Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.29 @ 22:44:18

Player: Sylvia

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (156)     780
Value Destroyed (4913)     4913
Prototype IDs (221)        4420
Alien Tech Used (0)        0
Bonus (6829)               6829
              TOTAL SCORE: 26442

 Bonus
-------
High Alert Combat Kills    229
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Pursued by Intercept       1500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     298/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (13) -----
  Enhanced Optical Array
           Spectral Analyzer
  Advanced Signal Interpreter
           Graphene Brace
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Weight Redist. System
  Advanced ECM Suite
           RU-N14's Throwing Claymores v3 (4)
           Phasing Sabre
           CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
               Field Propulsion Drive
               Impulse Thruster
               Q-thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
  Experimental Coolant Injector
        Medium Storage Unit
      Enhanced Optical Array
               Spectral Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Signal Interpreter
               Reaction Control System
     Makeshift Armor Plating
               Graphene Brace
      Improved Hacking Suite
>              --- WEAPON -----------
               RU-N14's Throwing Claymores v3
>              --- INVENTORY --------
         Light Quantum Reactor
               Impulse Thruster
               Field Propulsion Array
      Advanced Weight Redist. System
      Advanced ECM Suite
               Authchip [Armor]
               Phasing Sabre
               CR-A16's Pointy Stick
[Rating: 135]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   
  Utility                  11   | .   .   .   2   .   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             164  | .   9   3   18  6   22  25  11  6   3   13  1   2   2   2   9   1   1   3   .   2   1   3   8   3   10  
  Power                    19   | .   1   .   3   .   1   5   1   1   .   .   .   .   .   1   1   .   .   .   .   1   .   1   1   .   2   
    Engine                 11   | .   1   .   3   .   1   4   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               43   | .   3   .   4   .   15  6   4   .   .   1   .   .   .   .   2   .   .   .   .   1   1   .   3   .   3   
    Treads                 28   | .   3   .   4   .   14  6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   .   1   .   3   .   .   1   .   .   .   .   2   .   .   .   .   1   1   .   3   .   3   
  Utility                  58   | .   2   .   4   1   3   8   3   3   3   10  .   1   1   1   5   1   1   .   .   .   .   2   4   3   2   
    Device                 21   | .   1   .   2   .   1   2   .   .   2   4   .   1   .   .   1   1   .   .   .   .   .   2   2   1   1   
    Storage                4    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              16   | .   .   .   2   1   1   2   .   1   .   5   .   .   1   .   .   .   1   .   .   .   .   .   1   1   .   
    Hackware               7    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   
    Protection             10   | .   .   .   .   .   1   4   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   3   3   7   5   3   6   3   2   .   2   1   1   1   .   1   .   .   3   .   .   .   .   .   .   3   
    Energy Gun             3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   2   1   4   3   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   1   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   1   2   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   1   2   1   .   1   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   .   1   2   .   .   .   1   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   
Parts Lost                 51   | .   1   2   .   .   3   9   4   .   1   2   .   .   2   .   2   .   .   .   .   .   6   .   1   1   17  
  Power                    9    | .   1   .   .   .   1   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   2   
  Propulsion               16   | .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   10  
  Utility                  21   | .   .   .   .   .   .   4   2   .   1   2   .   .   1   .   .   .   .   .   .   .   4   .   1   1   5   
  Weapon                   5    | .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      17   | .   1   1   .   .   2   5   4   .   1   1   .   .   2   .   1   .   .   .   .   .   6   .   1   1   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   93  100 99  100 99  93  88  82  91  84  93  93  93  86  92  88  88  91  94  94  78  56  72  89  70  
  Engine                   7    | .   13  14  11  11  8   7   5   5   7   6   6   6   6   6   1   .   .   .   .   .   .   .   .   .   .   
