Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 23:13:18

Player: SovietPaperclip

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (22)       4400
Robots Destroyed (260)     1300
Value Destroyed (11158)    11158
Prototype IDs (55)         1100
Alien Tech Used (1)        200
Bonus (2014)               2014
              TOTAL SCORE: 23172

 Bonus
-------
High Alert Combat Kills    599
Follower Combat Kills      129
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/1150
Matter                     39/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Proximity Caves

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (9) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Autocannon
        Chain Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
         Heavy Treads
       Compact Wheel
       Compact Wheel
               Centrium Wheel
               Centrium Wheel
>              --- UTILITY ----------
      Advanced Cooling System
               Huge Storage Unit
               Spectral Analyzer
      Advanced Signal Interpreter
      Advanced Targeting Computer
  Experimental Targeting Computer
      Improved Transmission Jammer
      Improved Remote Force Field
     Makeshift Hacking Suite
>              --- WEAPON -----------
         Heavy Autocannon
>              --- INVENTORY --------
        Cooled Fission Core
    Reinforced Antimatter Reactor
               Coolant Injector
      Improved Coolant Injector
  Experimental Coolant Injector
               Energy Well
               Matter Compressor
               Energy Filter
      Improved Propulsion Shielding
      Hardened Light Armor Plating
               Tractor Beam
               Phasing AFG
        Cooled Plasma Cannon
         Heavy Autocannon
         Heavy Autocannon
               Tiamat Missile Launcher
               Vortex Catalyst Activator
               Chain Missile Launcher
               Powered Hammer
[Rating: 127]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Advanced Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Backup Laser III
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Chain Missile Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro 
Slots Evolved              12   | .   .   2   2   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  7    | .   .   1   1   2   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             428  | 4   6   9   23  33  .   .   12  79  4   10  5   15  82  2   14  20  7   73  15  3   8   4   
  Power                    30   | 1   1   1   2   3   .   .   .   3   .   .   2   .   4   .   2   1   .   8   1   1   .   .   
    Engine                 10   | 1   1   1   1   2   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   1   1   .   .   .   .   .   .   1   .   3   .   2   .   .   1   .   1   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   7   1   .   .   .   
  Propulsion               48   | .   2   1   11  3   .   .   .   4   .   .   .   2   6   .   1   .   1   9   4   1   3   .   
    Treads                 7    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   1   .   .   1   .   .   
    Leg                    7    | .   2   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  28   | .   .   .   4   2   .   .   .   3   .   .   .   2   4   .   .   .   .   9   4   .   .   .   
    Hover                  5    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  236  | 1   2   1   7   20  .   .   9   65  4   10  3   13  44  .   .   12  1   35  6   .   3   .   
    Device                 174  | .   1   1   5   14  .   .   7   45  4   7   3   10  31  .   .   7   1   31  6   .   1   .   
    Storage                5    | 1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Processor              6    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   1   .   
    Protection             43   | .   .   .   2   4   .   .   2   16  .   2   .   3   10  .   .   2   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   114  | 2   1   6   3   7   .   .   3   7   .   .   .   .   28  2   11  7   5   21  4   1   2   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          22   | .   .   4   .   .   .   .   .   1   .   .   .   .   2   .   .   5   3   7   .   .   .   .   
    Ballistic Gun          5    | 2   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       49   | .   .   .   2   4   .   .   2   5   .   .   .   .   12  1   6   1   .   7   3   1   2   3   
    Launcher               20   | .   .   1   1   3   .   .   1   1   .   .   .   .   3   .   4   .   2   2   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          18   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  1   1   1   .   5   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  31   | .   .   3   3   6   .   .   .   3   1   .   1   .   2   .   .   6   1   2   .   .   3   .   
  Corrupted Parts          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    System Corruption      10   | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
Parts Lost                 83   | .   1   .   4   1   .   .   1   3   .   .   .   1   20  .   10  1   1   18  13  4   .   5   
  Power                    11   | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   2   1   1   .   2   
  Propulsion               28   | .   .   .   2   1   .   .   1   1   .   .   .   1   5   .   1   1   .   7   5   1   .   2   
  Utility                  31   | .   .   .   1   .   .   .   .   1   .   .   .   .   10  .   5   .   1   6   5   2   .   .   
  Weapon                   13   | .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   2   .   .   3   2   .   .   1   
  Highest Loss Streak      6    | .   1   .   2   1   .   .   1   1   .   .   .   1   4   .   4   1   1   5   6   4   .   4   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
Average Slot Usage (%)     85   | .   97  97  93  92  92  92  91  82  79  80  80  82  90  94  84  81  86  81  80  69  72  67  
  Engine                   3    | .   13  8   1   .   7   7   7   6   6   6   5   6   5   .   .   1   .   .   .   .   .   .   
  Core                     2    | .   .   .   7   6   .   .   .   .   .   .   .   .   4   11  9   1   .   1   .   4   5   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   6   9   5   5   4   
  Treads                   4    | .   .   .   3   7   7   7   5   4   6   6   6   6   4   5   4   5   5   2   .   3   5   4   
  Leg                      2    | .   28  33  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    10   | .   .   .   7   23  23  23  23  10  6   6   6   8   9   11  11  11  11  17  18  11  10  6   
  Device                   17   | .   12  22  16  14  15  15  14  18  19  19  20  18  17  17  14  16  16  17  23  17  15  13  
  Storage                  6    | .   14  11  9   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   4   
  Processor                11   | .   .   .   .   15  15  15  15  13  13  13  13  13  11  11  11  18  23  15  10  10  10  9   
  Hackware                 8    | .   .   .   .   .   .   .   .   10  13  13  13  13  15  11  8   .   .   4   5   5   7   9   
  Protection               2    | .   .   .   10  7   7   7   7   3   .   .   .   1   1   5   3   3   5   .   .   .   2   4   
  Energy Cannon            2    | .   .   17  11  .   .   .   .   .   .   .   .   .   .   .   .   8   9   3   3   .   .   .   
