Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.19 @ 19:01:53

Player: dp-fld

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (21)       4200
Robots Destroyed (508)     2540
Value Destroyed (31019)    31019
Prototype IDs (75)         1500
Alien Tech Used (3)        600
Bonus (14231)              14231
              TOTAL SCORE: 58090

 Bonus
-------
High Alert Combat Kills    1979
Follower Combat Kills      3910
Entered Garrisons          1400
Used RIF Installer         5000
Found Hidden Lab           3000
Pursued by Intercept       1000
Friendly Fire              -2058

 Cogmind 
---------
Core Integrity             0/1450
Matter                     276/300
Energy                     99/100
System Corruption          21%
Temperature                Warm (182)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (13) -----
   Experimental Targeting Computer
       Advanced Target Analyzer
                Relay Coupler [NC] (36)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Quantum Reactor
       Improved Kinecellerator
                Quantum Rifle
       Enhanced Nova Cannon
  Hypervelocity Mass Driver

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
         Cooled Antimatter Reactor
>               --- PROPULSION -------
          Heavy Armored Exoskeleton
                Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
       Advanced Coolant Injector
       Advanced Energy Well
       Enhanced Optical Array
   Experimental Targeting Computer
       Advanced Target Analyzer
      Precision Matter Filter
   Experimental Phase Shifter
       Advanced Force Field
       Advanced Hacking Suite
                Quantum Router
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Advanced KE Penetrator
                Force Lance
>               --- INVENTORY --------
   Experimental Myomer Leg
       Advanced KE Penetrator
  Hypervelocity Mass Driver
                Gamma Bomb Array
[Rating: 177]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Biometal Heavy Treads
  Leg                      High-density Centrium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
Utility                    Relay Coupler [Sentry]
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Linear Accelerator
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Blade Saw
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Res 
Slots Evolved              17   | .   1   .   4   .   2   .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  11   | .   1   .   2   .   1   .   .   .   2   .   .   .   1   .   1   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             591  | .   39  42  24  10  36  18  19  6   43  15  9   20  71  27  18  26  18  25  13  73  39  
  Power                    36   | .   6   3   1   .   4   2   1   1   1   .   3   1   3   3   .   .   .   1   1   1   4   
    Engine                 18   | .   6   3   1   .   4   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   1   .   .   .   1   2   3   .   .   .   1   1   1   4   
  Propulsion               80   | .   13  8   3   .   5   .   2   .   5   .   3   .   8   6   1   .   1   5   .   7   13  
    Treads                 27   | .   9   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   1   5   .   7   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Wheel                  40   | .   4   8   3   .   5   .   2   .   5   .   3   .   7   3   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  230  | .   7   6   6   1   20  6   5   3   23  9   2   9   34  14  11  13  10  6   3   30  12  
    Device                 105  | .   .   .   3   1   11  2   .   .   15  1   .   2   19  4   5   8   4   2   1   19  8   
    Storage                12   | .   3   .   1   .   .   .   1   .   1   .   1   .   2   1   .   .   .   .   .   .   2   
    Processor              8    | .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   3   1   
    Hackware               43   | .   .   .   .   .   .   2   2   2   1   6   .   6   4   3   2   4   4   2   1   4   .   
    Protection             62   | .   4   6   2   .   9   1   2   1   4   2   1   1   8   6   4   1   2   2   1   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   245  | .   13  25  14  9   7   10  11  2   14  6   1   10  26  4   6   13  7   13  9   35  10  
    Energy Gun             21   | .   3   2   .   .   .   1   1   .   5   .   .   .   .   .   .   .   .   .   .   8   1   
    Energy Cannon          22   | .   .   2   2   2   4   1   3   1   .   1   .   .   .   .   .   .   .   .   2   4   .   
    Ballistic Gun          33   | .   5   1   5   3   1   2   3   .   2   .   .   .   2   .   .   .   .   1   1   5   2   
    Ballistic Cannon       29   | .   .   3   2   .   .   .   1   1   3   2   .   .   3   1   2   2   .   .   1   4   4   
    Launcher               37   | .   1   9   2   2   1   4   1   .   .   1   .   4   2   .   .   1   2   2   .   3   2   
    Special Weapon         72   | .   4   8   1   .   .   1   2   .   3   2   1   4   13  2   3   6   3   6   4   9   .   
    Impact Weapon          15   | .   .   .   2   2   1   .   .   .   1   .   .   2   6   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   2   4   1   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   7   5   6   
Parts Lost                 45   | .   .   1   .   1   1   2   .   1   3   .   .   2   3   .   1   .   .   .   .   13  17  
  Power                    5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   2   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   
  Utility                  25   | .   .   1   .   1   1   2   .   .   1   .   .   2   2   .   1   .   .   .   .   6   8   
  Weapon                   7    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   4   1   
  Highest Loss Streak      17   | .   .   1   .   1   1   1   .   1   2   .   .   1   1   .   1   .   .   .   .   2   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   98  88  90  90  84  84  84  84  81  84  81  80  82  81  74  74  74  75  73  74  80  
  Engine                   3    | .   12  12  8   8   7   7   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   4   .   .   3   5   5   5   5   5   5   5   3   6   
  Treads                   4    | .   18  .   .   .   .   .   .   .   .   .   .   .   .   1   15  15  15  15  15  12  .   
  Wheel                    10   | .   6   24  18  16  13  14  14  14  11  12  12  12  15  14  .   .   .   .   .   .   .   
  Device                   7    | .   .   .   22  24  24  18  9   7   9   1   .   3   4   2   3   4   3   2   2   3   9   
  Storage                  6    | .   12  12  8   8   7   7   7   7   6   6   6   6   5   5   5   5   5   5   5   3   4   
  Processor                7    | .   .   .   .   .   .   5   7   7   12  12  12  12  9   11  10  10  10  10  10  8   13  
  Hackware                 15   | .   .   .   .   .   .   4   11  14  17  21  25  24  25  21  21  20  23  25  25  22  18  
  Protection               6    | .   25  13  8   8   10  7   7   7   2   7   6   2   4   7   4   5   3   2   .   4   .   
  Energy Gun               2    | .   11  1   .   .   .   6   6   7   3   .   .   .   .   .   .   .   .   .   .   6   3   
  Energy Cannon            2    | .   .   5   6   8   10  8   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   8   .   10  4   3   3   6   6   2   3   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         3    | .   .   6   1   .   .   .   .   .   5   5   6   6   5   6   7   4   5   5   5   1   3   
  Special Weapon           2    | .   2   2   1   .   .   1   4   .   1   4   6   2   2   3   2   3   3   3   2   2   .   
  Impact Weapon            1    | .   .   .   3   6   7   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             218  | 17  55  76  110 116 125 124 121 120 125 128 128 148 141 197 203 218 195 202 195 216 88  
  Greatest Support         235  | 20  40  40  40  40  56  56  56  56  56  56  56  56  68  155 235 235 235 230 230 230 152 
  Greatest Overweight (x)  25   | .   4   5   2   2   2   2   2   2   2   2   2   2   3   4   .   .   .   .   .   .   25  
  Average Overweight (x)   1    | .   .   2   1   2   1   1   1   1   1   1   2   2   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 10  25  20  25  25  25  25  25  25  25  25  25  25  25  30  30  30  30  30  30  30  10  
  Average Capacity         25   | 10  14  20  23  25  25  25  25  25  25  25  25  25  25  26  30  30  30  30  30  28  5   
  Most Carried             30   | 10  20  20  25  25  25  25  25  25  25  25  25  25  25  30  30  30  30  30  30  30  10  
  Average Carried          24   | 8   12  19  23  24  24  24  24  24  24  24  24  24  24  25  29  29  29  29  29  27  5   
  Final Capacity           30   | 10  20  20  25  25  25  25  25  25  25  25  25  25  25  30  30  30  30  30  30  5   5   
  Final Carried            30   | 10  20  20  25  25  25  25  25  25  24  25  25  25  25  30  30  30  28  30  30  3   5   

 Class Distribution 
--------------------
 31% | Botlord-Gunner
 25% | Hacker-Mutant
 11% | Botlord-Skirmisher
 10% | Botlord-Mutant
  9% | Bothacker-Tank
  4% | Botlord-Tank

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
      Hacker-Mutant | -10/Subcaves
        Hacker-Tank | -8/Materials
      Hacker-Mutant | -8/Garrison
      Hacker-Mutant | -7/Factory
     Bothacker-Tank | -7/Garrison
     Bothacker-Tank | -7/Factory
     Bothacker-Tank | -7/Garrison
     Botlord-Gunner | -6/Factory
     Botlord-Gunner | -6/Garrison
     Botlord-Gunner | -6/Factory
     Botlord-Gunner | -6/Garrison
 Botlord-Skirmisher | -5/Factory
       Botlord-Tank | -5/Garrison
  Hacker-Skirmisher | -4/Factory
     Botlord-Gunner | -4/Garrison
     Botlord-Gunner | -4/Factory
     Botlord-Gunner | -4/Armory
     Botlord-Gunner | -4/Lab
     Botlord-Gunner | -3/Research
      Hacker-Mutant | -2/Research

