Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.04 @ 00:20:02 Player: Skye Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (144) 720 Value Destroyed (5185) 5185 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (971) 971 TOTAL SCORE: 12076 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 77 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -141 Cogmind --------- Core Integrity 0/1000 Matter 309/400 Energy 100/100 System Corruption 35% Temperature Cool (9) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Medium Matter Pod Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Cooling System Large Storage Unit Compact Matter Pod Improved Sensor Array Advanced Targeting Computer Precision Matter Filter Improved Weapon Cycler > --- WEAPON ----------- Heavy Laser Beam Cannon Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Fission Core Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Layered Medium Armor Plating Improved System Shield KE Penetrator Gauss Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Grenade Launcher [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 5 | . . . 1 . . . 3 . . . . 1 Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 103 | 9 . 8 5 . 2 3 11 10 5 . 5 45 Power 14 | 1 . 2 1 . . . 1 1 . . . 8 Engine 8 | 1 . 2 1 . . . . . . . . 4 Core 5 | . . . . . . . 1 1 . . . 3 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 26 | 4 . 1 2 . . . 1 3 1 . 1 13 Treads 3 | 2 . . . . . . . . . . . 1 Leg 16 | 2 . 1 2 . . . 1 3 1 . 1 5 Wheel 7 | . . . . . . . . . . . . 7 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 2 . 2 2 . 1 1 5 4 2 . 2 13 Device 17 | 1 . 1 . . . . 4 2 2 . . 7 Storage 6 | 1 . 1 1 . . . . 1 . . . 2 Processor 6 | . . . 1 . . 1 1 . . . 1 2 Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . 1 . . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 29 | 2 . 3 . . 1 2 4 2 2 . 2 11 Energy Gun 6 | 1 . . . . . . . . 1 . 1 3 Energy Cannon 3 | . . 1 . . . . 1 1 . . . . Ballistic Gun 8 | 1 . 1 . . . 1 . . 1 . 1 3 Ballistic Cannon 7 | . . . . . . 1 2 1 . . . 3 Launcher 4 | . . 1 . . 1 . 1 . . . . 1 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . 3 Parts Lost 65 | . . 3 1 . . . 7 1 4 . 1 48 Power 8 | . . . 1 . . . . . . . . 7 Propulsion 21 | . . 1 . . . . 3 1 . . 1 15 Utility 16 | . . . . . . . 2 . 1 . . 13 Weapon 20 | . . 2 . . . . 2 . 3 . . 13 Highest Loss Streak 12 | . . 2 1 . . . 5 1 4 . 1 12 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Backups 13 | 4 7 7 9 14 14 14 13 14 14 15 15 13 Power 3 | 1 2 2 3 5 4 4 4 5 4 4 4 2 Propulsion . | 2 1 1 . 1 1 1 . . . 1 1 . Utility 4 | . 1 2 3 5 5 5 3 3 3 3 4 6 Weapon 4 | 1 1 2 2 3 4 4 5 6 6 7 5 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 19 | . 1 . 1 . 4 2 . . . . 1 10 Power 4 | . . . . . 2 1 . . . . . 1 Propulsion 4 | . . . 1 . . . . . . . . 3 Utility 7 | . . . . . 2 . . . . . . 5 Weapon 4 | . 1 . . . . 1 . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 97 99 100 100 100 95 87 98 100 99 85 Engine 5 | . 14 14 10 11 11 11 . . . . . 2 Core 3 | . . . . . . . 5 6 6 6 6 6 Leg 23 | . 28 26 33 33 33 33 23 14 26 26 25 14 Device 11 | . 14 10 18 11 . . 18 13 14 20 17 15 Storage 8 | . 14 17 11 11 11 11 6 6 6 6 6 5 Processor 9 | . . . 3 11 11 11 9 13 13 13 13 8 Protection 5 | . . . . . 10 11 3 5 4 . 2 3 Energy Gun 1 | . 