Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.05 @ 09:23:03 // Halloween2020/ForbiddenLore Player: Plarzay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (2899) 2899 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (503) 503 TOTAL SCORE: 8267 Bonus ------- Follower Combat Kills 269 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -366 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Carbon-fiber Leg Lightning Gun Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Superbattery Advanced Signal Interpreter Advanced Targeting Computer Improved Particle Charger Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Lightning Gun Lightning Gun Heavy Battle Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Particle Charger Improved Shield Generator Lightning Gun Beamcaster High-powered Shotgun Remote Datajack [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . Utility 6 | . . . . . 4 1 . . . . 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 90 | 6 4 4 1 2 13 30 2 2 1 7 18 Power 13 | 1 . 1 . 1 . 5 . . . 2 3 Engine 11 | 1 . 1 . 1 . 4 . . . 2 2 Core 2 | . . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 . 2 . . 1 5 . . . 1 2 Treads 3 | . . 2 . . 1 . . . . . . Leg 8 | 2 . . . . . 5 . . . 1 . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 30 | 1 2 . 1 . 7 10 1 1 . 2 5 Device 17 | . 1 . . . 4 4 1 1 . 1 5 Storage 3 | 1 1 . 1 . . . . . . . . Processor 2 | . . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . 2 5 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 34 | 2 2 1 . 1 5 10 1 1 1 2 8 Energy Gun 16 | 2 . 1 . 1 4 2 1 . . 1 4 Energy Cannon 8 | . . . . . 1 5 . . . . 2 Ballistic Gun 7 | . 1 . . . . 2 . 1 . 1 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . 1 . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 . . . . . Parts Lost 37 | . . 1 . 1 1 2 1 4 . 7 20 Power 4 | . . . . . . . . . . 1 3 Propulsion 3 | . . . . . . . . . . 1 2 Utility 15 | . . . . . 1 1 . 1 . 3 9 Weapon 15 | . . 1 . 1 . 1 1 3 . 2 6 Highest Loss Streak 20 | . . 1 . 1 1 1 1 4 . 6 20 Average Slot Usage (%) 95 | . 95 99 100 100 97 99 100 91 84 86 87 Engine 8 | . 14 14 14 14 9 5 7 7 7 6 9 Treads 7 | . . 18 28 28 18 6 . . . . . Leg 10 | . 28 9 . . . 8 15 15 15 14 8 Device 14 | . 9 14 8 . 15 19 15 15 15 12 12 Storage 15 | . 14 14 19 28 18 15 15 15 15 15 12 Processor 8 | . . . . . 8 8 15 15 15 15 12 Protection 6 | . . . . . 9 9 7 7 7 6 5 Energy Gun 8 | . 13 12 14 14 14 6 4 3 . . 11 Energy Cannon 4 | . . . . . 2 12 9 3 . . . Ballistic Gun 5 | . 6 14 14 14 . 1 . 3 7 6 5 Launcher 1 | . . . . . . . 7 3 . 5 . Naked Turns 13 | . . . . . . . . . . . 13 Heaviest Build 97 | 11 40 41 44 44 59 74 72 69 61 78 97 Greatest Support 43 | 20 20 40 40 40 43 43 30 30 30 30 30 Greatest Overweight (x) 10 | 2 1 1 1 1 1 3 2 2 2 2 10 Average Overweight (x) 1 | . . . 1 1 1 1 2 1 1 2 3 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 4 8 12 12 12 12 12 12 12 10 9 11 Average Carried 10 | 2 5 10 11 11 10 11 11 11 9 7 7 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 4 7 12 12 12 12 12 12 10 9 4 4 Class Distribution -------------------- 66% | Mutant 21% | Tank 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 1796 | 229 63 49 . 36 104 562 99 61 . 237 356 Remotely . | . . . . . . . . . . . . Salvage Created 3129 | . 234 58 . 186 164 1373 328 131 . 273 382 Parts 156 | . 15 1 . 8 3 73 16 9 . 10 21 Haulers Intercepted 2 | . . . . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 9 7 . 11 . Prevented 8 | . . . . . . . 6 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 66 | . 7 2 . 5 3 18 7 4 . 11 9 Guns 35 | . 7 2 . 5 2 6 2 3 . 2 6 Cannons 13 | . . . . . 1 7 4 . . . 1 AOE 11 | . . . . . . 1 1 . . 9 . Classes Destroyed 13 | . 2 1 . . 1 8 . . . 1 . Worker 1 | . . . . . . 1 . . . . . Builder 2 | . . . . . . 2 . . . . . Tunneler 1 | . . . . . . 