 Resources                       | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -2   
-----------                Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Res  
Matter Collected           20638 | 200  413  653  636  301  634  341  429  395  1240 989  900  1251 3060 1178 864  1620 975  1409 93   2264 793  
  Remotely                 4957  | .    .    .    .    .    .    .    .    .    53   387  .    .    834  389  593  1180 498  785  61   177  .    
Salvage Created            19542 | 82   508  768  955  765  2335 696  501  970  1738 718  784  373  1656 801  738  476  247  659  .    2688 1084 
  Parts                    927   | 4    35   35   62   42   112  39   49   27   82   24   31   27   80   25   50   20   13   18   .    103  49   
Haulers Intercepted        8     | .    2    .    1    .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           11    | 1    2    .    .    .    1    .    .    .    3    .    1    .    2    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Res 
Combat Hostiles Destroyed  404  | .   6   23  20  22  30  19  8   18  27  16  14  17  40  20  24  23  7   15  1   41  13  
  Guns                     100  | .   6   4   8   5   6   9   4   12  11  4   .   .   .   .   .   .   .   .   .   24  7   
  Cannons                  257  | .   .   5   12  11  22  6   1   6   16  12  14  16  38  20  24  23  7   13  1   8   2   
  AOE                      38   | .   .   14  .   4   .   3   3   .   .   .   .   1   2   .   .   .   .   2   .   6   3   
Classes Destroyed          23   | 2   5   3   2   1   2   1   1   .   .   .   1   .   .   1   2   .   .   2   .   .   .   
  Worker                   21   | .   .   .   .   .   5   .   1   .   .   .   2   .   5   .   1   .   2   .   .   3   2   
  Builder                  20   | .   2   .   2   .   3   .   5   .   3   .   .   .   2   .   1   .   .   .   .   .   2   
  Tunneler                 10   | 1   .   .   .   .   2   .   1   .   2   .   1   .   1   .   .   .   .   .   .   .   2   
  Hauler                   8    | .   2   .   1   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 19   | 1   2   .   .   .   5   .   1   .   2   .   2   .   3   .   .   .   .   .   .   1   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   2   .   1   .   2   .   1   .   2   .   1   .   1   .   .   .   .   1   .   1   .   
  Swarmer                  92   | .   2   4   4   9   1   8   3   .   5   4   .   8   11  .   10  11  2   .   .   6   4   
  Cutter                   4    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    91   | .   4   3   5   8   7   2   .   11  4   6   5   4   15  4   3   4   2   1   .   3   .   
  Brawler                  14   | .   .   .   1   .   .   1   .   1   .   2   .   .   1   2   3   .   2   .   .   1   .   
  Duelist                  19   | .   .   .   1   .   2   .   .   2   1   2   1   2   1   1   .   .   .   6   .   .   .   
  Sentry                   79   | .   .   1   9   4   10  7   .   1   10  .   5   3   5   9   2   1   .   5   .   7   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Hunter                   20   | .   .   .   .   1   1   .   1   3   4   1   1   .   2   .   .   3   .   .   .   1   2   
  Programmer               51   | .   .   .   .   .   9   .   4   .   3   1   2   .   7   1   5   3   1   .   .   12  3   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
  Tracker                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   
  Combat Programmer        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Subdweller               15   | .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   3   5   4   4   4   5   6   5   4   4   3   4   7   3   9   4   3   2   1   7   5   
  Combat Bots Only         8    | .   2   5   4   4   3   5   3   5   4   4   3   4   5   3   8   4   2   2   1   5   4   
Max Kills in Single Turn   4    | 1   2   3   1   3   2   3   4   2   2   1   3   2   4   1   2   1   1   1   1   3   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   3   .   3   .   3   2   .   .   .   .   1   2   .   .   .   .   1   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  A5 (-4/Lab)

