Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 21:43:41

Player: luckinvolved

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (37)      185
Value Destroyed (949)      949
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (249)                249
              TOTAL SCORE: 2883

 Bonus
-------
Met Imprinter              300
Friendly Fire              -51

 Cogmind 
---------
Core Integrity             176/400
Matter                     183/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (125) Ox3
Location                   -7/Zion

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
       Improved Ion Engine
     Reinforced Ion Engine
      Makeshift Power Source
          Light Treads
  High-capacity Matter Pod (200)
                Signal Interpreter
       Improved Signal Interpreter
                Seismic Detector
         Medium Armor Plating
      Makeshift System Shield
                Beam Rifle
                Particle Gun
          Heavy Assault Rifle
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
>               --- PROPULSION -------
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Autogun
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
     Reinforced Ion Engine
      Makeshift Power Source
          Light Treads
                Wheel
  High-capacity Matter Pod
                Signal Interpreter
       Improved Signal Interpreter
                Seismic Detector
         Medium Armor Plating
      Makeshift System Shield
                Beam Rifle
                Particle Gun
          Heavy Assault Rifle
      Makeshift Sword
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             48   | 6   15  2   7   8   10  
  Power                    5    | 1   3   .   .   .   1   
    Engine                 5    | 1   3   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   4   .   .   2   3   
    Treads                 6    | 2   .   .   .   2   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | .   4   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   5   .   2   2   .   
    Device                 3    | .   2   .   1   .   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              2    | .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   3   2   5   4   6   
    Energy Gun             9    | 2   2   .   3   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | .   1   .   2   2   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               5    | .   .   2   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 25   | .   9   .   2   3   11  
  Power                    3    | .   2   .   .   .   1   
  Propulsion               7    | .   4   .   .   .   3   
  Utility                  5    | .   1   .   .   1   3   
  Weapon                   10   | .   2   .   2   2   4   
  Highest Loss Streak      11   | .   5   .   2   3   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   91  100 87  94  98  
  Engine                   11   | .   12  14  11  11  10  
  Treads                   17   | .   18  .   .   16  21  
  Wheel                    4    | .   3   28  22  5   .   
  Device                   10   | .   12  .   5   11  10  
  Storage                  12   | .   14  14  11  11  11  
  Processor                7    | .   1   14  11  11  10  
  Protection               5    | .   .   .   5   6   10  
  Energy Gun               10   | .   20  1   8   11  1   
  Ballistic Gun            12   | .   7   1   6   10  19  
  Launcher                 1    | .   .   25  5   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             58   | 14  49  51  55  57  58  
  Greatest Support         42   | 40  40  26  26  40  42  
  Greatest Overweight (x)  5    | 1   3   1   2   2   5   
  Average Overweight (x)   1    | .   .   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         17   | 7   13  20  20  20  20  
  Most Carried             20   | 5   11  8   11  20  20  
  Average Carried          13   | 3   7   8   9   16  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 5   8   8   11  20  15  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion

 Resources                      | -11 -10 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio 
Matter Collected           890  | 260 334 .   103 122 71  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1201 | 37  637 .   62  354 111 
  Parts                    58   | 6   26  .   8   17  1   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Combat Hostiles Destroyed  29   | .   15  .   1   10  3   
  Guns                     27   | .   15  .   1   10  1   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          11   | 1   6   .   2   1   1   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  10   | .   6   .   .   4   .   
  Grunt                    13   | .   9   .   .   4   .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   2    | .   .   .   1   1   .   
  Mutant                   3    | .   .   .   .   .   3   
Best Kill Streak           5    | 2   4   .   1   5   3   
  Combat Bots Only         5    | .   3   .   1   5   3   
Max Kills in Single Turn   2    | 1   1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  
Hostile Shots Fired        332  | .    119  1    7    65   140  
  Missed                   75   | .    16   1    1    17   40   
Damage Taken               2856 | .    1058 .    87   557  1154 
  Core                     435  | .    211  .    16   77   131  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   1    | .    .    .    .    .    1    
Core Remaining (%)         57   | 100  .    15   .    .    .    
Volleys Fired              124  | 7    62   .    5    30   20   
  Largest                  2    | 2    2    .    2    2    2    
  Hottest                  105  | 100  100  .    90   105  88   
Shots Fired                233  | 14   119  .    8    59   33   
  Gun                      222  | 14   119  .    6    59   24   
  Cannon                   4    | .    .    .    .    .    4    
  Launcher                 7    | .    .    .    2    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  67   | .    20   .    1    25   21   
  Thermal                  159  | 14   99   .    5    34   7    
  Explosive                7    | .    .    .    2    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         20   | 4    20   .    7    15   11   
  Robot Miss Streak        5    | 3    5    .    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           156  | 7    84   .    6    47   12   
  Core Hits                67   | 2    32   .    4    14   15   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | 1    3    .    .    1    .    
    Burn                   5    | 1    3    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2598 | 89   1021 .    88   678  722  
  Guns                     1908 | 89   1011 .    58   654  96   
  Cannons                  72   | .    .    .    .    .    72   
  Explosions               584  | .    .    .    30   .    554  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  34   | .    10   .    .    24   .    
  Kinetic                  621  | .    129  .    .    324  168  
  Thermal                  1359 | 89   882  .    58   330  .    
  Explosive                584  | .    .    .    30   .    554  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       5    | .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    .    2    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               2    | .    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   5    | .    2    .    .    3    .    
Targets Rammed             5    | .    2    .    .    3    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        262  | 156  262  .    33   87   185  
  Average Temperature      55   | 68   59   .    20   24   57   
  Received Heat Transfer   1096 | .    474  .    24   258  340  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             15   | .    12   .    .    3    .    
  Heat Transferred         4149 | 333  2813 .    137  866  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Peak Influence             244  | 10  208 9   76  244 .   
  Initial                  29   | .   6   9   3   29  .   
  Average                  88   | 3   91  9   52  116 .   
Maximum Alert Level        1    | .   1   .   .   1   .   
  Low Security (%)         80   | 100 80  100 100 72  .   
  Level 1                  19   | .   20  .   .   27  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   4   .   1   .   .   
  Investigation            3    | .   2   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   23  2   8   12  7   
  Peak Tracking Total      8    | .   5   2   5   8   8   
  Tactical Retreats        3    | .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Machines Accessed          8    | .   4   .   3   .   1   
  Terminals                7    | .   4   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   14  .   9   .   1   
  Successful               9    | .   6   .   2   .   1   
  Failed                   15   | .   8   .   7   .   .   
    Catastrophic           3    | .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   24   | .   15  .   9   .   .   
  Terminals                23   | .   14  .   9   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   .   .   1   
  Part Schematic           1    | .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   2   .   .   
  Terminals                5    | .   3   .   2   .   .   
    Botnet                 5    | .   3   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         6    | .   3   .   3   .   .   
  Full Trace Events        3    | .   2   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   16  
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  
------------               Run  | Yrd Mat Min Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  
Turns Passed               3700 | 116  1250 108  157  745  1324 
Spaces Moved               1636 | 46   555  97   112  298  528  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   1187 | 42   424  .    .    212  509  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   445  | .    131  97   112  86   19   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   105  105  105  120  140  
  Average Speed            193  | 153  181  105  113  205  236  
  Slowest Speed            240  | 160  240  105  120  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 6    70   19   16   36   61   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             4    | .    .    .    .    1    3    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          18   | .    .    .    13   .    5    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      18   | .    .    .    13   .    5    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio 
Total                      1930 | 74  681 102 132 369 572 
  Wait                     64   | 11  32  4   5   12  .   
  Move                     1631 | 45  554 96  111 297 528 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | 5   11  .   3   14  7   
  Fast Attach              17   | 6   4   .   4   3   .   
  Attach                   17   | .   8   .   1   2   6   
  Detach                   2    | .   1   .   1   .   .   
  Swap                     14   | .   3   2   2   3   4   
  Drop                     16   | .   4   .   .   5   7   
  Fire                     124  | 7   62  .   5   30  20  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    5    | .   2   .   .   3   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Discovered new exit (range 7)
  309 | -10/Materials | Build established: Mutant
  450 | -10/Materials | Identified exit to Mines
  661 | -10/Materials | Lost 4 parts (1p2n1w)
  871 | -10/Materials | Discovered new exit (range 12)
 1256 | -10/Materials | Core integrity fell below 50%
 1287 | -10/Materials | Core integrity fell below 20%
 1321 | -10/Materials | Lost 5 parts (1p2n1u1w)
 1367 | -10/Materials | Entered Mines
 1415 | -10/Mines     | Discovered new exit (range 10)
 1475 | -10/Mines     | Entered Materials
 1475 | -9/Materials  | Evolved 2 slots: Utility x2
 1622 | -9/Materials  | Discovered new exit (range 6)
 1632 | -9/Materials  | Entered Mines
 1699 | -9/Mines      | Learned Materials terminal intel
 1811 | -9/Mines      | Build established: Scavenger-Mutant
 1841 | -9/Mines      | Lost 3 parts (1u2w)
 2081 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2271 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2377 | -9/Mines      | Entered Zion
 2778 | -7/Zion       | Discovered new exit (range 12)
 3504 | -7/Zion       | Learned location of Recycling (-7)
 3633 | -7/Zion       | Attacked by Zionites
 3653 | -7/Zion       | Core integrity fell below 50%
 3701 | -7/Zion       | Self-destructed

