Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 05:31:12 Player: lepire Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (40) 200 Value Destroyed (1021) 1021 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (2959) 2959 TOTAL SCORE: 12800 Bonus ------- Follower Combat Kills 359 Registered with UFD 300 Met Imprinter 300 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 85/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- Experimental Optical Array Improved Terrain Scan Processor Improved Target Analyzer Makeshift Propulsion Shielding Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Experimental Optical Array Advanced Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Makeshift Propulsion Shielding Layered Medium Armor Plating Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Light Neutrino Core Improved Q-thruster Improved Melee Analysis Suite Sigix Terminator Improved Plasma Cutter Ionic Axe [Rating: 142] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Matter Drive Propulsion Biomechanical Wings Treads Spiked Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Biomechanical Wings Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Makeshift Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Companion Sword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 8 . . . . 2 2 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . 2 . . Utility 14 | . . . . . 6 . . . . 2 2 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 88 | 3 3 5 4 4 17 6 . 2 2 6 12 6 3 2 6 7 Power 12 | . 1 2 . . 1 1 . . 2 2 2 . . . 1 . Engine 5 | . 1 1 . . 1 1 . . 1 . . . . . . . Core 6 | . . 1 . . . . . . 1 2 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 21 | 2 . 1 1 1 6 . . 1 . . 2 2 1 1 . 3 Treads 3 | 1 . 1 1 . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 1 . . . Wheel 2 | 1 . . . 1 . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 2 Flight 13 | . . . . . 6 . . 1 . . 2 2 . 1 . 1 Utility 38 | . 1 1 . . 9 3 . 1 . 4 7 2 2 1 4 3 Device 16 | . . . . . 4 . . . . 3 3 1 1 . 3 1 Storage 2 | . . 1 . . 1 . . . . . . . . . . . Processor 9 | . 1 . . . 2 . . 1 . . 2 . 1 . . 2 Hackware 5 | . . . . . 1 1 . . . 1 1 . . . 1 . Protection 6 | . . . . . 1 2 . . . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 17 | 1 1 1 3 3 1 2 . . . . 1 2 . . 1 1 Energy Gun 2 | 1 . . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 1 1 2 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . . . . Piercing Weapon 4 | . . . . . . 1 . . . . 1 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 2 1 . . . 1 . . 3 . 1 1 Parts Lost 37 | . . 2 2 . 5 3 1 . . 1 . . . . 6 17 Power 4 | . . 1 . . 1 1 . . . . . . . . . 1 Propulsion 10 | . . . 1 . 2 . . . . 1 . . . . 1 5 Utility 19 | . . . . . 2 1 1 . . . . . . . 5 10 Weapon 4 | . . 1 1 . . 1 . . . . . . . . . 1 Highest Loss Streak 17 | . . 1 1 . 4 2 1 . . 1 . . . . 4 17 To Critical Strikes 2 | . . . . . 1 . . . . . . . . . . 1 Average Backups 8 | 6 5 8 10 12 5 3 3 4 5 7 7 7 7 6 6 3 Power . | 1 1 . . . . . . . . . 1 1 1 1 . . Propulsion 1 | 4 2 2 1 1 . . . . . . . 1 1 . . . Utility 5 | . . 3 6 7 3 2 2 3 4 6 4 3 3 3 2 1 Weapon 1 | 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 16 | . 2 . 1 6 1 . . . . 3 . . 1 . 2 . Power 1 | . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . 1 . 1 . Utility 8 | . 1 . 1 2 1 . . . . 3 . . . . . . Weapon 4 | . . . . 3 . . . . . . . . . . 1 . Tool/Special 1 | . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 93 | . 90 99 98 98 68 78 86 96 100 88 91 89 88 86 82 62 Engine 2 | . 14 10 . . 