 Combat                          | -11   -10   -10   -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -4    -3    -2    
--------                   Run   | Yrd   Mat   Sub   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Arm   Lab   Res   Res   
Hostile Shots Fired        3243  | .     24    128   85    64    245   226   63    70    319   66    83    70    152   44    80    210   26    81    8     779   420   
  Missed                   928   | .     6     48    24    23    78    92    21    15    129   18    32    22    50    15    21    56    13    30    2     143   90    
Damage Taken               24592 | .     152   865   527   329   1061  985   332   498   1327  585   436   373   1285  550   708   1474  298   658   48    8519  3582  
  Core                     3858  | .     40    65    65    89    100   127   48    73    192   30    39    35    143   49    53    96    .     29    8     1110  1467  
  Absorbed by Shields      1834  | .     .     .     .     .     169   28    .     4     .     .     .     152   .     .     .     474   .     .     46    328   633   
  Reduced by Siege Mode    743   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     74    .     2     2     665   .     
  Redirected to Shielding  97    | .     17    5     .     .     75    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   16310 | .     91    438   325   204   788   480   221   307   860   346   279   323   768   314   422   1153  178   389   58    5825  2541  
  Regen/Repaired (Parts)   4109  | .     .     .     70    .     140   .     49    .     587   .     .     .     731   .     485   .     312   .     .     1735  .     
Core Remaining (%)         67    | 100   .     58    .     72    .     .     .     50    .     .     .     65    .     80    .     .     .     .     100   14    .     
Volleys Fired              1691  | 5     41    160   49    68    120   44    61    48    112   71    59    70    157   76    53    80    54    74    44    187   58    
  Largest                  3     | 1     2     2     3     3     2     3     3     3     3     2     1     2     2     2     2     2     1     2     2     3     3     
  Hottest                  250   | 50    100   139   199   155   145   184   133   158   163   86    83    135   126   153   153   153   83    135   153   250   192   
Shots Fired                2522  | 5     74    191   98    95    227   104   106   131   178   116   59    76    164   80    76    90    56    81    53    339   123   
  Gun                      916   | 5     69    50    41    24    55    51    76    84    86    45    .     .     6     .     .     .     .     .     1     256   67    
  Cannon                   1260  | .     .     52    53    61    172   47    17    47    78    62    47    63    126   72    72    77    34    63    16    48    53    
  Launcher                 63    | .     .     21    2     10    .     5     3     .     .     2     .     5     1     .     .     3     1     2     .     5     3     
  Special                  283   | .     5     68    2     .     .     1     10    .     14    7     12    8     31    8     4     10    21    16    36    30    .     
  Kinetic                  1223  | .     33    37    51    24    55    19    42    39    100   107   47    63    132   72    72    77    34    63    17    64    75    
  Thermal                  1049  | 5     41    133   45    61    172   79    51    92    50    .     .     .     .     .     .     .     .     .     35    240   45    
  Explosive                60    | .     .     21    2     10    .     5     3     .     .     2     .     5     1     .     .     3     1     2     .     5     .     
  Electromagnetic          17    | .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     3     
  Robot Hit Streak         47    | 5     26    26    16    22    40    22    21    26    44    44    41    15    42    28    42    26    30    34    47    38    35    
  Robot Miss Streak        3     | .     1     2     2     2     3     2     3     2     2     1     1     1     1     1     2     1     2     1     3     3     2     
  Penetration Max          2     | .     .     .     .     .     1     1     1     1     1     2     .     .     .     1     1     .     .     .     .     1     1     
  Secondary Targets        5     | .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     1     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           1878  | 5     57    99    74    66    182   59    70    87    152   92    48    37    134   60    46    75    39    60    46    289   101   
  Core Hits                744   | 3     28    46    33    37    73    31    25    31    50    31    18    18    59    22    24    18    12    19    12    103   51    
  Critical Kills           16    | .     .     .     1     .     2     1     1     1     1     5     .     .     .     .     .     .     .     .     .     1     3     
  Critical Parts Destroyed 42    | .     .     .     1     2     4     1     3     3     3     9     .     .     1     .     .     .     .     .     1     4     10    
  Critical Strikes         136   | .     2     5     2     3     6     5     4     4     15    20    2     4     9     2     5     13    3     4     3     9     16    
    Burn                   9     | .     2     3     .     .     .     2     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                51    | .     .     .     .     1     2     1     4     4     4     14    .     .     1     .     .     .     .     .     1     6     13    
    Blast                  64    | .     .     2     .     .     .     .     .     .     9     6     2     4     8     2     5     13    3     4     2     2     2     
    Smash                  6     | .     .     .     1     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Melee Attacks              125   | .     .     .     15    19    34    4     .     .     2     1     .     9     18    .     1     6     2     2     3     6     3     
  Impact                   101   | .     .     .     15    19    34    3     .     .     2     1     .     9     18    .     .     .     .     .     .     .     .     
  Slashing                 1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     2     2     3     6     3     
  Sneak Attacks            10    | .     .     .     2     .     3     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     2     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           74245 | 63    645   3161  1877  2401  5063  2118  1914  2652  5754  2163  3254  2510  8501  3973  3455  4643  1605  3801  1018  10394 3280  
  Guns                     18131 | 63    645   574   470   312   1057  993   1364  1816  1742  258   .     .     54    .     .     .     .     .     6     7082  1695  
  Cannons                  46816 | .     .     918   1143  1131  3628  513   191   836   3913  1878  2935  2268  7463  3973  3145  4465  1531  3375  651   1869  990   
  Explosions               7551  | .     .     1669  168   824   49    583   359   .     54    27    305   242   657   .     202   178   74    426   .     1342  392   
  Melee                    1217  | .     .     .     96    134   329   29    .     .     .     .     .     .     327   .     .     .     .     .     .     101   201   
  Ramming                  169   | .     .     .     .     .     .     .     .     .     45    .     14    .     .     .     108   .     .     .     .     .     2     
  Kinetic                  43806 | .     234   576   639   312   1057  373   630   696   4035  2136  2935  2268  7517  3973  3145  4465  1531  3375  657   1704  1548  
  Thermal                  21590 | 63    411   916   974   1131  3628  1133  925   1956  1436  .     .     .     .     .     202   .     .     .     361   7247  1207  
  Explosive                6661  | .     .     1669  168   824   .     583   359   .     .     27    305   242   485   .     .     178   53    426   .     1342  .     
  Electromagnetic          802   | .     .     .     .     .     49    .     .     .     238   .     .     .     172   .     .     .     21    .     .     .     322   
  Impact                   886   | .     .     .     96    134   329   .     .     .     .     .     .     .     327   .     .     .     .     .     .     .     .     
  Slashing                 29    | .     .     .     .     .     .     29    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 302   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     101   201   
Highest Corruption         45    | .     .     .     .     .     2     3     3     3     .     .     1     2     .     .     3     3     3     4     4     45    21    
  Average Corruption       4     | .     .     .     .     .     1     2     3     3     .     .     1     1     .     .     2     3     3     3     4     20    9     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  447   | .     .     .     .     .     21    20    48    20    .     .     9     35    .     .     18    29    45    36    10    126   30    
    Message Errors         100   | .     .     .     .     .     4     8     14    3     .     .     .     5     .     .     5     4     9     12    3     29    4     
    Matter Fused           110   | .     .     .     .     .     8     2     12    8     .     .     3     8     .     .     3     9     16    7     2     26    6     
    Heat Flow Errors       41    | .     .     .     .     .     .     2     7     3     .     .     3     4     .     .     2     2     5     2     2     8     1     
    Energy Discharges      60    | .     .     .     .     .     4     .     8     3     .     .     .     8     .     .     2     4     6     3     .     17    5     
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     1     
    Parts Fused            3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     
    Data Loss (minor)      48    | .     .     .     .     .     2     4     2     1     .     .     2     3     .     .     4     5     3     2     2     13    5     
    Data Loss (major)      18    | .     .     .     .     .     1     2     1     .     .     .     1     2     .     .     .     2     2     3     .     4     .     
    Misfires               28    | .     .     .     .     .     .     2     3     1     .     .     .     4     .     .     .     3     2     5     .     7     1     
    Alerts                 4     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
    Misdirections          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     2     
    Weapon Failures        19    | .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     1     .     .     .     .     11    5     
Overload Shots             91    | .     .     .     .     .     .     13    12    39    27    .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  3     | .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            5189  | .     .     10    60    126   445   31    7     18    470   109   297   317   1206  246   510   665   104   358   16    158   36    
  Projectiles              4323  | .     .     .     .     46    160   14    7     18    470   109   297   317   990   246   394   665   104   328   16    106   36    
  Explosions               198   | .     .     10    .     11    .     17    .     .     .     .     .     .     11    .     67    .     .     30    .     52    .     
  Melee                    668   | .     .     .     60    69    285   .     .     .     .     .     .     .     205   .     49    .     .     .     .     .     .     
Knockbacks                 156   | .     .     3     1     .     .     .     .     .     13    8     6     6     29    10    14    19    2     19    5     6     15    
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Kinetic                  140   | .     .     3     1     .     .     .     .     .     11    8     6     6     26    8     10    16    2     18    5     5     15    
  Secondary                14    | .     .     .     .     .     .     .     .     .     2     .     .     .     3     2     2     3     .     1     .     1     .     
Self-Inflicted Damage      351   | .     .     17    .     .     32    .     27    .     22    .     34    22    .     .     27    .     .     50    .     104   16    
  Shots                    14    | .     .     1     .     .     2     .     1     .     .     .     1     1     .     .     1     .     .     1     .     3     3     
  Rammed                   9     | .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     2     .     .     .     .     .     1     
Targets Rammed             10    | .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     3     .     .     .     .     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Highest Temperature        794   | 50    182   36    259   228   210   199   213   251   107   108   266   231   218   237   301   333   247   179   275   794   355   
  Average Temperature      61    | 26    39    13    88    85    63    65    84    47    21    30    43    40    45    60    59    40    45    25    115   89    111   
  Received Heat Transfer   4616  | .     135   387   306   171   320   330   90    339   432   108   156   51    435   135   105   509   36    54    .     504   13    
  Effects                  35    | .     .     .     3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     26    5     
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
    Energy Bleed           5     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Interference           7     | .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     5     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Short Circuit          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Damage (minor)         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     
    Damage (major)         7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     1     1     12    .     
  Total Turns              387   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     41    .     14    30    299   .     
  Longest Duration         56    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     19    .     14    30    56    .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Fried              21    | .     .     .     1     3     1     .     .     .     2     .     .     .     8     .     .     .     .     .     .     .     6     
  Impact Corruptions       25    | .     .     .     1     3     6     .     .     .     .     .     .     .     9     .     4     1     .     1     .     .     .     
Robots Melted              7     | .     .     .     1     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Combat Hostiles          6     | .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Parts Melted             58    | .     1     1     3     2     23    2     2     4     1     .     .     .     .     .     .     2     .     .     .     16    1     
  Heat Transferred         30460 | 185   1369  2220  1332  1554  5419  1856  1364  2633  2394  .     .     .     .     .     100   .     .     .     1091  7585  1358  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     .     .     1     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     2     

 Alert                          | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -2   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Res  
Peak Influence             1731 | 10   193  .    317  1281 648  814  337  899  387  1026 430  1731 825  1156 879  1164 479  420  .    417  276  
  Initial                  675  | .    4    .    .    7    499  39   317  5    350  .    399  17   675  .    450  .    453  25   .    .    46   
  Average                  266  | 7    31   .    140  498  136  449  82   494  103  530  118  682  254  497  440  664  135  124  .    106  133  
Maximum Alert Level        5    | .    .    .    1    4    2    3    1    3    1    3    2    5    3    4    3    4    2    2    .    2    1    
  Low Security (%)         60   | 100  100  .    61   32   87   21   81   19   83   26   83   16   53   30   14   7    82   76   .    83   89   
  Level 1                  15   | .    .    .    38   14   2    17   18   13   16   17   9    31   11   25   23   26   .    19   .    15   10   
  Level 2                  13   | .    .    .    .    15   9    50   .    44   .    20   7    11   28   11   49   13   17   4    .    .    .    
  Level 3                  8    | .    .    .    .    29   .    10   .    22   .    35   .    16   6    27   11   46   .    .    .    .    .    
  Level 4                  1    | .    .    .    .    7    .    .    .    .    .    .    .    18   .    5    .    6    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          69   | .    .    .    3    .    9    .    7    .    7    .    2    .    6    .    3    .    4    2    .    16   10   
  Investigation            2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Extermination            31   | .    .    .    .    .    6    .    3    .    5    .    1    .    4    .    2    .    1    2    .    5    2    
  Reinforcement            13   | .    .    .    .    .    2    .    4    .    2    .    1    .    1    .    .    .    2    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   7    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    55   | .    .    .    .    .    .    .    .    .    .    .    .    3    10   2    .    3    19   15   .    3    .    

