Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.23 @ 19:33:07 Player: F4LK5 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (204) 1020 Value Destroyed (6651) 6651 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 13023 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 267 Cogmind --------- Core Integrity 0/1150 Matter 180/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Enhanced Optical Array Advanced Target Analyzer > --- WEAPON (4) ------- Force Lance > --- INVENTORY (5) ---- Flexi-carbon Leg Advanced Sensor Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ F-cell Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Enhanced Optical Array Experimental Targeting Computer Improved Target Analyzer Improved Kinecellerator Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Ion Cannon KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Sensor Array Improved Signal Interpreter Advanced Transmission Jammer Advanced ECM Suite [Rating: 102] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 2 | . . . 1 . . . . 1 Propulsion 2 | . . . . 1 . . 1 . Utility 6 | . . 1 1 1 . 2 . 1 Weapon 2 | . . 1 . . . . 1 . Parts Attached 157 | 7 1 16 31 25 24 11 15 27 Power 34 | 2 . 3 7 8 6 1 2 5 Engine 21 | 2 . 3 3 6 5 1 1 . Core 10 | . . . 4 2 1 . 1 2 Reactor 3 | . . . . . . . . 3 Propulsion 35 | 2 . 3 8 2 9 3 2 6 Treads 26 | 2 . 3 5 2 9 3 2 . Leg 8 | . . . 2 . . . . 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 39 | 1 1 3 5 3 5 7 5 9 Device 21 | . . 2 2 3 2 3 2 7 Storage 1 | 1 . . . . . . . . Processor 13 | . 1 1 3 . 3 2 1 2 Hackware . | . . . . . . . . . Protection 4 | . . . . . . 2 2 . Artifact . | . . . . . . . . . Weapon 49 | 2 . 7 11 12 4 . 6 7 Energy Gun 8 | 1 . 1 3 1 . . . 2 Energy Cannon 19 | . . 3 5 8 1 . 1 1 Ballistic Gun 14 | 1 . 3 3 2 . . 3 2 Ballistic Cannon 6 | . . . . 1 2 . 2 1 Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . 3 5 2 1 1 . Parts Lost 39 | . . 1 4 2 2 1 . 29 Power 9 | . . 1 1 1 1 . . 5 Propulsion 10 | . . . 1 1 . . . 8 Utility 9 | . . . 1 . . . . 8 Weapon 11 | . . . 1 . 1 1 . 8 Highest Loss Streak 17 | . . 1 1 1 2 1 . 17 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 95 98 94 89 89 82 89 82 Engine 7 | . 14 10 1 8 12 13 8 3 Core 5 | . . . 13 5 2 . . 6 Treads 16 | . 28 22 16 14 21 20 17 5 Leg 1 | . . . 1 . . . . 9 Device 14 | . . 11 11 20 15 11 11 16 Processor 19 | . 10 22 23 16 19 20 23 17 Protection 1 | . . . . . . 4 4 2 Energy Gun 2 | . 14 4 5 . . . . 2 Energy Cannon 7 | . . 8 12 12 6 . 5 2 Ballistic Gun 6 | . 14 18 9 2 . . 6 6 Ballistic Cannon 3 | . . . . 6 6 5 6 5 Launcher 1 | . . . . . 3 6 1 . Naked Turns . | . . . . . . . . . Heaviest Build 73 | 14 14 24 31 44 45 47 56 73 Greatest Support 95 | 40 40 40 44 44 60 90 90 95 Greatest Overweight (x) 13 | 1 . . 8 13 1 1 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 Most Carried 5 | 3 4 5 5 5 5 5 5 5 Average Carried 4 | . 1 3 4 4 4 4 3 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 5 5 5 5 5 3 Class Distribution -------------------- 38% | Scavenger-Gunner 22% | Gunner 18% | Scavenger-Mutant 12% | Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Commander-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 4331 | 270 16 525 526 623 820 264 237 1050 Remotely . | . . . . . . . . . Salvage Created 7636 | 72 69 1316 1759 1029 1174 346 326 1545 Parts 446 | 4 10 81 114 50 74 22 16 75 Haulers Intercepted 9 | . . 