Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 10:17:40 Player: Goose Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (3763) 3763 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (475) 475 TOTAL SCORE: 8588 Bonus ------- High Alert Combat Kills 226 Follower Combat Kills 106 Entered Garrisons 200 Friendly Fire -57 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 26/100 System Corruption 10% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Machine Analyzer Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- Proton Cannon > --- INVENTORY (10) --- Micro Nuclear Core Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Transmission Jammer Improved Medium Armor Plating Relay Coupler [Sentry] (18) Relay Coupler [Specialist] (20) Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Proton Cannon Powered Hammer Power Maul Spear > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Core Analyzer Transmission Jammer Improved Medium Armor Plating Shock Absorption System Improved Proton Missile Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . 2 . . . 1 . Utility 2 | . . . . . 1 1 . . Weapon 2 | . . . . . 1 . 1 . Parts Attached 89 | 6 5 7 28 2 16 10 11 4 Power 14 | 1 1 2 3 . 2 . 4 1 Engine 7 | 1 1 2 3 . . . . . Core 7 | . . . . . 2 . 4 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 . 2 11 . 7 2 2 2 Treads 6 | . . . 2 . 3 . 1 . Leg 22 | 2 . 2 9 . 4 2 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 1 7 . 4 2 2 . Device 9 | . 2 1 3 . 2 1 . . Storage 2 | 1 . . 1 . . . . . Processor 4 | . . . 2 . . 1 1 . Hackware 1 | . . . . . . . 1 . Protection 3 | . . . 1 . 2 . . . Artifact . | . . . . . . . . . Weapon 28 | 2 2 2 7 2 3 6 3 1 Energy Gun 4 | 2 . . 2 . . . . . Energy Cannon 2 | . . . . . . 1 1 . Ballistic Gun 2 | . . 1 1 . . . . . Ballistic Cannon 4 | . 2 1 1 . . . . . Launcher 5 | . . . 1 . 1 2 . 1 Special Weapon 1 | . . . . 1 . . . . Impact Weapon 7 | . . . 2 1 1 2 1 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 35 | . . 5 8 . 5 1 2 14 Power 6 | . . 1 . . 1 1 . 3 Propulsion 15 | . . 2 4 . 1 . 1 7 Utility 3 | . . 1 1 . 1 . . . Weapon 11 | . . 1 3 . 2 . 1 4 Highest Loss Streak 11 | . . 2 2 . 2 1 2 11 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 6 6 9 9 9 9 9 9 Power 1 | . 1 1 2 1 . . . 1 Propulsion 1 | . 2 2 2 2 1 1 . . Utility 4 | . . 2 3 4 4 5 7 7 Weapon 1 | . 1 . 1 2 2 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 27 | . 1 . 4 3 4 4 2 9 Power 3 | . . . 2 . . . . 1 Propulsion 3 | . 1 . 1 . . 1 . . Utility 17 | . . . 1 3 1 2 2 8 Weapon 4 | . . . . . 3 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 96 99 99 98 87 95 91 Engine 6 | . 14 14 11 10 1 . . . Core 4 | . . . . . 7 3 11 11 Treads 5 | . . . 9 . 5 . 6 5 Leg 30 | . 28 25 34 44 30 29 24 22 Device 4 | . 12 12 7 . 3 . . . Storage 9 | . 14 14 11 11 9 7 6 6 Processor 7 | . . . 3 11 9 14 13 13 Hackware 1 | . . . . . . . 4 6 Protection 2 | . . . . . 4 6 1 . Energy Gun 3 | . 10 . 4 1 6 2 . . Energy Cannon 1 | . . . . . . 4 3 3 Ballistic Gun 2 | . . 11 4 . . . . . Ballistic Cannon 3 | . 17 16 5 . . . . . Launcher 3 | . . . 4 . 8 5 . 1 Impact Weapon 6 | . . . 2 11 9 8 14 12 Piercing Weapon 1 | . . . . . . . 6 5 Peak Build Rating 57 | 6 7 13 16 16 29 34 55 57 Average Rating 24 | 4 6 8 13 15 25 31 49 51 On Entrance 19 | . 6 7 13 16 16 29 34 55 Avg Prop Armor Cover (%) 9 | . . . 8 . 