  Ballistic Cannon         4    | .   .   .   6   7   7   7   7   5   6   6   6   6   4   9   8   .   .   3   2   5   4   4   
Naked Turns                63   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   63  
Heaviest Build             168  | 13  49  52  72  85  68  68  77  119 107 110 109 115 144 134 134 149 154 168 148 154 149 149 
  Greatest Support         70   | 3   20  30  50  36  36  36  36  70  28  28  28  70  70  32  32  32  32  64  64  48  32  32  
  Greatest Overweight (x)  14   | 4   2   1   4   2   1   1   2   4   3   3   3   5   14  4   4   4   4   9   3   4   4   9   
  Average Overweight (x)   2    | 2   .   1   1   1   1   1   1   1   3   3   3   3   3   3   3   3   4   2   2   2   3   6   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   14  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  23  
  Most Carried             25   | 3   9   19  20  20  20  20  20  22  25  25  25  25  25  24  24  25  25  25  23  18  21  18  
  Average Carried          20   | 2   4   11  18  19  20  20  19  19  22  23  24  23  22  24  22  23  23  22  17  16  18  16  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 3   8   19  19  20  20  20  20  22  22  24  24  23  24  24  22  25  25  23  15  18  18  4   

 Class Distribution 
--------------------
 45% | Hacker-Mutant
 28% | Mutant
 20% | Machinist-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Zion
    Hacker-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
 Machinist-Mutant | -5/Upper Caves
 Machinist-Mutant | -5/Upper Caves
 Machinist-Mutant | -5/Warlord
 Machinist-Mutant | -4/Proximity Caves
           Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
  Derelict-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Zhirov
    Hacker-Mutant | -3/Proximity Caves

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           11114 | 236  121  116  633  429  46   .    257  1541 29   523  77   434  2192 196  652  580  141  1746 564  176  58   367  
  Remotely                 4877  | .    .    .    128  247  .    .    86   898  29   464  77   316  1316 .    .    .    .    1296 20   .    .    .    
Salvage Created            9956  | .    260  202  1093 316  .    .    517  1027 .    318  .    144  2140 50   467  .    281  2508 423  36   .    174  
  Parts                    453   | .    11   17   62   18   .    .    19   76   .    8    .    5    81   5    23   .    8    102  12   .    .    6    
Haulers Intercepted        11    | .    1    2    2    2    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      84    | .    .    .    .    .    1    .    9    .    .    8    .    18   .    5    21   .    5    .    12   .    .    5    
  Prevented                9     | .    .    .    .    .    2    .    6    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  201  | .   5   5   21  7   .   .   11  26  .   7   .   4   35  1   16  .   6   41  7   1   .   8   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Guns                     10   | .   5   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Cannons                  123  | .   .   1   18  7   .   .   4   18  .   7   .   4   18  1   5   .   1   31  4   1   .   3   
  AOE                      55   | .   .   4   3   .   .   .   3   8   .   .   .   .   8   .   10  .   4   8   2   .   .   5   
Classes Destroyed          16   | .   2   3   4   2   .   .   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Worker                   20   | .   .   1   3   .   .   .   .   4   .   .   .   .   5   .   .   .   .   7   .   .   .   .   
  Builder                  10   | .   .   .   .   1   .   .   .   3   .   .   .   .   2   .   .   .   .   4   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   2   2   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  41   | .   .   4   6   .   .   .   3   7   .   .   .   .   3   .   7   .   .   8   .   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    81   | .   5   1   5   4   .   .   6   9   .   6   .   3   16  .   4   .   3   13  4   .   .   2   
  Brawler                  5    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   7   2   .   .   1   3   .   .   .   1   2   .   1   .   .   .   1   .   .   1   
  Hunter                   17   | .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   .   .   2   5   2   1   .   2   
  Programmer               34   | .   .   .   .   1   .   .   .   6   .   .   .   .   12  .   3   .   .   12  .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   4   6   3   .   .   7   8   .   4   .   2   7   1   8   .   4   7   4   1   .   5   
  Combat Bots Only         8    | .   3   4   4   3   .   .   7   7   .   4   .   2   6   1   8   .   4   5   4   1   .   5   
Max Kills in Single Turn   4    | .   1   4   1   1   .   .   3   4   .   1   .   1   4   1   3   .   2   4   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   1   .   .   .   3   3   .   .   .   .   2   .   3   .   2   4   1   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        1438  | .    22   11   107  39   .    .    47   171  .    22   .    39   236  9    67   104  49   268  118  30   .    99   
  Missed                   420   | .    4    6    35   10   .    .    20   63   .    4    .    9    39   .    17   40   16   75   38   14   .    30   
Damage Taken               16943 | .    213  41   1063 447  .    .    234  1331 .    226  .    595  3809 169  1184 1065 442  3188 1397 225  .    1314 
  Core                     2465  | .    46   .    109  16   .    .    27   124  .    42   .    261  366  .    90   183  41   362  276  28   .    494  
  Absorbed by Shields      1926  | .    .    .    .    48   .    .    66   267  .    146  .    174  353  .    .    314  167  391  .    .    .    .    
  Reduced by Siege Mode    361   | .    .    .    .    .    .    .    .    7    .    22   .    15   187  .    11   .    37   82   .    .    .    .    
