Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 23:33:46 Player: Rudrot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (203) 1015 Value Destroyed (7319) 7319 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 11765 Bonus ------- High Alert Combat Kills 591 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 153/490 System Corruption 28% Temperature Warm (183) Movement Walking (177) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg VSS Leg > --- UTILITY (6) ------ Improved Heat Sink Compact Battery Trap Scanner Targeting Computer Weapon Cycler Improved Shield Generator > --- WEAPON (3) ------- Field Laser Improved EM Pulse Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Plasma Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Thermal Generator Improved Sensor Array Advanced Targeting Computer Target Analyzer Energy Filter Layered Light Armor Plating Field Laser Heavy Laser Plasma Cannon Missile Launcher Improved Datajack [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 . 2 . . Weapon 1 | . . . 1 . . . Parts Attached 156 | 6 8 10 41 45 . 46 Power 20 | 1 1 1 8 4 . 5 Engine 15 | 1 1 1 6 3 . 3 Core 5 | . . . 2 1 . 2 Reactor . | . . . . . . . Propulsion 35 | 2 4 3 10 9 . 7 Treads . | . . . . . . . Leg 35 | 2 4 3 10 9 . 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 51 | 1 1 4 9 14 . 22 Device 28 | . 1 1 5 10 . 11 Storage 6 | 1 . 1 1 1 . 2 Processor 9 | . . 1 3 2 . 3 Hackware . | . . . . . . . Protection 8 | . . 1 . 1 . 6 Artifact . | . . . . . . . Weapon 50 | 2 2 2 14 18 . 12 Energy Gun 19 | . . . 8 7 . 4 Energy Cannon 15 | . 1 . 5 5 . 4 Ballistic Gun 7 | 2 . 2 1 . . 2 Ballistic Cannon 1 | . 1 . . . . . Launcher 7 | . . . . 5 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 7 | . . . 4 2 . 1 Corrupted Parts 3 | . . . 1 1 . 1 System Corruption 14 | . . . 2 9 . 3 Parts Lost 47 | . 1 1 11 15 4 15 Power 5 | . 1 . 2 1 1 . Propulsion 14 | . . . 4 3 1 6 Utility 10 | . . . . 4 1 5 Weapon 18 | . . 1 5 7 1 4 Highest Loss Streak 6 | . 1 1 3 6 4 5 To Critical Strikes 1 | . . . . 1 . . Average Backups 9 | . 4 7 9 14 9 4 Power . | . . . 1 . . . Propulsion 1 | . 1 2 1 2 2 1 Utility 4 | . . 2 4 7 4 . Weapon 1 | . 1 1 1 2 1 1 Tool/Special . | . . . . . . . Unused Backups 26 | . 1 . 10 9 4 2 Power 5 | . . . 3 1 1 . Propulsion 4 | . . . 2 2 . . Utility 14 | . 1 . 5 4 3 1 Weapon 3 | . . . . 2 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 77 97 97 98 53 86 Engine 5 | . 4 11 6 3 . 6 Core 1 | . . . 2 3 4 . Leg 22 | . 28 22 25 22 12 19 Device 11 | . 2 13 4 13 4 19 Storage 7 | . 14 11 9 7 2 3 Processor 16 | . . 7 21 23 18 7 Protection 2 | . . 9 . . . 7 Energy Gun 8 | . . . 9 12 2 5 Energy Cannon 10 | . 11 3 14 8 7 10 Ballistic Gun 2 | . 5 15 1 . . . Peak Build Rating 51 | 6 8 18 34 51 47 47 Average Rating 34 | 5 5 15 28 44 24 38 On Entrance 15 | . 6 8 17 32 47 1 Avg Prop Armor Cover (%) 7 | . . . . 13 . 6 Naked Turns 41 | . . . . . 41 . Heaviest Build 52 | 10 15 23 42 52 44 43 Greatest Support 56 | 20 20 20 45 56 47 56 Greatest Overweight (x) 3 | . . 1 3 2 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 5 Average Capacity 10 | 7 8 8 10 15 9 5 Most Carried 15 | 1 8 8 15 15 15 5 Average Carried 9 | . 4 7 9 14 9 4 Final Capacity 15 | 8 8 8 15 15 5 5 Final Carried 15 | 1 8 8 14 15 5 2 Class Distribution -------------------- 45% | Gunner 27% | Mutant 13% | Scavenger-Gunner 7% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 3828 | 286 199 391 866 1145 . 941 Remotely . | . . . . . . . Salvage Created 8535 | 101 233 610 2310 2706 . 2575 Parts 418 | 7 20 46 113 142 . 90 Haulers Intercepted 8 | . 1 . 3 2 . 2 Recyclers Shooed 11 | . . 1 4 2 . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 146 | . 9 12 39 52 . 34 Guns 65 | . . 11 27 20 . 7 Cannons 50 | . 9 1 6 21 . 13 AOE 21 | . . . 4 7 . 10 Classes Destroyed 17 | 2 3 3 6 2 . 1 Worker 4 | 2 . 1 . . . 1 Builder 5 | . . . 1 2 . 2 Tunneler 2 | . . . 2 . . . Hauler 8 | . 1 . 3 2 . 2 Recycler 22 | 1 . 2 5 2 . 12 Operator 5 | . . 1 2 1 . 1 Watcher 11 | . . 2 5 1 . 3 Swarmer 24 | . 6 3 7 5 . 3 Grunt 54 | . 3 3 16 20 . 12 Brawler 4 | . . . . 3 . 1 Duelist 5 | . . . 1 4 . . Protector 1 | . . . . . . 1 Sentry 24 | . . 6 10 5 . 3 Specialist 8 | . . . 2 . . 6 Hunter 7 | . . . 2 3 . 2 Programmer 18 | . . . . 12 . 6 Heavy 1 | . . . 1 . . . Best Kill Streak 11 | 3 3 5 5 5 . 11 Combat Bots Only 8 | . 3 4 4 5 . 8 Max Kills in Single Turn 4 | 1 1 1 3 4 . 2 Gunslinging 1 | . . . 1 1 . . Exploded 4 | . . . 3 4 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 864 | . 54 51 153 372 2 232 Missed 286 | . 15 15 47 139 . 70 Hits 578 | . 39 36 106 233 2 162 Melee 8 | . . . 1 4 2 1 Projectile 570 | . 39 36 105 229 . 161 Critical Strikes 23 | . . 2 4 11 2 4 Actively Blocked 2 | . . 1 . 1 . . Part Disruptions 4 | . . . . 3 . 1 Actively Blocked 1 | . . . . 1 . . Damage Taken 8301 | . 336 451 1916 3074 146 2378 Core 1097 | . 64 59 267 433 21 253 Absorbed by Shields 44 | . . . . . . 44 Redirected to Shielding 197 | . . 11 . 107 . 79 Regen/Repaired (Parts) 129 | . . . 103 26 . . Core Remaining (%) 77 | 100 74 85 51 . . . Volleys Fired 438 | 13 31 44 91 144 4 111 Largest 3 | 2 2 2 3 3 3 3 Hottest 240 | 40 90 90 240 223 223 225 Shots Fired 1065 | 26 62 87 254 363 10 263 Gun 581 | 26 . 60 190 220 3 82 Cannon 454 | . 62 27 64 128 6 167 Launcher 30 | . . . . 15 1 14 Special . | . . . . . . . Kinetic 159 | 26 31 68 32 . . 2 Thermal 762 | . 31 19 144 315 9 244 Explosive 30 | . . . . 15 1 14 Electromagnetic 114 | . . . 78 33 . 3 Robot Hit Streak 25 | 6 4 6 25 13 9 13 Robot Miss Streak 8 | 3 4 7 4 4 1 8 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 5 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 679 | 17 27 53 191 232 7 152 Core Hits 377 | 5 11 27 118 115 1 100 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . 1 . . 7 1 5 Burn 9 | . . . . 6 1 2 Meltdown 3 | . . . . . . 3 Blast 1 | . 1 . . . . . Corrupt 1 | . . . . 1 . . Melee Attacks 13 | . . . . 13 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18399 | 127 478 951 4447 6287 292 5817 Guns 8225 | 127 . 722 3120 3131 51 1074 Cannons 6587 | . 478 220 963 2013 103 2810 Explosions 3400 | . . . 249 1093 138 1920 Melee . | . . . . . . . Ramming 187 | . . 9 115 50 . 13 Kinetic 1702 | 127 216 800 517 . . 42 Thermal 12388 | . 262 142 2690 4940 154 4200 Explosive 2412 | . . . . 764 138 1510 Electromagnetic 1710 | . . . 1125 533 . 52 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 28 | . 4 . 6 17 17 28 Average Corruption 13 | . 2 . 5 11 17 19 Corruption Purged 15 | . . . . 5 . 10 Corruption Blocked . | . . . . . . . Effects 305 | . . . 26 149 6 124 Message Errors 77 | . . . 12 34 . 31 Matter Fused 59 | . . . 6 29 2 22 Heat Flow Errors 37 | . . . 4 25 . 8 Energy Discharges 38 | . . . 1 19 2 16 Parts Rejected 7 | . . . . 1 . 6 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 35 | . . . . 19 . 16 Data Loss (major) 11 | . . . 1 5 1 4 Misfires 9 | . . . 1 5 . 3 Alerts 6 | . . . 1 4 . 1 Misdirections 9 | . . . . 2 1 6 Weapon Failures 15 | . . . . 6 . 9 Overload Shots . | . . . . . . . Overflow Damage 400 | . 15 . 7 134 . 244 Projectiles 127 | . 15 . 7 25 . 80 Explosions 273 | . . . . 109 . 164 Melee . | . . . . . . . Knockbacks 4 | . 2 . 1 . . 1 Impact 2 | . . . 1 . . 1 Kinetic 2 | . 