9 9 11 9 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 12 17 21 27 20 33 40 43 43 Greatest Support 65 | 20 20 20 43 43 43 42 57 65 Greatest Overweight (x) 6 | . . 2 6 . 1 1 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 10 Average Carried 9 | 1 6 6 9 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 4 8 8 10 10 10 9 10 8 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Matter Collected 2470 | 226 112 201 1159 10 386 202 139 35 Remotely 203 | . . . . . 203 . . . Salvage Created 4143 | . 145 149 1510 . 1338 302 371 328 Parts 179 | . 17 4 93 . 44 5 8 8 Haulers Intercepted 6 | . 1 . 1 . 4 . . . Recyclers Shooed 4 | . . . 2 . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 82 | . 7 2 42 . 16 5 4 6 Melee 8 | . . . . . 4 1 1 2 Guns 15 | . 3 1 9 . 2 . . . Cannons 19 | . 4 1 13 . . . 1 . AOE 30 | . . . 20 . 7 1 1 1 Classes Destroyed 14 | . 4 1 6 . 1 1 1 . Worker 4 | . . . 1 . 2 1 . . Builder 6 | . . . 5 . 1 . . . Tunneler 4 | . . . 2 . 1 . 1 . Hauler 6 | . 1 . 1 . 4 . . . Recycler 12 | . . 1 4 . 5 1 1 . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . . . . 1 1 . . Watcher 9 | . 1 . 4 . 4 . . . Swarmer 27 | . 6 . 18 . 3 . . . Grunt 34 | . 1 1 15 . 9 3 2 3 Brawler 1 | . . . 1 . . . . . Sentry 14 | . . . 8 . 4 1 . 1 Programmer 3 | . . . . . . 1 1 1 Behemoth 2 | . . . . . . . 1 1 Best Kill Streak 14 | . 4 2 14 . 10 4 3 3 Combat Bots Only 12 | . 3 1 12 . 5 3 2 3 Max Kills in Single Turn 4 | . 2 2 4 . 3 1 2 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 . 2 1 1 1 Melee 1 | . . . . . 1 1 1 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Hostile Shots Fired 603 | . 35 35 130 1 91 42 53 216 Missed 194 | . 6 9 44 . 36 19 18 62 Hits 409 | . 29 26 86 1 55 23 35 154 Melee 1 | . . . 1 . . . . . Projectile 408 | . 29 26 85 1 55 23 35 154 AOE 12 | . . 12 . . . . . . Critical Strikes 7 | . . . 3 . 2 1 1 . Damage Taken 6477 | . 251 596 1472 11 892 487 821 1947 Core 1262 | . 9 115 157 . 92 29 163 697 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 212 | . . . 212 . . . . . Core Remaining (%) 77 | 100 . 50 . 60 83 95 . . Volleys Fired 157 | . 21 14 87 . 19 4 7 5 Largest 2 | . 2 2 2 . 2 2 1 1 Hottest 119 | . 80 68 93 . 96 119 75 75 Shots Fired 284 | . 42 28 161 . 32 8 7 6 Gun 120 | . 16 10 76 . 17 1 . . Cannon 118 | . 26 18 63 . . 1 7 3 Launcher 46 | . . . 22 . 15 6 . 3 Special . | . . . . . . . . . Kinetic 154 | . 26 28 100 . . . . . Thermal 42 | . 16 . 7 . 17 2 . . Explosive 43 | . . . 22 . 15 6 . . Electromagnetic 45 | . . . 32 . . . 7 6 Robot Hit Streak 10 | . 5 4 10 . 9 6 8 5 Robot Miss Streak 8 | . 6 3 8 . 3 . 1 . Penetration Max 1 | . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 255 | . 17 15 94 . 56 17 28 28 Core Hits 143 | . 9 8 69 . 33 8 6 10 Critical Kills 13 | . . 1 8 . 4 . . . Critical Parts Destroyed 23 | . . 1 7 . 3 5 3 4 Critical Strikes 41 | . . 2 16 . 7 5 5 6 Destroy 14 | . . 2 12 . . . . . Blast 1 | . . . 1 . . . . . Smash 23 | . . . 3 . 7 5 3 5 Sever 2 | . . . . . . . 2 . Impale 1 | . . . . . . . . 1 Melee Attacks 129 | . . . 9 . 45 17 30 28 Impact 97 | . . . 9 . 44 17 7 20 Slashing 9 | . . . . . . . 9 . Piercing 22 | . . . . . . . 14 8 Sneak Attacks 18 | . . . 5 . 10 1 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 15 | . . . . . . 2 6 7 Damage Inflicted 10292 | . 254 247 3230 . 2902 926 1568 1165 Guns 835 | . 72 36 556 . 