Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 15:52:00 Player: ivnj Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (181) 905 Value Destroyed (6607) 6607 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 12827 Bonus ------- High Alert Combat Kills 258 Follower Combat Kills 77 Cogmind --------- Core Integrity 0/1000 Matter 148/300 Energy 100/100 System Corruption 41% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Large Storage Unit Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Phase Shifter Improved Light Armor Plating Layered Medium Armor Plating Improved System Shield > --- WEAPON ----------- Arc Projector Variable Charge Gun Variable Charge Gun > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine Improved Heat Sink Large Storage Unit Kinecellerator Layered Light Armor Plating Improved Focal Shield Dynamic Insulation System System Guard Remote Datajack Chainsword [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . . . . 1 Utility 6 | . . 2 1 1 . . . . 1 . . 1 Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 161 | 6 7 13 15 10 . 27 5 . 37 13 2 26 Power 28 | 1 2 1 2 . . 3 2 . 7 4 1 5 Engine 14 | 1 2 1 1 . . 1 . . 3 2 . 3 Core 14 | . . . 1 . . 2 2 . 4 2 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 1 4 3 1 . 8 . . 9 2 . 7 Treads 31 | 2 1 4 3 1 . 8 . . 9 2 . 1 Leg 6 | . . . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 49 | 1 1 6 6 3 . 8 . . 11 3 1 9 Device 23 | . 1 1 2 2 . 6 . . 6 1 . 4 Storage 4 | 1 . 1 . . . . . . 1 . . 1 Processor 5 | . . . 1 . . . . . 1 . . 3 Hackware 2 | . . . 1 . . . . . 1 . . . Protection 15 | . . 4 2 1 . 2 . . 2 2 1 1 Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 3 2 4 6 . 8 3 . 10 4 . 5 Energy Gun 14 | . 1 1 1 1 . 2 1 . 4 3 . . Energy Cannon 4 | . . . . 2 . 1 . . 1 . . . Ballistic Gun 16 | 2 2 1 2 2 . 1 1 . 1 . . 4 Ballistic Cannon 7 | . . . 1 1 . 3 . . 2 . . . Launcher 2 | . . . . . . 1 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 . . . Parts Lost 99 | . . 1 6 3 . 13 2 2 14 12 . 46 Power 17 | . . . 1 . . . 1 . 2 4 . 9 Propulsion 24 | . . . 2 2 . 4 . 1 4 1 . 10 Utility 31 | . . 1 2 . . 6 1 . 2 2 . 17 Weapon 27 | . . . 1 1 . 3 . 1 6 5 . 10 Highest Loss Streak 24 | . . 1 3 1 . 2 2 1 7 7 . 24 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Backups 12 | 2 7 14 13 13 12 13 14 13 13 13 14 6 Power 2 | . 1 3 1 2 2 2 2 3 1 1 2 . Propulsion 2 | 1 1 2 2 1 . 1 4 3 3 . 1 . Utility 4 | . . 2 3 5 6 3 2 2 4 8 8 4 Weapon 3 | . 2 5 5 4 4 4 4 3 3 2 3 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 25 | . 7 3 3 1 . 8 1 . . 2 . . Power 8 | . . 2 2 1 . 3 . . . . . . Propulsion 2 | . 2 . . . . . . . . . . . Utility 4 | . 1 . . . . 2 . . . 1 . . Weapon 11 | . 4 1 1 . . 3 1 . . 1 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 98 98 99 100 99 99 100 98 98 99 61 Engine 5 | . 14 11 8 1 7 2 . . 2 8 . 2 Core 4 | . . . . 5 . 4 6 7 9 4 12 3 Treads 21 | . 28 22 26 23 23 22 23 23 19 18 20 6 Device 14 | . 13 11 16 14 7 15 20 15 15 13 13 9 Storage 8 | . 14 17 9 7 7 7 7 7 6 6 6 5 Processor 6 | . . . 1 7 7 7 7 7 11 6 6 6 Hackware 3 | . . . 5 7 7 2 . . 5 6 6 3 Protection 9 | . . 13 12 7 15 11 9 15 5 11 12 3 Energy Gun 6 | . 1 11 6 4 . . 8 15 7 14 13 2 Energy Cannon 2 | . . . . 8 7 4 2 . 2 . . . Ballistic Gun 5 | . 26 11 7 4 7 3 2 . 1 . . 3 Ballistic Cannon 4 | . . . 3 4 7 13 2 6 5 1 . . Peak Build Rating 74 | 6 10 17 26 39 34 49 49 48 63 66 69 74 Average Rating 42 | 5 8 14 22 32 34 43 48 46 57 60 68 39 On Entrance 35 | . 