2 2 6 6 3 . . . . . . . Core 8 | . . 2 14 14 2 . . . 2 5 5 4 4 4 4 3 Treads 8 | . 13 14 13 14 . . . . . . . . . . . . Wheel 8 | . 14 14 14 14 3 . . . . . . . . . . . Flight 6 | . . . . . 17 20 20 23 26 17 18 9 7 13 12 8 Device 3 | . . . . . 6 9 6 6 6 10 10 18 14 13 14 12 Storage 10 | . 14 14 14 14 6 6 6 6 6 5 5 4 4 4 4 3 Processor 16 | . 6 14 14 14 13 20 20 25 26 23 23 19 19 17 16 13 Hackware 3 | . . . . . 4 4 6 6 6 10 15 14 14 13 12 7 Protection 2 | . . . . . . 3 6 6 6 5 6 9 14 13 9 6 Energy Gun 7 | . 14 14 11 11 . . . . . . . . . . . . Ballistic Gun 8 | . 13 14 15 11 . . . . . . . . . . . . Slashing Weapon 1 | . . . . 2 6 6 6 6 6 . 1 . . . . . Piercing Weapon 2 | . . . . . . 3 6 6 6 5 5 8 9 8 8 7 Peak Build Rating 142 | 6 8 12 17 24 51 58 57 64 67 70 98 110 117 127 142 133 Average Rating 38 | 6 6 9 13 16 41 51 54 61 65 65 83 107 104 126 128 102 On Entrance 57 | 6 6 8 12 14 24 46 57 54 64 66 66 95 108 113 127 105 Avg Prop Armor Cover (%) 9 | . 11 9 5 10 11 . . . . . 6 . . . . 14 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 43 | 12 12 29 33 32 32 18 17 16 23 23 26 31 31 35 43 36 Greatest Support 52 | 10 20 20 20 20 18 18 18 26 26 26 28 31 35 52 52 42 Greatest Overweight (x) 10 | 1 1 2 2 3 3 . . . . 1 3 1 10 . 1 1 Average Overweight (x) . | 1 . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 11 | 8 8 9 15 15 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 15 | 6 8 9 15 15 15 8 6 8 8 8 8 8 8 7 8 8 Average Carried 9 | 5 5 8 10 13 8 6 6 7 6 7 7 7 7 6 7 6 Final Capacity 15 | 8 8 15 15 15 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 15 | 4 7 9 14 15 8 6 6 8 8 8 8 8 8 7 8 2 Class Distribution -------------------- 64% | Mutant 10% | Derelict-Scout 7% | Hacker-Scout 7% | Hacker-Ninja 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Assassin | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Matter Collected 1697 | 200 70 203 177 20 . 358 2 28 20 105 179 78 . . 121 136 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1993 | . 117 396 128 . 101 131 18 . 62 285 108 446 . . . 201 Parts 87 | . 11 22 10 . 3 7 1 . . 7 7 13 . . . 6 Haulers Intercepted 8 | . . . . . 1 . . . . 2 1 3 . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . 16 . . 4 1 . 35 . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 23 | . 3 12 3 . . 3 . . 1 . . . . . . 1 Melee 3 | . . . . . . 1 . . 1 . . . . . . 1 Guns 16 | . 3 10 3 . . . . . . . . . . . . . AOE 2 | . . . . . . 2 . . . . . . . . . . Classes Destroyed 12 | . 3 2 1 . 1 1 . . . 1 1 2 . . . . Worker 4 | . 2 1 . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . 1 . . . . . Hauler 8 | . . . . . 1 . . . . 2 1 3 . . . 1 Recycler 1 | . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . . 1 . . . . Watcher 2 | . 1 . . . . . . . . 1 . . . . . . Swarmer 8 | . 3 3 . . . 2 . . . . . . . . . . Grunt 10 | . . 8 . . . . . . 1 . . . . . . 1 Programmer 1 | . . . . . . 1 . . . . . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . . Decomposer 4 | . . . . . . 3 1 . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . Best Kill Streak 4 | . 4 4 2 . 1 2 . . 1 1 1 2 . . . 1 Combat Bots Only 4 | . 3 4 2 . . 2 . . 1 . . . . . . 1 Max Kills in Single Turn 2 | . 2 1 1 . 1 2 1 . 1 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . . Melee 1 | . . . . . . 1 . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 516 | . 10 66 25 . 24 36 13 . . . . 50 6 13 80 193 Missed 251 | . 3 23 11 . 5 13 8 . . . . 38 4 9 58 79 Hits 265 | . 7 43 14 . 19 23 5 . . . . 12 2 4 22 114 Projectile 265 | . 7 43 14 . 19 23 5 . . . . 