2 4 1 2 . . . Recyclers Shooed 3 | . . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 127 | . . 25 29 14 20 11 7 21 Guns 53 | . . 20 13 4 . . 2 14 Cannons 60 | . . 5 15 9 16 6 3 6 AOE 11 | . . . 1 . 3 5 2 . Classes Destroyed 16 | 1 1 7 4 1 . 1 1 . Worker 14 | . . 2 3 3 4 1 . 1 Builder 10 | . . . 2 3 2 1 . 2 Tunneler 2 | . . . 1 . . . . 1 Hauler 9 | . . 2 4 1 2 . . . Recycler 14 | 1 . 3 2 4 2 . . 2 Mechanic 1 | . . . . . . 1 . . Operator 9 | . . 3 1 . 3 . . 2 Watcher 18 | . 3 3 5 2 2 . 1 2 Swarmer 36 | . . 10 10 5 3 3 . 5 Grunt 35 | . . 10 3 2 6 4 3 7 Brawler 3 | . . . 1 . 1 1 . . Duelist 2 | . . 1 1 . . . . . Sentry 28 | . . 4 11 3 7 1 1 1 Hunter 9 | . . . 3 . 2 . . 4 Programmer 13 | . . . . 4 1 2 2 4 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 13 | 1 1 6 13 5 9 5 3 8 Combat Bots Only 8 | . . 5 8 4 4 4 3 6 Max Kills in Single Turn 4 | 1 1 2 2 2 4 3 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 1 . 3 3 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Damage Taken 8436 | . . 801 801 890 1241 286 418 3999 Core 1747 | . . 111 114 171 133 . 62 1156 Absorbed by Shields 48 | . . . . 48 . . . . Core Remaining (%) 85 | 100 100 72 79 . 56 100 93 . Volleys Fired 409 | 4 4 100 73 48 60 19 14 87 Largest 4 | 1 2 3 3 3 3 2 4 4 Hottest 233 | 50 70 173 178 198 200 105 204 233 Shots Fired 966 | 4 8 226 184 131 120 24 44 225 Gun 505 | 4 8 199 104 41 . . 15 134 Cannon 449 | . . 27 80 90 115 18 28 91 Launcher 12 | . . . . . 5 6 1 . Special . | . . . . . . . . . Kinetic 564 | . 4 164 70 82 52 18 29 145 Thermal 356 | 4 4 62 80 49 63 . 14 80 Explosive 12 | . . . . . 5 6 1 . Electromagnetic 34 | . . . 34 . . . . . Robot Hit Streak 42 | 4 3 21 27 13 36 18 41 42 Robot Miss Streak 5 | . 1 2 3 2 2 1 1 5 Penetration Max 1 | . . . 1 . 1 . . 1 Secondary Targets 4 | . . 3 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 697 | 4 5 180 121 83 93 16 38 157 Core Hits 325 | 2 4 61 60 32 48 30 24 64 Critical Kills 9 | . . 2 . 2 1 . 1 3 Critical Parts Destroyed 3 | . . 1 . . . . . 2 Critical Strikes 33 | . . 5 1 5 5 2 2 13 Burn 9 | . . 2 . . . . . 7 Meltdown 3 | . . . . 2 1 . . . Destroy 9 | . . 3 . . . . 1 5 Blast 11 | . . . . 3 4 2 1 1 Corrupt 1 | . . . 1 . . . . . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1 | . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17589 | 49 66 2312 2688 2187 3244 1531 1291 4221 Guns 6122 | 49 66 1775 1116 519 . . 292 2305 Cannons 9290 | . . 537 1425 1475 2809 697 693 1654 Explosions 2094 | . . . 137 182 407 828 306 234 Melee 28 | . . . . . . . . 28 Ramming 55 | . . . 10 11 28 6 . . Kinetic 8433 | . 41 1422 612 1131 1445 697 612 2473 Thermal 7028 | 49 25 890 1562 1045 1364 . 373 1720 Explosive 1541 | . . . . . 407 828 306 . Electromagnetic 504 | . . . 504 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 28 | . . . . . . . . 28 Highest Corruption 4 | . . . . 4 4 . . 3 Average Corruption 3 | . . . . 3 4 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 66 | . . . . 24 29 . . 13 Message Errors 13 | . . . . 2 4 . . 7 Matter Fused 19 | . . . . 8 10 . . 1 Heat Flow Errors 7 | . . . . 3 3 . . 1 Energy Discharges 9 | . . . . 5 2 . . 2 Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 8 | . . . . 3 4 . . 1 Data Loss (major) 2 | . . . . 1 1 . . . Misfires 3 | . . . . 1 2 . . . Alerts 2 | . . . . . 2 . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 407 | . . 5 20 175 122 39 1 45 Projectiles 252 | . . 5 20 48 114 33 1 31 Explosions 155 | . . . . 127 8 6 . 14 Melee . | . . . . . . . . . Knockbacks 20 | . . . . 4 3 5 . 8 Impact . | . . . . . . . . . Kinetic 19 | . . . . 4 3 4 . 8 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 413 | . . . . 179 180 54 . . Shots 18 | . . . . 3 11 4 . . Rammed 6 | . . . 2 1 2 1 . . Targets Rammed 10 | . . . 3 1 5 1 . . Kicked . | . . . . . . . . . Crushed 4 | . . . 1 . 3 . . . Highest Temperature 704 | . 18 352 310 582 636 12 395 704 Average Temperature 160 | . 8 101 71 195 210 12 119 212 Received Heat Transfer 1664 | . . 351 207 153 426 21 54 452 Effects 72 | . . 3 1 16 14 . . 38 Shutdowns 25 | . . 1 . 6 5 . . 13 Energy Bleed 6 | . . . 1 2 . . . 3 Interference 15 | . . 1 . 4 4 . . 6 Matter Decay 3 | . . . . 1 . . . 2 Short Circuit 9 | . . 1 . 2 2 . . 4 Damage (minor) 3 | . . . . 1 1 . . 1 Damage (major) 9 | . . . . . 2 . . 7 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . 2 1 . . 1 Combat Hostiles 3 | . . . . 1 1 . . 1 Parts Melted 26 | . . 3 3 8 6 . . 6 Heat Transferred 11741 | 148 74 2072 2209 1358 1961 . 481 3438 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 507 | 5 84 346 507 211 444 315 311 496 Initial 126 | . 2 30 40 27 4 5 126 69 Average 174 | 3 52 164 233 85 203 81 195 299 Maximum Alert Level 2 | . . 1 2 1 2 1 1 2 Low Security (%) 62 | 100 100 65 43 98 39 95 52 24 Level 1 31 | . . 34 38 1 56 4 47 55 Level 2 6 | . . . 17 . 4 . . 19 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . . 2 4 4 3 3 2 6 Investigation 2 | . . 1 . . . . 1 . Extermination 8 | . . . . 4 1 1 1 1 Reinforcement 8 | . . 1 . . 2 . . 5 Assault 1 | . . . . . . 1 . . Garrison 5 | . . . 4 . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 174 | . 3 32 34 16 24 21 8 36 Peak Tracking Total 8 | . 1 5 6 4 3 4 3 8 Tactical Retreats 8 | . . 6 . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 7 | . . 1 . 2 3 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 29 | . . 1 . 7 4 3 1 13 Max in Single Turn 4 | . . 1 . 4 1 2 1 4 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 24 | . 3 4 6 1 6 1 3 . Terminals 23 | . 3 4 6 1 6 1 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 66 | . 9 9 22 2 17 1 6 . Successful 39 | . 7 6 12 2 9 1 2 . Failed 27 | . 2 3 10 . 8 . 4 . Catastrophic 2 | . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 47 | . 7 9 18 2 9 . 2 . Terminals 62 | . 9 9 22 2 17 1 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 2 3 6 1 6 1 . . Open Door 2 | . . . . . 2 . . . Open DSF 1 | . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . Alert Level 3 | . . . 1 1 1 . . . Unreport Threat 7 | . . 3 2 . 2 . . . Locate Traps 3 | . 2 . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . Insert Component 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 19 | . 5 3 6 1 3 . 1 . Terminals 19 | . 5 3 6 1 3 . 1 . Assimilate 2 | . 2 . . . . . . . Botnet 17 | . 3 3 6 1 3 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . 2 . . 1 . . . Used . | . . . . . . . . . Hacking Detections 20 | . 3 4 6 1 3 . 3 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . Machine Destruction 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 10 . . Highest-Rated Group 173 | . . . . . 173 173 . . Highest-Rated Ally 29 | . . . . . 