Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 15:47:47 Player: josiah Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (5913) 5913 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (3750) 3750 TOTAL SCORE: 15258 Bonus ------- High Alert Combat Kills 287 Follower Combat Kills 380 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2438 Friendly Fire -355 Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 170/170 System Corruption 8% Temperature Cool (0) Movement Treading (152) Location -5/Warlord Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Advanced Treads Improved Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Autogun > --- INVENTORY (12) --- High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Particle Reactor > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Compact Battery Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Beamcaster Improved EM Pulse Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Enhanced Nuclear Core Micro Fission Core Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Medium Treads Improved Medium Treads High-capacity Storage Unit Improved Light Armor Plating Layered Light Armor Plating Medium Reactive Plating Gatling Laser Wave Gun Plasma Cannon Railgun Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster [Rating: 81] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon EM Pulse Cannon Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Slots Evolved 10 | . . 2 2 . 2 2 2 . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . 1 2 . 1 1 1 . . . Weapon 2 | . . 1 . . . . 1 . . . Parts Attached 156 | 7 14 10 5 24 15 11 4 9 15 42 Power 24 | 1 4 1 1 2 3 1 . 1 2 8 Engine 10 | 1 3 1 1 2 1 1 . . . . Core 11 | . 1 . . . 2 . . . 2 6 Reactor 3 | . . . . . . . . 1 . 2 Propulsion 24 | 2 1 2 . 2 4 . 1 4 3 5 Treads 24 | 2 1 2 . 2 4 . 1 4 3 5 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 39 | 1 3 3 4 6 4 5 2 1 2 8 Device 13 | . 1 . 1 1 1 4 1 . 1 3 Storage 6 | 1 1 . 1 3 . . . . . . Processor 3 | . 1 2 . . . . . . . . Hackware . | . . . . . . . . . . . Protection 17 | . . 1 2 2 3 1 1 1 1 5 Artifact . | . . . . . . . . . . . Weapon 69 | 3 6 4 . 14 4 5 1 3 8 21 Energy Gun 33 | 1 3 1 . 5 3 4 . 2 3 11 Energy Cannon 11 | . . 3 . 6 . . 1 . 1 . Ballistic Gun 10 | 2 3 . . . . . . 1 2 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 15 | . . . . 3 1 1 . . 2 8 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 3 2 . 1 . . 1 Parts Lost 68 | . 6 . 1 3 1 3 . 2 10 42 Power 11 | . 1 . . 1 . . . 1 1 7 Propulsion 10 | . 1 . . . . . . . 3 6 Utility 17 | . . . 1 . . 1 . . 2 13 Weapon 30 | . 4 . . 2 1 2 . 1 4 16 Highest Loss Streak 20 | . 4 . 1 2 1 2 . 1 8 20 Average Slot Usage (%) 97 | . 98 100 100 99 99 97 95 99 96 92 Engine 7 | . 12 8 9 8 4 13 11 9 3 . Core 1 | . 1 2 . . 2 . . . . 6 Treads 19 | . 27 22 18 18 23 20 17 16 16 15 Device 8 | . . . 9 9 7 10 12 17 12 10 Storage 22 | . 14 11 16 29 30 26 23 23 23 20 Processor 2 | . 12 12 8 . . . . . . . Protection 6 | . . 9 11 6 7 6 5 5 8 10 Energy Gun 11 | . 16 1 . 6 20 19 11 10 6 14 Energy Cannon 8 | . . 29 27 18 2 . 5 5 5 . Ballistic Gun 3 | . 11 2 . . . . . 2 7 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 139 | 11 42 59 67 88 90 113 123 129 139 137 Greatest Support 80 | 40 40 40 40 40 62 62 62 80 70 62 Greatest Overweight (x) 4 | . 1 1 1 2 1 1 3 2 1 4 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 24 | 6 12 12 12 24 24 24 24 24 24 24 Average Capacity 19 | 5 11 12 12 19 24 24 24 24 24 23 Most Carried 24 | 4 12 12 12 24 24 24 23 24 24 24 Average Carried 18 | 1 10 11 11 17 23 23 22 23 23 19 Final Capacity 24 | 6 12 12 12 24 24 24 24 24 24 12 Final Carried 24 | 4 12 12 12 23 24 23 22 24 19 1 Class Distribution -------------------- 28% | Scavenger-Tank 24% | Hauler-Tank 20% | Mutant 15% | Tank 7% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Matter Collected 2168 | 274 243 124 40 267 140 90 . 