12 2 4 22 114 Critical Strikes 10 | . 1 . . . 2 2 . . . . . . . . 1 4 Actively Blocked 2 | . . . . . . . . . . . . . . . 1 1 Damage Taken 5502 | . 70 475 320 . 353 397 60 . . 28 . 212 45 146 616 2780 Core 2204 | . 21 83 48 . 55 110 49 . . . . 85 . . 43 1710 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 219 | . . . . . . . . . . 4 . 45 3 30 81 56 Regen/Repaired (Parts) 90 | . . . . . . . . 90 . . . . . . . . Core Remaining (%) 86 | 100 . . . 39 . . . . 74 100 100 . 93 . 97 . Volleys Fired 97 | . 10 42 38 . 3 3 . . . . . . . . . 1 Largest 2 | . 2 2 2 . 1 1 . . . . . . . . . 1 Hottest 90 | . 70 70 90 . 39 39 . . . . . . . . . . Shots Fired 165 | . 20 82 56 . 3 3 . . . . . . . . . 1 Gun 158 | . 20 82 56 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 3 3 . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 95 | . 10 41 44 . . . . . . . . . . . . . Thermal 62 | . 10 41 10 . . . . . . . . . . . . 1 Explosive 6 | . . . . . 3 3 . . . . . . . . . . Electromagnetic 2 | . . . 2 . . . . . . . . . . . . . Robot Hit Streak 21 | . 4 12 19 . . 21 . . . . . . . . . . Robot Miss Streak 6 | . 3 6 2 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 137 | . 9 52 27 . 6 8 3 . 2 4 4 8 1 2 . 11 Core Hits 67 | . 6 20 11 . 3 8 1 . 2 2 3 4 1 1 . 5 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . 3 . . 2 1 1 . . . . . . . . 2 Burn 3 | . . 3 . . . . . . . . . . . . . . Impale 4 | . . . . . . 1 1 . . . . . . . . 2 Melee Attacks 131 | . . . . . 8 9 4 . 5 10 20 17 9 5 18 26 Impact . | . . . . . . . . . . . . . . . . . Slashing 19 | . . . . . 8 7 . . 1 . 2 1 . . . . Piercing 112 | . . . . . . 2 4 . 4 10 18 16 9 5 18 26 Sneak Attacks 21 | . . . . . 1 3 2 . . 3 2 8 . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . 1 . . 1 1 . . 3 Damage Inflicted 5133 | . 123 653 329 . 273 533 171 . 71 297 178 776 36 80 . 1613 Guns 1105 | . 123 653 329 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1215 | . . . . . 8 207 . . . . . . . . . 1000 Melee 2778 | . . . . . 265 326 171 . 71 297 178 776 36 80 . 578 Ramming 35 | . . . . . . . . . . . . . . . . 35 Kinetic 608 | . 85 278 245 . . . . . . . . . . . . . Thermal 1475 | . 38 375 62 . . . . . . . . . . . . 1000 Explosive 215 | . . . . . 8 207 . . . . . . . . . . Electromagnetic 22 | . . . 22 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 502 | . . . . . 265 190 . . 47 . . . . . . . Piercing 2276 | . . . . . . 136 171 . 24 297 178 776 36 80 . 578 Highest Corruption 5 | . . . . . . 2 2 2 . 1 1 1 1 . 4 5 Average Corruption 1 | . . . . . . 1 2 2 . 1 1 1 1 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . 4 5 1 . 1 1 1 . . 2 3 Message Errors 3 | . . . . . . . 1 1 . . . . . . . 1 Matter Fused 6 | . . . . . . 2 1 . . . 1 1 . . 1 . Heat Flow Errors 2 | . . . . . . . 1 . . . . . . . . 1 Energy Discharges 4 | . . . . . . 1 2 . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 1 . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 575 | . . . . . 11 87 115 . . 94 . 108 . . . 160 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 167 | . . . . . . 7 . . . . . . . . . 160 Melee 408 | . . . . . 11 80 115 . . 94 . 108 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 986 | . . . . . . . . . . . . . . . . 986 Shots 1 | . . . . . . . . . . . . . . . . 1 Rammed 6 | . . . . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 215 | . 38 132 1 . . . 215 . . . . . . . . 185 Average Temperature 50 | . 15 52 1 . . . 119 . . . . . . . . 106 Received Heat Transfer 539 | . 18 251 75 . . 39 21 . . . . 18 . 