Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 13:55:14

Player: BadFPS

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (6)       30
Value Destroyed (109)      109
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 939

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     128/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
         Beam Cannon
>        --- INVENTORY (10) ---
         Ion Engine
         Targeting Computer
         Assault Rifle
         Grenade Launcher
         Rocket Launcher
         Mining Laser

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Seismic Detector
>        --- WEAPON -----------
         Beam Cannon
         Assault Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Treads
   Light Treads
         Aluminum Leg
         Targeting Computer
  Medium Laser
         Grenade Launcher
         Rocket Launcher
         Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 7   3   2   .   7   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   3   
    Treads                 2    | .   .   .   .   2   
    Leg                    3    | 2   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 2   1   .   .   .   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   2   .   4   
    Energy Gun             3    | 2   .   .   .   1   
    Energy Cannon          3    | .   1   1   .   1   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      8    | .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 100 92  
  Engine                   13   | .   14  14  14  12  
  Leg                      27   | .   28  28  28  22  
  Device                   13   | .   14  14  14  12  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               1    | .   9   .   .   3   
  Energy Cannon            12   | .   10  13  14  7   
  Ballistic Gun            12   | .   8   14  14  3   
  Launcher                 1    | .   .   .   .   14  
Peak Build Rating          8    | 7   7   7   7   8   
  Average Rating           6    | 5   6   7   7   7   
  On Entrance              5    | .   7   7   7   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 14  21  21  21  23  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  
  Most Carried             9    | 5   9   8   8   9   
  Average Carried          7    | 3   7   8   8   8   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            8    | 5   8   8   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           257  | 174 40  43  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            93   | 12  40  24  .   17  
  Parts                    10   | 2   2   6   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  8    | .   1   3   .   4   
  Cannons                  1    | .   1   .   .   .   
  AOE                      7    | .   .   3   .   4   
Classes Destroyed          5    | 1   1   2   .   1   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    1    | .   1   .   .   .   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           4    | 1   1   4   .   4   
  Combat Bots Only         4    | .   1   3   .   4   
Max Kills in Single Turn   3    | 1   1   3   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        49   | .   13  12  .   24  
  Missed                   12   | .   6   6   .   .   
Damage Taken               1058 | .   90  51  .   917 
  Core                     250  | .   26  16  .   208 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              16   | 3   3   2   .   8   
  Largest                  2    | 2   2   1   .   2   
  Hottest                  110  | 90  110 30  .   110 
Shots Fired                24   | 6   6   2   .   10  
  Gun                      11   | 6   3   .   .   2   
  Cannon                   5    | .   3   .   .   2   
  Launcher                 8    | .   .   2   .   6   
  Special                  .    | .   .   .   .   .   
  Kinetic                  1    | .   1   .   .   .   
  Thermal                  15   | 6   5   .   .   4   
  Explosive                8    | .   .   2   .   6   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         6    | 3   5   6   .   1   
  Robot Miss Streak        4    | 1   1   .   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           11   | 4   5   1   .   1   
  Core Hits                18   | 2   2   5   .   9   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Burn                   1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           527  | 49  81  173 .   224 
  Guns                     77   | 49  28  .   .   .   
  Cannons                  70   | .   53  .   .   17  
  Explosions               379  | .   .   173 .   206 
  Melee                    .    | .   .   .   .   .   
  Ramming                  1    | .   .   .   .   1   
  Kinetic                  15   | .   15  .   .   .   
  Thermal                  132  | 49  66  .   .   17  
  Explosive                379  | .   .   173 .   206 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      46   | .   .   .   .   46  
  Shots                    2    | .   .   .   .   2   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        105  | 30  105 .   .   86  
  Average Temperature      36   | 15  62  .   .   28  
