Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 16:43:28 Player: Omega Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (24) 120 Value Destroyed (858) 858 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 4765 Bonus ------- Follower Combat Kills 87 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 291/700 Matter 248/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cooled Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Small Battery (100) Weight Redist. System Improved Signal Interpreter Transmission Jammer Advanced ECM Suite Improved Utility Shielding Assault Cannon Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Small Battery Advanced ECM Suite Improved Utility Shielding > --- WEAPON ----------- Particle Gun Heavy Laser Improved Datajack > --- INVENTORY -------- Cooled Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Small Battery Weight Redist. System Improved Signal Interpreter Transmission Jammer Advanced ECM Suite Hacking Suite Assault Cannon Missile Launcher Datajack Remote Datajack [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Battery Device ECM Suite Storage Small Battery Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . . 1 . Parts Attached 37 | 6 4 . 7 1 9 7 3 Power 8 | 1 1 . 2 . 2 1 1 Engine 6 | 1 1 . 2 . . 1 1 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 8 | 2 . . 3 . 1 1 1 Treads 6 | . . . 3 . 1 1 1 Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 1 . . 1 4 3 . Device 2 | . . . . . 1 1 . Storage 3 | 1 1 . . 1 . . . Processor . | . . . . . . . . Hackware 1 | . . . . . . 1 . Protection 4 | . . . . . 3 1 . Artifact . | . . . . . . . . Weapon 11 | 2 2 . 2 . 2 2 1 Energy Gun 6 | 2 2 . . . 2 . . Energy Cannon 2 | . . . 2 . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 15 | . . . . . . . 15 Power 3 | . . . . . . . 3 Propulsion 5 | . . . . . . . 5 Utility 3 | . . . . . . . 3 Weapon 4 | . . . . . . . 4 Highest Loss Streak 10 | . . . . . . . 10 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 4 7 7 8 17 18 17 Power 1 | . 1 1 . . 3 3 2 Propulsion 2 | . 2 2 1 1 4 5 4 Utility 4 | . . 1 2 4 5 6 7 Weapon 1 | . 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 19 | . . . 1 . 3 2 13 Power 1 | . . . . . . 1 . Propulsion 7 | . . . . . 2 . 5 Utility 8 | . . . . . 1 1 6 Weapon 1 | . . . 1 . . . . Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 94 | . 91 100 95 100 91 99 83 Engine 12 | . 14 14 22 22 1 . 10 Core 3 | . . . . . 9 14 2 Treads 20 | . . . 23 33 27 30 18 Leg 7 | . 28 28 4 . . . . Device 3 | . . . . . 9 7 6 Storage 20 | . 20 28 22 22 18 15 14 Protection 2 | . . . . . 8 6 . Energy Gun 10 | . 27 28 6 . 1 15 9 Energy Cannon 9 | . . . 15 22 16 . . Special Melee Weapon 1 | . . . . . . 6 6 Peak Build Rating 36 | 6 7 7 14 14 24 36 36 Average Rating 16 | 4 6 7 10 14 18 29 30 On Entrance 13 | . 6 7 7 14 14 24 36 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 69 | 14 14 13 25 60 65 69 69 Greatest Support 82 | 20 20 20 60 60 62 82 82 Greatest Overweight (x) 17 | . . . . . 1 . 17 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 Average Capacity 14 | 6 8 8 8 19 20 20 20 Most Carried 20 | 4 7 8 8 12 20 20 19 Average Carried 11 | 2 4 7 7 8 17 18 17 Final Capacity 20 | 8 8 8 8 20 20 20 20 Final Carried 19 | 4 7 8 8 12 19 19 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Matter Collected 648 | 250 20 30 71 10 150 42 75 Remotely . | . . . . . . . . Salvage Created 932 | . 90 . 162 95 321 42 222 Parts 46 | . 12 . 6 . 14 4 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 29 | . 6 . 2 7 6 1 7 Guns 7 | . 5 . . . . 1 1 Cannons 15 | . . . 2 7 6 . . AOE 7 | . 1 . . . . . 6 Classes Destroyed 8 | . 1 . 3 1 2 1 . Recycler 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Swarmer 6 | . 6 . . . . . . Grunt 12 | . . . 2 . 3 . 7 Sentry 2 | . . . . . 2 . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . 1 . Assembled 7 | . . . . 7 . . . Best Kill Streak 5 | . 3 . 3 5 2 1 3 Combat Bots Only 5 | . 3 . 2 5 2 1 3 Max Kills in Single Turn 2 | . 2 . 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Hostile Shots Fired 237 | . 36 . 4 12 52 8 125 Missed 63 | . 15 . 1 6 10 3 28 Hits 174 | . 21 . 3 6 42 5 97 Projectile 174 | . 21 . 3 6 42 5 97 Critical Strikes 8 | . 1 . . . 1 2 4 Damage Taken 2588 | . 197 . 48 98 602 75 1568 Core 559 | . 68 . . 39 43 14 395 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 34 | . . . . . 34 . . Core Remaining (%) 88 | 100 . 72 . 90 92 . . Volleys Fired 87 | . 15 . 9 11 26 2 24 Largest 2 | . 2 . 2 2 2 2 2 Hottest 136 | . 100 . 