1 . . . . . Hauler 2 | . . . . . . 2 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 4 | . . . . . . 4 . . . . . Swarmer 22 | . 3 . . 2 . . 3 3 . 6 5 Grunt 29 | . 4 1 . 3 2 9 4 . . 3 3 Brawler 1 | . . . . . . . . . . 1 . Sentry 6 | . . . . . 1 5 . . . . . Demolisher 1 | . . 1 . . . . . . . . . Hunter 4 | . . . . . . 2 . 1 . 1 . Programmer 3 | . . . . . . 2 . . . . 1 Best Kill Streak 5 | . 3 1 . 3 2 5 3 3 . 4 3 Combat Bots Only 4 | . 3 1 . 3 2 4 3 3 . 4 3 Max Kills in Single Turn 4 | . 1 1 . 1 1 2 1 1 . 4 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 4 | . . . . . . 1 1 . . 4 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Damage Taken 4968 | . 241 84 . 208 182 880 138 338 . 885 2012 Core 1240 | . 56 10 . 37 23 155 . 45 . 60 854 Absorbed by Shields 932 | . . . . . 6 341 52 91 . . 442 Core Remaining (%) 78 | 100 . . . 58 95 . . . . 62 . Volleys Fired 224 | . 33 11 . 11 12 72 14 13 . 23 35 Largest 3 | . 2 2 . 2 2 3 2 2 . 1 3 Hottest 194 | . 100 70 . 70 110 194 110 110 . 39 143 Shots Fired 418 | . 50 15 . 22 24 164 23 20 . 25 75 Gun 256 | . 45 15 . 22 23 54 7 13 . 13 64 Cannon 134 | . . . . . 1 105 10 7 . . 11 Launcher 23 | . . . . . . 5 6 . . 12 . Special 5 | . 5 . . . . . . . . . . Kinetic 67 | . . 11 . 11 . 7 . 6 . 13 19 Thermal 155 | . 33 4 . 4 12 73 10 7 . . 12 Explosive 12 | . . . . . . . . . . 12 . Electromagnetic 184 | . 17 . . 7 12 84 13 7 . . 44 Robot Hit Streak 35 | . 10 11 . 29 10 24 14 34 . 35 8 Robot Miss Streak 3 | . 3 1 . 1 1 3 1 . . 3 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . 1 . . . . . . 2 Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 Shots Hit Robots 324 | . 35 14 . 19 20 127 17 20 . 21 51 Core Hits 138 | . 13 5 . 10 7 43 12 4 . 22 22 Critical Hits 3 | . . . . . . 2 . . . . 1 Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7885 | . 444 132 . 192 398 3309 561 417 . 1341 1091 Guns 3326 | . 433 132 . 192 259 882 127 233 . 212 856 Cannons 2128 | . . . . . 24 1735 112 136 . . 121 Explosions 2363 | . . . . . 115 692 322 48 . 1129 57 Melee . | . . . . . . . . . . . . Ramming 68 | . 11 . . . . . . . . . 57 Kinetic 818 | . . 83 . 58 . 101 . 121 . 212 243 Thermal 2635 | . 249 49 . 50 243 1549 112 184 . . 199 Explosive 1129 | . . . . . . . . . . 1129 . Electromagnetic 3235 | . 184 . . 84 155 1659 449 112 . . 592 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 7 7 7 7 7 1 Average Corruption 6 | . . . . . . 5 7 7 7 7 1 Corruption Purged . | . . . . . . . . . . . . Effects 122 | . . . . . . 44 20 23 4 31 . Message Errors 27 | . . . . . . 8 6 4 2 7 . Matter Fused 23 | . . . . . . 7 4 3 1 8 . Heat Flow Errors 14 | . . . . . . 4 . 4 . 6 . Energy Discharges 17 | . . . . . . 3 4 5 1 4 . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 14 | . . . . . . 3 3 5 . 3 . Data Loss (major) 4 | . . . . . . 4 . . . . . Misfires 8 | . . . . . . 4 2 . . 2 . Targeting Errors 13 | . . . . . . 10 . 2 . 1 . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 147 | . . . . . 9 117 . . . . 21 Projectiles 65 | . . . . . . 63 . . . . 2 Explosions 82 | . . . . . 9 54 . . . . 19 Melee . | . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 252 | . 4 . . . 22 93 4 . . 90 39 Shots 10 | . . . . . 1 3 1 . . 4 1 Rammed 19 | . 3 . . . . . . . . . 16 Targets Rammed 20 | . 4 . . . . . . . . . 16 Kicked 1 | . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 761 | . 324 20 . 210 5 566 3 249 . 263 761 Average Temperature 199 | . 156 12 . 112 2 124 3 125 . 92 339 Received Heat Transfer 1500 | . 108 54 . 150 114 234 36 18 . 99 687 Effects 77 | . . . . . . 15 . . . . 62 Shutdowns 17 | . . . . . . 1 . . . . 16 Energy Bleed 6 | . . . . . . 2 . . . . 4 Interference 9 | . . . . . . 2 . . . . 7 Matter Decay 9 | . . . . . . 3 . . . . 6 Short Circuit 10 | . . . . . . . . . . . 