Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.23 @ 19:33:07

Player: F4LK5

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (204)     1020
Value Destroyed (6651)     6651
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (512)                512
              TOTAL SCORE: 13023

 Bonus
-------
High Alert Combat Kills    245
Follower Combat Kills      267

 Cogmind 
---------
Core Integrity             0/1150
Matter                     180/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Advanced Target Analyzer
>          --- WEAPON (4) -------
           Force Lance
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
  Advanced Sensor Array
  Improved Signal Interpreter

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Visual Processing Unit
      Enhanced Optical Array
  Experimental Targeting Computer
      Improved Target Analyzer
      Improved Kinecellerator
               Weapon Cycler
       Layered Medium Armor Plating
>              --- WEAPON -----------
               Plasma Rifle
         Heavy Ion Cannon
               KE Penetrator
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
      Improved Heat Sink
      Advanced Sensor Array
      Improved Signal Interpreter
      Advanced Transmission Jammer
      Advanced ECM Suite
[Rating: 102]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Flight Unit              Improved Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Array
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   2   2   2   
  Power                    2    | .   .   .   1   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   
  Utility                  6    | .   .   1   1   1   .   2   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   
Parts Attached             157  | 7   1   16  31  25  24  11  15  27  
  Power                    34   | 2   .   3   7   8   6   1   2   5   
    Engine                 21   | 2   .   3   3   6   5   1   1   .   
    Core                   10   | .   .   .   4   2   1   .   1   2   
    Reactor                3    | .   .   .   .   .   .   .   .   3   
  Propulsion               35   | 2   .   3   8   2   9   3   2   6   
    Treads                 26   | 2   .   3   5   2   9   3   2   .   
    Leg                    8    | .   .   .   2   .   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   
  Utility                  39   | 1   1   3   5   3   5   7   5   9   
    Device                 21   | .   .   2   2   3   2   3   2   7   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              13   | .   1   1   3   .   3   2   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   .   7   11  12  4   .   6   7   
    Energy Gun             8    | 1   .   1   3   1   .   .   .   2   
    Energy Cannon          19   | .   .   3   5   8   1   .   1   1   
    Ballistic Gun          14   | 1   .   3   3   2   .   .   3   2   
    Ballistic Cannon       6    | .   .   .   .   1   2   .   2   1   
    Launcher               1    | .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   3   5   2   1   1   .   
Parts Lost                 39   | .   .   1   4   2   2   1   .   29  
  Power                    9    | .   .   1   1   1   1   .   .   5   
  Propulsion               10   | .   .   .   1   1   .   .   .   8   
  Utility                  9    | .   .   .   1   .   .   .   .   8   
  Weapon                   11   | .   .   .   1   .   1   1   .   8   
  Highest Loss Streak      17   | .   .   1   1   1   2   1   .   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   95  98  94  89  89  82  89  82  
  Engine                   7    | .   14  10  1   8   12  13  8   3   
  Core                     5    | .   .   .   13  5   2   .   .   6   
  Treads                   16   | .   28  22  16  14  21  20  17  5   
  Leg                      1    | .   .   .   1   .   .   .   .   9   
  Device                   14   | .   .   11  11  20  15  11  11  16  
  Processor                19   | .   10  22  23  16  19  20  23  17  
  Protection               1    | .   .   .   .   .   .   4   4   2   
  Energy Gun               2    | .   14  4   5   .   .   .   .   2   
  Energy Cannon            7    | .   .   8   12  12  6   .   5   2   
  Ballistic Gun            6    | .   14  18  9   2   .   .   6   6   
  Ballistic Cannon         3    | .   .   .   .   6   6   5   6   5   
  Launcher                 1    | .   .   .   .   .   3   6   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 14  14  24  31  44  45  47  56  73  
  Greatest Support         95   | 40  40  40  44  44  60  90  90  95  
  Greatest Overweight (x)  13   | 1   .   .   8   13  1   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   5   5   5   5   5   5   5   
  Most Carried             5    | 3   4   5   5   5   5   5   5   5   
  Average Carried          4    | .   1   3   4   4   4   4   3   3   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   
  Final Carried            5    | .   4   4   5   5   5   5   5   3   

 Class Distribution 
--------------------
 38% | Scavenger-Gunner
 22% | Gunner
 18% | Scavenger-Mutant
 12% | Mutant
  7% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Storage
 Commander-Mutant | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Fac  
Matter Collected           4331 | 270  16   525  526  623  820  264  237  1050 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7636 | 72   69   1316 1759 1029 1174 346  326  1545 
  Parts                    446  | 4    10   81   114  50   74   22   16   75   
Haulers Intercepted        9    | .    .    2    4    1    2    .    .    .    