 Stealth                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Res 
Distress Signals           17   | .   1   .   1   .   3   .   1   .   .   .   .   .   2   .   2   .   1   5   .   1   .   
Communications Jammed      439  | .   .   .   .   .   .   .   12  .   73  .   1   .   61  .   22  .   .   76  .   153 41  
  Distress Signals         438  | .   .   .   .   .   .   .   12  .   73  .   .   .   61  .   22  .   .   76  .   153 41  
Times Spotted              729  | .   13  40  25  23  49  23  26  19  52  31  26  28  83  28  47  37  26  50  1   70  32  
  Peak Tracking Total      12   | .   3   5   6   4   3   7   4   5   6   5   4   4   7   4   7   9   3   7   1   7   12  
  Tactical Retreats        33   | .   2   2   2   4   .   1   .   1   1   3   .   3   3   2   2   1   .   1   .   3   2   

 Traps                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Res 
Traps Triggered            66   | .   7   4   .   3   3   3   1   12  4   4   .   2   7   4   1   1   4   .   .   .   6   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Res 
Machines Disabled          131  | .   .   2   .   9   6   6   3   6   1   8   10  15  12  8   12  6   7   13  2   5   .   
  Max in Single Turn       10   | .   .   2   .   2   2   2   1   2   1   2   6   2   4   1   10  1   2   1   1   2   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   1   .   .   .   .   
  Garrison Relay           36   | .   .   .   .   4   .   4   .   4   .   5   .   6   .   8   .   5   .   .   .   .   .   
  Phase Generator          6    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Res 
Machines Accessed          162  | .   5   1   13  3   19  2   16  2   23  2   14  1   26  2   14  3   9   .   .   4   3   
  Terminals                106  | .   5   .   9   3   12  2   7   2   14  2   8   1   15  2   8   3   7   .   .   4   2   
  Fabricators              16   | .   .   .   .   .   1   .   3   .   2   .   4   .   3   .   1   .   1   .   .   .   1   
  Repair Stations          18   | .   .   .   1   .   3   .   3   .   4   .   .   .   4   .   3   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   1   .   1   .   2   .   2   .   2   .   3   .   2   .   1   .   .   .   .   
Total Hacks                419  | .   14  4   36  4   42  2   32  4   59  3   28  2   92  2   39  4   24  .   .   20  8   
  Successful               221  | .   6   4   23  2   26  .   13  1   39  1   17  .   47  2   24  1   6   .   .   5   4   
  Failed                   198  | .   8   .   13  2   16  2   19  3   20  2   11  2   45  .   15  3   18  .   .   15  4   
    Catastrophic           36   | .   3   .   4   .   1   1   .   1   3   .   4   .   4   .   2   2   5   .   .   4   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   172  | .   10  .   14  .   20  2   3   3   18  1   13  2   42  1   14  3   11  .   .   11  4   
  Terminals                301  | .   14  .   27  4   33  2   19  4   38  3   18  2   59  2   27  4   20  .   .   20  5   
  Fabricators              35   | .   .   .   .   .   1   .   5   .   5   .   8   .   7   .   3   .   3   .   .   .   3   
  Repair Stations          48   | .   .   .   2   .   4   .   5   .   13  .   .   .   17  .   7   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   2   .   3   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   1   .   1   .   2   .   2   .   2   .   3   .   2   .   1   .   .   .   .   
Terminal Hacks             115  | .   6   4   9   2   18  .   4   1   18  1   8   .   19  2   11  1   4   .   .   5   2   
  Record                   4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   
  Robot Analysis           6    | .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        19   | .   4   .   3   .   6   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   1   
  Open Door                3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           6    | .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   .   .   .   1   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   3   .   .   .   .   .   .   
  Locate Traps             17   | .   1   .   1   .   3   .   .   .   3   .   1   .   4   .   3   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         7    | .   .   .   1   .   2   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
  Registered Components    5    | .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   .   .   1   .   .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   
  Garrison Registry        3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           17   | .   .   .   .   .   .   .   2   .   2   .   6   .   2   .   2   .   1   .   .   .   2   
  Network Status           8    | .   .   .   .   .   .   .   1   .   2   .   2   .   2   .   .   .   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Build                    6    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   1   .   .   .   .   .   1   
Repair Station Hacks       36   | .   .   .   2   .   2   .   3   .   12  .   .   .   10  .   7   .   .   .   .   .   .   
  Scan Component           20   | .   .   .   1   .   1   .   2   .   6   .   .   .   6   .   4   .   .   .   .   .   .   
  Repair                   16   | .   .   .   1   .   1   .   1   .   6   .   .   .   4   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   2   .   2   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   1   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   1   .   1   .   2   .   2   .   2   .   3   .   2   .   1   .   .   .   .   
  Unlock Access            7    | .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   1   .   1   .   1   .   2   .   1   .   1   .   .   .   .   
Unauthorized Hacks         25   | .   .   .   5   .   3   .   1   .   4   .   1   .   9   .   2   .   .   .   .   .   .   
  Terminals                21   | .   .   .   5   .   2   .   .   .   3   .   1   .   8   .   2   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             6    | .   .   .   1   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   1   .   2   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   
    Disrupt                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         132  | .   5   .   11  2   17  2   12  1   22  2   10  1   21  .   9   2   8   .   .   4   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   1   .   
  Parts Built              7    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   1   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   320  | .   .   .   .   .   .   .   76  .   .   .   156 .   .   .   42  .   .   .   .   .   46  
  Total Part Build Rating  47   | .   .   .   .   .   .   .   5   .   .   .   16  .   .   .   8   .   .   .   .   .   18  
Parts Repaired             16   | .   .   .   1   .   1   .   1   .   6   .   .   .   4   .   3   .   .   .   .   .   .   
  Time                     722  | .   .   .   16  .   44  .   70  .   202 .   .   .   170 .   220 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  
------------               Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Res 
Used RIF Installer         10   | .   .   .   .   2   .   2   .   2   .   1   .   1   .   1   .   1   .   .   .   .   .   
  Command Fork             3    | .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              133  | .   .   .   .   .   .   1   5   .   9   6   8   6   29  8   2   7   22  12  1   17  .   
  Non-combat               35   | .   .   .   .   .   .   .   3   .   7   .   5   .   10  .   1   .   4   1   .   4   .   
  Combat                   98   | .   .   .   .   .   .   1   2   .   2   6   3   6   19  8   1   7   18  11  1   13  .   
  Autoassimilated          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   3   .   1   .   
Robot Hacks Applied        133  | .   .   .   .   .   .   1   6   .   14  6   10  4   26  8   3   8   18  6   1   22  .   
  parse_system             9    | .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   2   .   1   2   .   
  no_distress              6    | .   .   .   .   .   .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   .   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           16   | .   .   .   .   .   .   .   2   .   4   .   3   .   3   .   1   .   1   .   .   2   .   
  recall_reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  ignore_parts             7    | .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   1   .   .   1   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  reboot_propulsion        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  scatter_targeting        16   | .   .   .   .   .   .   .   .   .   .   .   1   .   5   2   .   .   .   4   .   4   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  spike_heat               10   | .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   2   2   .   .   2   .   
  overload_power           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   3   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            19   | .   .   .   .   .   .   1   .   .   .   2   .   .   6   3   1   4   .   1   .   1   .   
  formatsys_low            7    | .   .   .   .   .   .   .   1   .   .   .   1   .   3   .   .   .   1   .   .   1   .   
  formatsys_high           26   | .   .   .   .   .   .   .   2   .   .   3   1   3   1   1   .   2   8   1   .   4   .   
Relay Couplers Released    152  | .   .   .   .   18  .   15  4   16  .   17  1   22  .   33  3   23  .   .   .   .   .   
  Machine Destruction      148  | .   .   .   .   18  .   15  .   16  .   17  1   22  .   33  3   23  .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 36   | .   .   .   .   .   .   2   2   2   .   6   .   6   2   3   2   3   4   2   .   2   .   
Fabnet Peak Effective %    4    | .   .   .   .   .   .   .   .   .   3   3   3   3   4   4   4   4   4   4   4   1   .   
  Autooverrided            16   | .   .   .   .   .   .   .   .   .   .   1   1   2   6   1   .   .   2   3   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   4   .   .   .   
Allies Hacked              10   | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   7   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Allies                          | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -2   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Res  
Total Allies               130   | .    .    .    1    2    3    1    6    2    2    12   6    8    23   10   2    10   20   13   .    9    .    
  Largest Group            17    | .    .    .    1    3    3    3    5    2    2    7    7    7    6    3    2    6    12   17   1    3    .    
  Highest-Rated Group      788   | .    .    .    10   61   48   48   140  70   52   325  325  220  186  198  105  287  558  788  65   128  .    
  Highest-Rated Ally       99    | .    .    .    10   31   16   31   32   39   26   95   95   47   54   99   89   49   64   65   65   65   .    
Total Orders               74    | .    .    .    .    6    21   .    2    .    6    4    .    24   5    2    .    .    1    2    .    1    .    
  STAY                     36    | .    .    .    .    3    11   .    .    .    3    2    .    15   .    1    .    .    .    1    .    .    .    
  FOLLOW                   27    | .    .    .    .    3    10   .    .    .    3    2    .    7    1    1    .    .    .    .    .    .    .    
  AID                      6     | .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    1    1    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  PICKUP                   3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
Ally Attacks               717   | .    .    .    .    6    7    18   57   14   .    36   60   69   80   55   23   33   98   132  .    29   .    
  Total Damage             20841 | .    .    .    .    190  46   240  1095 109  .    765  2188 2206 1887 1756 477  1115 2785 5011 .    971  .    
  Kills                    126   | .    .    .    .    .    2    3    10   2    .    7    10   13   10   7    5    5    19   29   .    4    .    
Allies Corrupted           6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    2    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Res 
Robot Analysis Total       6    | .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -2   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Res  
Turns Passed               48484 | 44   1565 3537 1275 2266 4093 1153 2661 1267 4461 1426 2426 2518 5006 1912 1831 1919 2290 1965 529  3337 1003 
Spaces Moved               30430 | 26   833  2321 763  1559 2557 730  1998 835  2909 890  1721 1715 3502 1071 908  984  1296 1052 208  1782 770  
  Core                     475   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    271  204  
  Treads                   6597  | .    543  .    .    .    .    .    .    .    .    .    .    .    .    95   908  984  1296 1052 208  1511 .    
  Legs                     348   | 26   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    310  
  Wheels                   22754 | .    278  2321 763  1559 2557 730  1998 835  2909 890  1721 1715 3502 976  .    .    .    .    .    .    .    
  Hover                    256   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    256  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            42    | 120  120  112  110  125  115  115  115  115  115  115  130  130  111  111  155  155  155  150  150  50   42   
  Average Speed            130   | 120  156  125  123  125  127  128  119  119  129  129  130  130  112  128  155  155  160  154  150  143  85   
  Slowest Speed            1300  | 120  320  165  125  125  130  130  130  130  130  130  130  130  140  340  155  155  161  161  150  180  1300 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       69    | 3    99   98   56   89   65   91   64   95   82   86   48   95   86   90   32   82   40   65   97   52   23   
  Regions Visited          21
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | 1    1    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 172   | .    4    31   12   .    27   2    5    1    10   .    7    8    36   2    10   3    8    3    .    3    .    
Terrain Destroyed          1321  | .    5    146  30   15   33   87   25   82   29   110  26   188  77   14   75   52   39   52   1    216  19   
  Melee                    61    | .    .    .    10   .    27   1    .    .    2    .    .    3    14   .    .    .    2    .    .    2    .    
  Projectile               278   | .    5    33   9    .    6    7    11   10   24   1    10   17   38   14   22   17   17   9    1    16   11   
  AOE                      982   | .    .    113  11   15   .    79   14   72   3    109  16   168  25   .    53   35   20   43   .    198  8    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -3   -2   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Res  
Total                      36242 | 33   1018 2612 982  1764 3120 856  2191 1006 3410 1037 1841 1891 4321 1471 1233 1196 1447 1250 309  2254 1000 
  Wait                     2274  | .    49   33   94   92   303  25   77   19   280  10   26   31   499  186  226  28   62   10   8    140  76   
  Move                     30406 | 25   832  2320 763  1557 2557 727  1997 833  2909 888  1720 1713 3502 1069 908  982  1295 1051 207  1781 770  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  293   | 3    26   11   18   5    24   6    13   4    19   7    7    11   28   23   13   10   4    15   5    24   17   
  Fast Attach              162   | .    17   9    4    1    5    .    4    2    13   1    4    5    27   7    5    1    7    7    6    17   20   
  Attach                   77    | .    1    6    9    .    4    2    1    .    10   1    .    1    7    2    3    .    .    .    1    18   11   
  Detach                   45    | .    2    7    3    .    1    .    .    1    4    3    .    .    2    1    .    .    .    .    2    9    10   
  Swap                     355   | .    21   27   11   9    27   16   14   4    20   13   5    14   37   18   10   25   11   18   9    38   8    
  Drop                     387   | .    29   22   16   5    45   8    21   7    22   7    15   13   42   27   11   9    11   18   8    31   20   
  Fire                     1691  | 5    41   160  49   68   120  44   61   48   112  71   59   70   157  76   53   80   54   74   44   187  58   
  Melee                    125   | .    .    .    15   19   34   4    .    .    2    1    .    9    18   .    1    6    2    2    3    6    3    
  Ram                      7     | .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Escape Stasis            198   | .    .    .    .    8    .    24   .    88   16   32   .    .    .    24   .    .    .    .    .    .    6    
  Rewire                   50    | .    .    .    .    .    .    .    3    .    .    3    2    24   2    2    .    3    1    7    .    3    .    
  Trap                     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            167   | .    .    15   .    .    .    .    .    .    .    .    .    .    .    36   .    52   .    48   16   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 6 exits: *Fac x3 / *Low x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 4 exits: *Fac x2 / *Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 8 exits: *Fac x3 / *Upp x2 / *Ext x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: *Upp / Gar)
-4/Garrison (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Upp x2 / *Arm)
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research (discovered 4 exits: *Res x2 / Qua x2)
-2/Research