6 10 17 26 34 34 49 48 46 54 65 69 Avg Prop Armor Cover (%) 7 | . . . . . . 5 11 . 6 . . . Naked Turns 22 | . . . . . . . . . . . . 22 Heaviest Build 76 | 12 15 44 49 52 50 58 51 51 62 66 73 76 Greatest Support 92 | 40 40 43 63 60 60 79 78 78 73 72 72 92 Greatest Overweight (x) 10 | 1 . 1 . . . 1 1 . 1 2 1 10 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 15 15 15 12 15 15 15 15 15 15 13 Average Carried 12 | 2 7 14 13 13 12 13 14 13 13 13 14 6 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 14 14 12 12 15 15 15 15 15 14 3 Class Distribution -------------------- 33% | Gunner 21% | Scavenger-Mutant 14% | Mutant 13% | Scavenger-Tank 9% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Tank | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Matter Collected 5844 | 232 347 290 514 447 . 1074 316 247 1376 725 1 275 Remotely . | . . . . . . . . . . . . . Salvage Created 6333 | . 324 502 594 535 . 1017 207 174 1922 651 . 407 Parts 315 | . 23 25 40 26 . 46 9 7 98 17 . 24 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 8 5 . 16 2 . Prevented 2 | . . . . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 138 | . 10 9 18 13 . 26 10 4 30 9 . 9 Melee 9 | . . . . . . . . . 2 3 . 4 Guns 63 | . 10 9 12 6 . 2 3 4 8 4 . 5 Cannons 47 | . . . 6 6 . 21 . . 12 2 . . AOE 16 | . . . . . . 2 7 . 7 . . . Classes Destroyed 17 | . 3 3 3 2 . 2 1 . 1 2 . . Worker 16 | . . . 1 1 . 2 . . 12 . . . Builder 8 | . . . . . . 1 . . 7 . . . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . . Recycler 3 | . . . 1 . . . . . 2 . . . Minesweeper 1 | . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . 1 . . . Watcher 11 | . 3 1 1 . . 3 . . 3 . . . Swarmer 29 | . 5 . 10 3 . 3 . . 3 1 . 4 Grunt 60 | . 5 3 5 8 . 10 6 2 14 5 . 2 Brawler 7 | . . 1 . 1 . 1 2 . . 2 . . Duelist 4 | . . . . . . . 1 1 1 . . 1 Sentry 23 | . . 5 2 . . 6 1 1 7 1 . . Hunter 4 | . . . 1 . . 1 . . . . . 2 Programmer 10 | . . . . 1 . 4 . . 5 . . . Heavy 1 | . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . 2 . . Best Kill Streak 16 | . 3 2 8 5 . 5 5 3 16 4 . 4 Combat Bots Only 7 | . 3 2 7 4 . 4 5 3 6 4 . 4 Max Kills in Single Turn 8 | . 1 1 1 2 . 2 2 1 8 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 2 . 4 . . . Melee 1 | . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Hostile Shots Fired 1330 | . 50 67 116 64 . 212 37 42 349 106 . 287 Missed 390 | . 11 16 29 12 . 74 11 11 131 24 . 71 Hits 940 | . 39 51 87 52 . 138 26 31 218 82 . 216 Melee 61 | . . 2 . 3 . 2 1 . 2 19 . 32 Projectile 879 | . 39 49 87 49 . 136 25 31 216 63 . 184 Critical Strikes 46 | . 1 5 2 2 . 4 . . 6 10 . 16 Actively Blocked 4 | . . . . . . 1 . . . 3 . . Part Disruptions 5 | . . . . . . 1 3 . 1 . . . Damage Taken 15365 | . 358 753 891 879 . 2115 715 330 2937 1867 . 4520 Core 2365 | . 58 70 80 124 . 99 54 27 362 478 . 1013 Absorbed by Shields 78 | . . . 78 . . . . . . . . . Redirected to Shielding 338 | . . . . 21 . 175 . . 15 127 . . Regen/Repaired (Parts) 194 | . . . 44 . . . . . 150 . . . Core Remaining (%) 66 | 100 76 82 85 . . . . 56 . . 1 . Volleys Fired 412 | . 36 40 65 38 . 51 14 11 82 49 3 23 Largest 3 | . 2 2 2 3 . 3 3 3 3 3 1 2 Hottest 224 | . 88 88 93 195 . 200 147 200 200 224 5 75 Shots Fired 899 | . 72 79 126 105 . 150 30 24 180 96 3 34 Gun 559 | . 72 79 103 55 . 23 19 16 100 62 . 