Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.19 @ 14:00:04

Player: ZarZap

Result: Destroyed by Cetus Guard with Advanced KE Penetrator

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (114)     570
Value Destroyed (4290)     4290
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1335)               1335
              TOTAL SCORE: 11755

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    84
Follower Combat Kills      255
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -104

 Cogmind 
---------
Core Integrity             0/1150
Matter                     260/300
Energy                     310/310
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -4/Cetus

 Parts 
-------
>          --- POWER (2) --------
           Fission Core
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
  Advanced System Shield
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
     Light Antimatter Reactor
     Light Antimatter Reactor
           Flexi-carbon Leg
           Energy Well (350)

 Peak State 
------------
>          --- POWER ------------
  Improved Fusion Compressor
           Particle Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
           Energy Well
           Matter Compressor
  Enhanced Optical Array
           Recoil Nullifier
   Layered Light Armor Plating
>          --- WEAPON -----------
           Particle Gun
           Plasma Rifle
     Heavy Beamcaster
           Flak Gun
           Flak Gun
           Hardcell Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
     Light Angular Momentum Engine
     Light Antimatter Reactor
  Improved Titanium Leg
           Energy Well
     Light Armor Plating
           Relay Coupler [NC]
[Rating: 96]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Heavy Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Focal Shield
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Flak Gun
  Energy Gun               Field Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Hardcell Cannon
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -9  -9  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Gar Ext Cet 
Slots Evolved              12   | .   .   2   .   .   .   4   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   1   1   .   1   .   .   .   
  Weapon                   4    | .   .   .   .   .   .   1   1   1   1   .   .   .   
Parts Attached             144  | 6   2   4   14  14  6   21  17  5   2   12  41  .   
  Power                    26   | 1   .   1   2   2   1   2   4   1   .   2   10  .   
    Engine                 14   | 1   .   1   1   2   .   1   4   1   .   1   2   .   
    Core                   6    | .   .   .   1   .   1   1   .   .   .   .   3   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   1   5   .   
  Propulsion               50   | 2   .   .   5   7   2   8   4   .   2   6   14  .   
    Treads                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Leg                    48   | 2   .   .   5   7   2   8   4   .   .   6   14  .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   2   1   3   3   2   5   5   1   .   3   5   .   
    Device                 4    | .   .   .   .   .   1   .   1   .   .   .   2   .   
    Storage                6    | 1   1   .   .   .   .   1   2   .   .   1   .   .   
    Processor              5    | .   1   1   .   .   .   1   1   .   .   .   1   .   
    Hackware               3    | .   .   .   1   .   .   .   1   .   .   .   1   .   
    Protection             13   | .   .   .   2   3   1   3   .   1   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   .   2   4   2   1   6   4   3   .   1   12  .   
    Energy Gun             17   | 1   .   1   2   2   .   4   .   .   .   .   7   .   
    Energy Cannon          4    | .   .   1   .   .   .   1   1   1   .   .   .   .   
    Ballistic Gun          13   | 1   .   .   2   .   1   1   3   2   .   1   2   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   1   2   .   .   .   .   
Parts Lost                 65   | .   .   2   7   8   .   17  2   1   1   7   20  .   
  Power                    9    | .   .   1   1   1   .   1   .   .   .   1   4   .   
  Propulsion               22   | .   .   .   3   4   .   8   1   .   .   2   4   .   
  Utility                  12   | .   .   .   .   2   .   2   .   .   1   2   5   .   
  Weapon                   22   | .   .   1   3   1   .   6   1   1   .   2   7   .   
  Highest Loss Streak      8    | .   .   2   3   3   .   5   1   1   1   3   8   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   94  86  98  88  99  78  69  85  79  82  74  18  
  Engine                   5    | .   14  10  7   10  3   1   5   9   10  5   .   .   
  Core                     2    | .   .   .   3   .   7   5   .   .   .   .   2   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   4   5   .   
  Leg                      24   | .   28  22  31  25  33  27  20  17  10  15  20  .   
  Device                   1    | .   .   .   .   .   5   .   3   .   .   .   3   .   
  Storage                  10   | .   14  11  11  11  11  6   6   11  10  12  13  .   
  Processor                5    | .   8   21  11  .   .   6   5   5   5   5   5   .   
  Hackware                 2    | .   .   .   4   6   .   .   4   5   5   .   .   5   
  Protection               6    | .   .   .   6   12  16  10  .   4   5   5   1   .   
  Energy Gun               8    | .   14  11  9   22  11  5   .   .   .   .   11  .   
  Energy Cannon            3    | .   .   .   7   .   .   6   4   4   5   5   .   .   
  Ballistic Gun            8    | .   14  10  5   .   10  6   14  21  21  22  5   .   
Peak Build Rating          96   | 6   7   13  23  21  20  35  57  69  90  93  96  25  
  Average Rating           37   | 4   6   10  19  16  18  23  43  65  82  86  73  21  
  On Entrance              30   | .   6   7   13  20  12  20  .   57  69  87  75  25  
Naked Turns                147  | .   .   .   .   .   .   83  12  .   .   .   52  .   
Heaviest Build             102  | 11  26  31  35  35  35  102 59  69  69  85  90  22  
  Greatest Support         150  | 20  20  20  36  33  40  73  80  60  150 150 105 3   
  Greatest Overweight (x)  7    | 2   1   1   2   3   .   2   2   1   1   4   7   7   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   5   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  25  15  15  15  15  15  5   
  Average Capacity         14   | 7   10  15  15  15  15  16  9   15  15  15  14  5   
  Most Carried             15   | 2   4   8   15  12  14  15  10  12  12  15  15  5   
  Average Carried          9    | .   2   6   10  9   11  13  5   9   11  10  9   5   
  Final Capacity           15   | 8   15  15  15  15  15  5   15  15  15  15  5   5   
  Final Carried            14   | 2   4   6   9   10  14  5   10  10  12  9   5   5   

