Cogmind - Beta 11 X3 --- EXPLORER MODE // 2021.04.25 @ 22:09:32

Player: Luigi Panache

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (197)     985
Value Destroyed (9563)     9563
Prototype IDs (38)         760
Alien Tech Used (2)        400
Bonus (2688)               2688
              TOTAL SCORE: 24496

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      52
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1008

 Cogmind 
---------
Core Integrity             0/1600
Matter                     227/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (8) ---
        (None)
>   --- UTILITY (12) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Centrium Leg
    Centrium Leg

 Peak State 
------------
>               --- POWER ------------
           Mini Fusion Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Energy Well
       Advanced Visual Processing Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
      Makeshift Hacking Suite
       Improved Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
          Heavy Tesla Rifle
          Heavy Tesla Rifle
                Coil Gun
>               --- INVENTORY --------
          Heavy Antimatter Reactor
       Improved Treads
         Medium Treads
       Improved Medium Treads
        Armored Medium Treads
          Heavy Treads
  High-capacity Matter Pod
                Transdimensional Reconstructor
          Heavy Tesla Rifle
          Heavy Disruptor Cannon
                Chainsword
                CR-A16's Behemoth Slayer
[Rating: 138]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Flight Unit              Q-thruster
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Improved Grenade Launcher
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              19   | .   1   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  10   | .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             156  | 2   1   2   3   5   14  3   5   3   .   7   19  6   .   .   2   6   1   3   9   5   6   2   5   2   4   17  8   16  
  Power                    11   | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   2   .   
    Engine                 4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Core                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   
  Propulsion               56   | 2   .   .   .   1   5   .   .   1   .   2   4   3   .   .   1   3   1   1   .   3   3   .   2   .   3   4   2   15  
    Treads                 43   | 2   .   .   .   1   5   .   .   1   .   2   4   3   .   .   1   3   1   1   .   3   3   .   2   .   3   4   2   2   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Utility                  39   | .   1   2   3   2   5   1   .   2   .   1   4   .   .   .   1   2   .   .   5   1   1   2   1   2   .   2   1   .   
    Device                 10   | .   .   1   1   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   1   .   .   .   .   .   .   
    Storage                4    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              8    | .   .   1   .   1   1   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Protection             14   | .   1   .   .   1   1   .   .   .   .   1   2   .   .   .   1   1   .   .   1   1   1   1   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | .   .   .   .   2   2   2   5   .   .   3   11  3   .   .   .   1   .   2   3   1   1   .   2   .   1   7   3   1   
    Energy Gun             6    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Energy Cannon          6    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
    Ballistic Gun          29   | .   .   .   .   1   2   1   3   .   .   2   6   2   .   .   .   1   .   1   2   1   1   .   2   .   .   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   3   .   1   .   .   3   .   1   2   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    System Corruption      24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   13  
Parts Lost                 62   | .   .   .   .   .   1   1   1   .   .   3   5   2   1   .   .   .   .   1   5   2   9   1   1   .   6   5   7   11  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
  Propulsion               28   | .   .   .   .   .   .   .   .   .   .   1   1   2   1   .   .   .   .   1   2   2   4   .   .   .   4   .   .   10  
  Utility                  11   | .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   2   .   
  Weapon                   20   | .   .   .   .   .   .   1   .   .   .   1   3   .   .   .   .   .   .   .   1   .   1   1   1   .   2   4   4   1   
  Highest Loss Streak      8    | .   .   .   .   .   1   1   1   .   .   3   4   2   1   .   .   .   .   1   3   2   3   1   1   .   6   3   3   8   
Average Slot Usage (%)     88   | .   88  100 91  63  78  97  94  99  100 99  98  97  99  93  95  94  100 100 97  90  74  62  78  87  85  77  72  9   
  Engine                   4    | .   12  12  12  8   4   7   7   7   7   7   6   6   6   6   6   5   5   5   4   5   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   2   1   .   
  Treads                   25   | .   25  25  25  17  23  28  28  28  28  27  30  30  30  25  26  33  33  33  31  24  18  15  20  25  22  16  13  1   
  Device                   5    | .   .   5   11  8   10  7   7   7   7   7   6   6   6   6   6   5   5   5   6   5   1   2   5   5   5   4   3   .   
  Storage                  6    | .   12  12  12  8   3   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   7   10  9   7   .   
  Processor                14   | .   .   8   4   .   8   14  14  14  14  14  17  18  18  18  18  16  16  16  16  16  15  15  18  20  20  18  15  .   
  Hackware                 4    | .   .   .   .   .   .   .   .   6   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   6   8   .   
  Protection               6    | .   13  10  .   .   9   14  9   7   7   6   5   6   6   6   6   5   11  11  8   10  10  2   5   5   5   7   4   .   
  Energy Gun               2    | .   12  12  12  8   8   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   2   .   .   .   .   3   6   6   6   5   5   5   4   .   .   .   .   .   .   2   4   .   