  Treads                   14   | .   17  28  21  22  26  22  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   2   23  23  20  20  20  20  20  28  29  29  29  29  31  31  28  31  34  25  
  Device                   9    | .   8   14  13  11  9   6   .   .   14  9   20  20  17  6   3   11  11  11  11  10  3   6   10  17  12  
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   4   4   4   3   
  Processor                18   | .   .   .   19  22  20  25  29  28  15  22  20  20  22  20  17  11  11  11  11  10  10  9   12  17  15  
  Hackware                 4    | .   .   .   .   .   .   .   .   8   15  11  13  13  13  13  19  17  17  17  17  15  8   .   .   1   3   
  Protection               3    | .   .   .   .   .   6   6   11  .   .   .   .   .   .   5   4   5   5   5   5   5   5   .   .   .   2   
  Ballistic Gun            8    | .   20  14  14  19  12  7   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   5   7   .   5   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   2   5   7   5   6   3   3   6   4   .   .   2   5   5   5   4   4   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 13  30  28  35  35  44  51  48  15  20  21  21  23  23  23  24  24  21  27  25  30  30  21  43  44  47  
  Greatest Support         84   | 20  40  40  40  40  84  76  76  15  21  22  22  25  25  25  31  28  22  28  28  35  40  22  53  51  51  
  Greatest Overweight (x)  1    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         12   | .   12  15  15  15  15  15  14  8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             15   | .   10  12  15  15  15  15  15  8   10  10  10  10  10  10  10  10  10  10  10  9   9   10  10  10  10  
  Average Carried          11   | .   8   11  14  15  14  14  13  7   9   9   9   9   9   8   7   9   9   9   10  8   8   9   9   9   8   
  Final Capacity           15   | 8   15  15  15  15  15  15  8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 6   10  12  15  15  15  14  6   8   10  10  10  10  10  8   10  10  10  10  10  8   9   10  8   10  5   

 Class Distribution 
--------------------
 35% | Mutant
 19% | Scavenger-Mutant
  9% | Skirmisher
  7% | Derelict-Sprinter
  6% | Hacker-Sprinter
  6% | Wizard-Scout
  6% | Derelict-Scout

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
            Mutant | -8/Materials
            Mutant | -7/Factory
            Mutant | -7/Lower Caves
 Derelict-Sprinter | -7/Zion
    Derelict-Scout | -6/Proximity Caves
 Derelict-Sprinter | -6/Factory
   Hacker-Sprinter | -6/Lower Caves
   Hacker-Sprinter | -6/Lower Caves
   Hacker-Sprinter | -6/Data Miner
   Hacker-Sprinter | -5/Proximity Caves
      Wizard-Scout | -5/Factory
      Wizard-Scout | -5/Upper Caves
      Wizard-Scout | -5/Upper Caves
      Wizard-Scout | -5/Warlord
      Wizard-Scout | -4/Proximity Caves
      Wizard-Scout | -4/Factory
      Wizard-Scout | -4/DSF
             Ninja | -3/Research
             Ninja | -2/Research
             Scout | -2/Testing
             Scout | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Tes  Acc  
Matter Collected           3940 | 185  238  93   520  235  809  718  158  83   259  216  36   69   28   20   80   10   10   30   .    .    .    .    79   32   32   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5319 | .    421  154  745  351  953  1105 116  .    250  635  46   78   28   69   69   .    .    .    .    .    .    .    .    32   267  
  Parts                    299  | .    28   6    48   27   38   63   3    .    5    30   4    6    5    1    9    .    .    .    .    .    .    .    .    3    23   
Haulers Intercepted        15   | .    2    .    5    .    3    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    .    3    .    13   .    7    4    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Tes Acc 
Combat Hostiles Destroyed  112  | .   7   4   12  14  13  21  3   .   .   10  3   6   .   1   3   .   .   .   .   .   .   .   .   .   15  
  Melee                    10   | .   .   .   .   .   .   1   1   .   .   3   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
  Guns                     40   | .   7   3   3   10  10  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  22   | .   .   1   6   .   3   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      40   | .   .   .   3   4   .   2   2   .   .   7   2   6   .   .   .   .   .   .   .   .   .   .   .   .   14  
Classes Destroyed          14   | .   7   .   3   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   7    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   5   .   3   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   1   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  12   | .   1   .   3   .   4   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Swarmer                  50   | .   3   .   3   7   .   1   2   .   .   10  3   6   .   .   3   .   .   .   .   .   .   .   .   .   12  
  Grunt                    39   | .   4   4   5   6   8   11  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   3   .   2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Decomposer               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | .   3   2   7   4   4   3   2   .   .   7   3   6   1   1   3   .   .   .   .   .   .   .   .   1   19  
  Combat Bots Only         15   | .   3   2   4   4   4   3   2   .   .   7   3   6   .   1   3   .   .   .   .   .   .   .   .   .   15  
Max Kills in Single Turn   6    | .   1   1   3   2   2   2   1   .   .   3   2   2   1   1   1   .   .   .   .   .   .   .   .   1   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   2   .   1   1   .   .   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-6/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Tes  Acc  
Damage Taken               10309 | .    540  269  350  281  1304 2398 555  .    105  237  97   32   141  38   290  37   .    .    53   .    444  .    134  67   2937 
  Core                     2755  | .    102  74   45   66   144  203  63   .    35   52   42   17   48   .    101  .    .    .    .    .    122  .    20   .    1621 
  Absorbed by Shields      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Regen/Repaired (Parts)   414   | .    127  .    .    .    268  .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    29   .    72   73   .    .    .    57   .    .    .    .    81   .    .    .    .    89   .    89   100  .    98   .    