27 27 63 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . . . . Heat Transferred 1628 | . 111 1332 185 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . . 100 . . . . 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 169 | . 65 62 . . 30 . . . . 43 27 169 141 62 59 69 Initial 94 | . . . . . . . . . . . . 2 94 52 17 17 Average 21 | . 16 16 . . 6 . . . . 9 4 18 123 42 25 13 Influence Increases 2077 | . 99 255 . . 53 160 90 . 347 117 79 280 110 39 170 278 Destroy 0b10 Robot/C 600 | . 60 220 . . . 60 . . 220 20 . . . . . 20 Destroy 0b10 Robot/NC 90 | . 15 5 . . 5 . . . . 20 10 25 . . . 10 Destroy Leader 90 | . 12 30 . . 2 10 . . 20 6 2 6 . . . 2 Allied During Kill 92 | . . . . . . . . . 92 . . . . . . . Successful Hack 187 | . 12 . . . . . . . . 59 32 31 42 . 11 . Disable Machine 120 | . . . . . 15 . . . . . 15 . 30 . 45 15 Destroy Structure 178 | . . . . . 31 . . . . 12 20 8 8 9 24 66 Partial Spotted 105 | . . . . . . . . . . . . . 30 30 30 15 Lose Combat Pursuer 615 | . . . . . . 90 90 . 15 . . 210 . . 60 150 Influence Decreases 2036 | . 99 255 . . 48 165 45 45 347 117 74 116 185 102 171 267 Entered New Map 195 | . . . . . . 3 . 45 . . . 3 75 42 14 13 Time Decay 1456 | . 99 235 . . 31 142 45 . 198 111 74 113 110 60 95 143 Lost Part 230 | . . 20 . . 17 20 . . . 6 . . . . 56 111 Lost Ally 155 | . . . . . . . . . 149 . . . . . 6 . Squads Dispatched 22 | . 1 . . . 1 . 1 . . 1 2 5 1 3 2 5 Investigation 4 | . . . . . . . . . . 1 1 . . 1 . 1 Extermination 7 | . . . . . . . . . . . 1 2 1 . 1 2 Reinforcement 10 | . 1 . . . 1 . . . . . . 3 . 2 1 2 Assault 1 | . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . 1 . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Distress Signals 3 | . 1 . . . . . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 141 | . 8 11 8 . 2 9 7 . 5 4 2 22 6 6 21 30 Peak Tracking Total 14 | . 3 3 2 . 2 7 11 . 3 2 2 11 4 3 10 14 Tactical Retreats 20 | . . . . . . 3 2 . 1 . . 3 . . 5 6 ECM-based Alert Blocks 13 | . . . . . . . . . . . . . . . 12 1 Traps | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Traps Triggered 7 | . 1 . . . . . . . . 2 1 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Machines Disabled 9 | . . . 1 . 1 . . . . . 1 . 2 . 3 1 Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Machines Accessed 48 | . 3 . 1 4 . . . . . 6 9 8 2 3 10 2 Terminals 32 | . 2 . . . . . . . . 4 6 7 . 3 10 . Fabricators 3 | . . . . . . . . . . 1 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . . 1 2 . . . . 1 Scanalyzers 2 | . . . . . . . . . . . . . 2 . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Total Hacks 115 | . 7 . 1 8 . . . . . 12 25 24 7 9 19 3 Successful 53 | . 3 . 1 8 . . . . . 6 9 10 3 2 10 1 Failed 62 | . 4 . . . . . . . . 6 16 14 4 7 9 2 Catastrophic 15 | . . . . . . . . . . 2 4 3 1 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 43 | . 5 . . . . . . 1 . 4 8 13 . 5 7 . Terminals 83 | . 6 . . . . . . . . 10 17 22 . 9 19 . Fabricators 3 | . . . . . . . . . . 1 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . . . . . . . . 1 7 . . . . 2 Scanalyzers 7 | . . . . . . . . . . . . . 7 . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . . Terminal Hacks 34 | . 2 . 1 8 . . . . . 3 4 7 . 1 8 . Record 10 | . . . . 6 . . . . . . 1 1 . . 2 . Open Door 3 | . . . . 1 . . . . . . . . . . 2 . Open DSF 1 | . . . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . . . . 1 1 . . . . . Branch Access Points 3 | . . . . . . . . . . . 1 1 . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . Locate Traps 5 | . 1 . . . . . . . . 