29 29 . . Total Orders . | . . . . . . . . . Ally Attacks 72 | . . . . . 6 66 . . Total Damage 975 | . . . . . 94 881 . . Kills 9 | . . . . . 1 8 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 8859 | 82 251 974 1828 1781 1247 930 641 1125 Spaces Moved 4467 | 44 137 398 1006 738 604 526 357 657 Core 240 | 14 . . 1 11 . . . 214 Treads 3920 | 30 137 398 969 727 604 526 357 172 Legs 307 | . . . 36 . . . . 271 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 160 160 160 50 Average Speed 162 | 137 160 160 150 213 167 160 160 123 Slowest Speed 700 | 160 160 160 450 700 240 240 160 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 5 38 36 90 26 91 19 10 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 434 | . . 1 11 59 129 117 12 105 Melee . | . . . . . . . . . Projectile 71 | . . 1 11 10 21 3 2 23 AOE 363 | . . . . 49 108 114 10 82 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Total 5396 | 62 161 563 1181 869 743 583 402 832 Wait 167 | . 15 23 22 27 24 17 1 38 Move 4459 | 43 136 397 1005 737 603 525 356 657 Hop . | . . . . . . . . . Pick Up 84 | 7 5 14 23 8 4 1 8 14 Fast Attach 44 | . . . 6 11 8 6 5 8 Attach 66 | 6 1 13 14 6 2 2 8 14 Detach 16 | . . 2 2 3 3 3 2 1 Swap 47 | 1 . 3 11 8 14 3 2 5 Drop 91 | 1 . 11 22 18 20 6 6 7 Fire 409 | 4 4 100 73 48 60 19 14 87 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . . . 3 1 5 1 . . Escape Stasis 2 | . . . . 2 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 13) 83 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 17) 285 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 516 | -9/Materials | Discovered new exit (range 16) 708 | -9/Materials | Discovered new exit (range 18) 1298 | -9/Materials | Build established: Scavenger-Gunner 1308 | -9/Materials | Entered another Materials area 1308 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1515 | -8/Materials | Garrison activated, responded to threat 1584 | -8/Materials | Destroyed 8 combat bots 1934 | -8/Materials | Discovered new exit (range 18) 2175 | -8/Materials | Discovered new exit (range 10) 2328 | -8/Materials | Discovered new exit (range 16) 3004 | -8/Materials | Garrison activated, responded to threat 3136 | -8/Materials | Entered Factory 3136 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3307 | -7/Factory | Build established: Gunner 3954 | -7/Factory | Discovered new exit (range 20) 4757 | -7/Factory | Build established: Scavenger-Gunner 4917 | -7/Factory | Entered Storage 5367 | -7/Storage | Found Prototype Processor 5367 | -7/Storage | Identified Exp. Targeting Computer 5372 | -7/Storage | Found Exp. Targeting Computer 5584 | -7/Storage | Found Prototype Launcher 5584 | -7/Storage | Identified Rocket Array 6015 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6015 | -7/Storage | Discovered new exit (range 15) 6164 | -7/Storage | Entered Factory 6164 | -6/Factory | Accompanied by 10 allies 6164 | -6/Factory | Evolved 2 slots: Utility x2 6311 | -6/Factory | Build established: Commander-Mutant 6868 | -6/Factory | Discovered new exit (range 14) 7094 | -6/Factory | Entered another Factory area 7094 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7439 | -5/Factory | Spotted B-75 Beast 7457 | -5/Factory | Destroyed B-75 Beast 7708 | -5/Factory | Discovered new exit (range 18) 7735 | -5/Factory | Entered another Factory area 7735 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8243 | -4/Factory | Build established: Scavenger-Gunner 8243 | -4/Factory | Lost 3 parts (2u1w) 8331 | -4/Factory | Lost 4 parts (1p1n1u1w) 8613 | -4/Factory | Discovered new exit (range 16) 8710 | -4/Factory | Core integrity fell below 50% 8753 | -4/Factory | Core integrity fell below 20% 8777 | -4/Factory | Lost 17 parts (3p4n4u6w) 8860 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08746_ Slug penetrates K-01 Serf. 08746_ G-67 Veteran overheating. 