  Ballistic Gun            12   | .   12  12  12  10  8   14  18  21  21  20  12  7   12  12  12  10  11  9   11  16  14  12  14  15  13  7   6   .   
Naked Turns                55   | .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  16  
Heaviest Build             207  | 17  20  20  207 47  42  48  48  42  42  55  58  62  59  59  59  65  65  69  66  58  92  73  78  81  75  77  65  .   
  Greatest Support         215  | 40  40  40  40  40  82  82  82  82  82  102 130 128 108 80  103 145 148 149 149 113 153 116 162 162 167 185 215 88  
  Greatest Overweight (x)  5    | .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 10  10  10  35  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | 10  10  10  24  15  9   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  5   
  Most Carried             15   | 7   9   10  12  12  10  11  11  12  14  15  15  14  12  12  14  15  15  15  15  15  14  15  13  14  15  15  15  5   
  Average Carried          12   | 7   7   9   10  9   5   9   11  11  12  14  14  13  12  12  12  13  14  15  14  13  13  13  11  12  14  13  13  4   
  Final Capacity           20   | 10  10  10  20  5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 7   9   10  12  2   10  11  11  12  14  15  15  12  12  12  14  14  15  15  15  13  14  13  11  14  13  13  5   2   

 Class Distribution 
--------------------
 46% | Hacker-Skirmisher
 21% | Scavenger-Skirmisher
 20% | Hacker-Mutant
  4% | Hacker-Tank

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -10/Mines
        Hauler-Mutant | -10/Exiles
        Hacker-Mutant | -9/Mines
        Hacker-Mutant | -8/Materials
          Hacker-Tank | -7/Factory
    Hacker-Skirmisher | -7/Lower Caves
    Hacker-Skirmisher | -7/Lower Caves
    Hacker-Skirmisher | -7/Zion
    Hacker-Skirmisher | -6/Proximity Caves
    Hacker-Skirmisher | -6/Factory
    Hacker-Skirmisher | -6/Lower Caves
    Hacker-Skirmisher | -6/Lower Caves
    Hacker-Skirmisher | -6/Data Miner
    Hacker-Skirmisher | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
    Hacker-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord
       Scavenger-Tank | -4/Proximity Caves
          Hacker-Tank | -4/Factory
    Hacker-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Zhirov
 Scavenger-Skirmisher | -3/Proximity Caves
    Hacker-Skirmisher | -3/Research
    Hacker-Skirmisher | -2/Research
        Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           5217 | 200  30   36   31   126  198  101  225  114  .    233  343  301  95   .    60   170  15   194  429  133  430  225  302  .    270  403  461  92   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9638 | 64   134  113  .    50   626  101  211  189  .    397  1204 271  288  .    168  352  .    556  262  240  678  387  337  .    788  663  1559 .    
  Parts                    385  | 4    9    6    .    4    22   5    6    8    .    24   46   5    10   .    6    22   .    25   5    9    39   25   11   .    25   21   48   .    
Haulers Intercepted        4    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  169  | .   3   2   .   3   4   3   6   4   .   8   18  5   5   .   3   9   .   17  9   5   10  11  4   .   15  8   17  .   
  Guns                     108  | .   3   2   .   3   4   3   1   4   .   7   11  2   4   .   2   5   .   3   2   5   10  11  4   .   9   2   11  .   
  Cannons                  14   | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   4   .   3   .   .   .   .   .   .   .   1   1   .   
  AOE                      33   | .   .   .   .   .   .   .   3   .   .   .   6   .   .   .   .   .   .   11  7   .   .   .   .   .   6   .   .   .   
Classes Destroyed          17   | 1   1   1   .   1   4   .   1   1   .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Builder                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 6    | 1   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   
  Swarmer                  40   | .   .   .   .   3   .   2   .   .   .   3   1   .   .   .   .   7   .   4   1   3   3   8   .   .   2   .   3   .   
  Grunt                    64   | .   3   .   .   .   3   .   5   3   .   3   10  2   4   .   1   .   .   8   5   .   1   .   2   .   6   2   6   .   
  Brawler                  5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Duelist                  7    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   
  Sentry                   24   | .   .   2   .   .   1   1   .   .   .   .   5   1   .   .   1   2   .   1   .   .   2   1   1   .   2   1   3   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   4   .   .   
  Programmer               12   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   3   .   .   2   2   .   .   1   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   3   2   .   3   4   2   3   3   .   2   8   3   3   .   1   4   .   8   8   3   6   6   3   .   11  5   4   .   
  Combat Bots Only         11   | .   3   2   .   3   2   2   3   3   .   2   7   3   3   .   1   4   .   8   7   3   3   6   3   .   11  5   4   .   
Max Kills in Single Turn   4    | 1   1   1   .   1   1   1   2   1   .   1   2   1   1   .   1   1   .   3   2   2   2   1   1   .   4   1   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   3   2   .   .   .   .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Damage Taken               14862 | .    100  52   .    48   208  172  260  123  .    604  1311 154  95   .    71   337  .    606  730  253  903  282  354  .    1282 913  3324 2680 
  Core                     3093  | .    27   .    .    9    29   14   11   20   .    22   95   .    .    .    .    38   .    30   91   .    51   .    24   .    123  35   866  1608 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  .    .    .    85   94   .    .    .    .    90   .    .    .    .    88   .    .    .    .    84   .    .    .    .    82   97   34   .    
