Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 14:26:49 Player: btmk16 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2610) 2610 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 5010 Bonus ------- High Alert Combat Kills 130 Cogmind --------- Core Integrity 0/550 Matter 233/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Wheel Wheel > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Tractor Beam Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Titanium Leg VSS Leg VSS Leg Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Tractor Beam Gauss Cannon Gauss Cannon Katana [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 2 | . . 2 . . Parts Attached 64 | 8 14 15 1 26 Power 6 | 2 2 1 . 1 Engine 6 | 2 2 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 5 4 . 9 Treads 5 | 2 1 1 . 1 Leg 7 | . 4 2 . 1 Wheel 8 | . . 1 . 7 Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 2 1 . 8 Device 4 | 1 1 1 . 1 Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 5 | . . . . 5 Artifact . | . . . . . Weapon 25 | 2 5 9 1 8 Energy Gun 12 | 2 5 3 . 2 Energy Cannon . | . . . . . Ballistic Gun 10 | . . 5 1 4 Ballistic Cannon 3 | . . 1 . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 22 | . 6 . 1 15 Power 3 | . 2 . . 1 Propulsion 8 | . 2 . . 6 Utility 2 | . . . . 2 Weapon 9 | . 2 . 1 6 Highest Loss Streak 7 | . 3 . 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 97 100 92 Engine 10 | . 13 11 11 8 Treads 8 | . 21 2 11 8 Leg 7 | . 6 16 . . Wheel 7 | . . 2 11 15 Device 8 | . 14 11 11 3 Storage 10 | . 14 11 11 8 Processor 1 | . . . . 4 Protection 3 | . . . . 7 Energy Gun 13 | . 27 12 11 6 Ballistic Gun 18 | . . 18 26 26 Ballistic Cannon 4 | . . 10 6 . Naked Turns 40 | . . . . 40 Heaviest Build 57 | 15 31 42 42 57 Greatest Support 40 | 40 40 20 10 26 Greatest Overweight (x) 5 | 2 1 4 4 5 Average Overweight (x) 1 | . . 2 3 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 14 Most Carried 15 | 6 13 15 15 15 Average Carried 13 | 4 9 14 14 14 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 6 13 15 15 5 Class Distribution -------------------- 33% | Scavenger-Gunner 21% | Mutant 19% | Gunner 18% | Tank 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 2025 | 280 110 466 107 1062 Remotely 90 | 90 . . . . Salvage Created 3484 | 69 527 641 338 1909 Parts 193 | 4 19 38 14 118 Haulers Intercepted 5 | . . 3 . 2 Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 60 | . 12 12 5 31 Guns 53 | . 10 10 5 28 Cannons 3 | . . 2 . 1 AOE 2 | . . . . 2 Classes Destroyed 15 | 2 2 4 2 5 Worker 5 | . 1 1 1 2 Builder 5 | . . . 1 4 Tunneler 3 | 1 . . . 2 Hauler 5 | . . 3 . 2 Recycler 4 | 1 . . 1 2 Watcher 4 | . . 2 . 2 Swarmer 6 | . . 3 . 3 Grunt 34 | . 12 6 3 13 Brawler 3 | . . . . 3 Duelist 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 9 | . . 3 . 6 Demolisher 2 | . . . 2 . Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 10 | 1 4 3 5 10 Combat Bots Only 5 | . 3 3 3 5 Max Kills in Single Turn 3 | 1 1 1 2 3 Gunslinging 1 | . . . 1 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3969 | . 847 415 345 2362 Core 838 | . 144 73 70 551 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 42 . 64 . Volleys Fired 183 | 4 50 35 11 83 Largest 4 | 2 2 4 4 4 Hottest 175 | 90 115 147 141 175 Shots Fired 595 | 8 92 127 43 325 Gun 538 | 8 92 92 37 309 Cannon 57 | . . 35 6 16 Launcher . | . . . . . Special . | . . . . . Kinetic 394 | . . 91 32 271 Thermal 180 | 4 75 36 11 54 Explosive . | . . . . . Electromagnetic 21 | 4 17 . . . Robot Hit Streak 21 | 5 7 8 20 21 Robot Miss Streak 5 | 1 3 5 2 4 Penetration Max 1 | . . . . 1 Secondary Targets 8 | . 1 . 1 6 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 370 | 6 59 69 32 204 Core Hits 155 | 3 25 29 15 83 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . 5 1 2 5 Burn 10 | . 5 . 2 3 Destroy 2 | . . . . 2 Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6319 | 123 875 1119 493 3709 Guns 5188 | 78 812 816 428 3054 Cannons 723 | . . 300 65 358 Explosions 384 | 45 55 . . 284 Melee . | . . . . . Ramming 24 | . 8 3 . 13 Kinetic 4014 | . . 761 378 2875 Thermal 1818 | 69 742 355 115 537 Explosive 183 | . . . . 183 Electromagnetic 280 | 54 125 . . 101 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles 1 | . . . . 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 44 | . . . . 44 Shots 2 | . . . . 2 Rammed 4 | . 1 . . 3 Targets Rammed 6 | . 2 1 . 3 Kicked 2 | . 1 1 . . Crushed . | . . . . . Highest Temperature 639 | 90 219 237 165 639 Average Temperature 108 | 40 66 59 53 145 Received Heat Transfer 1371 | . 495 138 81 657 Effects 8 | . . . . 