10 Damage (minor) 5 | . . . . . . . . . . . 5 Damage (major) 17 | . . . . . . 6 . . . . 11 Damage (core) 4 | . . . . . . 1 . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 4 . 1 . . 2 Combat Hostiles 7 | . . . . . . 4 . 1 . . 2 Parts Fried 20 | . . . . . . 13 3 1 . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . 2 . . 1 . 5 . . . . 2 Heat Transferred 4250 | . 740 148 . 148 483 2002 185 272 . . 272 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 4 . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 347 | . 193 40 . 145 127 266 . . . . 347 Initial 47 | . . . . . 47 17 . . . . 23 Average 64 | . 59 14 . 83 61 66 . . . . 122 Maximum Alert Level 1 | . . . . . . 1 . . . . 1 Low Security (%) 93 | 100 100 100 . 100 100 97 . . . . 63 Level 1 6 | . . . . . . 2 . . . . 36 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . . . . 3 9 . . . . 6 Investigation . | . . . . . . . . . . . . Extermination 3 | . . . . . . 2 . . . . 1 Reinforcement 9 | . . . . . 3 4 . . . . 2 Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . 3 . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 2 | . 1 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . 11 4 . 6 6 36 9 5 . 13 20 Peak Tracking Total 6 | . 3 2 . 3 3 4 4 4 . 4 6 Tactical Retreats 3 | . . . . 1 . . 1 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 10 | . . . . . . 4 . . . . 6 Max in Single Turn 4 | . . . . . . 4 . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 24 | . 6 . . . 4 7 . . 4 1 2 Terminals 16 | . 6 . . . 3 5 . . . 1 1 Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 84 | . 17 . . . 10 26 . . 26 1 4 Successful 58 | . 7 . . . 7 15 . . 26 1 2 Failed 26 | . 10 . . . 3 11 . . . . 2 Catastrophic 5 | . 2 . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 10 . 2 . 6 14 . . . . . Terminals 50 | . 17 . . . 8 23 . . . 1 1 Fabricators 4 | . . . . . . 1 . . . . 3 Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 42 | . 5 . . . 1 9 . . 26 1 . Record 13 | . . . . . . 1 . . 11 1 . Part Schematic 7 | . . . . . . 1 . . 6 . . Robot Schematic 6 | . . . . . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . 2 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Zone Layout 6 | . 2 . . . 1 3 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . 4 4 . . . . . Terminals 10 | . 2 . . . 4 4 . . . . . Track 2 | . . . . . 1 1 . . . . . Assimilate 2 | . . . . . 1 1 . . . . . Botnet 6 | . 2 . . . 2 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used 1 | . . . . . . 1 . . . . . Hacking Detections 16 | . 6 . . . 3 6 . . . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built 3 | . . . . . . . . . . . 3 Matter 285 | . . . . . . . . . . . 285 Time 76 | . . . . . . . . . . . 76 Total Robot Build Rating 15 | . . . . . . . . . . . 15 Part Schematics Acquired 7 | . . . . . . 1 . . 6 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 38 | . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 7 | . . 3 . . . . . . . 1 3 Largest Group 3 | . . 3 . . . . . . . 1 3 Highest-Rated Group 94 | . . 40 . . . . . . . 94 87 Highest-Rated Ally 94 | . . 16 . . . . . . . 94 29 Total Orders . | . . . . . . . . . . . . Ally Attacks 62 | . . 5 . . . . . . . 17 40 Total Damage 1453 | . . 57 . . . . . . . 727 669 Kills 8 | . . . . . . . . . . 2 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 3 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 8101 | 53 574 887 457 130 707 2157 645 533 116 1060 782 Spaces Moved 3952 | 36 320 500 253 51 306 957 337 306 77 559 250 Core 10 | 6 . . . . . . . . . . 4 Treads 1334 | . . 327 253 51 306 397 . . . . . Legs 2559 | 30 320 173 . . . 560 337 306 77 559 197 Wheels . | . . . . . . . . . . . . Hover 49 | . . . . . . . . . . . 