14 9 . . . . . . 1 6 2 2 Energy Cannon 5 | . . 3 11 11 11 . 3 5 7 13 8 3 Ballistic Gun 5 | . 14 13 11 11 . 10 6 4 . . 3 4 Ballistic Cannon 5 | . . . . . . 9 9 14 15 6 6 4 Launcher 3 | . . . . . 10 1 5 . . . 3 3 Peak Build Rating 77 | 7 8 10 15 15 17 23 45 59 64 64 64 77 Average Rating 37 | 5 7 8 12 15 15 21 39 47 60 64 59 58 On Entrance 28 | . 7 8 10 15 15 17 23 36 59 64 64 56 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . 4 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 133 | 14 14 18 33 32 41 45 58 63 58 52 55 133 Greatest Support 77 | 40 20 20 30 30 30 30 54 77 77 68 68 70 Greatest Overweight (x) 19 | . . 1 1 1 1 1 1 2 . . 1 19 Average Overweight (x) . | . . . . 1 1 1 . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 25 15 15 15 25 Average Capacity 14 | 7 8 8 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 8 8 14 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 7 7 9 14 14 14 14 14 14 15 14 13 Final Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 15 25 Final Carried 15 | 6 8 8 14 15 15 15 15 15 15 15 15 2 Class Distribution -------------------- 34% | Scavenger-Mutant 22% | Derelict-Gunner 14% | Scavenger-Gunner 11% | Mutant 7% | Derelict-Skirmisher 5% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4212 | 305 6 365 85 . 35 171 589 194 271 . 481 1710 Remotely . | . . . . . . . . . . . . . Salvage Created 5817 | 205 57 373 446 . . 188 730 64 425 . 674 2655 Parts 266 | 20 7 27 28 . . 6 39 2 9 . 15 113 Haulers Intercepted 3 | . . . 1 . . . . . . . 1 1 Recyclers Shooed 7 | 1 . . . . . . 2 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 1 10 . 2 6 . 15 . Prevented 4 | . . . . . . 1 . . 3 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 102 | . 3 16 7 . . 5 10 1 11 . 11 38 Guns 49 | . 3 15 2 . . 3 2 . . . 5 19 Cannons 45 | . . . 5 . . 2 6 1 11 . 5 15 AOE 4 | . . 1 . . . . 1 . . . . 2 Classes Destroyed 17 | 3 1 1 5 . . 1 4 1 . . . 1 Worker 9 | 2 . . . . . . 2 . . . . 5 Builder 7 | . . . . . . . 4 . . . . 3 Tunneler 6 | 5 . . . . . . . . . . . 1 Hauler 3 | . . . 1 . . . . . . . 1 1 Recycler 9 | 1 . 1 . . . . 2 . . . . 5 Minesweeper 1 | . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . . Drone 1 | . . . . . . 1 . . . . . . Watcher 5 | . . . 3 . . . . . . . . 2 Swarmer 23 | . 3 14 . . . . . . 2 . . 4 Grunt 44 | . . 2 4 . . 4 5 1 6 . 10 12 Brawler 2 | . . . 1 . . . . . . . . 1 Duelist 2 | . . . . . . . 1 . 1 . . . Sentry 6 | . . . 2 . . . 1 . 1 . 1 1 Hunter 7 | . . . . . . . 1 . 1 . . 5 Programmer 17 | . . . . . . . 2 . . . . 15 Best Kill Streak 7 | 4 3 3 3 . . 3 4 1 7 . 5 5 Combat Bots Only 7 | . 3 3 3 . . 3 4 1 7 . 5 4 Max Kills in Single Turn 3 | 2 1 1 1 . . 1 3 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . 1 . . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 928 | . 15 102 40 . . 29 61 14 79 . 55 533 Missed 278 | . 4 31 12 . . 8 21 8 19 . 23 152 Hits 650 | . 11 71 28 . . 21 40 6 60 . 32 381 Melee 1 | . . . . . . . . . . . . 1 Projectile 649 | . 11 71 28 . . 21 40 6 60 . 32 380 AOE 2 | . . . . . . . . . . . . 2 Critical Strikes 33 | . . . . . . 4 3 . 3 . 1 22 Damage Taken 9037 | . 70 467 222 . 39 297 565 55 824 . 483 6015 Core 1348 | . 17 57 61 . 13 28 64 . 77 . 16 1015 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 2492 | . 22 154 71 . 10 83 157 16 235 . 