30 Cannon 286 | . . . 23 50 . 125 . 8 62 18 . . Launcher 18 | . . . . . . 2 11 . 5 . . . Special 36 | . . . . . . . . . 13 16 3 4 Kinetic 493 | . 68 40 77 56 . 123 9 11 67 18 . 24 Thermal 344 | . 4 39 49 49 . 25 10 13 95 54 . 6 Explosive 18 | . . . . . . 2 11 . 5 . . . Electromagnetic 8 | . . . . . . . . . . 8 . . Robot Hit Streak 29 | . 5 25 10 11 . 18 11 11 29 17 2 4 Robot Miss Streak 7 | . 7 2 6 3 . 4 3 2 4 6 1 3 Penetration Max 1 | . . . . 1 . 1 . . 1 . . . Secondary Targets 10 | . 1 1 2 1 . . . . 2 1 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 1 . 1 Shots Hit Robots 644 | . 34 63 92 69 . 97 19 16 134 82 2 36 Core Hits 374 | . 17 21 50 27 . 59 29 13 116 27 . 15 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . Critical Strikes 23 | . . 2 . 3 . 6 . . 5 2 . 5 Burn 5 | . . 2 . . . . . . 2 1 . . Meltdown 1 | . . . . 1 . . . . . . . . Destroy 1 | . . . . . . . . . 1 . . . Blast 9 | . . . . 2 . 6 . . 1 . . . Sever 7 | . . . . . . . . . 1 1 . 5 Melee Attacks 53 | . . . . . . . . . 11 16 . 26 Impact . | . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . 11 16 . 26 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 . . Damage Inflicted 17751 | . 539 902 1414 1539 . 3219 1436 412 5479 1870 . 941 Guns 7275 | . 539 902 1087 637 . 400 206 304 1908 974 . 318 Cannons 5561 | . . . 327 897 . 2495 . 108 1361 373 . . Explosions 3561 | . . . . . . 324 1230 . 2007 . . . Melee 1332 | . . . . . . . . . 186 523 . 623 Ramming 22 | . . . . 5 . . . . 17 . . . Kinetic 7293 | . 490 389 881 803 . 2448 99 131 1406 373 . 273 Thermal 6019 | . 49 513 533 731 . 447 107 281 2405 908 . 45 Explosive 2825 | . . . . . . 301 1230 . 1294 . . . Electromagnetic 260 | . . . . . . 23 . . 171 66 . . Impact . | . . . . . . . . . . . . . Slashing 1332 | . . . . . . . . . 186 523 . 623 Piercing . | . . . . . . . . . . . . . Highest Corruption 41 | . . 7 . 1 1 11 11 11 6 11 11 41 Average Corruption 7 | . . 6 . 1 1 3 11 11 3 10 11 32 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 236 | . . 21 . 1 1 58 41 6 13 76 7 12 Message Errors 66 | . . 8 . . . 13 13 . 4 22 2 4 Matter Fused 47 | . . 4 . . . 9 11 3 2 15 1 2 Heat Flow Errors 33 | . . . . . . 8 5 2 4 13 1 . Energy Discharges 31 | . . 4 . 1 1 10 2 1 1 7 2 2 Parts Rejected 4 | . . . . . . 1 . . . 2 . 1 Parts Fused 5 | . . . . . . 2 2 . . 1 . . Data Loss (minor) 26 | . . 3 . . . 4 4 . . 13 1 1 Data Loss (major) 13 | . . 2 . . . 3 4 . 1 2 . 1 Misfires 7 | . . . . . . 6 . . 1 . . . Alerts 1 | . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 464 | . . . . 39 . 30 49 . 251 76 . 19 Projectiles 96 | . . . . 39 . 8 . . 29 20 . . Explosions 293 | . . . . . . 22 49 . 222 . . . Melee 75 | . . . . . . . . . . 56 . 19 Knockbacks 49 | . . . 18 6 . 11 . 2 5 7 . . Impact . | . . . . . . . . . . . . . Kinetic 42 | . . . 14 5 . 9 . 2 5 7 . . Secondary 7 | . . . 4 1 . 2 . . . . . . Self-Inflicted Damage 266 | . . . . . . 77 80 . 109 . . . Shots 7 | . . . . . . 2 2 . 3 . . . Rammed 7 | . . 1 . 3 . . . . 3 . . . Targets Rammed 7 | . . 1 . 3 . . . . 3 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 462 | . 116 306 309 423 . 345 232 462 399 439 114 1 Average Temperature 124 | . 19 95 108 198 . 105 73 198 98 170 66 1 Received Heat Transfer 3899 | . 51 330 194 333 . 459 126 144 921 594 . 747 Effects 40 | . . 4 5 5 . 4 . 6 2 14 . . Shutdowns 8 | . . . . 2 . . . . 1 5 . . Energy Bleed 4 | . . 1 . 1 . . . 1 . 