08748_ G-67 Veteran heat damages Flexi-carbon Leg. 08748_ G-67 Veteran overheating. 08749_ K-01 Serf collects debris. 08749_ G-67 Veteran overheating. 08750_ Slug penetrates Wall. 08750_ Penetrated by Slug. 08752_ Critical hit (Burn: +50). 08752_ K-01 Serf collects debris. 08754_ G-67 Veteran heat damages Flexi-carbon Leg. 08755_ G-67 Veteran overheating. 08760_ ,IIQD NIQ6FDVE>ECYVU>Y|WFO 08791_ Penetrated by Slug. 08791_ Slug penetrates Wall. 08807_ Penetrated by Slug. 08807_ Slug penetrates Wall. 08837_ Acquired Force Lance. 08845_ System corrupted: Energy discharge (-21). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | + #??????????????????????# = | | # ! #??????????????????????# | | # "" "" #??????????????????????## | | # ""R"??????????????????????????# | | # ""???????????????????????????# | | # ?????????????????????????? | | ############????????????????????????? | | #???????????????????????????????????? ] | | #?????????????????????????????????????? ? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????????????????? ?????????????????????? | | #????????????????????? ?????????????????????? | | #????????????????????? ?????????????????????? | | #????????????????????? ?????????????????????? | | #????????????????????? ?????????????????????? | | #????????????????????? ?????????????????????? | | ###############+###### ?????????????????????? | | # # # #????????????????????? | | # # # #????????????????????? | | # # # #????????????????????? | | # #""" # #????????????????????? | | # #""" # #????????????????????? | | # #""" @# #?????????? ????????? | | # # ss# ########## ??????? | | # #""" ssu ??????? | | # #""" # ^ #???????? | | # #""" # #???????? | | #? ??# !# ^ #???????? | | #??? ????######### #???????? | | ######+############# #???????? | | """" """" #???????? | | """" """"?? ????????? | | """" """????????????? | | """" ""?????????????? | | """" ???????????????? | | """" """????????????? | | +???????? | | #######+############# ! #???????? | | # #??????### #???????? | | # #????????? """T""" ????????? | | # " " " " " #????????? #####????????????? | | + " " " " " #????????? #????????????????? | | # " " " " " #????????? #????????????????? | | # " " " " " #????????? #????????????????? | | # " " " " " #????????? #????????????????? | | # " " " " " #????????? ????????????????? | | # " " " " " #?????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 45 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 17 Target Analysis 8 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Respectable Loadout Challenges ------------ None Game ------ Seed StasisThunderLauncher Manual? 0 Play Time 01:42:12 Cumulative 25.6 hours Start 2022.10.20 @ 00:39:38 End 2022.10.23 @ 19:33:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 64 Rogue 54 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 318e3fcc-3e54-4755-a580-344ef9842342