132 1612 Core Remaining (%) 81 | 100 . 70 . . . 74 . . . . 81 . Volleys Fired 471 | 15 20 53 30 . 1 23 39 5 32 . 33 220 Largest 4 | 2 2 2 2 . 2 2 4 4 4 . 4 4 Hottest 261 | 70 70 70 80 . 93 73 183 182 261 . 261 207 Shots Fired 1009 | 30 40 90 60 . 2 35 118 20 73 . 104 437 Gun 545 | 30 40 89 30 . . 23 39 5 1 . 28 260 Cannon 434 | . . . 30 . 1 12 76 15 72 . 76 152 Launcher 18 | . . 1 . . 1 . 3 . . . . 13 Special 12 | . . . . . . . . . . . . 12 Kinetic 602 | 15 20 52 30 . . 35 94 15 63 . 51 227 Thermal 365 | 15 20 37 30 . 1 . 21 . 3 . 53 185 Explosive 14 | . . 1 . . 1 . 3 . . . . 9 Electromagnetic 16 | . . . . . . . . 5 7 . . 4 Robot Hit Streak 36 | 7 13 16 11 . . 9 6 4 9 . 12 36 Robot Miss Streak 4 | 1 1 3 2 . . 3 4 3 3 . 2 4 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 5 | . 1 4 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 644 | 21 10 61 42 . . 22 57 10 42 . 71 308 Core Hits 282 | 11 5 26 20 . 2 9 29 3 21 . 28 128 Critical Kills 4 | . . . . . . . 1 . . . 1 2 Critical Parts Destroyed 6 | . . . 1 . . 2 2 . . . . 1 Critical Strikes 38 | . . 2 1 . . 2 5 2 8 . 3 15 Burn 4 | . . 2 . . . . . . . . . 2 Meltdown 2 | . . . . . . . 1 . . . 1 . Destroy 8 | . . . 1 . . 2 2 . . . . 3 Blast 24 | . . . . . . . 2 2 8 . 2 10 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14513 | 212 101 641 582 . 141 432 1655 219 1263 . 1519 7748 Guns 6613 | 212 101 590 165 . . 299 424 59 . . 336 4427 Cannons 6738 | . . . 417 . . 133 1117 160 1263 . 1183 2465 Explosions 1147 | . . 51 . . 141 . 114 . . . . 841 Melee . | . . . . . . . . . . . . . Ramming 15 | . . . . . . . . . . . . 15 Kinetic 8150 | 85 38 278 165 . . 432 1164 195 1093 . 861 3839 Thermal 5255 | 127 63 312 417 . . . 377 . . . 658 3301 Explosive 552 | . . 51 . . 141 . 114 . . . . 246 Electromagnetic 541 | . . . . . . . . 24 170 . . 347 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 35 | . . . . . . . . . . . . 35 Average Corruption 20 | . . . . . . . . . . . . 20 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 118 | . . . . . . . . . . . . 118 Message Errors 25 | . . . . . . . . . . . . 25 Matter Fused 27 | . . . . . . . . . . . . 27 Heat Flow Errors 13 | . . . . . . . . . . . . 13 Energy Discharges 11 | . . . . . . . . . . . . 11 Parts Rejected 8 | . . . . . . . . . . . . 8 Data Loss (minor) 7 | . . . . . . . . . . . . 7 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . 2 Alerts 3 | . . . . . . . . . . . . 3 Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 18 | . . . . . . . . . . . . 18 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 203 | . . . 11 . . . 29 17 38 . 24 84 Projectiles 189 | . . . 11 . . . 29 17 38 . 24 70 Explosions 14 | . . . . . . . . . . . . 14 Melee . | . . . . . . . . . . . . . Knockbacks 46 | . . . . . . . 7 2 14 . 8 15 Impact . | . . . . . . . . . . . . . Kinetic 44 | . . . . . . . 6 2 14 . 7 15 Secondary 2 | . . . . . . . 1 . . . 1 . Self-Inflicted Damage 179 | . . . . . 39 . 16 . . . . 124 Shots 10 | . . . . . 1 . 2 . . . . 7 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 6 | . . . . . . . . . . . . 6 Kicked 5 | . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . Highest Temperature 670 | 110 220 210 173 . 36 87 215 270 406 . 484 670 Average Temperature 108 | 45 87 62 51 . 18 26 54 128 147 . 