1 1 1 . . 1 . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . Surveillance Status 1 | . . . . . . . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . . . 1 . 2 . . 1 . Proto ID Catalog 2 | . . . 1 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 1 . . . . . Network Status 2 | . . . . . . . . . . 1 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . . . 3 . . . . 1 Report Inventory 4 | . 1 . . . . . . . . . 2 . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . Scanalyzer 3 | . . . . . . . . . . . . . 3 . . . Retrieve Study 3 | . . . . . . . . . . . . . 3 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 8 | . . . . . . . . . . 2 1 2 . 1 2 . Terminals 8 | . . . . . . . . . . 2 1 2 . 1 2 . Assimilate 1 | . . . . . . . . . . . . . . . 1 . Botnet 7 | . . . . . . . . . . 2 1 2 . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 2 . . . . . . . . 5 7 7 1 3 6 2 Full Trace Events 3 | . . . . . . . . . . 1 1 . . 1 . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . Feedback Blocked 1 | . . . . . . . . . . . 1 . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . . 3 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 1 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Total Allies 16 | . . 4 . . . . . 8 2 1 . . . . 1 . Largest Group 8 | . . 4 4 . . . . 8 8 1 . . . . 1 . Highest-Rated Group 210 | . . 71 71 . . . . 210 210 51 . . . . 10 . Highest-Rated Ally 51 | . . 31 31 . . . . 39 51 51 . . . . 10 . Total Orders 1 | . . . . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 95 | . . . 29 . . . . . 54 12 . . . . . . Total Damage 1965 | . . . 362 . . . . . 1196 407 . . . . . . Kills 17 | . . . 4 . . . . . 11 2 . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 10332 | . 146 1055 1916 3323 158 405 246 436 469 365 428 338 229 129 254 435 Optics 10332 | . 146 1055 1916 3323 158 405 246 436 469 365 428 338 229 129 254 435 Sensors 3404 | . . . . . 78 232 233 436 469 365 428 338 226 129 112 358 Terrain 1535 | . . . . . 73 229 1 . . . . 338 216 129 229 320 Decoding 2575 | . . . . . . . . 394 469 365 428 338 229 129 223 . Machine Analysis 198 | . . . . . . . . . . . 198 . . . . . Jamming 186 | . . . . . . . . . . 94 25 29 11 . 1 26 ECM 67 | . . . . . . . . . . . . . . . 50 17 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 1 2 . . 1 . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 110 | . . . . . . . . . . 18 29 23 15 9 16 . Items 110 | . . . . . . . . . . 18 29 23 15 9 16 . Exploration | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Turns Passed 10515 | 6 323 1055 1916 3323 158 405 246 436 469 365 428 338 229 129 254 435 Spaces Moved 11492 | 1 281 583 741 1898 209 761 616 881 977 880 924 749 322 324 549 796 Core 51 | . . . . . . . . . . . . . 6 . . 45 Treads 1694 | . 23 181 693 797 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 1856 | 1 258 402 48 1101 46 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 Flight 7890 | . . . . . 163 761 616 881 977 880 924 749 316 324 549 750 Fastest Speed 31 | 95 80 95 110 110 34 34 34 34 34 34 31 34 39 35 35 35 Average Speed 78 | 95 100 119 241 173 49 34 34 34 34 34 38 38 48 35 35 38 Slowest Speed 550 | 95 160 160 260 260 240 34 34 34 34 99 235 120 550 35 119 125 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . . . 4 3 14 3 1 7 5 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 1 46 89 39 94 5 86 64 84 82 23 24 32 55 11 45 27 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . 1 . . . . 2 1 . . . . . . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 20 | . . 