Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.22 @ 21:25:58 Player: BlobtheGreat Result: Destroyed by Q216-h with Enhanced Gamma Bomb Array Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (239) 1195 Value Destroyed (9299) 9299 Prototype IDs (65) 1300 Alien Tech Used (2) 400 Bonus (6489) 6489 TOTAL SCORE: 27383 Bonus ------- High Alert Combat Kills 581 Follower Combat Kills 897 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -389 Cogmind --------- Core Integrity 0/1600 Matter 229/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Coolant Network Quantum Capacitor Subatomic Replicator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Flexi-carbon Leg Advanced Myomer Leg Biometal Leg Improved Thunder Leg Experimental Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Actuator Array Advanced Transmission Jammer Advanced Reaction Control System Experimental Cloaking Device Advanced Remote Shield > --- WEAPON ----------- Kinetic Spear Kinetic Spear Plasma Lance > --- INVENTORY -------- Particle Reactor Particle Reactor Particle Reactor Myomer Leg Biometal Leg Experimental Myomer Leg Coolant Network Quantum Capacitor Graphene Brace Experimental EM Disruption Field Subatomic Replicator Vortex Rail Vortex Rail Heavy Proton Cannon Micro-nuke Launcher RU-N14's Throwing Claymores Phasing Sabre Kinetic Spear [Rating: 183] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Zionite Glidesys II Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Makeshift Hammer Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Thermoblaster Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . . . . . . . . . . . . . . Utility 13 | . . . . . 2 1 . . . . 2 . 2 . . . . 2 . 2 2 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 182 | 6 3 2 2 3 24 9 1 1 7 7 15 11 30 3 7 9 1 7 13 4 17 Power 23 | . 1 . 1 . 1 . . . . 2 1 2 7 . 3 1 . . . . 4 Engine 7 | . 1 . . . 1 . . . . 2 1 1 . . 1 . . . . . . Core 5 | . . . 1 . . . . . . . . 1 3 . . . . . . . . Reactor 11 | . . . . . . . . . . . . . 4 . 2 1 . . . . 4 Propulsion 52 | 2 . . . 2 12 2 . . 2 1 7 3 7 . 1 1 1 2 4 2 3 Treads 12 | 2 . . . 2 8 . . . . . . . . . . . . . . . . Leg 38 | . . . . . 4 2 . . 2 1 7 3 6 . 1 1 1 2 4 2 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . 1 . . . . . . . . Utility 68 | 2 1 . 1 . 5 5 1 1 1 1 5 6 12 3 2 5 . 2 8 2 5 Device 42 | 1 . . . . 3 3 . . 1 . 2 2 9 3 1 4 . 2 7 2 2 Storage 5 | 1 1 . 1 . . . . . . . . . 1 . . . . . 1 . . Processor 11 | . . . . . . 1 1 1 . . 2 3 1 . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 10 | . . . . . 2 1 . . . 1 1 1 1 . 1 . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 1 2 . 1 6 2 . . 4 3 2 . 4 . 1 2 . 3 1 . 5 Energy Gun 6 | . 1 . . . 1 . . . . . . . . . . 1 . . . . 3 Energy Cannon 4 | . . . . . 2 . . . . . . . . . . . . . 1 . 1 Ballistic Gun 6 | 2 . 1 . 1 2 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Launcher 9 | . . 1 . . 1 . . . 2 1 . . 1 . . 1 . 1 . . 1 Special Weapon 3 | . . . . . . . . . 1 1 . . . . 1 . . . . . . Impact Weapon 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 1 1 . 1 . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . 4 . 1 . 4 . . 1 4 . . 8 . 1 7 . 4 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Lost 60 | . 1 2 . 4 . 2 . . . 2 4 9 16 . 1 . . 1 2 1 15 Power 9 | . . 1 . . . . . . . . . 1 4 . . . . . . . 3 Propulsion 19 | . . . . 2 . . . . . 2 2 4 5 . . . . . 1 . 3 Utility 23 | . . . . 1 . 2 . . . . 2 4 4 . 1 . . 1 1 1 6 Weapon 9 | . 1 1 . 1 . . . . . . . . 3 . . . . . . . 3 Highest Loss Streak 4 | . 1 1 . 2 . 1 . . . 1 2 4 3 . 1 . . 1 1 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 5 7 11 13 14 18 15 17 18 18 18 17 16 16 16 17 17 18 17 17 18 14 Power 1 | 1 1 1 . 2 1 1 1 1 1 1 1 . 1 1 1 1 1 2 3 3 1 Propulsion 3 | 2 4 5 5 4 4 2 3 3 2 2 1 . 1 3 2 2 2 2 2 3 2 Utility 5 | . 1 1 1 2 6 8 9 10 9 9 8 6 4 4 5 6 6 5 4 4 3 Weapon 6 | . 1 4 5 6 5 3 4 4 5 6 7 8 8 8 7 6 7 7 6 7 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 38 | . 2 5 . . 12 . . 1 3 . . 1 2 . 1 1 . 3 2 . 5 Power 5 | . 1 . . . 2 . . 1 . . . . . . . . . 1 . . . Propulsion 6 | . 1 3 . . 1 . . . . . . . . . . . . . . . 1 Utility 8 | . . . . . 3 . . . 1 . . . 2 . . . . . 1 . 1 Weapon 17 | . . 2 . . 6 . . . 2 . . 1 . . 1 1 . 2 . . 2 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 92 | . 99 91 96 94 90 97 99 92 95 98 93 90 91 94 95 96 95 94 94 91 64 Engine 4 | . 14 6 . . 7 7 7 7 7 7 6 5 . . 1 . . . . . . Core 2 | . . . 11 14 1 . . . . . . 3 5 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 5 6 6 5 4 4 4 4 Treads 10 | . 28 28 28 28 33 . . . . . . . . . . . . . . . . Leg 20 | . . . . . . 38 37 35 38 40 33 26 28 30 29 30 30 27 26 24 16 Device 14 | . 14 14 14 8 11 15 17 14 13 11 15 9 17 19 15 14 15 21 23 29 18 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 4 2 Processor 10 | . . . . . . 1 9 14 14 14 16 16 17 20 20 20 20 18 18 16 12 Protection 2 | . . . . . 8 10 2 . . 2 . 4 1 . 1 5 5 4 2 . . Energy Gun 1 | . 6 4 . . 6 2 . . . . . . . . . . . . . . . Ballistic Gun 7 | . 21 23 28 27 10 3 . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 8 14 14 13 7 1 . 3 5 5 5 5 3 . . . Slashing Weapon 3 | . . . . . . . . . . 5 9 15 8 5 4 3 3 3 . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 5 5 5 5 5 12 12 7 Peak Build Rating 183 | 6 8 10 16 18 42 52 54 55 61 64 84 96 129 120 120 131 137 162 174 183 178 Average Rating 71 | 4 7 8 13 17 30 48 52 52 54 59 71 84 115 116 112 125 133 154 166 178 128 On Entrance 74 | . 6 8 8 16 17 42 50 51 52 59 52 73 96 114 115 117 131 137 157 172 174 Avg Prop Armor Cover (%) 1 | . . . . . . . 5 6 5 9 . 1 6 . 4 . . . . . . Naked Turns 161 | . . . . . . . . . . . . . . . . . . . . . 161 Heaviest Build 116 | 9 30 30 49 50 73 61 60 57 57 67 69 99 105 69 93 99 104 116 112 107 104 Greatest Support 171 | 40 40 40 40 40 80 80 65 65 105 65 112 144 153 133 128 128 133 141 161 161 171 Greatest Overweight (x) 1 | . . . 1 1 1 . . . . 1 . 1 1 . . . . . . . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 8 11 15 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 5 7 13 15 18 19 16 18 19 19 20 19 18 18 18 19 19 20 19 19 20 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 11 14 20 19 16 18 19 20 20 20 20 15 19 20 18 20 20 20 20 20 5 Class Distribution -------------------- 30% | Mutant 22% | Gladiator 20% | Scavenger-Gladiator 10% | Derelict-Gladiator 5% | Scavenger-Mutant 4% | Infiltrator-Gladiator 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Derelict-Gladiator | -6/Proximity Caves Gladiator | -6/Factory Derelict-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Warlord Scavenger-Gladiator | -3/Proximity Caves Scavenger-Gladiator | -3/Research Gladiator | -3/Quarantine Infiltrator-Gladiator | -2/Research Infiltrator-Gladiator | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 4808 | 288 211 127 . 220 454 200 69 80 147 248 486 342 530 48 132 131 122 178 263 91 441 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9856 | 143 565 216 . 274 1048 534 47 35 . 185 436 1072 2150 110 89 . 176 249 1025 581 921 Parts 509 | 14 43 11 . 23 55 12 . . . 12 22 45 103 5 15 . 5 19 57 24 44 Haulers Intercepted 13 | . 2 . . . 5 2 . . . . . . 1 . . . . 1 1 . 1 Recyclers Shooed 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 2 . 13 . . . 5 10 . 5 . . . . Prevented 14 | . . . . . . . . . . 7 . . . 4 . . 3 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 185 | . 11 10 . 15 19 6 1 1 . 12 7 14 37 1 7 . 5 7 8 3 21 Melee 72 | . . . . . . . 1 . . 1 7 14 26 1 1 . 1 1 8 3 8 Guns 52 | . 11 9 . 10 18 4 . . . . . . . . . . . . . . . AOE 55 | . . 1 . 5 . . . . . 11 . . 9 . 6 . 4 6 . . 13 Classes Destroyed 23 | 2 5 1 . . 3 1 1 . . 1 2 1 2 1 1 . . . 2 . . Worker 7 | . . . . . . . . . . . . . 3 . . . . 1 3 . . Builder 10 | . . . . . . . . . . . 1 1 1 . . . . 2 . . 5 Tunneler 5 | 3 . 1 . . . . . . . . . . 1 . . . . . . . . Hauler 13 | . 2 . . . 5 2 . . . . . . 1 . . . . 1 1 . 1 Recycler 12 | 1 . 1 . . 1 1 . . . . . 3 1 . . . . . 2 2 . Operator 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . Watcher 12 | . 2 . . . 4 2 . . . . . 1 . . . . . . 2 1 . Swarmer 63 | . 3 3 . 8 6 . . . . 9 . 8 12 . 4 . . 6 . . 4 Grunt 52 | . 8 . . 6 7 2 . . . . 1 . 12 . . . 4 . 3 1 8 Brawler 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Duelist 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Sentry 15 | . . . . . 4 2 . . . 1 2 1 2 . . . 1 . . 1 1 Specialist 2 | . . . . . . . . . . . . 2 . . . . . . . . . Hunter 7 | . . . . . 1 . . 1 . . . . 2 . 2 . . . . . 1 Programmer 27 | . . . . . . . . . . . 4 3 8 1 . . . 1 4 . 6 Q-Series 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . Assembled 8 | . . 7 . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 10 | 2 3 3 . 5 3 4 1 1 . 4 2 4 10 1 4 . 4 5 3 2 9 Combat Bots Only 9 | . 3 3 . 5 3 3 1 1 . 4 2 4 9 1 4 . 4 4 3 1 7 Max Kills in Single Turn 5 | 1 1 1 . 3 2 1 1 1 . 3 1 1 2 1 4 . 2 5 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 3 . . . . . 3 . . 2 . 4 . 2 3 . . 4 Melee 1 | . . . . . . . 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 1395 | . 46 33 . 39 93 124 2 3 . 75 74 169 223 4 25 . 20 55 47 33 330 Missed 530 | . 17 5 . 15 34 53 . 1 . 33 28 41 73 2 12 . 11 27 21 22 135 Hits 865 | . 29 28 . 24 59 71 2 2 . 42 46 128 150 2 13 . 9 28 26 11 195 Melee 19 | . . 4 . . . 8 . . . . 3 . . . 4 . . . . . . Projectile 846 | . 29 24 . 24 59 63 2 2 . 42 43 128 150 2 9 . 9 28 26 11 195 AOE 12 | . . . . . . . . . . . . . . . . . . . . . 12 Critical Strikes 31 | . 1 2 . . 2 2 1 . . 1 1 4 8 . . . . . 1 . 8 Actively Blocked 4 | . . . . . . . . . . . . . 4 . . . . . . . . Part Disruptions 4 | . . . . . . . . . . . . 3 . . . . . . . . 1 Damage Taken 13997 | . 363 397 . 337 735 952 33 85 . 452 629 1616 2782 42 166 . 185 620 484 226 3893 Core 2723 | . 51 91 . 27 47 105 18 26 . 65 35 163 325 . 48 . . 30 87 . 1605 Absorbed by Shields 807 | . . . . . . . . . . . . 362 . . . . 39 190 147 46 23 Regen/Repaired (Parts) 303 | . . . . . . . . . . . . . . . . 303 . . . . . Core Remaining (%) 80 | 100 . . . 32 91 . . . . 69 95 83 . . . . 67 . 91 100 . Volleys Fired 302 | 7 50 29 . 30 82 20 . . . 11 31 . 8 . 5 2 4 5 . . 18 Largest 2 | 2 2 2 . 2 2 2 . . . 1 1 . 1 . 1 1 1 1 . . 1 Hottest 260 | 40 60 60 . 45 93 86 . . . 36 40 . 36 . . 45 36 260 . . 52 Shots Fired 490 | 14 99 54 . 55 145 40 . . . 11 31 . 8 . 5 2 4 5 . . 17 Gun 387 | 14 99 52 . 50 130 40 . . . . . . . . . 2 . . . . . Cannon 46 | . . . . . 15 . . . . . 31 . . . . . . . . . . Launcher 47 | . . 2 . 5 . . . . . 10 . . 8 . . . 1 5 . . 16 Special 10 | . . . . . . . . . . 1 . . . . 5 . 3 . . . 1 Kinetic 288 | 14 76 31 . 50 66 20 . . . . 31 . . . . . . . . . . Thermal 100 | . . . . . 