  Redirected to Shielding  247   | .    .    .    .    65   .    .    .    16   .    27   .    .    60   .    .    .    .    20   .    .    .    59   
  Ignored by Resistances   423   | .    .    .    .    16   .    .    .    198  .    .    .    85   124  .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   467   | .    .    .    .    .    .    .    .    34   .    .    .    .    94   .    .    61   .    278  .    .    .    .    
Core Remaining (%)         76    | 100  81   100  80   .    .    .    93   .    .    .    .    49   .    .    .    .    32   .    .    .    .    .    
Volleys Fired              687   | .    22   15   76   49   .    .    20   92   .    17   .    18   140  3    34   .    13   122  22   15   15   14   
  Largest                  2     | .    2    2    2    1    .    .    1    1    .    1    .    1    2    2    2    .    2    2    2    1    1    1    
  Hottest                  196   | .    40   128  128  60   .    .    60   60   .    60   .    60   132  132  132  .    70   196  196  90   48   160  
Shots Fired                955   | .    44   28   148  49   .    .    20   93   .    17   .    18   204  9    42   .    21   181  36   15   15   15   
  Gun                      82    | .    44   .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    
  Cannon                   825   | .    .    27   145  49   .    .    14   90   .    17   .    18   159  9    31   .    17   174  34   15   15   11   
  Launcher                 48    | .    .    1    3    .    .    .    6    3    .    .    .    .    7    .    11   .    4    7    2    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  656   | .    44   .    51   49   .    .    14   90   .    17   .    18   165  9    31   .    .    127  .    15   15   11   
  Thermal                  219   | .    .    27   94   .    .    .    .    .    .    .    .    .    .    .    .    .    17   47   34   .    .    .    
  Explosive                42    | .    .    1    3    .    .    .    .    3    .    .    .    .    7    .    11   .    4    7    2    .    .    4    
  Electromagnetic          38    | .    .    .    .    .    .    .    6    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30    | .    7    6    12   9    .    .    11   10   .    13   .    23   30   5    15   .    20   14   7    7    14   17   
  Robot Miss Streak        5     | .    5    4    4    3    .    .    2    3    .    1    .    1    2    1    3    .    .    5    3    2    1    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           670   | .    24   15   94   28   .    .    14   58   .    14   .    14   163  5    30   .    19   131  26   9    14   12   
  Core Hits                399   | .    13   7    42   12   .    .    12   47   .    7    .    4    101  2    22   .    15   73   18   2    3    19   
  Critical Kills           48    | .    .    1    1    .    .    .    .    .    .    .    .    .    25   1    6    .    .    13   1    .    .    .    
  Critical Parts Destroyed 60    | .    .    .    .    .    .    .    .    .    .    .    .    .    41   1    7    .    .    11   .    .    .    .    
  Critical Strikes         140   | .    .    1    3    5    .    .    1    8    .    3    .    3    72   2    13   .    .    27   1    .    .    1    
    Meltdown               5     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Destroy                104   | .    .    .    .    .    .    .    .    .    .    .    .    .    71   2    12   .    .    19   .    .    .    .    
    Blast                  27    | .    .    .    2    5    .    .    1    8    .    3    .    3    1    .    .    .    .    3    .    .    .    1    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    
Melee Attacks              100   | .    .    .    .    .    .    .    .    .    .    .    .    .    71   1    3    .    .    25   .    .    .    .    
  Impact                   100   | .    .    .    .    .    .    .    .    .    .    .    .    .    71   1    3    .    .    25   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28131 | .    258  455  2126 1571 .    .    995  4018 .    802  .    717  4987 68   1451 .    1152 6116 1174 517  410  1314 
  Guns                     550   | .    258  .    .    .    .    .    .    .    .    .    .    .    292  .    .    .    .    .    .    .    .    .    
  Cannons                  18951 | .    .    280  1965 1457 .    .    451  3081 .    802  .    717  2567 68   372  .    444  4488 896  517  410  436  
  Explosions               7473  | .    .    175  161  114  .    .    544  917  .    .    .    .    1496 .    1000 .    708  1235 278  .    .    845  
  Melee                    1104  | .    .    .    .    .    .    .    .    .    .    .    .    .    632  .    79   .    .    393  .    .    .    .    
  Ramming                  53    | .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Kinetic                  14916 | .    258  .    759  1457 .    .    451  3081 .    802  .    717  2396 68   372  .    .    3192 .    517  410  436  
  Thermal                  4621  | .    .    280  1206 114  .    .    39   276  .    .    .    .    70   .    .    .    444  1296 896  .    .    .    
  Explosive                6469  | .    .    175  161  .    .    .    .    641  .    .    .    .    1426 .    1000 .    708  1235 278  .    .    845  
  Electromagnetic          968   | .    .    .    .    .    .    .    505  .    .    .    .    .    463  .    .    .    .    .    .    .    .    .    
  Impact                   1104  | .    .    .    .    .    .    .    .    .    .    .    .    .    632  .    79   .    .    393  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         38    | .    .    2    9    .    .    .    .    3    .    .    .    .    26   26   38   38   .    3    3    .    .    4    
  Average Corruption       11    | .    .    2    3    .    .    .    .    2    .    .    .    .    14   26   29   38   .    2    2    .    .    4    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    4    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Effects                  329   | .    .    1    24   .    .    .    .    34   .    .    .    .    143  34   53   .    .    22   3    .    .    15   
    Message Errors         82    | .    .    .    3    .    .    .    .    9    .    .    .    .    33   7    19   .    .    8    .    .    .    3    
    Matter Fused           82    | .    .    1    8    .    .    .    .    8    .    .    .    .    38   9    12   .    .    3    .    .    .    3    
    Heat Flow Errors       31    | .    .    .    3    .    .    .    .    2    .    .    .    .    16   3    3    .    .    1    .    .    .    3    
    Energy Discharges      37    | .    .    .    5    .    .    .    .    5    .    .    .    .    15   4    2    .    .    1    1    .    .    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Data Loss (minor)      37    | .    .    .    3    .    .    .    .    2    .    .    .    .    20   4    6    .    .    1    .    .    .    1    
    Data Loss (major)      15    | .    .    .    .    .    .    .    .    3    .    .    .    .    1    2    5    .    .    3    1    .    .    .    
