Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 13:13:01

Player: Teratos

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (759)      759
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1909

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             353/400
Matter                     37/500
Energy                     70/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
   Faulty Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Heat Sink
  High-capacity Matter Pod
>               --- WEAPON (4) -------
          Light Cannon
          Light Cannon
          Light Cannon
                EMP Blaster
>               --- INVENTORY (4) ----
                Ion Engine
          Light Ion Engine

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
  High-capacity Matter Pod
>               --- WEAPON -----------
          Light Cannon
          Light Cannon
          Light Cannon
                EMP Blaster
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
Parts Attached             27   | 7   9   11  
  Power                    8    | 2   1   5   
    Engine                 8    | 2   1   5   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   7   4   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       7    | .   4   3   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      1    | .   1   1   
Average Slot Usage (%)     91   | .   88  94  
  Engine                   12   | .   14  10  
  Treads                   23   | .   28  18  
  Device                   6    | .   3   11  
  Storage                  12   | .   14  11  
  Energy Gun               3    | .   5   .   
  Energy Cannon            1    | .   3   .   
  Ballistic Gun            5    | .   10  .   
  Ballistic Cannon         24   | .   8   41  
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 13  16  26  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 4   6   4   
  Most Carried             4    | 1   4   3   
  Average Carried          2    | .   1   2   
  Final Capacity           6    | 6   6   4   
  Final Carried            4    | 1   4   2   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           1091 | 62  552 477 
  Remotely                 .    | .   .   .   
Salvage Created            1168 | .   657 511 
  Parts                    80   | .   32  48  
Haulers Intercepted        4    | .   1   3   
Recyclers Shooed           3    | .   2   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  18   | .   7   11  
  Guns                     3    | .   3   .   
  Cannons                  14   | .   4   10  
  AOE                      1    | .   .   1   
Classes Destroyed          10   | .   5   5   
  Worker                   4    | .   1   3   
  Builder                  9    | .   4   5   
  Tunneler                 1    | .   .   1   
  Hauler                   4    | .   1   3   
  Recycler                 3    | .   3   .   
  Operator                 1    | .   .   1   
  Watcher                  2    | .   .   2   
  Swarmer                  3    | .   .   3   
  Grunt                    12   | .   7   5   
  Sentry                   3    | .   .   3   
Best Kill Streak           6    | .   4   6   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               965  | .    458  507  
  Core                     122  | .    75   47   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         85   | 100  70   .    
Volleys Fired              103  | .    60   43   
  Largest                  4    | .    2    4    
  Hottest                  140  | .    80   140  
Shots Fired                278  | .    118  160  
  Gun                      66   | .    66   .    
  Cannon                   211  | .    52   159  
  Launcher                 1    | .    .    1    
  Special                  .    | .    .    .    
  Kinetic                  238  | .    79   159  
  Thermal                  39   | .    39   .    
  Explosive                .    | .    .    .    
  Electromagnetic          1    | .    .    1    
  Robot Hit Streak         17   | .    17   8    
  Robot Miss Streak        6    | .    2    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           164  | .    75   89   
  Core Hits                53   | .    25   28   
  Critical Hits            1    | .    .    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2532 | .    1040 1492 
  Guns                     543  | .    543  .    
  Cannons                  1972 | .    497  1475 
  Explosions               17   | .    .    17   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  2122 | .    647  1475 
  Thermal                  393  | .    393  .    
  Explosive                .    | .    .    .    
  Electromagnetic          17   | .    .    17   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            23   | .    7    16   
  Projectiles              18   | .    7    11   
  Explosions               5    | .    .    5    
  Melee                    .    | .    .    .    
Knockbacks                 9    | .    2    7    
  Impact                   .    | .    .    .    
  Kinetic                  8    | .    1    7    
  Secondary                1    | .    1    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        317  | .    243  317  
  Average Temperature      80   | .    72   90   
  Received Heat Transfer   414  | .    261  153  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         962  | .    962  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             329  | .   168 329 
  Average Influence        113  | .   79  159 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         82   | 100 100 62  
  Level 1                  17   | .   .   37  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           6    | .   2   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   12  16  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 4    | .   4   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   2   3   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   8   10  
  Successful               12   | .   5   7   
  Failed                   6    | .   3   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                16   | .   8   8   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   5   5   
  Locate Traps             3    | .   2   1   
  Disarm Traps             2    | .   2   .   
  Maintenance Status       1    | .   .   1   
  Transport Status         1    | .   .   1   
  Recall Reinforcements    1    | .   .   1   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   2   3   
  Full Trace Events        3    | .   1   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1516 | 53  765 698 
Spaces Moved               679  | 32  348 299 
  Core                     7    | 7   .   .   
  Treads                   672  | 25  348 299 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            160  | 135 160 164 
  Slowest Speed            180  | 160 160 180 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 3   51  20  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      873  | 38  437 398 
  Wait                     55   | .   17  38  
  Move                     677  | 31  347 299 
  Hop                      .    | .   .   .   
  Pick Up                  1    | .   .   1   
  Fast Attach              20   | 6   6   8   
  Attach                   3    | .   .   3   
  Detach                   .    | .   .   .   
  Swap                     4    | 1   3   .   
  Drop                     10   | .   4   6   
  Fire                     103  | .   60  43  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [Min])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  588 | -10/Materials | Discovered new exit (range 8)
  819 | -10/Materials | Entered another Materials area
  819 | -9/Materials  | Evolved 2 slots: Weapon x2
  862 | -9/Materials  | Repaired Lgt. Cannon
 1116 | -9/Materials  | Build established: Gunner
 1208 | -9/Materials  | Discovered new exit (range 21)
 1517 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01495_ U-05 Engineer lays Concrete.
01496_ Acquired 29 matter.
01497_ U-05 Engineer lays Concrete.
01497_ Dropped Cld. Ion Engine.
01499_ U-05 Engineer lays Concrete.
01500_ Acquired Prototype Engine.
01500_ Identified Hvy. Ion Engine.
01500_ Malfunction: Lgt. Cannon damaged (-40).
01500_ U-05 Engineer lays Concrete.
01503_ Acquired Lgt. Treads.
01504_ Dropped Faulty Hvy. Ion Engine.
01506_ Acquired Cld. Ion Engine.
01508_ Dropped Cld. Ion Engine.
01509_ U-05 Engineer lays Concrete.
01510_ Acquired Faulty Hvy. Ion Engine.
01510_ Malfunction: Heat Sink damaged (-9).
01512_ Dropped Faulty Hvy. Ion Engine.
01515_ Acquired Faulty Hvy. Ion Engine.
01515_ Heat Sink permanently disabled.
01515_ Malfunction: Power surge.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              349
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicReflectiveCutter
  Manual?         0
Play Time         00:10:01
  Cumulative      35.1 hours
  Start           2020.06.13 @ 12:58:11
  End             2020.06.13 @ 13:13:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             24
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
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ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b76f004e-14a5-4f89-86d7-21905ba57f82