49 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 180 150 180 150 150 180 50 Average Speed 175 | 112 139 168 180 180 180 176 180 162 151 180 231 Slowest Speed 550 | 150 150 180 180 180 180 210 180 180 180 180 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 3 64 99 61 10 29 31 52 60 68 79 9 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . 1 . . . . 2 . . 1 . Spaces Dug 5 | . 5 . . . . . . . . . . Terrain Destroyed 212 | . 5 . . . 5 63 . 4 . 130 5 Melee . | . . . . . . . . . . . . Projectile 5 | . 5 . . . . . . . . . . AOE 207 | . . . . . 5 63 . 4 . 130 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 4758 | 45 387 530 255 71 438 1300 354 322 77 590 389 Wait 359 | . 16 8 . 2 93 186 . . . . 54 Move 3941 | 35 319 499 252 50 305 956 336 305 76 558 250 Hop . | . . . . . . . . . . . . Pick Up 72 | 4 7 7 1 3 9 23 1 1 . 2 14 Fast Attach 14 | 6 1 . . . 1 6 . . . . . Attach 33 | . . 1 . 1 5 5 1 2 1 6 11 Detach . | . . . . . . . . . . . . Swap 43 | . 3 3 1 1 7 19 1 . . 1 7 Drop 50 | . 4 1 1 3 6 31 1 1 . . 2 Fire 224 | . 33 11 . 11 12 72 14 13 . 23 35 Melee . | . . . . . . . . . . . . Ram 16 | . . . . . . . . . . . 16 Kick 4 | . 4 . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 11) 305 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Discovered new exit (range 16) 628 | -10/Materials | Entered Mines 629 | -10/Mines | Assembled infested the area 633 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 720 | -10/Mines | Discovered new exit (range 4) 776 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 911 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1113 | -10/Mines | Discovered new exit (range 3) 1169 | -10/Mines | Found a hidden stash of uninstalled traps 1508 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1508 | -10/Mines | Discovered new exit (range 5) 1515 | -10/Mines | Entered Exiles 1539 | -10/Exiles | Discovered new exit (range 15) 1560 | -10/Exiles | Met 8R-AWN 1609 | -10/Exiles | Met EX-HEX 1692 | -10/Exiles | Met EX-DEC 1713 | -10/Exiles | Met EX-BIN 1739 | -10/Exiles | Aligned with FarCom system 1740 | -10/Exiles | Given EX-Vault access code 1784 | -10/Exiles | Opened EX-Vault 1793 | -10/Exiles | Found Prototype Storage 1794 | -10/Exiles | Identified Superbattery 1830 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1958 | -10/Exiles | Discovered new exit (range 10) 1972 | -10/Exiles | Left Exiles lab with Superbattery 1972 | -10/Exiles | Entered Mines 2044 | -9/Mines | Met a Derelict bent on vengeance 2065 | -9/Mines | Discovered new exit (range 8) 2102 | -9/Mines | Entered Materials 2102 | -8/Materials | Evolved 4 slots: Utility x4 2666 | -8/Materials | Discovered new exit (range 9) 2809 | -8/Materials | Entered Factory 2809 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2920 | -7/Factory | Identified exit to Factory 2920 | -7/Factory | Identified exit to Lower Caves 3104 | -7/Factory | Build established: Tank 3320 | -7/Factory | Repaired Shock Rifle 4621 | -7/Factory | Garrison activated, responded to threat 4966 | -7/Factory | Entered Lower Caves 5186 | -7/Lower Caves | Build established: Mutant 5532 | -7/Lower Caves | Learned Factory emergency access door positions 5592 | -7/Lower Caves | Discovered new exit (range 10) 5610 | -7/Lower Caves | Identified exit to Lower Caves 5611 | -7/Lower Caves | Entered another Lower Caves area 5848 | -7/Lower Caves | Spotted B-75 Beast 5933 | -7/Lower Caves | Lost 4 parts (1u3w) 6107 | -7/Lower Caves | Encountered a Warlord checkpoint 6120 | -7/Lower Caves | Discovered new exit (range 15) 6142 | -7/Lower Caves | Identified exit to Data Miner 6144 | -7/Lower Caves | Entered Data Miner 6144 | -7/Data Miner | Discovered new exit (range 6) 6173 | -7/Data Miner | Met Data Miner 6198 | -7/Data Miner | Learned location of Section 7 (-2) 6198 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6222 | -7/Data Miner | Received God Mode back door access code