171 150 Received Heat Transfer 2728 | . . 72 81 . . 181 297 21 288 . 279 1509 Effects 34 | . . . . . . . . . 4 . 2 28 Shutdowns 9 | . . . . . . . . . 1 . 1 7 Energy Bleed 9 | . . . . . . . . . 3 . . 6 Interference 7 | . . . . . . . . . . . . 7 Short Circuit 5 | . . . . . . . . . . . 1 4 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 1 . . . 1 3 Combat Hostiles 4 | . . . . . . . 1 . . . 1 2 Parts Melted 22 | . . 1 1 . . 1 4 . . . 2 13 Heat Transferred 10437 | 370 185 1073 888 . . . 700 . . . 1299 5922 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . . . . . 3 . . . . 1 Low Security (%) 85 | 100 100 100 100 100 . . . . . . . 99 Level 1 1 | . . . . . . . 6 . . . . . Level 2 8 | . . . . . . . 61 . . . . . Level 3 4 | . . . . . . . 31 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 900 | 15 60 192 79 21 . . 900 . . . . 218 Initial 900 | . . . 20 21 . . 900 . . . . . Average 119 | 2 9 83 21 2 . . 629 . . . . 36 Influence Increases 4190 | 40 80 407 222 7 . 207 1248 40 240 . 250 1449 Destroy 0b10 Robot/C 2060 | . 60 320 140 . . 120 200 20 220 . 220 760 Destroy 0b10 Robot/NC 220 | 40 . 5 25 . . 10 40 5 . . 5 90 Destroy Leader 384 | . 10 60 48 . . 10 60 . 20 . 10 166 Allied During Kill 22 | . . . . . . 22 . . . . . . Successful Hack 33 | . 10 . 6 7 . . . . . . . 10 Disable Machine 108 | . . . . . . . . . . . . 108 Destroy Structure 313 | . . 7 3 . . . 33 . . . . 270 Advance Influence 900 | . . . . . . . 900 . . . . . Partial Spotted 45 | . . . . . . . . . . . . 45 Lose Combat Pursuer 105 | . . 15 . . . 45 15 15 . . 15 . Influence Decreases 4190 | 40 80 345 218 73 . 207 930 353 235 10 250 1449 Entered New Map 242 | . . . 42 45 . . . 143 2 10 . . Time Decay 3186 | 40 80 315 176 28 . 207 560 210 193 . 240 1137 Search Patrol Dispatched 300 | . . . . . . . 300 . . . . . Lost Part 462 | . . 30 . . . . 70 . 40 . 10 312 Squads Dispatched 19 | . . . 1 1 . . 3 . 1 . . 13 Investigation 5 | . . . . 1 . . 1 . 1 . . 2 Extermination 9 | . . . . . . . 1 . . . . 8 Reinforcement 5 | . . . 1 . . . 1 . . . . 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . 3 . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded 4 | . . . . . . . 1 . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 5 | . . . 2 . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 165 | . 9 18 19 . . 11 11 2 11 . 12 72 Peak Tracking Total 9 | . 5 3 4 . . 4 4 1 7 . 5 9 Tactical Retreats 14 | . . 1 . . . 3 1 1 . . 1 7 ECM-based Alert Blocks 17 | . . . . . . . . . . . . 17 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 5 | . . . . . . . 1 . . . . 4 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 14 | . . . 1 . . . . . 1 . . 12 Max in Single Turn 3 | . . . 1 . . . . . 1 . . 3 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 15 | . 4 . 1 1 . . . 1 1 4 . 3 Terminals 8 | . 4 . 1 1 . . . . 1 . . 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 62 | . 11 . 6 3 . . . 1 4 29 . 8 Successful 45 | . 4 . 4 1 . . . 1 4 29 . 2 Failed 17 | . 7 . 2 2 . . . . . . . 6 Catastrophic 2 | . 1 . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . 3 . 1 3 1 . . . . . . . Terminals 27 | . 11 . 6 3 . . . . 4 . . 3 Fabricators 3 | . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 44 | . 4 . 4 1 . . . 1 4 29 . 1 Record 16 | . . . 1 . . . . . 4 11 . . Part Schematic 10 | . . . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 3 . 1 1 . . . . 1 . . 2 Full Trace Events 5 | . 2 . . 1 . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 5 . . . . 10 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . . 2 parse_system 1 | . . . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . 4 . . . . . . . Largest Group 4 | . . . . . 4 4 . . . . . . Highest-Rated Group 156 | . . . . . 156 156 . . . . . . Highest-Rated Ally 42 | . . . . . 42 42 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . 52 . . . . . . Total Damage 1103 | . . . . . . 1103 . . . . . . Kills 3 | . . . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Active Infowar (turns) 13153 | 107 475 636 503 326 2541 1299 1127 1126 501 103 1042 3367 Optics 9926 | . . . 156 326 2541 1299 1127 1126 501 103 1042 1705 Sensors 1343 | . . . . . . . . . . . . 1343 Terrain 1522 | . . 449 503 326 6 . . . . . . 238 Traps 265 | . . . . . . . 265 . . . . . Seismic 3057 | 107 475 187 346 . . . 1121 821 . . . . ECM 551 | . . . . . . . . . . . . 551 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 1 2 . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 14666 | 167 475 871 503 326 2541 1299 1127 1126 501 103 1042 4585 Spaces Moved 7436 | 93 321 536 283 169 1327 649 600 612 335 85 630 1796 Core 42 | 15 . . . . . . . . . . . 27 Treads 28 | 3 . . . . . . . . . . . 25 Legs 6746 | 75 321 536 283 169 1327 649 600 612 335 85 630 1124 Wheels 620 | . . . . . . . . . . . . 620 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 120 122 122 122 122 96 Average Speed 164 | 110 120 124 140 190 190 190 155 178 122 122 149 175 Slowest Speed 1000 | 160 120 190 190 190 190 190 190 260 122 122 195 1000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 47 88 34 51 89 63 10 77 55 74 89 29 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . 1 . . . . 2 1 . . Known Exits Taken 4 | . 1 . 1 . . . 1 1 . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . . 1 1 1 . Scrap Searched 17 | . . 1 . . 3 1 . 5 2 . 5 . Spaces Dug 13 | . . . . . . . 3 . . . . 10 Terrain Destroyed 233 | . . 7 . . . 7 53 5 15 . 11 135 Melee . | . . . . . . . . . . . . . Projectile 107 | . . . . . . 7 22 5 15 . 11 47 AOE 126 | . . 7 . . . . 31 . . . . 88 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 9087 | 131 376 661 334 174 1348 680 703 633 387 84 676 2900 Wait 880 | . 28 57 3 5 4 . 37 . 8 . 1 737 Move 7424 | 92 320 535 282 168 1326 648 599 611 334 84 629 1796 Hop . | . . . . . . . . . . . . . Pick Up 102 | 13 5 4 11 1 7 3 10 2 3 . 3 40 Fast Attach 20 | . . . . . . . 2 5 2 . 1 10 Attach 83 | 9 . 4 3 . . . 8 1 2 . . 56 Detach 18 | 2 . . . . . . 1 . . . . 15 Swap 42 | . . 5 3 . 2 3 5 6 4 . 6 8 Drop 41 | . 3 3 2 . 8 3 2 3 2 . 3 12 Fire 471 | 15 20 53 30 . 1 23 39 5 32 . 33 220 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 5 | . . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 7) 188 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 643 | -10/Materials | Entered Mines 648 | -10/Mines | Met a Derelict bent on vengeance 675 | -10/Mines | Learned location of Storage (-8) 975 | -10/Mines | Discovered new exit (range 15) 1136 | -10/Mines | Learned Materials non-interactive machine intel 1463 | -10/Mines | Discovered new exit (range 11) 1514 | -10/Mines | Entered Materials 1514 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1515 | -9/Materials | Loaded intel: 32 non-interactive machine locations 1678 | -9/Materials | Identified exit to Mines 1852 | -9/Materials | Build established: Scavenger-Mutant 2017 | -9/Materials | Entered Mines 2114 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2285 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2343 | -9/Mines | Entered Zion 2489 | -7/Zion | Learned 8 Factory zone layouts 2934 | -7/Zion | Learned Factory emergency access door positions 3573 | -7/Zion | Given A8's code to call for help 3891 | -7/Zion | Met Imprinter 4046 | -7/Zion | Imprinted 4048 | -7/Zion | Declared Zion's savior 4803 | -7/Zion | Found Prototype Device 4859 | -7/Zion | Discovered new exit (range 13) 4884 | -7/Zion | Entered Proximity Caves 4884 | -6/Proximity Caves | Accompanied by 4 allies 4939 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5012 | -6/Proximity Caves | Spotter reported a threat 5062 | -6/Proximity Caves | Spotter reported a threat 5183 | -6/Proximity Caves | Spotter reported a threat 5192 | -6/Proximity Caves | Learned Factory security intel 5281 | -6/Proximity Caves | Spotter reported a threat 5334 | -6/Proximity Caves | Spotter reported a threat 5438 | -6/Proximity Caves | Spotter reported a threat 5511 | -6/Proximity Caves | Spotter reported a threat 5913 | -6/Proximity Caves | Spotted B-75 Beast 5960 | -6/Proximity Caves | Lost 3 allies 6162 | -6/Proximity Caves | Discovered new exit (range 12) 6183 | -6/Proximity Caves | Entered Factory 6183 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 6183 | -6/Factory | Identified Bomb Factory No. 2 6184 | -6/Factory | Identified exit to Lower Caves 6479 | -6/Factory | Build established: Scavenger-Tank 6533 | -6/Factory | Search patrols dispatched 6883 | -6/Factory | Search patrols dispatched 7069 | -6/Factory | Build established: Scavenger-Gunner 7218 | -6/Factory | Lost 5 parts (2n1u2w) 7233 | -6/Factory | Search patrols dispatched 7310 | -6/Factory | Entered Lower Caves 7647 | -6/Lower Caves | Identified exit to Lower Caves 8092 | -6/Lower Caves | Found DCF Scrap (13 items) 8325 | -6/Lower Caves | Spotted B-75 Beast 8436 | -6/Lower Caves | Entered another Lower Caves area 8465 | -6/Lower Caves | Build established: Derelict-Gunner 8755 | -6/Lower Caves | Attracted the attention of an 0b10 base 8825 | -6/Lower Caves | Destroyed 7 combat bots 8825 | -6/Lower Caves | Lost 4 parts (1u3w) 8837 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 8906 | -6/Lower Caves | Discovered new exit (range 7) 8937 | -6/Lower Caves | Entered Data Miner 8937 | -6/Data Miner | Discovered new exit (range 6) 8956 | -6/Data Miner | Met Data Miner 8991 | -6/Data Miner | Learned location of Section 7 (-2) 8991 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9012 | -6/Data Miner | Received God Mode back door access code from Data Miner 9040 | -6/Data Miner | Entered Proximity Caves 9512 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9978 | -5/Proximity Caves | Discovered new exit (range 11) 10082 | -5/Proximity Caves | Entered Factory 10082 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10091 | -5/Factory | Identified exit to DSF 11722 | -5/Factory | Build established: Derelict-Skirmisher 11862 | -5/Factory | Terminal