171 . . . Cannons 1161 | . 182 204 695 . . . 73 7 Explosions 3139 | . . . 1573 . 671 270 404 221 Melee 5136 | . . . 392 . 2060 656 1091 937 Ramming 21 | . . 7 14 . . . . . Kinetic 1374 | . 182 240 952 . . . . . Thermal 748 | . 72 . 101 . 171 . 404 . Explosive 2431 | . . . 1490 . 671 270 . . Electromagnetic 582 | . . . 281 . . . 73 228 Impact 4182 | . . . 392 . 2060 656 312 762 Slashing 406 | . . . . . . . 406 . Piercing 548 | . . . . . . . 373 175 Highest Corruption 9 | . . . 3 3 4 2 3 9 Average Corruption 2 | . . . 2 3 3 1 2 5 Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 43 | . . . 24 3 2 1 4 9 Message Errors 12 | . . . 8 . . 1 1 2 Matter Fused 9 | . . . 6 1 . . 1 1 Heat Flow Errors 5 | . . . 2 1 1 . . 1 Energy Discharges 5 | . . . 2 . . . 1 2 Data Loss (minor) 6 | . . . 3 1 . . 1 1 Misfires 3 | . . . 2 . . . . 1 Alerts 2 | . . . . . 1 . . 1 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1923 | . . . 281 . 674 351 436 181 Projectiles . | . . . . . . . . . Explosions 318 | . . . 196 . . 4 118 . Melee 1605 | . . . 85 . 674 347 318 181 Knockbacks 23 | . . 4 5 . 10 3 . 1 Impact 15 | . . . 1 . 10 3 . 1 Kinetic 8 | . . 4 4 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 795 | . . . 444 . 66 227 47 11 Shots 18 | . . . 9 . 2 5 1 1 Rammed . | . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . Kicked 2 | . . 1 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 237 | . 144 100 192 142 150 21 64 237 Average Temperature 46 | . 65 50 48 75 28 10 29 69 Received Heat Transfer 1437 | . 18 129 354 . 387 42 144 363 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 19 | . . . 1 . 9 5 1 3 Combat Hostiles 10 | . . . . . 3 3 1 3 Parts Fried 33 | . . . 5 . 12 7 3 6 Impact Corruptions 54 | . . . 3 . 24 14 6 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1082 | . 175 . 187 . 370 . 350 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Maximum Alert Level 3 | . . . 3 1 2 2 1 2 Low Security (%) 38 | 100 100 100 19 . 28 10 90 2 Level 1 36 | . . . 25 100 24 88 10 95 Level 2 12 | . . . 14 . 46 1 . 1 Level 3 13 | . . . 40 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 930 | . 109 37 930 358 548 401 333 404 Initial 358 | . . 22 10 358 105 233 171 222 Average 321 | . 48 6 529 301 351 312 87 300 Influence Increases 3905 | . 189 39 1671 45 784 406 509 262 Destroy 0b10 Robot/C 1680 | . 140 20 840 . 320 100 140 120 Destroy 0b10 Robot/NC 235 | . 10 5 90 . 105 15 10 . Destroy Leader 440 | . 24 10 210 . 96 30 40 30 Allied During Kill 9 | . . . . . . . 9 . Successful Hack 128 | . . . 45 . 10 . 61 12 Disable Machine 705 | . . . 210 45 75 180 180 15 Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 508 | . . 4 201 . 178 81 39 5 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 135 | . 15 . 60 . . . 30 30 Influence Decreases 3581 | . 130 71 778 692 544 568 542 256 Entered New Map 1340 | . . 37 17 562 168 280 180 96 Time Decay 1739 | . 130 22 531 130 326 278 322 . Lost Part 312 | . . 12 80 . 50 10 20 140 Lost Ally 40 | . . . . . . . 20 20 Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 18 | . 1 . 7 . 3 3 4 . Investigation 7 | . . . 3 . 1 1 2 . Extermination 2 | . . . . . . 1 1 . Reinforcement 7 | . 1 . 3 . 1 1 1 . Assault 1 | . . . 1 . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Distress Signals 5 | . 1 . 2 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 12 3 54 5 24 7 6 15 Peak Tracking Total 20 | . 