136 136 136 134 134 Shots Fired 152 | . 30 . 17 22 52 4 27 Gun 57 | . 30 . 4 . . 4 19 Cannon 87 | . . . 13 22 52 . . Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 126 | . 12 . 17 22 52 4 19 Explosive 8 | . . . . . . . 8 Electromagnetic 18 | . 18 . . . . . . Robot Hit Streak 9 | . 7 . 3 5 6 2 9 Robot Miss Streak 6 | . 6 . 1 4 2 1 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 91 | . 15 . 10 10 34 2 20 Core Hits 48 | . 7 . 5 8 11 2 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 1 . . . . 1 1 Burn 3 | . 1 . . . . 1 1 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2362 | . 270 9 182 264 740 62 835 Guns 509 | . 198 . 38 . . 62 211 Cannons 1105 | . . . 143 226 736 . . Explosions 692 | . 68 . . . . . 624 Melee . | . . . . . . . . Ramming 56 | . 4 9 1 38 4 . . Kinetic . | . . . . . . . . Thermal 1607 | . 191 . 181 226 736 62 211 Explosive 624 | . . . . . . . 624 Electromagnetic 75 | . 75 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . Average Corruption 2 | . 2 2 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . 2 6 . . . . . Message Errors 2 | . . 2 . . . . . Matter Fused 1 | . . 1 . . . . . Heat Flow Errors 2 | . 1 1 . . . . . Energy Discharges 1 | . 1 . . . . . . Data Loss (minor) 1 | . . 1 . . . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 38 | . . . 11 15 12 . . Projectiles 38 | . . . 11 15 12 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 53 | . . . . . . . 53 Shots 1 | . . . . . . . 1 Rammed 6 | . . . 1 4 1 . . Targets Rammed 9 | . 1 2 1 4 1 . . Kicked 3 | . 1 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 470 | . 117 117 269 239 470 162 324 Average Temperature 131 | . 44 61 92 113 202 82 112 Received Heat Transfer 1182 | . 33 . 15 9 180 . 945 Effects 11 | . . . . . 11 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 3 | . . . . . 3 . . Interference 3 | . . . . . 3 . . Matter Decay 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . 2 . . Heat Transferred 3380 | . 494 . 370 407 1332 185 592 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 176 | . 128 18 176 49 58 30 159 Initial 49 | . . 18 . 49 . 4 12 Average 25 | . 65 . 45 4 17 5 62 Influence Increases 889 | . 178 . 257 . 185 68 201 Destroy 0b10 Robot/C 540 | . 120 . 140 . 120 20 140 Destroy 0b10 Robot/NC 15 | . . . 15 . . . . Destroy Leader 112 | . 20 . 42 . 40 10 . Allied During Kill 26 | . . . 26 . . . . Successful Hack 99 | . 36 . 4 . 9 38 12 Disable Machine 45 | . . . 30 . 15 . . Destroy Structure 52 | . 2 . . . 1 . 49 Influence Decreases 810 | . 130 48 130 127 175 60 140 Entered New Map 120 | . . 30 . 78 . 6 6 Time Decay 536 | . 130 18 110 49 175 54 . Lost Part 134 | . . . . . . . 134 Lost Ally 20 | . . . 20 . . . . Squads Dispatched 3 | . . . 1 . 1 1 . Investigation 1 | . . . . . . 1 . Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 54 | . 11 . 10 8 10 1 14 Peak Tracking Total 4 | . 3 . 4 3 3 1 4 Tactical Retreats 3 | . . . . . 2 . 1 ECM-based Alert Blocks 6 | . . . . . 2 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Traps Triggered 4 | . 1 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Disabled 3 | . . . 2 . 1 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Accessed 14 | . 3 . 3 . 3 4 1 Terminals 10 | . 3 . 1 . 2 3 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 50 | . 18 . 10 . 13 7 2 Successful 28 | . 11 . 4 . 8 4 1 Failed 21 | . 7 . 6 . 4 3 1 Catastrophic 1 | . . . . . . 1 . Database Lockouts 1 | . . . . . 1 . . Manual 14 | . 4 . 2 . 3 4 1 Terminals 37 | . 18 . 4 . 7 6 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers 6 | . . . . . 6 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 13 | . 8 . 1 . 2 2 . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . . . . 1 1 . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Assault Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Process 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 1 | . . . . . 1 . . Analyze 2 | . . . . . 2 . . Retrieve Study 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 7 | . 3 . . . 2 1 1 Terminals 7 | . 3 . . . 2 1 1 Botnet 7 | . 3 . . . 2 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 . 1 . 2 3 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 12 | . . . 12 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 2 1 . . Highest-Rated Group 40 | . . 40 40 32 16 . . Highest-Rated Ally 16 | . . 16 16 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 47 | . . . 26 19 2 . . Total Damage 420 | . . . 232 156 32 . . Kills 7 | . . . 6 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Active Infowar (turns) 1124 | . . . . . 