network hard line cut 11883 | -5/Factory | Cargo convoy interrupted 12607 | -5/Factory | Lost 4 parts (1p2n1u) 12738 | -5/Factory | System corruption reached 10% 13069 | -5/Factory | Lost 6 parts (2p2u2w) 13634 | -5/Factory | Core integrity fell below 50% 13669 | -5/Factory | Lost 6 parts (2n1u3w) 13964 | -5/Factory | Lost 4 parts (1p2n1u) 14232 | -5/Factory | Lost 5 parts (1p1n1u2w) 14505 | -5/Factory | Incoming investigation squad redirected 14572 | -5/Factory | Build established: Scavenger-Mutant 14620 | -5/Factory | Core integrity fell below 20% 14633 | -5/Factory | System corruption reached 30% 14667 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- P-70 Sage resets P-70 Sage, system corruption cleaned. Slug penetrates G-50 Soldier. Remote Datajack destroyed. Slammed into P-70 Sage. Critical hit (Burn: +37). Penetrated by Slug. K-01 Serf cleans the Terminal. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ???????????????????#??????????#????????????#?????? | | ???????????????????# ????????????????????? #????#? | | ???????????????????# ????###????????????? #??? ?? | | ???????????????????# ??#"""#???????????? #?? ??? | | ???????????????????# ###"T"############# ## ???? | | ???????????????????# k ????? | | ???????????????????# #? ???? | | ????????????????????? """ """ """ #?????? | | ??????????????????????? """ """ """ #?????? | | ????????????????????????# """ """ """ #?????? | | ????????????????????#???# Y #?????? | | ?????????????????????#??#p ###???? | | ????????????????????????#@u t #???? | | ????????????????????????# p g #???? | | ????????????????????????# g g #???? | | ????????????????????????#g##### g +???? | | ???????????????????????##/######+#### #???? | | ???????????????????????# % # #???? | | ???????????????????????#= # #???? | | ????????????????????#??# ! # #???? | | ???????????????????#???# !! # #???? | | ??????????????????????## u ! # ##??? | | ???????????????????????#+##########+# #??? | | ???????????????????????# #??? | | ???????????????????????# #??? | | ???????????????????????# +??? | | ???????????????????????# """"" #??? | | ??????????????#????????# """"" #??? | | ???????????????????????# """ #??? | | #################??? ?## ###########??? | | + + #?????# """"" #????????????? | | ### #?????+ """"" #????????#???? | | """ #?# #?????# """ #?????#??#???? | | "" #?# #?????# #????????????? | | """%#?# """ """ #?????# " " #????????????? | | "" #?# """ """ #???" # "Y" #??#????????#? | | #?#%""" """ #?????# """ #????#???#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 475 Matter Stores 309 Matter Capacity 450 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Corruption Screen | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Railgun | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Adventurer Construction Begets Destruction Fancy Inventory Hey, That's Mine! I Spy I'm Back, Baby! Junior Dev Look Less Dangerous Next Time Robot Respite Safety First Serviceable Loadout Spot Them First Suspicious System Compromised The One The Oracle Challenges ------------ None Game ------ Seed CompactPrecisionAutocannon Manual? 0 Play Time 03:24:21 Cumulative 8.5 hours Start 2026.01.02 @ 04:22:25 End 2026.01.04 @ 00:20:02 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 924a67c2-e2fa-43dc-bd3c-95551cedc951