Volleys Fired              466   | 2    9    6    .    5    36   12   19   7    .    15   37   29   11   .    4    13   .    25   25   11   33   17   27   .    42   21   59   1    
  Largest                  4     | 2    2    2    .    2    2    3    3    3    .    3    3    3    3    .    3    3    .    3    3    3    3    3    3    .    3    3    4    1    
  Hottest                  215   | 60   60   60   .    60   73   96   74   74   .    81   138  126  90   .    86   86   .    133  84   86   86   91   96   .    96   210  215  110  
Shots Fired                1048  | 4    18   12   .    10   63   21   27   21   .    45   92   42   27   .    12   39   .    58   27   33   90   45   76   .    87   40   158  1    
  Gun                      856   | 4    18   12   .    10   63   16   12   21   .    45   84   12   16   .    8    26   .    32   10   33   90   45   76   .    83   17   123  .    
  Cannon                   143   | .    .    .    .    .    .    5    .    .    .    .    .    29   11   .    4    13   .    17   5    .    .    .    .    .    .    23   35   1    
  Launcher                 49    | .    .    .    .    .    .    .    15   .    .    .    8    1    .    .    .    .    .    9    12   .    .    .    .    .    4    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  742   | 2    9    6    .    5    27   14   12   21   .    45   58   12   16   .    8    26   .    32   10   33   90   45   76   .    83   14   98   .    
  Thermal                  122   | .    .    .    .    .    36   7    .    .    .    .    .    29   11   .    4    13   .    17   5    .    .    .    .    .    .    .    .    .    
  Explosive                40    | .    .    .    .    .    .    .    6    .    .    .    8    1    .    .    .    .    .    9    12   .    .    .    .    .    4    .    .    .    
  Electromagnetic          144   | 2    9    6    .    5    .    .    9    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   60   1    
  Robot Hit Streak         59    | 1    10   16   .    17   21   20   34   35   .    32   57   33   34   .    55   26   .    56   55   20   36   14   17   .    41   45   59   .    
  Robot Miss Streak        4     | 1    1    .    .    1    1    1    1    1    .    2    2    1    1    .    1    4    .    2    1    2    2    2    2    .    1    2    2    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    2    .    1    .    
  Secondary Targets        21    | .    2    1    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    2    4    2    2    .    2    1    .    .    
    Max Gunslinging Chain  2     | .    1    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    2    1    1    .    1    1    .    .    
Shots Hit Robots           796   | 2    16   9    .    7    54   13   16   20   .    39   72   14   21   .    9    27   .    48   22   24   76   38   28   .    67   39   135  .    
  Core Hits                624   | 2    6    6    .    3    30   9    10   11   .    33   98   19   27   .    12   39   1    63   36   28   55   14   13   .    39   18   51   1    
  Critical Hits            24    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    2    1    4    3    .    10   1    .    .    
  Critical Kills           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    1    .    5    .    .    .    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    5    1    .    .    
Melee Attacks              4     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24736 | 25   177  79   .    68   794  253  740  347  .    678  3408 563  567  .    236  792  4    2546 1916 464  1721 803  702  .    2913 1145 3787 8    
  Guns                     15073 | 25   177  79   .    68   775  253  43   347  .    603  1871 270  380  .    150  469  .    650  289  464  1634 803  702  .    1776 338  2907 .    
  Cannons                  2704  | .    .    .    .    .    .    .    .    .    .    .    .    190  187  .    86   323  .    382  .    .    .    .    .    .    .    667  869  .    
  Explosions               6789  | .    .    .    .    .    .    .    697  .    .    .    1501 103  .    .    .    .    .    1514 1627 .    70   .    .    .    1137 140  .    .    
  Melee                    67    | .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  103   | .    .    .    .    .    19   .    .    .    .    8    36   .    .    .    .    .    4    .    .    .    17   .    .    .    .    .    11   8    
  Kinetic                  13142 | .    52   27   .    26   389  240  43   347  .    603  1254 270  380  .    150  469  .    650  289  464  1634 803  702  .    1776 261  2313 .    
  Thermal                  1707  | .    .    .    .    .    386  13   .    .    .    .    .    190  187  .    86   323  .    382  .    .    .    .    .    .    .    140  .    .    
  Explosive                6286  | .    .    .    .    .    .    .    404  .    .    .    1501 103  .    .    .    .    .    1514 1627 .    .    .    .    .    1137 .    .    .    