8 Shutdowns 2 | . . . . 2 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 2 | . 2 . . . Combat Hostiles 2 | . 2 . . . Parts Melted 6 | . 3 . 1 2 Heat Transferred 5332 | 124 2320 877 444 1567 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 638 | 10 150 178 224 638 Initial 87 | . 6 63 69 87 Average 163 | 3 61 79 183 306 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 72 | 100 100 100 61 31 Level 1 15 | . . . 38 36 Level 2 11 | . . . . 31 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 3 . 7 Investigation 6 | . 1 2 . 3 Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 5 | . 1 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 17 17 4 52 Peak Tracking Total 8 | . 4 3 2 8 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 7 | . . . 1 6 Max in Single Turn 3 | . . . 1 3 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 11 | . 1 5 . 5 Terminals 10 | . 1 4 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 1 12 . 12 Successful 5 | . . 4 . 1 Failed 20 | . 1 8 . 11 Catastrophic 5 | . 1 1 . 3 Database Lockouts . | . . . . . Manual 19 | . . 12 . 7 Terminals 24 | . 1 11 . 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . . 3 . 1 Terminals 3 | . . 2 . 1 Botnet 3 | . . 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Tunnel 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 1 3 . 5 Full Trace Events 5 | . . 1 . 4 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 3757 | 129 693 1354 175 1406 Spaces Moved 2033 | 57 304 588 101 983 Core 150 | 10 . . . 140 Treads 302 | 47 250 . . 5 Legs 458 | . 54 404 . . Wheels 1123 | . . 184 101 838 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 140 125 50 Average Speed 142 | 147 166 200 133 101 Slowest Speed 305 | 160 240 260 140 305 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 49 43 15 86 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 24 | 5 . 3 . 16 Melee . | . . . . . Projectile 8 | . . 3 . 5 AOE 16 | 5 . . . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 2489 | 90 395 681 114 1209 Wait 129 | 17 20 21 1 70 Move 2029 | 56 303 587 100 983 Hop . | . . . . . Pick Up 33 | 5 4 6 1 17 Fast Attach 30 | 7 5 7 . 11 Attach 9 | . 3 1 1 4 Detach 2 | . 1 . . 1 Swap 25 | 1 6 7 . 11 Drop 43 | . 1 16 . 26 Fire 183 | 4 50 35 11 83 Melee . | . . . . . Ram 3 | . . . . 3 Kick 2 | . 1 1 . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 130 | -11/Junkyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 658 | -10/Materials | Core integrity fell below 50% 696 | -10/Materials | Lost 3 parts (1p2n) 736 | -10/Materials | Discovered new exit (range 12) 823 | -10/Materials | Entered another Materials area 823 | -9/Materials | Evolved 2 slots: Weapon x2 1192 | -9/Materials | Build established: Scavenger-Gunner 1267 | -9/Materials | Discovered new exit (range 15) 2037 | -9/Materials | Discovered new exit (range 16) 2150 | -9/Materials | Identified exit to Mines 2153 | -9/Materials | Build established: Gunner 2177 | -9/Materials | Entered Mines 2227 | -9/Mines | Discovered new exit (range 9) 2271 | -9/Mines | Learned location of Zion (-6) 2273 | -9/Mines | Assembled infested the area 2352 | -9/Mines | Entered Materials 2352 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2661 | -8/Materials | Garrison activated, responded to threat 2727 | -8/Materials | Build established: Tank 2940 | -8/Materials | Discovered new exit (range 5) 2992 | -8/Materials | Identified exit to Factory 3515 | -8/Materials | Discovered exit to Factory (range 16) 3552 | -8/Materials | First assault squad dispatched 3628 | -8/Materials | Lost 3 parts (1n2w) 3676 | -8/Materials | Core integrity fell below 50% 3677 | -8/Materials | Released all parts (4) 3682 | -8/Materials | Core integrity fell below 20% 3707 | -8/Materials | Lost 7 parts (1p2n1u3w) 3758 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03680_ Acquired 8 matter. 03681_ U-05 Engineer lays Concrete. 03681_ Acquired 4 matter. 03682_ U-05 Engineer lays Concrete. 03682_ Knocked back. 03683_ U-05 Engineer builds a Wall. 03707_ Slammed into A-02 Transporter. 03708_ Slammed into K-01 Serf. 03708_ Destabilizing: System corrupted (+1). 03709_ Slammed into K-01 Serf. 03716_ Acquired 26 matter. 03717_ Acquired Wheel. 03725_ Hadron Collector disabled. 03727_ Connecting with Terminal... Feedback: System corruption (+1%). 03727_ ALERT: Suspicious activity at Terminal M010. Dispatching Investigation squad. 03730_ System corrupted: Energy discharge (-27). 03746_ Acquired Imp. Aluminum Leg. 03757_ System corrupted: Component data lost. 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