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Identified exit to Materials
     1 | -11/Scrapyard | Discovered exit to Materials (range 3)
    45 | -11/Scrapyard | Entered Materials
    45 | -10/Materials | Evolved 1 slot: Utility x1
   308 | -10/Materials | Build established: Hacker-Mutant
   370 | -10/Materials | Identified exit to Materials
   370 | -10/Materials | Discovered exit to Materials (range 16)
   536 | -10/Materials | Identified exit to Mines
   536 | -10/Materials | Discovered exit to Mines (range 7)
   688 | -10/Materials | Discovered exit to Materials (range 12)
  1185 | -10/Materials | Discovered exit to Materials (range 16)
  1491 | -10/Materials | Identified exit to Subcaves
  1491 | -10/Materials | Discovered exit to Subcaves (range 11)
  1610 | -10/Materials | Entered Subcaves
  1749 | -10/Subcaves  | Disturbed a concealed Subdweller
  1815 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  1862 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  2053 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2208 | -10/Subcaves  | Visited Clippyterm
  2212 | -10/Subcaves  | Learned location of Deep Caves (-7)
  2212 | -10/Subcaves  | Learned Factory stockpile data
  2281 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2528 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  2601 | -10/Subcaves  | Learned location of Zion (-7)
  2601 | -10/Subcaves  | Met a Zionite searching for "candidates"
  2748 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  2751 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  2751 | -10/Subcaves  | Identified exit to Recycling
  3278 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  3576 | -10/Subcaves  | Identified exit to Materials
  3576 | -10/Subcaves  | Discovered exit to Materials (range 6)
  3687 | -10/Subcaves  | Discovered exit to Materials (range 15)
  3826 | -10/Subcaves  | Disturbed a concealed Subdweller
  3924 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  3938 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
  5060 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  5147 | -10/Subcaves  | Entered Materials
  5147 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  5281 | -8/Materials  | Repaired Arm. Wheel
  5385 | -8/Materials  | Identified exit to Storage
  5535 | -8/Materials  | Build established: Hacker-Tank
  5670 | -8/Materials  | Identified exit to Factory
  5670 | -8/Materials  | Discovered exit to Factory (range 5)
  5914 | -8/Materials  | Garrison activated, responded to threat
  5963 | -8/Materials  | Discovered exit to Factory (range 3)
  6145 | -8/Materials  | Build established: Hacker-Mutant
  6422 | -8/Materials  | Identified exit to Garrison
  6422 | -8/Materials  | Entered Garrison
  6422 | -8/Garrison   | Accompanied by 1 ally
  6652 | -8/Garrison   | Triggered checkpoint
  6670 | -8/Garrison   | Garrison Relay disabled
  6746 | -8/Garrison   | Garrison Relay disabled
  7143 | -8/Garrison   | Triggered checkpoint
  7267 | -8/Garrison   | Installed Relay Interface Framework
  7326 | -8/Garrison   | Discovered exit to Factory (range 13)
  7457 | -8/Garrison   | Triggered checkpoint
  7495 | -8/Garrison   | Triggered checkpoint
  7539 | -8/Garrison   | Triggered checkpoint
  7768 | -8/Garrison   | Rescued a captive Derelict
  7769 | -8/Garrison   | Rescued a captive Derelict
  7907 | -8/Garrison   | Garrison Relay disabled
  7914 | -8/Garrison   | Triggered checkpoint
  8002 | -8/Garrison   | Discovered exit to Factory (range 14)
  8155 | -8/Garrison   | Discovered exit to Factory (range 12)
  8262 | -8/Garrison   | Triggered checkpoint
  8301 | -8/Garrison   | Discovered exit to Factory (range 53)
  8301 | -8/Garrison   | Discovered exit to Factory (range 50)
  8301 | -8/Garrison   | Discovered exit to Factory (range 7)
  8464 | -8/Garrison   | Expanded RIF knowledge: Command Fork
  8526 | -8/Garrison   | Triggered checkpoint
  8554 | -8/Garrison   | Garrison Relay disabled
  8688 | -8/Garrison   | Entered Factory
  8688 | -7/Factory    | Accompanied by 1 ally
  8688 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10502 | -7/Factory    | Identified exit to Factory
 10502 | -7/Factory    | Discovered exit to Factory (range 9)
 10649 | -7/Factory    | Identified exit to Lower Caves
 11448 | -7/Factory    | Discovered exit to Factory (range 15)
 11480 | -7/Factory    | Discovered exit to Factory (range 6)
 12202 | -7/Factory    | Repaired Arm. Huge Wheel
 12762 | -7/Factory    | Discovered exit to Factory (range 4)
 12781 | -7/Factory    | Identified exit to Garrison
 12781 | -7/Factory    | Entered Garrison
 12781 | -7/Garrison   | Accompanied by 3 allies
 12835 | -7/Garrison   | Triggered checkpoint
 12862 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
 12893 | -7/Garrison   | Phase Generator disabled
 12991 | -7/Garrison   | Garrison Relay disabled
 13038 | -7/Garrison   | Triggered checkpoint
 13041 | -7/Garrison   | Triggered checkpoint
 13083 | -7/Garrison   | Lost 3 allies
 13195 | -7/Garrison   | Triggered checkpoint
 13286 | -7/Garrison   | Identified exit to Factory
 13286 | -7/Garrison   | Discovered exit to Factory (range 10)
 13300 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 13346 | -7/Garrison   | Garrison Relay disabled
 13485 | -7/Garrison   | Build established: Bothacker-Tank
 13598 | -7/Garrison   | Discovered exit to Factory (range 13)
 13744 | -7/Garrison   | Crushed by falling debris
 13774 | -7/Garrison   | Discovered exit to Factory (range 8)
 13789 | -7/Garrison   | Garrison Relay disabled
 13825 | -7/Garrison   | Triggered checkpoint
 13848 | -7/Garrison   | Garrison Relay disabled
 13934 | -7/Garrison   | Entered Factory
 14122 | -7/Factory    | Discovered exit to Factory (range 18)
 14554 | -7/Factory    | Discovered exit to Factory (range 17)
 14780 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 14912 | -7/Factory    | Repaired Cld. Pulse Rifle
 15140 | -7/Factory    | Discovered exit to Factory (range 6)
 15506 | -7/Factory    | Discovered exit to Factory (range 5)
 16414 | -7/Factory    | Fabricated Exp. Targeting Computer (x1)
 16594 | -7/Factory    | Identified exit to Garrison
 16595 | -7/Factory    | Entered Garrison
 16655 | -7/Garrison   | Triggered checkpoint
 16738 | -7/Garrison   | Garrison Relay disabled
 16880 | -7/Garrison   | Rescued a captive Derelict
 16881 | -7/Garrison   | Rescued a captive Derelict
 16951 | -7/Garrison   | Triggered checkpoint
 17035 | -7/Garrison   | Triggered checkpoint
 17112 | -7/Garrison   | Garrison Relay disabled
 17145 | -7/Garrison   | Discovered exit to Factory (range 18)
 17185 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
 17294 | -7/Garrison   | Phase Generator disabled
 17463 | -7/Garrison   | Triggered checkpoint
 17545 | -7/Garrison   | Discovered exit to Factory (range 10)
 17582 | -7/Garrison   | Garrison Relay disabled
 17681 | -7/Garrison   | Expanded RIF knowledge: Command Fork
 17702 | -7/Garrison   | Discovered exit to Factory (range 10)
 17767 | -7/Garrison   | Triggered checkpoint
 17799 | -7/Garrison   | Garrison Relay disabled
 17862 | -7/Garrison   | Entered Factory
 17862 | -6/Factory    | Evolved 2 slots: Utility x2
 18225 | -6/Factory    | Build established: Botlord-Gunner
 18691 | -6/Factory    | Build established: Botlord-Skirmisher
 18710 | -6/Factory    | Repaired Arm. Huge Wheel
 18733 | -6/Factory    | Repaired Arm. Huge Wheel
 19495 | -6/Factory    | Identified exit to Lower Caves
 19495 | -6/Factory    | Discovered exit to Lower Caves (range 6)
 19988 | -6/Factory    | Build established: Botlord-Gunner
 20329 | -6/Factory    | Discovered exit to Lower Caves (range 15)
 20539 | -6/Factory    | Identified exit to Factory
 20539 | -6/Factory    | Discovered exit to Factory (range 13)
 20993 | -6/Factory    | Discovered exit to Factory (range 13)
 21078 | -6/Factory    | Repaired Remote Datajack
 21101 | -6/Factory    | Repaired Arm. Huge Wheel
 21279 | -6/Factory    | Repaired Arm. Huge Wheel
 21350 | -6/Factory    | Repaired Prc. Shock Rifle
 22077 | -6/Factory    | Discovered exit to Factory (range 9)
 22323 | -6/Factory    | Identified exit to Garrison
 22323 | -6/Factory    | Entered Garrison
 22323 | -6/Garrison   | Accompanied by 2 allies
 22338 | -6/Garrison   | Expanded RIF knowledge: Command Fork
 22353 | -6/Garrison   | Phase Generator disabled
 22503 | -6/Garrison   | Build established: Botlord-Mutant
 22669 | -6/Garrison   | Triggered checkpoint
 22744 | -6/Garrison   | Garrison Relay disabled
 22847 | -6/Garrison   | Triggered checkpoint
 22865 | -6/Garrison   | Triggered checkpoint
 22911 | -6/Garrison   | Triggered checkpoint
 22974 | -6/Garrison   | Identified exit to Factory
 22974 | -6/Garrison   | Discovered exit to Factory (range 24)
 22974 | -6/Garrison   | Discovered exit to Factory (range 44)
 22974 | -6/Garrison   | Discovered exit to Factory (range 48)
 22981 | -6/Garrison   | Triggered checkpoint
 23064 | -6/Garrison   | Garrison Relay disabled
 23077 | -6/Garrison   | Triggered checkpoint