 Class Distribution 
--------------------
 20% | Mutant
 18% | Scavenger-Mutant
 15% | Hacker-Mutant
 12% | Hacker-Tank
  9% | Scavenger-Tank
  7% | Scavenger-Gunner
  7% | Executioner
  3% | Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Storage
      Hacker-Mutant | -9/Garrison
   Scavenger-Mutant | -9/Recycling
     Scavenger-Tank | -7/Factory
        Hacker-Tank | -6/Factory
        Hacker-Tank | -5/Factory
 Hacker-Executioner | -4/Factory
        Executioner | -4/Garrison
   Scavenger-Gunner | -4/Extension
      Hacker-Mutant | -4/Cetus

 Resources                      | -11  -10  -9   -9   -9   -9   -7   -6   -5   -4   -4   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Fac  Gar  Ext  Cet  
Matter Collected           2834 | 255  .    85   262  110  97   301  173  .    .    523  1028 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5107 | .    .    153  1092 770  220  985  234  69   .    616  968  .    
  Parts                    211  | .    .    9    59   30   16   41   11   1    .    25   19   .    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    1    .    .    .    2    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Gar Ext Cet 
Combat Hostiles Destroyed  101  | .   .   3   22  20  5   19  8   1   .   16  7   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     64   | .   .   3   14  17  5   9   .   1   .   10  5   .   
  Cannons                  30   | .   .   .   7   .   .   10  8   .   .   4   1   .   
Classes Destroyed          12   | .   .   2   6   3   1   .   .   .   .   .   .   .   
  Worker                   3    | .   .   .   1   .   .   2   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   1   .   .   .   .   .   .   .   4   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   1   .   1   .   .   .   .   
  Swarmer                  31   | .   .   .   5   7   1   4   6   .   .   8   .   .   
  Grunt                    40   | .   .   1   9   7   1   11  .   .   .   8   3   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   
  Sentry                   17   | .   .   2   8   1   2   1   2   1   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   .   .   3   .   
  Programmer               6    | .   .   .   .   3   .   2   .   .   .   .   1   .   
Best Kill Streak           7    | .   .   1   4   7   3   5   6   1   .   5   3   .   
  Combat Bots Only         7    | .   .   1   3   7   3   5   6   1   .   5   3   .   
Max Kills in Single Turn   2    | .   .   1   2   2   1   2   1   1   .   2   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -7   -6   -5   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Fac  Gar  Ext  Cet  
Hostile Shots Fired        1128  | .    4    24   193  96   36   183  108  6    .    226  247  5    
  Missed                   350   | .    1    4    53   28   7    57   37   4    .    79   78   2    
Damage Taken               9889  | .    29   220  1250 667  250  1730 652  40   .    2104 2884 63   
  Core                     1833  | .    .    36   235  44   40   228  66   18   .    168  935  63   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  327   | .    .    .    .    6    7    13   .    19   .    282  .    .    
  Ignored by Resistances   2883  | .    8    59   393  203  77   507  201  11   .    602  805  17   
  Regen/Repaired (Parts)   168   | .    .    .    82   86   .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  100  .    .    .    11   67   92   98   .    .    .    .    
Volleys Fired              287   | .    4    14   74   41   15   50   21   4    .    30   34   .    
  Largest                  5     | .    2    2    2    2    2    3    4    5    .    5    4    .    
  Hottest                  286   | .    60   123  128  128  113  183  119  207  .    207  286  .    
Shots Fired                684   | .    7    26   141  81   30   139  49   15   .    89   107  .    
  Gun                      534   | .    7    25   101  81   30   89   31   13   .    61   96   .    
  Cannon                   150   | .    .    1    40   .    .    50   18   2    .    28   11   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  265   | .    4    13   46   .    11   52   31   13   .    61   34   .    
  Thermal                  397   | .    3    13   95   81   19   65   18   2    .    28   73   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          22    | .    .    .    .    .    .    22   .    .    .    .    .    .    
  Robot Hit Streak         45    | .    4    10   28   45   19   34   17   20   .    15   18   .    
  Robot Miss Streak        7     | .    3    2    3    3    1    1    7    4    .    5    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    1    .    .    
  Secondary Targets        7     | .    .    1    .    4    1    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    .    .    .    1    .    .    
Shots Hit Robots           504   | .    4    19   113  70   23   101  31   12   .    61   70   .    
  Core Hits                285   | .    2    6    42   27   9    48   41   16   .    61   33   .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    .    .    3    4    2    .    .    .    .    1    6    .    
    Burn                   13    | .    .    .    3    4    1    .    .    .    .    .    5    .    