  Received Heat Transfer   134  | .   54  .   .   80  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         395  | 136 222 .   .   37  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             109  | 5   48  109 .   33  
  Initial                  18   | .   3   18  .   .   
  Average                  21   | 2   28  24  .   7   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              20   | .   7   3   .   10  
  Peak Tracking Total      6    | .   5   3   .   6   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1143 | 74  174 535 278 82  
Spaces Moved               562  | 47  78  267 147 23  
  Core                     9    | 9   .   .   .   .   
  Treads                   3    | .   .   .   .   3   
  Legs                     550  | 38  78  267 147 20  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 160 
  Average Speed            179  | 106 167 190 190 186 
  Slowest Speed            190  | 120 190 190 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 4   21  52  50  15  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          40   | .   .   1   .   39  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      40   | .   .   1   .   39  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      665  | 61  116 292 146 50  
  Wait                     56   | .   24  22  .   10  
  Move                     558  | 46  77  266 146 23  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  11   | 5   5   .   .   1   
  Fast Attach              8    | 7   1   .   .   .   
  Attach                   3    | .   .   .   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   2   2   .   4   
  Drop                     4    | .   4   .   .   .   
  Fire                     16   | 3   3   2   .   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 8)
  249 | -10/Materials | Entered Mines
  273 | -10/Mines     | Learned location of Storage (-8)
  275 | -10/Mines     | Learned location of Zion (-6)
  316 | -10/Mines     | Build established: Mutant
  623 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  623 | -10/Mines     | Discovered new exit (range 5)
  784 | -10/Mines     | Entered Exiles
  832 | -10/Exiles    | Met 8R-AWN
  866 | -10/Exiles    | Met EX-HEX
  936 | -10/Exiles    | Met EX-DEC
 1043 | -10/Exiles    | Discovered new exit (range 11)
 1062 | -10/Exiles    | Entered Mines
 1075 | -9/Mines      | Assembled infested the area
 1075 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1080 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1133 | -9/Mines      | Core integrity fell below 50%
 1137 | -9/Mines      | Core integrity fell below 20%
 1144 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01117_ The unstable cave ceiling collapses.
01119_ as-40920 destroyed.
01121_ The unstable cave ceiling collapses.
01121_ as-44448 destroyed.
01122_ The unstable cave ceiling collapses.
01126_ Aluminum Leg destroyed.
01127_ The unstable cave ceiling collapses.
01128_ Aluminum Leg destroyed. <x2>
01132_ The unstable cave ceiling collapses.
01132_ Seismic Survey Station disabled.
01133_ The unstable cave ceiling collapses. <x2>
01136_ Ion Engine destroyed.
01138_ The unstable cave ceiling collapses.
01138_ Lgt. Treads destroyed.
01138_ Seismic Detector destroyed.
01141_ The unstable cave ceiling collapses.
01143_ Slammed into as-95609.
01144_ The unstable cave ceiling collapses.
01144_ Lgt. Treads destroyed.
01144_ Med. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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|    ???????????????????????##?????????????????????? |
|    ??????????????####?#### ####??????????????????? |
|    ??????????????#    #       ##??####???????####? |
|    ??????????????#      #      ####  ##???      ## |
|    ??????????????#             ###    ##         # |
|    ??????????????#              #                  |
|    ??????????????###     @             """         |
|    ????????????????##   a               ""   ##### |
|    ?????????????????#            d     """  ##???? |
|    ?????????????????##                      #????? |
|    ??????????????????#  #                   #????? |
|    ??????????????????####   ##     a        #????? |
|    ?????????????????????$ ####   d a         #???? |
|    ????????????????????####??#           %    #??? |
|    ??????????????????????????     a   # #      #?? |
|    ?????????????????????????           # #      ?? |
|    ????????????????????????#             ?#   #??? |
|    ????????????????????????##           #??# ##??? |
|    ?????????????????????????##        ###??? ????? |
|    ??????????????????????????#        #??????????? |
|    ??????????????????????????#        #??????????? |
|    ???????????????????????????       #???????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              214
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneSensorCleaver
  Manual?         0
Play Time         00:09:21
  Cumulative      29.8 hours
  Start           2024.09.09 @ 13:45:48
  End             2024.09.09 @ 13:55:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          30
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d36ac81b-d3b8-422c-991f-9abd590df498