4 2 11 20 6 3 3 7 Tactical Retreats 8 | . 1 . 3 1 . . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Traps Triggered 5 | . . . 1 . 2 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Machines Disabled 48 | . . . 14 3 5 12 12 2 Max in Single Turn 11 | . . . 3 1 1 6 11 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 3 | . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Machines Accessed 27 | . . . 11 . 5 5 4 2 Terminals 16 | . . . 6 . 3 3 2 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . 2 . 1 . . . Recycling Units 4 | . . . 1 . 1 1 1 . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 77 | . . . 40 . 12 8 11 6 Successful 42 | . . . 25 . 6 3 7 1 Failed 35 | . . . 15 . 6 5 4 5 Catastrophic 5 | . . . 1 . 1 2 . 1 Database Lockouts . | . . . . . . . . . Manual 4 | . . . 2 . 1 . 1 . Terminals 42 | . . . 19 . 7 4 6 6 Fabricators 2 | . . . . . . 2 . . Repair Stations 13 | . . . 10 . 3 . . . Recycling Units 10 | . . . 3 . 2 2 3 . Scanalyzers 8 | . . . 8 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 16 | . . . 8 . 2 1 4 1 Prototype ID Bank 3 | . . . 3 . . . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 2 | . . . 1 . . . . 1 Terminal Index 1 | . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Security Status 1 | . . . . . . . 1 . Extermination Status 1 | . . . . . . . 1 . Zone Layout 4 | . . . 1 . 2 . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . 8 . 1 . . . Scan Component 5 | . . . 4 . 1 . . . Repair 4 | . . . 4 . . . . . Recycling Unit Hacks 6 | . . . 1 . 2 2 1 . Process 1 | . . . . . . 1 . . Report Inventory 4 | . . . 1 . 1 1 1 . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 7 | . . . 7 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 2 | . . . 2 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 3 | . . . 1 . 1 . 1 . Terminals 2 | . . . 1 . 1 . . . Assimilate 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Reprogram 1 | . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 25 | . . . 10 . 5 4 4 2 Full Trace Events 9 | . . . 5 . 2 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 4 | . . . 4 . . . . . Time 120 | . . . 120 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 5 | . . . . . . 5 . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged 2 | . . . 2 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 1 Highest-Rated Group 58 | . . . . . . . 58 29 Highest-Rated Ally 29 | . . . . . . . 29 29 Total Orders . | . . . . . . . . . Ally Attacks 32 | . . . . . . . 26 6 Total Damage 381 | . . . . . . . 286 95 Kills 3 | . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Active Infowar (turns) 4230 | . 305 204 1090 265 739 602 720 305 Sensors 641 | . . . 628 . 13 . . . Terrain 319 | . 165 13 141 . . . . . Seismic 331 | . 140 191 . . . . . . Machine Analysis 2952 | . . . 321 265 739 602 720 305 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Turns Passed 4882 | 61 318 230 1642 265 739 602 720 305 Spaces Moved 3045 | 43 185 128 1023 199 420 382 491 174 Core 10 | 4 . . 2 . . . . 4 Treads . | . . . . . . . . . Legs 3035 | 39 185 128 1021 199 420 382 491 170 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 105 108 108 101 107 111 Average Speed 116 | 113 120 139 107 108 120 128 117 122 Slowest Speed 350 | 120 120 260 350 108 176 200 200 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 44 40 78 52 45 14 16 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 598 | . . 