1 . . Interference 20 | . . 3 5 2 . 3 . . . 7 . . Matter Decay 2 | . . . . . . . . 1 . 1 . . Short Circuit 2 | . . . . . . . . 1 1 . . . Damage (minor) 1 | . . . . . . 1 . . . . . . Damage (major) 3 | . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . 1 . . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . 1 . . 1 . . . Combat Hostiles 3 | . . . . 1 . 1 . . 1 . . . Parts Melted 18 | . . 4 . 4 . . . . 6 4 . . Heat Transferred 11862 | . 111 1406 1295 1349 . 862 250 625 4217 1673 . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Maximum Alert Level 2 | . . . 1 . . 2 . . 2 . . . Low Security (%) 70 | 100 100 100 78 100 100 72 . . 17 . . 100 Level 1 12 | . . . 21 . . 5 . . 38 . . . Level 2 16 | . . . . . . 21 . . 44 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 688 | . 60 90 241 115 37 514 . . 688 . . 65 Initial 76 | . . 19 21 76 37 . . . 25 . . . Average 158 | . 17 30 129 60 10 147 . . 395 . . 14 Influence Increases 4599 | . 269 329 514 387 . 965 210 90 1272 274 . 289 Destroy 0b10 Robot/C 2820 | . 200 180 360 260 . 520 200 80 600 240 . 180 Destroy 0b10 Robot/NC 215 | . 15 10 20 10 . 30 . . 125 5 . . Destroy Leader 656 | . 36 74 84 50 . 176 10 10 166 20 . 30 Allied During Kill 9 | . . . . . . . . . . 9 . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . . Successful Hack 24 | . 5 4 4 . . . . . 11 . . . Disable Machine 390 | . . 15 15 . . 90 . . 270 . . . Destroy Structure 190 | . 3 1 1 7 . 74 . . 100 . . 4 Lose Combat Pursuer 285 | . . 45 30 60 . 75 . . . . . 75 Influence Decreases 4599 | . 222 324 397 449 107 455 667 101 647 941 . 289 Entered New Map 687 | . . 28 31 93 70 . 189 11 17 248 . . Time Decay 3204 | . 222 296 306 326 17 354 458 70 498 533 . 124 Lost Part 648 | . . . 60 30 . 101 20 20 132 120 . 165 Lost Ally 60 | . . . . . 20 . . . . 40 . . Squads Dispatched 33 | . 1 1 2 2 . 13 . . 13 . . 1 Investigation 3 | . . . 1 . . 2 . . . . . . Extermination 11 | . . . . 1 . 5 . . 4 . . 1 Reinforcement 15 | . 1 1 1 1 . 5 . . 6 . . . Assault 1 | . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Distress Signals 13 | . 2 3 5 1 . . . . 2 . . . Communications Jammed 4 | . . . . 4 . . . . . . . . Distress Signals 4 | . . . . 4 . . . . . . . . Times Spotted 226 | . 18 20 33 25 6 34 8 4 46 13 . 19 Peak Tracking Total 7 | . 3 4 5 5 6 4 5 2 6 7 . 7 Tactical Retreats 15 | . . 3 2 4 . 3 . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Traps Triggered 8 | . . 1 1 2 . 2 1 . 1 . . . Indirectly 1 | . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Machines Disabled 27 | . . 1 1 . . 6 1 . 18 . . . Max in Single Turn 6 | . . 1 1 . . 3 1 . 6 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Machines Accessed 22 | . 6 2 4 . . 4 . . 4 1 . 1 Terminals 15 | . 5 1 2 . . 4 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . 1 1 . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 55 | . 14 3 21 . . 5 . . 8 1 . 3 Successful 35 | . 5 1 17 . . 2 . . 6 1 . 3 Failed 19 | . 9 2 3 . . 3 . . 2 . . . Catastrophic 4 | . 1 1 . . . 1 . . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 5 | . . . . . . 5 . . . . . . Terminals 30 | . 11 2 5 . . 5 . . 4 . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . 1 2 . . . . . 2 . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 14 | . . . 14 . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . Terminal Hacks 18 | . 4 1 3 . . 2 . . 4 1 . 3 Record 5 | . . . 2 . . . . . 