    Destroy                2     | .    .    .    .    .    1    .    .    .    .    1    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10547 | .    50   246  1888 1194 403  2061 950  318  .    1739 1698 .    
  Guns                     7194  | .    41   235  1279 1194 397  922  402  277  .    1059 1388 .    
  Cannons                  3198  | .    .    .    597  .    .    1129 542  33   .    635  262  .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  155   | .    9    11   12   .    6    10   6    8    .    45   48   .    
  Kinetic                  3854  | .    31   131  590  .    133  560  402  277  .    1059 671  .    
  Thermal                  6312  | .    10   104  1286 1194 264  1265 542  33   .    635  979  .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          226   | .    .    .    .    .    .    226  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    1    1    .    .    .    .    .    1    1    
  Average Corruption       1     | .    .    .    .    1    1    .    .    .    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6     | .    .    .    .    2    4    .    .    .    .    .    .    .    
    Message Errors         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Matter Fused           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    2    1    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            46    | .    .    .    .    .    .    14   22   .    .    2    8    .    
  Projectiles              38    | .    .    .    .    .    .    14   22   .    .    2    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    8    .    
Knockbacks                 7     | .    .    1    .    .    .    .    1    .    .    .    5    .    
  Impact                   3     | .    .    1    .    .    .    .    1    .    .    .    1    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    .    1    .    .    .    5    .    .    
Targets Rammed             19    | .    1    1    2    .    1    3    1    1    .    7    2    .    
  Kicked                   12    | .    1    1    2    .    1    2    1    1    .    1    2    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        1166  | .    .    60   576  412  199  521  72   132  .    671  1166 .    
  Average Temperature      162   | .    .    26   119  136  79   186  34   56   .    190  255  .    
  Received Heat Transfer   3321  | .    21   150  678  162  123  696  99   9    .    718  665  .    
  Effects                  93    | .    .    .    10   3    .    9    .    .    .    16   55   .    
    Shutdowns              15    | .    .    .    .    1    .    2    .    .    .    3    9    .    
    Energy Bleed           15    | .    .    .    5    .    .    1    .    .    .    1    8    .    
    Interference           19    | .    .    .    5    .    .    3    .    .    .    2    9    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    2    1    .    
    Short Circuit          7     | .    .    .    .    2    .    1    .    .    .    1    3    .    
    Damage (minor)         7     | .    .    .    .    .    .    2    .    .    .    1    4    .    
    Damage (major)         27    | .    .    .    .    .    .    .    .    .    .    6    21   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              5     | .    .    .    1    3    .    .    .    .    .    .    1    .    
  Combat Hostiles          5     | .    .    .    1    3    .    .    .    .    .    .    1    .    
  Parts Melted             30    | .    .    .    5    13   1    2    1    .    .    .    8    .    
  Heat Transferred         12976 | .    25   237  3108 2764 666  1887 850  50   .    851  2538 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Gar Ext Cet 
Peak Influence             694  | .   15  121 321 694 381 256 240 143 .   413 243 39  
  Initial                  266  | .   .   5   43  182 266 70  65  69  .   4   183 39  
  Average                  162  | .   1   44  142 342 304 94  126 107 .   206 103 39  
Maximum Alert Level        2    | .   .   .   1   2   1   1   1   .   .   2   1   .   
  Low Security (%)         66   | 100 100 100 72  20  13  92  79  100 100 40  77  100 
  Level 1                  29   | .   .   .   27  55  86  7   20  .   .   55  22  .   
  Level 2                  4    | .   .   .   .   23  .   .   .   .   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   2   5   .   .   4   1   1   1   .   3   .   
  Investigation            5    | .   .   .   1   .   .   1   .   .   1   .   2   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement            7    | .   .   2   1   .   .   1   1   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Gar Ext Cet 
Distress Signals           6    | .   .   1   2   .   .   1   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | .   4   5   31  21  5   31  15  4   .   26  27  2   
  Peak Tracking Total      8    | .   2   2   5   3   2   8   5   1   .   8   8   5   
  Tactical Retreats        13   | .   .   .   2   1   .   4   1   .   .   3   2   .   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Gar Ext Cet 
Traps Triggered            15   | .   .   .   4   6   .   2   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -6  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Gar Ext Cet 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Gar Ext Cet 