503 197 424 ECM 1124 | . . . . . 503 197 424 Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Turns Passed 3508 | 61 336 508 523 645 611 366 458 Spaces Moved 2088 | 41 232 421 320 376 292 219 187 Core 9 | 5 . . . . . . 4 Treads 1306 | . . . 236 376 292 219 183 Legs 773 | 36 232 421 84 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 155 156 156 Average Speed 150 | 111 120 120 149 160 171 156 209 Slowest Speed 900 | 120 120 120 160 160 240 156 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 44 78 32 78 21 7 31 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 100 | . 2 . . 3 . . 95 Melee . | . . . . . . . . Projectile 3 | . . . . 3 . . . AOE 97 | . 2 . . . . . 95 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total 2305 | 56 261 423 351 396 353 241 224 Wait 1 | . . . . . . 1 . Move 2081 | 40 231 420 319 375 291 218 187 Hop . | . . . . . . . . Pick Up 50 | 10 7 1 6 4 15 6 1 Fast Attach 7 | . . . 2 . 3 2 . Attach 28 | 6 4 . 5 . 6 4 3 Detach 6 | . . . 3 . 2 1 . Swap 2 | . . . . 1 . 1 . Drop 25 | . 3 . 6 1 9 6 . Fire 87 | . 15 . 9 11 26 2 24 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick 3 | . 1 2 . . . . . Crush 6 | . . . 1 4 1 . . Escape Stasis 6 | . . . . . . . 6 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 398 | -10/Materials | Entered Mines 656 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 851 | -10/Mines | Discovered exit to Materials (range 8) 906 | -10/Mines | Entered Materials 906 | -9/Materials | Accompanied by 3 allies 906 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1150 | -9/Materials | Discovered new exit (range 16) 1429 | -9/Materials | Entered Mines 1429 | -9/Mines | Accompanied by 2 allies 1516 | -9/Mines | Learned Materials trap positions 1658 | -9/Mines | Assembled infested the area 2062 | -9/Mines | Discovered new exit (range 5) 2074 | -9/Mines | Entered Materials 2074 | -8/Materials | Accompanied by 1 ally 2074 | -8/Materials | Evolved 2 slots: Utility x2 2075 | -8/Materials | Loaded intel: 15 trap records 2121 | -8/Materials | Central database locked down 2577 | -8/Materials | Discovered new exit (range 4) 2685 | -8/Materials | Entered Factory 2685 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2795 | -7/Factory | Identified exit to DSF 3034 | -7/Factory | Identified exit to Garrison 3051 | -7/Factory | Entered Garrison 3139 | -7/Garrison | Installed Relay Interface Framework 3181 | -7/Garrison | Triggered checkpoint 3187 | -7/Garrison | Triggered checkpoint 3236 | -7/Garrison | Lost 4 parts (1p2n1w) 3433 | -7/Garrison | Triggered checkpoint 3506 | -7/Garrison | Core integrity fell below 50% 3509 | -7/Garrison | Self-destructed Last Messages --------------- Critical hit (Burn: +37). The unstable cave ceiling collapses. Lgt. Treads destroyed. G-47 Trooper destroyed. The unstable cave ceiling collapses. Particle Gun destroyed. Missile Launcher destroyed. Adv. ECM Suite destroyed. Adv. Treads destroyed. Imp. Deuterium Engine destroyed. The unstable cave ceiling collapses. Sml. Battery destroyed. Jacked G-47 Trooper... >>parse_system Reading system data... Jacked G-47 Trooper... Imp. Datajack destroyed. The unstable cave ceiling collapses. Critical hit (Burn: +37). Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????####?????????????????????? | | ?????????????? #?????????????????????? | | ?????????????? #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ????????????###@ ##??? # ###???????????? | | ???????????## # ### #???????????? | | ??????###### # #???????????? | | ??????# % #??????????? | | ??????# ## =g #??????????? | | ???# ???## g!# # # ##??????????? | | ???# ???????###= # #??????????? | | ?????????????? # ###??????????? | | ?????????????? ####### #????????????? | | ?????????????? #?????# #????????????? | | ??????????????# #?????# #????????????? | | ??????????????# #?????# ##########???? | | ??????????????# ?????# #???? | | ??????????????# ?????# #???? | | ??????????????# ?????########## #???? | | ??????????????# #??????????????# #???? | | ??????????????####??????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# ^#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: TH 10 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Join The Dark Side Overwhelming Challenges ------------ None Game ------ Seed ProtonMappingShredder Manual? 0 Play Time 00:48:24 Cumulative 22.5 hours Start 2025.10.26 @ 15:32:37 End 2025.10.26 @ 16:43:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 32c18170-a44b-4070-b398-4a775182e6c8