    Misfires               18    | .    .    .    1    .    .    .    .    2    .    .    .    .    9    3    1    .    .    1    .    .    .    1    
    Alerts                 12    | .    .    .    1    .    .    .    .    2    .    .    .    .    7    1    .    .    .    1    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    2    .    .    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1813  | .    .    28   15   124  .    .    28   368  .    .    .    29   309  .    162  .    .    571  .    114  .    65   
  Projectiles              852   | .    .    .    12   92   .    .    25   227  .    .    .    29   42   .    .    .    .    311  .    114  .    .    
  Explosions               449   | .    .    28   3    32   .    .    3    141  .    .    .    .    15   .    162  .    .    .    .    .    .    65   
  Melee                    512   | .    .    .    .    .    .    .    .    .    .    .    .    .    252  .    .    .    .    260  .    .    .    .    
Knockbacks                 111   | .    .    .    6    10   .    .    3    16   .    6    .    5    24   .    1    .    .    34   .    3    .    3    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
  Kinetic                  103   | .    .    .    6    9    .    .    3    15   .    6    .    5    20   .    1    .    .    32   .    3    .    3    
  Secondary                5     | .    .    .    .    1    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      865   | .    .    .    19   163  .    .    .    211  .    .    .    .    355  .    24   .    34   52   .    .    .    7    
  Shots                    25    | .    .    .    1    2    .    .    .    4    .    .    .    .    15   .    1    .    1    1    .    .    .    .    
  Rammed                   11    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             11    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        312   | .    22   135  312  156  .    .    24   180  .    49   .    50   310  198  237  .    .    300  199  193  .    179  
  Average Temperature      77    | .    6    53   97   38   .    .    10   19   .    15   .    15   94   76   102  .    .    106  108  99   .    62   
  Received Heat Transfer   2652  | .    120  6    306  127  .    .    52   413  .    82   .    130  517  .    273  59   6    339  213  .    .    9    
  Effects                  3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          38    | .    .    .    .    .    .    .    .    7    .    2    .    3    13   1    4    .    2    6    .    .    .    .    
  Total Turns              881   | .    .    .    .    .    .    .    .    56   .    81   .    99   306  6    37   .    62   234  .    .    .    .    
  Longest Duration         132   | .    .    .    .    .    .    .    .    20   .    56   .    42   132  6    16   .    36   64   .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              20    | .    .    .    .    .    .    .    5    .    .    .    .    .    5    .    .    .    .    10   .    .    .    .    
  Impact Corruptions       15    | .    .    .    .    .    .    .    .    1    .    .    .    .    6    .    .    .    .    8    .    .    .    .    
Robots Melted              6     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    
  Parts Melted             24    | .    .    2    5    .    .    .    .    1    .    .    .    .    .    .    .    .    6    5    5    .    .    .    
  Heat Transferred         6973  | .    .    555  2368 150  .    .    50   150  .    .    .    .    .    .    .    .    700  1700 1300 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro 
Peak Influence             942  | .   147 231 329 436 .   .   .   377 .   .   .   .   596 .   .   .   .   942 .   .   .   .   
  Initial                  126  | .   .   61  4   126 .   .   .   103 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average                  225  | .   78  89  175 299 .   .   .   123 .   .   .   .   243 .   .   .   .   387 .   .   .   .   
Maximum Alert Level        3    | .   .   1   1   2   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Low Security (%)         54   | 100 100 82  60  21  .   .   .   75  .   .   .   .   48  .   .   .   .   35  .   .   .   .   
  Level 1                  26   | .   .   17  39  50  .   .   .   24  .   .   .   .   32  .   .   .   .   7   .   .   .   .   
  Level 2                  14   | .   .   .   .   27  .   .   .   .   .   .   .   .   19  .   .   .   .   35  .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   1   .   1   2   .   .   .   13  .   .   .   .   16  .   .   .   .   12  .   .   .   .   
  Investigation            11   | .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   
  Extermination            17   | .   .   .   .   1   .   .   .   5   .   .   .   .   6   .   .   .   .   5   .   .   .   .   
  Reinforcement            15   | .   1   .   .   1   .   .   .   4   .   .   .   .   7   .   .   .   .   2   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       5    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro 
Distress Signals           10   | .   1   1   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
Communications Jammed      16   | .   .   .   .   1   .   .   .   8   .   .   .   .   1   .   .   .   .   6   .   .   .   .   
  Distress Signals         16   | .   .   .   .   1   .   .   .   8   .   .   .   .   1   .   .   .   .   6   .   .   .   .   
Times Spotted              307  | .   10  11  30  12  .   .   11  31  .   7   .   11  46  1   19  33  6   56  8   2   .   13  
  Peak Tracking Total      20   | .   2   5   5   5   .   .   4   7   .   3   .   9   6   1   5   20  4   5   4   2   .   3   
  Tactical Retreats        23   | .   .   .   1   5   .   .   1   .   .   .   .   1   6   .   4   1   .   1   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro 
Traps Triggered            5    | .   .   .   3   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro 
Machines Disabled          34   | .   .   1   2   10  .   .   .   10  .   .   .   .   3   .   .   .   .   7   .   .   1   .   