  Electromagnetic          3431  | 25   125  52   .    42   .    .    293  .    .    .    617  .    .    .    .    .    .    .    .    .    70   .    .    .    .    744  1463 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 67    | .    .    .    .    .    .    .    .    .    .    67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    2    2    2    2    5    9    24   
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    1    2    2    2    5    6    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    4    7    1    7    .    2    8    
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    3    .    .    1    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    1    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    1    1    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            267   | .    .    .    .    .    .    .    .    .    .    .    125  .    .    .    .    .    .    52   14   .    .    .    .    .    47   15   14   .    
  Projectiles              18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    14   .    
  Explosions               249   | .    .    .    .    .    .    .    .    .    .    .    125  .    .    .    .    .    .    48   14   .    .    .    .    .    47   15   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      302   | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    107  .    .    .    .    .    .    179  .    .    4    
  Shots                    9     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    4    .    .    .    
  Rammed                   12    | .    .    .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    1    1    
Targets Rammed             14    | .    .    .    .    .    1    .    .    .    .    2    6    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    1    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        490   | 20   141  97   .    20   123  60   12   32   .    102  237  129  138  .    45   9    .    250  2    .    82   233  160  .    112  156  490  6    
  Average Temperature      59    | 15   76   44   .    13   36   25   6    16   .    41   72   52   38   .    18   9    .    35   2    .    23   76   30   .    15   44   166  4    
  Received Heat Transfer   3162  | .    90   18   .    .    108  60   171  90   .    204  702  93   54   .    9    45   .    198  72   .    108  27   177  .    192  60   531  153  
  Effects                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Total Turns              19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    
  Longest Duration         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    .    
  Combat Hostiles          12    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    .    
  Parts Fried              23    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    14   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2827  | .    .    .    .    .    1147 37   .    .    .    .    .    235  259  .    111  444  .    494  .    .    .    .    .    .    .    100  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Peak Influence             466  | 5   103 68  .   70  108 92  .   .   .   .   466 .   .   .   .   222 .   .   .   .   312 .   .   .   .   169 307 177 
  Initial                  72   | .   2   28  .   .   2   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   70  72  
  Average                  84   | 3   48  57  .   41  44  56  .   .   .   .   103 .   .   .   .   109 .   .   .   .   171 .   .   .   .   34  119 81  
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Low Security (%)         87   | 100 100 100 .   100 100 100 .   .   .   .   85  .   .   .   .   79  .   .   .   .   42  .   .   .   .   100 77  100 
  Level 1                  12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   20  .   .   .   .   57  .   .   .   .   .   22  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   1   .   .   .   1   3   3   1   
  Investigation            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   2   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              306  | .   4   2   .   13  10  3   6   4   .   10  30  4   5   .   4   10  .   14  42  6   21  8   4   .   18  12  57  19  
  Peak Tracking Total      19   | .   3   2   .   18  2   2   3   3   .   3   6   3   3   .   2   4   .   7   13  4   5   2   3   .   11  5   19  9   
  Tactical Retreats        10   | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            9    | .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   
  Indirectly               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   11  .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   1   .   4   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   2   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          28   | .   2   .   1   .   .   1   .   .   .   .   4   .   .   3   .   3   .   1   1   .   .   .   2   4   .   4   1   1   
  Terminals                12   | .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                92   | .   7   .   1   .   .   4   .   .   .   .   10  .   .   25  .   9   .   1   1   .   .   .   2   17  .   11  2   2   
  Successful               67   | .   6   .   1   .   .   2   .   .   .   .   5   .   .   25  .   4   .   1   1   .   .   .   2   17  .   3   .   .   
  Failed                   25   | .   1   .   .   .   .   2   .   .   .   .   5   .   .   .   .   5   .   .   .   .   .   .   .   .   .   8   2   2   
    Catastrophic           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   7   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   2   .   
  Terminals                32   | .   7   .   .   .   .   4   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   8   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             58   | .   3   .   1   .   .   1   .   .   .   .   4   .   .   25  .   1   .   1   1   .   .   .   2   17  .   2   .   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Part Schematic           15   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         5    | .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   1   1   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      95   | .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       95   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             533  | .   .   .   .   59  .   .   .   .   .   .   .   .   .   .   474 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   2   .   1   .   .   1   .   2   .   .   .   .   1   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               16428 | 9    199  419  878  267  804  393  492  730  874  847  829  558  567  162  486  477  408  697  1241 439  398  584  690  232  827  542  1171 208  
Spaces Moved               8600  | 1    107  247  294  201  419  228  283  451  559  392  345  193  230  102  294  255  258  342  707  235  165  295  373  141  320  236  558  369  
  Core                     292   | .    .    .    .    129  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   139  
  Treads                   8078  | 1    107  247  294  72   419  228  283  451  559  392  345  193  230  102  294  255  258  342  707  235  165  295  373  141  320  236  534  .    
