analyze 3 | . . 1 . . 1 1 . . . . . . . Retrieve Study 3 | . . 1 . . 1 1 . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 19 | . . 5 1 2 6 3 . 2 . . . . . Full Trace Events 3 | . . . . . 3 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 1 1 . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . 1 1 . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . 3 . 4 . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Initial Warlord ECA Mod 10 | . . . . . 3 2 2 2 2 2 1 1 10 Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Active Infowar (turns) 7271 | . 331 837 710 1138 1259 1200 78 446 688 312 19 179 74 Optics 5191 | . . 806 710 1138 1259 1200 78 . . . . . . Sensors 2861 | . 250 538 . 355 . . . 446 688 312 19 179 74 T.N.C. 81 | . 81 . . . . . . . . . . . . Machine Analysis 1819 | . . 810 710 299 . . . . . . . . . ECM 1 | . . 1 . . . . . . . . . . . Robot Analysis Total 2 | . . 1 . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Turns Passed 8160 | 45 486 837 710 1305 1259 1200 173 524 688 312 19 395 207 Spaces Moved 4477 | 37 401 382 339 609 547 481 161 404 591 243 18 215 49 Core 274 | 1 . . . . . . 126 138 . . . 6 3 Treads 2349 | . . 243 339 609 547 481 35 . . . . 52 43 Legs . | . . . . . . . . . . . . . . Wheels 1367 | 36 53 . . . . . . 266 591 243 18 157 3 Hover 487 | . 348 139 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 56 52 170 166 145 185 50 50 115 115 100 100 145 Average Speed 138 | 90 87 127 170 169 149 204 100 106 115 115 100 122 203 Slowest Speed 1200 | 100 180 170 170 250 166 233 250 200 115 115 100 650 1200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 47 40 22 49 48 9 86 11 80 25 1 95 2 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . . . 2 . . . . Known Exits Taken 2 | . . . 1 . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . . 1 . . 1 1 1 . . . Scrap Searched 3 | . . . . . . . . . 3 . . . . Spaces Dug 2 | . . . 1 1 . . . . . . . . . Terrain Destroyed 120 | . . . 1 3 23 . . . . 1 . 66 26 Melee . | . . . . . . . . . . . . . . Projectile 13 | . . . 1 1 . . . . . 1 . 8 2 AOE 107 | . . . . 2 23 . . . . . . 58 24 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Low Low Fac DSF Fac Total 5865 | 45 489 667 442 755 914 613 170 479 600 268 19 307 97 Wait 740 | 1 33 202 35 54 278 59 4 13 6 20 . 28 7 Move 4463 | 36 400 381 339 605 546 481 160 403 590 242 17 214 49 Hop . | . . . . . . . . . . . . . . Pick Up 94 | 2 7 16 16 4 16 8 . 10 2 . . 13 . Fast Attach 51 | 6 3 5 5 2 3 4 2 11 . 1 . 3 6 Attach 55 | . 6 3 2 5 1 8 1 7 . . 2 14 6 Detach 21 | . 2 3 3 1 . 1 . 6 . . . 5 . Swap 46 | . 5 5 5 9 9 9 . . . . . 3 1 Drop 73 | . 6 9 17 6 18 3 2 7 2 1 . 2 . Fire 282 | . 13 42 20 69 41 39 1 11 . 4 . 24 18 Melee 15 | . 14 . . . . 1 . . . . . . . Ram 8 | . . . . . . . . 3 . . . . 5 Kick 2 | . . . . . . . . . . . . . 2 Crush 6 | . . 1 . . 1 . . . . . . 1 3 Escape Stasis 8 | . . . . . . . . 8 . . . . . Rewire 1 | . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 434 | -10/Materials | Core integrity fell below 50% 459 | -10/Materials | Lost 3 parts (1p2n) 507 | -10/Materials | Discovered new exit (range 5) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 808 | -9/Materials | Central database locked down 1070 | -9/Materials | Identified exit to Mines 1070 | -9/Materials | Identified exit to Storage 1357 | -9/Materials | Discovered new exit (range 8) 1369 | -9/Materials | Entered another Materials area 1369 | -8/Materials | Evolved 2 slots: Utility x2 2052 | -8/Materials | Discovered new exit (range 7) 2079 | -8/Materials | Identified exit to Garrison 2079 | -8/Materials | Entered Garrison 2149 | -8/Garrison | Triggered checkpoint 2175 | -8/Garrison | Triggered checkpoint 2259 | -8/Garrison | Triggered checkpoint 2493 | -8/Garrison | Garrison Relay disabled 2613 | -8/Garrison | Discovered new exit (range 12) 2685 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3085 | -8/Garrison | Lost 3 parts (1n2w) 3161 | -8/Garrison | Triggered checkpoint 3293 | -8/Garrison | Discovered new exit (range 12) 3311 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3345 | -8/Garrison | Triggered checkpoint 3377 | -8/Garrison | Discovered new exit (range 5) 3384 | -8/Garrison | Entered Materials 4535 | -8/Materials | Discovered new exit (range 3) 4611 | -8/Materials | Repaired Deuterium Engine+ 4643 | -8/Materials | Entered Factory 4643 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4803 | -7/Factory | Identified exit to Garrison 4909 | -7/Factory | Garrison activated, responded to threat 4932 | -7/Factory | Build established: Gunner 4982 | -7/Factory | Lost 4 parts (2u2w) 5129 | -7/Factory | Central database locked down 5843 | -7/Factory | Sucked down chute 5843 | -7/Factory | Entered Waste 5858 | -7/Waste | EMP discharged 5858 | -7/Waste | System corruption reached 10% 5870 | -7/Waste | Spotted C-40 Crusher 5904 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5906 | -7/Waste | Spotted C-40 Crusher 5913 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5916 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5921 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5937 | -7/Waste | Spotted C-40 Crusher 5952 | -7/Waste | Lost 6 parts (1p4n1w) 5958 | -7/Waste | EMP discharged 5966 | -7/Waste | Crushed by Compactor (1 part destroyed) 5974 | -7/Waste | Spotted C-40 Crusher 5985 | -7/Waste | Spotted C-40 Crusher 6008 | -7/Waste | Discovered new exit (range 13) 6016 | -7/Waste | Entered Factory 6242 | -7/Factory | Core integrity fell below 50% 6524 | -7/Factory | Discovered new exit (range 14) 6540 | -7/Factory | Entered Lower Caves 6546 | -7/Lower Caves | Met a Warlord Commander 6548 | -7/Lower Caves | Learned location of Warlord (-5) 6549 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6553 | -7/Lower Caves | Found Encrypted Comm Array 6606 | -7/Lower Caves | Learned Factory terminal intel 6619 | -7/Lower Caves | Encountered a Warlord checkpoint 6946 | -7/Lower Caves | Discovered new exit (range 10) 7228 | -7/Lower Caves | Entered another Lower Caves area 7237 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7248 | -7/Lower Caves | Discovered new exit (range 13) 7540 | -7/Lower Caves | Entered Factory 7540 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7541 | -6/Factory | Loaded intel: 26 terminal locations 7545 | -6/Factory | Identified exit to DSF 7559 | -6/Factory | Entered DSF 7615 | -6/DSF | Additional patrols routed to DSF 7798 | -6/DSF | System corruption reached 10% 7812 | -6/DSF | Core integrity fell below 50% 7851 | -6/DSF | Lost 10 parts (1p2n2u5w) 7871 | -6/DSF | Sterilization system engaged 7879 | -6/DSF | Discovered new exit (range 16) 7891 | -6/DSF | Ambient heat levels rising (+10) 7906 | -6/DSF | Ambient heat levels rising (+10) 7921 | -6/DSF | Ambient heat levels rising (+10) 7936 | -6/DSF | Ambient heat levels rising (+10) 7951 | -6/DSF | Ambient heat levels rising (+10) 7954 | -6/DSF | Entered Factory 7954 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8052 | -5/Factory | Lost 6 parts (1p2n1u2w) 8116 | -5/Factory | Core integrity fell below 50% 8140 | -5/Factory | Core integrity fell below 20% 8157 | -5/Factory | Lost 14 parts (1p3n5u5w) 8161 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. G-50 Soldier suffers critical hit (Destroy). Destroyed Carbon-fiber Leg. Hvy. Assault Rifle destroyed. K-01 Serf collects debris. Slammed into G-50 Soldier. K-01 Serf collects debris. Slammed into G-50 Soldier. K-01 Serf collects debris. Lrg. Battery destroyed. Slammed into G-50 Soldier. Destabilizing: System corrupted (+1). K-01 Serf collects debris. Slammed into K-01 Serf. Critical hit (Burn: +37). Acquired Flexi-carbon Leg. Kicked G-50 Soldier. Kicked G-50 Soldier out of the way. Acquired Imp. Arc Projector. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????" ???????? | | ??????????????????????????????????????"" ????????? | | ?????????????????????????????????????? ?????????? | | ????????????????????????????????????? ??????????? | | ???????????????????????????????????? ???????????? | | ???????????????????##############??#+#######?????? | | ???????????????????# **@% [ #? ?????? | | ???????????????????# ! g #? ????? | | ???????????????????# ! %"""g # ???? | | ???????????????????# """"" ]*# ???? | | ???????????????????# """"" **# ???? | | ??????????????????############+##* ???? | | ??????????????? [*% ???? | | ???????????????????######## #### T########????? | | ??????????????????????????# #?##???????????? | | ??????????????????????????# ####??????????????? | | ??????????????????????????# ###???????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# ## #?????????????????? | | ?????????????????????????? ?# #?????????????????? | | ???????????????????????#? ?# #?????????????????? | | ???????????????????????# ## ##################? | | ??????????????????? + # ! # # #? | | ???????????????? + """ """ # #? | | ?????????????????????? # # # """ """ # #? | | ?????????????????????? # ##### """ """ + +? | | ???????????????????????# ?????# # #? | | ???????????????????????# ??????# # #? | | ???????????????????????##???????# # #? | | ????????????????????????????????# # #? | | ????????????????????????????????########### #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 54 Targeting Accuracy 16 Core Analysis 9 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Deuterium Engine | 38% | -8/Materials Studied --------- Deuterium Engine | -8/Materials | Hacked Adv. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Botjacking Heavy Suspicion Hey, That's Mine! Hot Goods I Like You, Cogmind Window Shopping Challenges ------------ None Game ------ Seed BladeAbsorptionJetlance Manual? 0 Play Time 02:29:41 Cumulative 22.7 hours Start 2026.04.01 @ 16:30:56 End 2026.04.02 @ 13:40:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e6c7159-7e67-446f-9ede-6abca5beabc7