Recyclers Shooed           3    | .    .    1    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Fac 
Combat Hostiles Destroyed  127  | .   .   25  29  14  20  11  7   21  
  Guns                     53   | .   .   20  13  4   .   .   2   14  
  Cannons                  60   | .   .   5   15  9   16  6   3   6   
  AOE                      11   | .   .   .   1   .   3   5   2   .   
Classes Destroyed          16   | 1   1   7   4   1   .   1   1   .   
  Worker                   14   | .   .   2   3   3   4   1   .   1   
  Builder                  10   | .   .   .   2   3   2   1   .   2   
  Tunneler                 2    | .   .   .   1   .   .   .   .   1   
  Hauler                   9    | .   .   2   4   1   2   .   .   .   
  Recycler                 14   | 1   .   3   2   4   2   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Operator                 9    | .   .   3   1   .   3   .   .   2   
  Watcher                  18   | .   3   3   5   2   2   .   1   2   
  Swarmer                  36   | .   .   10  10  5   3   3   .   5   
  Grunt                    35   | .   .   10  3   2   6   4   3   7   
  Brawler                  3    | .   .   .   1   .   1   1   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   .   .   
  Sentry                   28   | .   .   4   11  3   7   1   1   1   
  Hunter                   9    | .   .   .   3   .   2   .   .   4   
  Programmer               13   | .   .   .   .   4   1   2   2   4   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | 1   1   6   13  5   9   5   3   8   
  Combat Bots Only         8    | .   .   5   8   4   4   4   3   6   
Max Kills in Single Turn   4    | 1   1   2   2   2   4   3   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   3   3   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Fac  
Damage Taken               8436  | .    .    801  801  890  1241 286  418  3999 
  Core                     1747  | .    .    111  114  171  133  .    62   1156 
  Absorbed by Shields      48    | .    .    .    .    48   .    .    .    .    
Core Remaining (%)         85    | 100  100  72   79   .    56   100  93   .    
Volleys Fired              409   | 4    4    100  73   48   60   19   14   87   
  Largest                  4     | 1    2    3    3    3    3    2    4    4    
  Hottest                  233   | 50   70   173  178  198  200  105  204  233  
Shots Fired                966   | 4    8    226  184  131  120  24   44   225  
  Gun                      505   | 4    8    199  104  41   .    .    15   134  
  Cannon                   449   | .    .    27   80   90   115  18   28   91   
  Launcher                 12    | .    .    .    .    .    5    6    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  564   | .    4    164  70   82   52   18   29   145  
  Thermal                  356   | 4    4    62   80   49   63   .    14   80   
  Explosive                12    | .    .    .    .    .    5    6    1    .    
  Electromagnetic          34    | .    .    .    34   .    .    .    .    .    
  Robot Hit Streak         42    | 4    3    21   27   13   36   18   41   42   
  Robot Miss Streak        5     | .    1    2    3    2    2    1    1    5    
  Penetration Max          1     | .    .    .    1    .    1    .    .    1    
  Secondary Targets        4     | .    .    3    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    
Shots Hit Robots           697   | 4    5    180  121  83   93   16   38   157  
  Core Hits                325   | 2    4    61   60   32   48   30   24   64   
  Critical Kills           9     | .    .    2    .    2    1    .    1    3    
  Critical Parts Destroyed 3     | .    .    1    .    .    .    .    .    2    
  Critical Strikes         33    | .    .    5    1    5    5    2    2    13   
    Burn                   9     | .    .    2    .    .    .    .    .    7    
    Meltdown               3     | .    .    .    .    2    1    .    .    .    
    Destroy                9     | .    .    3    .    .    .    .    1    5    
    Blast                  11    | .    .    .    .    3    4    2    1    1    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    
Melee Attacks              1     | .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 1     | .    .    .    .    .    .    .    .    1    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           17589 | 49   66   2312 2688 2187 3244 1531 1291 4221 
  Guns                     6122  | 49   66   1775 1116 519  .    .    292  2305 
  Cannons                  9290  | .    .    537  1425 1475 2809 697  693  1654 
  Explosions               2094  | .    .    .    137  182  407  828  306  234  
  Melee                    28    | .    .    .    .    .    .    .    .    28   
  Ramming                  55    | .    .    .    10   11   28   6    .    .    