  Max in Single Turn       5    | .   .   1   1   3   .   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro 
Machines Accessed          66   | .   .   2   7   3   .   4   .   16  1   .   .   .   11  2   .   4   .   9   .   1   6   .   
  Terminals                30   | .   .   2   6   1   .   .   .   10  .   .   .   .   5   .   .   .   .   5   .   1   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Recycling Units          3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Total Hacks                195  | .   .   7   27  7   .   30  .   40  1   .   .   .   26  2   .   11  .   23  .   1   20  .   
  Successful               130  | .   .   2   16  4   .   30  .   21  1   .   .   .   13  2   .   11  .   9   .   1   20  .   
  Failed                   65   | .   .   5   11  3   .   .   .   19  .   .   .   .   13  .   .   .   .   14  .   .   .   .   
    Catastrophic           13   | .   .   2   2   1   .   .   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   .   3   12  2   .   .   .   16  .   .   .   .   13  .   .   1   .   7   .   .   .   .   
  Terminals                82   | .   .   7   25  3   .   .   .   22  .   .   .   .   14  .   .   .   .   10  .   1   .   .   
  Fabricators              17   | .   .   .   .   .   .   .   .   4   .   .   .   .   8   .   .   .   .   5   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   7   .   .   .   .   
  Recycling Units          5    | .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   2   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Terminal Hacks             83   | .   .   2   9   .   .   30  .   6   1   .   .   .   .   2   .   11  .   1   .   1   20  .   
  Record                   26   | .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   6   .   .   .   1   8   .   
  Part Schematic           16   | .   .   .   .   .   .   10  .   1   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
  Robot Schematic          6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        11   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   2   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   1   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         15   | .   .   .   4   1   .   .   .   5   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Terminals                15   | .   .   .   4   1   .   .   .   5   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
    Botnet                 15   | .   .   .   4   1   .   .   .   5   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   .   2   6   3   .   .   .   14  .   .   .   .   10  .   .   .   .   8   .   .   .   .   
  Full Trace Events        11   | .   .   1   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   1   .   .   10  .   2   .   .   14  .   .   .   .   .   .   1   .   .   4   .   
  Parts Built              11   | .   .   .   .   .   .   .   .   3   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   508  | .   .   .   .   .   .   .   .   104 .   .   .   .   404 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  67   | .   .   .   .   .   .   .   .   13  .   .   .   .   54  .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Time                     165  | .   .   .   .   .   .   .   .   44  .   .   .   .   28  .   .   .   .   93  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          400  | .   .   .   .   400 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         547  | .   .   .   .   547 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      92   | .   .   .   .   .   .   .   .   .   .   .   92  92  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       39   | .   .   .   .   .   .   .   .   .   .   .   39  39  .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   
  Total Damage             362  | .   .   .   .   .   .   .   .   .   .   .   .   362 .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro 
Robot Analysis Total       5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    18   | .   .   .   .   .   2   .   3   .   .   3   2   3   .   1   1   .   2   .   .   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               23806 | 91   394  613  1407 1072 240  75   507  3119 517  1341 1105 947  4369 645  1076 1183 591  2434 507  357  508  708  
Spaces Moved               13119 | 41   175  280  693  786  238  75   426  1857 330  827  753  515  1850 380  565  693  287  1221 319  220  307  281  
  Core                     41    | 41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   157   | .    .    .    .    .    .    .    .    23   .    .    .    1    133  .    .    .    .    .    .    .    .    .    
  Legs                     780   | .    175  280  325  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   12141 | .    .    .    368  786  238  75   426  1834 330  827  753  514  1717 380  565  693  287  1221 319  220  307  281  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  101  101  101  101  101  105  145  145  145  145  146  150  130  130  170  112  125  130  145  160  
  Average Speed            144   | 197  175  190  153  103  101  101  101  123  145  145  145  150  161  164  161  158  170  138  130  144  149  203  
  Slowest Speed            290   | 250  260  190  190  116  101  101  116  240  145  145  145  240  290  170  170  170  170  270  145  160  160  235  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       51    | 5    42   30   52   18   47   68   68   39   56   79   80   82   33   59   78   88   38   23   58   40   62   44   
  Regions Visited          22
    Branch Regions         15
  Pre-discovered Areas     12    | .    .    .    .    .    .    1    2    .    .    .    4    .    .    .    .    .    2    .    .    .    3    .    
  Known Exits Taken        18    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    .    .    .    2    .    3    .    1    3    3    1    .    1    1    .    3    .    1    1    .    .    
Spaces Dug                 185   | .    .    .    .    15   .    .    .    35   .    2    .    4    46   1    28   .    1    53   .    .    .    .    
Terrain Destroyed          907   | .    .    7    24   99   .    .    9    210  .    4    .    6    110  1    134  .    37   185  25   6    .    50   
  Melee                    60    | .    .    .    .    .    .    .    .    .    .    .    .    .    43   1    .    .    .    16   .    .    .    .    
  Projectile               158   | .    .    .    5    28   .    .    6    45   .    4    .    6    6    .    1    .    3    39   6    6    .    3    
  AOE                      688   | .    .    7    19   71   .    .    3    165  .    .    .    .    61   .    132  .    34   130  19   .    .    47   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  
Total                      16683 | 53   224  331  898  969  237  74   470  2515 370  938  767  656  2886 390  671  789  369  1729 371  244  344  388  
  Wait                     1883  | .    9    12   47   52   .    .    5    417  29   82   .    108  678  5    52   26   55   221  9    2    .    74   
  Move                     13097 | 40   174  279  692  785  237  74   425  1856 329  826  752  514  1849 379  564  692  286  1220 318  219  306  281  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  285   | 8    11   14   32   26   .    .    4    35   4    3    5    1    45   .    3    26   5    43   4    4    7    5    
  Fast Attach              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   173   | 4    4    2    12   12   .    .    3    15   4    .    1    2    26   .    3    15   5    35   14   3    9    4    
  Detach                   19    | .    .    .    .    2    .    .    .    2    .    .    .    .    1    .    .    2    1    4    3    1    3    .    