Volleys Fired              339   | .    47   18   56   26   84   85   3    .    .    7    2    5    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Largest                  2     | .    2    2    2    2    2    2    2    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  85    | .    70   85   58   53   71   71   51   .    .    36   36   36   .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                646   | .    89   36   110  48   168  171  4    .    .    7    2    5    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Gun                      449   | .    89   27   62   43   138  88   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   168   | .    .    9    46   .    30   83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 23    | .    .    .    2    5    .    .    2    .    .    7    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kinetic                  572   | .    54   26   108  43   168  171  2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  45    | .    35   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                29    | .    .    .    2    5    .    .    2    .    .    7    2    5    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30    | .    12   5    10   19   30   15   1    .    .    5    7    8    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Miss Streak        5     | .    3    1    5    2    2    4    5    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           495   | .    60   26   68   37   134  123  3    .    5    22   3    1    1    1    6    .    .    .    .    .    .    .    .    1    4    
  Core Hits                270   | .    22   11   34   23   52   55   10   .    2    18   4    6    1    1    3    .    .    .    .    .    .    .    .    .    28   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    6    .    3    .    4    7    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Burn                   6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  13    | .    .    .    3    .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              126   | .    .    .    .    .    .    2    3    .    17   48   3    .    1    2    27   .    .    .    .    1    .    4    5    5    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 126   | .    .    .    .    .    .    2    3    .    17   48   3    .    1    2    27   .    .    .    .    1    .    4    5    5    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14546 | .    701  327  1234 759  2242 2807 273  .    432  1560 277  522  112  64   398  .    .    .    .    .    .    .    .    111  2727 
  Guns                     4516  | .    701  211  492  513  1592 1001 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2702  | .    .    116  526  .    638  1422 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4562  | .    .    .    216  246  .    262  139  .    .    559  226  522  .    .    .    .    .    .    .    .    .    .    .    .    2392 
  Melee                    2464  | .    .    .    .    .    .    92   107  .    432  1001 51   .    112  64   398  .    .    .    .    .    .    .    .    111  96   
  Ramming                  63    | .    .    .    .    .    12   30   21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6828  | .    388  250  1018 513  2230 2423 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  652   | .    313  77   .    .    .    262  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4300  | .    .    .    216  246  .    .    139  .    .    559  226  522  .    .    .    .    .    .    .    .    .    .    .    .    2392 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2703  | .    .    .    .    .    .    92   107  .    432  1001 51   .    112  64   398  .    .    .    .    .    .    .    .    111  335  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    12   
  Average Corruption       1     | .    .    .    .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21    | .    .    .    .    .    .    19   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Message Errors         5     | .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            673   | .    .    .    .    .    .    63   30   .    160  114  .    87   .    .    .    .    .    .    .    .    .    .    .    81   138  
  Projectiles              21    | .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               307   | .    .    .    .    .    .    42   30   .    .    10   .    87   .    .    .    .    .    .    .    .    .    .    .    .    138  
  Melee                    345   | .    .    .    .    .    .    .    .    .    160  104  .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    
Knockbacks                 26    | .    .    .    3    .    10   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24    | .    .    .    3    .    8    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      347   | .    .    .    .    13   .    304  .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    7     | .    .    .    .    1    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    .    .    .    1    7    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             12    | .    .    .    .    .    1    7    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        308   | .    270  271  3    .    77   269  16   .    .    225  .    1    .    3    103  23   .    75   120  198  60   .    308  190  194  
  Average Temperature      68    | .    71   107  2    .    29   58   8    .    .    111  .    1    .    3    21   11   .    36   61   105  25   .    110  99   124  
  Received Heat Transfer   2061  | .    252  174  126  102  603  486  150  .    18   6    .    .    .    9    54   18   .    .    .    .    36   .    9    .    18   
  Effects                  5     | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1741  | .    1369 222  .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Tes Acc 
Peak Influence             801  | .   204 80  206 469 421 310 .   .   .   340 .   .   .   .   477 .   .   .   .   20  14  38  131 117 801 
  Initial                  163  | .   .   .   .   64  163 135 .   .   .   12  .   .   .   .   40  .   .   .   .   18  14  .   21  73  64  
  Average                  170  | .   65  47  97  319 305 161 .   .   .   164 .   .   .   .   231 .   .   .   .   19  4   16  71  99  361 
Maximum Alert Level        3    | .   1   .   1   2   2   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Low Security (%)         60   | .   99  100 94  1   14  62  .   .   .   50  .   .   .   .   38  .   .   .   .   100 100 100 100 100 27  
  Level 1                  33   | .   .   .   5   79  63  37  .   .   .   49  .   .   .   .   46  .   .   .   .   .   .   .   .   .   41  