Machines Accessed          23   | .   .   .   8   2   2   .   .   3   1   1   6   .   
  Terminals                19   | .   .   .   7   2   1   .   .   2   .   1   6   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
Total Hacks                45   | .   .   .   15  2   2   .   .   9   3   2   12  .   
  Successful               22   | .   .   .   9   2   2   .   .   3   1   .   5   .   
  Failed                   23   | .   .   .   6   .   .   .   .   6   2   2   7   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                36   | .   .   .   14  2   1   .   .   5   .   2   12  .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   .   .   .   3   .   .   .   
Terminal Hacks             19   | .   .   .   8   2   1   .   .   3   .   .   5   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Open Door                7    | .   .   .   2   .   .   .   .   .   .   .   5   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Unlock Access            2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   2   2   1   .   .   1   1   1   4   .   
  Full Trace Events        5    | .   .   .   2   .   .   .   .   .   1   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -6  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Gar Ext Cet 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -9   -7   -6   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Fac  Gar  Ext  Cet  
Total Allies               7    | .    .    .    .    .    .    .    .    .    .    .    7    .    
  Largest Group            6    | .    .    .    .    .    .    .    .    .    .    .    6    .    
  Highest-Rated Group      238  | .    .    .    .    .    .    .    .    .    .    .    238  .    
  Highest-Rated Ally       46   | .    .    .    .    .    .    .    .    .    .    .    46   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               42   | .    .    .    .    .    .    .    .    .    .    .    42   .    
  Total Damage             1269 | .    .    .    .    .    .    .    .    .    .    .    1269 .    
  Kills                    5    | .    .    .    .    .    .    .    .    .    .    .    5    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -6  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Gar Ext Cet 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -7   -6   -5   -4   -4   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Fac  Gar  Ext  Cet  
Turns Passed               7656 | 65   181  160  1097 1218 461  1428 798  426  40   618  1123 41   
Spaces Moved               4413 | 46   119  58   646  555  330  786  546  223  21   353  717  13   
  Core                     372  | 10   .    .    .    .    .    162  71   .    .    .    116  13   
  Treads                   142  | .    .    .    .    .    .    .    .    .    15   127  .    .    
  Legs                     3899 | 36   119  58   646  555  330  624  475  223  6    226  601  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  120  120  50   50   130  160  120  50   200  
  Average Speed            144  | 120  138  190  128  186  120  154  127  180  171  138  124  307  
  Slowest Speed            400  | 150  190  190  260  330  120  265  150  200  200  400  400  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    27   9    79   61   61   29   21   10   1    57   70   9    
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    .    .    .    .    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Terrain Destroyed          12   | .    .    .    .    .    .    .    1    1    .    5    5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    .    .    1    1    .    5    5    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -9  -7  -6  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Gar Ext Cet 
Total                      5067 | 53  128 80  766 657 362 883 596 235 25  409 858 15  
  Wait                     119  | .   .   .   22  17  .   14  5   .   .   .   61  .   
  Move                     4398 | 45  118 57  646 550 329 785 545 222 21  351 716 13  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  40   | 2   2   4   7   5   2   7   5   2   .   2   2   .   
  Fast Attach              67   | 6   1   1   1   5   .   10  14  1   2   3   23  .   
  Attach                   42   | .   .   2   7   6   1   8   1   3   .   7   7   .   
  Detach                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Swap                     36   | .   1   1   6   3   5   3   3   1   .   2   11  .   
  Drop                     15   | .   1   .   1   2   .   3   1   1   .   2   2   2   
  Fire                     287  | .   4   14  74  41  15  50  21  4   .   30  34  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Kick                     12   | .   1   1   2   .   1   2   1   1   .   1   2   .   
  Crush                    6    | .   .   .   .   .   .   .   .   .   .   6   .   .   
  Escape Stasis            30   | .   .   .   .   25  .   .   .   .   .   5   .   .   
  Rewire                   12   | .   .   .   .   3   9   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Garrison
-4/Extension (discovered 2 exits: [*Res] / [*Cet])
-4/Cetus