79 20 . . . . . . . . . . . 1 . . . Explosive 56 | . . 2 . 5 . . . . . 11 . . 8 . 5 . 4 4 . . 17 Electromagnetic 44 | . 23 21 . . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . 2 . . . . . Robot Hit Streak 15 | 9 15 6 . 11 11 9 . . . 1 . . 4 . 5 . 3 2 . . 8 Robot Miss Streak 10 | 1 4 4 . 5 10 4 . . . 1 . . . . 1 . . 2 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 3 . 1 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 633 | 10 60 28 . 34 88 45 2 2 . 5 37 64 114 4 6 . 9 14 47 24 40 Core Hits 365 | 5 29 17 . 26 50 11 1 . . 18 11 23 52 1 9 . 13 16 18 9 56 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 10 | . 1 . . . . 4 1 1 . 1 . . 2 . . . . . . . . Critical Strikes 53 | . 3 . . . 5 5 1 1 . 2 6 7 13 . . . 2 2 2 . 4 Burn 6 | . . . . . 5 1 . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . 2 . . . . . . . . . . . . . . . . . . . . Smash 9 | . . . . . . 4 1 1 . 1 . . 2 . . . . . . . . Sever 24 | . . . . . . . . . . 1 6 7 7 . . . 2 1 . . . Impale 11 | . . . . . . . . . . . . . 4 . . . . 1 2 . 4 Melee Attacks 594 | . . . . . . 23 4 7 1 6 97 98 154 9 11 . 6 26 81 33 38 Impact 77 | . . . . . . 23 4 7 1 1 5 . 28 1 3 . . 4 . . . Slashing 275 | . . . . . . . . . . 5 92 98 51 7 7 . 5 10 . . . Piercing 242 | . . . . . . . . . . . . . 75 1 1 . 1 12 81 33 38 Sneak Attacks 45 | . . . . . . 4 . . . . 5 6 10 3 . . . 3 10 4 . Combat Hostiles 6 | . . . . . . . . . . . . . 3 . . . . . 3 . . Follow-up Attacks 100 | . . . . . . 4 1 . . 1 10 18 26 1 1 . 1 5 15 10 7 Damage Inflicted 31235 | 120 727 514 . 779 1764 1479 116 96 . 1235 1672 2723 6594 379 1191 . 1351 2103 2606 1231 4555 Guns 3917 | 120 718 338 . 526 1575 640 . . . . . . . . . . . . . . . Cannons 163 | . . . . . 163 . . . . . . . . . . . . . . . . Explosions 8852 | . . 176 . 246 . . . . . 1043 . . 1007 . 866 . 944 1371 . . 3199 Melee 17915 | . . . . . . 839 116 96 . 158 1672 2723 5587 379 205 . 285 732 2606 1231 1286 Ramming 67 | . 9 . . 7 26 . . . . . . . . . . . . . . . 25 Kinetic 2583 | 120 486 196 . 526 835 420 . . . . . . . . . . . . . . . Thermal 1123 | . . . . . 903 220 . . . . . . . . . . . . . . . Explosive 8852 | . . 176 . 246 . . . . . 1043 . . 1007 . 866 . 944 1371 . . 3199 Electromagnetic 374 | . 232 142 . . . . . . . . . . . . . . . . . . . Impact 2314 | . . . . . . 839 116 96 . 45 . . 913 126 60 . . 119 . . . Slashing 7201 | . . . . . . . . . . 147 1672 2723 1586 253 265 . 353 157 . . 45 Piercing 8721 | . . . . . . . . . . . . . 3088 . . . 54 456 2606 1231 1286 Highest Corruption 12 | . . . . . 1 2 2 2 2 . 4 4 3 3 3 3 . 5 5 . 12 Average Corruption 3 | . . . . . 1 2 2 2 2 . 3 2 2 3 3 3 . 4 4 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 116 | . . . . . . 7 4 6 3 . 17 5 6 7 11 . . 1 23 . 26 Message Errors 36 | . . . . . . 2 3 3 1 . 6 2 . 3 2 . . . 7 . 7 Matter Fused 20 | . . . . . . 2 . 1 1 . 1 . 3 2 2 . . 1 4 . 3 Heat Flow Errors 13 | . . . . . . 1 . 1 . . 2 1 . 1 2 . . . 4 . 1 Energy Discharges 11 | . . . . . . . . 1 1 . 3 . 2 . 1 . . . . . 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Data Loss (minor) 21 | . . . . . . 1 1 . . . 5 1 1 1 2 . . . 4 . 5 Data Loss (major) 6 | . . . . . . 1 . . . . . 1 . . 2 . . . 2 . . Alerts 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3240 | . . 67 . 81 . 339 47 62 . 97 262 228 696 234 58 . 20 241 433 148 227 Projectiles 5 | . . . . . . . . . . . . . . . . . . . . . 5 Explosions 402 | . . 67 . 81 . . . . . 52 . . 22 . 16 . 20 82 . . 62 Melee 2833 | . . . . . . 339 47 62 . 45 262 228 674 234 42 . . 159 433 148 160 Knockbacks 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . Impact 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 283 | . . 33 . 47 . . . . . 23 . . 82 . . . . . . . 98 Shots 8 | . . 1 . 1 . . . . . 1 . . 3 . . . . . . . 2 Rammed 12 | . 1 . . 4 4 . . . . . . . . . . . . . . . 3 Targets Rammed 13 | . 1 . . 4 5 . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 317 | . 22 20 . 24 317 157 . 269 261 . 269 84 21 265 257 . . 196 163 . 126 Average Temperature 74 | . 3 11 . 8 101 72 . 128 141 . 122 33 9 138 108 . . 111 72 . 74 Received Heat Transfer 2165 | . 207 80 . 132 234 315 . . . 78 102 190 454 . . . 50 66 16 43 198 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 5 . 1 . . . . 4 . . . . . . . . Combat Hostiles 5 | . . . . . . 2 . 1 . . . . 2 . . . . . . . . Parts Fried 21 | . 1 . . . . 7 3 . . . . . 9 1 . . . . . . . Impact Corruptions 32 | . . . . . . 10 1 2 . 1 . . 11 6 . . . 1 . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Heat Transferred 2516 | . . . . . 2035 481 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . . . . . . 4 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Maximum Alert Level 3 | . . . . 1 . . . . . . 2 . 3 . . . . 1 1 . 3 Low Security (%) 82 | 100 100 100 . 96 100 100 . . . . 63 100 30 . . . . 62 98 100 43 Level 1 11 | . . . . 3 . . . . . . 25 . 43 . . . . 37 1 . 17 Level 2 5 | . . . . . . . . . . . 10 . 19 . . . . . . . 25 Level 3 1 | . . . . . . . . . . . . . 5 . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1013 | 5 130 174 . 229 140 95 . . . . 503 158 771 . . . . 388 207 43 1013 Initial 503 | . . 8 . . . 38 . . . . 503 60 72 . . . . . 207 43 13 Average 126 | 1 56 31 . 65 72 42 . . . . 222 37 305 . . . . 114 116 14 305 Influence Increases 7822 | 20 382 248 . 503 579 238 . 