  Level 2                  5    | .   .   .   .   19  21  .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   .   1   .   .   9   .   .   .   4   .   .   .   .   4   .   .   .   .   .   1   1   2   3   4   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            13   | .   .   .   1   .   .   3   .   .   .   3   .   .   .   .   3   .   .   .   .   .   1   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   3   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Tes Acc 
Distress Signals           11   | .   1   .   4   .   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              282  | .   13  4   17  24  28  35  3   .   5   25  5   6   4   5   23  5   .   22  4   .   4   .   13  3   34  
  Peak Tracking Total      13   | .   3   2   4   11  5   4   3   .   3   6   3   3   4   4   9   6   .   11  4   .   4   2   11  4   13  
  Tactical Retreats        29   | .   .   .   .   2   3   .   .   .   2   5   2   .   .   2   7   2   .   1   1   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Tes Acc 
Traps Triggered            7    | .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Tes Acc 
Machines Disabled          15   | .   1   .   2   2   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       4    | .   1   .   1   2   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Tes Acc 
Machines Accessed          77   | .   7   .   5   1   8   7   .   .   .   12  .   .   4   .   10  2   .   9   .   2   .   1   2   3   4   
  Terminals                40   | .   5   .   3   1   4   3   .   .   .   7   .   .   .   .   9   .   .   .   .   1   .   .   2   1   4   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          5    | .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                223  | .   21  .   12  1   16  15  .   .   .   39  .   .   29  .   48  8   .   18  .   3   .   2   3   3   5   
  Successful               155  | .   13  .   8   1   12  5   .   .   .   22  .   .   29  .   34  8   .   18  .   2   .   .   .   .   3   
  Failed                   68   | .   8   .   4   .   4   10  .   .   .   17  .   .   .   .   14  .   .   .   .   1   .   2   3   3   2   
    Catastrophic           13   | .   .   .   .   .   .   3   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   1   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   3   .   6   .   4   3   .   .   .   10  .   .   .   .   15  .   .   1   .   .   .   .   3   1   3   
  Terminals                118  | .   17  .   8   1   5   6   .   .   .   26  .   .   .   .   45  .   .   .   .   1   .   .   3   1   5   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   1   .   
  Repair Stations          11   | .   3   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   1   .   2   .   7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   2   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          9    | .   .   .   .   .   .   5   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             112  | .   8   .   2   1   3   1   .   .   .   11  .   .   29  .   28  8   .   18  .   1   .   .   .   .   2   
  Record                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   7   .   7   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        17   | .   1   .   .   .   .   .   .   .   .   1   .   .   3   .   2   .   .   10  .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             9    | .   1   .   1   .   1   1   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         6    | .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   2   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         15   | .   2   .   3   .   1   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   
  Terminals                13   | .   2   .   2   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Botnet                 7    | .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   5   .   2   .   5   6   .   .   .   9   .   .   .   .   8   .   .   .   .   1   .   1   2   3   4   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   1   .   .   1   .   .   .   2   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     65   | .   13  .   .   .   52  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Tes Acc 
Total Allies               7    | .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Largest Group            4    | .   .   .   .   .   .   .   .   4   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      103  | .   .   .   .   .   .   .   .   103 103 10  .   .   .   .   10  .   .   .   .   .   .   .   .   .   45  
  Highest-Rated Ally       45   | .   .   .   .   .   .   .   .   28  28  10  .   .   .   .   10  .   .   .   .   .   .   .   .   .   45  
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             346  | .   .   .   .   .   .   .   .   .   346 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Res Tes Acc 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   1   .   .   1   1   2   .   1   2   .   .   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Tes  Acc  
Turns Passed               10641 | .    832  425  1136 463  1264 2659 236  335  672  748  226  101  49   112  346  87   80   232  72   41   25   122  92   88   198  
Spaces Moved               12720 | 1    451  219  531  232  570  1270 162  889  932  1697 443  304  117  356  977  328  296  771  308  84   99   335  277  324  747  
  Core                     78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   
  Treads                   3180  | .    247  219  531  232  570  1270 111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     205   | 1    204  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9257  | .    .    .    .    .    .    .    51   889  932  1697 443  304  117  356  977  328  296  771  308  84   99   335  277  324  669  
  Fastest Speed            12    | 120  120  160  160  160  160  160  29   29   29   29   29   29   29   29   23   23   26   23   23   20   17   26   15   12   15   
  Average Speed            60    | 120  141  160  160  160  160  160  118  29   29   29   29   29   29   29   23   25   26   24   23   20   19   27   18   16   18   
  Slowest Speed            240   | 120  160  160  240  160  240  160  160  29   29   97   29   29   29   29   29   26   26   26   23   20   20   29   19   17   50   
  Overloaded Moves         37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    6    4    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    5    1    2    1    .    .    .    .    5    5    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 2    67   55   39   51   40   39   34   89   86   37   55   53   82   55   41   59   59   93   57   4    85   6    12   34   32   
  Regions Visited          25
    Branch Regions         14
  Pre-discovered Areas     29    | .    .    .    .    .    .    .    .    1    .    .    .    2    26   .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    .    .    1    .    .    .    3    4    .    1    1    .    1    .    3    3    .    1    .    .    .    .    .    .    