 23201 | -6/Garrison   | Garrison Relay disabled
 23313 | -6/Garrison   | Garrison Relay disabled
 23343 | -6/Garrison   | Build established: Botlord-Gunner
 23433 | -6/Garrison   | Spotted B-75 Beast
 23657 | -6/Garrison   | Triggered checkpoint
 23675 | -6/Garrison   | Garrison Relay disabled
 23706 | -6/Garrison   | Found embedded Infiltrators
 23749 | -6/Garrison   | Entered Factory
 23749 | -6/Factory    | Accompanied by 7 allies
 24617 | -6/Factory    | Spotted B-75 Beast
 24626 | -6/Factory    | Destroyed B-75 Beast
 24780 | -6/Factory    | Fabricated Y-54 Guardian (x2)
 24853 | -6/Factory    | Discovered exit to Factory (range 10)
 25387 | -6/Factory    | Fabricated Imp. Heavy Siege Treads (x1)
 25741 | -6/Factory    | Fabricated Arm. Huge Wheel?
 25828 | -6/Factory    | Discovered exit to Factory (range 21)
 25911 | -6/Factory    | Discovered exit to Lower Caves (range 5)
 26171 | -6/Factory    | Identified exit to Garrison
 26175 | -6/Factory    | Entered Garrison
 26175 | -6/Garrison   | Accompanied by 5 allies
 26188 | -6/Garrison   | Triggered checkpoint
 26455 | -6/Garrison   | Triggered checkpoint
 26579 | -6/Garrison   | Garrison Relay disabled
 26747 | -6/Garrison   | Triggered checkpoint
 27005 | -6/Garrison   | Found Unknown Launcher
 27005 | -6/Garrison   | Identified Fusion Bomb Launcher
 27012 | -6/Garrison   | Local machine network offline
 27661 | -6/Garrison   | Triggered checkpoint
 27721 | -6/Garrison   | Discovered exit to Factory (range 10)
 27765 | -6/Garrison   | Triggered checkpoint
 27789 | -6/Garrison   | Triggered checkpoint
 27794 | -6/Garrison   | Expanded RIF knowledge: Alert ID Control
 27841 | -6/Garrison   | Lost 3 allies
 27853 | -6/Garrison   | Garrison Relay disabled
 28025 | -6/Garrison   | Triggered checkpoint
 28181 | -6/Garrison   | Discovered exit to Factory (range 10)
 28247 | -6/Garrison   | Phase Generator disabled
 28315 | -6/Garrison   | Triggered checkpoint
 28341 | -6/Garrison   | Garrison Relay disabled
 28447 | -6/Garrison   | Build established: Botlord-Mutant
 28521 | -6/Garrison   | Triggered checkpoint
 28544 | -6/Garrison   | Garrison Relay disabled
 28612 | -6/Garrison   | Discovered exit to Factory (range 13)
 28693 | -6/Garrison   | Entered Factory
 28693 | -5/Factory    | Accompanied by 3 allies
 28693 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 29109 | -5/Factory    | Identified exit to Factory
 29109 | -5/Factory    | Discovered exit to Factory (range 5)
 29160 | -5/Factory    | Build established: Botlord-Skirmisher
 29235 | -5/Factory    | Lost 5 allies
 29293 | -5/Factory    | First assault squad dispatched
 30061 | -5/Factory    | Found Tesla Bomb Launcher
 30266 | -5/Factory    | Found Mni. Smartbomb Launcher
 30314 | -5/Factory    | Build established: Botlord-Gunner
 30499 | -5/Factory    | Identified exit to Extension
 30499 | -5/Factory    | Discovered exit to Extension (range 19)
 30591 | -5/Factory    | Identified exit to Upper Caves
 30591 | -5/Factory    | Discovered exit to Upper Caves (range 19)
 30707 | -5/Factory    | Repaired Lrn. Tractor Beam?
 30775 | -5/Factory    | Discovered exit to Factory (range 4)
 30845 | -5/Factory    | Discovered exit to Upper Caves (range 20)
 31017 | -5/Factory    | Build established: Botlord-Skirmisher
 31385 | -5/Factory    | Discovered exit to Factory (range 21)
 31991 | -5/Factory    | Found Faulty Exp. Targeting Computer
 32463 | -5/Factory    | Build established: Botlord-Mutant
 32815 | -5/Factory    | Repaired Arm. Huge Wheel
 33374 | -5/Factory    | Spotted B-75 Beast
 33523 | -5/Factory    | Repaired Hvy. Linear Accelerator
 33611 | -5/Factory    | Repaired Adv. Sensor Array
 33699 | -5/Factory    | Identified exit to Garrison
 33699 | -5/Factory    | Entered Garrison
 33741 | -5/Garrison   | Expanded RIF knowledge: Patrol Navigation
 33769 | -5/Garrison   | Phase Generator disabled
 33857 | -5/Garrison   | Triggered checkpoint
 33885 | -5/Garrison   | Garrison Relay disabled
 34002 | -5/Garrison   | Build established: Botlord-Tank
 34045 | -5/Garrison   | Discovered exit to Factory (range 51)
 34045 | -5/Garrison   | Discovered exit to Factory (range 66)
 34045 | -5/Garrison   | Discovered exit to Factory (range 25)
 34059 | -5/Garrison   | Triggered checkpoint
 34278 | -5/Garrison   | Garrison Relay disabled
 34505 | -5/Garrison   | Triggered checkpoint
 34649 | -5/Garrison   | Triggered checkpoint
 34774 | -5/Garrison   | Triggered checkpoint
 34799 | -5/Garrison   | Garrison Relay disabled
 34825 | -5/Garrison   | Found embedded Infiltrators
 34830 | -5/Garrison   | Build established: Botlord-Skirmisher
 34955 | -5/Garrison   | Triggered checkpoint
 35007 | -5/Garrison   | Garrison Relay disabled
 35015 | -5/Garrison   | Spotted Striker
 35016 | -5/Garrison   | Spotted Striker
 35029 | -5/Garrison   | Destroyed Striker
 35055 | -5/Garrison   | Destroyed Striker
 35073 | -5/Garrison   | Rewired Striker
 35079 | -5/Garrison   | Rewired Striker
 35148 | -5/Garrison   | Garrison Relay disabled
 35163 | -5/Garrison   | Garrison Relay disabled
 35167 | -5/Garrison   | Garrison Relay disabled
 35306 | -5/Garrison   | Spotted B-75 Beast
 35319 | -5/Garrison   | Destroyed B-75 Beast
 35611 | -5/Garrison   | Entered Factory
 35611 | -4/Factory    | Accompanied by 1 ally
 35611 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 35900 | -4/Factory    | Build established: Hacker-Skirmisher
 36168 | -4/Factory    | Repaired Lyr. Light Armor Plating
 36299 | -4/Factory    | Destroyed 8 combat bots
 36611 | -4/Factory    | First assault squad dispatched
 36710 | -4/Factory    | Identified exit to Upper Caves
 36710 | -4/Factory    | Discovered exit to Upper Caves (range 15)
 37159 | -4/Factory    | Fabricated Adv. Remote Datajack (x1)
 37265 | -4/Factory    | Repaired Hvy. Linear Accelerator
 37387 | -4/Factory    | Repaired Centrium Light Armor Plating
 37400 | -4/Factory    | Spotted B-86 Titan
 37442 | -4/Factory    | Identified exit to Garrison
 37442 | -4/Factory    | Entered Garrison
 37536 | -4/Garrison   | Triggered checkpoint
 37609 | -4/Garrison   | Garrison Relay disabled
 37729 | -4/Garrison   | Phase Generator disabled
 37869 | -4/Garrison   | Spotted Executioner
 38050 | -4/Garrison   | Triggered checkpoint
 38057 | -4/Garrison   | Spotted B-86 Titan
 38117 | -4/Garrison   | Triggered checkpoint
 38192 | -4/Garrison   | Destroyed B-86 Titan
 38409 | -4/Garrison   | Garrison Relay disabled
 38464 | -4/Garrison   | Identified exit to Factory
 38464 | -4/Garrison   | Discovered exit to Factory (range 10)
 38486 | -4/Garrison   | Spotted B-86 Titan
 38608 | -4/Garrison   | Garrison Relay disabled
 38651 | -4/Garrison   | Discovered exit to Factory (range 16)
 38655 | -4/Garrison   | Build established: Botlord-Gunner
 38668 | -4/Garrison   | Garrison Relay disabled
 38784 | -4/Garrison   | Triggered checkpoint
 38825 | -4/Garrison   | Discovered exit to Factory (range 12)
 38843 | -4/Garrison   | Expanded RIF knowledge: Autoassimilate
 38872 | -4/Garrison   | Triggered checkpoint
 38898 | -4/Garrison   | Rescued a captive Derelict
 38925 | -4/Garrison   | Garrison Relay disabled
 38976 | -4/Garrison   | Triggered checkpoint
 38995 | -4/Garrison   | Discovered exit to Factory (range 5)
 39051 | -4/Garrison   | Lost 3 allies
 39096 | -4/Garrison   | Triggered checkpoint
 39361 | -4/Garrison   | Entered Factory
 39361 | -4/Factory    | Accompanied by 3 allies
 39634 | -4/Factory    | Build established: Botlord-Skirmisher
 40041 | -4/Factory    | Spotted B-86 Titan
 40210 | -4/Factory    | Build established: Botlord-Gunner
 40316 | -4/Factory    | Lost 4 allies
 40989 | -4/Factory    | Build established: Botlord-Mutant
 41111 | -4/Factory    | Discovered exit to Upper Caves (range 12)
 41356 | -4/Factory    | Discovered exit to Upper Caves (range 22)
 41483 | -4/Factory    | Build established: Botlord-Gunner
 41600 | -4/Factory    | Identified exit to Armory
 41600 | -4/Factory    | Discovered exit to Armory (range 8)
 41651 | -4/Factory    | Entered Armory
 41651 | -4/Armory     | Accompanied by 11 allies
 41653 | -4/Armory     | Local machine network offline
 42133 | -4/Armory     | Found Fusion Bomb Launcher
 42135 | -4/Armory     | Found Fusion Bomb Launcher
 42535 | -4/Armory     | Found Unknown Device
 42535 | -4/Armory     | Identified Adv. Force Booster
 42627 | -4/Armory     | Lost 3 allies
 42696 | -4/Armory     | Found Fusion Bomb Launcher
 42735 | -4/Armory     | Found Enh. Force Lance
 42947 | -4/Armory     | Identified exit to Research
 42947 | -4/Armory     | Discovered exit to Research (range 5)
 42971 | -4/Armory     | Lost 4 allies
 43072 | -4/Armory     | Identified exit to Lab
 43072 | -4/Armory     | Discovered exit to Lab (range 3)
 43306 | -4/Armory     | Lost 3 allies
 43415 | -4/Armory     | Lost 3 allies
 43422 | -4/Armory     | Spotted B-86 Titan
 43616 | -4/Armory     | Entered Lab
 43616 | -4/Lab        | Accompanied by 1 ally
 43616 | -4/Lab        | Discovered exit to Research (range 9)