  Legs                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   223   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    223  
  Fastest Speed            28    | 160  160  160  160  50   152  156  156  156  156  155  156  160  160  160  160  157  157  157  160  160  160  160  160  160  160  161  50   28   
  Average Speed            157   | 160  160  160  294  121  155  156  156  156  156  155  156  160  160  160  160  157  157  159  160  160  160  160  160  160  172  172  156  45   
  Slowest Speed            660   | 160  160  160  660  260  160  156  156  156  156  156  160  160  160  160  160  157  157  160  160  160  160  160  160  160  260  260  163  116  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       44    | 2    22   60   68   52   36   6    51   67   79   57   11   42   50   78   66   7    47   53   75   62   10   60   69   60   60   8    25   15   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     13    | .    .    1    1    1    .    .    .    1    1    .    .    .    1    1    2    .    .    .    .    .    .    .    1    3    .    .    .    .    
  Known Exits Taken        28    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    1    .    1    .    .    .    4    3    3    .    1    .    .    1    .    1    2    .    2    .    2    3    .    .    .    .    .    
Spaces Dug                 26    | .    .    .    .    .    .    1    .    .    .    .    .    16   3    .    .    .    .    .    3    .    .    .    2    .    1    .    .    .    
Terrain Destroyed          307   | .    .    .    .    .    .    1    23   .    .    .    22   18   3    .    1    1    .    65   69   .    1    4    13   .    79   7    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36    | .    .    .    .    .    .    1    .    .    .    .    .    4    3    .    1    1    .    1    3    .    1    4    13   .    4    .    .    .    
  AOE                      271   | .    .    .    .    .    .    .    23   .    .    .    22   14   .    .    .    .    .    64   66   .    .    .    .    .    75   7    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run   | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Total                      10536 | 4   118 263 307 215 503 245 307 461 561 586 557 404 408 101 300 304 260 443 788 272 225 370 405 147 522 333 726 401 
  Wait                     1217  | .   .   .   .   .   29  .   1   .   1   165 132 176 168 .   .   22  1   74  37  22  17  56  1   .   157 51  94  13  
  Move                     8563  | .   106 246 293 200 418 227 282 450 558 392 344 192 229 101 293 254 257 341 706 234 164 294 372 140 319 235 557 359 
  Hop                      5     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Pick Up                  50    | .   2   4   7   3   3   3   .   .   2   1   5   1   .   .   1   3   .   .   3   .   1   1   .   3   .   5   2   .   
  Fast Attach              78    | .   1   2   3   1   10  1   .   2   .   3   8   .   .   .   1   3   .   1   6   1   4   .   3   3   .   6   6   13  
  Attach                   39    | .   .   .   .   4   .   2   .   .   .   .   1   4   .   .   .   1   .   .   1   3   2   2   2   .   2   9   3   3   
  Detach                   14    | .   .   .   2   .   1   .   .   1   .   .   2   .   .   .   .   1   .   .   1   .   2   .   .   .   .   1   1   2   
  Swap                     41    | 2   .   .   .   .   4   .   5   1   .   4   10  2   .   .   1   2   1   2   2   1   .   .   .   .   2   2   .   .   
  Drop                     45    | .   .   5   2   2   1   .   .   .   .   2   11  .   .   .   .   5   .   .   7   .   .   .   .   1   .   3   3   3   
  Fire                     466   | 2   9   6   .   5   36  12  19  7   .   15  37  29  11  .   4   13  .   25  25  11  33  17  27  .   42  21  59  1   
  Melee                    4     | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    12    | .   .   .   .   .   1   .   .   .   .   1   6   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   
  Escape Stasis            .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / Tes x2)
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Identified exit to Materials
    10 | -11/Scrapyard      | Discovered exit to Materials (range 0)
    10 | -11/Scrapyard      | Entered Materials
    10 | -10/Materials      | Evolved 1 slot: Utility x1
    28 | -10/Materials      | Identified exit to Mines
   209 | -10/Materials      | Entered Mines
   243 | -10/Mines          | Found a hidden stash of uninstalled traps
   307 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   346 | -10/Mines          | Build established: Hacker-Mutant
   356 | -10/Mines          | Learned location of Storage (-7)
   438 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   442 | -10/Mines          | Found Prototype Device
   442 | -10/Mines          | Identified Exp. Sensor Array
   472 | -10/Mines          | Learned location of 1 exit from Materials
   555 | -10/Mines          | Identified exit to Materials
   555 | -10/Mines          | Discovered exit to Materials (range 5)
   622 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   622 | -10/Mines          | Identified exit to Exiles
   622 | -10/Mines          | Discovered exit to Exiles (range 5)
   628 | -10/Mines          | Entered Exiles
   667 | -10/Exiles         | Met 8R-AWN
   691 | -10/Exiles         | Met EX-HEX
   740 | -10/Exiles         | Met EX-BIN
   862 | -10/Exiles         | Met EX-DEC
  1201 | -10/Exiles         | Learned location of Zion (-7)
  1223 | -10/Exiles         | Build established: Hauler-Mutant