227 290 473 Remotely . | . . . . . . . . . . . Salvage Created 7093 | 25 729 537 551 2034 667 517 . 595 493 945 Parts 330 | 2 42 27 27 98 19 19 . 30 27 39 Haulers Intercepted 6 | . . 1 2 3 . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 160 | . . . . . . . . 10 6 144 Prevented 54 | . . . . . . . . 17 15 22 Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Combat Hostiles Destroyed 122 | . 15 9 7 31 13 11 . 8 8 20 Guns 48 | . 14 . . 5 11 5 . 2 . 11 Cannons 37 | . . 9 6 17 . . . 2 3 . AOE 24 | . 1 . . 5 1 2 . 3 5 7 Classes Destroyed 18 | 1 3 3 1 5 1 . . 1 . 3 Worker 6 | . 2 . . 4 . . . . . . Builder 2 | . . . . 1 . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 6 | . . 1 2 3 . . . . . . Recycler 1 | . . . . 1 . . . . . . Operator 3 | . . 1 . 2 . . . . . . Watcher 4 | . 1 . 2 1 . . . . . . Swarmer 21 | . . . . 2 3 5 . 1 5 5 Grunt 49 | . 15 4 3 12 5 2 . 1 1 6 Brawler 8 | . . . 1 1 1 2 . 1 1 1 Duelist 4 | . . . . 1 . . . 2 1 . Sentry 23 | . . 5 3 11 2 . . 2 . . Specialist 1 | . . . . . . . . . . 1 Hunter 11 | . . . . 4 1 . . . 2 4 Programmer 3 | . . . . . 1 2 . . . . Behemoth 1 | . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . 1 Best Kill Streak 6 | 1 3 4 4 5 4 6 . 6 4 4 Combat Bots Only 6 | . 2 4 2 4 4 5 . 6 4 4 Max Kills in Single Turn 4 | 1 2 1 1 2 1 2 . 2 2 4 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . . 2 1 2 . 2 2 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Damage Taken 12256 | . 716 159 371 1200 851 558 . 755 1499 6147 Core 1298 | . 86 17 . 108 72 . . 69 96 850 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 65 95 . 80 89 100 . . . . Volleys Fired 299 | 2 60 20 18 57 31 25 . 16 30 40 Largest 4 | 2 2 3 3 3 3 3 . 4 4 4 Hottest 270 | 70 90 189 189 189 187 230 . 260 254 270 Shots Fired 750 | 4 120 43 46 152 88 69 . 63 79 86 Gun 468 | 4 120 2 . 34 84 68 . 39 49 68 Cannon 243 | . . 41 46 114 3 . . 16 23 . Launcher 39 | . . . . 4 1 1 . 8 7 18 Special . | . . . . . . . . . . . Kinetic 129 | 2 50 2 . . . . . 9 45 21 Thermal 321 | 2 63 . . 34 84 68 . 30 12 28 Explosive . | . . . . . . . . . . . Electromagnetic 288 | . 7 41 46 118 4 1 . 24 22 25 Entropic 12 | . . . . . . . . . . 12 Robot Hit Streak 28 | 4 18 14 15 18 28 21 . 14 5 16 Robot Miss Streak 6 | . 2 1 2 3 2 6 . 1 5 4 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 6 | . 1 . . . 3 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 Shots Hit Robots 519 | 4 92 32 31 106 73 43 . 47 34 57 Core Hits 242 | 1 37 11 13 52 29 15 . 26 13 45 Critical Hits 6 | . . . . 1 . 1 . 2 1 1 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . 1 . 1 . 2 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13557 | 53 1118 849 1010 3106 1359 1033 . 1730 917 2382 Guns 5883 | 53 1027 14 . 444 1201 890 . 618 296 1340 Cannons 4320 | . . 758 876 2042 87 . . 297 260 . Explosions 3348 | . 91 77 134 614 71 143 . 815 361 1042 Melee . | . . . . . . . . . . . Ramming 6 | . . . . 6 . . . . . . Kinetic 974 | 27 368 14 . . . . . 41 235 289 Thermal 5945 | 26 696 77 134 818 1201 978 . 909 189 917 Explosive . | . . . . . . . . . . . Electromagnetic 6120 | . 54 758 876 2282 158 55 . 780 493 664 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Entropic 512 | . . . . . . . . . . 512 Highest Corruption 8 | . . 3 . 4 1 . . . 5 8 Average Corruption 2 | . . 2 . 2 1 . . . 4 4 Corruption Purged . | . . . . . . . . . . . Effects 50 | . . 8 . 21 2 . . . 11 8 Message Errors 17 | . . 3 . 8 1 . . . 2 3 Matter Fused 4 | . . 1 . 1 . . . . 2 . Heat Flow Errors 4 | . . 1 . . . . . . 3 . Energy Discharges 5 | . . 1 . 3 . . . . . 1 Data Loss (minor) 6 | . . . . 3 . . . . 2 1 Targeting Errors 11 | . . 2 . 4 1 . . . 1 3 Weapon Failures 3 | . . . . 2 . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 204 | . 34 4 56 57 27 . . 14 . 12 Projectiles 145 | . . 4 56 44 27 . . 14 . . Explosions 59 | . 34 . . 13 . . . . . 