 Last Messages 
---------------
03646_ Grenade Launcher destroyed.
03649_ System corrupted: Lgt. Treads rejected.
03649_ Critical hit (Burn: +80).
03651_ Destroyed Riot Gun.
03653_ 1O-K48(M) destroyed.
03653_ AZ-F5H(M) destroyed.
03654_ Heat Sink destroyed.
03654_ Grenade Launcher destroyed.
03657_ KU-Y5G(M) destroyed.
03663_ Imp. Targeting Computer destroyed.
03665_ US-DDO(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery.
03675_ Hrd. Light Armor Plating destroyed.
03676_ SH-LTJ(c) calibrates the Memory Banks.
03679_ System corrupted: Energy discharge (-62).
03683_ TF-YV7(c) calibrates the Memory Banks.
03686_ Mak. Power Source destroyed.
03696_ Adv. Treads destroyed.
03696_ Adv. Assault Cannon destroyed.
03697_ TF-YV7(c) calibrates the Memory Banks.
03700_ Autogun destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
                   Lightning Gun | -7/Zion | Archive
                    Fission Core | -7/Zion | Archive
    Magnetic Acceleration Cannon | -7/Zion | Archive
             Imp. Cooling System | -7/Zion | Archive
              Mak. Hacking Suite | -7/Zion | Archive
 Mak. Salvage Targeting Computer | -7/Zion | Archive
        Imp. Heavy Armor Plating | -7/Zion | Archive
                  Adv. ECM Suite | -7/Zion | Archive
           Imp. Particle Charger | -7/Zion | Archive
                 Arm. Huge Wheel | -7/Zion | Archive
             Adv. Cooling System | -7/Zion | Archive
                      Mak. Spear | -7/Zion | Archive
                    Focal Shield | -7/Zion | Archive
               Mak. Trap Scanner | -7/Zion | Archive
            Mak. Cloaking Device | -7/Zion | Archive
                   Hvy. Riot Gun | -7/Zion | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
 D-53 Grenadier | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterFieldFilter
  Manual?         0
Play Time         00:21:11
  Cumulative      86.8 hours
  Start           2024.05.08 @ 21:24:14
  End             2024.05.08 @ 21:43:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           123
  Adventurer      5
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             45
Gallery%          63
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          38x25
Zoom Use          66%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6417c6ba-31b7-41ae-8a6f-1ed53055ff30