  1485 | -10/Exiles         | Identified exit to Mines
  1485 | -10/Exiles         | Discovered exit to Mines (range 10)
  1506 | -10/Exiles         | Entered Mines
  1622 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1675 | -9/Mines           | Assembled infested the area
  1680 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1689 | -9/Mines           | Released all parts (7)
  1712 | -9/Mines           | Build established: Hacker-Mutant
  1729 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1754 | -9/Mines           | Identified exit to Materials
  1754 | -9/Mines           | Discovered exit to Materials (range 5)
  1773 | -9/Mines           | Entered Materials
  1773 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1774 | -8/Materials       | Identified exit to Factory
  2577 | -8/Materials       | Entered Factory
  2577 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2611 | -7/Factory         | Identified exit to Storage
  2611 | -7/Factory         | Identified exit to Lower Caves
  2970 | -7/Factory         | Entered Lower Caves
  3400 | -7/Lower Caves     | Identified exit to Lower Caves
  3400 | -7/Lower Caves     | Discovered exit to Lower Caves (range 8)
  3461 | -7/Lower Caves     | Build established: Hacker-Skirmisher
  3462 | -7/Lower Caves     | Entered another Lower Caves area
  3591 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4183 | -7/Lower Caves     | Identified exit to Zion
  4183 | -7/Lower Caves     | Discovered exit to Zion (range 8)
  4192 | -7/Lower Caves     | Entered Zion
  4253 | -7/Zion            | Given the Hacking Drone Bay
  4680 | -7/Zion            | Given A8's code to call for help
  5012 | -7/Zion            | Found CR-A16's Pointy Stick
  5049 | -7/Zion            | Identified exit to Proximity Caves
  5049 | -7/Zion            | Discovered exit to Proximity Caves (range 11)
  5066 | -7/Zion            | Entered Proximity Caves
  5159 | -6/Proximity Caves | Identified exit to Factory
  5210 | -6/Proximity Caves | Spotted B-75 Beast
  5237 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
  5240 | -6/Proximity Caves | Destroyed B-75 Beast
  5270 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
  5884 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5913 | -6/Proximity Caves | Entered Factory
  5913 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5914 | -6/Factory         | Identified exit to Lower Caves
  6351 | -6/Factory         | Identified exit to Extension
  6643 | -6/Factory         | Spotted B-75 Beast
  6670 | -6/Factory         | Destroyed B-75 Beast
  6725 | -6/Factory         | Destroyed 7 combat bots
  6742 | -6/Factory         | Entered Lower Caves
  6761 | -6/Lower Caves     | Lost 4 parts (1n3w)
  7261 | -6/Lower Caves     | Identified exit to Lower Caves
  7261 | -6/Lower Caves     | Discovered exit to Lower Caves (range 20)
  7274 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7300 | -6/Lower Caves     | Entered another Lower Caves area
  7522 | -6/Lower Caves     | Identified exit to Factory
  7522 | -6/Lower Caves     | Discovered exit to Factory (range 18)
  7836 | -6/Lower Caves     | Identified exit to Data Miner
  7836 | -6/Lower Caves     | Discovered exit to Data Miner (range 20)
  7867 | -6/Lower Caves     | Entered Data Miner
  7867 | -6/Data Miner      | Identified exit to Proximity Caves
  7867 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
  7891 | -6/Data Miner      | Met Data Miner
  7936 | -6/Data Miner      | Learned location of Section 7 (-2)
  7936 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7962 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8029 | -6/Data Miner      | Entered Proximity Caves
  8105 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8357 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8456 | -5/Proximity Caves | Learned location of Armory (-4)
  8493 | -5/Proximity Caves | Discovered exit to Factory (range 13)
  8515 | -5/Proximity Caves | Entered Factory
  8515 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8579 | -5/Factory         | Garrison activated, responded to threat
  8669 | -5/Factory         | Build established: Scavenger-Skirmisher
  8918 | -5/Factory         | Identified exit to Upper Caves
  8918 | -5/Factory         | Discovered exit to Upper Caves (range 8)
  8980 | -5/Factory         | Repaired Flak Gun
  8992 | -5/Factory         | Entered Upper Caves
  9033 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9373 | -5/Upper Caves     | Identified exit to Upper Caves
  9373 | -5/Upper Caves     | Discovered exit to Upper Caves (range 17)
  9400 | -5/Upper Caves     | Entered another Upper Caves area
  9424 | -5/Upper Caves     | Build established: Hacker-Skirmisher
  9762 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
  9802 | -5/Upper Caves     | Destroyed 8 combat bots
 10053 | -5/Upper Caves     | Identified exit to Warlord
 10053 | -5/Upper Caves     | Discovered exit to Warlord (range 19)
 10097 | -5/Upper Caves     | Entered Warlord
 10152 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10880 | -5/Warlord         | Met Warlord
 10904 | -5/Warlord         | Opened Warlord's prototype stash
 10905 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10916 | -5/Warlord         | Found Prototype Device
 10916 | -5/Warlord         | Identified Exp. Phase Shifter
 10937 | -5/Warlord         | Found Prototype Processor
 10937 | -5/Warlord         | Identified Exp. Core Analyzer
 10965 | -5/Warlord         | Found Prototype Reactor
 11206 | -5/Warlord         | Warlord forces counterattacked