12 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 229 | . 38 18 34 46 . . . 27 27 39 Shots 10 | . 1 1 1 1 . . . 3 1 2 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 630 | 18 286 258 288 470 487 376 . 253 630 339 Average Temperature 123 | 10 97 108 85 101 140 120 . 105 234 123 Received Heat Transfer 2058 | . 375 39 117 351 255 96 . 114 18 693 Effects 27 | . 3 1 1 2 1 1 . . 18 . Shutdowns 4 | . . . . 1 . . . . 3 . Energy Bleed 9 | . . . 1 . 1 1 . . 6 . Interference 4 | . 3 1 . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 4 | . . . . . . . . . 4 . Damage (minor) 2 | . . . . 1 . . . . 1 . Damage (major) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 9 | . . 1 1 5 . . . 1 . 1 Combat Hostiles 7 | . . . 1 4 . . . 1 . 1 Parts Fried 38 | . . 5 6 18 . . . 4 4 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . 1 4 . . . . Combat Hostiles 5 | . . . . . 1 4 . . . . Parts Melted 24 | . 3 . . 2 7 9 . 1 1 1 Heat Transferred 10878 | 74 1614 100 200 1362 2590 1843 . 1375 311 1409 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 21 | . 1 2 1 4 . 1 . 2 2 8 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Peak Influence 794 | 5 189 259 385 794 409 330 161 . . . Average Influence 268 | . 68 177 256 506 301 144 161 . . . Maximum Alert Level 3 | . . 1 1 3 2 1 . . . . Low Security (%) 41 | 100 100 49 30 5 . 73 100 . . . Level 1 40 | . . 50 69 27 98 26 . . . . Level 2 14 | . . . . 52 1 . . . . . Level 3 4 | . . . . 15 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 3 1 1 6 6 5 . . . . Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . 1 2 . . . . Reinforcement 10 | . 3 1 1 3 2 . . . . . Assault 1 | . . . . . . 1 . . . . Garrison 8 | . . . . 3 3 2 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Distress Signals 12 | . 3 1 2 3 . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 199 | . 30 16 23 45 17 17 . 10 9 32 Peak Tracking Total 17 | . 4 7 8 4 4 4 . 7 5 17 Tactical Retreats 15 | . 3 1 1 2 . 1 . 1 1 5 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Traps Triggered 19 | . 1 2 . 12 1 1 1 . . 1 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 25 | . . . . . . . . . 3 22 Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Machines Disabled 10 | . . 1 . 5 2 . . 1 . 1 Max in Single Turn 2 | . . 1 . 2 2 . . 1 . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Machines Accessed 21 | . 5 3 1 5 4 . . . . 3 Terminals 14 | . 3 2 1 5 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 72 | . 25 8 2 23 7 . . . . 7 Successful 40 | . 16 7 . 10 . . . . . 7 Failed 32 | . 9 1 2 13 7 . . . . . Catastrophic 5 | . . . . 2 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 40 | . 17 7 2 10 4 . . . . . Terminals 49 | . 15 5 2 23 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 13 | . 10 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 16 | . 3 1 . 5 . . . . . 7 Record 2 | . . . . . . . . . . 2 Prototype ID Bank 5 | . . . . 1 . . . . . 4 Open Door 3 | . . . . 2 . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 22 | . 11 6 . 5 . . . . . . Terminals 16 | . 7 4 . 5 . . . . . . Track 7 | . 3 2 . 2 . . . . . . Botnet 7 | . 3 2 . 2 . . . . . . Operators 2 | . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 4 2 . . . . . . . . Monitor 1 | . . 1 . . . . . . . . Reject 2 | . 2 . . . . . . . . . Mask 3 | . 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 5 3 1 4 4 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . 2 . . . . Robots Rewired 6 | . . . . . . . . 2 . 4 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Total Allies 9 | . . . . . 3 . . 2 . 4 Largest Group 4 | . . . . . 3 3 1 2 2 4 Highest-Rated Group 199 | . . . . . 93 93 31 60 60 199 Highest-Rated Ally 60 | . . . . . 31 31 31 30 30 60 Total Orders . | . . . . . . . . . . . Ally Attacks 74 | . . . . . . 52 . 2 . 20 Total Damage 1370 | . . . . . . 812 . 36 . 522 Kills 10 | . . . . . . 