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Discovered new exit (range 16)
  246 | -10/Materials | Identified exit to Materials
  247 | -10/Materials | Entered another Materials area
  247 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  314 | -9/Materials  | Build established: Mutant
  359 | -9/Materials  | Discovered new exit (range 7)
  405 | -9/Materials  | Identified exit to Storage
  407 | -9/Materials  | Entered Storage
  572 | -9/Storage    | Found Prototype Protection
  572 | -9/Storage    | Identified Lgt. Regenerative Plating
 1117 | -9/Storage    | Garrison activated, responded to threat
 1183 | -9/Storage    | Lost 3 parts (1n2w)
 1309 | -9/Storage    | Core integrity fell below 50%
 1504 | -9/Storage    | Identified exit to Garrison
 1504 | -9/Storage    | Entered Garrison
 1521 | -9/Garrison   | Build established: Hacker-Mutant
 1618 | -9/Garrison   | Triggered checkpoint
 1748 | -9/Garrison   | Triggered checkpoint
 1837 | -9/Garrison   | Discovered new exit (range 11)
 1861 | -9/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2032 | -9/Garrison   | Triggered checkpoint
 2124 | -9/Garrison   | Discovered new exit (range 13)
 2145 | -9/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2176 | -9/Garrison   | Triggered checkpoint
 2256 | -9/Garrison   | Triggered checkpoint
 2420 | -9/Garrison   | Triggered checkpoint
 2506 | -9/Garrison   | Destroyed 7 combat bots
 2513 | -9/Garrison   | Build established: Scavenger-Mutant
 2553 | -9/Garrison   | Lost 3 parts (2n1u)
 2668 | -9/Garrison   | Triggered checkpoint
 2707 | -9/Garrison   | Discovered new exit (range 14)
 2722 | -9/Garrison   | Entered Recycling
 2723 | -9/Recycling  | Met a Zionite searching for Scraptown
 2728 | -9/Recycling  | Core integrity fell below 20%
 3176 | -9/Recycling  | Discovered new exit (range 7)
 3183 | -9/Recycling  | Entered Factory
 3183 | -7/Factory    | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 3256 | -7/Factory    | Noticed a derelict Sapper rigging charges
 3794 | -7/Factory    | Build established: Scavenger-Tank
 3873 | -7/Factory    | Lost 3 parts (1u2w)
 4105 | -7/Factory    | Build established: Scavenger-Mutant
 4528 | -7/Factory    | Released all parts (8)
 4555 | -7/Factory    | Lost 5 parts (2n3w)
 4600 | -7/Factory    | Discovered new exit (range 14)
 4611 | -7/Factory    | Entered another Factory area
 4611 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5208 | -6/Factory    | Build established: Hacker-Tank
 5401 | -6/Factory    | Discovered new exit (range 6)
 5409 | -6/Factory    | Entered another Factory area
 5409 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5779 | -5/Factory    | Discovered new exit (range 15)
 5835 | -5/Factory    | Entered another Factory area
 5835 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5875 | -4/Factory    | Identified exit to Garrison
 5875 | -4/Factory    | Hacking Suite fried by hacking feedback
 5875 | -4/Factory    | Entered Garrison
 5929 | -4/Garrison   | Triggered checkpoint
 6179 | -4/Garrison   | Spotted B-86 Titan
 6192 | -4/Garrison   | Build established: Executioner
 6289 | -4/Garrison   | Triggered checkpoint
 6338 | -4/Garrison   | Installed Relay Interface Framework
 6376 | -4/Garrison   | Lost 3 parts (1n1u1w)
 6399 | -4/Garrison   | Spotted B-86 Titan
 6409 | -4/Garrison   | Triggered checkpoint
 6472 | -4/Garrison   | Discovered new exit (range 15)
 6493 | -4/Garrison   | Entered Extension
 6556 | -4/Extension  | Rescued a captive Derelict
 6589 | -4/Extension  | Rescued a captive Derelict
 6816 | -4/Extension  | Lost 8 parts (2p3n1u2w)
 6818 | -4/Extension  | Disrupted transfer network
 6862 | -4/Extension  | Rescued a captive Derelict
 6885 | -4/Extension  | Rescued a captive Derelict
 6886 | -4/Extension  | Rescued a captive Derelict
 6925 | -4/Extension  | Rescued a captive Derelict
 6935 | -4/Extension  | Rescued a captive Derelict
 7076 | -4/Extension  | Lost 3 allies
 7117 | -4/Extension  | Lost 3 allies
 7122 | -4/Extension  | Spotted B-86 Titan
 7245 | -4/Extension  | Lost 5 parts (1p1u3w)
 7510 | -4/Extension  | Spotted B-86 Titan
 7536 | -4/Extension  | Released all parts (13)
 7538 | -4/Extension  | Core integrity fell below 50%
 7544 | -4/Extension  | Core integrity fell below 20%
 7564 | -4/Extension  | Lost 4 parts (1p3u)
 7580 | -4/Extension  | Discovered new exit (range 16)
 7581 | -4/Extension  | Discovered new exit (range 14)
 7616 | -4/Extension  | Entered Cetus
 7655 | -4/Cetus      | Spotted Cetus Guard
 7655 | -4/Cetus      | Spotted Cetus Guard
 7657 | -4/Cetus      | Destroyed by Cetus Guard with Advanced KE Penetrator