  Swap                     255   | .    2    7    10   21   .    .    9    64   .    10   4    13   56   2    11   5    2    38   1    .    .    .    
  Drop                     171   | 1    2    2    28   22   .    .    4    28   4    .    5    .    20   .    1    23   2    21   .    .    3    5    
  Fire                     687   | .    22   15   76   49   .    .    20   92   .    17   .    18   140  3    34   .    13   122  22   15   15   14   
  Melee                    100   | .    .    .    .    .    .    .    .    .    .    .    .    .    71   1    3    .    .    25   .    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: [*Res] / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves

 History 
---------
  Turn | Location           | Event
    27 | -11/Scrapyard      | Discovered new exit (range 15)
    92 | -11/Scrapyard      | Entered Materials
   234 | -10/Materials      | Discovered new exit (range 13)
   309 | -10/Materials      | Build established: Mutant
   354 | -10/Materials      | Discovered new exit (range 14)
   486 | -10/Materials      | Entered another Materials area
   486 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1027 | -9/Materials       | Discovered new exit (range 16)
  1099 | -9/Materials       | Entered another Materials area
  1099 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1635 | -8/Materials       | Discovered new exit (range 10)
  1969 | -8/Materials       | Discovered new exit (range 15)
  2506 | -8/Materials       | Entered Factory
  2506 | -7/Factory         | Evolved 2 slots: Utility x2
  2540 | -7/Factory         | Discovered new exit (range 8)
  2548 | -7/Factory         | Identified exit to Lower Caves
  2733 | -7/Factory         | Discovered exit to Lower Caves (range 10)
  2825 | -7/Factory         | Found Prototype Launcher
  2827 | -7/Factory         | Identified Rocket Array
  3578 | -7/Factory         | Entered Lower Caves
  3589 | -7/Lower Caves     | Learned 12 Factory zone layouts
  3621 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3784 | -7/Lower Caves     | Learned Factory trap positions
  3802 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  3811 | -7/Lower Caves     | Identified exit to Data Miner
  3818 | -7/Lower Caves     | Entered Data Miner
  3818 | -7/Data Miner      | Discovered new exit (range 6)
  3838 | -7/Data Miner      | Met Data Miner
  3855 | -7/Data Miner      | Learned location of Section 7 (-2)
  3855 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  3870 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  3892 | -7/Data Miner      | Identified exit to Proximity Caves
  3893 | -7/Data Miner      | Entered Proximity Caves
  4024 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4090 | -6/Proximity Caves | Learned Factory security intel
  4099 | -6/Proximity Caves | Learned location of Extension (-5)
  4347 | -6/Proximity Caves | Destroyed 7 combat bots
  4395 | -6/Proximity Caves | Discovered new exit (range 5)
  4399 | -6/Proximity Caves | Identified exit to Factory
  4400 | -6/Proximity Caves | Entered Factory
  4400 | -6/Factory         | Evolved 2 slots: Utility x2
  4402 | -6/Factory         | Loaded intel: 91 trap records
  4520 | -6/Factory         | Fabricated Hvy. Treads?
  4594 | -6/Factory         | Destroyed 7 combat bots
  4701 | -6/Factory         | Build established: Hacker-Mutant
  4892 | -6/Factory         | Repaired Matter Filter
  5212 | -6/Factory         | Identified exit to Lower Caves
  5377 | -6/Factory         | Build established: Mutant
  6442 | -6/Factory         | Build established: Hacker-Mutant
  7229 | -6/Factory         | Fabricated Huge Storage Unit?
  7449 | -6/Factory         | Discovered new exit (range 5)
  7519 | -6/Factory         | Entered Lower Caves
  7917 | -6/Lower Caves     | Discovered new exit (range 14)
  7952 | -6/Lower Caves     | Found Prototype Device
  7966 | -6/Lower Caves     | Identified Heart of Steel
  8034 | -6/Lower Caves     | Identified exit to Lower Caves
  8036 | -6/Lower Caves     | Entered another Lower Caves area
  8123 | -6/Lower Caves     | Learned Factory stockpile data
  8907 | -6/Lower Caves     | Discovered new exit (range 5)
  8911 | -6/Lower Caves     | Identified exit to Factory
  9109 | -6/Lower Caves     | Learned Factory emergency access door positions
  9368 | -6/Lower Caves     | Discovered new exit (range 7)
  9375 | -6/Lower Caves     | Identified exit to Zion
  9377 | -6/Lower Caves     | Entered Zion
  9462 | -6/Zion            | Discovered new exit (range 15)
  9493 | -6/Zion            | Given the Hacking Drone Bay
  9498 | -6/Zion            | Found Prototype Device
  9698 | -6/Zion            | Learned location of Warlord (-5)
  9739 | -6/Zion            | Learned location of Quarantine (-2)
  9820 | -6/Zion            | Identified exit to Deep Caves
  9866 | -6/Zion            | Learned Factory emergency access door positions
  9962 | -6/Zion            | Found Prototype Device
  9963 | -6/Zion            | Identified Phasing AFG
 10073 | -6/Zion            | Gained Derelict followers
 10190 | -6/Zion            | Learned Factory garrison access intel
 10481 | -6/Zion            | Identified exit to Proximity Caves
 10482 | -6/Zion            | Entered Proximity Caves
 10482 | -5/Proximity Caves | Accompanied by 4 allies
 10970 | -5/Proximity Caves | Crushed by falling debris
 11046 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 11107 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11414 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 11419 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11419 | -5/Proximity Caves | Core integrity fell below 50%
 11429 | -5/Proximity Caves | Entered Factory
 11429 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 11430 | -5/Factory         | Identified exit to Upper Caves
 11433 | -5/Factory         | Loaded intel: 254 non-interactive machine locations
 11434 | -5/Factory         | Loaded intel: 4 garrison access locations
 11797 | -5/Factory         | Fabricated Hyp. Mass Driver?