  Kinetic                  8433  | .    41   1422 612  1131 1445 697  612  2473 
  Thermal                  7028  | 49   25   890  1562 1045 1364 .    373  1720 
  Explosive                1541  | .    .    .    .    .    407  828  306  .    
  Electromagnetic          504   | .    .    .    504  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 28    | .    .    .    .    .    .    .    .    28   
Highest Corruption         4     | .    .    .    .    4    4    .    .    3    
  Average Corruption       3     | .    .    .    .    3    4    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  66    | .    .    .    .    24   29   .    .    13   
    Message Errors         13    | .    .    .    .    2    4    .    .    7    
    Matter Fused           19    | .    .    .    .    8    10   .    .    1    
    Heat Flow Errors       7     | .    .    .    .    3    3    .    .    1    
    Energy Discharges      9     | .    .    .    .    5    2    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    1    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    3    4    .    .    1    
    Data Loss (major)      2     | .    .    .    .    1    1    .    .    .    
    Misfires               3     | .    .    .    .    1    2    .    .    .    
    Alerts                 2     | .    .    .    .    .    2    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            407   | .    .    5    20   175  122  39   1    45   
  Projectiles              252   | .    .    5    20   48   114  33   1    31   
  Explosions               155   | .    .    .    .    127  8    6    .    14   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 20    | .    .    .    .    4    3    5    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    4    3    4    .    8    
  Secondary                1     | .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      413   | .    .    .    .    179  180  54   .    .    
  Shots                    18    | .    .    .    .    3    11   4    .    .    
  Rammed                   6     | .    .    .    2    1    2    1    .    .    
Targets Rammed             10    | .    .    .    3    1    5    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    1    .    3    .    .    .    
Highest Temperature        704   | .    18   352  310  582  636  12   395  704  
  Average Temperature      160   | .    8    101  71   195  210  12   119  212  
  Received Heat Transfer   1664  | .    .    351  207  153  426  21   54   452  
  Effects                  72    | .    .    3    1    16   14   .    .    38   
    Shutdowns              25    | .    .    1    .    6    5    .    .    13   
    Energy Bleed           6     | .    .    .    1    2    .    .    .    3    
    Interference           15    | .    .    1    .    4    4    .    .    6    
    Matter Decay           3     | .    .    .    .    1    .    .    .    2    
    Short Circuit          9     | .    .    1    .    2    2    .    .    4    
    Damage (minor)         3     | .    .    .    .    1    1    .    .    1    
    Damage (major)         9     | .    .    .    .    .    2    .    .    7    
    Damage (core)          2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    2    1    .    .    1    
  Combat Hostiles          3     | .    .    .    .    1    1    .    .    1    
  Parts Melted             26    | .    .    3    3    8    6    .    .    6    
  Heat Transferred         11741 | 148  74   2072 2209 1358 1961 .    481  3438 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Fac 
Peak Influence             507  | 5   84  346 507 211 444 315 311 496 
  Initial                  126  | .   2   30  40  27  4   5   126 69  
  Average                  174  | 3   52  164 233 85  203 81  195 299 
Maximum Alert Level        2    | .   .   1   2   1   2   1   1   2   
  Low Security (%)         62   | 100 100 65  43  98  39  95  52  24  
  Level 1                  31   | .   .   34  38  1   56  4   47  55  
  Level 2                  6    | .   .   .   17  .   4   .   .   19  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   2   4   4   3   3   2   6   
  Investigation            2    | .   .   1   .   .   .   .   1   .   
  Extermination            8    | .   .   .   .   4   1   1   1   1   
  Reinforcement            8    | .   .   1   .   .   2   .   .   5   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 5    | .   .   .   4   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Fac 
Distress Signals           3    | .   .   1   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   3   32  34  16  24  21  8   36  
  Peak Tracking Total      8    | .   1   5   6   4   3   4   3   8   
  Tactical Retreats        8    | .   .   6   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Fac 
Traps Triggered            7    | .   .   1   .   2   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Fac Fac 
Machines Disabled          29   | .   .   1   .   7   4   3   1   13  
  Max in Single Turn       4    | .   .   1   .   4   1   2   1   4   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Fac 
Machines Accessed          24   | .   3   4   6   1   6   1   3   .   