2 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 214 | . . . 49 . 36 129 Shots 5 | . . . 1 . 1 3 Rammed . | . . . . . . . Targets Rammed 25 | . . 3 17 3 . 2 Kicked 25 | . . 3 17 3 . 2 Crushed . | . . . . . . . Highest Temperature 537 | . 200 163 522 537 126 453 Average Temperature 126 | . 51 62 141 133 66 129 Received Heat Transfer 1992 | . 66 162 594 888 . 282 Effects 39 | . . . 12 21 . 6 Shutdowns 13 | . . . 3 6 . 4 Energy Bleed 3 | . . . 1 2 . . Interference 15 | . . . 5 8 . 2 Matter Decay 3 | . . . 3 . . . Damage (minor) 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Robots Corrupted 4 | . . . 2 2 . . Combat Hostiles 4 | . . . 2 2 . . Parts Fried 9 | . . . 4 4 . 1 Impact Corruptions . | . . . . . . . Robots Melted 6 | . . . . 2 . 4 Combat Hostiles 6 | . . . . 2 . 4 Parts Melted 52 | . 1 . 9 23 . 19 Heat Transferred 22997 | . 555 296 5618 9596 385 6547 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 4 . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 3 | . . . 2 3 1 2 Low Security (%) 51 | 100 100 100 35 43 . 51 Level 1 27 | . . . 54 22 100 19 Level 2 13 | . . . 9 13 . 29 Level 3 7 | . . . . 21 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1093 | 10 110 136 515 1093 380 689 Initial 380 | . . 18 49 228 380 206 Average 275 | 1 38 48 247 387 334 275 Influence Increases 4916 | 15 263 398 1217 1764 15 1244 Destroy 0b10 Robot/C 2900 | . 180 240 780 1040 . 660 Destroy 0b10 Robot/NC 290 | 15 5 30 90 40 . 110 Destroy Leader 758 | . 32 84 236 296 . 110 Successful Hack 116 | . . 12 17 61 . 26 Disable Machine 405 | . 30 15 15 165 . 180 Destroy Structure 252 | . 1 2 19 102 15 113 Lose Combat Pursuer 195 | . 15 15 60 60 . 45 Influence Decreases 4227 | 15 217 326 833 1178 808 850 Entered New Map 1168 | . . 28 69 274 708 89 Time Decay 2599 | 15 207 289 683 754 40 611 Lost Part 440 | . 10 9 81 150 40 150 Lost Ally 20 | . . . . . 20 . Squads Dispatched 42 | . . 1 6 23 . 12 Investigation 4 | . . . 1 2 . 1 Extermination 15 | . . . . 10 . 5 Reinforcement 12 | . . 1 4 4 . 3 Assault 1 | . . . . 1 . . Garrison 10 | . . . 1 6 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 2 | . . . . 1 . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 7 | . 1 4 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 223 | . 16 19 53 73 6 56 Peak Tracking Total 8 | . 6 3 4 4 6 8 Tactical Retreats 10 | . 1 1 4 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 13 | . 2 1 2 5 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 27 | . 2 1 1 11 . 12 Max in Single Turn 4 | . 1 1 1 3 . 4 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 24 | . 2 1 6 12 . 3 Terminals 10 | . 2 . 2 5 . 1 Fabricators 3 | . . . . 3 . . Repair Stations 4 | . . . 2 2 . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 1 1 1 . 1 Garrison Access 3 | . . . 1 1 . 1 Total Hacks 53 | . 4 2 19 25 . 3 Successful 30 | . 2 1 11 14 . 2 Failed 23 | . 2 1 8 11 . 1 Catastrophic 3 | . . . . 3 . . Database Lockouts . | . . . . . . . Manual 6 | . . . . 4 . 2 Terminals 18 | . 4 . 4 9 . 1 Fabricators 4 | . . . . 4 . . Repair Stations 17 | . . . 9 8 . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . 2 4 2 . 1 Garrison Access 5 | . . . 2 2 . 1 Terminal Hacks 11 | . 2 . 2 6 . 1 Record 7 | . . . . 6 . 1 Robot Analysis 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . Fabricator Hacks 2 | . . . . 2 . . Network Status 2 | . . . . 2 . . Repair Station Hacks 10 | . . . 5 5 . . Scan Component 6 | . . . 3 3 . . Repair 4 | . . . 2 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 1 4 . . 1 Retrieve Study 6 | . . 1 4 . . 1 Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 21 | . 2 1 5 9 . 4 Full Trace Events 4 | . . . 