 43635 | -4/Lab        | Unable to decrypt terminal
 43669 | -4/Lab        | Gained access to the hidden lab's interior
 43674 | -4/Lab        | Detected by scanners
 43683 | -4/Lab        | Confronted by A5
 43848 | -4/Lab        | Destroyed A5
 43887 | -4/Lab        | Found Prototype Special Weapon
 43888 | -4/Lab        | Identified Gui. Remote Datajack
 43921 | -4/Lab        | Found Prototype Hackware
 43921 | -4/Lab        | Identified Quantum Router
 43932 | -4/Lab        | Found Prototype Energy Cannon
 43933 | -4/Lab        | Identified Warp Cannon
 43938 | -4/Lab        | Found Warp Cannon
 43983 | -4/Lab        | Found Alien Artifact
 43983 | -4/Lab        | Identified Integrated Reactor
 43983 | -4/Lab        | Installed Integrated Reactor, increased core energy generation (+10)
 43997 | -4/Lab        | Found Alien Artifact
 43997 | -4/Lab        | Identified Transdimensional Reconstructor
 43997 | -4/Lab        | Warped through subspace
 44040 | -4/Lab        | Found Alien Artifact
 44040 | -4/Lab        | Identified Core Regenerator
 44040 | -4/Lab        | Used Core Regenerator, restored core integrity (+254)
 44095 | -4/Lab        | Found Prototype Protection
 44145 | -4/Lab        | Entered Research
 44145 | -3/Research   | Accompanied by 1 ally
 44145 | -3/Research   | Evolved 2 slots: Utility x2
 44147 | -3/Research   | Identified Hvy. Regenerative Plating
 44170 | -3/Research   | Identified exit to Quarantine
 44226 | -3/Research   | Build established: Botlord-Mutant
 44642 | -3/Research   | Intercept squad dispatched
 44660 | -3/Research   | Spotted Tracker
 44673 | -3/Research   | Destroyed Tracker
 44717 | -3/Research   | Spotted Combat Programmer
 44739 | -3/Research   | Destroyed Combat Programmer
 45004 | -3/Research   | Build established: Botlord-Gunner
 45043 | -3/Research   | Found Prototype Launcher
 45077 | -3/Research   | Identified Tactical Quantum Warhead
 45410 | -3/Research   | System corruption reached 10%
 45928 | -3/Research   | Build established: Botlord-Skirmisher
 45933 | -3/Research   | Intercept squad dispatched
 45954 | -3/Research   | Spotted Tracker
 45961 | -3/Research   | Destroyed Tracker
 45974 | -3/Research   | Found Prototype Processor
 45974 | -3/Research   | Identified Exp. Targeting Computer
 45978 | -3/Research   | Found Prototype Device
 45978 | -3/Research   | Identified Exp. Phase Shifter
 45997 | -3/Research   | Spotted Combat Programmer
 46037 | -3/Research   | Destroyed Combat Programmer
 46251 | -3/Research   | Build established: Botlord-Gunner
 46507 | -3/Research   | Intercept squad dispatched
 46530 | -3/Research   | Spotted Tracker
 46530 | -3/Research   | Spotted Tracker
 46532 | -3/Research   | Spotted Combat Programmer
 46536 | -3/Research   | Combat Programmer assimilated allied Warden 8b
 46547 | -3/Research   | Destroyed Combat Programmer
 46559 | -3/Research   | Destroyed Tracker
 46572 | -3/Research   | Spotted Combat Programmer
 46589 | -3/Research   | System corruption reached 30%
 46593 | -3/Research   | Destroyed Combat Programmer
 46632 | -3/Research   | Destroyed Tracker
 46668 | -3/Research   | Identified exit to Research
 46668 | -3/Research   | Discovered exit to Research (range 8)
 46754 | -3/Research   | Found Prototype Device
 46758 | -3/Research   | Found Prototype Device
 46769 | -3/Research   | Identified Exp. EM Disruption Field (x2)
 47208 | -3/Research   | Intercept squad dispatched
 47222 | -3/Research   | Spotted Tracker
 47223 | -3/Research   | Spotted Tracker
 47223 | -3/Research   | Spotted Tracker
 47254 | -3/Research   | Spotted Combat Programmer
 47257 | -3/Research   | Spotted Combat Programmer
 47259 | -3/Research   | Spotted Combat Programmer
 47284 | -3/Research   | Destroyed Tracker
 47284 | -3/Research   | Destroyed Tracker
 47314 | -3/Research   | Destroyed Combat Programmer
 47366 | -3/Research   | Found Gamma Bomb Array
 47393 | -3/Research   | Core integrity fell below 50%
 47462 | -3/Research   | Discovered exit to Research (range 15)
 47476 | -3/Research   | Core integrity fell below 20%
 47482 | -3/Research   | Entered another Research area
 47482 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 47561 | -2/Research   | Fabricated Cmb. Linear Gravjet?
 47779 | -2/Research   | Spotted B-90 Cyclops
 47839 | -2/Research   | Intercept squad dispatched
 47854 | -2/Research   | Spotted Tracker
 47854 | -2/Research   | Spotted Tracker
 47861 | -2/Research   | Destroyed Tracker
 47881 | -2/Research   | Destroyed Tracker
 47898 | -2/Research   | Found Exp. Phase Shifter
 47905 | -2/Research   | Spotted Combat Programmer
 47907 | -2/Research   | Spotted Combat Programmer
 47924 | -2/Research   | Destroyed Combat Programmer
 47955 | -2/Research   | Destroyed Combat Programmer
 48341 | -2/Research   | Intercept squad dispatched
 48362 | -2/Research   | Spotted Tracker
 48363 | -2/Research   | Spotted Tracker
 48363 | -2/Research   | Spotted Tracker
 48375 | -2/Research   | System corruption reached 10%
 48399 | -2/Research   | Spotted Combat Programmer
 48425 | -2/Research   | Spotted Combat Programmer
 48430 | -2/Research   | Spotted Combat Programmer
 48445 | -2/Research   | Core integrity fell below 50%
 48451 | -2/Research   | Spotted B-90 Cyclops
 48470 | -2/Research   | Core integrity fell below 20%
 48485 | -2/Research   | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
48452_ O-32 Director uses terminal to summon reinforcements.
48452_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R001.
48452_ O-32 Director locks terminal.
48452_ P-80 Master resets Tracker, system corruption cleaned.
48453_ Penetrated by EMDS Slug. <x2>
48454_ Cmb. Linear Gravjet temporarily disabled.
48454_ Penetrated by EMDS Slug. <x3>
48463_ Cmb. Linear Gravjet destroyed.
48464_ EMDS Slug penetrates Wall. <x2>
48467_ Penetrated by EMDS Slug.
48469_ System corrupted: Matter fused (-9).
48469_ Quantum Router destroyed.
48478_ Tracker Integrated Tracker Drive temporarily disabled.
48479_ Combat Programmer resets Tracker, system corruption cleaned.
48481_ Penetrated by EMDS Slug. <x3>
48484_ System corrupted: Heat flow error (+231).
48484_ Combat Programmer resets Combat Programmer, system corruption
  cleaned.
48485_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????? ????? |
| ???????????????????????????##########???????   ??? |
| ???????????????????????????#        #???????   #?? |
| ???????????????????????????#        #???????   #?? |
| ???????????????????????????#        #??????    #?? |
| ???????????????????????????# [      #??????    #?? |
| ???????????????????????????#     [  #??????    #?? |
| ##?????????????????????????#        #??????    #?? |
|  #?????????????????????????#        #??????    #?? |
|  #??????????????????????????        #??????    #?? |
|  #????????????????????????????     ????????    #?? |
|  #??????????#############+######+##########    ### |
|  #?????????                                        |
|  #??????                                           |
|  #??????                                           |
|  #?????     ""                                     |
| ########   """            ####### T###### ######## |
|        #   "T      """    #?????####????# #??????? |
|    /   #   """     """    #?????????????# #??????? |
|        #    ""     """    #?????????????# #??????? |
|        #           """    #?????????????# #??????? |
|        #           """   @#?????????????# #??????? |
|        #           """    ############### #?###### |
|        #           """    s               #?     # |
| ??     #     !!           p               #      # |
| #### ###     !!                           #      # |
|              !                            +      # |
|                                  ##########      # |
|                                  #?????????      # |
|                                  #??????????###### |
| #########+########################???????????????? |
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| ???#            #????????????????????????????????? |
| ???# ]          #????????????????????????????????? |
| ???#            #????????????????????????????????? |
| ???#*           #????????????????????????????????? |
| ???#            #????????????????????????????????? |
| ???##############????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Coolant Potential          100
Energy Generation          71
Energy Capacity            970
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Corruption Containment     12
Armor Coverage             1200
Resistance: KI             35
Resistance: TH             60
Resistance: EX             35
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Weapon Shielding           90
Phase Shifting             20
Evasion (%)                76
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            8
Recoil Reduction           6
Matter Filtering           50
Offensive Hacking          34
Defensive Hacking          39
Relay Coupler Types        4
Relay Coupler Value        173
Trap Extractor Capacity    8