  Terminals                23   | .   3   4   6   1   6   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                66   | .   9   9   22  2   17  1   6   .   
  Successful               39   | .   7   6   12  2   9   1   2   .   
  Failed                   27   | .   2   3   10  .   8   .   4   .   
    Catastrophic           2    | .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   7   9   18  2   9   .   2   .   
  Terminals                62   | .   9   9   22  2   17  1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   2   3   6   1   6   1   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   1   1   .   .   .   
  Unreport Threat          7    | .   .   3   2   .   2   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   5   3   6   1   3   .   1   .   
  Terminals                19   | .   5   3   6   1   3   .   1   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   
    Botnet                 17   | .   3   3   6   1   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   2   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   4   6   1   3   .   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   6   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Sto Fac Fac Fac 
Total Allies               10   | .   .   .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   .   .   10  10  .   .   
  Highest-Rated Group      173  | .   .   .   .   .   173 173 .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   29  29  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               72   | .   .   .   .   .   6   66  .   .   
  Total Damage             975  | .   .   .   .   .   94  881 .   .   
  Kills                    9    | .   .   .   .   .   1   8   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Fac  
Turns Passed               8859 | 82   251  974  1828 1781 1247 930  641  1125 
Spaces Moved               4467 | 44   137  398  1006 738  604  526  357  657  
  Core                     240  | 14   .    .    1    11   .    .    .    214  
  Treads                   3920 | 30   137  398  969  727  604  526  357  172  
  Legs                     307  | .    .    .    36   .    .    .    .    271  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  145  145  160  160  160  50   
  Average Speed            162  | 137  160  160  150  213  167  160  160  123  
  Slowest Speed            700  | 160  160  160  450  700  240  240  160  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    38   36   90   26   91   19   10   16   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          434  | .    .    1    11   59   129  117  12   105  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               71   | .    .    1    11   10   21   3    2    23   
  AOE                      363  | .    .    .    .    49   108  114  10   82   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Fac  
Total                      5396 | 62   161  563  1181 869  743  583  402  832  
  Wait                     167  | .    15   23   22   27   24   17   1    38   
  Move                     4459 | 43   136  397  1005 737  603  525  356  657  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  84   | 7    5    14   23   8    4    1    8    14   
  Fast Attach              44   | .    .    .    6    11   8    6    5    8    
  Attach                   66   | 6    1    13   14   6    2    2    8    14   
  Detach                   16   | .    .    2    2    3    3    3    2    1    
  Swap                     47   | 1    .    3    11   8    14   3    2    5    
  Drop                     91   | 1    .    11   22   18   20   6    6    7    
  Fire                     409  | 4    4    100  73   48   60   19   14   87   
  Melee                    1    | .    .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    3    1    5    1    .    .    
  Escape Stasis            2    | .    .    .    .    2    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-4/Factory (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   13 | -11/Scrapyard | Discovered new exit (range 13)
   83 | -11/Scrapyard | Entered Materials
  201 | -10/Materials | Discovered new exit (range 17)
  285 | -10/Materials | Discovered new exit (range 12)
  310 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Entered another Materials area
  334 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  516 | -9/Materials  | Discovered new exit (range 16)
  708 | -9/Materials  | Discovered new exit (range 18)
 1298 | -9/Materials  | Build established: Scavenger-Gunner
 1308 | -9/Materials  | Entered another Materials area
 1308 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1515 | -8/Materials  | Garrison activated, responded to threat
 1584 | -8/Materials  | Destroyed 8 combat bots
 1934 | -8/Materials  | Discovered new exit (range 18)
 2175 | -8/Materials  | Discovered new exit (range 10)
 2328 | -8/Materials  | Discovered new exit (range 16)
 3004 | -8/Materials  | Garrison activated, responded to threat
 3136 | -8/Materials  | Entered Factory
 3136 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3307 | -7/Factory    | Build established: Gunner
 3954 | -7/Factory    | Discovered new exit (range 20)
 4757 | -7/Factory    | Build established: Scavenger-Gunner
 4917 | -7/Factory    | Entered Storage
 5367 | -7/Storage    | Found Prototype Processor
 5367 | -7/Storage    | Identified Exp. Targeting Computer
 5372 | -7/Storage    | Found Exp. Targeting Computer
 5584 | -7/Storage    | Found Prototype Launcher
 5584 | -7/Storage    | Identified Rocket Array
 6015 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6015 | -7/Storage    | Discovered new exit (range 15)
 6164 | -7/Storage    | Entered Factory
 6164 | -6/Factory    | Accompanied by 10 allies
 6164 | -6/Factory    | Evolved 2 slots: Utility x2
 6311 | -6/Factory    | Build established: Commander-Mutant
 6868 | -6/Factory    | Discovered new exit (range 14)
 7094 | -6/Factory    | Entered another Factory area
 7094 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 7439 | -5/Factory    | Spotted B-75 Beast
 7457 | -5/Factory    | Destroyed B-75 Beast
 7708 | -5/Factory    | Discovered new exit (range 18)
 7735 | -5/Factory    | Entered another Factory area
 7735 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 8243 | -4/Factory    | Build established: Scavenger-Gunner
 8243 | -4/Factory    | Lost 3 parts (2u1w)
 8331 | -4/Factory    | Lost 4 parts (1p1n1u1w)
 8613 | -4/Factory    | Discovered new exit (range 16)
 8710 | -4/Factory    | Core integrity fell below 50%
 8753 | -4/Factory    | Core integrity fell below 20%
 8777 | -4/Factory    | Lost 17 parts (3p4n4u6w)
 8860 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08746_ Slug penetrates K-01 Serf.