2 2 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . 1 4 . . 1 Parts Repaired 4 | . . . 2 2 . . Time 123 | . . . 82 41 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . 1 . Total Damage 22 | . . . . . 22 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 9696 | . 86 1039 2844 4073 53 1601 Optics 7669 | . . 699 2844 4073 53 . Sensors 1399 | . 86 340 82 891 . . Traps 1601 | . . . . . . 1601 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 11429 | 146 564 1042 2844 4313 94 2426 Spaces Moved 7648 | 92 372 465 1955 2977 114 1673 Core 95 | 11 . . . . 84 . Treads . | . . . . . . . Legs 7553 | 81 372 465 1955 2977 30 1673 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 105 105 50 97 Average Speed 119 | 111 120 175 113 117 66 118 Slowest Speed 315 | 120 120 190 315 270 150 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . . . 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 5 61 37 96 62 77 35 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 41 | . . . . 13 18 10 Terrain Destroyed 297 | . . . 19 113 18 147 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 294 | . . . 19 113 18 144 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 9054 | 111 427 600 2373 3494 123 1926 Wait 436 | . 5 64 152 193 5 17 Move 7643 | 91 371 464 1954 2977 113 1673 Hop . | . . . . . . . Pick Up 99 | 1 6 4 39 29 . 20 Fast Attach 83 | 6 3 5 19 19 . 31 Attach 71 | . 1 3 18 26 . 23 Detach 40 | . 2 1 11 13 . 13 Swap 84 | . 4 6 22 38 1 13 Drop 122 | . 4 6 50 39 . 23 Fire 438 | 13 31 44 91 144 4 111 Melee 13 | . . . . 13 . . Ram . | . . . . . . . Kick 25 | . . 3 17 3 . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 6) 662 | -10/Materials | Discovered new exit (range 5) 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Evolved 2 slots: Utility x2 1473 | -9/Materials | Discovered new exit (range 18) 1698 | -9/Materials | Discovered new exit (range 18) 1753 | -9/Materials | Entered another Materials area 1753 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1982 | -8/Materials | Lost 3 parts (1n2w) 2204 | -8/Materials | Build established: Gunner 2319 | -8/Materials | Garrison activated, responded to threat 2640 | -8/Materials | Discovered new exit (range 17) 3080 | -8/Materials | Discovered new exit (range 16) 3302 | -8/Materials | Discovered new exit (range 17) 3321 | -8/Materials | Identified exit to Factory 3664 | -8/Materials | Discovered exit to Factory (range 18) 3851 | -8/Materials | Repaired Gatling Laser 4423 | -8/Materials | Repaired EM Pulse Cannon+ 4521 | -8/Materials | Identified exit to Storage 4597 | -8/Materials | Entered Factory 4597 | -7/Factory | Evolved 2 slots: Utility x2 5072 | -7/Factory | Discovered new exit (range 7) 5078 | -7/Factory | Identified exit to Lower Caves 5213 | -7/Factory | Build established: Skirmisher 5368 | -7/Factory | Repaired Particle Charger 5648 | -7/Factory | Garrison activated, responded to threat 5764 | -7/Factory | Build established: Gunner 5800 | -7/Factory | Discovered exit to Lower Caves (range 6) 5874 | -7/Factory | System corruption reached 10% 5904 | -7/Factory | Lost 6 parts (2n2u2w) 6161 | -7/Factory | Discovered new exit (range 7) 6188 | -7/Factory | Identified exit to Factory 6263 | -7/Factory | Discovered exit to Factory (range 6) 7086 | -7/Factory | Repaired Hvy. Laser 7203 | -7/Factory | Core integrity fell below 50% 7797 | -7/Factory | First assault squad dispatched 8004 | -7/Factory | Garrison activated, responded to threat 8367 | -7/Factory | Discovered exit to Factory (range 5) 8899 | -7/Factory | Discovered exit to Factory (range 17) 8910 | -7/Factory | Sucked down chute 8910 | -7/Factory | Entered Waste 8911 | -7/Waste | Met a frightened Derelict 8924 | -7/Waste | Spotted C-40 Crusher 8928 | -7/Waste | Spotted C-40 Crusher 8937 | -7/Waste | Spotted C-40 Crusher 8949 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8950 | -7/Waste | Spotted C-40 Crusher 8956 | -7/Waste | Spotted C-40 Crusher 8961 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8963 | -7/Waste | Released all parts (5) 8980 | -7/Waste | Spotted C-40 Crusher 8992 | -7/Waste | Lost 4 parts (1p1n1u1w) 8994 | -7/Waste | Discovered new exit (range 15) 9004 | -7/Waste | Entered Factory 9554 | -7/Factory | Allied Derelicts emerged from ambush trap array 9848 | -7/Factory | Garrison activated, responded to threat 9897 | -7/Factory | Lost 3 allies 10201 | -7/Factory | Build established: Scavenger-Gunner 10203 | -7/Factory | Core integrity fell below 20% 10259 | -7/Factory | Cargo convoy interrupted 10301 | -7/Factory | Destroyed 8 combat bots 10559 | -7/Factory | Lost 5 parts (3u2w) 10786 | -7/Factory | Build established: Mutant 11295 | -7/Factory | Lost 3 parts (2n1u) 11430 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Core. 11368_ System corrupted: Component data lost. 11388_ System corrupted: FCS attempts to trigger Field Laser. 11388_ System corrupted: Field Laser misfires. 11388_ Destroyed Lgt. Ion Engine. 11406_ System corrupted: Component data lost. 11421_ System corrupted: Matter fused (-5). 11424_ Hvy. Particle Cannon destroyed. 11425_ VTOL Module fried. 11425_ S-27 Virus destroyed. 11426_ Imp. Titanium Leg destroyed. 11428_ Chain reaction triggered in Unknown Power Core. 11428_ Construction Platform disabled. 11428_ S-27 Virus destroyed. 11428_ Destroyed Unknown Power Core. 11428_ Construction Platform disabled. 11429_ P-60 Hacker resets S-27 Virus, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????????##############?????????????? | | #?????????????????# #?????????????? | | #?????????????????# ! #?????????????? | | ??????????????????# #?????????????? | | #??????###########?# """" """" #?????????????? | | #??????# #?# """" """" #?????????????? | | # ######### #?# """" """" #?????????????? | | # ### """" """" #?????????????? | | # + + """" """" #?????????????? | | # = ### "" "" #?????????????? | | + !* #?# "" "" #?????????????? | | # ** #?# s% #?????????????? | | # #?# @ [s* #?????????????? | | ###########?#####;;;################???? | | ##### #??????????????# m ??? | | ????# #??????????????# ??? | | ????# #??????????????# ??? | | ????+ #??????????????# ??? | | ????# #??????????????# ??? | | ????# #??????????????# ###############???? | | ????# #??????????????# #?????????????????? | | ????# ????????????? #?????????????????? | | ????# ?????????? #?????????????????? | | ????# ???????? #?????????????????? | | ????# ??????? #?????????????????? | | ????# ?????? #?????????????????? | | ?????######??????####/#### #?????????????????? | | ???????????????????? ???# #?????????????????? | | ??????????????????? ????# #?????????????????? | | ?????????????????? "?????/ T?????????????????? | | ?????????????????????????# ?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# ??????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gatling Laser | 38% | -8/Materials EM Pulse Cannon | 32% | -8/Materials Particle Charger | 56% | -7/Factory Hvy. Laser | 82% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Jackpot Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed MetafiberMinesnifferFlamer Manual? 0 Play Time 02:52:32 Cumulative 42.6 hours Start 2026.02.14 @ 19:44:17 End 2026.02.14 @ 23:33:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4519f3e1-3676-41b3-8e83-537446978ce4