Spaces Dug                 67    | .    .    .    .    .    .    .    .    .    12   19   1    .    .    1    16   .    .    .    .    1    .    4    5    3    5    
Terrain Destroyed          345   | .    .    .    7    39   8    88   1    .    12   63   14   39   .    1    16   .    .    .    .    1    .    4    5    3    44   
  Melee                    67    | .    .    .    .    .    .    .    .    .    12   19   1    .    .    1    16   .    .    .    .    1    .    4    5    3    5    
  Projectile               31    | .    .    .    .    .    8    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      247   | .    .    .    7    39   .    65   1    .    .    44   13   39   .    .    .    .    .    .    .    .    .    .    .    .    39   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Res  Tes  Acc  
Total                      14740 | .    556  259  720  273  758  1721 197  966  1299 1865 533  311  130  360  1043 329  296  815  308  105  103  359  302  344  788  
  Wait                     1210  | .    38   16   76   10   52   308  2    59   342  86   84   .    4    .    22   .    .    37   .    19   .    16   16   16   7    
  Move                     12638 | .    450  218  530  231  569  1269 161  888  931  1676 442  303  116  355  967  325  291  768  307  83   98   334  267  314  745  
  Hop                      27    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    4    1    2    1    .    .    .    .    4    4    1    
  Pick Up                  92    | .    7    4    17   .    13   9    .    7    3    10   .    .    4    .    9    .    1    2    .    .    1    1    1    1    2    
  Fast Attach              53    | .    4    .    4    .    6    9    .    4    2    8    .    .    .    .    2    .    .    2    .    .    1    1    5    3    2    
  Attach                   62    | .    1    2    2    .    7    11   8    2    .    3    1    1    1    2    6    1    .    1    .    2    .    2    3    .    6    
  Detach                   34    | .    .    .    1    .    1    5    7    .    2    3    1    1    .    1    3    2    .    .    .    .    .    1    .    1    5    
  Swap                     49    | .    4    1    12   6    9    5    3    .    1    2    .    1    1    .    1    .    1    .    .    .    .    .    .    .    2    
  Drop                     95    | .    5    .    22   .    16   11   6    6    1    12   .    .    3    .    2    .    1    4    1    .    .    .    1    .    4    
  Fire                     339   | .    47   18   56   26   84   85   3    .    .    7    2    5    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Melee                    126   | .    .    .    .    .    .    2    3    .    17   48   3    .    1    2    27   .    .    .    .    1    .    4    5    5    8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    .    .    .    1    7    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: Arm / DSF)
-4/DSF
-3/Research (discovered 2 exits: *Res x2)
-2/Research
-2/Testing
-1/Access (discovered 1 exit: Com)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   175 | -10/Materials      | Discovered new exit (range 8)
   300 | -10/Materials      | Discovered new exit (range 13)
   310 | -10/Materials      | Build established: Mutant
   596 | -10/Materials      | Discovered new exit (range 14)
   757 | -10/Materials      | Repaired Lgt. Treads
   833 | -10/Materials      | Entered Mines
   968 | -10/Mines          | Learned Materials terminal intel
  1088 | -10/Mines          | Core integrity fell below 50%
  1191 | -10/Mines          | Discovered new exit (range 15)
  1223 | -10/Mines          | Discovered new exit (range 8)
  1258 | -10/Mines          | Entered Materials
  1258 | -9/Materials       | Evolved 2 slots: Utility x2
  1259 | -9/Materials       | Identified exit to Mines
  1260 | -9/Materials       | Loaded intel: 12 terminal locations
  2394 | -9/Materials       | Entered Mines
  2493 | -9/Mines           | Build established: Scavenger-Mutant
  2708 | -9/Mines           | Discovered new exit (range 15)
  2767 | -9/Mines           | Assembled infested the area
  2846 | -9/Mines           | Learned Materials trap positions
  2857 | -9/Mines           | Entered Materials
  2857 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2858 | -8/Materials       | Loaded intel: 15 trap records
  2897 | -8/Materials       | Repaired Lgt. Treads
  2903 | -8/Materials       | Repaired Lgt. Treads
  3484 | -8/Materials       | Build established: Mutant
  3718 | -8/Materials       | Discovered new exit (range 11)
  3972 | -8/Materials       | Discovered new exit (range 17)