08746_ G-67 Veteran overheating. <x2>
08748_ G-67 Veteran heat damages Flexi-carbon Leg.
08748_ G-67 Veteran overheating.
08749_ K-01 Serf collects debris.
08749_ G-67 Veteran overheating. <x2>
08750_ Slug penetrates Wall.
08750_ Penetrated by Slug.
08752_ Critical hit (Burn: +50).
08752_ K-01 Serf collects debris.
08754_ G-67 Veteran heat damages Flexi-carbon Leg.
08755_ G-67 Veteran overheating.
08760_ ,IIQD NIQ6FDVE>ECYVU>Y|WFO
08791_ Penetrated by Slug. <x3>
08791_ Slug penetrates Wall. <x4>
08807_ Penetrated by Slug.
08807_ Slug penetrates Wall.
08837_ Acquired Force Lance.
08845_ System corrupted: Energy discharge (-21).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|      +            #??????????????????????#      =  |
|      #   !        #??????????????????????#         |
|      #      "" "" #??????????????????????##        |
|      #      ""R"??????????????????????????#        |
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|      #????????????????????????????????????  ]      |
|      #??????????????????????????????????????     ? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #????????????????????? ?????????????????????? |
|      #????????????????????? ?????????????????????? |
|      #????????????????????? ?????????????????????? |
|      #????????????????????? ?????????????????????? |
|      #????????????????????? ?????????????????????? |
|      #????????????????????? ?????????????????????? |
|      ###############+###### ?????????????????????? |
|      #            #       # #????????????????????? |
|      #            #       # #????????????????????? |
|      #            #       # #????????????????????? |
|      #            #"""    # #????????????????????? |
|      #            #"""    # #????????????????????? |
|      #            #"""   @# #??????????  ????????? |
|      #            #     ss# ##########     ??????? |
|      #            #"""  ssu                ??????? |
|      #            #"""    #      ^       #???????? |
|      #            #"""    #              #???????? |
|      #?         ??#      !#         ^    #???????? |
|      #???     ????#########              #???????? |
|      ######+#############                #???????? |
|                              """" """"   #???????? |
|                              """" """"?? ????????? |
|                              """" """????????????? |
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|                              """" ???????????????? |
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|                                          +???????? |
|     #######+#############      !         #???????? |
|     #            #??????###              #???????? |
|     #            #?????????     """T"""  ????????? |
|     #  " " " " " #?????????     #####????????????? |
|     +  " " " " " #?????????     #????????????????? |
|     #  " " " " " #?????????     #????????????????? |
|     #  " " " " " #?????????     #????????????????? |
|     #  " " " " " #?????????     #????????????????? |
|     #  " " " " " #?????????      ????????????????? |
|     #  " " " " " #??????????      ???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          45
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         17
Target Analysis            8
Recoil Reduction           3
Kinecelleration            40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              StasisThunderLauncher
  Manual?         0
Play Time         01:42:12
  Cumulative      25.6 hours
  Start           2022.10.20 @ 00:39:38
  End             2022.10.23 @ 19:33:07
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          64
  Rogue           54
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          26
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 318e3fcc-3e54-4755-a580-344ef9842342