30 . 414 722 432 1337 30 140 30 110 528 361 139 1579 Destroy 0b10 Robot/C 3940 | . 220 100 . 360 380 120 . 20 . 280 140 280 780 20 120 . 100 240 180 60 540 Destroy 0b10 Robot/NC 345 | 20 25 10 . . 50 25 . . . 10 10 25 45 . . . . 30 40 15 40 Destroy Leader 822 | . 68 20 . 50 108 38 . 10 . 40 60 52 142 10 20 . 10 34 46 22 92 Allied During Kill 251 | . . 8 . 22 . . . . . 69 . . 42 . . . . 43 . . 67 Trap Triggered on 0b10 10 | . . . . . . . . . . . . 10 . . . . . . . . . Successful Hack 47 | . 24 . . . 7 5 . . . . . 5 6 . . . . . . . . Disable Machine 240 | . 15 75 . 15 15 . . . . . . . 60 . . . . 30 30 . . Destroy Structure 817 | . . 35 . 41 4 5 . . . . 47 30 112 . . . . 136 20 12 375 Advance Influence 450 | . . . . . . . . . . . 450 . . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . 15 . . . . 15 . . . Lose Combat Pursuer 870 | . 30 . . 15 15 45 . . . 15 15 30 135 . . 30 . . 45 30 465 Influence Decreases 6948 | 20 359 271 . 503 493 320 4 30 . 329 684 407 729 450 329 177 110 158 653 194 728 Entered New Map 937 | . . 15 . . . 48 3 . . . 32 63 76 280 65 147 . . 163 35 10 Time Decay 5000 | 20 359 236 . 419 493 254 1 30 . 265 612 289 443 160 254 30 110 108 470 159 288 Lost Part 517 | . . 20 . 24 . 18 . . . 20 40 55 160 . 10 . . 10 20 . 140 Lost Ally 494 | . . . . 60 . . . . . 44 . . 50 10 . . . 40 . . 290 Squads Dispatched 54 | . 3 1 . . 1 5 . . . . 6 4 15 . . . . 5 5 1 8 Investigation 6 | . . 1 . . . 1 . . . . 1 . 3 . . . . . . . . Extermination 18 | . . . . . . 1 . . . . 3 2 4 . . . . 1 3 1 3 Reinforcement 21 | . 3 . . . 1 . . . . . 2 2 3 . . . . 3 2 . 5 Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . Garrison 8 | . . . . . . 3 . . . . . . 4 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 Haulers Reinforced 5 | . . . . . . . . . . . . . 2 . . . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 10 | . 1 . . . . . . . . . . . 1 . . 2 . 4 1 . 1 Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . 3 . Times Spotted 357 | . 19 12 . 20 34 12 1 1 . 14 20 34 57 1 10 11 5 19 16 15 56 Peak Tracking Total 16 | . 4 4 . 5 4 6 1 1 . 4 4 15 10 1 4 10 4 7 4 7 16 Tactical Retreats 31 | . 1 2 . 1 1 3 . . . 1 1 2 6 . . 2 . . 1 2 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 10 | . 1 . . . 1 . . 1 . . . . 3 . . . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . 2 . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . . . . 2 . . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 17 | . 1 5 . 1 1 . . . . . . . 4 . . 1 . 2 2 . . Max in Single Turn 5 | . 1 5 . 1 1 . . . . . . . 1 . . 1 . 1 1 . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 40 | . 3 1 3 . 9 5 . . . . 4 4 4 1 . 2 . 2 2 . . Terminals 12 | . 3 . . . 7 1 . . . . . 1 . . . . . . . . . Fabricators 6 | . . . . . . 3 . . . . 1 . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . 1 2 1 . . . . 1 . . . Scanalyzers 5 | . . . . . 2 . . . . . . 1 . . . . . . 2 . . Garrison Access 5 | . . . . . . 1 . . . . 2 . 1 . . . . 1 . . . Total Hacks 80 | . 8 1 4 . 29 9 . . . . 6 7 7 1 . 2 . 3 3 . . Successful 40 | . 3 1 4 . 16 2 . . . . 4 2 4 1 . 2 . 1 . . . Failed 40 | . 5 . . . 13 7 . . . . 2 5 3 . . . . 2 3 . . Catastrophic 8 | . . . . . 3 1 . . . . . . 1 . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 115 | . 8 . 1 . 13 2 . . . . 20 16 9 . . . . 8 25 6 7 Terminals 30 | . 8 . . . 18 2 . . . . . 2 . . . . . . . . . Fabricators 10 | . . . . . . 5 . . . . 1 . 4 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . . . . . 2 3 1 . . . . 2 . . . Scanalyzers 16 | . . . . . 11 . . . . . . 2 . . . . . . 3 . . Garrison Access 8 | . . . . . . 2 . . . . 3 . 2 . . . . 1 . . . Terminal Hacks 12 | . 1 1 4 . 2 . . . . . . 1 . 1 . 2 . . . . . Record 3 | . . . 3 . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . 1 . 2 . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . . . 1 . 3 . . . . . . . . Network Status 3 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 1 1 1 . . . . 1 . . . Retrieve Components 4 | . . . . . . . . . . . 1 1 1 . . . . 1 . . . Scanalyzer 8 | . . . . . 8 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Study 7 | . . . . . 7 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 9 | . 2 . . . 6 1 . . . . . . . . . . . . . . . Terminals 9 | . 2 . . . 6 1 . . . . . . . . . . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Skim 7 | . 2 . . . 5 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . . . 8 4 . . . . 1 3 3 . . . . 2 2 . . Full Trace Events 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 4 . 5 . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 63 | . . . . . . . . . 14 . 12 9 . . . . . . 28 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . 169 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . 5 . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Total Allies 36 | . . 5 . . . . 4 . 4 . . 1 3 . . . . 2 . . 17 Largest Group 9 | . . 5 5 3 . . 4 4 4 4 . 1 2 . . . . 2 . . 9 Highest-Rated Group 206 | . . 83 83 40 . . 68 68 153 153 . 28 192 . . . . 206 . . 139 Highest-Rated Ally 103 | . . 31 31 16 . . 20 20 40 40 . 28 96 . . . . 103 . . 50 Zionite Dispatches 7 | . . . . . . . . . . . 1 1 1 . . . . 1 . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 11 | . . . . . . . 2 2 . . . 2 3 1 . . . . . . 1 STAY 2 | . . . . . . . . . . . . 1 1 . . . . . . . . DROP 3 | . . . . . . . . . . . . 