 Item Schematics 
-----------------
      Arm. Huge Wheel | -8/Materials | Scanalyzed
  Imp. Linear Gravjet | -6/Factory   | Hacked
 Adv. Remote Datajack | -5/Factory   | Scanalyzed
  Variable Charge Gun | -5/Factory   | Hacked
        Adv. Datajack | -4/Factory   | Hacked
  Cmb. Linear Gravjet | -3/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Targeting Computer | x1 | -7/Factory  | Preloaded
           Y-54 Guardian | x2 | -6/Factory  | Preloaded
 Imp. Heavy Siege Treads | x1 | -6/Factory  | Preloaded
         Arm. Huge Wheel | x2 | -6/Factory  
    Adv. Remote Datajack | x1 | -4/Factory  
     Cmb. Linear Gravjet | x2 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Regenerator

 Achievements 
--------------
Superinsulated

 Challenges 
------------
None

 Game 
------
Seed              HypercooledSkeletonShifter
  Manual?         0
Play Time         11:18:51
  Cumulative      309.1 hours
  Start           2024.04.14 @ 11:02:06
  End             2024.04.19 @ 19:01:53
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          106
  Rogue           68
  Adventurer      0
  Explorer        38
Win Type          -
  Total           9
  Types           7/1/1/0/0/0/0/0/0
Lore%             67
Gallery%          74
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5760f87d-5108-4d49-acfc-ff77b04e6ae8