6 231 . 207 114 40 . Melee . | . . . . . . . . . Projectile 28 | . . 6 22 . . . . . AOE 570 | . . . 209 . 207 114 40 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Gar Total 3895 | 52 239 153 1405 231 547 462 585 221 Wait 277 | . 19 1 190 2 6 20 30 9 Move 3037 | 42 184 127 1022 198 419 381 490 174 Hop . | . . . . . . . . . Pick Up 88 | 4 5 2 31 8 13 11 10 4 Fast Attach 47 | 6 4 2 11 1 9 5 7 2 Attach 51 | . . 4 19 2 11 7 4 4 Detach 13 | . . 1 6 . 5 1 . . Swap 11 | . 1 1 4 . 2 1 2 . Drop 89 | . 5 . 25 9 17 17 12 4 Fire 157 | . 21 14 87 . 19 4 7 5 Melee 111 | . . . 9 . 45 15 23 19 Ram . | . . . . . . . . . Kick 2 | . . 1 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 12 | . . . . 11 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 6) 380 | -10/Materials | Entered Mines 383 | -10/Mines | Discovered new exit (range 8) 392 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 425 | -10/Mines | Destroyed YI-UF0 514 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 549 | -10/Mines | Discovered new exit (range 11) 610 | -10/Mines | Entered Materials 610 | -9/Materials | Evolved 2 slots: Propulsion x2 1163 | -9/Materials | Discovered new exit (range 5) 1263 | -9/Materials | Build established: Scavenger-Mutant 1300 | -9/Materials | Repaired Broken Signal Interpreter 1424 | -9/Materials | Discovered new exit (range 11) 1440 | -9/Materials | Discovered new exit (range 16) 1512 | -9/Materials | Destroyed 12 combat bots 1736 | -9/Materials | Repaired Aluminum Leg+ 1772 | -9/Materials | Repaired Lgt. Cannon? 1848 | -9/Materials | Repaired Mni. Grenade Launcher 2210 | -9/Materials | First assault squad dispatched 2252 | -9/Materials | Entered Mines 2257 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2309 | -9/Mines | Assembled infested the area 2314 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2320 | -9/Mines | Learned location of Storage (-8) 2336 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2343 | -9/Mines | Found Prototype Device 2406 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2441 | -9/Mines | Discovered new exit (range 8) 2449 | -9/Mines | Discovered new exit (range 13) 2517 | -9/Mines | Entered Materials 2517 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2518 | -8/Materials | Identified Exp. Sensor Array 2843 | -8/Materials | Garrison activated, responded to threat 3066 | -8/Materials | Discovered new exit (range 14) 3143 | -8/Materials | Discovered new exit (range 9) 3256 | -8/Materials | Entered Factory 3256 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3512 | -7/Factory | Discovered new exit (range 4) 3778 | -7/Factory | Discovered new exit (range 11) 3858 | -7/Factory | Entered another Factory area 3858 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3879 | -6/Factory | Build established: Mutant 4151 | -6/Factory | Spotted B-75 Beast 4184 | -6/Factory | Destroyed B-75 Beast 4459 | -6/Factory | Identified exit to Garrison 4578 | -6/Factory | Entered Garrison 4578 | -6/Garrison | Accompanied by 1 ally 4608 | -6/Garrison | Triggered checkpoint 4684 | -6/Garrison | Garrison Relay disabled 4745 | -6/Garrison | Spotted B-75 Beast 4795 | -6/Garrison | Destroyed B-75 Beast 4830 | -6/Garrison | Triggered