Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.14 @ 18:34:51

Player: Mountainmanden

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (619)      619
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1724

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     5/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Recalibrator
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Terrain Scanner
           Seismic Analyzer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Large Storage Unit
     Light Armor Plating
    Medium Armor Plating
           Recalibrator
>          --- WEAPON -----------
           Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
  Improved Terrain Scanner
           Seismic Analyzer
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   9   5   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  2    | .   2   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   3   4   
    Device                 3    | 1   1   1   
    Storage                1    | .   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   .   3   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   1   8   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  3    | .   .   3   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      6    | .   1   6   
Average Slot Usage (%)     88   | .   99  79  
  Engine                   11   | .   14  9   
  Wheel                    12   | .   26  .   
  Hover                    10   | .   1   18  
  Device                   10   | .   14  7   
  Storage                  5    | .   .   11  
  Processor                6    | .   13  .   
  Protection               6    | .   .   12  
  Ballistic Gun            13   | .   19  8   
  Launcher                 9    | .   8   10  
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 7   25  33  
  Greatest Support         20   | 20  20  16  
  Greatest Overweight (x)  5    | .   1   5   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 4   10  10  
  Average Capacity         7    | 4   4   10  
  Most Carried             4    | .   4   4   
  Average Carried          3    | .   3   3   
  Final Capacity           10   | 4   10  10  
  Final Carried            3    | .   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           570  | 296 151 123 
  Remotely                 .    | .   .   .   
Salvage Created            668  | 112 193 363 
  Parts                    74   | 15  15  44  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  16   | 1   4   11  
  Guns                     6    | 1   2   3   
  AOE                      10   | .   2   8   
Classes Destroyed          9    | 2   1   6   
  Worker                   4    | .   .   4   
  Builder                  4    | .   .   4   
  Tunneler                 5    | 4   1   .   
  Recycler                 1    | .   .   1   
  Mechanic                 1    | .   .   1   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   .   5   
  Grunt                    9    | 1   4   4   
  Sentry                   2    | .   .   2   
Best Kill Streak           13   | 5   3   13  
  Combat Bots Only         4    | 1   2   4   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1274 | 42   249  983  
  Core                     446  | .    46   400  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         90   | 100  81   .    
Volleys Fired              106  | 9    29   68   
  Largest                  2    | 2    2    1    
  Hottest                  40   | 40   40   30   
Shots Fired                123  | 18   37   68   
  Gun                      98   | 18   35   45   
  Cannon                   .    | .    .    .    
  Launcher                 25   | .    2    23   
  Special                  .    | .    .    .    
  Kinetic                  98   | 18   35   45   
  Thermal                  .    | .    .    .    
  Explosive                25   | .    2    23   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 8    6    7    
  Robot Miss Streak        6    | 1    6    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           62   | 13   23   26   
  Core Hits                51   | 7    12   32   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1989 | 139  342  1508 
  Guns                     728  | 139  239  350  
  Cannons                  .    | .    .    .    
  Explosions               1261 | .    103  1158 
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  728  | 139  239  350  
  Thermal                  .    | .    .    .    
  Explosive                1261 | .    103  1158 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            97   | .    10   87   
  Projectiles              .    | .    .    .    
  Explosions               97   | .    10   87   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      41   | .    .    41   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        16   | 6    16   9    
  Average Temperature      5    | 6    7    3    
  Received Heat Transfer   345  | 24   138  183  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             233  | 40  143 233 
  Average Influence        101  | 12  62  149 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         85   | 100 100 69  
  Level 1                  14   | .   .   30  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | 1   12  23  
  Peak Tracking Total      6    | 1   4   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          5    | .   .   5   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          6    | .   2   4   
  Terminals                4    | .   1   3   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   2   14  
  Successful               13   | .   2   11  
  Failed                   3    | .   .   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                11   | .   1   10  
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   .   4   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   1   8   
  Record                   2    | .   .   2   
  Robot Analysis           1    | .   .   1   
  Prototype ID Bank        1    | .   .   1   
  Alert Level              1    | .   .   1   
  Dispatch Records         1    | .   .   1   
  Investigation Status     1    | .   1   .   
  Hauler Manifests         1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           2    | .   .   2   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   .   4   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1228 | 93  537 598 
Spaces Moved               865  | 81  526 258 
  Core                     41   | 18  .   23  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   573  | 63  510 .   
  Hover                    251  | .   16  235 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  116 
  Average Speed            104  | 73  81  161 
  Slowest Speed            300  | 80  120 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 8   72  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          124  | .   20  104 
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      124  | .   20  104 

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1067 | 95  602 370 
  Wait                     63   | .   25  38  
  Move                     863  | 80  525 258 
  Hop                      .    | .   .   .   
  Pick Up                  6    | .   6   .   
  Fast Attach              14   | 6   4   4   
  Attach                   1    | .   1   .   
  Detach                   1    | .   1   .   
  Swap                     5    | .   4   1   
  Drop                     8    | .   7   1   
  Fire                     106  | 9   29  68  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   46 | -11/Scrapyard | Discovered new exit (range 8)
   94 | -11/Scrapyard | Entered Materials
  296 | -10/Materials | Discovered new exit (range 10)
  316 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Identified exit to Materials
  459 | -10/Materials | Discovered exit to Materials (range 12)
  623 | -10/Materials | Discovered exit to Materials (range 8)
  631 | -10/Materials | Entered another Materials area
  631 | -9/Materials  | Evolved 2 slots: Utility x2
  681 | -9/Materials  | Discovered new exit (range 15)
  762 | -9/Materials  | Repaired Lgt. Armor Plating
 1170 | -9/Materials  | Core integrity fell below 50%
 1178 | -9/Materials  | Lost 6 parts (1p2n2u1w)
 1185 | -9/Materials  | Discovered new exit (range 16)
 1209 | -9/Materials  | Core integrity fell below 20%
 1229 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
W-16 Scout sends out distress signal.
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x5>
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x5>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x9>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              MomentumTiamatSheargun
  Manual?         0
Play Time         00:37:02
  Cumulative      4.5 hours
  Start           2019.11.14 @ 17:53:27
  End             2019.11.14 @ 18:34:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           1
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39c703fa-b83f-4788-9170-dcf989caaae9