 11901 | -5/Factory         | Lost 3 parts (1n1u1w)
 13099 | -5/Factory         | Lost 3 parts (1p1n1u)
 13267 | -5/Factory         | Lost 3 parts (1u2w)
 13489 | -5/Factory         | System corruption reached 10%
 13530 | -5/Factory         | Lost 4 parts (2n2u)
 13967 | -5/Factory         | Fabricated Centrium Wheel?
 14280 | -5/Factory         | Fabricated Hyp. Mass Driver (x2)
 14456 | -5/Factory         | Repaired Neutrino Core
 15031 | -5/Factory         | Discovered new exit (range 10)
 15068 | -5/Factory         | Identified exit to Factory
 15291 | -5/Factory         | Fabricated Hvy. Treads?
 15791 | -5/Factory         | Discovered exit to Upper Caves (range 6)
 15798 | -5/Factory         | Entered Upper Caves
 16210 | -5/Upper Caves     | Build established: Machinist-Mutant
 16305 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16379 | -5/Upper Caves     | Discovered new exit (range 5)
 16386 | -5/Upper Caves     | Identified exit to Upper Caves
 16397 | -5/Upper Caves     | Learned Factory trap positions
 16443 | -5/Upper Caves     | Entered another Upper Caves area
 16444 | -5/Upper Caves     | Identified exit to Warlord
 16464 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16506 | -5/Upper Caves     | Lost 3 allies
 16706 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 16829 | -5/Upper Caves     | Destroyed 8 combat bots
 17023 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 17127 | -5/Upper Caves     | System corruption reached 30%
 17163 | -5/Upper Caves     | Lost 4 parts (1p3u)
 17519 | -5/Upper Caves     | Entered Warlord
 17548 | -5/Warlord         | Lost 4 parts (1p2u1w)
 17564 | -5/Warlord         | System corruption cleaned by Quarantine Array
 17762 | -5/Warlord         | Visited the Vortex Lab
 17776 | -5/Warlord         | Warlord's base attacked by MAIN.C
 17776 | -5/Warlord         | Found Prototype Energy Gun
 17779 | -5/Warlord         | Found Prototype Energy Gun
 17785 | -5/Warlord         | Found Prototype Launcher
 17929 | -5/Warlord         | Met Warlord
 17944 | -5/Warlord         | Opened Warlord's prototype stash
 17966 | -5/Warlord         | Found Prototype Reactor
 17969 | -5/Warlord         | Identified Vortex Chain Reactor
 17977 | -5/Warlord         | Found Prototype Processor
 17978 | -5/Warlord         | Identified Exp. Targeting Computer
 17986 | -5/Warlord         | Found Prototype Processor
 17987 | -5/Warlord         | Identified Spectral Analyzer
 18126 | -5/Warlord         | Warlord forces counterattacked
 18442 | -5/Warlord         | Spotted Executioner
 18442 | -5/Warlord         | P-70 Sage assimilated allied CG-RUV(Y)
 18451 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 18456 | -5/Warlord         | Spotted Executioner
 18497 | -5/Warlord         | Lost 9 allies
 18503 | -5/Warlord         | Found Corrupted Prototype Ballistic Cannon
 18574 | -5/Warlord         | Found Corrupted Prototype Ballistic Cannon
 18594 | -5/Warlord         | Spotted Striker
 18610 | -5/Warlord         | Found Prototype Ballistic Cannon
 18612 | -5/Warlord         | Identified Hvy. Autocannon (x3)
 18651 | -5/Warlord         | Found Prototype Launcher
 18676 | -5/Warlord         | Crushed by falling debris
 18677 | -5/Warlord         | Spotted Executioner
 18681 | -5/Warlord         | Spotted Executioner
 18682 | -5/Warlord         | Core integrity fell below 50%
 18682 | -5/Warlord         | Discovered new exit (range 16)
 18701 | -5/Warlord         | Identified exit to Proximity Caves
 18702 | -5/Warlord         | Entered Proximity Caves
 18766 | -4/Proximity Caves | Identified Chain Missile Launcher
 19293 | -4/Proximity Caves | Entered Factory
 19293 | -4/Factory         | Evolved 2 slots: Propulsion x2
 19294 | -4/Factory         | Loaded intel: 90 trap records
 19359 | -4/Factory         | Discovered new exit (range 19)
 19395 | -4/Factory         | Identified exit to Upper Caves
 19818 | -4/Factory         | Repaired Centrium Wheel
 20034 | -4/Factory         | Repaired Rnf. Antimatter Reactor?