 11222 | -5/Warlord         | Lost 3 parts (2n1w)
 11231 | -5/Warlord         | Destroyed 7 combat bots
 11306 | -5/Warlord         | Spotted Executioner
 11311 | -5/Warlord         | P-70 Sage assimilated allied DF-Y7J(g)
 11312 | -5/Warlord         | Spotted DF-Y7J(g)
 11314 | -5/Warlord         | Spotted Executioner
 11327 | -5/Warlord         | Identified exit to Proximity Caves
 11327 | -5/Warlord         | Discovered exit to Proximity Caves (range 8)
 11338 | -5/Warlord         | Entered Proximity Caves
 11354 | -4/Proximity Caves | Learned Research non-interactive machine intel
 11753 | -4/Proximity Caves | Identified exit to Factory
 11753 | -4/Proximity Caves | Discovered exit to Factory (range 20)
 11777 | -4/Proximity Caves | Entered Factory
 11777 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11778 | -4/Factory         | Identified Vortex Chain Reactor
 11830 | -4/Factory         | Build established: Scavenger-Tank
 12088 | -4/Factory         | Identified exit to Upper Caves
 12088 | -4/Factory         | Discovered exit to Upper Caves (range 19)
 12175 | -4/Factory         | Entered Upper Caves
 12179 | -4/Upper Caves     | Lost 3 parts (1n2u)
 12357 | -4/Upper Caves     | Learned location of 1 exit from Research
 12410 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12733 | -4/Upper Caves     | Identified exit to Upper Caves
 12733 | -4/Upper Caves     | Discovered exit to Upper Caves (range 17)
 12759 | -4/Upper Caves     | Entered another Upper Caves area
 12775 | -4/Upper Caves     | Build established: Hacker-Skirmisher
 12960 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13065 | -4/Upper Caves     | Learned location of Testing (-3)
 13156 | -4/Upper Caves     | Build established: Scavenger-Skirmisher
 13236 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13428 | -4/Upper Caves     | Identified exit to Zhirov
 13428 | -4/Upper Caves     | Discovered exit to Zhirov (range 14)
 13449 | -4/Upper Caves     | Entered Zhirov
 13449 | -4/Zhirov          | Identified exit to Proximity Caves
 13449 | -4/Zhirov          | Discovered exit to Proximity Caves (range 3)
 13478 | -4/Zhirov          | Met Zhirov
 13520 | -4/Zhirov          | Found Alien Artifact
 13520 | -4/Zhirov          | Identified Integrated Reactor
 13520 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13539 | -4/Zhirov          | Found Alien Artifact
 13629 | -4/Zhirov          | Learned location of Quarantine (-2)
 13629 | -4/Zhirov          | Learned location of Command (-1)
 13638 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13681 | -4/Zhirov          | Entered Proximity Caves
 14205 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14327 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 14410 | -3/Proximity Caves | Destroyed 11 combat bots
 14412 | -3/Proximity Caves | Lost 6 parts (4n2w)
 14466 | -3/Proximity Caves | Identified exit to Research
 14466 | -3/Proximity Caves | Discovered exit to Research (range 15)
 14508 | -3/Proximity Caves | Entered Research
 14508 | -3/Research        | Evolved 2 slots: Utility x2
 14509 | -3/Research        | Identified exit to Research
 14510 | -3/Research        | Loaded intel: 47 non-interactive machine locations
 14728 | -3/Research        | Incoming investigation squad redirected
 14793 | -3/Research        | Incoming investigation squad redirected
 14796 | -3/Research        | Identified exit to Testing
 14879 | -3/Research        | Lost 3 parts (1p2w)
 15050 | -3/Research        | Entered another Research area
 15050 | -2/Research        | Warlord forces began assault on 0b10
 15050 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 15160 | -2/Research        | Research machine network offline
 15166 | -2/Research        | Build established: Hacker-Skirmisher
 15274 | -2/Research        | Borebot progress halted
 15782 | -2/Research        | Borebot progress halted
 15830 | -2/Research        | Warlord destroyed during the assault
 15960 | -2/Research        | Spotted Striker
 15971 | -2/Research        | Destroyed Striker
 16045 | -2/Research        | Borebot progress halted
 16103 | -2/Research        | Spotted Striker
 16105 | -2/Research        | Spotted Striker
 16118 | -2/Research        | Destroyed Striker
 16121 | -2/Research        | Spotted Striker
 16124 | -2/Research        | Destroyed Striker
 16126 | -2/Research        | Identified Transdimensional Reconstructor
 16126 | -2/Research        | Warped through subspace
 16155 | -2/Research        | Lost 3 parts (3w)
 16209 | -2/Research        | Released all parts (16)
 16210 | -2/Research        | Spotted Striker
 16213 | -2/Research        | Identified exit to Access
 16213 | -2/Research        | Discovered exit to Access (range 16)
 16218 | -2/Research        | Core integrity fell below 50%
 16219 | -2/Research        | Spotted B-90 Cyclops
 16221 | -2/Research        | Entered Access
 16221 | -1/Access          | Evolved 2 slots: Propulsion x2
 16258 | -1/Access          | Spotted B-99 Colossus
 16292 | -1/Access          | Spotted B-99 Colossus
 16318 | -1/Access          | System corruption reached 10%
 16349 | -1/Access          | Lost 8 parts (8n)
 16403 | -1/Access          | Spotted B-99 Colossus
 16403 | -1/Access          | Spotted B-99 Colossus
 16412 | -1/Access          | Core integrity fell below 50%
 16414 | -1/Access          | Build established: Hacker-Mutant
 16419 | -1/Access          | Core integrity fell below 20%
 16429 | -1/Access          | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
16418_ Slug penetrates Reinforced Barrier.