1 . . 2 Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . 1 . . 1 . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 Zone Layout 3 | . 2 . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . 2 . . . Scan Component 2 | . . . 1 . . . . . 1 . . . Repair 2 | . . . 1 . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 12 | . . . 12 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Retrieve Study 10 | . . . 10 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 4 2 2 . . 4 . . 1 . . 1 Full Trace Events 2 | . . . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 9 | . . . 9 . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 . . . Time 70 | . . . 32 . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . 4 2 1 1 Non-combat 6 | . . . . . . . . . 3 2 1 . Combat 2 | . . . . . . . . . 1 . . 1 Robot Hacks Applied 10 | . . . . . . . . . 5 2 2 1 parse_system 7 | . . . . . . . . . 2 2 2 1 no_distress 1 | . . . . . . . . . 1 . . . find_chute 1 | . . . . . . . . . 1 . . . find_recycling 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Total Allies 3 | . . . . . 1 . . . . 2 . . Largest Group 2 | . . . . . 1 . . . . 2 . . Highest-Rated Group 52 | . . . . . 31 . . . . 52 . . Highest-Rated Ally 32 | . . . . . 31 . . . . 32 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 9 | . . . . . 2 . . . . 7 . . Total Damage 256 | . . . . . 41 . . . . 215 . . Kills 3 | . . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Active Infowar (turns) 9291 | . 857 1003 750 666 105 2493 1141 31 1749 496 . . Terrain 5628 | . . . 202 650 105 2426 . . 1749 496 . . Structural 2786 | . 857 1003 548 378 . . . . . . . . Jamming 1456 | . . . . 217 . 67 1141 31 . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Turns Passed 12864 | 116 899 1079 774 724 110 2907 1141 152 2106 2042 287 527 Spaces Moved 6082 | 65 421 427 299 296 67 1442 602 65 1013 1080 122 183 Core 9 | 5 . . . . . . . . . . . 4 Treads 5961 | 60 421 427 299 296 67 1442 602 65 1013 1080 122 67 Legs 112 | . . . . . . . . . . . . 112 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 155 155 155 145 155 221 120 Average Speed 164 | 152 160 193 160 160 163 163 159 155 154 163 221 169 Slowest Speed 550 | 160 160 240 163 163 163 240 240 155 225 240 221 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 62 45 33 7 64 34 71 16 27 92 19 5 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . . . Scrap Searched 7 | . . . . . . . 2 1 . 4 . . Spaces Dug 14 | . . . . . . . . . 14 . . . Terrain Destroyed 310 | . . . . 2 . 78 117 4 100 6 . 3 Melee 3 | . . . . . . . . . 3 . . . Projectile 53 | . . . . 2 . 28 1 4 9 6 . 3 AOE 254 | . . . . . . 50 116 . 88 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Total 8082 | 79 589 608 466 466 67 1888 748 95 1375 1243 139 319 Wait 1062 | 5 103 99 56 88 . 310 123 12 173 47 12 34 Move 6071 | 64 420 426 298 296 66 1441 601 64 1012 1079 121 183 Hop . | . . . . . . . . . . . . . Pick Up 106 | 4 11 12 8 10 . 23 2 3 15 14 . 4 Fast Attach 50 | 6 1 2 5 3 . 9 . . 6 3 . 15 Attach 102 | . . 7 10 6 . 16 2 3 21 14 1 22 Detach 28 | . . 3 6 1 . 6 . 1 5 . 1 5 Swap 107 | . 6 7 10 11 1 13 5 . 30 17 1 6 Drop 86 | . 12 11 8 10 . 19 1 1 17 6 . 1 Fire 412 | . 36 40 65 38 . 51 14 11 82 49 3 23 Melee 51 | . . . . . . . . . 11 14 . 26 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 7 | . . 1 . 3 . . . . 3 . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 792 | -10/Materials | Discovered new exit (range 16) 1016 | -10/Materials | Entered another Materials area 1016 | -9/Materials | Evolved 2 slots: Utility x2 1029 | -9/Materials | Discovered new exit (range 15) 1470 | -9/Materials | Build established: Scavenger-Mutant 1607 | -9/Materials | Discovered new exit (range 16) 2095 | -9/Materials | Entered another Materials area 2095 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -8/Materials | Repaired Imp. Ion Engine 2338 | -8/Materials | Destroyed 7 combat bots 2620 | -8/Materials | Lost 3 parts (1p1n1u) 2816 | -8/Materials | Central database locked down 2824 | -8/Materials | Discovered new exit (range 10) 2869 | -8/Materials | Entered Factory 2869 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3593 | -7/Factory | Sucked down chute 3593 | -7/Factory | Entered Waste 3594 | -7/Waste | Met a frightened Derelict 3608 | -7/Waste | Spotted C-40 Crusher 3608 | -7/Waste | Spotted C-40 Crusher 3623 | -7/Waste | Spotted C-40 Crusher 3625 | -7/Waste | Spotted C-40 Crusher 3633 | -7/Waste | Spotted C-40 Crusher 3650 | -7/Waste | Spotted C-40 Crusher 3686 | -7/Waste | Discovered new exit (range 11) 3703 | -7/Waste | Entered Factory 3929 | -7/Factory | Build established: Tank 4347 | -7/Factory | Build established: Gunner 6246 | -7/Factory | System corruption reached 10% 6503 | -7/Factory | First assault squad dispatched 6600 | -7/Factory | Discovered new exit (range 6) 6610 | -7/Factory | Entered Lower Caves 6652 | -7/Lower Caves | Learned Factory stockpile data 7169 | -7/Lower Caves | Encountered a Warlord checkpoint 7338 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7649 | -7/Lower Caves | Build established: Scavenger-Tank 7736 | -7/Lower Caves | Discovered new exit (range 11) 7751 | -7/Lower Caves | Entered another Lower Caves area 7843 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7877 | -7/Lower Caves | Discovered new exit (range 7) 7903 | -7/Lower Caves | Entered Factory 7903 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8440 | -6/Factory | Build established: Tank 8793 | -6/Factory | Build established: Gunner 8947 | -6/Factory | Discovered new exit (range 10) 9113 | -6/Factory | Garrison activated, responded to threat 9238 | -6/Factory | Lost 7 parts (1p3n1u2w) 9611 | -6/Factory | Repaired Adv. Treads 10008 | -6/Factory | Identified exit to Lower Caves 10009 | -6/Factory | Entered Lower Caves 10065 | -6/Lower Caves | Build established: Scavenger-Mutant 10209 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10234 | -6/Lower Caves | Core integrity fell below 50% 10256 | -6/Lower Caves | System corruption reached 10% 10287 | -6/Lower Caves | Core integrity fell below 20% 10301 | -6/Lower Caves | Lost 7 parts (2p1n1u3w) 10514 | -6/Lower Caves | Build established: Scavenger-Tank 11058 | -6/Lower Caves | Build established: Tank 11144 | -6/Lower Caves | Lost 4 parts (1p1u2w) 11390 | -6/Lower Caves | Build established: Scavenger-Mutant 11635 | -6/Lower Caves | Learned Factory security intel 11945 | -6/Lower Caves | Encountered a Warlord checkpoint 11986 | -6/Lower Caves | Discovered new exit (range 3) 12022 | -6/Lower Caves | Identified exit to Lower Caves 12051 | -6/Lower Caves | Entered another Lower Caves area 12096 | -6/Lower Caves | Discovered new exit (range 10) 12302 | -6/Lower Caves | Build established: Scavenger-Tank 12320 | -6/Lower Caves | Identified exit to Factory 12338 | -6/Lower Caves | Entered Factory 12338 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12536 | -5/Factory | Lost 15 parts (4p4n4u3w) 12614 | -5/Factory | Lost 3 parts (1p1n1w) 12663 | -5/Factory | System corruption reached 10% 12719 | -5/Factory | System corruption reached 30% 12757 | -5/Factory | Lost 24 parts (3p3n12u6w) 12841 | -5/Factory | Core integrity fell below 50% 12857 | -5/Factory | Core integrity fell below 20% 12865 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12737_ System corrupted: Energy discharge (-57). 12741_ K-01 Serf collects debris. 12744_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3C. 12745_ K-01 Serf collects debris. 12754_ System corrupted: Substantial component data lost. 12754_ M-28 Smith fits Backup Power III on B-60 Warrior. 12769_ System corrupted: Component data lost. 12784_ System corrupted: Carbon-fiber Leg rejected. 12784_ Acquired Carbon-fiber Leg. 12793_ Acquired Imp. Reaction Control System. 12802_ EFNFP,GRPENIEVH/C|QPAFZK8X 12814_ Carbon-fiber Leg destroyed. 12817_ System corrupted: Matter fused (-6). 12825_ Carbon-fiber Leg destroyed. 12835_ Imp. Reaction Control System destroyed. 12838_ S58& R#/:/P>PQUOG>JOF3O5WE/6CP/ 12843_ Lgt. Angular Momentum Engine destroyed. 12856_ Knocked back. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????+ / """ #????????????????????????????? | | ????# # """ #????????????????????????????? | | ????# # ! """ #????????????????????????????? | | ????# # #????????????????????????????? | | ????# # #????????????????????????????? | | ????# ###########????????????????????????????? | | ????# #####################??????????????????? | | ????# #??????????????????? | | ????# #??????????????????? | | ????# #??????????????????? | | #######/######### #??????????????????? | | #######+###???# #?# #??????????????????? | | ??????????????# #?# #??????????????????? | | ??????????????# #?# #??????????????????? | | ??????????????# #?# #??????????????????? | | ??????????????# #?# #??????????????????? | | ??????????????# #?# #??????????????????? | | ??????????????# #?# #??????????????????? | | ??????????????# #?# #??????????????????? | | ??????????????############# #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# """ """ # #??????????????????? | | ??????????????# """ """ + +??????????????????? | | ??????????????# """ """ # #??????????????????? | | ??????????????# "" g b # #??????????????????? | | ??????????????# ! "" g @# #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????############# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????# ##??????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 38 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Corruption Containment 8 Armor Coverage 400 Resistance: KI 25 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 37% | -8/Materials Adv. Treads | 11% | -6/Factory Studied --------- Rocket Launcher | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Autogun | -8/Materials | Hacked Flak Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Analysis Probe Hydra Significant Disruption Challenges ------------ None Game ------ Seed ChromaticCoolingSuperbattery Manual? 0 Play Time 03:22:01 Cumulative 13.5 hours Start 2025.11.10 @ 21:40:01 End 2025.11.11 @ 15:52:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0f6d99d6-ae17-4db3-bb98-177323864608