  4121 | -8/Materials       | Entered Factory
  4121 | -7/Factory         | Evolved 2 slots: Utility x2
  4412 | -7/Factory         | Garrison activated, responded to threat
  4649 | -7/Factory         | Build established: Skirmisher
  5407 | -7/Factory         | Lost 5 parts (1n3u1w)
  5683 | -7/Factory         | Build established: Scavenger-Mutant
  6048 | -7/Factory         | Build established: Mutant
  6395 | -7/Factory         | Discovered new exit (range 17)
  6494 | -7/Factory         | Identified exit to Lower Caves
  6780 | -7/Factory         | Entered Lower Caves
  6815 | -7/Lower Caves     | Learned Factory emergency access door positions
  6925 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6987 | -7/Lower Caves     | Lost 4 parts (1p1n2u)
  7012 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  7015 | -7/Lower Caves     | Identified exit to Zion
  7016 | -7/Lower Caves     | Entered Zion
  7020 | -7/Zion            | Found CR-A16's Pointy Stick
  7033 | -7/Zion            | Gained Derelict followers
  7048 | -7/Zion            | Given A8's code to call for help
  7054 | -7/Zion            | Discovered new exit (range 19)
  7059 | -7/Zion            | Identified exit to Proximity Caves
  7068 | -7/Zion            | System corruption cleaned by Quarantine Array
  7082 | -7/Zion            | Learned Factory stockpile data
  7153 | -7/Zion            | Learned location of Data Miner (-6)
  7247 | -7/Zion            | Given the Hacking Drone Bay
  7248 | -7/Zion            | Found Prototype Device
  7351 | -7/Zion            | Entered Proximity Caves
  7351 | -6/Proximity Caves | Accompanied by 4 allies
  7370 | -6/Proximity Caves | Learned 12 Factory zone layouts
  7403 | -6/Proximity Caves | Learned 12 Factory zone layouts
  7448 | -6/Proximity Caves | Spotted B-75 Beast
  7663 | -6/Proximity Caves | Build established: Derelict-Scout
  7707 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  7963 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8022 | -6/Proximity Caves | Discovered new exit (range 6)
  8023 | -6/Proximity Caves | Identified exit to Factory
  8023 | -6/Proximity Caves | Entered Factory
  8023 | -6/Factory         | Evolved 2 slots: Utility x2
  8024 | -6/Factory         | Identified exit to Factory
  8024 | -6/Factory         | Identified exit to Extension
  8034 | -6/Factory         | Identified exit to DSF
  8097 | -6/Factory         | Identified exit to Lower Caves
  8235 | -6/Factory         | Destroyed 7 combat bots
  8334 | -6/Factory         | Build established: Derelict-Sprinter
  8363 | -6/Factory         | Garrison activated, responded to threat
  8678 | -6/Factory         | Found Prototype Processor
  8678 | -6/Factory         | Identified Exp. Targeting Computer
  8771 | -6/Factory         | Entered Lower Caves
  8816 | -6/Lower Caves     | Build established: Hacker-Sprinter
  8816 | -6/Lower Caves     | Identified exit to Lower Caves
  8997 | -6/Lower Caves     | Entered another Lower Caves area
  9009 | -6/Lower Caves     | Learned location of Extension (-6)
  9074 | -6/Lower Caves     | Discovered new exit (range 19)
  9085 | -6/Lower Caves     | Identified exit to Data Miner
  9098 | -6/Lower Caves     | Entered Data Miner
  9098 | -6/Data Miner      | Discovered new exit (range 6)
  9100 | -6/Data Miner      | Identified exit to Proximity Caves
  9103 | -6/Data Miner      | Met Data Miner
  9111 | -6/Data Miner      | Learned location of Section 7 (-2)
  9111 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9116 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9125 | -6/Data Miner      | Destroyed Data Miner
  9128 | -6/Data Miner      | Interfaced with the Data Conduit
  9130 | -6/Data Miner      | Found Prototype Hackware
  9131 | -6/Data Miner      | Found Prototype Hackware
  9133 | -6/Data Miner      | Found Prototype Hackware
  9147 | -6/Data Miner      | Entered Proximity Caves
  9170 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9256 | -5/Proximity Caves | Discovered exit to Factory (range 3)
  9259 | -5/Proximity Caves | Entered Factory
  9259 | -5/Factory         | Evolved 2 slots: Propulsion x2
  9260 | -5/Factory         | Loaded intel: 274 machine locations
  9265 | -5/Factory         | Identified System Mapper
  9267 | -5/Factory         | Identified Deep Network Scanner
  9284 | -5/Factory         | Identified Ghost Barrier
  9285 | -5/Factory         | Identified exit to Upper Caves
  9285 | -5/Factory         | Identified exit to Factory
  9369 | -5/Factory         | Spotted B-75 Beast
  9559 | -5/Factory         | Search patrols dispatched