16418_ Penetrated by Slug. <x2>
16418_ Slug penetrates Reinforced Barrier. <x2>
16418_ Penetrated by Slug. <x3>
16418_ Slug penetrates Sealed Heavy Doors. <x2>
16420_ Integrated Corrupted Med. Treads (+13).
16421_ Penetrated by Slug. <x2>
16421_ Slug penetrates Reinforced Barrier.
16422_ Penetrated by Slug. <x4>
16425_ Slug penetrates G-73 Enforcer.
16425_ Penetrated by Slug.
16425_ Slug penetrates G-73 Enforcer.
16425_ Penetrated by Slug. <x2>
16425_ Slug penetrates Sealed Heavy Doors. <x2>
16426_ Hvy. Disruptor Cannon destroyed.
16428_ Med. Treads destroyed.
16428_ Slug penetrates Sealed Heavy Doors.
16428_ Penetrated by Slug. <x2>
16429_ System corrupted: Component data lost.
16429_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????   ?????????????????????????????????????? |
| ###########+#####################################+ |
|                                                    |
|                                                    |
| ##################+#####        ""#####+########   |
| ?????????????????   ???#        ""#???   ??????#   |
| ?????????????????   ???#        ""#???!  ??????#   |
| ????????????????  "  ??#         T#??     ?????#   |
| ???????????????? """ ??#        ""#??     ?????#   |
|  ??????????????   """#?#        ""#?#      ????#   |
| ########???????    " #?#        ""#?#      ????#   |
|        #??????       #?""""""""""""?#       ???#   |
|        #??????       #??????????????#       ???#   |
|   "    #???#+#########??????????????#########??#   |
|  """   ##### #??#    #?????????????????????????#   |
|   """  ##    #??#    #?????????????????????????#   |
|    "   ##    #??#    #?????????????????????????#   |
|        ##    ####  ! #?????????????????????????+   |
|        ##       +    #??????????????????????????   |
| +#####/##       # !  #???????????????????????????? |
|  #####          #    #???????????????????????????? |
|                 #    #???????????????????????????? |
| ######### !!!   #    #???????????????????????????? |
| ????????# !!    ######???????????????????????????? |
| ????????# !!    #??????#"""g""""""#??????????????? |
| ????????#       #??????#g@        #??????????????? |
| ????????#       #????#?#gBB    BB #??????????????? |
| ????????#       #??  #?# BB    BB #??????????????? |
| ????????#       #?   #?#          #??????????????? |
| ????????#       # =  #?#          #??????????????? |
| ????????#       /    #?#          #??????????????? |
| ????????#       ##+###?#          #??????????????? |
| ????????#          #???###;    ####??????????????? |
| ????????#          #?????##    #?????????????????? |
| ????????#          #??????#    ###########???????? |
| ????????+          #??????#u               ??????? |
| ????????#          #??????#                ??????? |
| ????????#          ########                ??????? |
| ???                    !! * RA             ??????? |
| ???                     ##"#####"#########???????? |
| ???                     #?#?????   ??????????????? |
| ???                     #????????  !?????????????? |
| ????                    #????????    ????????????? |
| ????                    #?????????    ???????????? |
| ?????                     ?????????    ??????????? |
| ?????                      ?????????   ??????????? |
| ??????                      ?????????????????????? |
| ??????                       ????????????????????? |
| ???????                     = ???????????????????? |
| ???????                       ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          65
Energy Capacity            1200
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       310
Armor Coverage             900
Resistance: KI             35
Resistance: TH             50
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          90
Phase Shifting             20
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           6
Offensive Hacking          43
Defensive Hacking          14

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free
   Exp. Targeting Computer | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free
            Exp. ECM Suite | -6/Data Miner | Free
           Cloaking Device | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmAntimatterStorm
  Manual?         0
Play Time         01:31:40
  Cumulative      338.7 hours
  Start           2021.04.25 @ 20:34:46
  End             2021.04.25 @ 22:09:32
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          338
  Rogue           146
  Adventurer      112
  Explorer        80
Win Type          -
  Total           23
  Types           16/0/5/2/0/0/0/0/0
Lore%             81
Gallery%          88
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 051a2f1f-142e-46c1-80a4-5c0276fef41b