1 1 . . . . . . . 1 EXPLORE 4 | . . . . . . . 1 1 . . . . 1 1 . . . . . . . RETURN 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Ally Attacks 192 | . . 15 . 18 . . . 11 . 38 . . 42 . . . . 20 . . 48 Total Damage 5080 | . . 177 . 121 . . . 49 . 590 . . 1376 . . . . 1364 . . 1403 Kills 33 | . . 5 . 4 . . . . . 4 . . 4 . . . . 7 . . 9 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Active Infowar (turns) 15363 | 90 996 1190 940 72 35 241 248 523 1203 432 2003 979 1514 327 557 712 392 516 1188 472 733 Optics 8923 | . . . . . . . . . . . 1533 979 1514 327 557 712 392 516 1188 472 733 Sensors 9515 | . . . . . 34 241 248 523 1203 432 1767 633 260 285 548 712 292 493 985 321 538 IFF 8 | . . . . . . . . . . . . . . . . . . . 8 . . Terrain 52 | . . . . . . . . . . . . . . . . . . . . . 52 Seismic 3289 | 90 996 1190 940 72 1 . . . . . . . . . . . . . . . . T.N.C. 24 | . . . . . . . . . . . . 24 . . . . . . . . . Cloaking 2887 | . . . . . . . . . . . . . . . . 455 392 516 1188 198 138 Jamming 832 | . . . . . . . . . . . . . . 29 9 . . . 117 466 211 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . 2 1 2 1 . . . 1 1 . . . . . . Drone Launches 4 | . . . . . . . 1 1 . . . . 1 1 . . . . . . . Drone Recoveries 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . Zionite Intel Received 16 | . . . . . . . . . . . 4 3 . . . . . 1 7 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 4 | . . . . . . . . . . . 1 1 . . . . . 1 1 . . Guard Positions 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 3 | . . . . . . . . . . . 1 . . . . . . . 2 . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 19969 | 182 996 1190 940 1597 2217 542 319 523 1209 682 2003 979 1514 327 557 712 392 516 1188 472 912 Spaces Moved 13160 | 94 516 599 466 620 1025 386 234 430 1008 550 1442 646 1172 271 448 607 321 381 849 313 782 Core 293 | 4 . . . . . . . . . . . . . . . . . . . . 289 Treads 3313 | 90 516 599 466 620 1022 . . . . . . . . . . . . . . . . Legs 9546 | . . . . . 3 386 234 430 1008 550 1442 646 1172 271 448 607 321 381 849 313 485 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . 8 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 108 108 108 108 108 108 103 64 72 110 114 110 110 108 108 108 50 Average Speed 126 | 155 160 160 199 240 168 108 108 108 110 111 110 112 99 110 114 111 110 109 108 111 89 Slowest Speed 240 | 160 160 160 240 240 240 108 108 108 122 178 117 185 182 110 115 115 110 110 113 113 130 Overloaded Moves 18 | . . . . . . . . . . . . 4 14 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . 4 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 6 76 98 62 89 79 17 80 92 87 76 34 22 26 45 80 84 76 18 79 9 18 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 5 | . . . 1 . 1 . 1 . 1 . . . . . 1 . . . . . . Known Exits Taken 16 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . 2 . . 2 3 5 4 . . . . 2 . 2 . . . . Spaces Dug 213 | . . . . 14 . 5 2 2 . 34 60 15 40 4 11 . . 9 10 4 3 Terrain Destroyed 665 | . . 35 . 49 . 5 2 2 . 101 62 15 55 4 77 1 11 59 10 4 173 Melee 116 | . . . . . . 5 2 2 . 1 42 15 16 4 3 . . 9 10 4 3 Projectile 23 | . . . . . . . . . . . 20 . . . 2 1 . . . . . AOE 526 | . . 35 . 49 . . . . . 100 . . 39 . 72 . 11 50 . . 170 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Res Acc Total 15547 | 115 593 781 480 673 1385 454 296 486 1101 597 1743 848 1428 290 477 640 347 450 1037 403 923 Wait 1029 | . 13 137 . 13 191 16 14 34 56 8 157 90 62 4 . . 10 16 94 65 49 Move 13139 | 93 515 598 465 619 1024 385 233 429 1007 549 1441 645 1171 270 447 606 320 380 848 312 782 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 105 | 9 7 9 9 2 19 2 1 6 5 . 2 6 8 . 1 5 1 9 4 . . Fast Attach 123 | 5 1 . . . 13 3 1 2 12 . 7 4 24 2 3 10 . 1 14 3 18 Attach 48 | 1 2 1 1 3 6 3 1 . 1 . 3 11 4 1 2 . . 2 2 . 4 Detach 23 | . . . . . 2 2 1 1 . . 2 4 4 2 . 2 . . 2 . 1 Swap 135 | . 1 2 1 2 7 4 4 2 1 21 18 6 17 4 10 3 5 10 9 3 5 Drop 150 | . 3 5 4 . 36 . . 6 18 3 4 5 15 . 2 12 2 11 16 2 6 Fire 302 | 7 50 29 . 30 82 20 . . . 11 31 . 8 . 5 2 4 5 . . 18 Melee 425 | . . . . . . 19 3 6 1 5 78 75 114 7 7 . 5 16 45 18 26 Ram 3 | . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . 1 . . 4 5 . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . 1 . . . . . 3 . 11 Rewire 38 | . . . . . . . 38 . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 183 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 706 | -10/Materials | Discovered new exit (range 10) 789 | -10/Materials | Discovered new exit (range 4) 1039 | -10/Materials | Discovered new exit (range 5) 1179 | -10/Materials | Entered Mines 1213 | -10/Mines | Assembled infested the area 1218 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1442 | -10/Mines | Met a Derelict shopkeep closing up shop 1512 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1512 | -10/Mines | Discovered new exit (range 5) 1601 | -10/Mines | Found a hidden stash of uninstalled traps 1691 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1753 | -10/Mines | Core integrity fell below 50% 1836 | -10/Mines | Discovered new exit (range 9) 1879 | -10/Mines | Discovered new exit (range 6) 2004 | -10/Mines | Discovered new exit (range 9) 2103 | -10/Mines | Learned 4 Materials zone layouts 2132 | -10/Mines | Found DCF Scrap (14 items) 2369 | -10/Mines | Entered Exiles 2369 | -10/Exiles | Accompanied by 5 allies 2391 | -10/Exiles | Discovered new exit (range 15) 2399 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2414 | -10/Exiles | Met 8R-AWN 2436 | -10/Exiles | Met EX-HEX 2486 | -10/Exiles | Met EX-BIN 2505 | -10/Exiles | Aligned with FarCom system 2506 | -10/Exiles | Given EX-Vault access code 2545 | -10/Exiles | Opened EX-Vault 2559 | -10/Exiles | Found Supersonic Drone Bay 2564 | -10/Exiles | Found Potential Leg 2567 | -10/Exiles | Found Potential Leg 2572 | -10/Exiles | Found YOLO Cannon 2624 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2677 | -10/Exiles | Met EX-DEC 2686 | -10/Exiles | Learned location of Zion (-7) 3309 | -10/Exiles | Stole three prototypes: Potential Leg, Supersonic Drone Bay, YOLO Cannon 3309 | -10/Exiles | Entered Mines 3309 | -9/Mines | Accompanied by 3 allies 3391 | -9/Mines | Discovered new exit (range 7) 3414 | -9/Mines | Met a Derelict bent on vengeance 3923 | -9/Mines | Excavation squad dispatched 3923 | -9/Mines | A large section of the Mines collapsed 4413 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4476 | -9/Mines | Discovered new exit (range 7) 4906 | -9/Mines | Entered Materials 4906 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4907 | -8/Materials | Identified exit to Factory 5518 | -8/Materials | Discovered exit to Factory (range 16) 5702 | -8/Materials | Build established: Scavenger-Mutant 6778 | -8/Materials | Build established: Scavenger-Skirmisher 6901 | -8/Materials | Learned location of 1 exit from Lower Caves 6946 | -8/Materials | Learned 8 Factory zone layouts 6983 | -8/Materials | Learned location of Recycling (-7) 7031 | -8/Materials | Learned Factory stockpile data 7038 | -8/Materials | Learned 8 Factory zone layouts 7046 | -8/Materials | Learned 4 Recycling zone layouts 7062 | -8/Materials | Learned location of 1 exit from Recycling 7086 | -8/Materials | Learned 12 Factory zone layouts 7123 | -8/Materials | Entered Factory 7123 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7124 | -7/Factory | Identified exit to Lower Caves 7125 | -7/Factory | Identified exit to Storage 7125 | -7/Factory | Identified exit to Factory 7125 | -7/Factory | FarCom data flow suspended 7196 | -7/Factory | Garrison activated, responded to threat 7665 | -7/Factory | Entered Lower Caves 7666 | -7/Lower Caves | Identified exit to Lower Caves 7707 | -7/Lower Caves | Build established: Gladiator 7827 | -7/Lower Caves | Encountered a Warlord checkpoint 7863 | -7/Lower Caves | Learned Factory trap positions 7875 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7967 | -7/Lower Caves | Found Alien Artifact 7967 | -7/Lower Caves | Identified Core Expander 7967 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 7984 | -7/Lower Caves | Entered another Lower Caves area 7984 | -7/Lower Caves | Accompanied by 4 allies 8097 | -7/Lower Caves | Lost 4 allies 8124 | -7/Lower Caves | Discovered exit to Factory (range 5) 8137 | -7/Lower Caves | Discovered new exit (range 122) 8271 | -7/Lower Caves | Learned 12 Factory zone layouts 8506 | -7/Lower Caves | Identified exit to Zion 8507 | -7/Lower Caves | Entered Zion 8531 | -7/Zion | Given A8's code to call for help 8559 | -7/Zion | Discovered new exit (range 14) 8628 | -7/Zion | System corruption cleaned by Quarantine Array 8894 | -7/Zion | Identified exit to Deep Caves 9017 | -7/Zion | Found Prototype Device 9017 | -7/Zion | Identified Bomb Factory No. 2 9059 | -7/Zion | Found Prototype Launcher 9059 | -7/Zion | Identified Gui. Missile Launcher 9234 | -7/Zion | Received a visual enhancement algorithm 9374 | -7/Zion | Met Imprinter 9455 | -7/Zion | Imprinted 9457 | -7/Zion | Declared Zion's savior 9616 | -7/Zion | Found Prototype Special Weapon 9616 | -7/Zion | Identified RU-N14's Throwing Claymores 9623 | -7/Zion | Found RU-N14's Throwing Claymores 9626 | -7/Zion | Found RU-N14's Throwing Claymores 9659 | -7/Zion | Identified exit to Proximity Caves 9716 | -7/Zion | Entered Proximity Caves 9716 | -6/Proximity Caves | Accompanied by 4 allies 9719 | -6/Proximity Caves | Spotter reported a threat 9719 | -6/Proximity Caves | Spotter reported a threat 9847 | -6/Proximity Caves | Spotter reported a threat 9937 | -6/Proximity Caves | Learned location of 1 exit from Factory 10086 | -6/Proximity Caves | Build established: Derelict-Gladiator 10197 | -6/Proximity Caves | Spotted B-75 Beast 10268 | -6/Proximity Caves | Lost 3 allies 10307 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10372 | -6/Proximity Caves | Discovered exit to Factory (range 13) 10398 | -6/Proximity Caves | Entered Factory 10398 | -6/Factory | Evolved 2 slots: Utility x2 10399 | -6/Factory | Identified exit to Factory 10401 | -6/Factory | Loaded intel: 91 trap records 10655 | -6/Factory | Zion Recon squad teleported in 11355 | -6/Factory | Retrieved Zion intel report: Branch Access 11355 | -6/Factory | Identified exit to Lower Caves 11366 | -6/Factory | Retrieved Zion intel report: Component Schematics 11497 | -6/Factory | Build established: Gladiator 11585 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11758 | -6/Factory | Retrieved Zion intel report: Guard Positions 11875 | -6/Factory | Terminal network hard line cut 12226 | -6/Factory | Discovered exit to Factory (range 8) 12401 | -6/Factory | Entered another Factory area 12401 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 12402 | -5/Factory | Identified exit to Upper Caves 12402 | -5/Factory | Identified exit to Extension 12589 | -5/Factory | Identified exit to DSF 12660 | -5/Factory | Zion Melee Resupply teleported in 12740 | -5/Factory | Build established: Derelict-Gladiator 12804 | -5/Factory | Retrieved Zion intel report: Branch Access 12858 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12879 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13185 | -5/Factory | Lost 4 parts (1p2n1u) 13359 | -5/Factory | Cargo convoy interrupted 13360 | -5/Factory | Discovered new exit (range 13) 13380 | -5/Factory | Identified exit to Factory 13380 | -5/Factory | Entered another Factory area 13380 | -4/Factory | Evolved 2 slots: Utility x2 13597 | -4/Factory | Spotted B-86 Titan 13639 | -4/Factory | Build established: Scavenger-Gladiator 13857 | -4/Factory | Enhanced Grunt warped into view, answering call for help 13862 | -4/Factory | Enhanced Grunt warped into view, answering call for help 13868 | -4/Factory | Destroyed 9 combat bots 14163 | -4/Factory | Zion Melee Resupply teleported in 14544 | -4/Factory | Garrison activated, responded to threat 14625 | -4/Factory | Lost 3 parts (1p1n1u) 14630 | -4/Factory | First assault squad dispatched 14644 | -4/Factory | Destroyed 8 combat bots 14867 | -4/Factory | Garrison activated, responded to threat 14889 | -4/Factory | Discovered new exit (range 6) 14893 | -4/Factory | Identified exit to Upper Caves 14894 | -4/Factory | Entered Upper Caves 14919 | -4/Upper Caves | Lost 3 parts (1p1u1w) 15001 | -4/Upper Caves | Learned 12 Research zone layouts 15214 | -4/Upper Caves | Discovered new exit (range 7) 15220 | -4/Upper Caves | Identified exit to Upper Caves 15221 | -4/Upper Caves | Entered another Upper Caves area 15271 | -4/Upper Caves | Discovered new exit (range 20) 15292 | -4/Upper Caves | Identified exit to Research 15385 | -4/Upper Caves | Learned location of Armory (-4) 15559 | -4/Upper Caves | Found DCF Scrap (14 items) 15731 | -4/Upper Caves | Spotted LT-4V5(f) 15732 | -4/Upper Caves | Encountered a Master Thief 15732 | -4/Upper Caves | Spotted K2-3H0(f) 15732 | -4/Upper Caves | Spotted 87-QZA(f) 15732 | -4/Upper Caves | Spotted FV-5JH(f) 15733 | -4/Upper Caves | Encountered a Master Thief 15734 | -4/Upper Caves | Encountered a Master Thief 15735 | -4/Upper Caves | Potential Leg stolen by Master Thief 15736 | -4/Upper Caves | Encountered a Master Thief 15739 | -4/Upper Caves | Supersonic Drone Bay stolen by Master Thief 15739 | -4/Upper Caves | YOLO Cannon stolen by Master Thief 15753 | -4/Upper Caves | Discovered new exit (range 10) 15761 | -4/Upper Caves | Myomer Leg stolen by Master Thief 15762 | -4/Upper Caves | Destroyed FV-5JH(f) 15777 | -4/Upper Caves | Identified exit to Warlord 15778 | -4/Upper Caves | Entered Warlord 15819 | -4/Warlord | System corruption cleaned by Quarantine Array 15881 | -4/Warlord | Rebuked by Warlord 15906 | -4/Warlord | Warlord's base attacked by MAIN.C 15938 | -4/Warlord | Found Prototype Energy Gun 15940 | -4/Warlord | Found Prototype Energy Gun 15979 | -4/Warlord | Identified Vortex Rail (x2) 16008 | -4/Warlord | Found Prototype Device 16008 | -4/Warlord | Identified Exp. Cloaking Device 16018 | -4/Warlord | Found Prototype Device 16018 | -4/Warlord | Identified System Purifier 16025 | -4/Warlord | Found Prototype Reactor 16025 | -4/Warlord | Identified Vortex Chain Reactor 16041 | -4/Warlord | Found Prototype Processor 16041 | -4/Warlord | Identified Exp. Target Analyzer 16256 | -4/Warlord | Warlord forces counterattacked 16357 | -4/Warlord | Spotted Executioner 16369 | -4/Warlord | Spotted Striker 16375 | -4/Warlord | P-80 Master assimilated allied H8-OFU(g) 16405 | -4/Warlord | Lost 6 allies 16459 | -4/Warlord | Opened side exit 16480 | -4/Warlord | Discovered new exit (range 11) 16487 | -4/Warlord | Identified exit to Proximity Caves 16490 | -4/Warlord | Entered Proximity Caves 16700 | -3/Proximity Caves | Spotted B-86 Titan 16786 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16842 | -3/Proximity Caves | Discovered exit to Research (range 15) 16882 | -3/Proximity Caves | Entered Research 16882 | -3/Research | Evolved 2 slots: Utility x2 16883 | -3/Research | Identified exit to Quarantine 16954 | -3/Research | Found Quantum Capacitor 16974 | -3/Research | Retrieved Zion intel report: Branch Access 17058 | -3/Research | Zion Heavy squad teleported in 17301 | -3/Research | Garrison activated, responded to threat 17385 | -3/Research | Spotted B-90 Cyclops 17398 | -3/Research | Entered Quarantine 17506 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17540 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 17582 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 17612 | -3/Quarantine | Discovered new exit (range 8) 17615 | -3/Quarantine | Scanned by Researcher 17671 | -3/Quarantine | Identified exit to Research 17733 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 17796 | -3/Quarantine | Found Alien Artifact 17859 | -3/Quarantine | Build established: Gladiator 17866 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 18036 | -3/Quarantine | Found Alien Artifact 18036 | -3/Quarantine | Identified Core Reset Matrix 18036 | -3/Quarantine | Identified Subatomic Replicator 18036 | -3/Quarantine | Used Core Reset Matrix 18040 | -3/Quarantine | Detected hypermatrix surge 18087 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 18196 | -3/Quarantine | Retrieved Zion intel report: Branch Access 18335 | -3/Quarantine | Found Prototype Device 18335 | -3/Quarantine | Identified Exp. EM Disruption Field 18522 | -3/Quarantine | Discovered exit to Research (range 20) 18586 | -3/Quarantine | Entered Research 18586 | -2/Research | Evolved 2 slots: Utility x2 18708 | -2/Research | Spotted B-90 Cyclops 18767 | -2/Research | Retrieved Zion intel report: Main Access 18767 | -2/Research | Identified exit to Access 18821 | -2/Research | Build established: Infiltrator-Gladiator 19058 | -2/Research | Entered Access 19058 | -1/Access | Evolved 2 slots: Utility x2 19491 | -1/Access | Destroyed 7 combat bots 19538 | -1/Access | Spotted B-99 Colossus 19574 | -1/Access | Zion Demo squad teleported in 19637 | -1/Access | System corruption reached 10% 19646 | -1/Access | Lost 3 parts (1p2u) 19732 | -1/Access | Lost 4 parts (1p1n1u1w) 19791 | -1/Access | Released all parts (16) 19845 | -1/Access | Zion Zionite Resupply teleported in 19864 | -1/Access | Found Unknown Launcher 19864 | -1/Access | Identified Fusion Bomb Launcher 19867 | -1/Access | Released all parts (2) 19871 | -1/Access | Core integrity fell below 50% 19889 | -1/Access | Zion Infowar Resupply teleported in 19889 | -1/Access | Emitted hypermatrix ping 19893 | -1/Access | Core integrity fell below 20% 19894 | -1/Access | Assembled emerged from beneath the floor 19895 | -1/Access | P-80 Master assimilated allied TZ-JR8(A) 19897 | -1/Access | Lost 3 parts (1u2w) 19918 | -1/Access | Assembled emerged from beneath the floor 19932 | -1/Access | Lost 5 allies 19970 | -1/Access | Destroyed by Q216-h with Enhanced Gamma Bomb Array Last Messages --------------- 19948_ T-07 Excavator destroyed. 19948_ as-11325 destroyed. 19948_ as-97124 destroyed. 19950_ as-62514 destroyed. 19963_ Slug penetrates Wall. 19963_ TF Node disabled. 19963_ Unknown Device tumbles out of TF Node. 19963_ Adv. Signal Interpreter tumbles out of TF Node. 19965_ Penetrated by Slug. 19965_ Slug penetrates Q216-h. 19966_ Door malfunctions. 19966_ Penetrated by Slug. 19968_ H-88 Terminator shuts down. 19968_ H-88 Terminator IFF system glitched. 19968_ Slug penetrates H-88 Terminator. 19968_ Slug penetrates Wall. 19970_ Slug penetrates H-88 Terminator. 19970_ Penetrated by Slug. 19970_ H-88 Terminator destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# """ # % #???????????? | | ??????????????????????# " # * #???????????? | | ??????????????????????# !?## ##???????????? | | ??????????????????????# ??# #????????????? | | ??????????????????????#######???# #????????????? | | ????????????????????????????????# +????????????? | | ??????????????????????#########?# #????????????? | | ??????????????????????# ?# #????????????? | | ??##############??????? # #????????????? | | ??# #?????????"""" # #????????????? | | ??# #?????????""R"" + #????????????? | | ??# #???????? "" "" # #????????????? | | ??# #??????? # #????????????? | | ??# """""" #??????# ?# #????????????? | | ??# """""" #??????# * ?# #????????????? | | ??# """""" #??????########??# #????????????? | | ??# ! """""" #???############?# #????????????? | | ??# """""" #???#[ # #????????????? | | ??# /#???# # #????????????? | | ??# ! #???# + +????????????? | | ??# #???# # #????????????? | | ??#######/######???# # #????????????? | | ??????# ##################### #????????????? | | ??????# ! h*%% *% #????????????? | | ??????# Q h[ % +????????????? | | ??????# ! = @ #????????????? | | ??????# ##################### #????????????? | | ??????#######???????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? +????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 750 Melee Speed Boost 40 Evasion (%) 82 Melee Accuracy 16 Launcher Accuracy 30 Recoil Reduction 4 Item Schematics ----------------- Imp. Core Shielding | -3/Quarantine | Z-intel Dispersion Rifle | -3/Quarantine | Z-intel Dual-blade Saw | -3/Quarantine | Z-intel Imp. Weapon Shielding | -3/Quarantine | Z-intel Imp. Focal Shield | -3/Quarantine | Z-intel Component Analysis Suite | -3/Quarantine | Z-intel Imp. Heavy Armor Plating | -3/Quarantine | Z-intel Imp. Heavy Siege Treads | -3/Quarantine | Z-intel Imp. Terrain Scanner | -3/Quarantine | Z-intel Lgt. Particle Reactor | -3/Quarantine | Z-intel Imp. Recalibrator | -3/Quarantine | Z-intel Imp. Datajack | -3/Quarantine | Z-intel Quantum Capacitor | -3/Quarantine | Z-intel Adv. Transmission Jammer | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Expander Core Reset Matrix Achievements -------------- Consequences Construction Begets Destruction Fancy Inventory I Laugh At Your Crits Insider Info Jackpot Live, Flee, And Rebuild Look Less Dangerous Next Time Morally Flexible Sixth Sense Sprinter Tailor-made Challenges ------------ None Game ------ Seed AntigravTacticalDeflector Manual? 0 Play Time 02:21:51 Cumulative 155.3 hours Start 2025.09.22 @ 17:25:21 End 2025.09.22 @ 21:25:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 74 Gallery% 66 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4737fd28-8382-45e2-9658-83159d216f11