  9605 | -5/Factory         | Entered Upper Caves
  9644 | -5/Upper Caves     | Learned Factory stockpile data
  9665 | -5/Upper Caves     | Learned 8 Research zone layouts
  9665 | -5/Upper Caves     | Learned Factory security intel
  9665 | -5/Upper Caves     | Learned Armory security intel
  9665 | -5/Upper Caves     | Learned Armory terminal intel
  9665 | -5/Upper Caves     | Learned Extension garrison access intel
  9676 | -5/Upper Caves     | Discovered new exit (range 7)
  9677 | -5/Upper Caves     | Identified exit to Upper Caves
  9688 | -5/Upper Caves     | Build established: Wizard-Scout
  9692 | -5/Upper Caves     | Entered another Upper Caves area
  9741 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9770 | -5/Upper Caves     | Discovered new exit (range 7)
  9772 | -5/Upper Caves     | Identified exit to Warlord
  9772 | -5/Upper Caves     | Entered Warlord
  9786 | -5/Warlord         | Discovered new exit (range 9)
  9847 | -5/Warlord         | Visited the Vortex Lab
  9853 | -5/Warlord         | Found Prototype Energy Gun
  9853 | -5/Warlord         | Identified Vortex Rifle
  9855 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9896 | -5/Warlord         | Met Warlord
  9898 | -5/Warlord         | Opened Warlord's prototype stash
  9935 | -5/Warlord         | Found Prototype Special Weapon
  9935 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 10004 | -5/Warlord         | Identified exit to Proximity Caves
 10004 | -5/Warlord         | Entered Proximity Caves
 10048 | -4/Proximity Caves | Spotted B-86 Titan
 10067 | -4/Proximity Caves | Discovered exit to Factory (range 3)
 10076 | -4/Proximity Caves | Entered Factory
 10076 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10077 | -4/Factory         | Identified exit to Armory
 10080 | -4/Factory         | Loaded intel: 252 machine locations
 10117 | -4/Factory         | Identified exit to DSF
 10117 | -4/Factory         | Entered DSF
 10118 | -4/DSF             | Loaded intel: 4 machine locations
 10137 | -4/DSF             | Discovered new exit (range 14)
 10142 | -4/DSF             | Identified exit to Research
 10142 | -4/DSF             | Entered Research
 10142 | -3/Research        | Evolved 2 slots: Propulsion x2
 10143 | -3/Research        | Identified exit to Research
 10144 | -3/Research        | Loaded intel: 122 machine locations
 10169 | -3/Research        | Lost 6 parts (1p1n4u)
 10185 | -3/Research        | Discovered exit to Research (range 11)
 10252 | -3/Research        | Spotted B-86 Titan
 10253 | -3/Research        | Intercept squad dispatched
 10264 | -3/Research        | Entered another Research area
 10264 | -2/Research        | Warlord forces began assault on 0b10
 10264 | -2/Research        | Evolved 2 slots: Utility x2
 10265 | -2/Research        | Loaded intel: 122 machine locations
 10276 | -2/Research        | Found Spectral Analyzer
 10346 | -2/Research        | Discovered new exit (range 9)
 10356 | -2/Research        | Identified exit to Testing
 10356 | -2/Research        | Entered Testing
 10357 | -2/Testing         | Loaded intel: 76 machine locations
 10441 | -2/Testing         | Intercept squad dispatched
 10441 | -2/Testing         | Spotted Tracker
 10443 | -2/Testing         | Spotted Combat Programmer
 10443 | -2/Testing         | Spotted Tracker
 10443 | -2/Testing         | Discovered new exit (range 8)
 10444 | -2/Testing         | Identified exit to Access
 10444 | -2/Testing         | Entered Access
 10444 | -1/Access          | Evolved 2 slots: Utility x2
 10445 | -1/Access          | Loaded intel: 106 machine locations
 10446 | -1/Access          | Spotted B-99 Colossus
 10498 | -1/Access          | Identified exit to Command
 10501 | -1/Access          | Spotted B-99 Colossus
 10563 | -1/Access          | Intercept squad dispatched
 10584 | -1/Access          | Spotted Tracker
 10586 | -1/Access          | Spotted Tracker
 10593 | -1/Access          | Destroyed Tracker
 10593 | -1/Access          | Destroyed Tracker
 10595 | -1/Access          | Spotted Combat Programmer
 10597 | -1/Access          | Spotted Combat Programmer
 10612 | -1/Access          | Core integrity fell below 50%
 10616 | -1/Access          | System corruption reached 10%
 10620 | -1/Access          | Destroyed 15 combat bots
 10620 | -1/Access          | Core integrity fell below 20%
 10641 | -1/Access          | Spotted B-99 Colossus
 10642 | -1/Access          | Spotted B-99 Colossus
 10642 | -1/Access          | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
10614_ Slug penetrates Wall.