2 3 9 . 2 2 1 1 . . . . . . . Spaces Dug 104 | . . . . . 52 6 . . . 6 10 4 4 3 8 11 Terrain Destroyed 151 | . . . . . 52 22 . . . 6 10 4 4 3 8 42 Melee 47 | . . . . . 1 . . . . 6 10 4 4 3 8 11 Projectile . | . . . . . . . . . . . . . . . . . AOE 104 | . . . . . 51 22 . . . . . . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Acc Total 12647 | 5 300 860 812 1929 248 892 646 1015 1109 927 973 765 379 329 577 881 Wait 702 | . 1 225 20 3 . 106 27 131 108 7 . . 27 . 2 45 Move 11405 | . 280 582 740 1897 208 760 615 880 976 871 918 721 315 321 535 786 Hop 32 | . . . . . . . . . . 4 2 11 3 1 6 5 Pick Up 55 | . 3 4 4 13 . . . 2 3 5 8 3 4 . 5 1 Fast Attach 39 | . 4 . . 2 8 6 . 2 . . 4 4 4 . 1 4 Attach 35 | . . 2 2 . 8 4 . . . 2 5 2 1 1 2 6 Detach 16 | . . . . . 4 3 . . . 1 1 2 3 . 1 1 Swap 52 | 3 1 3 6 2 2 . . . 2 9 8 1 6 1 8 . Drop 66 | 2 1 2 2 12 7 2 . . 3 4 9 6 8 . 5 3 Fire 97 | . 10 42 38 . 3 3 . . . . . . . . . 1 Melee 113 | . . . . . 8 8 4 . 4 10 18 13 8 5 12 23 Ram 6 | . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 . . . . Rewire 26 | . . . . . . . . . 12 14 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Sub) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 14) 93 | -10/Materials | Discovered new exit (range 16) 198 | -10/Materials | Discovered new exit (range 15) 264 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 394 | -10/Mines | Met a Derelict bent on vengeance 413 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 416 | -10/Mines | Found Prototype Device 552 | -10/Mines | Excavation squad dispatched 552 | -10/Mines | A large section of the Mines collapsed 1193 | -10/Mines | Learned Materials stockpile data 1236 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1237 | -10/Mines | Discovered new exit (range 5) 1263 | -10/Mines | Received a Mining Laser from a helpful Derelict 1353 | -10/Mines | Discovered new exit (range 7) 1363 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1369 | -10/Mines | Discovered new exit (range 13) 1385 | -10/Mines | Entered Subcaves 1385 | -10/Subcaves | Accompanied by 4 allies 1386 | -10/Subcaves | Approached by a straggling Scientist 1450 | -10/Subcaves | Core integrity fell below 50% 1544 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1558 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2292 | -10/Subcaves | Visited 4L-MR0's lab 2622 | -10/Subcaves | Found Power Bank 3033 | -10/Subcaves | Learned location of Zion (-6) 3301 | -10/Subcaves | Entered Scraptown 3331 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3999 | -9/Scraptown | Discovered new exit (range 11) 4134 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4139 | -9/Scraptown | Learned location of 1 exit from Research 4142 | -9/Scraptown | Learned Factory trap positions 4218 | -9/Scraptown | Visited CPS Storage 4265 | -9/Scraptown | Visited SPCMW 4400 | -9/Scraptown | Visited Supply Room 5120 | -9/Scraptown | Visited Comm Corps 5274 | -9/Scraptown | Visited Bundlers 5424 | -9/Scraptown | Visited Cave Peace 5671 | -9/Scraptown | Visited IN-MT5's Study 5712 | -9/Scraptown | Visited UFD Registry 5712 | -9/Scraptown | Registered with UFD as "Hellback" 5740 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5744 | -9/Scraptown | Found DCF Scrap (29 items) 5785 | -9/Scraptown | Visited Curators Association 5818 | -9/Scraptown | Visited Scrap Suit Storage 5866 | -9/Scraptown | Delivered Scrap Shield to a Scientist 5997 | -9/Scraptown | Visited Science Guys 6044 | -9/Scraptown | Visited Derelict Rescue Squad 6051 | -9/Scraptown | Found DRS Beacon 6073 | -9/Scraptown | Visited Junk Repository 6113 | -9/Scraptown | Visited Sword Containment 6179 | -9/Scraptown | Visited Abandonware Association 6196 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 6223 | -9/Scraptown | Visited Botcube Research 6410 | -9/Scraptown | Discovered new exit (range 5) 6537 | -9/Scraptown | Found Lrg. Botcube 6624 | -9/Scraptown | Entered Factory 6624 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 6625 | -6/Factory | Loaded intel: 127 trap records 6633 | -6/Factory | Identified Exp. Sensor Array 6637 | -6/Factory | Discovered new exit (range 11) 6730 | -6/Factory | Lost 4 parts (1p2n1u) 6781 | -6/Factory | Identified exit to Lower Caves 6782 | -6/Factory | Entered Lower Caves 6784 | -6/Lower Caves | UFD Scientist delivered a prototype 6784 | -6/Lower Caves | Found Prototype Protection 6784 | -6/Lower Caves | Identified Enh. Scrap Shield 6886 | -6/Lower Caves | Spotted B-75 Beast 6905 | -6/Lower Caves | Attracted the attention of an 0b10 base 7046 | -6/Lower Caves | Build established: Scout 7152 | -6/Lower Caves | Discovered new exit (range 15) 7161 | -6/Lower Caves | Identified exit to Lower Caves 7187 | -6/Lower Caves | Entered another Lower Caves area 7195 | -6/Lower Caves | Learned Factory emergency access door positions 7196 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7203 | -6/Lower Caves | Encountered a Warlord checkpoint 7242 | -6/Lower Caves | Discovered new exit (range 7) 7244 | -6/Lower Caves | Identified exit to Factory 7308 | -6/Lower Caves | Lost 3 allies 7417 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7426 | -6/Lower Caves | Discovered new exit (range 18) 7432 | -6/Lower Caves | Identified exit to Zion 7433 | -6/Lower Caves | Entered Zion 7456 | -6/Zion | Given A8's code to call for help 7458 | -6/Zion | System corruption cleaned by Quarantine Array 7556 | -6/Zion | Received a hallucinogenic algorithm 7556 | -6/Zion | Ran a hallucination algorithm 7573 | -6/Zion | Gained Derelict followers 7715 | -6/Zion | Turned away by Imprinter 7770 | -6/Zion | Gained Derelict followers 7778 | -6/Zion | Build established: Derelict-Scout 7782 | -6/Zion | Discovered new exit (range 17) 7787 | -6/Zion | Identified exit to Proximity Caves 7869 | -6/Zion | Entered Proximity Caves 7869 | -5/Proximity Caves | Accompanied by 8 allies 7927 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7958 | -5/Proximity Caves | Lost 4 allies 7962 | -5/Proximity Caves | Lrg. Botcube activated 7978 | -5/Proximity Caves | Lrg. Botcube completed mutation into legged form, armed with 2 melee weapons. 8066 | -5/Proximity Caves | Activated DRS Beacon 8196 | -5/Proximity Caves | Learned location of Armory (-3) 8214 | -5/Proximity Caves | Learned Factory emergency access door positions 8299 | -5/Proximity Caves | Discovered exit to Factory (range 17) 8338 | -5/Proximity Caves | Entered Factory 8338 | -5/Factory | Accompanied by 1 ally 8338 | -5/Factory | Evolved 2 slots: Utility x2 8410 | -5/Factory | Identified exit to Factory 8703 | -5/Factory | Entered another Factory area 8703 | -4/Factory | Evolved 2 slots: Utility x2 8735 | -4/Factory | Discovered new exit (range 16) 8880 | -4/Factory | Discovered new exit (range 10) 8884 | -4/Factory | Identified exit to Research 9088 | -4/Factory | Identified exit to Upper Caves 9131 | -4/Factory | Entered Research 9131 | -3/Research | Evolved 2 slots: Utility x2 9132 | -3/Research | Identified exit to Armory 9133 | -3/Research | Identified exit to Testing 