from Data Miner 6259 | -7/Data Miner | Identified exit to Proximity Caves 6260 | -7/Data Miner | Entered Proximity Caves 6338 | -6/Proximity Caves | Escorted by Enhanced Grunt 7024 | -6/Proximity Caves | Spotted B-75 Beast 7050 | -6/Proximity Caves | Allies destroyed B-75 Beast 7071 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 7274 | -6/Proximity Caves | Learned Factory terminal intel 7301 | -6/Proximity Caves | Discovered exit to Factory (range 12) 7320 | -6/Proximity Caves | Entered Factory 7320 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7322 | -6/Factory | Loaded intel: 20 terminal locations 7656 | -6/Factory | Build established: Gunner 7787 | -6/Factory | Garrison activated, responded to threat 7797 | -6/Factory | Fabricated G-50 Soldier (x3) 8064 | -6/Factory | Core integrity fell below 50% 8093 | -6/Factory | Core integrity fell below 20% 8102 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08086_ Broken Adv. Targeting Computer destroyed. 08086_ System corrupted by crushing effect (+1). 08087_ Slammed into G-50 Soldier. 08088_ K-01 Serf collects debris. 08088_ Slammed into G-50 Soldier. 08089_ Adv. Signal Interpreter destroyed. 08090_ Acquired 70 matter. 08090_ Slammed into G-50 Soldier. 08090_ Destabilizing: Core damaged (-8). 08091_ Slammed into G-50 Soldier. 08091_ K-01 Serf collects debris. 08092_ Slammed into G-50 Soldier. 08094_ K-01 Serf collects debris. 08095_ Slammed into G-50 Soldier. 08095_ Destabilizing: Core damaged (-34). 08096_ Slammed into G-50 Soldier. 08097_ K-01 Serf collects debris. 08098_ Slammed into G-50 Soldier. 08101_ K-01 Serf collects debris. 08101_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?#######?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# """ #?????????????????????? | | ???????????????????# """ #?????????????????????? | | ???????????????????# """ #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# ]!!#?????????????????????? | | ??????????########## !!#?????????????????????? | | ??????????# # !!#?????????????????????? | | ??????????# "" """ # #?????????????????????? | | ######????# "" """ + #?????????????????????? | | #????# "T """ # #?????????????????????? | | """ #????# "" # =k#?????????????????????? | | """ ###### "" """ # """g #?????????????????????? | | """ + + """ # """%@%#?????????????????????? | | ###### """ # """%[ ###???????????????????? | | """ #????# # %%%%% # ####????????????????? | | """ ##########+######g############??????????????? | | """ ## ^ % =% ???????? | | ## !! s A % = ???????? | | ##^ "" ???????? | | !! ##^ "" ????????? | | !/ ##^ "" " """ ????????? | | ## " ! "" """ #####?????????? | | #+##### "" %="" "" """ #?????????????? | | G !% #?????????????? | | ! "" "" "" ""!%"" #?????????????? | | " ! "" "" "" ="" ??#?????????????? | | """ """ """ ""? ????????????????? | | """ """ """ ""??????????????????? | | ######### #### " """ """ """?????????????????? | | ????????#+???# % [ #?????????????? | | ?????????????#"""* !"" """ "" ????????????????? | | ?????????????#"F" != "" """ "???????????????????? | | ?????????????#" %[ """ """ ""??????????????????? | | ?????????????#""" """ """?????????????????? | | ?????????????#""" *""" " ??????????????? | | ?????????????# =%** ??????????????? | | #????????????# [=%= ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 27 Energy Capacity 2480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 48 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Hvy. Phase Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderSiegeDisintegrator Manual? 0 Play Time 01:18:26 Cumulative 56.3 hours Start 2020.11.04 @ 21:53:52 End 2020.11.05 @ 09:23:03 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 43 Rogue 10 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eed57f07-4928-4c35-a918-6afb6ef8f328