10614_ Imp. Hacking Suite destroyed.
10614_ Penetrated by Slug. <x2>
10615_ K-01 Serf collects debris.
10617_ Penetrated by EMDS Slug. <x2>
10617_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
10618_ Slug penetrates Wall.
10618_ Penetrated by Slug.
10619_ EMDS Slug penetrates Sealed Freight Elevator.
10619_ Sealed Freight Elevator disabled.
10619_ Slug penetrates Wall.
10619_ K-01 Serf collects debris.
10619_ EMDS Slug penetrates Wall.
10621_ System corrupted: Heat flow error (+129).
10627_ Knocked back.
10630_ ALERT: Security rotation in progress.
10631_ Penetrated by EMDS Slug.
10635_ Exp. Coolant Injector destroyed.
10638_ Penetrated by EMDS Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????"""???????#      #?????????????????????????? |
| ???????""???????# *  ! #?????????????????????????? |
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| ????????????????#            #???????????????????? |
| ????????????????#     "      #???????????????????? |
| ????????????????#   """"     #???????????????????? |
| ????????????????#  """""     #???????????????????? |
| ????????????????#   """""    #???????????????????? |
| ????????????????#   """"     #???????????????????? |
| ????????????????#    "       #???????????????????? |
| ????????????????#            #???????????????????? |
| ????????????????#            #???????????????????? |
| ??????#?????????#            #???????????????????? |
| ??????#  ???????#            #???????????????????? |
| ???####    ############+######???????????????????? |
|                          #???????????????????????? |
|                          #???????????????????????? |
| ?                        #???????????????????????? |
| ?                        #??????????????????????"? |
| ??########+##########    #?????????""""?????????"? |
| ????????????????????#  % #??????BB """"?????????"? |
| ????????????????????#    ###    BB """"?""""""??"? |
| ????????????????????#    @         """"?"????"??"? |
| ????????????????????#              """"?"?"??"??"? |
| ????????????????????#              """"?"?""?"??"? |
| ????????????????????#              """"?"????"??"? |
| ????????????????????####+###    BB """"?""""""??"? |
| ????????????????????????????    BB """"?????????"" |
| ???????????"?????????????????      """"?????????"" |
| ??????????"""??????????"?????#######????????????"? |
| ?????????"""??????????"""????????????????????????? |
| ??????????"??????????"""?????????????????????????? |
| ??????????????????????"??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?"???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          120
Energy Generation          35
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       135
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             300
Evasion (%)                74
Targeting Accuracy         6
Target Analysis            6
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          45
Defensive Hacking          31
Authchip Count             1

 Item Schematics 
-----------------
          Imp. Assault Rifle | -9/Materials  | Scanalyzed
            Imp. VTOL Module | -7/Factory    | Scanalyzed
                  Greatsword | -6/Factory    | Scanalyzed
           Mak. Power Source | -6/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
            Enh. Force Rifle | -6/Data Miner | Free
      Field Propulsion Array | -6/Data Miner | Free
           Adv. Focal Shield | -6/Data Miner | Free
           Hvy. Gauss Cannon | -6/Data Miner | Free
         Variable Charge Gun | -6/Data Miner | Free
     Imp. Heavy Siege Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
    H-66 Slayer | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Reappropriation

 Challenges 
------------
None

 Game 
------
Seed              TransmissionComponentDrive
  Manual?         0
Play Time         03:14:46
  Cumulative      89.3 hours
  Start           2022.07.29 @ 18:09:21
  End             2022.07.29 @ 22:44:18
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           54
  Adventurer      3
  Explorer        0
Win Type          -
  Total           8
  Types           7/1/0/0/0/0/0/0/0
Lore%             62
Gallery%          54
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c390e49-b807-4f39-bd00-7938c719276d