checkpoint 4865 | -6/Garrison | Core integrity fell below 50% 4874 | -6/Garrison | Core integrity fell below 20% 4883 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Imp. Proton Missile Launcher destroyed. Carbon-fiber Leg destroyed. Fission Core destroyed. Imp. Titanium Leg destroyed. Spear destroyed. Y-54 Guardian suffers critical hit (Smash). Destroyed Lgt. Treads. Y-54 Guardian system corrupted by crushing effect. System corrupted: Energy discharge (-40). Mic. Nuclear Core destroyed. Y-54 Guardian IFF system glitched. Power Maul destroyed. Y-54 Guardian suffers critical hit (Smash). Destroyed Flak Gun. Y-54 Guardian system corrupted by crushing effect. Y-54 Guardian system terminally corrupted. Powered Hammer destroyed. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#####???????????????????????????? | | ?????????????????# #???????????????????????????? | | ??????????######## #############???????????????? | | ??????????# !! %!!%=% "#???????????????? | | ??????????## ######+#### ###"T"#???????????????? | | ??????????#"!"""#????????#|#?#####???????????????? | | ??????????#######????????# #???#####?????????????? | | ?????????????????????????# #???# #?????????????? | | ???????????????????????###%##### #?????????????? | | ???????????????????????+ #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# ##########?????????????? | | ???????????????????????# #????#####?????????????? | | ???????????????????????# #????""""??????????????? | | ???????????????????????# #???#"=!???????????????? | | ???????????????????##### #??? ????????????????? | | ???????????????????? + !####+####### ]"#???????? | | ???????????????????????# =gY *"#???????? | | ???????+???????????????# p= % ="#???????? | | ???????????????????????# @####"####### ="#???????? | | ?+#####""""#########??## #??? ????????????????? | | ## ####; %#????"]]]??????????????? | | " % #????"""""?????????????? | | ^^ *%" %#?????#####????????????? | | ?# ##^ ## !%###########??????????????????????? | | ??????# ???# #????????????????????????????????? | | ??????????? ????????????????????????????????? | | ????????? ????????????????????????????????? | | ??????? ????????????????????????????????? | | ?????? % ?+??????????????????????????????? | | ?????## ## ##???????????????????????????????? | | ??????# ?# #??+?????????????????????????????? | | ????? ?? ?????????????????????????????????? | | ?+??? ?? ?????????????????????????????????? | | ???? ?? ???????????+?????????????????????? | | ??????#"???##++#???+?????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????+??????????????????????????????????????? | | ??+??????????????????????????????????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????+?????????????????????????? | | ???????????????????????+?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Signal Interpreter | 99% | -9/Materials | Broken Aluminum Leg | 7% | -9/Materials Lgt. Cannon | 8% | -9/Materials Mni. Grenade Launcher | 62% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation It Was An Accident, I Swear Let Me Out Of Here Slippery One True Hacker Challenges ------------ None Game ------ Seed DerelictCommFemtoactuators Manual? 0 Play Time 01:44:11 Cumulative 15.2 hours Start 2026.07.20 @ 22:03:38 End 2026.07.21 @ 10:17:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 3e5b2b08-0216-4ffc-a2cb-601c6b9e5789