 Last Messages 
---------------
07543_ Penetrated by Slug.
07543_ Slug penetrates Wall. <x3>
07580_ EXIT=FOUND <x2>
07588_ Acquired Hardcell Cannon.
07590_ K-01 Serf exits Transfer Station. <x2>
07596_ Acquired Spear.
07598_ U-05 Engineer enters Transfer Station. <x2>
07601_ Acquired Adv. System Shield.
07603_ A-15 Conveyor exits Transfer Station.
07603_ U-05 Engineer exits Transfer Station.
07615_ Acquired Fission Core.
07616_ K-01 Serf exits Transfer Station.
07616_ U-05 Engineer exits Transfer Station.
LOCATION=UNKNOWN
GOAL=ESCAPE
07644_ Dropped Hardcell Cannon.
07645_ Dropped Spear.
07653_ Slug penetrates Wall. <x2>
07655_ Penetrated by Slug. <x2>
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          53
Energy Capacity            1390
Matter Stores              550
Matter Capacity            550
Sight Range                22
Terrain Scan Density       110
Armor Coverage             225
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Weapon Shielding           90
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         6
Recoil Reduction           6
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              CommAccelerationSword
  Manual?         0
Play Time         00:56:46
  Cumulative      21.9 hours
  Start           2024.09.19 @ 13:03:09
  End             2024.09.19 @ 14:00:04
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          87
  Rogue           84
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          27
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 468eeecb-577d-460e-ad31-b76dc3d48330