6 . 1 . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . Drone Launches 3 | . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Turns Passed 9625 | 144 1132 730 432 1737 1237 728 244 935 573 1733 Spaces Moved 4265 | 77 501 318 176 697 585 339 132 418 252 770 Core 1 | 1 . . . . . . . . . . Treads 4264 | 76 501 318 176 697 585 339 132 418 252 770 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 180 190 190 181 181 181 181 181 152 Average Speed 184 | 158 165 189 190 198 186 181 181 184 184 186 Slowest Speed 250 | 160 180 190 190 210 190 181 230 205 186 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 41 | 6 78 37 21 88 17 10 4 74 52 69 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 2 | . 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 . . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . . 4 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 87 | . 2 8 6 23 . 4 . 5 26 13 Melee . | . . . . . . . . . . . Projectile 8 | . . . . . . . . . 8 . AOE 79 | . 2 8 6 23 . 4 . 5 18 13 Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Upp Upp War Total 5407 | 92 687 416 240 933 663 401 136 546 299 994 Wait 372 | 3 86 44 32 94 13 19 . 80 . 1 Move 4255 | 76 500 317 175 696 584 338 131 417 251 770 Hop . | . . . . . . . . . . . Pick Up 92 | 4 19 10 5 26 10 2 1 7 1 7 Fast Attach 42 | 6 2 5 2 5 3 2 2 . 4 11 Attach 56 | . 7 2 2 3 3 3 2 3 8 23 Detach 3 | . . . 1 . . . . . 2 . Swap 58 | 1 5 3 1 16 9 6 . 6 3 8 Drop 76 | . 8 15 4 19 10 6 . 7 . 7 Fire 299 | 2 60 20 18 57 31 25 . 16 30 40 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis 16 | . . . . 16 . . . . . . Rewire 136 | . . . . . . . . 9 . 127 Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Identified exit to Mines 327 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered exit to Mines (range 8) 1045 | -10/Materials | Lost 4 parts (1p3w) 1091 | -10/Materials | Discovered new exit (range 16) 1276 | -10/Materials | Identified exit to Materials 1277 | -10/Materials | Entered another Materials area 1277 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1936 | -9/Materials | Discovered new exit (range 15) 2005 | -9/Materials | Identified exit to Materials 2007 | -9/Materials | Entered another Materials area 2007 | -8/Materials | Evolved 2 slots: Utility x2 2251 | -8/Materials | Build established: Tank 2406 | -8/Materials | Discovered new exit (range 2) 2439 | -8/Materials | Entered Storage 3012 | -8/Storage | Garrison activated, responded to threat 3757 | -8/Storage | Build established: Hauler-Gunner 4111 | -8/Storage | Discovered new exit (range 15) 4176 | -8/Storage | Entered Factory 4176 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4487 | -7/Factory | Build established: Hauler-Tank 4571 | -7/Factory | Garrison activated, responded to threat 5352 | -7/Factory | Discovered new exit (range 2) 5399 | -7/Factory | Allied Derelicts emerged from ambush trap array 5413 | -7/Factory | Entered another Factory area 5413 | -6/Factory | Accompanied by 3 allies 5413 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6021 | -6/Factory | Garrison activated, responded to threat 6121 | -6/Factory | Discovered new exit (range 5) 6141 | -6/Factory | Entered another Factory area 6141 | -5/Factory | Accompanied by 1 ally 6141 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6347 | -5/Factory | Discovered new exit (range 14) 6385 | -5/Factory | Entered Upper Caves 6385 | -5/Upper Caves | Accompanied by 1 ally 6574 | -5/Upper Caves | Spotted B-75 Beast 6592 | -5/Upper Caves | Destroyed B-75 Beast 6831 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6901 | -5/Upper Caves | Build established: Scavenger-Tank 7136 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7218 | -5/Upper Caves | Discovered new exit (range 8) 7320 | -5/Upper Caves | Entered another Upper Caves area 7320 | -5/Upper Caves | Accompanied by 3 allies 7525 | -5/Upper Caves | Crushed by falling debris 7697 | -5/Upper Caves | Learned Factory terminal intel 7812 | -5/Upper Caves | Lost 8 parts (1p3n1u3w) 7873 | -5/Upper Caves | Discovered new exit (range 12) 7893 | -5/Upper Caves | Entered Warlord 7979 | -5/Warlord | System corruption cleaned by Quarantine Array 8322 | -5/Warlord | Met Warlord 8347 | -5/Warlord | Warlord's base attacked by MAIN.C 8697 | -5/Warlord | Warlord forces counterattacked 8944 | -5/Warlord | Destroyed Executioner 8978 | -5/Warlord | Lost 4 parts (3u1w) 9366 | -5/Warlord | Spotted Striker 9371 | -5/Warlord | Spotted B-86 Titan 9391 | -5/Warlord | Destroyed Striker 9391 | -5/Warlord | Spotted B-75 Beast 9410 | -5/Warlord | Spotted Striker 9442 | -5/Warlord | Core integrity fell below 50% 9462 | -5/Warlord | Found Prototype Energy Gun 9462 | -5/Warlord | Identified Vortex Rifle 9468 | -5/Warlord | Found Vortex Rifle 9469 | -5/Warlord | Lost 20 parts (2p3n7u8w) 9475 | -5/Warlord | Destroyed Striker 9483 | -5/Warlord | Found Vortex Rifle 9501 | -5/Warlord | Found Vortex Rifle 9515 | -5/Warlord | Core integrity fell below 20% 9562 | -5/Warlord | Lost 15 parts (3p3n2u7w) 9626 | -5/Warlord | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- >>Intel! "Vortex Technology" The Vortex Chain Reactor delivered by A3 is a gold mine of deadly potential. We've adapted the same tech for offensive purposes, creating a completely new class of powerful weapons against which no physical substance is particularly resistant. However, several design problems remain before we can consider widespread deployment. >>Intel! "Vortex Entropy" Our most recent experiments have only been partially successful at redirecting the destabilizing effect of accelerated entropy caused by the vortex, which damages the weapons themselves and renders them useless before long. The final solution likely revolves around some form of local field we aren't yet capable of generating, a hypothesis derived from the discovery that energy-based shields are capable of negating some of the damage against targets. 09607_ System corrupted: Energy discharge (-125). 09612_ Lgt. Antimatter Reactor destroyed. 09614_ Lrg. Storage Unit destroyed. 09615_ Rnf. Fission Core destroyed. 09623_ Destroyed Sml. Battery. 09626_ Vortex Lab Terminal disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# # | | ????????????????#################?????????# + | | ????????????????#"""""" " / #?????????# # | | ??????????#######""""" " pp+ #?????????# # | | ??????????#""X"##""%!% % p## #?????????# / | | ??????????#" ##""= ! ## # #?????##### # | | ??????????#" ##""%! @ ## #?????# ##+##### | | ??????????# ##""! % ## #?????# | | ########??####+##"" % ## #?????# ## ##### | | """" #?????# ##" "## #?????## ### #???? | | """"" #?????# ##" "## #??????# ###+##### | | "" " #?????# ##" ""## #??????# ## | | #?????# ##""" " "## #??????# ## | | ^ ^ #?????# ##"""" """"## #??????# ## | | #?????# ##"""" """## ##?????# # | | #?????# ############## X#?????# ## | | #?????# ### ###""" " # #"#????# ## | | ##+########### ^ * "#"##### ## | | # !% ! % #^^+ | | # ^ %= # # | | + / =%! #####"## | | # ########### ### % ! =% | | # ###########+########"" !% = % | | # # # ! ] | | # # # = "## | | + + # !! == ## [[!*#""" | | # # # ! = ###%! # | | # # # %[ # "=%=%# | | # # #[%= #########**!%=# | | # #!*=% # #???# *%![[ | | ###+########""[%!""#"##/" #???# = = ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Resistance: KI 30 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeFlakDriver Manual? 0 Play Time 01:24:33 Cumulative 111.7 hours Start 2020.06.27 @ 14:25:55 End 2020.06.27 @ 15:47:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 117 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 49 Gallery% 69 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14665df3-c396-4f66-9aab-b5d5a8828fe8