9140 | -3/Research | Identified exit to DSF 9152 | -3/Research | Build established: Hacker-Scout 9197 | -3/Research | Spotted B-86 Titan 9243 | -3/Research | Spotted B-86 Titan 9469 | -3/Research | Entered Testing 9500 | -3/Testing | Found Prototype Leg 9500 | -3/Testing | Identified Myomer Exoskeleton 9544 | -3/Testing | Spotted PG-II3NNEB30O 9613 | -3/Testing | Discovered new exit (range 12) 9628 | -3/Testing | Identified exit to Research 9698 | -3/Testing | Entered Research 9698 | -2/Research | Evolved 2 slots: Propulsion x2 9819 | -2/Research | Discovered new exit (range 14) 9819 | -2/Research | Spotted B-90 Cyclops 9826 | -2/Research | Identified exit to Quarantine 9827 | -2/Research | Entered Quarantine 9833 | -2/Quarantine | Spotted Alpha 7 9839 | -2/Quarantine | Found Alien Launcher 9961 | -2/Quarantine | Found Alien Reactor 9961 | -2/Quarantine | Identified Matter Drive 9996 | -2/Quarantine | Met incapacitated Sigix Warrior 9996 | -2/Quarantine | Lockdown squad dispatched 9998 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 9998 | -2/Quarantine | Unlocked Sigix quarantine chamber 10007 | -2/Quarantine | Found Sigix Containment Pod 10024 | -2/Quarantine | Spotted Lightning 10024 | -2/Quarantine | Spotted Lightning 10024 | -2/Quarantine | Spotted Lightning 10075 | -2/Quarantine | Discovered new exit (range 11) 10081 | -2/Quarantine | Lost 4 parts (1n3u) 10081 | -2/Quarantine | Identified exit to Access 10081 | -2/Quarantine | Entered Access 10081 | -1/Access | Evolved 2 slots: Utility x2 10148 | -1/Access | Spotted B-99 Colossus 10204 | -1/Access | Build established: Hacker-Ninja 10466 | -1/Access | Identified Sigix Terminator 10497 | -1/Access | Core integrity fell below 50% 10516 | -1/Access | Fired Sigix Terminator 10516 | -1/Access | Destroyed self with Sigix Terminator Last Messages --------------- 10503_ Slammed into U-05 Engineer. 10506_ Triggered Alarm Trap. 10506_ An alarm sounds. 10506_ ALERT: Alarm triggered, dispatching investigation squad. 10510_ Slammed into A-15 Conveyor. 10510_ Destabilizing: System interference. 10510_ Imp. Target Analyzer temporarily disabled. 10511_ A-15 Conveyor calls for reinforcements. 10511_ ALERT: Hostile activity reported, dispatching reinforcements to area. 10512_ Slammed into A-15 Conveyor. 10513_ Destabilizing: System interference. 10513_ Imp. Terrain Scan Processor temporarily disabled. 10516_ Sigix Terminator expended. [Achievement: Hard Hitter] 10516_ Destroyed Wheel. 10516_ K-01 Serf destroyed. 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"""#??#?##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Propulsion Shielding 15 Utility Shielding 66 Phase Shifting 5 Evasion (%) 75 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lance | -3/Testing | Hacked Impulse Thruster Array | -3/Testing | Hacked Field Propulsion Array | -3/Testing | Hacked Alien Tech Used ----------------- Matter Drive Sigix Terminator Achievements -------------- Alien Tech Civilization 2243 Deadly Force False Reunion Frankenstein Hard Hitter Infodabbler Loot Taster That Tickles Throw Away The Key Challenges ------------ None Game ------ Seed TerrorDynamicChainsword Manual? 0 Play Time 03:25:51 Cumulative 81.4 hours Start 2025.10.25 @ 00:16:32 End 2025.10.26 @ 05:31:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 64 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 40 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 17% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80bfc743-9074-4b56-a41a-649f7229b0d0