 20420 | -4/Factory         | Identified Vortex Catalyst Activator
 20430 | -4/Factory         | Lost 4 parts (3n1u)
 20652 | -4/Factory         | Spotted B-86 Titan
 20721 | -4/Factory         | Build established: Mutant
 20793 | -4/Factory         | First assault squad dispatched
 20944 | -4/Factory         | Lost 5 parts (2n2u1w)
 21010 | -4/Factory         | Incoming investigation squad redirected
 21043 | -4/Factory         | Lost 4 parts (1p2u1w)
 21240 | -4/Factory         | Lost 3 parts (1n1u1w)
 21570 | -4/Factory         | Discovered new exit (range 8)
 21727 | -4/Factory         | Entered Upper Caves
 21784 | -4/Upper Caves     | Lost 6 parts (3n3u)
 21912 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21944 | -4/Upper Caves     | Core integrity fell below 50%
 21962 | -4/Upper Caves     | Lost 6 parts (1p1n2u2w)
 22181 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 22215 | -4/Upper Caves     | Discovered new exit (range 15)
 22233 | -4/Upper Caves     | Identified exit to Upper Caves
 22234 | -4/Upper Caves     | Entered another Upper Caves area
 22239 | -4/Upper Caves     | Learned Research terminal intel
 22277 | -4/Upper Caves     | Encountered a Warlord checkpoint
 22356 | -4/Upper Caves     | Lost 4 parts (1p1n2u)
 22584 | -4/Upper Caves     | Discovered new exit (range 6)
 22590 | -4/Upper Caves     | Identified exit to Zhirov
 22591 | -4/Upper Caves     | Entered Zhirov
 22591 | -4/Zhirov          | Discovered new exit (range 3)
 22596 | -4/Zhirov          | Identified exit to Proximity Caves
 22648 | -4/Zhirov          | Build established: Derelict-Mutant
 22754 | -4/Zhirov          | Learned location of Testing (-3)
 22754 | -4/Zhirov          | Learned location of Command (-1)
 22792 | -4/Zhirov          | Found Alien Artifact
 22793 | -4/Zhirov          | Identified Integrated Dissipator
 22793 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 23099 | -4/Zhirov          | Entered Proximity Caves
 23144 | -3/Proximity Caves | Build established: Hacker-Mutant
 23321 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 23514 | -3/Proximity Caves | Spotted B-86 Titan
 23742 | -3/Proximity Caves | Core integrity fell below 20%
 23744 | -3/Proximity Caves | Released all parts (10)
 23768 | -3/Proximity Caves | Lost 4 parts (2p1n1w)
 23807 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
23731_ S-43 Plague destroyed.
23733_ Acquired 21 matter.
23735_ Hvy. Autocannon destroyed.
23736_ Xenon Bombardment Thruster fries itself
  beyond repair.
23737_ Antimatter Reactor destroyed.
23744_ Xenon Bombardment Thruster fries itself
  beyond repair.
23744_ Released Adv. System Shield.
23744_ Released Lrn. Terrain Scanner.
23744_ Released Imp. Transmission Jammer.
23744_ Released Exp. Coolant Injector.
23744_ Released Mak. Hacking Suite.
23744_ Released Adv. Signal Interpreter.
23744_ Released Huge Storage Unit.
23744_ Released Exp. Targeting Computer.
23744_ Released Com. Wheel.
23744_ Released Exp. Utility Shielding.
23751_ System corrupted: Energy discharge (-23).
23772_ S-43 Plague misfires. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          120
Energy Generation          55
Energy Capacity            710
Matter Stores              300
Matter Capacity            550
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             900
Resistance: KI             30
Resistance: TH             20
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           66
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         20
Melee Accuracy             8
Recoil Reduction           4
Matter Filtering           30
Energy Filtering           30
Particle Charging          25
Kinecelleration            40
Offensive Hacking          24
Defensive Hacking          14

 Item Schematics 
-----------------
                   Hacking Suite | -8/Materials  | Scanalyzed
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
             Biomechanical Wings | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
               Antimatter Cannon | -7/Data Miner | Free
             Cmb. Gravmag System | -7/Data Miner | Free
               Imp. Recalibrator | -7/Data Miner | Free
              Lrn. Proton Cannon | -7/Data Miner | Free
                     Hvy. Treads | -7/Data Miner | Free
              Antimatter Reactor | -7/Data Miner | Free
             Hvy. Assault Cannon | -6/Factory    | Scanalyzed
               Huge Storage Unit | -6/Factory    | Hacked
 Imp. Launcher Guidance Computer | -6/Zion       | Archive
           Imp. Particle Charger | -6/Zion       | Archive
              Adv. Cryofiber Web | -6/Zion       | Archive
                Hyp. Mass Driver | -6/Zion       | Archive
                    Phase Cannon | -6/Zion       | Archive
                  Mni. Drone Bay | -6/Zion       | Archive
                     Energy Well | -6/Zion       | Archive
                        Wave Gun | -6/Zion       | Archive
              Adv. Hacking Suite | -6/Zion       | Archive
               Matter Compressor | -6/Zion       | Archive
           Imp. Coolant Injector | -6/Zion       | Archive
    Magnetic Acceleration Cannon | -6/Zion       | Archive
              Imp. Cryofiber Web | -6/Zion       | Archive
             Imp. Thermal Shield | -6/Zion       | Archive
           Biometal Heavy Treads | -4/Factory    | Hacked
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
              Exp. Optical Array | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 M-22 Extractor | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
 R-06 Scavenger | -6/Zion       | Archive

 Fabricated
------------
       Hvy. Treads | x2 | -6/Factory 
 Huge Storage Unit | x1 | -6/Factory 
  Hyp. Mass Driver | x2 | -5/Factory 
    Centrium Wheel | x2 | -5/Factory | Preloaded
  Hyp. Mass Driver | x2 | -5/Factory 
       Hvy. Treads | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              UltimateCouplerCutter
  Manual?         0
Play Time         04:26:17
  Cumulative      76.9 hours
  Start           2024.04.11 @ 13:31:35
  End             2024.04.11 @ 23:13:18
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          46
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 020edbd2-d4ee-4645-8278-a58f43299ec8